Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.24 @ 03:01:04

Player: rei

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (32)      160
Value Destroyed (628)      628
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (377)                377
              TOTAL SCORE: 2705

 Bonus
-------
Follower Combat Kills      77
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             267/400
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Mines

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (2) ------
    Modified TNC
    Core Shielding
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
    Ion Engine
    Hacking Suite

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Modified TNC
           Supersonic Drone Bay
>          --- WEAPON -----------
     Light Cannon
  Improved Light Cannon
>          --- INVENTORY --------
           Ion Engine
     Large Matter Pod
           Hacking Suite
           EM Pulse Gun
[Rating: 25]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Core Shielding
  Device                   Heat Sink
  Storage                  Large Matter Pod
  Processor                Modified TNC
  Protection               Core Shielding
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             24   | 5   1   8   6   3   1   
  Power                    3    | 1   .   2   .   .   .   
    Engine                 3    | 1   .   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   .   4   4   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    10   | 2   .   4   4   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | .   1   .   2   3   .   
    Device                 2    | .   1   .   .   1   .   
    Storage                1    | .   .   .   1   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   5    | 2   .   2   .   .   1   
    Energy Gun             2    | 1   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   2   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   
Parts Lost                 9    | .   .   1   .   .   8   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      8    | .   .   1   .   .   8   
Average Slot Usage (%)     95   | .   78  85  98  100 97  
  Engine                   10   | .   14  9   11  11  10  
  Leg                      42   | .   28  42  44  44  42  
  Device                   2    | .   7   11  1   .   .   
  Storage                  3    | .   .   .   9   6   .   
  Processor                5    | .   .   .   .   4   11  
  Protection               8    | .   .   .   9   11  11  
  Ballistic Gun            1    | .   14  9   .   .   .   
  Ballistic Cannon         18   | .   .   12  22  22  20  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             18   | 9   10  15  18  18  15  
  Greatest Support         46   | 20  20  43  46  46  46  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   
  Most Carried             4    | 2   3   4   4   4   4   
  Average Carried          3    | .   1   2   3   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   
  Final Carried            4    | .   3   4   4   4   2   

 Class Distribution 
--------------------
 75% | Scavenger-Mutant
 24% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines

 Resources                      | -11 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Exi Min 
Matter Collected           921  | 35  50  277 386 20  153 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            966  | .   97  306 244 .   319 
  Parts                    56   | .   3   11  22  .   20  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Combat Hostiles Destroyed  22   | .   2   6   11  .   3   
  Guns                     6    | .   2   4   .   .   .   
  Cannons                  16   | .   .   2   11  .   3   
Classes Destroyed          9    | .   1   4   2   .   2   
  Worker                   3    | .   .   1   .   .   2   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   1   
  Recycler                 4    | .   .   1   .   .   3   
  Operator                 1    | .   .   1   .   .   .   
  Swarmer                  8    | .   .   .   5   .   3   
  Grunt                    12   | .   2   5   5   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Protector                1    | .   .   .   1   .   .   
Best Kill Streak           4    | .   2   4   3   .   4   
  Combat Bots Only         3    | .   2   3   3   .   3   
Max Kills in Single Turn   2    | .   1   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Exi Min 
Damage Taken               1202 | .   229 240 230 .   503 
  Core                     167  | .   34  18  36  .   79  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         93   | 100 86  .   .   .   .   
Volleys Fired              69   | .   9   21  17  .   22  
  Largest                  2    | .   2   2   2   .   2   
  Hottest                  79   | .   60  55  74  .   79  
Shots Fired                136  | .   18  42  34  .   42  
  Gun                      40   | .   18  21  .   .   1   
  Cannon                   96   | .   .   21  34  .   41  
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  126  | .   9   42  34  .   41  
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          10   | .   9   .   .   .   1   
  Robot Hit Streak         35   | .   17  35  11  .   12  
  Robot Miss Streak        2    | .   1   2   2   .   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           91   | .   17  34  21  .   19  
  Core Hits                44   | .   4   14  14  .   12  
  Critical Hits            2    | .   .   1   .   .   1   
  Critical Kills           1    | .   .   1   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1517 | .   216 511 400 .   390 
  Guns                     501  | .   216 270 .   .   15  
  Cannons                  1015 | .   .   241 400 .   374 
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  1    | .   .   .   .   .   1   
  Kinetic                  1385 | .   100 511 400 .   374 
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          131  | .   116 .   .   .   15  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         1    | .   .   1   1   1   1   
  Average Corruption       1    | .   .   1   1   1   1   
  Corruption Purged        .    | .   .   .   .   .   .   
  Effects                  14   | .   .   2   3   1   8   
    Message Errors         6    | .   .   1   3   .   2   
    Energy Discharges      4    | .   .   1   .   1   2   
    Data Loss (minor)      2    | .   .   .   .   .   2   
    Targeting Errors       1    | .   .   .   .   .   1   
    Weapon Failures        1    | .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 16   | .   .   6   5   .   5   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  16   | .   .   6   5   .   5   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             1    | .   .   .   .   .   1   
  Kicked                   1    | .   .   .   .   .   1   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        90   | .   90  .   78  .   56  
  Average Temperature      25   | .   56  .   26  .   13  
  Received Heat Transfer   558  | .   114 114 105 .   225 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Peak Influence             275  | .   85  275 256 .   83  
  Initial                  90   | .   .   30  90  .   .   
  Average                  68   | .   48  132 142 .   8   
Maximum Alert Level        1    | .   .   1   1   .   .   
  Low Security (%)         93   | 100 100 74  87  .   100 
  Level 1                  6    | .   .   25  12  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   2   1   .   1   
  Investigation            2    | .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   
  Assault                  2    | .   .   .   1   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Exi Min 
Distress Signals           2    | .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              44   | .   8   10  13  .   13  
  Peak Tracking Total      9    | .   5   4   5   .   9   
  Tactical Retreats        4    | .   .   2   .   .   2   

