Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.11 @ 11:43:16 Player: TinyBoulder Result: Destroyed by Alpha 7 with Heavy Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (46) 230 Value Destroyed (1649) 1649 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (678) 678 TOTAL SCORE: 11537 Bonus ------- Follower Combat Kills 378 Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 227/300 Energy 99/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Light Quantum Reactor Improved Powered Armor Portable AFG (100) Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Power Amplifier Experimental Cooling System Structural Scanner Improved Sensor Array Improved Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Melee Analysis Suite Advanced ECM Suite Reaction Control System Medium Reflective Plating Hacking Suite Advanced Corruption Screen > --- WEAPON ----------- Omega Cannon > --- INVENTORY -------- Biometal Medium Treads Biometal Medium Treads Hacking Suite Mini Smartbomb Launcher Spear [Rating: 133] Favorites ----------- Power Particle Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Armored Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Melee Analysis Suite Device Improved Sensor Array Storage Huge Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Gamma Rifle Energy Cannon Disintegrator Ballistic Gun Assault Rifle Ballistic Cannon Omega Cannon Launcher Missile Launcher Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . 2 . . . . 2 2 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . 1 . . . 1 . . . . . . . . . 2 . Utility 12 | . . . 2 . 1 2 . . 1 . . . . 1 2 2 . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 104 | 6 4 4 6 2 6 2 1 7 2 . . 1 3 12 3 7 24 5 6 3 Power 15 | 1 1 1 2 . 1 . . 1 . . . . . 1 1 . 4 2 . . Engine 5 | 1 1 1 2 . . . . . . . . . . . . . . . . . Core 4 | . . . . . 1 . . 1 . . . . . 1 . . 1 . . . Reactor 6 | . . . . . . . . . . . . . . . 1 . 3 2 . . Propulsion 40 | 2 . 2 . . 3 . 1 2 . . . . 1 6 1 2 10 3 4 3 Treads 13 | 2 . . . . 2 . . . . . . . 1 . . . 6 1 . 1 Leg 2 | . . . . . . . 1 1 . . . . . . . . . . . . Wheel 4 | . . 2 . . 1 . . . . . . . . . . . . . . 1 Hover 14 | . . . . . . . . 1 . . . . . 4 1 2 4 2 . . Flight 7 | . . . . . . . . . . . . . . 2 . . . . 4 1 Utility 35 | 1 1 1 3 . 2 2 . 3 2 . . . 2 4 1 5 7 . 1 . Device 16 | . . . . . 1 1 . . 2 . . . 1 2 1 3 4 . 1 . Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . . Processor 11 | . . . 1 . 1 1 . 3 . . . . 1 . . 2 2 . . . Hackware 2 | . . . . . . . . . . . . . . 1 . . 1 . . . Protection 4 | . . 1 2 . . . . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 14 | 2 2 . 1 2 . . . 1 . . . 1 . 1 . . 3 . 1 . Energy Gun 1 | . . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 5 | 2 2 . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . 1 . . . Launcher 1 | . . . . 1 . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 3 | . . . 1 1 . . . 1 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . 1 . . . . . . 1 . . 5 . . . Parts Lost 46 | . 1 . 2 1 1 . 3 . . 2 1 . . . 1 . 16 6 6 6 Power 6 | . . . . . . . 1 . . . . . . . . . 4 1 . . Propulsion 17 | . 1 . . 1 . . 1 . . 1 . . . . . . 4 3 4 2 Utility 18 | . . . . . 1 . 1 . . . 1 . . . 1 . 8 1 2 3 Weapon 5 | . . . 2 . . . . . . 1 . . . . . . . 1 . 1 Highest Loss Streak 7 | . 1 . 2 1 1 . 3 . . 2 1 . . . 1 . 7 6 4 6 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . 1 1 Average Backups 10 | 3 13 15 19 22 24 23 17 4 4 5 5 4 4 4 4 4 3 . 3 3 Power 1 | . 2 2 3 4 3 3 2 . . 1 1 1 1 . . . . . 1 2 Propulsion 2 | 2 4 3 3 3 4 4 3 . . . . . . . 3 3 1 . . . Utility 2 | . 2 4 4 6 6 6 5 2 3 3 3 3 3 3 1 1 . . . 1 Weapon 3 | . 4 5 7 7 9 9 6 1 1 1 1 . . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 30 | . . . 