Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 19:25:56

Player: Red_Zig

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (64)      320
Value Destroyed (2074)     2074
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (257)                257
              TOTAL SCORE: 7051

 Bonus
-------
High Alert Combat Kills    6
Follower Combat Kills      387
Friendly Fire              -136

 Cogmind 
---------
Core Integrity             0/1000
Matter                     81/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Waste

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (7) ---
                   (None)
>              --- UTILITY (6) ------
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
      Enhanced Optical Array
  Experimental Sensor Array
      Improved Target Analyzer
               Transmission Jammer
               Component Analysis Suite

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Nuclear Pulse Thruster
               Nuclear Pulse Thruster
>              --- UTILITY ----------
      Improved Thermal Generator
         Large Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
               Hacking Suite
               Component Analysis Suite
>              --- WEAPON -----------
               Remote Datajack
>              --- INVENTORY --------
               Angular Momentum Engine
               Fusion Compressor
               VSS Leg
               VSS Leg
               Xenon Bombardment Thruster
               Energy Well
               Transmission Jammer
      Advanced ECM Suite
      Improved Reaction Control System
               Thermal Defense Suite
               Force Field
               System Restoration Module
               Missile Launcher
[Rating: 74]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Fusion Compressor
Propulsion                 Xenon Bombardment Thruster
  Leg                      Improved Aluminum Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was 
Slots Evolved              10   | .   .   2   .   2   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   2   .   .   .   2   1   .   .   
  Utility                  4    | .   .   .   .   2   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             131  | 6   25  9   6   18  5   26  14  22  .   
  Power                    11   | 1   1   2   .   1   .   .   4   2   .   
    Engine                 7    | 1   1   2   .   1   .   .   2   .   .   
    Core                   4    | .   .   .   .   .   .   .   2   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   4   2   1   7   .   10  4   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    22   | 2   4   2   1   7   .   4   1   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   .   .   .   6   3   3   .   
  Utility                  53   | 1   12  3   .   8   1   9   4   15  .   
    Device                 31   | .   4   2   .   3   .   6   4   12  .   
    Storage                15   | 1   7   .   .   4   .   2   .   1   .   
    Processor              5    | .   1   1   .   .   1   .   .   2   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   8   2   5   2   4   7   2   1   .   
    Energy Gun             7    | 1   5   .   1   .   .   .   .   .   .   
    Energy Cannon          5    | .   2   1   2   .   .   .   .   .   .   
    Ballistic Gun          8    | 1   1   .   .   2   2   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   1   2   .   1   3   1   .   .   
    Special Weapon         4    | .   .   .   .   .   .   2   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   .   .   .   .   
Parts Lost                 17   | .   1   1   1   1   .   .   .   13  .   
  Power                    3    | .   .   1   .   .   .   .   .   2   .   
  Propulsion               12   | .   1   .   1   1   .   .   .   9   .   
  Utility                  2    | .   .   .   .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      11   | .   1   1   1   1   .   .   .   11  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  98  99  99  100 96  91  74  .   
  Engine                   10   | .   14  9   11  9   9   7   9   4   .   
  Leg                      27   | .   27  44  43  35  36  28  .   .   .   
  Flight                   8    | .   .   .   .   .   .   17  45  33  .   
  Device                   9    | .   9   9   .   10  9   6   6   17  .   
  Storage                  9    | .   13  11  11  9   9   7   6   4   .   
  Processor                5    | .   3   1   11  9   9   7   6   2   .   
  Hackware                 1    | .   .   .   .   .   .   3   6   2   .   
  Protection               2    | .   .   .   .   6   9   4   .   .   .   
  Energy Gun               4    | .   12  .   10  .   .   .   .   .   .   
  Energy Cannon            8    | .   15  22  2   .   .   .   .   .   .   
  Ballistic Gun            4    | .   .   .   .   17  14  8   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   2   5   4   .   
Naked Turns                69   | .   .   .   .   .   .   .   .   37  32  
Heaviest Build             52   | 11  34  38  35  46  46  46  42  52  .   
  Greatest Support         72   | 20  26  52  52  50  48  72  42  51  3   
  Greatest Overweight (x)  3    | 3   1   1   .   .   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  15  15  25  15  25  15  15  5   
  Average Capacity         14   | 7   14  15  15  15  15  15  15  10  5   
  Most Carried             15   | 4   15  15  15  15  15  15  15  15  5   
  Average Carried          13   | 1   12  13  14  14  14  14  14  9   5   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 4   15  15  15  15  15  15  15  5   5   

