Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 19:49:46 Player: ConfusingDalek Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (89) 445 Value Destroyed (2500) 2500 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 4703 Bonus ------- High Alert Combat Kills 18 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (10) Location -8/Materials Parts ------- Power (1) Propulsion (3) Light Treads Carbon-fiber Leg Utility (5) Advanced Heat Sink Medium Storage Unit Medium Storage Unit Medium Storage Unit Melee Analysis Suite Weapon (2) Advanced Beam Rifle Advanced Beam Rifle Inventory (16) Light Nuclear Core VTOL Module VTOL Module VTOL Module VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Signal Interpreter Propulsion Shielding Hacking Suite Hacking Suite Peak State ------------ Power Light Nuclear Core Propulsion Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Utility Advanced Heat Sink Medium Storage Unit Medium Storage Unit Medium Storage Unit Melee Analysis Suite Weapon Heavy Laser Ion Cannon Inventory Light Nuclear Core Light Nuclear Core VTOL Module VTOL Module VTOL Module VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Signal Interpreter Propulsion Shielding Hacking Suite Katana [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Melee Analysis Suite Protection Weapon Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 75 | 7 20 16 32 Power 12 | 1 3 2 6 Engine 7 | 1 3 2 1 Core 5 | . . . 5 Reactor . | . . . . Propulsion 22 | 2 6 6 8 Treads 9 | . . 4 5 Leg 13 | 2 6 2 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 17 | 2 6 1 8 Device 6 | 1 2 . 3 Storage 8 | 1 3 1 3 Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 24 | 2 5 7 10 Energy Gun 14 | 1 3 6 4 Energy Cannon 3 | . . . 3 Ballistic Gun 5 | 1 2 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 36 | . 5 13 18 Power 8 | . 2 2 4 Propulsion 10 | . . 4 6 Utility 1 | . . . 1 Weapon 17 | . 3 7 7 Highest Loss Streak 10 | . 3 4 10 Average Slot Usage (%) 86 | . 95 75 85 Engine 9 | . 13 10 3 Core 1 | . . . 3 Treads 6 | . . 10 10 Leg 18 | . 27 10 13 Device 3 | . 3 . 7 Storage 26 | . 24 28 27 Processor 1 | . . . 4 Energy Gun 9 | . 11 9 7 Energy Cannon 1 | . . . 3 Ballistic Gun 7 | . 13 5 2 Naked Turns . | . . . . Heaviest Build 40 | 12 27 33 40 Greatest Support 43 | 20 26 26 43 Greatest Overweight (x) 2 | 1 1 2 2 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 20 | 6 12 16 20 Average Capacity 13 | 5 10 14 16 Most Carried 14 | 3 10 11 14 Average Carried 8 | 2 6 9 11 Final Capacity 16 | . . . 16 Final Carried 12 | . . . 12 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1254 | 281 420 231 322 Remotely . | . . . . Salvage Created 3594 | 123 1257 756 1458 Parts 194 | 6 73 43 72 Haulers Intercepted 6 | . 2 1 3 Recyclers Shooed 1 | . 1 . . Parts Field Recycled 3 | . 3 . . Retrieved Matter 21 | . 21 . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 63 | . 24 18 21 Melee 8 | . . 2 6 Guns 46 | . 24 16 6 Cannons 9 | . . . 9 Classes Destroyed 11 | 2 6 1 2 Worker 4 | . 3 . 1 Builder 4 | . 1 1 2 Tunneler 3 | 3 . . . Hauler 6 | . 2 1 3 Recycler 6 | 1 2 1 2 Operator 1 | . . . 1 Watcher 2 | . 2 . . Swarmer 11 | . 6 5 . Grunt 48 | . 18 12 18 Duelist 1 | . . . 1 Sentry 3 | . . 1 2 Best Kill Streak 7 | 2 4 6 7 Combat Bots Only 6 | . 4 6 6 Max Kills in Single Turn 2 | 1 2 1 2 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 5179 | . 1252 1392 2535 Core 1132 | . 211 368 553 Absorbed by Shields . | . . . . Core Remaining (%) 41 | 100 15 8 . Volleys Fired 273 | 11 102 83 77 Largest 2 | 2 2 2 2 Hottest 160 | 60 70 130 160 Shots Fired 448 | 18 167 124 139 Gun 400 | 18 167 124 91 Cannon 48 | . . . 