Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 08:23:31 Player: RKyeun Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (2232) 2232 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1046) 1046 TOTAL SCORE: 7653 Bonus ------- High Alert Combat Kills 47 Follower Combat Kills 1009 Friendly Fire -10 Cogmind --------- Core Integrity 840/850 Matter 300/300 Energy 36/480 System Corruption 0% Temperature Cool (-70) Movement Treading (145) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (6) ------ Cryofiber Web Targeting Computer Improved Targeting Computer Advanced ECM Suite Improved Medium Armor Plating Force Field > --- WEAPON (4) ------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY (5) ---- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Advanced Treads Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Advanced ECM Suite Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Precision Shock Rifle Gatling Laser Cooled Particle Cannon Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Improved Heat Sink Improved Targeting Computer [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . . Utility 4 | . . . 1 . . 1 . . 2 Weapon 2 | . . . . . 1 1 . . . Parts Attached 105 | 6 9 1 7 3 31 28 2 15 3 Power 19 | 1 1 1 . . 6 9 . 1 . Engine 17 | 1 1 1 . . 6 7 . 1 . Core 2 | . . . . . . 2 . . . Reactor . | . . . . . . . . . . Propulsion 16 | 2 1 . 1 . 6 1 2 3 . Treads 9 | . . . . . 3 1 2 3 . Leg 7 | 2 1 . 1 . 3 . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 1 3 . 3 3 7 8 . 7 3 Device 19 | . . . 2 3 3 5 . 4 2 Storage 2 | 1 1 . . . . . . . . Processor 4 | . 1 . 1 . . . . 2 . Hackware . | . . . . . . . . . . Protection 10 | . 1 . . . 4 3 . 1 1 Artifact . | . . . . . . . . . . Weapon 35 | 2 4 . 3 . 12 10 . 4 . Energy Gun 16 | 2 . . 1 . 8 5 . . . Energy Cannon 8 | . 2 . . . . 2 . 4 . Ballistic Gun 4 | . 1 . 2 . . 1 . . . Ballistic Cannon 2 | . . . . . . 2 . . . Launcher 3 | . 1 . . . 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . 1 . 1 . 1 3 . . . Parts Lost 22 | . 3 . . . 12 5 . . 2 Power 7 | . 1 . . . 3 3 . . . Propulsion 4 | . . . . . 3 1 . . . Utility 2 | . . . . . 2 . . . . Weapon 9 | . 2 . . . 4 1 . . 2 Highest Loss Streak 5 | . 3 . . . 5 2 . . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 87 100 97 100 88 99 94 94 96 Engine 12 | . 13 14 11 11 17 13 7 8 13 Core 2 | . . . . . . 1 7 5 . Treads 14 | . . . . . 11 23 17 17 20 Leg 7 | . 28 28 33 33 11 . . . . Device 14 | . . . 13 22 14 17 23 14 15 Processor 4 | . 5 14 11 11 1 . . 7 13 Protection 8 | . 3 14 6 . 6 12 7 7 7 Energy Gun 10 | . 12 . . 11 20 13 15 . . Energy Cannon 12 | . 6 28 13 . . 10 7 29 26 Ballistic Gun 1 | . . . 8 11 . 2 . . . Ballistic Cannon 1 | . . . . . . 1 7 . . Launcher 1 | . 8 . . . 3 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 66 | 13 18 18 19 11 38 52 52 60 66 Greatest Support 90 | 20 20 20 30 30 60 60 90 90 66 Greatest Overweight (x) 2 | 1 . . . . 1 . . 2 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 5 Most Carried 6 | 5 6 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 5 4 5 4 4 5 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 4 5 5 5 4 Class Distribution -------------------- 38% | Tank 16% | Scavenger-Gunner 15% | Mutant 12% | Scavenger-Tank 8% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Matter Collected 1701 | 229 116 66 83 81 420 422 78 186 20 Remotely . | . . . . . . . . . . Salvage Created 2819 | . 280 48 159 . 724 1108 208 217 75 Parts 167 | . 24 5 13 . 52 61 3 5 4 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 3 | . 1 . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 54 | . 8 3 2 . 21 17 . 2 1 Guns 28 | . 4 . . . 19 5 . . . Cannons 15 | . 2 3 2 . . 6 . 2 . AOE 10 | . 2 . . . 2 6 . . . Classes Destroyed 13 | . 5 . 2 . 3 3 . . . Worker 9 | . 1 . 1 . 2 5 . . . Builder 11 | . . . 1 . 3 7 . . . Hauler 1 | . 1 . . . . . . . . Recycler 1 | . . . . . 1 . . . . Mechanic 1 | . . . . . 