 Class Distribution 
--------------------
 67% | Mutant
 11% | Hacker-Sprinter
  9% | Commander-Mutant
  6% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Commander-Mutant | -8/Storage
           Mutant | -7/Factory
  Hacker-Sprinter | -6/Factory
           Mutant | -5/Factory
           Mutant | -5/Waste

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
-----------                Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was 
Matter Collected           2278 | 243 255 425 88  278 263 446 176 104 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2109 | .   389 581 125 486 245 243 40  .   .   
  Parts                    137  | .   25  35  14  30  18  14  1   .   .   
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was 
Combat Hostiles Destroyed  53   | .   7   14  7   9   5   8   3   .   .   
  Guns                     20   | .   5   .   1   9   2   3   .   .   .   
  Cannons                  12   | .   2   10  .   .   .   .   .   .   .   
  AOE                      20   | .   .   3   6   .   3   5   3   .   .   
Classes Destroyed          9    | .   3   3   .   .   2   1   .   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   1   .   .   1   .   .   .   .   
  Watcher                  5    | .   2   2   .   .   1   .   .   .   .   
  Swarmer                  18   | .   .   3   4   .   3   5   3   .   .   
  Grunt                    25   | .   7   6   3   6   1   2   .   .   .   
  Sentry                   10   | .   .   5   .   3   1   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           5    | .   2   4   4   5   4   4   3   .   .   
  Combat Bots Only         5    | .   2   4   4   5   3   3   3   .   .   
Max Kills in Single Turn   4    | .   1   3   4   2   2   2   3   .   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   
  Exploded                 4    | .   .   3   4   .   2   2   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  Was  
Hostile Shots Fired        507  | .    43   33   26   32   23   110  4    234  2    
  Missed                   214  | .    5    5    8    7    8    68   2    111  .    
Damage Taken               3447 | .    393  297  182  282  174  318  28   1704 69   
  Core                     1296 | .    89   28   27   45   11   55   .    972  69   
  Absorbed by Shields      150  | .    .    .    .    52   .    .    .    98   .    
  Ignored by Resistances   1048 | .    122  87   56   93   51   102  8    510  19   
  Regen/Repaired (Parts)   27   | .    .    .    .    .    .    .    .    27   .    
Core Remaining (%)         88   | 100  64   .    86   .    89   92   100  .    .    
Volleys Fired              131  | .    35   28   10   25   16   15   2    .    .    
  Largest                  2    | .    2    2    2    2    2    2    1    .    .    
  Hottest                  136  | .    136  136  133  56   58   56   36   .    .    
Shots Fired                240  | .    67   56   15   50   28   22   2    .    .    
  Gun                      149  | .    55   .    5    50   25   14   .    .    .    
  Cannon                   71   | .    12   55   4    .    .    .    .    .    .    
  Launcher                 16   | .    .    1    6    .    3    4    2    .    .    
  Special                  4    | .    .    .    .    .    .    4    .    .    .    
  Kinetic                  91   | .    2    .    .    50   25   14   .    .    .    
  Thermal                  129  | .    65   55   9    .    .    .    .    .    .    
  Explosive                16   | .    .    1    6    .    3    4    2    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25   | .    17   25   5    13   10   14   1    .    .    
  Robot Miss Streak        2    | .    1    1    1    1    2    1    1    .    .    
  Penetration Max          1    | .    .    .    .    1    1    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    
Shots Hit Robots           176  | .    55   39   8    36   20   17   1    .    .    
  Core Hits                92   | .    16   19   10   17   15   12   3    .    .    
  Critical Kills           2    | .    .    1    .    1    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    1    .    .    .    .    
  Critical Strikes         6    | .    2    1    .    2    1    .    .    .    .    
    Burn                   2    | .    2    .    .    .    .    .    .    .    .    
    Meltdown               1    | .    .    1    .    .    .    .    .    .    .    
    Destroy                3    | .    .    .    .    2    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4474 | .    869  961  391  734  631  623  265  .    .    
  Guns                     2078 | .    641  .    58   734  419  226  .    .    .    
  Cannons                  1112 | .    228  842  42   .    .    .    .    .    .    
  Explosions               1265 | .    .    116  291  .    196  397  265  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  19   | .    .    3    .    .    16   .    .    .    .    
  Kinetic                  1395 | .    16   .    .    734  419  226  .    .    .    
  Thermal                  1859 | .    853  842  100  .    .    .    64   .    .    
  Explosive                1201 | .    .    116  291  .    196  397  201  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    .    1    1    8    