48 Launcher . | . . . . Special . | . . . . Kinetic 185 | 7 102 57 19 Thermal 235 | . 48 67 120 Explosive . | . . . . Electromagnetic 28 | 11 17 . . Robot Hit Streak 14 | 3 12 14 9 Robot Miss Streak 5 | 1 5 2 3 Penetration Max . | . . . . Secondary Targets 5 | . 3 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 311 | 11 102 89 109 Core Hits 152 | 5 56 44 47 Critical Hits 2 | . 1 . 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . 1 . . Melee Attacks 20 | . . . 20 Impact . | . . . . Slashing 20 | . . . 20 Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5296 | 118 1453 1147 2578 Guns 3559 | 118 1261 1087 1093 Cannons 930 | . . . 930 Explosions 192 | . 192 . . Melee 550 | . . . 550 Ramming 65 | . . 60 5 Kinetic 1341 | 39 689 403 210 Thermal 3012 | . 515 684 1813 Explosive . | . . . . Electromagnetic 328 | 79 249 . . Impact . | . . . . Slashing 550 | . . . 550 Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Effects 1 | . 1 . . Energy Discharges 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 93 | . 86 . 7 Projectiles 7 | . . . 7 Explosions 86 | . 86 . . Melee . | . . . . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 295 | . 287 8 . Shots 4 | . 4 . . Rammed 27 | . . 25 2 Targets Rammed 29 | . . 27 2 Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 624 | . 126 368 624 Average Temperature 103 | . 43 107 163 Received Heat Transfer 2274 | . 420 504 1350 Effects 18 | . . 2 16 Shutdowns 3 | . . . 3 Energy Bleed 3 | . . 1 2 Interference 2 | . . . 2 Matter Decay 3 | . . 1 2 Short Circuit 1 | . . . 1 Damage (minor) 3 | . . . 3 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 3 2 Heat Transferred 6201 | . 1198 1607 3396 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 436 | 20 436 435 385 Average Influence 210 | 9 203 245 208 Maximum Alert Level 2 | . 2 2 1 Low Security (%) 46 | . . . . Level 1 46 | . . . . Level 2 6 | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 6 4 4 Investigation 10 | . 6 2 2 Extermination . | . . . . Reinforcement 2 | . . 2 . Assault 1 | . . . 1 Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 2 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 98 | . 31 35 32 Peak Tracking Total 9 | . 4 9 7 Tactical Retreats 7 | . 2 4 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . 4 . 1 Max in Single Turn 3 | . 3 . 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 13 | . 6 3 4 Terminals 11 | . 5 3 3 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 56 | . 28 16 12 Successful 34 | . 15 11 8 Failed 21 | . 12 5 4 Catastrophic 2 | . . 1 1 Database Lockouts 1 | . 1 . . Manual 31 | . 19 8 4 Terminals 48 | . 24 16 8 Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units . | . . . . Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 18 | . 7 9 2 Part Schematic 1 | . . 1 . Prototype ID Bank 4 | . 4 . . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . 1 . . Alert Level 2 | . . 1 1 Unreport Threat 1 | . . 1 . Locate Traps 1 | . 1 . . Investigation Status 1 | . . 1 . Recall Investigation 3 | . . 2 1 Recall Reinforcements 1 | . . 1 . Hauler Manifests 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . . 4 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks 20 | . 11 5 4 Terminals 8 | . 4 2 2 Track 1 | . 1 . . Assimilate 1 | . . . 1 Botnet 6 | . 3 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 5 3 4 Full Trace Events 7 | . 4 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 1 2 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 70 | . 