Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 17:43:27 Player: Neurotypical Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (93) 465 Value Destroyed (2905) 2905 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1401) 1401 TOTAL SCORE: 9631 Bonus ------- Follower Combat Kills 813 Met Imprinter 300 Was Imprinted 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Melee Analysis Suite Improved Corruption Screen Z-Drone Bay (1/2) Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Zionite Heavy DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Transmission Jammer System Shield > --- WEAPON ----------- KE Penetrator Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Advanced Heat Sink Zionite Biocell Advanced Visual Processing Unit Hardened Medium Armor Plating Hacking Drone Bay Heavy Machine Gun RU-N14's Throwing Claymores Powered Hammer [Rating: 78] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Greatsword Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . . . Utility 6 | . . . . 2 2 . . . 1 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 185 | 9 5 17 17 16 34 7 9 8 54 9 Power 19 | 1 1 3 1 1 3 1 . . 6 2 Engine 13 | 1 1 3 1 1 . 1 . . 4 1 Core 5 | . . . . . 3 . . . 1 1 Reactor 1 | . . . . . . . . . 1 . Propulsion 34 | 2 1 4 5 . 7 3 2 1 7 2 Treads . | . . . . . . . . . . . Leg 25 | 2 1 1 5 . 3 3 2 1 7 . Wheel 3 | . . . . . 3 . . . . . Hover . | . . . . . . . . . . . Flight 6 | . . 3 . . 1 . . . . 2 Utility 62 | 3 1 5 2 6 10 3 5 1 21 5 Device 35 | 2 . 3 1 4 4 2 3 1 12 3 Storage 7 | 1 1 1 1 . . . . . 3 . Processor 7 | . . . . 1 2 . . . 3 1 Hackware 2 | . . . . . 2 . . . . . Protection 11 | . . 1 . 1 2 1 2 . 3 1 Artifact . | . . . . . . . . . . . Weapon 70 | 3 2 5 9 9 14 . 2 6 20 . Energy Gun 24 | 3 2 4 3 1 3 . . 2 6 . Energy Cannon 5 | . . . . 3 2 . . . . . Ballistic Gun 7 | . . . 2 1 . . . 1 3 . Ballistic Cannon 5 | . . 1 . . 1 . . 2 1 . Launcher 6 | . . . . . 1 . . . 5 . Special Weapon 2 | . . . . . . . 1 . 1 . Impact Weapon 5 | . . . . . 3 . . . 2 . Slashing Weapon 16 | . . . 4 4 4 . 1 1 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 2 . 2 . 3 . 4 . Corrupted Parts 3 | . . . . . 1 . . 1 1 . System Corruption 20 | . . . . . 1 . . 9 10 . Parts Lost 48 | . 2 6 . . 11 . . 2 16 11 Power 9 | . 1 1 . . 1 . . . 3 3 Propulsion 16 | . 1 2 . . 6 . . 1 4 2 Utility 13 | . . . . . 4 . . . 4 5 Weapon 10 | . . 3 . . . . . 1 5 1 Highest Loss Streak 9 | . 2 6 . . 4 . . 1 6 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 77 90 98 82 86 91 84 92 43 Engine 6 | . 14 11 11 9 2 1 7 7 7 3 Core 1 | . . . . . 4 5 . . . . Leg 22 | . 28 12 17 36 13 25 30 22 21 . Flight 2 | . . 9 18 . 2 . . . . . Device 13 | . 14 9 11 16 13 7 13 7 18 9 Storage 7 | . 14 11 11 9 7 7 7 7 6 4 Processor 10 | . . . . 5 8 15 15 15 10 8 Hackware 5 | . . . . . 5 7 7 7 6 5 Protection 2 | . . 1 . 3 4 6 1 7 2 2 Energy Gun 4 | . 28 20 11 3 1 . . . 2 4 Ballistic Gun 1 | . . . 5 5 . . . . 4 . Slashing Weapon 4 | . . . 4 3 3 7 6 6 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 14 20 22 24 31 38 33 33 39 61 29 Greatest Support 96 | 20 20 20 40 40 60 60 80 80 96 8 Greatest Overweight (x) 10 | 4 . 6 2 . 6 . . 1 10 9 Average Overweight (x) . | . . . . . . . . . . 