 Traps                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Traps Triggered            2    | .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Exi Min 
Machines Accessed          5    | .   2   2   .   .   1   
  Terminals                4    | .   2   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                9    | .   4   4   .   .   1   
  Successful               5    | .   2   2   .   .   1   
  Failed                   4    | .   2   2   .   .   .   
    Catastrophic           2    | .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   4   3   .   1   1   
  Terminals                8    | .   4   3   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   2   1   .   .   1   
  Level Access Points      1    | .   1   .   .   .   .   
  Branch Access Points     3    | .   1   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   2   1   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     2    | .   .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Exi Min 
Total Allies               1    | .   .   .   1   .   .   
  Largest Group            1    | .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   11  .   .   
  Total Damage             166  | .   .   .   166 .   .   
  Kills                    3    | .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   
Turrets Deployed           3    | .   .   .   .   3   .   

 Intel                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  
Turns Passed               2766 | 51   185  295  747  378  1110 
Spaces Moved               1378 | 36   86   154  442  308  352  
  Core                     14   | 6    .    .    .    .    8    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1364 | 30   86   154  442  308  344  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  50   
  Average Speed            119  | 108  120  120  120  120  118  
  Slowest Speed            120  | 120  120  120  120  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    22   16   88   66   50   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    1    1    .    
Scrap Searched             3    | .    .    .    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          2    | .    .    .    1    .    1    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    1    .    1    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  
Total                      2365 | 48   150  221  627  317  1002 
  Wait                     863  | 3    51   31   153  .    625  
  Move                     1373 | 35   85   153  441  307  352  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  21   | 5    4    6    3    3    .    
  Fast Attach              2    | .    .    .    1    1    .    
  Attach                   11   | 5    1    4    .    .    1    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     11   | .    .    4    5    2    .    
  Drop                     14   | .    .    2    7    4    1    
  Fire                     69   | .    9    21   17   .    22   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 2 exits: *Min / Sto)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   52 | -11/Scrapyard | Entered Materials
   63 | -10/Materials | Identified exit to Mines
  159 | -10/Materials | Identified exit to Materials
  237 | -10/Materials | Entered another Materials area
  237 | -9/Materials  | Evolved 2 slots: Propulsion x2
  243 | -9/Materials  | Identified exit to Mines
  243 | -9/Materials  | Identified exit to Storage
  301 | -9/Materials  | Build established: Mutant
  532 | -9/Materials  | Entered Mines
  553 | -9/Mines      | Discovered new exit (range 8)
  780 | -9/Mines      | Discovered new exit (range 10)