2 . 5 . 15 1 . . . . . . . 2 2 . 1 2 Power 7 | . . . 2 . 1 . 2 . . . . . . . . . . . 1 1 Propulsion 7 | . . . . . 1 . 3 . . . . . . . . 2 1 . . . Utility 4 | . . . . . . . 2 1 . . . . . . . . . . . 1 Weapon 11 | . . . . . 3 . 7 . . . . . . . . . 1 . . . Tool/Special 1 | . . . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 81 99 90 86 96 98 85 65 73 64 57 54 62 72 84 88 83 44 34 19 Engine 4 | . 12 13 11 11 7 . . . . . . . . . . . . . . . Core 1 | . . . . . 1 7 5 1 6 6 6 6 6 5 5 4 . . . . Reactor 1 | . . . . . . . . . . . . . . . . 4 6 . . . Treads 8 | . 27 . . . 14 7 4 . . . . . 2 1 . . 12 1 3 1 Wheel 4 | . . 27 22 14 10 15 10 . . . . . . . . . . . . 1 Hover 2 | . . . . . . . . 1 6 2 . . . 6 21 14 3 6 . . Device 11 | . . . . . 2 15 15 15 20 26 24 20 20 18 21 27 26 9 7 . Storage 5 | . 14 14 11 11 9 7 5 . . . . . . . . . . . . . Processor 14 | . . . 7 11 18 21 23 26 33 26 26 26 26 21 15 17 18 17 16 10 Hackware 1 | . . . . . . . . . . . . . . 1 5 4 6 4 4 4 Protection 4 | . . 13 19 22 13 7 4 . . . . . . 4 5 4 1 . . . Ballistic Gun 7 | . 27 28 14 . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 3 14 17 15 15 7 6 2 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 6 5 5 4 1 2 . 1 Peak Build Rating 133 | 6 8 9 17 19 28 32 32 37 36 36 29 28 37 65 76 106 133 69 64 55 Average Rating 39 | 4 6 8 13 18 26 31 27 27 33 31 27 25 30 49 66 94 108 57 51 32 On Entrance 34 | . 6 5 9 17 19 28 32 25 30 36 29 24 28 33 65 73 105 68 55 29 Avg Prop Armor Cover (%) 19 | . . . . . 16 14 19 32 . . . . 23 11 1 . 11 19 34 40 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 11 89 90 101 107 103 94 94 8 11 11 9 9 9 22 35 37 75 13 10 2 Greatest Support 140 | 40 40 32 32 16 38 38 38 9 9 9 9 9 9 39 45 52 140 39 70 6 Greatest Overweight (x) 6 | . 4 2 3 6 6 2 2 . 1 1 . . . . . . 2 1 1 . Average Overweight (x) . | . 1 2 2 6 4 2 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 13 | 7 24 25 25 25 25 25 16 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 25 | 6 18 18 21 23 25 24 23 5 5 5 5 5 5 5 5 5 5 3 5 5 Average Carried 10 | 3 13 15 19 22 24 23 15 4 4 5 5 4 4 4 4 4 3 1 4 4 Final Capacity 25 | 8 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 25 | 6 17 18 21 23 25 23 5 5 5 5 5 4 5 5 4 5 2 3 5 4 Class Distribution -------------------- 45% | Mutant 21% | Scout 9% | Gladiator 5% | Infiltrator-Skirmisher 5% | Scavenger-Mutant 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gladiator | -8/Materials Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -7/Waste Mutant | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Infiltrator-Skirmisher | -3/Testing Scavenger-Mutant | -2/Research Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Matter Collected 1784 | 235 167 73 242 21 80 . . 76 . . . . 43 118 21 . 478 . 138 92 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 1624 | . 197 93 127 118 403 . . . . . . . . 119 21 . 342 65 77 62 Parts 101 | . 13 10 4 12 22 . . . . . . . . 1 2 . 24 5 5 3 Haulers Intercepted 2 | . . . . . 1 . . . . . . . . 1 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . 3 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Combat Hostiles Destroyed 38 | . 7 6 2 6 5 . . . . . . . . . . . 8 1 2 1 Melee 14 | . . . 2 2 5 . . . . . . . . . . . 3 1 . 1 Guns 15 | . 7 6 . . . . . . . . . . . . . . . . 2 . Cannons 5 | . . . . . . . . . . . . . . . . . 5 . . . AOE 4 | . . . . 4 . . . . . . . . . . . . . . . . Classes Destroyed 11 | . 2 . 1 3 4 . . . . . . . . . . . 1 . . . Worker 3 | . . . . 1 . . . . . . . . . . 1 . . . . 1 Builder 1 | . . . . 1 . . . . . . . . . . . . . . . . Hauler 2 | . . . . . 1 . . . . . . . . 1 . . . . . . Recycler 1 | . . . . . 1 . . . . . . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . . . . . . . . Swarmer 16 | . 