4 Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 10 10 25 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 9 Most Carried 10 | 7 8 10 10 10 10 10 10 10 10 7 Average Carried 9 | 3 7 7 9 9 9 9 9 9 8 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 7 7 10 9 10 10 10 10 8 5 4 Class Distribution -------------------- 33% | Scavenger-Gladiator 22% | Mutant 16% | Scavenger-Mutant 14% | Messiah-Mutant 11% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Zion Scavenger-Gladiator | -6/Proximity Caves Messiah-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Matter Collected 2395 | 290 23 274 166 159 341 171 50 94 776 51 Remotely 50 | . . . . . 22 28 . . . . Salvage Created 4048 | 88 225 404 294 478 925 182 63 404 927 58 Parts 173 | 6 13 20 15 18 35 2 2 19 40 3 Haulers Intercepted 4 | . . 1 1 2 . . . . . . Recyclers Shooed 6 | . 3 . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 9 22 . . Prevented 10 | . . . . . . . . 10 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 60 | . 8 9 2 3 14 . 1 9 12 2 Melee 21 | . . . 2 2 5 . 1 9 2 . Guns 22 | . 8 6 . . 2 . . . 4 2 Cannons 7 | . . 3 . 1 1 . . . 2 . AOE 7 | . . . . . 3 . . . 4 . Classes Destroyed 15 | 2 2 3 1 1 3 . 1 1 1 . Worker 4 | . . . . . 2 . . . 2 . Tunneler 2 | 1 . . . . 1 . . . . . Hauler 4 | . . 1 1 2 . . . . . . Recycler 10 | 1 1 . 1 1 4 . . . 2 . Mechanic 1 | . . . . 1 . . . . . . Operator 2 | . . . 1 1 . . . . . . Watcher 10 | . . 2 1 3 3 . . . 1 . Swarmer 16 | . 6 . . . 4 . . 4 . 2 Grunt 26 | . 2 8 1 2 7 . . 2 4 . Brawler 1 | . . . . . . . . 1 . . Duelist 2 | . . . . . 1 . . 1 . . Sentry 6 | . . 1 1 1 . . . 1 2 . Specialist 1 | . . . . . . . . . 1 . Hunter 2 | . . . . . . . 1 . 1 . Programmer 6 | . . . . . 2 . . . 4 . Best Kill Streak 5 | 2 4 3 2 3 5 . 1 3 3 2 Combat Bots Only 3 | . 3 3 1 1 3 . 1 3 3 2 Max Kills in Single Turn 5 | 1 1 1 1 2 5 . 1 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . 1 . Melee 1 | . . . 1 1 1 . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Hostile Shots Fired 692 | . 37 75 10 18 131 . . 39 267 115 Missed 209 | . 16 6 5 3 44 . . 13 98 24 Damage Taken 8276 | 39 293 849 79 258 1647 . 57 593 2712 1749 Core 2245 | . 56 197 41 28 285 . . 119 511 1008 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 22 | . . 22 . . . . . . . . Regen/Repaired (Parts) 477 | . . . 63 . . . 414 . . . Core Remaining (%) 65 | 100 77 . 40 94 . . . 42 39 . Volleys Fired 180 | 4 20 48 4 14 27 . . . 53 10 Largest 2 | 2 2 2 2 2 2 . . . 2 1 Hottest 132 | 80 100 112 101 126 132 . . . 125 75 Shots Fired 304 | 8 40 91 8 26 46 . . . 75 10 Gun 228 | 8 40 74 8 16 13 . . . 59 10 Cannon 69 | . . 17 . 10 32 . . . 10 . Launcher 6 | . . . . . 1 . . . 5 . Special 1 | . . . . . . . . . 1 . Kinetic 68 | . . 17 2 3 9 . . . 37 . Thermal 177 | 4 40 74 3 11 24 . . . 11 10 Explosive 2 | . . . . . 1 . . . 1 . Electromagnetic 57 | 4 . . 3 12 12 . . . 26 . Robot Hit Streak 16 | 3 11 16 4 4 11 . . . 11 4 Robot Miss Streak 11 | 2 3 4 2 2 11 . . . 5 3 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 263 | 5 25 57 15 28 51 3 2 12 59 6 Core Hits 136 | 2 12 22 9 14 27 2 1 9 28 10 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . 4 . . . 1 . Critical Strikes 27 | . 2 6 1 2 8 . 1 . 6 1 Burn 10 | . 2 5 . 1 1 . . . . 1 Destroy 1 | . . . . . . . . . 1 . Blast 3 | . . 1 . . . . . . 2 . Smash 5 | . . . . . 5 . . . . . Sever 8 | . . . 1 1 2 . 1 . 3 . Melee Attacks 99 | . . . 10 13 38 3 4 16 15 . Impact 20 | . . . . . 18 . . . 2 . Slashing 79 | . . . 10 13 20 3 4 16 13 . Piercing . | . . . . . . . . . . . Sneak Attacks 16 | . . . 4 3 4 . . 3 2 . Combat Hostiles 1 | . . . . 1 . . . . . . Follow-up Attacks 1 | . . . . 1 . . . . . . Damage Inflicted 8450 | 104 339 797 566 984 2284 336 99 794 1954 193 Guns 2274 | 62 335 568 140 175 215 . . . 647 132 Cannons 1048 | . . 229 . 264 332 . . . 223 . Explosions 845 | 42 . . . 