Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 14:57:02 Player: ZO2D2 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2126) 2126 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 5266 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 53 Friendly Fire -50 Cogmind --------- Core Integrity 0/700 Matter 203/300 Energy 347/350 System Corruption 0% Temperature Critical (706) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Field Recycling Unit > --- WEAPON (3) ------- Flak Gun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (5) ---- Particle Gun Particle Gun Mini Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Field Recycling Unit > --- WEAPON ----------- Flak Gun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Particle Gun Particle Gun Mini Assault Cannon [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved VTOL Module Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . 1 . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 64 | 6 4 . 4 12 21 17 Power 10 | 1 1 . 2 2 2 2 Engine 8 | 1 1 . 2 2 1 1 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 15 | 2 . . . 2 8 3 Treads 5 | 2 . . . . 3 . Leg 5 | . . . . 1 1 3 Wheel 3 | . . . . 1 2 . Hover 1 | . . . . . 1 . Flight 1 | . . . . . 1 . Utility 15 | 1 1 . 2 1 3 7 Device 6 | . . . . 1 1 4 Storage 2 | 1 . . 1 . . . Processor 3 | . . . . . 1 2 Hackware . | . . . . . . . Protection 4 | . 1 . 1 . 1 1 Artifact . | . . . . . . . Weapon 24 | 2 2 . . 7 8 5 Energy Gun 4 | 1 1 . . . 1 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 5 | 1 . . . 1 2 1 Ballistic Cannon 6 | . . . . 2 2 2 Launcher 6 | . 1 . . 3 2 . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 32 | . . . . 5 19 8 Power 6 | . . . . 2 4 . Propulsion 8 | . . . . 1 6 1 Utility 9 | . . . . 1 2 6 Weapon 9 | . . . . 1 7 1 Highest Loss Streak 8 | . . . . 4 8 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 81 | . 97 100 100 88 71 66 Engine 11 | . 14 14 22 15 7 3 Core 1 | . . . . . 2 3 Treads 13 | . 28 28 22 15 8 . Leg 2 | . . . . 1 . 12 Wheel 1 | . . . . 2 2 . Device 5 | . . . . 1 8 10 Storage 13 | . 14 14 22 22 11 2 Processor 4 | . . . . . 7 10 Protection 8 | . 12 14 11 7 6 6 Energy Gun 6 | . 13 14 11 3 4 2 Ballistic Gun 7 | . 14 14 11 9 4 . Ballistic Cannon 3 | . . . . 7 2 7 Launcher 1 | . . . . 1 2 . Naked Turns . | . . . . . . . Heaviest Build 36 | 11 22 22 31 32 25 36 Greatest Support 40 | 40 40 40 40 40 40 30 Greatest Overweight (x) 7 | . . . . 5 7 4 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 6 Most Carried 8 | 4 7 8 7 7 8 6 Average Carried 5 | . 5 7 5 5 6 4 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 1 7 8 5 4 6 3 Class Distribution -------------------- 77% | Mutant 18% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1328 | 215 100 . 169 177 467 200 Remotely . | . . . . . . . Salvage Created 1735 | . 71 31 300 242 879 212 Parts 131 | . 5 2 23 26 62 13 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 50 | . 2 2 7 12 22 5 Guns 26 | . 1 2 7 2 14 . Cannons 10 | . . . . 2 3 5 AOE 14 | . 1 . . 8 5 . Classes Destroyed 10 | . 1 1 1 3 4 . Worker 1 | . . . . 1 . . Builder 9 | . . . . 2 7 . Tunneler 1 | . . . . . 1 . Hauler 1 | . . . . . 1 . Recycler 1 | . . . . . 1 . Watcher 4 | . . . 2 . 2 . Swarmer 7 | . . 2 1 4 . . Grunt 38 | . 2 . 6 7 20 3 Duelist 3 | . . . . 1 1 1 Sentry 2 | . . . . . 1 1 Best Kill Streak 8 | . 2 2 3 4 8 4 Combat Bots Only 6 | . 2 2 2 4 6 4 Max Kills in Single Turn 3 | . 1 1 2 3 3 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 . . 3 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 446 | . 8 23 52 75 134 154 Missed 137 | . 3 12 11 19 33 59 Damage Taken 4540 | . 57 100 416 777 1796 1394 Core 1467 | . 12 18 55 128 506 748 Absorbed by Shields 182 | . . . . . 149 33 Redirected to Shielding 153 | . . . . . 84 69 Core Remaining (%) 62 | 100 . 88 . 54 8 . Volleys Fired 168 | . 6 9 32 28 70 23 Largest 3 | . 2 2 2 2 2 3 Hottest 161 | . 70 70 70 148 90 161 Shots Fired 293 | . 9 18 64 56 111 35 Gun 211 | . 8 18 64 23 90 8 Cannon 60 | . . . . 24 9 27 Launcher 20 | . 1 . . 7 12 . Special 2 | . . . . 2 . . Kinetic 182 | . 6 9 32 47 64 24 Thermal 91 | . 2 9 32 2 35 11 Explosive 20 | . 1 . . 7 12 . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | . 4 1 9 3 9 5 Robot Miss Streak 7 | . 2 7 4 4 5 7 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 2 . 1 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 168 | . 5 5 31 24 84 19 Core Hits 159 | . 4 3 15 22 107 8 Critical Kills 3 | . . . 1 . 2 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . 2 . 2 . Burn 1 | . . . 1 . . . Destroy 3 | . . . 1 . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4693 | . 95 55 416 1011 2654 462 Guns 1615 | . 36 55 412 114 953 45 Cannons 862 | . . . . 254 191 417 Explosions 2118 | . 59 . . 595 1464 . Melee . | . . . . . . . Ramming 50 | . . . 4 . 46 . Kinetic 1601 | . 36 43 113 368 678 363 Thermal 1149 | . . 12 299 48 691 99 Explosive 1893 | . 59 . . 595 1239 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 1 . . 4 . Average Corruption 2 | . 1 1 . . 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . 4 . Message Errors 1 | . . . . . 1 . Matter Fused 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Parts Rejected 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 47 | . . . . 3 44 . Projectiles 2 | . . . . 2 . . Explosions 45 | . . . . 1 44 . Melee . | . . . . . . . Knockbacks 3 | . . . . 2 . 1 Impact . | . . . . . . . Kinetic 3 | . . . . 2 . 1 Secondary . | . . . . . . . Self-Inflicted Damage 179 | . . . . 19 160 . Shots 6 | . . . . 3 3 . Rammed 11 | . . . 1 1 9 . Targets Rammed 11 | . . . 1 1 9 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 706 | . 42 180 360 335 339 706 Average Temperature 119 | . 24 102 115 126 93 256 Received Heat Transfer 1642 | . 30 . 159 303 787 363 Effects 13 | . . . 1 1 1 10 Shutdowns 3 | . . . 1 . . 2 Energy Bleed 1 | . . . . 1 . . Interference 3 | . . . . . 1 2 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 . 1 . Heat Transferred 2045 | . . 37 962 100 735 211 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 415 | . 99 91 310 265 415 280 Initial 179 | . . 17 35 120 103 179 Average 189 | . 49 34 188 134 287 205 Maximum Alert Level 2 | . . . 1 1 2 1 Low Security (%) 56 | 100 100 100 45 97 19 47 Level 1 42 | . . . 54 2 75 52 Level 2 1 | . . . . . 4 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 . 4 . 6 2 Investigation 8 | . 2 . 2 . 3 1 Extermination . | . . . . . . . Reinforcement 6 | . . . 2 . 3 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 3 | . . . 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 3 3 17 11 28 8 Peak Tracking Total 7 | . 2 3 7 3 5 4 Tactical Retreats 3 | . 1 . 1 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 3 | . 1 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 4 | . . . . 1 3 . Max in Single Turn 1 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 8 | . 3 . 2 . 2 1 Terminals 7 | . 3 . 2 . 2 . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 13 . 4 . 9 2 Successful 13 | . 6 . . . 7 . Failed 14 | . 6 . 4 . 2 2 Catastrophic 6 | . 3 . 1 . . 2 Database Lockouts 1 | . 1 . . . . . Manual . | . . . . . . . Terminals 26 | . 13 . 4 . 9 . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 6 . . . 7 . Record 6 | . 4 . . . 2 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . Recycling Unit Index 1 | . . . . . 1 . Alert Level 2 | . . . . . 2 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 . 2 . 2 1 Full Trace Events 8 | . 3 . 2 . 2 1 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 23 | . . 10 13 . . . Total Damage 315 | . . 124 191 . . . Kills 5 | . . 1 4 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 3022 | 66 428 62 387 563 1106 410 Spaces Moved 1567 | 40 252 23 181 307 568 196 Core 119 | 9 . . . 11 46 53 Treads 1031 | 31 252 23 181 206 338 . Legs 167 | . . . . . 24 143 Wheels 245 | . . . . 90 155 . Hover 5 | . . . . . 5 . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 95 80 50 Average Speed 155 | 135 160 160 160 148 153 166 Slowest Speed 400 | 160 160 160 160 300 400 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 25 | 3 45 10 17 54 43 4 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 214 | . 11 . . 74 123 6 Melee . | . . . . . . . Projectile 21 | . . . . 10 5 6 AOE 193 | . 11 . . 64 118 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 1872 | 52 268 32 220 356 695 249 Wait . | . . . . . . . Move 1561 | 39 251 22 180 306 567 196 Hop . | . . . . . . . Pick Up 60 | 7 7 1 1 7 24 13 Fast Attach . | . . . . . . . Attach 51 | 6 1 . 