Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.01 @ 19:24:45 Player: Gen.Lisiecki Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (154) 770 Value Destroyed (4974) 4974 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (669) 669 TOTAL SCORE: 10173 Bonus ------- Follower Combat Kills 393 Met Data Miner 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 150/150 System Corruption 36% Temperature Cool (0) Movement Treading (155) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Advanced Treads > --- UTILITY (5) ------ Improved Heat Sink Coolant Injector Medium Storage Unit Advanced Targeting Computer System Shield > --- WEAPON (3) ------- Gatling Laser Makeshift Sword > --- INVENTORY (10) --- Carbon-fiber Leg Improved Heat Sink Target Analyzer Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Medium Storage Unit Advanced Targeting Computer System Shield > --- WEAPON ----------- Heavy Laser Plasma Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Improved Light Armor Plating Shock Rifle Particle Gun Improved EM Pulse Cannon Advanced EMP Blaster Improved Datajack [Rating: 41] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Slots Evolved 6 | . . 2 . 2 . 2 . . . Power 1 | . . 1 . . . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 3 | . . . . 2 . 1 . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 123 | 8 23 13 3 26 16 14 8 . 12 Power 31 | 1 4 6 1 5 6 3 2 . 3 Engine 24 | 1 4 6 1 3 4 1 1 . 3 Core 7 | . . . . 2 2 2 1 . . Reactor . | . . . . . . . . . . Propulsion 28 | 4 4 2 . 4 4 4 3 . 3 Treads 17 | 1 2 2 . 4 4 1 . . 3 Leg 10 | 2 2 . . . . 3 3 . . Wheel 1 | 1 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 1 5 1 1 9 2 4 2 . . Device 12 | . 2 . 1 2 2 3 2 . . Storage 5 | 1 2 1 . 1 . . . . . Processor 4 | . 1 . . 2 . 1 . . . Hackware 1 | . . . . 1 . . . . . Protection 3 | . . . . 3 . . . . . Artifact . | . . . . . . . . . . Weapon 39 | 2 10 4 1 8 4 3 1 . 6 Energy Gun 14 | . 1 4 . 3 1 1 . . 4 Energy Cannon 10 | . 2 . . 3 2 1 1 . 1 Ballistic Gun 5 | 2 3 . . . . . . . . Ballistic Cannon 2 | . 1 . . . . 1 . . . Launcher 3 | . 2 . . 1 . . . . . Special Weapon 1 | . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . 1 . . 1 1 . . . . Unidentified Prototypes 4 | . . 3 . 1 . . . . . Corrupted Parts 4 | . . . . . . . . . 4 System Corruption 35 | . . . . . . . . . 35 Parts Lost 44 | . 3 . . 7 7 8 5 . 14 Power 13 | . 1 . . 1 3 2 3 . 3 Propulsion 10 | . . . . 2 2 2 2 . 2 Utility 4 | . . . . 1 . 2 . . 1 Weapon 17 | . 2 . . 3 2 2 . . 8 Highest Loss Streak 13 | . 1 . . 4 5 2 2 . 13 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 9 | 3 9 9 9 9 9 9 9 10 5 Power 1 | . . 2 2 2 . . 1 2 . Propulsion 1 | 1 2 2 2 2 1 . . . . Utility 2 | . . 2 3 2 3 2 2 3 2 Weapon 3 | 1 5 2 1 2 3 4 4 4 1 Tool/Special . | . . . . . . . . . . Unused Backups 34 | . 14 7 1 5 2 2 . . 3 Power 4 | . . 2 1 1 . . . . . Propulsion 5 | . 4 . . . . . . . 1 Utility 7 | . 2 1 . 1 1 . . . 2 Weapon 17 | . 8 4 . 2 1 2 . . . Tool/Special 1 | . . . . 1 . . . . . Average Slot Usage (%) 97 | . 96 99 100 99 99 95 97 92 76 Engine 14 | . 14 21 22 11 12 9 4 15 9 Core 3 | . . . . 6 4 4 10 . . Treads 14 | . 5 21 22 18 17 14 . . 