141 283 . . . 379 . Melee 4134 | . . . 426 404 1453 336 99 794 622 . Ramming 107 | . 4 . . . 1 . . . 41 61 Kinetic 1070 | . . 229 28 18 97 . . . 698 . Thermal 2051 | 63 335 568 32 245 315 . . . 361 132 Explosive 382 | . . . . . 283 . . . 99 . Electromagnetic 664 | 41 . . 80 317 135 . . . 91 . Impact 1012 | . . . . . 860 . . . 152 . Slashing 3164 | . . . 426 404 593 336 99 794 512 . Piercing . | . . . . . . . . . . . Highest Corruption 25 | . . . . . 5 5 . 10 25 18 Average Corruption 5 | . . . . . 4 3 . 1 6 8 Corruption Purged 5 | . . . . . . 5 . . . . Corruption Blocked 10 | . . . . . . . . . 10 . Effects 58 | . . . . . 21 2 . 3 30 2 Message Errors 21 | . . . . . 9 . . 2 10 . Matter Fused 17 | . . . . . 4 2 . 1 9 1 Heat Flow Errors 6 | . . . . . 2 . . . 4 . Energy Discharges 6 | . . . . . 5 . . . 1 . Data Loss (minor) 4 | . . . . . 1 . . . 2 1 Misdirections 1 | . . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 864 | . . 3 . 27 517 101 . 22 194 . Projectiles 12 | . . 3 . 7 2 . . . . . Explosions 113 | . . . . 20 14 . . . 79 . Melee 739 | . . . . . 501 101 . 22 115 . Knockbacks 14 | . . 5 . . 7 . . . 2 . Impact 6 | . . . . . 5 . . . 1 . Kinetic 5 | . . 4 . . 1 . . . . . Secondary 3 | . . 1 . . 1 . . . 1 . Self-Inflicted Damage 458 | 39 . . . 36 211 . . . 146 26 Shots 11 | 1 . . . 1 5 . . . 4 . Rammed 23 | . . . . . 1 . . . . 22 Targets Rammed 33 | . 2 . . . 1 . . . 8 22 Kicked 10 | . 2 . . . . . . . 8 . Crushed . | . . . . . . . . . . . Highest Temperature 418 | 54 312 418 72 291 189 . . . 213 16 Average Temperature 112 | 26 109 180 32 128 77 . . . 61 12 Received Heat Transfer 1458 | . 12 462 36 135 441 . 40 59 261 12 Effects 2 | . . 2 . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 16 | . . . . 7 7 . . . 2 . Impact Corruptions 19 | . . . . . 17 . . . 2 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 12 | . 4 3 . 3 2 . . . . . Heat Transferred 4996 | 100 1147 1950 74 346 592 . . . 387 400 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | 1 . . . 2 . . . . 2 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Peak Influence 290 | 10 277 254 290 248 276 . . . 229 89 Initial 186 | . 6 108 44 59 21 . . . 186 24 Average 107 | 7 128 139 118 153 87 . . . 111 33 Maximum Alert Level 1 | . 1 1 1 1 1 . . . 1 . Low Security (%) 86 | 100 72 73 79 65 90 . . . 95 100 Level 1 13 | . 27 26 20 34 9 . . . 4 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 1 . 2 . 5 . . 1 11 . Investigation 3 | . . . . . 1 . . . 2 . Extermination 7 | . . . . . 2 . . . 5 . Reinforcement 9 | . 1 . 2 . 2 . . . 4 . Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Distress Signals 5 | . 1 2 2 . . . . . . . Communications Jammed 1 | . . . . . . . . . 1 . Distress Signals . | . . . . . . . . . . . Times Spotted 128 | . 15 15 15 8 20 . 1 20 24 10 Peak Tracking Total 11 | . 8 8 4 3 5 . 1 11 5 5 Tactical Retreats 13 | . 1 . . 2 2 . . 3 4 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Traps Triggered 4 | . 1 . . . 2 . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Machines Disabled 8 | . . . . . 4 . . . 4 . Max in Single Turn 3 | . . . . . 3 . . . 2 . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Machines Accessed 27 | . 3 1 8 6 4 1 . . 4 . Terminals 18 | . 2 1 7 5 2 . . . 1 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 4 | . 1 . . . 1 . . . 2 . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 64 | . 11 4 21 12 5 1 . . 10 . Successful 36 | . 7 2 12 7 2 1 . . 5 . Failed 28 | . 4 2 9 5 3 . . . 5 . Catastrophic 4 | . . 