1 . . . . Operator 1 | . . . . . . 1 . . . Watcher 13 | . 3 . 2 . . 5 . 3 . Swarmer 23 | . 3 3 . . 12 5 . . . Grunt 20 | . 5 . 1 . 6 6 . 2 . Brawler 1 | . . . . . . 1 . . . Sentry 7 | . . . 1 . 2 3 . . 1 Programmer 2 | . . . . . . 2 . . . Heavy 1 | . . . . . 1 . . . . Best Kill Streak 9 | . 5 3 2 . 9 9 . 2 1 Combat Bots Only 7 | . 3 3 1 . 7 6 . 2 1 Max Kills in Single Turn 6 | . 2 1 1 . 2 6 . 1 1 Gunslinging 1 | . . . . . 1 . . . . Exploded 4 | . 1 . . . 1 4 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Hostile Shots Fired 381 | . 52 23 10 . 132 116 . 20 28 Missed 110 | . 14 1 2 . 37 40 . 7 9 Damage Taken 4096 | . 429 286 109 . 1723 994 . 142 413 Core 523 | . 76 111 18 . 253 48 . 7 10 Absorbed by Shields 221 | . . . . . . 66 . 36 119 Regen/Repaired (Parts) 264 | . . . . . . . 194 33 37 Core Remaining (%) 73 | 100 . 25 . 95 54 . . 92 . Volleys Fired 171 | . 34 7 12 . 66 38 5 6 3 Largest 4 | . 2 2 2 . 3 4 4 4 4 Hottest 276 | . 136 136 136 . 150 213 213 276 276 Shots Fired 447 | . 44 14 24 . 167 142 20 24 12 Gun 287 | . 34 . 16 . 150 77 10 . . Cannon 137 | . 4 14 8 . . 65 10 24 12 Launcher 23 | . 6 . . . 17 . . . . Special . | . . . . . . . . . . Kinetic 57 | . 6 . 16 . . 30 5 . . Thermal 190 | . 6 14 8 . 94 58 10 . . Explosive 23 | . 6 . . . 17 . . . . Electromagnetic 177 | . 26 . . . 56 54 5 24 12 Robot Hit Streak 14 | . 10 13 4 . 10 12 14 4 6 Robot Miss Streak 5 | . 5 4 4 . 3 5 3 5 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . . . 5 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 266 | . 27 7 9 . 97 92 18 6 10 Core Hits 162 | . 19 3 6 . 49 73 6 4 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . 1 . . . 2 1 . 1 . Burn 1 | . . . . . 1 . . . . Blast 1 | . . . . . . 1 . . . Corrupt 3 | . 1 . . . 1 . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7149 | . 766 143 209 . 2113 2915 469 289 245 Guns 3192 | . 234 . 148 . 1471 1141 198 . . Cannons 2140 | . 82 143 61 . . 1049 271 289 245 Explosions 1817 | . 450 . . . 642 725 . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 849 | . 41 . 148 . . 522 138 . . Thermal 2682 | . 109 143 61 . 964 1143 262 . . Explosive 1374 | . 423 . . . 642 309 . . . Electromagnetic 2244 | . 193 . . . 507 941 69 289 245 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 2 . Average Corruption 1 | . . . . . . 1 2 2 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . . . . 7 5 18 . Message Errors 8 | . . . . . . 2 2 4 . Matter Fused 7 | . . . . . . 1 1 5 . Heat Flow Errors 4 | . . . . . . 1 2 1 . Data Loss (minor) 4 | . . . . . . 1 . 3 . Data Loss (major) 3 | . . . . . . 1 . 2 . Misfires 2 | . . . . . . 1 . 1 . Alerts 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 82 | . . 1 . . 6 57 1 17 . Projectiles 44 | . . 1 . . . 25 1 17 . Explosions 38 | . . . . . 6 32 . . . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . . 5 . . . Impact . | . . . . . . . . . . Kinetic 5 | . . . . . . 5 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 280 | . . . . . 150 130 . . . Shots 11 | . . . . . 8 3 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 573 | . 138 573 96 . 318 319 287 200 341 Average Temperature 113 | . 33 282 44 . 80 106 119 70 142 Received Heat Transfer 893 | . 204 . 39 . 390 177 . 17 66 Effects 10 | . . 10 . . . . . . . Shutdowns 1 | . . 1 . . . . . . . Interference 3 | . . 3 . . . . . . . Damage (minor) 3 | . . 3 . . . . . . . Damage (major) 1 | . . 1 . . . . . . . Damage (core) 2 | . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 12 | . . . . . 1 6 . 4 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . . . . . 5 3 . 1 . Heat Transferred 4828 | . 198 259 111 . 2035 1740 485 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Peak Influence 791 | . 292 105 205 79 313 303 56 791 461 Initial 387 | . . 35 40 79 30 91 56 . 387 Average 158 | . 124 99 126 79 184 129 52 202 419 Maximum Alert Level 3 | . 1 . 1 . 1 1 . 