9 Leg 6 | . 22 . . . . 5 20 15 5 Device 12 | . 11 10 11 9 15 19 14 15 14 Storage 9 | . 14 11 11 9 9 7 7 7 7 Processor 2 | . . . . 7 . 2 7 7 7 Hackware 3 | . . . . 3 9 7 7 7 7 Protection 1 | . . . . 7 2 . . . . Energy Gun 15 | . 5 28 25 15 13 7 5 7 5 Energy Cannon 5 | . 1 4 . 5 11 10 7 7 2 Ballistic Gun 1 | . 14 . . . . . . . . Ballistic Cannon 1 | . . . . . . 3 7 7 2 Special Weapon 1 | . . . 7 3 . . . . . Peak Build Rating 41 | 6 13 26 26 34 33 39 41 41 41 Average Rating 27 | 3 8 24 25 29 29 36 39 41 32 On Entrance 25 | . 6 11 26 24 33 30 39 41 41 Avg Prop Armor Cover (%) 8 | 8 . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 49 | 12 29 41 39 44 46 49 48 48 48 Greatest Support 68 | 20 46 46 46 46 40 60 35 25 68 Greatest Overweight (x) 4 | . 1 . . 1 1 2 4 1 4 Average Overweight (x) . | . . . . . . . 1 1 . Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 10 10 10 Average Capacity 10 | 6 12 10 10 10 10 10 10 10 10 Most Carried 15 | 6 15 10 10 10 10 10 10 10 10 Average Carried 9 | 3 9 9 9 9 9 9 9 10 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 9 10 10 10 10 10 10 10 4 Class Distribution -------------------- 40% | Gunner 24% | Scavenger-Gunner 17% | Scavenger-Mutant 10% | Scavenger-Tank 5% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Matter Collected 2521 | 202 429 372 30 432 248 312 330 . 166 Remotely . | . . . . . . . . . . Salvage Created 5715 | . 503 1275 194 1357 799 638 595 . 354 Parts 297 | . 51 73 17 62 42 22 16 . 14 Haulers Intercepted 9 | . 2 3 . 3 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 20 . 3 Prevented 13 | . . . . . . . 4 . 9 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Combat Hostiles Destroyed 127 | . 18 24 10 26 13 16 14 . 6 Guns 64 | . 9 21 10 11 6 6 1 . . Cannons 41 | . . 3 . 13 7 8 10 . . AOE 18 | . 9 . . 1 . . 3 . 5 Classes Destroyed 17 | . 6 3 . 4 . 2 2 . . Worker 3 | . . 1 . . 1 1 . . . Builder 3 | . 1 1 . 1 . . . . . Hauler 9 | . 2 3 . 3 1 . . . . Recycler 1 | . . . . 1 . . . . . Mechanic 1 | . 1 . . . . . . . . Operator 1 | . . . . 1 . . . . . Watcher 9 | . 2 3 . 3 1 . . . . Swarmer 36 | . 8 7 9 7 . 3 1 . 1 Grunt 59 | . 10 9 . 13 7 11 6 . 3 Brawler 1 | . . . . . . . 1 . . Duelist 7 | . . 1 1 . . . 4 . 1 Sentry 18 | . . 7 . 3 6 . 1 . 1 Specialist 2 | . . . . 2 . . . . . Hunter 1 | . . . . . . 1 . . . Programmer 1 | . . . . . . 1 . . . Heavy 1 | . . . . 1 . . . . . Behemoth 1 | . . . . . . . 1 . . Best Kill Streak 11 | . 11 5 6 9 3 5 9 . 6 Combat Bots Only 9 | . 5 5 6 6 3 4 9 . 6 Max Kills in Single Turn 3 | . 3 2 3 2 1 2 3 . 3 Gunslinging 2 | . 1 1 2 1 . . . . . Exploded 3 | . 2 . . 1 . . 3 . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Hostile Shots Fired 681 | . 78 76 37 148 94 100 60 . 88 Missed 183 | . 17 23 12 41 22 21 17 . 30 Hits 498 | . 61 53 25 107 72 79 43 . 58 Melee 21 | . . 2 . . . . 5 . 14 Projectile 477 | . 61 51 25 107 72 79 38 . 44 Critical Strikes 20 | . . 5 . 2 5 . 4 . 4 Damage Taken 7381 | . 659 674 200 1547 1161 995 904 . 1241 Core 1138 | . 109 99 9 141 75 168 160 . 377 Absorbed by Shields 149 | . . . . . . 149 . . . Regen/Repaired (Parts) 28 | . . 16 . . 12 . . . . Core Remaining (%) 72 | 100 56 . 