Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.05 @ 22:31:52 Player: SnailSD Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1717) 1717 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5344 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 42/100 System Corruption 4% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Small Storage Unit Gravity Neutralizer Advanced Sensor Array Improved Light Armor Plating > --- WEAPON (4) ------- Lightning Gun > --- INVENTORY (8) ---- Light Treads Medium Treads High-powered Shock Rifle Proton Missile Launcher Flail Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit Medium Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle Heavy Laser Heavy Machine Gun > --- INVENTORY -------- Improved Ion Engine Small Storage Unit Small Matter Pod Improved Light Armor Plating Minigun Gauss Rifle Proton Missile Launcher Flail [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 4 | . . . 1 . 1 2 Weapon 2 | . . 2 . . . . Parts Attached 57 | 7 1 4 2 23 5 15 Power 5 | 1 . . . 4 . . Engine 4 | 1 . . . 3 . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 14 | 2 . . 2 5 3 2 Treads 4 | . . . . 1 3 . Leg 2 | . . . . . . 2 Wheel 8 | 2 . . 2 4 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 1 . . 5 1 7 Device 7 | 1 . . . 2 . 4 Storage 2 | 1 . . . . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 7 | . 1 . . 3 1 2 Artifact . | . . . . . . . Weapon 22 | 2 . 4 . 9 1 6 Energy Gun 12 | 1 . 4 . 4 . 3 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 . . . 2 1 3 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 2 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . 1 Parts Lost 32 | . . . . 16 . 16 Power 5 | . . . . 3 . 2 Propulsion 8 | . . . . 4 . 4 Utility 7 | . . . . 2 . 5 Weapon 12 | . . . . 7 . 5 Highest Loss Streak 15 | . . . . 15 . 15 To Critical Strikes . | . . . . . . . Average Backups 7 | 3 7 7 7 7 8 6 Power . | . 1 1 1 . 1 . Propulsion 1 | 2 4 3 2 . . . Utility 2 | . 1 1 1 3 3 2 Weapon 2 | . 1 2 3 2 3 3 Tool/Special . | . . . . . . . Unused Backups 14 | 1 2 1 . 3 1 6 Power . | . . . . . . . Propulsion 6 | 1 2 . . 2 . 1 Utility 5 | . . 1 . 1 1 2 Weapon 3 | . . . . . . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 82 | . 100 99 90 90 96 63 Engine 5 | . 14 11 9 6 . . Core 1 | . . . . 1 7 2 Treads 7 | . . . . 1 26 14 Wheel 13 | . 28 22 27 22 2 . Device 7 | . 9 . . 4 7 12 Storage 7 | . 14 11 9 9 7 4 Protection 9 | . 4 11 9 10 12 8 Energy Gun 19 | . 14 32 27 23 15 11 Ballistic Gun 7 | . 14 11 9 8 15 4 Peak Build Rating 47 | 7 7 16 16 25 32 47 Average Rating 22 | 5 6 14 16 19 30 30 On Entrance 14 | . 7 7 15 16 23 32 Naked Turns 24 | . . . . . . 24 Heaviest Build 51 | 15 17 21 21 31 35 51 Greatest Support 86 | 20 20 20 42 44 86 86 Greatest Overweight (x) 4 | . . 1 . 4 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 8 8 8 7 8 8 8 Average Carried 7 | 3 7 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 8 8 8 7 8 8 5 Class Distribution -------------------- 35% | Scavenger-Tank 33% | Tank 19% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 1025 | 279 15 74 . 430 115 112 Remotely 119 | 104 15 . . . . . Salvage Created 2500 | 66 76 169 . 1662 232 295 Parts 138 | 6 13 11 . 93 7 8 Haulers Intercepted 5 | . . 1 . 4 . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 46 | . 6 5 . 29 1 5 Guns 41 | . 6 5 . 25 1 4 AOE 4 | . . . . 4 . . Classes Destroyed 13 | 2 1 2 . 7 . 1 Worker 4 | . . . . 4 . . Builder 1 | . . . . 1 . . Tunneler 1 | 1 . . . . . . Hauler 5 | . . 1 . 4 . . Recycler 4 | 1 . . . 1 2 . Mechanic 1 | . . . . 1 . . Operator 2 | . . . . 2 . . Watcher 1 | . . . . 1 . . Swarmer 16 | . 6 3 . 7 . . Grunt 14 | . . 2 . 8 . 4 Brawler 1 | . . . . . . 1 Sentry 12 | . . . . 11 1 . Hunter 3 | . . . . 3 . . Best Kill Streak 9 | 1 6 4 . 9 3 1 Combat Bots Only 9 | . 6 3 . 9 1 1 Max Kills in Single Turn 2 | 1 2 1 . 2 1 1 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 362 | . 16 14 . 176 24 132 Missed 89 | . 