3 6 . 4 . . . . . . . . . . . . . . 2 1 Grunt 9 | . 4 . 2 1 2 . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . Sentry 2 | . . . . . 2 . . . . . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . Programmer 9 | . . . . . . . . . . . . . . . . . 8 1 . . Best Kill Streak 6 | . 3 3 2 6 3 . . . . . . . . 1 1 . 5 1 1 1 Combat Bots Only 5 | . 3 3 2 4 2 . . . . . . . . . . . 5 1 1 1 Max Kills in Single Turn 3 | . 2 1 1 3 1 . . . . . . . . 1 1 . 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . . . . . . . . Melee 1 | . . . 1 1 1 . . . . . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Hostile Shots Fired 651 | . 38 30 18 13 20 . 2 12 9 12 9 . 4 8 22 . 203 27 78 146 Missed 233 | . 9 2 4 4 5 . . 7 4 6 4 . 3 4 10 . 68 11 26 66 Hits 418 | . 29 28 14 9 15 . 2 5 5 6 5 . 1 4 12 . 135 16 52 80 Melee 8 | . . . . 3 . . 2 . . 1 . . . . . . . . . 2 Projectile 410 | . 29 28 14 6 15 . . 5 5 5 5 . 1 4 12 . 135 16 52 78 Critical Strikes 30 | . 1 . . 1 1 . 1 . . . . . . . . . 16 1 3 6 Part Disruptions 1 | . . . . . . . . . . . . . . . . . 1 . . . Damage Taken 8463 | . 373 224 176 155 187 . 98 49 46 129 40 . 20 66 231 . 3371 433 1098 1767 Core 2513 | . 85 29 11 . 22 . 21 32 18 . 6 . . . 84 . 495 93 439 1178 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 76 | . . . 76 . . . . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 . 54 . 97 96 . . 92 . . . . 97 100 92 . 61 93 . . Volleys Fired 80 | . 27 13 8 2 . . . . . . . . . . . . 14 . 16 . Largest 2 | . 2 2 2 1 . . . . . . . . . . . . 1 . 1 . Hottest 200 | . 40 40 40 36 . . . . . . . . . . . . 200 . 40 . Shots Fired 126 | . 52 26 16 2 . . . . . . . . . . . . 14 . 16 . Gun 110 | . 52 26 16 . . . . . . . . . . . . . . . 16 . Cannon 14 | . . . . . . . . . . . . . . . . . 14 . . . Launcher 2 | . . . . 2 . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 121 | . 52 26 16 . . . . . . . . . . . . . 11 . 16 . Thermal 3 | . . . . . . . . . . . . . . . . . 3 . . . Explosive 2 | . . . . 2 . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 9 | . 8 4 2 . . . . . . . . . . . . . 8 . 9 . Robot Miss Streak 6 | . 2 3 5 2 . . . . . . . . . . . . 1 . 6 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 126 | . 39 13 12 4 13 1 . 1 . . . . . 1 1 . 24 5 7 5 Core Hits 57 | . 14 6 6 8 6 . . . . . . . . 1 1 . 9 2 2 2 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . 2 . Critical Parts Destroyed 2 | . . 1 . . . . . . . . . . . . . . . . 1 . Critical Strikes 13 | . . 1 . . 1 . . . . . . . . . . . 7 . 3 1 Destroy 4 | . . 1 . . . . . . . . . . . . . . . . 3 . Blast 3 | . . . . . . . . . . . . . . . . . 3 . . . Sever 1 | . . . . . 1 . . . . . . . . . . . . . . . Impale 5 | . . . . . . . . . . . . . . . . . 4 . . 1 Melee Attacks 141 | . . . 7 4 14 3 . 16 4 . . . 7 13 11 5 41 6 2 8 Impact 7 | . . . . . . . . . . . . . . . 2 2 3 . . . Slashing 48 | . . . 7 4 14 3 . 16 4 . . . . . . . . . . . Piercing 86 | . . . . . . . . . . . . . 7 13 9 3 38 6 2 8 Sneak Attacks 5 | . . . . 1 2 . . . . . . . . 1 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . 2 . . . . . . . . . . . . . . . Damage Inflicted 4190 | . 473 167 256 611 561 38 . 50 . . . . . 58 61 . 1534 181 59 141 Guns 787 | . 473 167 88 . . . . . . . . . . . . . . . 59 . Cannons 1184 | . . . . . . . . . . . . . . . . . 1184 . . . Explosions 474 | . . . . 474 . . . . . . . . . . . . . . . . Melee 1728 | . . . 168 137 561 38 . 50 . . . . . 58 61 . 347 181 . 127 Ramming 17 | . . . . . . . . . . . . . . . . . 3 . . 14 Kinetic 1954 | . 473 167 88 . . . . . . . . . . . . . 1167 . 59 . Thermal 17 | . . . . . . . . . . . . . . . . . 17 . . . Explosive 474 | . . . . 474 . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 954 | . . . 168 137 561 38 . 