2 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 15 | . . 1 2 1 3 1 . . 7 . Terminals 47 | . 7 4 19 10 3 . . . 4 . Fabricators 3 | . . . . . . . . . 3 . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units 8 | . 4 . . . 1 . . . 3 . Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 23 | . 4 2 10 5 . 1 . . 1 . Record 6 | . . . 5 1 . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 3 | . 1 . 1 1 . . . . . . Open Door 2 | . . . 1 . . 1 . . . . Open DSF 1 | . . . . . . . . . 1 . Level Access Points 1 | . . . . 1 . . . . . . Alert Level 3 | . . 1 1 1 . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 . Network Status 1 | . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 5 | . 3 . . . 1 . . . 1 . Recycle Component 1 | . 1 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Retrieve Components 3 | . 1 . . . 1 . . . 1 . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 3 1 7 3 2 . . . 3 . Full Trace Events 2 | . . . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . . . . 1 . . 16 . . . Parts Built 1 | . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . Time 84 | . . . . . . . . . 84 . Total Part Build Rating 4 | . . . . . . . . . 4 . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . Recycled Matter 20 | . 20 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Total Allies 19 | . . . 10 . . . 7 . 2 . Largest Group 10 | . . . 10 3 . . 7 6 2 . Highest-Rated Group 219 | . . . 88 24 . . 219 205 170 . Highest-Rated Ally 85 | . . . 16 8 . . 41 41 85 . Zionite Dispatches 2 | . . . . . . . . . 2 . Heavy 1 | . . . . . . . . . 1 . Recon 1 | . . . . . . . . . 1 . Total Orders 5 | . . . . . . . . . 1 4 EXPLORE 3 | . . . . . . . . . 1 2 RETURN 2 | . . . . . . . . . . 2 Ally Attacks 137 | . . . 73 8 . . 4 45 7 . Total Damage 2716 | . . . 736 90 . . 54 1392 444 . Kills 27 | . . . 12 . . . . 12 3 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 2 . . Drone Launches 4 | . . . . . . . . . 2 2 Drone Recoveries 3 | . . . . . . . . . 1 2 Zionite Intel Received 1 | . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Turns Passed 11695 | 134 377 703 832 512 1334 944 3600 544 2309 406 Spaces Moved 7014 | 76 221 277 370 329 610 760 2663 362 1270 76 Core 89 | 14 . 3 . . . . . . 3 69 Treads . | . . . . . . . . . . . Legs 6711 | 62 221 254 370 329 423 760 2663 362 1267 . Wheels 174 | . . . . . 174 . . . . . Hover . | . . . . . . . . . . . Flight 40 | . . 20 . . 13 . . . . 7 Fastest Speed 50 | 50 120 120 120 120 100 120 120 120 110 50 Average Speed 132 | 128 120 179 189 120 143 120 120 125 130 300 Slowest Speed 550 | 250 120 350 260 120 425 120 125 190 550 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 5 46 20 51 28 12 79 91 50 19 4 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 8 | . . . . . . . 2 1 5 . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 11 | . . . . . . 5 3 3 . . Spaces Dug 2 | . . . . . . . . . 2 . Terrain Destroyed 102 | 5 . . . 17 34 . . . 46 . Melee 2 | . . . . . . . . . 2 . Projectile 7 | . . . . . 1 . . . 6 . AOE 93 | 5 . . . 17 33 . . . 38 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Total 8934 | 104 294 393 481 399 956 788 3054 424 1815 226 Wait 1120 | . 32 26 48 15 182 . 353 21 342 101 Move 7005 | 75 220 276 369 328 609 759 2662 361 1270 76 Hop . | . . . . . . . . . . . Pick Up 186 | 15 9 18 17 9 37 10 13 9 43 6 Fast Attach . | . . . . . . . . . . . Attach 91 | 8 3 9 2 3 20 3 5 6 23 9 Detach 7 | . . . . . 3 . . 1 1 2 Swap 94 | 1 2 8 15 13 14 4 4 2 31 . Drop 122 | 1 6 8 16 6 26 9 13 8 29 . Fire 180 | 4 20 48 4 14 27 . . . 