3 3 . 47 10 26 Hits 273 | . 13 11 . 129 14 106 Melee 1 | . . . . . . 1 Projectile 272 | . 13 11 . 129 14 105 AOE 1 | . . . . 1 . . Critical Strikes 8 | . . . . 3 . 5 Damage Taken 4843 | . 102 94 . 1916 76 2655 Core 1459 | . 25 21 . 528 16 869 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 90 94 . 4 97 . Volleys Fired 148 | 6 6 7 . 72 5 52 Largest 4 | 2 2 4 . 4 4 4 Hottest 232 | 70 70 192 . 232 160 211 Shots Fired 383 | 9 12 25 . 211 20 106 Gun 379 | 9 12 25 . 207 20 106 Cannon . | . . . . . . . Launcher 4 | . . . . 4 . . Special . | . . . . . . . Kinetic 100 | 3 6 7 . 40 10 34 Thermal 253 | 6 6 18 . 147 10 66 Explosive 4 | . . . . 4 . . Electromagnetic 26 | . . . . 20 . 6 Robot Hit Streak 22 | 5 2 7 . 22 7 11 Robot Miss Streak 4 | 1 3 3 . 4 2 4 Penetration Max . | . . . . . . . Secondary Targets 11 | . 1 1 . 7 . 2 Max Gunslinging Chain 2 | . 1 1 . 2 . 1 Shots Hit Robots 228 | 7 4 12 . 130 15 60 Core Hits 119 | 3 6 9 . 78 5 18 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 19 | 1 1 1 . 14 1 1 Burn 19 | 1 1 1 . 14 1 1 Melee Attacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4272 | 91 73 194 . 2607 239 1068 Guns 3757 | 91 73 194 . 2099 239 1061 Cannons . | . . . . . . . Explosions 499 | . . . . 499 . . Melee . | . . . . . . . Ramming 16 | . . . . 9 . 7 Kinetic 930 | 28 22 46 . 283 136 415 Thermal 2461 | 63 51 148 . 1513 103 583 Explosive 499 | . . . . 499 . . Electromagnetic 366 | . . . . 303 . 63 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . . . 12 Message Errors 4 | . . . . . . 4 Matter Fused 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 20 | . . . . 20 . . Projectiles . | . . . . . . . Explosions 20 | . . . . 20 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 4 | . . . . 4 . . Shots . | . . . . . . . Rammed 2 | . . . . 2 . . Targets Rammed 3 | . . . . 2 . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 1077 | 30 65 508 . 408 117 1077 Average Temperature 232 | 15 34 229 . 136 53 523 Received Heat Transfer 1647 | . . 18 . 612 . 1017 Effects 71 | . . 3 . 2 . 66 Shutdowns 11 | . . 1 . 1 . 9 Energy Bleed 11 | . . . . . . 11 Interference 9 | . . 2 . . . 7 Matter Decay 6 | . . . . . . 6 Short Circuit 7 | . . . . . . 7 Damage (minor) 9 | . . . . 1 . 8 Damage (major) 13 | . . . . . . 13 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 11 | 1 1 . . 6 1 2 Heat Transferred 7352 | 259 222 444 . 4688 333 1406 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Maximum Alert Level 2 | . . . . 2 . . Low Security (%) 74 | 100 100 100 100 41 100 100 Level 1 22 | . . . . 50 . . Level 2 3 | . . . . 7 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 418 | 5 131 105 35 418 156 71 Initial 156 | . 3 38 35 10 156 71 Average 134 | 1 79 64 32 260 144 12 Influence Increases 1455 | 10 141 127 . 923 40 214 Destroy 0b10 Robot/C 920 | . 120 100 . 580 20 100 Destroy 0b10 Robot/NC 95 | 10 . 5 . 70 10 . Destroy Leader 272 | . 20 22 . 200 10 20 Successful Hack 15 | . . . . 11 . 4 Disable Machine 30 | . . . . 30 . . Destroy Structure 18 | . 1 . . 17 . . Lose Combat Pursuer 105 | . . . . 15 . 90 Influence Decreases 1428 | 5 55 133 60 603 239 333 Entered New Map 384 | . 2 53 50 15 189 75 Time Decay 797 | 5 53 80 10 428 50 171 Lost Part 247 | . . . . 160 . 87 Squads Dispatched 15 | . . 1 . 7 . 7 Investigation 3 | . . . . 1 . 2 Extermination 1 | . . . . . . 1 Reinforcement 5 | . . 1 . 3 . 1 Assault . | . . . . . . . Garrison 6 | . . . . 3 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 3 | . . . . 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 7 7 . 34 2 14 Peak Tracking Total 9 | . 6 4 . 9 1 5 Tactical Retreats 5 | . . . . 1 . 4 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 4 | . . . . 3 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 2 | . . . . 2 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 11 | . . 1 . 5 . 5 Terminals 6 | . . 1 . 4 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . . 1 . 