73 . 60 . . . . Volleys Fired 329 | . 48 55 11 82 42 44 35 . 12 Largest 3 | . 2 3 3 3 3 3 3 . 3 Hottest 218 | . 120 170 190 195 185 214 189 . 218 Shots Fired 871 | . 90 165 33 214 120 127 97 . 25 Gun 522 | . 75 132 31 128 74 44 26 . 12 Cannon 319 | . 5 33 . 74 46 83 70 . 8 Launcher 17 | . 10 . . 1 . . 1 . 5 Special 13 | . . . 2 11 . . . . . Kinetic 120 | . 63 . . . . 22 35 . . Thermal 726 | . 17 165 33 213 120 105 61 . 12 Explosive 10 | . 10 . . . . . . . . Electromagnetic 15 | . . . . 1 . . 1 . 13 Robot Hit Streak 13 | . 8 11 4 11 11 9 11 . 13 Robot Miss Streak 6 | . 3 5 3 6 5 3 1 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . 2 2 3 2 . . . . . Max Gunslinging Chain 2 | . 1 1 2 1 . . . . . Shots Hit Robots 565 | . 52 84 16 143 83 83 80 . 24 Core Hits 233 | . 35 41 10 52 30 29 23 . 13 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 18 | . . 4 3 5 . 2 4 . . Burn 13 | . . 4 3 5 . 1 . . . Blast 5 | . . . . . . 1 4 . . Melee Attacks 34 | . . . . 18 8 . 3 . 5 Impact . | . . . . . . . . . . Slashing 3 | . . . . . . . . . 3 Piercing . | . . . . . . . . . . Sneak Attacks 24 | . . . . 15 6 . 3 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13007 | . 1539 1708 295 2700 1598 1965 2051 . 1151 Guns 5864 | . 608 1564 295 1435 798 567 442 . 155 Cannons 5171 | . 52 141 . 1124 782 1398 1486 . 188 Explosions 1844 | . 879 . . 61 . . 123 . 781 Melee 27 | . . . . . . . . . 27 Ramming 21 | . . 3 . . 18 . . . . Kinetic 1804 | . 593 . . . . 371 840 . . Thermal 9422 | . 67 1705 295 2639 1580 1594 1088 . 454 Explosive 879 | . 879 . . . . . . . . Electromagnetic 854 | . . . . 61 . . 123 . 670 Impact . | . . . . . . . . . . Slashing 27 | . . . . . . . . . 27 Piercing . | . . . . . . . . . . Highest Corruption 36 | . . . . 1 4 . . . 36 Average Corruption 7 | . . . . 1 2 . . . 30 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 34 | . . . . 2 16 . . . 16 Message Errors 7 | . . . . 1 2 . . . 4 Matter Fused 12 | . . . . 1 6 . . . 5 Heat Flow Errors 3 | . . . . . 2 . . . 1 Energy Discharges 7 | . . . . . 5 . . . 2 Parts Fused 1 | . . . . . 1 . . . . Data Loss (major) 2 | . . . . . . . . . 2 Misfires 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 132 | . 25 . . 31 . 12 52 . 12 Projectiles 102 | . . . . 31 . 12 52 . 7 Explosions 30 | . 25 . . . . . . . 5 Melee . | . . . . . . . . . . Knockbacks 20 | . . . . . . 11 9 . . Impact . | . . . . . . . . . . Kinetic 17 | . . . . . . 8 9 . . Secondary 3 | . . . . . . 3 . . . Self-Inflicted Damage 136 | . 33 . . 13 . . 18 . 72 Shots 8 | . 2 . . 1 . . 1 . 4 Rammed 7 | . . 1 . . 6 . . . . Targets Rammed 7 | . . 1 . . 6 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 474 | . 10 360 268 474 436 198 316 . 184 Average Temperature 117 | . 3 100 89 123 145 130 114 . 93 Received Heat Transfer 2685 | . 243 234 . 666 693 348 315 . 186 Effects 24 | . . 1 . 14 9 . . . . Shutdowns 10 | . . 1 . 6 3 . . . . Energy Bleed 2 | . . . . 1 1 . . . . Interference 8 | . . . . 4 4 . . . . Matter Decay 1 | . . . . 1 . . . . . Short Circuit 2 | . . . . 2 . . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . 1 . 2 . . . Combat Hostiles 3 | . . . . 1 . 