50 . . . . . . . . . . . . Piercing 774 | . . . . . . . . . . . . . . 58 61 . 347 181 . 127 Highest Corruption 19 | . . . . . . . 7 7 . 2 2 2 2 . . . 19 . . 5 Average Corruption 4 | . . . . . . . 7 7 . 1 2 2 2 . . . 8 . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . 1 19 . . . Effects 22 | . . . . . . . 2 7 . . 3 . 4 . . . 5 . . 1 Message Errors 4 | . . . . . . . . 1 . . . . 1 . . . 2 . . . Matter Fused 5 | . . . . . . . 1 2 . . 1 . 1 . . . . . . . Energy Discharges 7 | . . . . . . . . 2 . . 1 . 1 . . . 2 . . 1 Data Loss (minor) 4 | . . . . . . . 1 2 . . 1 . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 610 | . . . 1 47 45 . . 10 . . . . . . . . 479 . . 28 Projectiles 465 | . . . . . . . . . . . . . . . . . 465 . . . Explosions 47 | . . . . 47 . . . . . . . . . . . . . . . . Melee 98 | . . . 1 . 45 . . 10 . . . . . . . . 14 . . 28 Knockbacks 5 | . . . . . . . . . . . . . . . . . 5 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . 5 . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . . . . . . . . . . . . . . 7 Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Targets Rammed 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 88 | . 15 . 9 8 . . . . . . . . . . 46 . 88 . . . Average Temperature 21 | . 4 . 6 5 . . . . . . . . . . 30 . 40 . . . Received Heat Transfer 591 | . 189 . 102 . 27 . . 24 18 . 12 . 9 . . . 147 18 . 45 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Maximum Alert Level 2 | . . . . . . . . . . . . . . . . . 2 . . 1 Low Security (%) 88 | 100 100 100 100 100 100 100 100 100 100 . . . . 100 100 100 42 100 100 41 Level 1 10 | . . . . . . . . . . . . . . . . . 50 . . 58 Level 2 1 | . . . . . . . . . . . . . . . . . 6 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 415 | . 63 100 30 146 60 7 . 66 28 . . . . 19 14 2 415 199 95 293 Initial 199 | . . 6 11 . 52 7 . . 14 . . . . . . . . 199 60 38 Average 60 | . 13 43 4 57 26 2 . 23 19 . . . . 3 1 . 212 148 47 183 Influence Increases 2309 | . 171 140 109 166 178 1 . 120 16 . . . . 55 31 6 730 31 160 395 Destroy 0b10 Robot/C 880 | . 140 120 40 120 100 . . . . . . . . . . . 280 20 40 20 Destroy 0b10 Robot/NC 60 | . . . 5 10 10 . . . . . . . . 5 5 . 20 . . 5 Destroy Leader 166 | . 30 20 12 20 32 . . . . . . . . 2 . . 30 10 . 10 Allied During Kill 36 | . . . . . . . . . . . . . . . . . 36 . . . Successful Hack 80 | . . . 22 . 6 . . . 13 . . . . . 12 . 26 1 . . Disable Machine 90 | . . . . . . . . . . . . . . 15 . . 60 . 15 . Destroy Structure 262 | . 1 . . 16 . 1 . 15 3 . . . . 18 14 6 188 . . . Partial Spotted 60 | . . . . . . . . 30 . . . . . 15 . . . . 15 . Lose Combat Pursuer 675 | . . . 30 . 30 . . 75 . . . . . . . . 90 . 90 360 Influence Decreases 2026 | . 153 128 139 30 297 18 . 90 36 10 . . . 55 31 6 375 286 200 172 Entered New Map 363 | . . 12 19 . 84 10 . . 16 4 . . . . . . . 156 40 22 Time Decay 1266 | . 143 116 105 20 203 8 . 90 20 6 . . . 55 29 6 205 70 100 90 Lost Part 377 | . 10 . 15 10 10 . . . . . . . . . 2 . 150 60 60 60 Lost Ally 20 | . . . . . . . . . . . . . . . . . 20 . . . Squads Dispatched 15 | . . . 2 1 . . . 3 1 . . . . . 2 . 4 . 1 1 Investigation 1 | . . . . . . . . 1 . . . . . . . . . . . . Extermination 3 | . . . . . . . . . . . . . . . 1 . 1 . . 1 Reinforcement 11 | . . . 2 1 . . . 2 1 . . . . . 1 . 3 . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Distress Signals 6 | . 2 . 1 . . . . 1 . . . . . . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 171 | . 13 6 10 5 6 1 6 10 2 5 1 . 8 4 3 . 27 8 14 42 Peak Tracking Total 15 | . 4 3 3 4 3 1 6 7 1 5 1 . 8 3 2 . 8 5 9 15 Tactical Retreats 19 | . . . 2 . 1 . . 2 . . . . . . . . 5 . 3 6 ECM-based Alert Blocks 2 | . . . . . . . . . . . . . . . . . 2 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Traps Triggered 7 | . 