4 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . . 1 . 10 . 14 Successful 14 | . . . . 4 . 10 Failed 11 | . . 1 . 6 . 4 Catastrophic 3 | . . 1 . 1 . 1 Database Lockouts . | . . . . . . . Manual 3 | . . 1 . 2 . . Terminals 12 | . . 1 . 9 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 13 | . . . . 1 . 12 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . . . 3 . 2 Record 1 | . . . . . . 1 Open Door 2 | . . . . 2 . . Alert Level 1 | . . . . . . 1 Recall Investigation 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 9 | . . . . 1 . 8 Recycle Component 1 | . . . . . . 1 Process 1 | . . . . . . 1 Report Inventory 4 | . . . . 1 . 3 Retrieve Matter 1 | . . . . . . 1 Retrieve Components 2 | . . . . . . 2 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . . . 4 . 4 Full Trace Events 3 | . . . . 1 . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . . . 1 Recycled Matter 6 | . . . . . . 6 Retrieved Matter . | . . . . . . . Retrieved Components 12 | . . . . . . 12 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Active Infowar (turns) 166 | . . . . . . 166 Sensors 166 | . . . . . . 166 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 2402 | 74 122 179 26 1048 111 842 Spaces Moved 1779 | 50 124 156 26 728 59 636 Core 299 | 1 . . . 3 . 295 Treads 328 | . . . . 40 48 240 Legs 101 | . . . . . . 101 Wheels 1051 | 49 124 156 26 685 11 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 93 83 100 50 Average Speed 99 | 79 80 93 93 101 139 99 Slowest Speed 305 | 80 80 95 93 250 152 305 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 23 20 5 87 2 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 18 | . . . . 18 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 18 | . . . . 18 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 2125 | 72 135 172 27 881 76 762 Wait 51 | . . . . 21 . 30 Move 1773 | 49 123 155 25 727 58 636 Hop . | . . . . . . . Pick Up 38 | 9 2 3 . 13 3 8 Fast Attach 46 | 7 1 2 . 18 4 14 Attach 15 | . . 2 1 6 1 5 Detach 2 | . . . . . . 2 Swap 14 | . . . 1 9 1 3 Drop 33 | 1 3 3 . 11 4 11 Fire 148 | 6 6 7 . 72 5 52 Melee 1 | . . . . 1 . . Ram 2 | . . . . 2 . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 10) 197 | -10/Materials | Entered another Materials area 197 | -9/Materials | Evolved 2 slots: Weapon x2 362 | -9/Materials | Discovered new exit (range 4) 376 | -9/Materials | Entered another Materials area 376 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 379 | -8/Materials | Discovered new exit (range 14) 402 | -8/Materials | Entered Storage 512 | -8/Storage | Build established: Tank 1004 | -8/Storage | Core integrity fell below 50% 1010 | -8/Storage | Destroyed 9 combat bots 1027 | -8/Storage | Core integrity fell below 20% 1072 | -8/Storage | Lost 15 parts (3p3n2u7w) 1277 | -8/Storage | Discovered new exit (range 16) 1414 | -8/Storage | Build established: Scavenger-Tank 1450 | -8/Storage | Entered Factory 1450 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1514 | -7/Factory | Discovered new exit (range 15) 1561 | -7/Factory | Entered another Factory area 1561 | -6/Factory | Evolved 2 slots: Utility x2 2018 | -6/Factory | Core integrity fell below 50% 2046 | -6/Factory | Core integrity fell below 20% 2083 | -6/Factory | Garrison activated, responded to threat 2118 | -6/Factory | Lost 15 parts (2p4n4u5w) 2403 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02348_ System corrupted: Matter fused (-5). 02369_ System corrupted: Energy discharge (-28). 02373_ Acquired Med. Treads. 02378_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 3 components... EM Shield Fission Core EM Shield 02380_ Connecting with Recycling Unit... >>Recycle(Adv. Heat Sink) Accepting Adv. Heat Sink... >>Recycling(Process) Analyzing inventory... Recycling at 100% efficiency: Adv. Heat Sink (6) 02383_ ALERT: Suspicious activity at Recycling Unit F004. Dispatching Investigation squad. 02385_ Recycling Unit unresponsive. 02395_ 1FLK/B|2