2 . . . Parts Melted 39 | . . 10 2 13 4 9 1 . . Heat Transferred 19295 | . 148 3589 814 5887 2997 3100 2101 . 659 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Maximum Alert Level 1 | . 1 1 1 1 . 1 . . . Low Security (%) 72 | 100 74 30 79 82 100 95 . . . Level 1 27 | . 25 69 20 17 . 4 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 343 | . 238 327 244 343 137 217 . . . Initial 137 | . . 94 109 11 137 16 . . . Average 122 | . 82 213 130 114 57 75 . . . Influence Increases 4144 | . 590 783 332 943 389 493 394 . 220 Destroy 0b10 Robot/C 2820 | . 360 480 240 640 260 320 320 . 200 Destroy 0b10 Robot/NC 145 | . 30 50 . 45 15 5 . . . Destroy Leader 566 | . 68 132 40 152 84 60 30 . . Allied During Kill 100 | . . . 22 44 . . 14 . 20 Successful Hack 104 | . 16 39 . 6 13 30 . . . Disable Machine 150 | . 15 30 15 45 15 30 . . . Destroy Structure 64 | . 41 7 . 11 2 3 . . . Partial Spotted 15 | . . . . . . 15 . . . Lose Combat Pursuer 180 | . 60 45 15 . . 30 30 . . Influence Decreases 4144 | . 366 725 583 647 678 362 551 12 220 Entered New Map 610 | . . 130 173 20 190 22 63 12 . Time Decay 3054 | . 336 595 410 497 418 260 398 . 140 Lost Part 380 | . 30 . . 70 70 80 50 . 80 Lost Ally 100 | . . . . 60 . . 40 . . Squads Dispatched 15 | . 3 2 . 5 . 4 . . 1 Investigation 3 | . 2 . . . . 1 . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 10 | . 1 2 . 5 . 2 . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Distress Signals 2 | . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 182 | . 30 32 14 40 16 21 15 . 14 Peak Tracking Total 9 | . 8 5 7 6 3 5 9 . 9 Tactical Retreats 10 | . 4 2 1 . . 1 2 . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Traps Triggered 7 | . 2 2 . . 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Machines Disabled 10 | . 1 2 1 3 1 2 . . . Max in Single Turn 1 | . 1 1 1 1 1 1 . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Machines Accessed 40 | . 6 11 1 7 7 4 . 4 . Terminals 24 | . 3 7 1 4 6 3 . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 1 . . 1 1 . . . Recycling Units 5 | . 2 2 . 1 . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 157 | . 19 44 3 19 29 16 . 27 . Successful 100 | . 12 27 . 10 18 6 . 27 . Failed 57 | . 7 17 3 9 11 10 . . . Catastrophic 10 | . . 1 . 6 2 1 . . . Database Lockouts . | . . . . . . . . . . Manual 13 | . . 1 . 1 9 . . 2 . Terminals 92 | . 11 30 3 10 27 11 . . . Fabricators . | . . . . . . . . . . Repair Stations 14 | . 3 4 . . 2 5 . . . Recycling Units 14 | . 5 6 . 3 . . . . . Scanalyzers 7 | . . 4 . 3 . . . . . Garrison Access 3 | . . . . 3 . . . . . Terminal Hacks 75 | . 7 15 . 5 16 5 . 27 . Record 28 | . 2 4 . 4 7 . . 11 . Part Schematic 9 | . . . . . . . . 9 . Robot Schematic 4 | . . . . . . . . 4 . Robot Analysis 2 | . . 2 . . . . . . . Prototype ID Bank 8 | . . 2 . . 3 . . 3 . Open Door 1 | . . . . . 1 . . . . Branch Access Points 2 | . . . . 1 . 1 . . . Emergency Access Points 2 | . . . . . 1 1 . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 3 | . . 1 . . 1 1 . . . Dispatch Records 2 | . 1 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . Assault Status 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Registered Components 2 | . . 