2 1 . . . 1 . . . . . . . . . 1 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Machines Disabled 7 | . . . . . . . . . . . . . . 1 . . 5 . 1 . Max in Single Turn 1 | . . . . . . . . . . . . . . 1 . . 1 . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Machines Accessed 38 | . 2 1 4 . 3 1 . 3 1 1 . 4 . 5 2 1 7 1 1 1 Terminals 22 | . 2 . 3 . 2 1 . 2 1 . . . . 3 1 1 5 . . 1 Fabricators 3 | . . . . . . . . 1 . . . . . . . . 1 . 1 . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . . . . . . . . . 2 1 . 1 . . . Total Hacks 99 | . 4 1 12 . 6 2 . 7 4 1 . 28 . 8 4 2 15 2 2 1 Successful 55 | . 1 1 7 . 4 1 . . 3 1 . 28 . . 2 . 5 1 1 . Failed 43 | . 3 . 5 . 2 1 . 7 1 . . . . 8 2 2 10 . 1 1 Catastrophic 11 | . 1 . 1 . . 1 . 2 . . . . . 5 . . . . . 1 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . 1 . . Manual 25 | . 3 . 4 . 3 2 . 2 3 . . . . 4 . . 4 . . . Terminals 49 | . 4 . 10 . 4 2 . 4 4 . . . . 5 2 2 11 . . 1 Fabricators 7 | . . . . . . . . 3 . . . . . . . . 2 . 2 . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 2 . . . . . . . . . . . . 2 . . Garrison Access 7 | . . . . . . . . . . . . . . 3 2 . 2 . . . Terminal Hacks 43 | . 1 1 5 . 2 . . . 2 1 . 28 . . 1 . 2 . . . Record 12 | . . . . . . . . . . 1 . 11 . . . . . . . . Part Schematic 10 | . . . . . . . . . . . . 10 . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 7 | . . . 3 . . . . . . . . 3 . . 1 . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . . . 1 . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Network Status 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 2 . . . . . . . . . . . . 1 . . Retrieve Study 3 | . . . . . 2 . . . . . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 4 | . . . . . . 1 . . 1 . . . . . . . 2 . . . Terminals 4 | . . . . . . 1 . . 1 . . . . . . . 2 . . . Botnet 2 | . . . . . . 1 . . 1 . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . 1 . . . Disrupt 1 | . . . . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 2 . 3 . 3 1 . 3 . . . . . 5 2 1 7 1 1 1 Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . 10 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . 2 . . . . . . . . . . . . 1 . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Total Allies 1 | . . . . . . . . . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . . . . . . . . . 1 . . . Highest-Rated Group 125 | . . . . . . . . . . . . . . . . . 125 . . . Highest-Rated Ally 125 | . . . . . . . . . . . . . . . . . 125 . . . Total Orders 2 | . . . . . . . . . . . . . . . . . 2 . . . STAY 1 | . . . . . . . . . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 10 | . . . . . . . . . . . . . . . . . 10 . . . Total Damage 2055 | . . . . . . . . . . . . . . . . . 2055 . . . Kills 10 | . . . . . . . . . . . . . . . . . 10 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Active Infowar (turns) 2291 | . . . . . . 66 64 261 46 162 118 42 142 242 240 116 575 106 111 . Optics 34 | . . . . . . . . . . . . . . . . 34 . . . . Sensors 1719 | . . . . . . . . . 46 162 118 42 142 242 240 116 539 . 72 . Terrain 2229 | . . . . . . 66 64 261 46 162 118 42 142 242 240 116 575 106 49 . Structural 993 | . . . . . . . . . . . . . . 62 240 116 575 . . . ECM 504 | . . . . . . . . . . . . . 1 . . . 503 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Turns Passed 4963 | 88 871 293 384 50 512 66 64 261 46 162 118 42 142 242 240 116 728 144 214 180 Spaces Moved 4420 | 50 238 177 215 16 242 44 80 380 54 271 235 81 238 375 329 165 492 231 214 293 Core 1688 | 5 . . . . . . 53 329 . 229 235 81 238 71 . . 1 101 157 188 Treads 515 | 45 238 . . . . . . . . . . . . . . . 228 . 4 . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 721 | . . 