  Average Corruption       2    | .    .    .    .    .    .    .    1    1    4    
  Corruption Purged        1    | .    .    .    .    .    .    .    1    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            27   | .    13   11   .    .    3    .    .    .    .    
  Projectiles              24   | .    13   11   .    .    .    .    .    .    .    
  Explosions               3    | .    .    .    .    .    3    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      94   | .    .    .    48   .    19   27   .    .    .    
  Shots                    6    | .    .    .    3    .    1    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    1    .    .    2    .    .    .    .    
  Kicked                   3    | .    .    1    .    .    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        430  | .    430  324  189  22   4    311  299  182  .    
  Average Temperature      87   | .    113  77   73   11   4    106  93   58   .    
  Received Heat Transfer   1048 | .    285  180  42   157  45   78   .    261  .    
  Effects                  13   | .    6    5    .    .    .    1    1    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           3    | .    1    1    .    .    .    1    .    .    .    
    Interference           7    | .    3    3    .    .    .    .    1    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    .    
  Parts Melted             13   | .    3    8    .    .    1    1    .    .    .    
  Heat Transferred         3935 | .    2146 1517 222  .    .    .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was 
Peak Influence             685  | .   132 363 310 308 685 381 365 404 46  
  Initial                  267  | .   .   18  106 102 60  267 160 154 31  
  Average                  155  | .   34  234 228 175 351 187 292 214 37  
Maximum Alert Level        2    | .   .   1   1   1   2   1   1   2   .   
  Low Security (%)         63   | 100 100 18  3   79  31  45  35  57  100 
  Level 1                  34   | .   .   81  96  20  33  54  64  42  .   
  Level 2                  1    | .   .   .   .   .   35  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   1   .   1   2   4   1   2   .   
  Investigation            2    | .   .   .   .   .   .   1   1   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   
  Reinforcement            8    | .   .   1   .   1   2   2   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was 
Distress Signals           2    | .   .   .   .   .   1   1   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   1   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   1   .   
Times Spotted              163  | .   20  22  8   11  14  28  5   49  6   
  Peak Tracking Total      22   | .   3   3   4   5   6   6   4   22  6   
  Tactical Retreats        16   | .   .   .   1   .   .   7   .   8   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was 
Traps Triggered            5    | .   2   .   .   .   1   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was 
Machines Disabled          11   | .   .   1   .   .   2   2   6   .   .   
  Max in Single Turn       6    | .   .   1   .   .   2   2   6   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was 
Machines Accessed          9    | .   3   1   .   .   .   3   1   1   .   
  Terminals                5    | .   3   1   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                15   | .   3   1   .   .   .   5   4   2   .   
  Successful               9    | .   3   1   .   .   .   1   2   2   .   
  Failed                   6    | .   .   .   .   .   .   4   2   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   3   1   .   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   1   .   2   .   
  Recycling Units          4    | .   .   .   .   .   .   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             4    | .   3   1   .   .   .   .   .   .   .   
  Record                   1    | .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   
  Recycle Component        1    | .   .   .   .   .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   .   1   1   1   .   
  Full Trace Events        2    | .   .   .   .   .   .   1   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   
  Time                     44   | .   .   .   .   .   .   .   .   44  .   
Parts Recycled             1    | .   .   .   .   .   .   .   1   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   2   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   2   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   2   .   .   .   
  no_distress              1    | .   .   .   .   .   .   1   .   .   .   
  check_alert              1    | .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was 
Total Allies               11   | .   .   .   .   .   10  .   .   .   1   
  Largest Group            10   | .   .   .   .   .   10  8   .   .   1   
  Highest-Rated Group      173  | .   .   .   .   .   173 141 .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   29  29  .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               87   | .   .   .   .   .   49  31  .   .   7   
  Total Damage             1159 | .   .   .   .   .   660 413 .   .   86  