1 . . 1 . . . . Zone Layout 6 | . 1 1 . . 2 2 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 1 2 . . 2 1 . . . Scan Component 4 | . 1 1 . . 1 1 . . . Repair 2 | . . 1 . . 1 . . . . Recycling Unit Hacks 12 | . 4 6 . 2 . . . . . Recycle Component 2 | . 2 . . . . . . . . Process 5 | . 2 3 . . . . . . . Report Inventory 2 | . . 1 . 1 . . . . . Retrieve Components 3 | . . 2 . 1 . . . . . Scanalyzer 6 | . . 4 . 2 . . . . . Insert Component 3 | . . 2 . 1 . . . . . Analyze 3 | . . 2 . 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 31 | . 5 10 1 7 5 3 . . . Full Trace Events 5 | . 2 1 . 1 . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . 2 . 1 . . . 9 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 2 | . . 1 . . 1 . . . . Time 98 | . . 60 . . 38 . . . . Parts Recycled 2 | . 2 . . . . . . . . Recycled Matter 126 | . 126 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 20 | . . 11 . 9 . . . . . Parts Scanalyzed 3 | . . 2 . 1 . . . . . Part Schematics Acquired 3 | . . 2 . 1 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 13 | . . . . 8 4 . 1 . . Non-combat 12 | . . . . 7 4 . 1 . . Combat 1 | . . . . 1 . . . . . Robot Hacks Applied 15 | . . . . 10 4 . 1 . . parse_system 7 | . . . . 4 2 . 1 . . no_distress 6 | . . . . 5 1 . . . . find_recycling 1 | . . . . . 1 . . . . check_alert 1 | . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Total Allies 6 | . . . 3 . . . 2 . 1 Largest Group 3 | . . . 3 3 . . 2 . 1 Highest-Rated Group 96 | . . . 76 76 . . 46 . 96 Highest-Rated Ally 96 | . . . 31 31 . . 30 . 96 Total Orders . | . . . . . . . . . . Ally Attacks 64 | . . . 7 23 . . 20 . 14 Total Damage 1577 | . . . 104 250 . . 348 . 875 Kills 14 | . . . 2 6 . . 2 . 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Active Infowar (turns) 240 | . 41 . . 199 . . . . . T.N.C. 240 | . 41 . . 199 . . . . . Robot Analysis Total 2 | . . 2 . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . . 1 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Turns Passed 9571 | 77 1077 1884 981 1670 1058 1040 956 316 512 Spaces Moved 4510 | 53 500 979 554 729 406 449 423 167 250 Core 23 | 12 . . . . . . . . 11 Treads 3261 | 8 96 979 554 729 406 337 . . 152 Legs 1226 | 33 404 . . . . 112 423 167 87 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 190 190 155 Average Speed 171 | 110 164 160 160 167 190 185 191 190 172 Slowest Speed 400 | 160 190 160 160 250 240 320 400 190 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 55 | 3 66 87 92 52 61 9 60 75 49 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 2 | . . . . 1 . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 . 1 1 . Scrap Searched 9 | . . . 4 . . . 3 . 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 85 | . 56 . . 9 1 6 6 . 7 Melee . | . . . . . . . . . . Projectile 22 | . . . . 9 1 6 6 . . AOE 63 | . 56 . . . . . . . 7 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Total 5649 | 70 668 1178 623 986 598 563 489 166 308 Wait 364 | . 22 87 48 74 80 32 4 . 17 Move 4501 | 52 499 978 553 728 405 448 422 166 250 Hop . | . . . . . . . . . . Pick Up 153 | 8 45 21 4 26 17 15 8 . 