177 215 16 242 44 27 . . . . . . . . . . . . . Hover 1115 | . . . . . . . . 51 54 42 . . . 81 329 165 263 130 . . Flight 381 | . . . . . . . . . . . . . . 223 . . . . 53 105 Fastest Speed 37 | 50 160 130 130 190 130 130 50 50 60 50 50 50 50 37 55 55 46 48 37 40 Average Speed 88 | 149 317 130 139 190 165 130 77 51 61 59 50 50 50 46 61 55 96 51 60 51 Slowest Speed 480 | 160 480 130 145 190 190 130 130 60 120 120 50 50 50 70 66 58 225 100 160 95 Overloaded Moves 31 | . . . . . . . . . . . . . . . . . 31 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . 1 . . . . 1 7 Potential Cave-ins 7 | . . . . . . . . . . . . . 3 . . . 4 . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 30 | 6 46 31 29 6 28 1 76 17 2 61 59 68 50 18 15 7 78 9 7 23 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . . . . . . Known Exits Taken 13 | . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . . . 1 . . 1 . . . . . . . Spaces Dug 77 | . . . . 15 . 1 . 15 4 . . . 7 10 8 3 14 . . . Terrain Destroyed 87 | . . . . 24 . 1 . 15 4 . . . 7 10 8 3 15 . . . Melee 62 | . . . . . . 1 . 15 4 . . . 7 10 8 3 14 . . . Projectile 1 | . . . . . . . . . . . . . . . . . 1 . . . AOE 24 | . . . . 24 . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Acc Com Total 5096 | 61 302 213 271 26 336 50 81 422 61 270 234 81 249 421 349 186 659 245 278 301 Wait 210 | . 19 15 23 . 54 2 . 9 . . . . . 13 8 . 36 2 29 . Move 4383 | 49 237 176 214 15 241 44 79 379 53 270 234 80 237 372 328 164 491 230 211 279 Hop 9 | . . . . . . . . . . . . . . 1 . . . . 1 7 Pick Up 65 | 6 11 4 8 3 12 . . 4 1 . . . . 4 . 2 7 . 3 . Fast Attach 79 | 6 3 1 3 . 4 . 1 4 1 . . . 3 8 2 7 22 4 7 3 Attach 33 | . 2 3 2 1 2 2 . 2 1 . . 1 . 4 1 . 8 1 2 1 Detach 10 | . . . . . . . . 1 . . . . 1 . . 2 2 2 2 . Swap 9 | . 2 1 2 1 2 . . 1 . . . . . . . . . . . . Drop 66 | . 1 . 4 . 10 . 1 6 1 . . . 1 6 1 6 22 . 5 2 Fire 80 | . 27 13 8 2 . . . . . . . . . . . . 14 . 16 . Melee 135 | . . . 7 4 11 2 . 16 4 . . . 7 13 9 5 41 6 2 8 Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 15 | . . . . . . . . . . . . . . . . . 15 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research -3/Testing -2/Research -1/Access -1/Command History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 11) 862 | -10/Materials | Discovered new exit (range 6) 960 | -10/Materials | Entered Mines 975 | -10/Mines | Learned Materials stockpile data 975 | -10/Mines | Discovered new exit (range 5) 1020 | -10/Mines | Met a Derelict bent on vengeance 1118 | -10/Mines | Discovered new exit (range 15) 1188 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1253 | -10/Mines | Entered Materials 1253 | -9/Materials | Evolved 2 slots: Utility x2 1298 | -9/Materials | Repaired Lgt. Armor Plating? 1455 | -9/Materials | Discovered new exit (range 10) 1589 | -9/Materials | Discovered new exit (range 20) 1598 | -9/Materials | Identified exit to Mines 1598 | -9/Materials | Identified exit to Storage 1637 | -9/Materials | Entered Mines 1670 | -9/Mines | Discovered new exit (range 7) 1687 | -9/Mines | Entered Materials 1687 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1963 | -8/Materials | Build established: Gladiator 2195 | -8/Materials | Discovered new exit (range 4) 2199 | -8/Materials | Entered Factory 2199 | -7/Factory | Evolved 2 slots: Utility x2 2265 | -7/Factory | Sucked down chute 2265 | -7/Factory | Entered Waste 2273 | -7/Waste | Spotted C-40 Crusher 2277 | -7/Waste | Spotted C-40 Crusher 2280 | -7/Waste | EMP discharged 2293 | -7/Waste | Spotted C-40 Crusher 2294 | -7/Waste | Spotted C-40 Crusher 2297 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2300 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2312 | -7/Waste | Spotted C-40 Crusher 2315 | -7/Waste | Spotted