53 10 Melee 96 | . . . 10 11 37 3 4 16 15 . Ram 23 | . . . . . 1 . . . . 22 Kick 10 | . 2 . . . . . . . 8 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 14) 135 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 16) 512 | -10/Materials | Entered another Materials area 512 | -9/Materials | Evolved 2 slots: Propulsion x2 774 | -9/Materials | Lost 6 parts (1p2n3w) 1035 | -9/Materials | Discovered new exit (range 3) 1181 | -9/Materials | Discovered new exit (range 13) 1215 | -9/Materials | Entered Storage 1274 | -9/Storage | Repaired Aluminum Leg 1481 | -9/Storage | Core integrity fell below 50% 1637 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1899 | -9/Storage | Lost 3 allies 2003 | -9/Storage | Discovered new exit (range 12) 2047 | -9/Storage | Entered Materials 2047 | -8/Materials | Accompanied by 3 allies 2047 | -8/Materials | Evolved 2 slots: Utility x2 2073 | -8/Materials | Identified exit to Factory 2135 | -8/Materials | Lost 3 allies 2280 | -8/Materials | Build established: Scavenger-Mutant 2559 | -8/Materials | Entered Factory 2559 | -7/Factory | Evolved 2 slots: Utility x2 3315 | -7/Factory | Lost 4 parts (1n3u) 3542 | -7/Factory | Build established: Mutant 3617 | -7/Factory | Found Prototype Launcher 3618 | -7/Factory | Identified Scatter Rocket Array 3701 | -7/Factory | Lost 4 parts (1p2n1u) 3822 | -7/Factory | Discovered new exit (range 6) 3828 | -7/Factory | Identified exit to Lower Caves 3893 | -7/Factory | Entered Lower Caves 4022 | -7/Lower Caves | Build established: Gladiator 4570 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4683 | -7/Lower Caves | Discovered new exit (range 9) 4695 | -7/Lower Caves | Identified exit to Lower Caves 4761 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4775 | -7/Lower Caves | Identified exit to Zion 4837 | -7/Lower Caves | Entered Zion 4850 | -7/Zion | Build established: Scavenger-Gladiator 4923 | -7/Zion | Given the Hacking Drone Bay 4923 | -7/Zion | Found Prototype Device 4924 | -7/Zion | Identified Hacking Drone Bay 4999 | -7/Zion | Discovered new exit (range 16) 5016 | -7/Zion | Identified exit to Proximity Caves 5185 | -7/Zion | Found Prototype Special Weapon 5187 | -7/Zion | Identified RU-N14's Throwing Claymores 5192 | -7/Zion | Found RU-N14's Throwing Claymores 5194 | -7/Zion | Found RU-N14's Throwing Claymores 5338 | -7/Zion | Gained Derelict followers 5338 | -7/Zion | Learned Factory garrison access intel 6008 | -7/Zion | Imprinted 6011 | -7/Zion | Declared Zion's savior 6202 | -7/Zion | Visited the Megawrench Repair Shop 6202 | -7/Zion | Megawrench repaired 8 parts 7984 | -7/Zion | Build established: Gladiator 8316 | -7/Zion | Found Prototype Device 8318 | -7/Zion | Identified Bomb Factory No. 2 8437 | -7/Zion | Entered Proximity Caves 8437 | -6/Proximity Caves | Accompanied by 6 allies 8438 | -6/Proximity Caves | Identified exit to Factory 8474 | -6/Proximity Caves | Build established: Scavenger-Gladiator 8485 | -6/Proximity Caves | Lost 3 allies 8552 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8566 | -6/Proximity Caves | Core integrity fell below 50% 8656 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 8974 | -6/Proximity Caves | System corruption reached 10% 8981 | -6/Proximity Caves | Entered Factory 8981 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8982 | -6/Factory | Loaded intel: 3 garrison access locations 8999 | -6/Factory | Identified exit to DSF 9160 | -6/Factory | Zion Heavy squad teleported in 9261 | -6/Factory | Build established: Scavenger-Mutant 9393 | -6/Factory | Discovered new exit (range 15) 9419 | -6/Factory | Identified exit to Factory 9682 | -6/Factory | Spotted B-75 Beast 9917 | -6/Factory | Build established: Messiah-Mutant 10147 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10148 | -6/Factory | Zion Recon squad teleported in 10187 | -6/Factory | Fabricated Kinecellerator? 