3 2 Low Security (%) 71 | 100 79 100 98 100 49 82 100 64 . Level 1 24 | . 20 . 1 . 50 17 . 24 40 Level 2 3 | . . . . . . . . 9 59 Level 3 . | . . . . . . . . 1 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . . . 1 . 2 7 . 6 2 Investigation 1 | . . . . . 1 . . . . Extermination 7 | . . . . . . 2 . 5 . Reinforcement 7 | . . . 1 . 1 2 . 1 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Distress Signals 7 | . 2 . . . 1 1 . 3 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 14 4 8 . 33 24 . 22 7 Peak Tracking Total 9 | . 5 3 2 . 9 5 . 6 3 Tactical Retreats 7 | . . . 1 . 4 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Traps Triggered 2 | . . . . . 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Machines Disabled 7 | . 1 . . . 2 3 . 1 . Max in Single Turn 2 | . 1 . . . 1 2 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Machines Accessed 6 | . . . . . . 3 . 3 . Terminals 6 | . . . . . . 3 . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 15 | . . . . . . 9 . 6 . Successful 7 | . . . . . . 4 . 3 . Failed 8 | . . . . . . 5 . 3 . Catastrophic 4 | . . . . . . 2 . 2 . Database Lockouts . | . . . . . . . . . . Manual 6 | . . . . . . 4 . 2 . Terminals 15 | . . . . . . 9 . 6 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . . . . . . 4 . 3 . Record 5 | . . . . . . 3 . 2 . Open DSF 1 | . . . . . . . . 1 . Unreport Threat 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . . . . . 3 . 2 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 2 | . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Total Allies 21 | . . . . . . . 21 . . Largest Group 21 | . . . . . . . 21 21 7 Highest-Rated Group 548 | . . . . . . . 548 548 205 Highest-Rated Ally 31 | . . . . . . . 31 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 279 | . . . . . . . . 255 24 Total Damage 4619 | . . . . . . . . 4264 355 Kills 36 | . . . . . . . . 34 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Turns Passed 5898 | 44 445 166 212 140 1344 1467 424 1515 141 Spaces Moved 3008 | 32 235 106 123 113 608 691 166 864 70 Core 16 | 16 . . . . . . . . . Treads 2068 | . . . . . 277 691 166 864 70 Legs 924 | 16 235 106 123 113 331 . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 170 165 145 145 Average Speed 155 | 102 120 120 120 120 169 170 166 158 145 Slowest Speed 305 | 120 120 120 120 120 250 170 170 305 145 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 3 42 22 20 37 42 24 78 28 3 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 . . 1 . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 141 | . 54 . . . 64 23 . . . Melee . | . . . . . . . . . . Projectile 8 | . . . . . . 8 . . . AOE 133 | . 54 . . . 64 15 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Total 3896 | 43 354 132 170 117 785 896 301 996 102 Wait 497 | . 65 14 22 . 49 102 126 96 23 Move 3000 | 31 234 105 122 112 607 691 165 863 70 Hop . | . . . . . . . . . . Pick Up 59 | 6 9 2 2 . 16 19 . 3 2 Fast Attach 34 | 1 2 . 5 1 10 3 2 10 . Attach 52 | 5 5 . 2 . 16 19 . 2 3 Detach 4 | . . . . . 1 3 . . . Swap 19 | . 2 1 . 2 5 6 . 3 . Drop 60 | . 3 3 5 2 15 15 3 13 1 Fire 171 | . 34 7 12 . 66 38 5 6 3 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 408 | -10/Materials | Lost 3 parts (1p2w) 466 | -10/Materials | Discovered new exit (range 12) 490 | -10/Materials | Entered Mines 509 | -10/Mines | Core integrity fell below 50% 574 | -10/Mines | Discovered new exit (range 6) 575 | -10/Mines | Learned location of 1 exit from Materials 578 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 656 | -10/Mines | Entered Materials 656 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 657 | -9/Materials | Identified exit to Materials 851 | -9/Materials | Discovered new exit (range 13) 867 | -9/Materials | Identified exit to Mines 868 | -9/Materials | Entered Mines 945 | -9/Mines | Build established: Scavenger-Mutant 1004 | -9/Mines | Discovered exit to Materials (range 4) 1008 | -9/Mines | Entered Materials 1008 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1129 | -8/Materials | Destroyed 7 combat bots 1138 | -8/Materials | Lost 5 parts (2p2n1w) 1513 | -8/Materials | Destroyed 7 combat bots 1641 | -8/Materials | Build established: Tank 1818 | -8/Materials | Lost 4 parts (1u3w) 2326 | -8/Materials | Discovered new exit (range 15) 2352 | -8/Materials | Entered Factory 2352 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3070 | -7/Factory | Garrison activated, responded to threat 3819 | -7/Factory | Sucked down chute 3819 | -7/Factory | Entered Waste 3820 | -7/Waste | Met a frightened Derelict 3820 | -7/Waste | Joined by Warlord forces that had cleared the area 4218 | -7/Waste | Discovered new exit (range 10) 4243 | -7/Waste | Entered Factory 4243 | -7/Factory | Accompanied by 21 allies 4256 | -7/Factory | Build established: Scavenger-Tank 4565 | -7/Factory | Lost 4 allies 4574 | -7/Factory | P-60 Hacker assimilated allied HU-47H(g) 4583 | -7/Factory | Build established: Scavenger-Gunner 5733 | -7/Factory | Discovered new exit (range 16) 5758 | -7/Factory | Entered another Factory area 5758 | -6/Factory | Accompanied by 7 allies 5758 | -6/Factory | Evolved 2 slots: Utility x2 5871 | -6/Factory | Build established: Gunner 5887 | -6/Factory | Lost 3 allies 5899 | -6/Factory | Discovered new exit (range 12) 5899 | -6/Factory | Self-destructed Last Messages --------------- U-05 Engineer destroyed. Slug penetrates 6T-32I(g). Slug penetrates Wall. 6T-32I(g) knocked back. Slug penetrates Door. 6T-32I(g) knocked back. Slug penetrates Wall. Penetrated by Slug. Slug penetrates 6T-32I(g). 6T-32I(g) destroyed. Power Conduit explodes. Imp. EM Pulse Cannon destroyed. Power Conduit explodes. AZ-RG1(m) destroyed. IQ-MZO(m) destroyed. EP-HBU(m) destroyed. Power Conduit explodes. Imp. EM Pulse Cannon destroyed. EXIT=FOUND Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###????????????????? | | ?????????????????????????????? #????????????????? | | ????????????????????????????? < ##?##????????????? | | ???????????????????#?????????= ;# # ???????????? | | ???????????????????# ??????## ; ???????????? | | ???????????????????# ???##;; ;;;??????????? | | ???????????????????# ??## ;??????????? | | ???????????????????# ?#; ;??????????? | | ?????????????????### ##; ];#?????????? | | ?????????????????# ;#?????????? | | ?????????????????# h h #??????????? | | ?????????????????# ! #??????????? | | ????????????????+ H @ u##?????????? | | ?????????????????# u#??????????? | | ?????????????????# #??????????? | | ?????????????????# #??????????? | | ?????????????????######; % ! #??????????? | | ??????????????????????## =%= ] #??????????? | | ???????????????????????##; % ;;;;#####??????????? | | ????????????????????????## ;;;########???????? | | ?????????????????#########% #???????? | | ????????????? / %%[[%= +???????? | | ??????????????????# ###[ = #???????? | | ??????????????????# ??# #???????? | | ??????????????????# ??### ## #???????? | | ??????????????????# ????# ## #???????? | | ??????????????????# #???# ## ##########???????? | | ??????????????????# ???# ## #????????????????? | | ??????????????????# #+##+##/######???????????? | | ??????????????????# # #???????????? | | ??????????????????# + #???????????? | | ??????????????????#^ # """" """" #???????????? | | ?????????########## # """" """" #???????????? | | ????????? # """" """" #???????????? | | ???????? # """" """" #???????????? | | ???????? + """" """" #???????????? | | ???????? # """" """" #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 600 Evasion (%) 59 Targeting Accuracy 11 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed SubatomicPoweredDevice Manual? 0 Play Time 01:28:16 Cumulative 7.1 hours Start 2024.04.20 @ 06:54:33 End 2024.04.20 @ 08:23:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: ecbb7f73-6155-46cd-aeeb-9a5e26cf37be