C-40 Crusher 2324 | -7/Waste | Discovered new exit (range 10) 2329 | -7/Waste | Entered Factory 2331 | -7/Factory | Lost 3 parts (1p1n1u) 2562 | -7/Factory | Discovered new exit (range 13) 2589 | -7/Factory | Identified exit to Factory 2590 | -7/Factory | Entered another Factory area 2590 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2595 | -6/Factory | Identified exit to Lower Caves 2636 | -6/Factory | Entered Lower Caves 2682 | -6/Lower Caves | Attacked by a faux Warlord 2769 | -6/Lower Caves | Entered a destroyed Warlord outpost 2785 | -6/Lower Caves | Discovered new exit (range 10) 2789 | -6/Lower Caves | Identified exit to Lower Caves 2798 | -6/Lower Caves | Entered another Lower Caves area 2874 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2896 | -6/Lower Caves | Identified exit to Factory 2908 | -6/Lower Caves | Discovered new exit (range 16) 2915 | -6/Lower Caves | Identified exit to Data Miner 2916 | -6/Lower Caves | Entered Data Miner 2916 | -6/Data Miner | Discovered new exit (range 6) 2926 | -6/Data Miner | Met Data Miner 2935 | -6/Data Miner | Learned location of Section 7 (-2) 2935 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2945 | -6/Data Miner | Received God Mode back door access code from Data Miner 2957 | -6/Data Miner | Identified exit to Proximity Caves 2958 | -6/Data Miner | Entered Proximity Caves 2985 | -5/Proximity Caves | Build established: Scout 3094 | -5/Proximity Caves | Discovered exit to Factory (range 14) 3100 | -5/Proximity Caves | Entered Factory 3100 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3338 | -5/Factory | Discovered new exit (range 5) 3341 | -5/Factory | Identified exit to Factory 3342 | -5/Factory | Entered another Factory area 3342 | -4/Factory | Evolved 2 slots: Utility x2 3575 | -4/Factory | Discovered new exit (range 12) 3581 | -4/Factory | Identified exit to Research 3582 | -4/Factory | Entered Research 3582 | -3/Research | Evolved 2 slots: Utility x2 3643 | -3/Research | Found Prototype Launcher 3685 | -3/Research | Discovered new exit (range 15) 3692 | -3/Research | Identified exit to Testing 3698 | -3/Research | Entered Testing 3768 | -3/Testing | Rewired PD-45NZP9D86Y 3787 | -3/Testing | Found Prototype Ballistic Cannon 3787 | -3/Testing | Identified Omega Cannon 3971 | -3/Testing | Spotted PH-QZF26PPCRO 3986 | -3/Testing | Allies destroyed PH-QZF26PPCRO 4185 | -3/Testing | Found Prototype Energy Cannon 4185 | -3/Testing | Identified Disintegrator 4292 | -3/Testing | Lost 7 parts (2p2n3u) 4315 | -3/Testing | Found Portable AFG 4335 | -3/Testing | System corruption reached 10% 4404 | -3/Testing | Crushed by falling debris 4419 | -3/Testing | Discovered new exit (range 15) 4426 | -3/Testing | Identified exit to Research 4426 | -3/Testing | Entered Research 4426 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 4446 | -2/Research | Lost 4 parts (1p1n2u) 4463 | -2/Research | Central database locked down 4543 | -2/Research | Lost 6 parts (1p3n1u1w) 4563 | -2/Research | Discovered new exit (range 15) 4569 | -2/Research | Identified exit to Access 4570 | -2/Research | Entered Access 4570 | -1/Access | Evolved 2 slots: Propulsion x2 4587 | -1/Access | Found Imp. Powered Armor 4614 | -1/Access | Spotted B-99 Colossus 4781 | -1/Access | Discovered new exit (range 7) 4783 | -1/Access | Identified exit to Command 4784 | -1/Access | Entered Command 4795 | -1/Command | Spotted B-99 Colossus 4802 | -1/Command | Core integrity fell below 50% 4829 | -1/Command | Lost 6 parts (3n3u) 4920 | -1/Command | Build established: Mutant 4944 | -1/Command | Core integrity fell below 20% 4948 | -1/Command | Lost 4 parts (1n2u1w) 4964 | -1/Command | Spotted Alpha 7 4964 | -1/Command | Spotted Striker 4964 | -1/Command | Spotted Executioner 4964 | -1/Command | Spotted Executioner 4964 | -1/Command | Spotted Alpha 7 4964 | -1/Command | Spotted Striker 4964 | -1/Command | Spotted Executioner 4964 | -1/Command | Spotted Executioner 4964 | -1/Command | Destroyed by Alpha 7 with Heavy Quantum Rifle Last Messages --------------- 04899_ Dropped Centrium Wheel. 