10371 | -6/Factory | Terminal network hard line cut 10674 | -6/Factory | Cargo convoy interrupted 10910 | -6/Factory | System corruption reached 10% 10982 | -6/Factory | Lost 6 parts (1p1n1u3w) 11203 | -6/Factory | Lost 3 parts (1p1n1w) 11274 | -6/Factory | Core integrity fell below 50% 11290 | -6/Factory | Entered another Factory area 11290 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11319 | -5/Factory | Lost 4 parts (2n2u) 11580 | -5/Factory | Build established: Mutant 11679 | -5/Factory | System corruption reached 10% 11681 | -5/Factory | Core integrity fell below 50% 11691 | -5/Factory | Core integrity fell below 20% 11696 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 11681_ Slammed into P-70 Sage. 11683_ U-05 Engineer builds a Wall. 11683_ Slammed into P-70 Sage. 11685_ Penetrated by Slug. 11685_ Slammed into P-70 Sage. 11688_ U-05 Engineer builds a Wall. 11688_ Penetrated by Slug. 11688_ Slammed into P-70 Sage. 11689_ Penetrated by Slug. 11689_ Adv. Heat Sink destroyed. 11689_ Slammed into P-70 Sage. 11690_ Core Analyzer destroyed. 11690_ System corrupted by crushing effect (+5). 11691_ Slug penetrates Wall. 11691_ Slammed into P-70 Sage. 11693_ Penetrated by Slug. 11693_ Slammed into P-70 Sage. 11694_ Slug penetrates Wall. 11695_ Slammed into P-70 Sage. 11696_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ???????####### ??????????????#######????????????? | | ??????? ?????????????# #????????????? | | ??????# ????????????# """ #????????????? | | ??????# ?#########?# """ #????????????? | | ??????# ## # ## #?# """ ##########???? | | ?????????? #;;;;;;p;### "" ## ???? | | ??????????????????## @ % ## "" ## """" """"? | | ??????????? ????##; % %## ## """" """" | | ??????? ????# ; % ####+#### """" """" | | ??????/ ???# ; %## ## """" """" | | ??????# ???##; ## ## """" """" | | ??????# ???# ; p ## + """" """" | | ???#### ???##; ## ## """" """" | | ???? ????#; ## ## | | ???? #######;;;ht#######%#### | | ????? h #???#%#??# | | ????? R #####%#??# | | ????? %#??#######+##### | | ?????? "" #####%#?????# | | ?????? "" #???# #?????# | | ??????" """ ########+##+##??# #?????# | | ????""" """ #???# #??# #?????# | | """ """ """ #???# """ #??# #?????# | | ##### """ #??# #???######+##### | | / """ #??# #???# | | ##/##### #??# #???# | | ??????# ## """ #??# #???# | | ????????????# """ ## """ #??# #???# | | ?????????????# """ ## """ #??# #???# | | ?????????????# """ ## ! #??# #???# | | ?????????????# "" ###########??? ????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 48 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Melee Accuracy 8 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Arc Thrower | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Force Field | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Kinecellerator | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Just What I Needed Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed BombMyomerFrame Manual? 0 Play Time 02:42:14 Cumulative 11.5 hours Start 2024.04.03 @ 10:36:41 End 2024.04.03 @ 17:43:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ed80e9a-8943-43ef-b54e-87fcfb359cdd