2 7 19 16 Detach . | . . . . . . . Swap 13 | . 3 . 2 5 2 1 Drop 8 | . . . 2 2 4 . Fire 168 | . 6 9 32 28 70 23 Melee . | . . . . . . . Ram 3 | . . . . 1 2 . Kick . | . . . . . . . Crush 8 | . . . 1 . 7 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Central database locked down 261 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 14) 495 | -10/Materials | Entered Mines 498 | -10/Mines | Received a Mining Laser from a helpful Derelict 522 | -10/Mines | Discovered new exit (range 5) 557 | -10/Mines | Entered Materials 557 | -9/Materials | Accompanied by 1 ally 557 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 857 | -9/Materials | Discovered new exit (range 6) 944 | -9/Materials | Entered Mines 1000 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1052 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1303 | -9/Mines | Learned location of Zion (-6) 1369 | -9/Mines | Lost 4 parts (1p1n1u1w) 1486 | -9/Mines | Discovered new exit (range 10) 1507 | -9/Mines | Entered Materials 1507 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1635 | -8/Materials | Lost 4 parts (1p2n1w) 1763 | -8/Materials | Core integrity fell below 50% 1801 | -8/Materials | Lost 8 parts (1p3n2u2w) 2273 | -8/Materials | Core integrity fell below 20% 2358 | -8/Materials | Crushed by falling debris 2402 | -8/Materials | Lost 4 parts (2p1n1w) 2471 | -8/Materials | Discovered new exit (range 16) 2613 | -8/Materials | Entered Factory 2613 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2752 | -7/Factory | Lost 3 parts (1n1u1w) 2793 | -7/Factory | Core integrity fell below 50% 2817 | -7/Factory | Lost 4 parts (4u) 3015 | -7/Factory | Core integrity fell below 20% 3024 | -7/Factory | Core destroyed Last Messages --------------- 03015_ Power failure, Lgt. Nuclear Core shutdown. 03015_ Overheating: Core damaged (-133). 03015_ Core Shielding destroyed. 03015_ ALERT: Cargo convoy en route, clear transfer corridor. 03018_ Overheating: System interference. 03018_ Mni. Assault Cannon temporarily disabled. 03019_ Overheating: Aluminum Leg damaged (-31). 03020_ U-05 Engineer builds a Wall. 03021_ Imp. Signal Interpreter broken. 03021_ Overheating: Short circuit. 03022_ Particle Gun broken. 03022_ Overheating: Short circuit. 03023_ Power failure, Imp. Deuterium Engine shutdown. 03023_ Overheating: Core damaged (-77). 03023_ Critical hit (Burn: +37). 03024_ Overheating: Core damaged (-70). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????##;+????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ??????????????????####### | | ?????????????????????? ????????????####### | | ?????????????????????? %????????????# # | | ?????????????????????? ?????######## # | | ?????????????????????? %u?##??# # | | ??????????????????????##/#;#### + | | ??????????????????????/g* # # | | ??????????????????????# g # # | | ??????????????????????; # # | | ??????????????????????# # ############## | | ??????????????????????# # #????????????? | | ??????????????????????# # #????????????? | | ??????????????????????# t/ +????????????? | | ????????????? ????????+ # #????????????? | | ???????????? ??????# @ # #????????????? | | ????????????? ????# # #????????????? | | ?????????" """""""""??# # #????????????? | | ?????????? ###;;#### ############## | | ????????????"""""""" | | ?????? | | ?????? !!! | | ?????? !!! ] | | ??????? !! | | ???????#####+####################+######+######### | | ??????????????????????????????????????????# [ | | ??????????????????????????????????????????# = | | ??????????????????????????????????????????#% | | ?????????????????????????????????????????## [] ! | | ?????????????????????????????????????????#% ] | | ?????????????????????????????????????????## ] ] | | ??????????????????????????????????????????######## | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 430 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Unlikely Earthworm Challenges ------------ None Game ------ Seed PointCommArchive Manual? 0 Play Time 00:31:28 Cumulative 3.7 hours Start 2024.03.31 @ 14:26:44 End 2024.03.31 @ 14:57:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90d69c86-4f3b-4b03-8213-1b3c933ffd38