70 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3219 | 117 1175 926 1001 Spaces Moved 1418 | 67 564 367 420 Core 8 | 8 . . . Treads 347 | . . 138 209 Legs 1063 | 59 564 229 211 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 147 | 112 137 168 150 Slowest Speed 190 | 120 150 180 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 4 75 40 33 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 25 | . 19 . 6 Melee . | . . . . Projectile 6 | . . . 6 AOE 19 | . 19 . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2041 | 88 808 530 615 Wait 155 | . 84 31 40 Move 1415 | 66 563 366 420 Hop . | . . . . Pick Up 43 | 4 20 5 14 Fast Attach 37 | 5 7 9 16 Attach 24 | 2 6 4 12 Detach 1 | . 1 . . Swap 14 | . 7 3 4 Drop 30 | . 18 2 10 Fire 273 | 11 102 83 77 Melee 20 | . . . 20 Ram 1 | . . . 1 Kick 6 | . . 6 . Crush 22 | . . 21 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 332 | -10/Materials | Lost 3 parts (1p2w) 437 | -10/Materials | Discovered new exit (range 7) 475 | -10/Materials | Discovered new exit (range 3) 790 | -10/Materials | Discovered new exit (range 13) 834 | -10/Materials | Repaired Imp. Aluminum Leg 873 | -10/Materials | Repaired Lgt. Nuclear Core 932 | -10/Materials | Core integrity fell below 50% 966 | -10/Materials | Discovered new exit (range 7) 1010 | -10/Materials | Central database locked down 1121 | -10/Materials | Discovered new exit (range 12) 1162 | -10/Materials | Core integrity fell below 20% 1293 | -10/Materials | Entered another Materials area 1293 | -9/Materials | Evolved 2 slots: Utility x2 1586 | -9/Materials | Lost 4 parts (1p3w) 1711 | -9/Materials | Core integrity fell below 50% 2058 | -9/Materials | Identified exit to Mines 2080 | -9/Materials | Core integrity fell below 20% 2188 | -9/Materials | Discovered new exit (range 15) 2219 | -9/Materials | Entered another Materials area 2219 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2499 | -8/Materials | Discovered new exit (range 15) 2506 | -8/Materials | Garrison activated, responded to threat 2520 | -8/Materials | Build established: Scavenger-Mutant 2701 | -8/Materials | Core integrity fell below 50% 2720 | -8/Materials | Lost 10 parts (2p4n1u3w) 2908 | -8/Materials | Core integrity fell below 20% 2948 | -8/Materials | Lost 4 parts (1n3w) 3066 | -8/Materials | Discovered new exit (range 16) 3160 | -8/Materials | Lost 3 parts (2p1n) 3220 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03132_ W-25 Informer destroyed. 03133_ G-47 Trooper destroyed. 03139_ Acquired Hacking Suite. 03140_ Acquired data core, dynamic key expired. 03142_ Acquired 5 matter. 03142_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03146_ Connecting with Terminal... >>Trojan(Assimilate) Trojan loaded successfully. Testing... System interface override in place. 03151_ Triggered Alarm Trap. 03151_ An alarm sounds. 03151_ ALERT: Alarm triggered, dispatching investigation squad. 03176_ U-05 Engineer lays Concrete. 03179_ Connecting with Terminal... >>Recall(Investigation) Establishing remote squad link... Recalled investigation squad H69FSHKIB9. 03181_ U-05 Engineer lays Concrete. 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Battery | -9/Materials | Hacked Imp. Flight Unit | -8/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetMasterPlating Manual? 0 Play Time 00:44:31 Cumulative 88.9 hours Start 2019.10.27 @ 11:01:43 End 2019.10.27 @ 19:49:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 50 Gallery% 46 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3d47591-72a3-4e4d-a378-f5b58ed32bc2