9 Fast Attach 10 | 4 . 1 . 1 3 . 1 . . Attach 67 | 4 7 4 . 11 9 11 6 . 15 Detach . | . . . . . . . . . . Swap 90 | . 21 12 3 26 15 6 7 . . Drop 94 | 2 26 19 4 20 13 7 3 . . Fire 329 | . 48 55 11 82 42 44 35 . 12 Melee 34 | . . . . 18 8 . 3 . 5 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 7 | . . 1 . . 6 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 344 | -10/Materials | Discovered new exit (range 16) 531 | -10/Materials | Build established: Scavenger-Mutant 560 | -10/Materials | Discovered new exit (range 16) 835 | -10/Materials | Discovered new exit (range 5) 1155 | -10/Materials | Entered another Materials area 1155 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1496 | -9/Materials | Build established: Gunner 1497 | -9/Materials | Discovered new exit (range 16) 1719 | -9/Materials | Repaired Hvy. Particle Gun 1950 | -9/Materials | Discovered new exit (range 16) 2492 | -9/Materials | Discovered new exit (range 4) 2842 | -9/Materials | Discovered new exit (range 16) 3039 | -9/Materials | Entered Mines 3089 | -9/Mines | Discovered new exit (range 12) 3095 | -9/Mines | Escorted by a lone wolf Derelict 3200 | -9/Mines | Discovered new exit (range 8) 3274 | -9/Mines | Learned Materials emergency access door positions 3374 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3898 | -9/Mines | Found a hidden stash of uninstalled traps 4020 | -9/Mines | Entered Materials 4020 | -8/Materials | Accompanied by 3 allies 4020 | -8/Materials | Evolved 2 slots: Utility x2 4021 | -8/Materials | Identified exit to Storage 4025 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4387 | -8/Materials | Discovered new exit (range 3) 4942 | -8/Materials | Lost 4 parts (1p2n1w) 5217 | -8/Materials | Build established: Scavenger-Mutant 5473 | -8/Materials | Discovered new exit (range 15) 5690 | -8/Materials | Entered Storage 5821 | -8/Storage | Build established: Scavenger-Tank 5978 | -8/Storage | Lost 5 parts (2p2n1w) 6341 | -8/Storage | Discovered new exit (range 15) 6435 | -8/Storage | Repaired Imp. Datajack 6583 | -8/Storage | Build established: Scavenger-Gunner 6748 | -8/Storage | Entered Factory 6748 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6931 | -7/Factory | Identified exit to Lower Caves 7056 | -7/Factory | Build established: Scavenger-Tank 7788 | -7/Factory | Entered Lower Caves 7941 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8017 | -7/Lower Caves | Destroyed 9 combat bots 8223 | -7/Lower Caves | Spotted B-75 Beast 8234 | -7/Lower Caves | Build established: Scavenger-Gunner 8244 | -7/Lower Caves | Destroyed B-75 Beast 8293 | -7/Lower Caves | Learned location of 1 exit from Factory 8736 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8744 | -7/Lower Caves | Entered Data Miner 8744 | -7/Data Miner | Discovered new exit (range 6) 8781 | -7/Data Miner | Met Data Miner 8838 | -7/Data Miner | Learned location of Section 7 (-2) 8838 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8872 | -7/Data Miner | Received God Mode back door access code from Data Miner 9060 | -7/Data Miner | Entered Proximity Caves 9220 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9228 | -6/Proximity Caves | Core integrity fell below 50% 9262 | -6/Proximity Caves | Escorted by Enhanced Grunt 9267 | -6/Proximity Caves | Core integrity fell below 20% 9299 | -6/Proximity Caves | System corruption reached 10% 9305 | -6/Proximity Caves | Lost 13 parts (3p2n1u7w) 9312 | -6/Proximity Caves | System corruption reached 30% 9408 | -6/Proximity Caves | Identified exit to Factory 9441 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9572 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 09459_ Acquired 13 matter. 09460_ System corrupted: Heat flow error (+224). 09462_ Acquired Gatling Laser. 09464_ Acquired 10 matter. 09467_ Searching scrap... 09467_ Found Adv. Treads. 09467_ Found Target Analyzer. 09467_ Found Mak. Sword. 09467_ Found Titanium Leg. 09467_ Found 34 Matter. 09471_ Acquired Adv. Treads. 09474_ Acquired Mak. Sword. 09475_ System corrupted: Matter fused (-7). 09477_ Acquired Target Analyzer. 09479_ Acquired 27 matter. 09490_ WXDHWC%B#Y4PJUDL/7YWK 09513_ System corrupted: Substantial component data lost. 09528_ System corrupted: Energy discharge (-48). 09546_ E % PA=SW&7BKLG%&/MTAXIFZ|>D8U 09563_ ,HRVY8OW:Y3XW JHQNKI6G7U7|XY Map ----- +----------------------------------------------------+ | ##### #??????????# =!##???# ## #??? | | #??????????# ##????# ### #??? | | """ #????????### #####??# ####??? | | """ #####???????## #### ##???? | | " " ##?????????# ## ##??? | | ###??????## ####### #??? | | """"""" ##????## ###????# #?? | | """""" #???## ######## ### #?? | | " " " ##?### ##?### #?? | | #### # ###### # ##???# #?? | | ## ##????### #????##?? | | # ##?####??## # #??##???? | | ## #### ### ##??# ##?## ## #### ##??? | | ?## ##??## #?# #??## ?## ###### #??? | | ??# #????## #?# #?## #?# #???## ##?? | | ??# ??????# ?# ### ### " ##### #?? | | ??# ###??????# ## ## "% #?? | | ??# ?????????# ### ## #?? | | ?? ?????????# #?# #?? | | ?????????????? ## ### ## ##?? | | ?????????????# ?# ## ### #??? | | ???? ## ## ## =! ## ##??? | | ???????????# ### ## %% ## ##??? | | ???????????###### ### ## *% ## ##?? | | ????????????????# ##b ## #?? | | ????????????????##### @l m ### #?? | | ????????????????????### b ### #?? | | ??????????????????????##### ####?######?? | | ??????????????????????????############???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 29 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Deuterium Engine | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Imp. Focal Shield | -7/Data Miner | Free Lance | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Hvy. Particle Gun | 85% | -9/Materials Imp. Datajack | 40% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A New Friend A Problem For Future Me Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only Gunslinger Heavy Suspicion Hydra I Have A Map? Junior Dev Organ Harvest The Oracle There's More Where That Came From Throw Away The Key Challenges ------------ None Game ------ Seed IntegritySpliceReplica Manual? 0 Play Time 03:22:10 Cumulative 34.7 hours Start 2026.09.27 @ 22:07:32 End 2026.10.01 @ 19:24:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f2ab1df-848d-4ebb-a4f2-1e15349cf020