  788 | -9/Mines      | Met a Derelict testing a Signal Generator
  800 | -9/Mines      | Found Signal Generator
 1061 | -9/Mines      | Excavation squad dispatched
 1061 | -9/Mines      | A large section of the Mines collapsed
 1171 | -9/Mines      | Build established: Scavenger-Mutant
 1273 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1274 | -9/Mines      | Discovered new exit (range 5)
 1279 | -9/Mines      | Entered Exiles
 1301 | -9/Exiles     | Discovered new exit (range 14)
 1323 | -9/Exiles     | Met 8R-AWN
 1344 | -9/Exiles     | Met EX-HEX
 1411 | -9/Exiles     | Met EX-BIN
 1438 | -9/Exiles     | Aligned with FarCom system
 1439 | -9/Exiles     | Given EX-Vault access code
 1467 | -9/Exiles     | Opened EX-Vault
 1475 | -9/Exiles     | DAS Turret deployed
 1483 | -9/Exiles     | DAS Turret deployed
 1486 | -9/Exiles     | DAS Turret deployed
 1489 | -9/Exiles     | Found Prototype Processor
 1490 | -9/Exiles     | Identified Modified TNC
 1493 | -9/Exiles     | Found Prototype Device
 1494 | -9/Exiles     | Identified Supersonic Drone Bay
 1533 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1564 | -9/Exiles     | Met EX-DEC
 1648 | -9/Exiles     | Discovered new exit (range 10)
 1657 | -9/Exiles     | Left Exiles lab with Modified TNC
 1657 | -9/Exiles     | Entered Mines
 2767 | -8/Mines      | Self-destructed

 Last Messages 
---------------
EM Pulse Gun destroyed.
G-47 Trooper misfires.
C-30 ARC: "LOCATED POTENTIAL SOURCE OF ANOMALOUS SIGNAL. NEUTRALIZING."
C-30 ARC bursts open, deploying its payload.
G-50 Soldier unfolds itself.
B-36 Bruiser unfolds itself.
L-31 Rogue unfolds itself.
G-47 Trooper unfolds itself.
Slug penetrates Wall.
Imp. Light Cannon destroyed.
Penetrated by Slug.
Imp. Ion Engine destroyed.
Kicked H-55 Commando out of the way.
Extracted 1 matter.
Aluminum Leg destroyed.
K-01 Serf collects debris.
Imp. Aluminum Leg destroyed.
K-01 Serf collects debris.
Aluminum Leg destroyed.
Imp. Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????####?????????????????????? |
| ????????????????????????#@ ##????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#  ##???????g????????????? |
| ????????????????????????#  #?????????g??g????????? |
| ???????????????????????##l #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ?????????????????????## g  #?????????????????????? |
| ?????????????????????#  g  #?????????????????????? |
| ????????????????????##    ##?????????????????????? |
| ???????????????????## g   #??????????????????????? |
| ??????????????????##  h  ##??????????????????????? |
| ??????????????????#   g  #???????????????????????? |
| ?????????????????## g    #???????g???????????????? |
| ????????????????##   b  ##??????g #??????????????? |
| ??????????????###      ##???????  #???? ?????????? |
| ??????????#####      i######????  ###  ??????????? |
| ??????????#           ##   ####?     ????????????? |
| ?????????#                    ##  #??????????????? |
| ??###???#                         #??????????????? |
| ??# #??#         ###   ##         #??????????????? |
| ??# #??#        #??#######        ##?????????????? |
| ?########   ####????????##         #?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              343
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegrationExplosiveStreamer
  Manual?         0
Play Time         00:19:33
  Cumulative      10.2 hours
  Start           2021.10.24 @ 02:36:03
  End             2021.10.24 @ 03:01:04
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          9
  Rogue           0
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          21
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd80e1b4-2d64-40de-b373-c521ef15a959