04900_ R-10 Processor collects Adv. Heavy Siege Treads. 04902_ K-01 Serf cleans the Quantum Router. 04904_ Acquired 60 matter. 04913_ Critical hit (Destroy). 04913_ Adv. Target Analyzer destroyed. 04916_ Xenon Bombardment Thruster destroyed. 04917_ Slammed into K-01 Serf. 04917_ K-01 Serf destroyed. 04917_ Adv. Terrain Scan Processor destroyed. 04917_ System corrupted by crushing effect (+2). 04918_ Acquired 25 matter. 04921_ System corrupted: Energy discharge (-37). 04947_ K-01 Serf cleans the Operations Mainframe. 04951_ Slug penetrates Door. 04958_ ALERT: Potential suspicious activity detected, Programmers report to Command Zone 1E. 04959_ Slug penetrates Wall. 04964_ Penetrated by Slug. 04964_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????###+## | | ????????????????????????????????? ????????????#? | | ????????????????????????????????# ##????????? #? | | ????????????????????????????????# #???####?? #? | | ???????????????????????????????? #??? ?? /? | | ????????????????????????????????# #??? ?? #? | | ????????????????????????????????# #### ??? #? | | ??????????????????????########+## ??? #? | | ??????????????????????# #####"## | | ??????????????????????+ # | | ??????????????????????# / | | ??????????????????????# "" # | | ??????????????????????# "T # | | ??????????????????????# "" # | | ??????????????????????# # """" | | ??????????????????????# / """" | | ??????????????????????# # """" | | ??????????????????????# ############+#/# """" | | ??????????????????????# #??????# # | | ??????????????????????# #??????# # | | ??????????????????????+ #??????# # | | ??????????????????????# k#??????# ######## | | ??????????????????????# #??????# #??????? | | ??????????????????????# @ #??????# [#??????? | | ??????????????????????#////#??????# #??????? | | ?????????????????????# #?????#########??????? | | ?????????????????????# 7#????????????????????? | | ????????????????????#7 ????????????????????? | | ????????????????????## ##???????????????????? | | ?????????????????????K K????????????????????? | | ????????????????????## #????????????????????? | | ?????????????????????E E????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????E E????????????????????? | | ?????????????????????# #????????????????????? | | ????????????????????? ????????????????????? | | ????????????????????? ????????????????????? | | ????????????????????? ????????????????????? | | ???????????????????????"""""?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 48 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Power Amplification 20 Additional Mass Support 6 Corruption Block 20 Armor Coverage 375 Resistance: TH 15 Melee Speed Boost 50 Evasion (%) 62 Melee Accuracy 5 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 15% | -9/Materials Studied --------- Katana | -8/Materials | Hacked Axe | -8/Materials | Hacked Imp. Antigrav System | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Ghost 'Em Physics Hates This One Trick Challenges ------------ None Game ------ Seed EnhancedNetworkParser Manual? 0 Play Time 01:12:21 Cumulative 123.9 hours Start 2025.11.11 @ 10:26:10 End 2025.11.11 @ 11:43:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 110 Adventurer 0 Explorer 1 Win Type - Total 7 Types 4/0/1/1/0/0/0/1/0/0 Lore% 70 Gallery% 66 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 148f2891-c258-4815-af88-3662a471d2ae