  Kills                    12   | .   .   .   .   .   10  2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  Was  
Turns Passed               6024 | 74   1993 760  160  725  269  1176 367  468  32   
Spaces Moved               5447 | 42   941  419  100  352  221  1614 764  931  63   
  Core                     152  | 16   .    .    .    .    .    .    .    73   63   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     2742 | 26   941  419  100  352  221  683  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   2553 | .    .    .    .    .    .    931  764  858  .    
  Fastest Speed            22   | 50   120  120  120  90   90   25   22   22   50   
  Average Speed            77   | 140  177  123  120  104  90   52   24   26   50   
  Slowest Speed            200  | 200  190  190  120  120  90   111  105  102  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    .    2    .    3    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    99   38   29   23   43   46   15   29   68   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 11   | .    .    .    11   .    .    .    .    .    .    
Terrain Destroyed          158  | .    .    6    56   1    31   30   34   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    .    .    .    .    
  AOE                      156  | .    .    6    56   .    30   30   34   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  Was  
Total                      6980 | 57   1201 605  123  664  261  1918 939  1149 63   
  Wait                     1059 | .    143  143  5    229  6    225  133  175  .    
  Move                     5429 | 41   940  418  99   351  220  1609 763  925  63   
  Hop                      5    | .    .    .    .    .    .    2    .    3    .    
  Pick Up                  123  | 10   40   5    2    22   4    19   14   7    .    
  Fast Attach              8    | .    .    .    .    .    .    .    2    6    .    
  Attach                   35   | 6    3    3    1    5    .    6    2    9    .    
  Detach                   7    | .    .    .    .    .    .    3    1    3    .    
  Swap                     88   | .    22   6    5    13   5    20   10   7    .    
  Drop                     87   | .    18   1    1    19   3    19   12   14   .    
  Fire                     131  | .    35   28   10   25   16   15   2    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    1    .    .    2    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    5    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-5/Waste (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   75 | -11/Scrapyard | Entered Materials
  252 | -10/Materials | Discovered new exit (range 3)
  303 | -10/Materials | Build established: Mutant
  844 | -10/Materials | Discovered new exit (range 7)
  983 | -10/Materials | Discovered new exit (range 16)
 1269 | -10/Materials | Discovered new exit (range 9)
 1503 | -10/Materials | Identified exit to Materials
 1691 | -10/Materials | Identified exit to Mines
 2068 | -10/Materials | Entered another Materials area
 2068 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2809 | -9/Materials  | Discovered new exit (range 16)
 2828 | -9/Materials  | Identified exit to Mines
 2828 | -9/Materials  | Entered Mines
 2858 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2861 | -9/Mines      | Found Prototype Device
 2929 | -9/Mines      | Discovered new exit (range 8)
 2982 | -9/Mines      | Identified exit to Materials
 2983 | -9/Mines      | Discovered exit to Materials (range 16)
 2988 | -9/Mines      | Entered Materials
 2988 | -8/Materials  | Evolved 2 slots: Utility x2
 2992 | -8/Materials  | Identified Exp. Sensor Array
 3705 | -8/Materials  | Discovered new exit (range 8)
 3712 | -8/Materials  | Identified exit to Storage
 3713 | -8/Materials  | Entered Storage
 3739 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3964 | -8/Storage    | Discovered new exit (range 10)
 3972 | -8/Storage    | Identified exit to Factory
 3982 | -8/Storage    | Entered Factory
 3982 | -7/Factory    | Accompanied by 8 allies
 3982 | -7/Factory    | Evolved 2 slots: Propulsion x2
 4019 | -7/Factory    | Build established: Commander-Mutant
 4118 | -7/Factory    | Discovered new exit (range 7)
 4124 | -7/Factory    | Identified exit to Lower Caves
 4324 | -7/Factory    | Lost 6 allies
 4593 | -7/Factory    | Build established: Mutant
 4907 | -7/Factory    | Discovered new exit (range 14)
 5158 | -7/Factory    | Identified exit to Factory
 5158 | -7/Factory    | Entered another Factory area
 5158 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 5160 | -6/Factory    | Discovered new exit (range 15)
 5164 | -6/Factory    | Identified exit to Factory
 5192 | -6/Factory    | Discovered new exit (range 4)
 5193 | -6/Factory    | Identified exit to Lower Caves
 5197 | -6/Factory    | Build established: Hacker-Sprinter
 5525 | -6/Factory    | Entered another Factory area
 5525 | -5/Factory    | Evolved 2 slots: Utility x2
 5682 | -5/Factory    | Repaired Xenon Bombardment Thruster
 5825 | -5/Factory    | Search patrols dispatched
 5962 | -5/Factory    | Discovered new exit (range 15)
 5967 | -5/Factory    | Core integrity fell below 50%
 5968 | -5/Factory    | Cargo convoy interrupted
 5984 | -5/Factory    | Core integrity fell below 20%
 5986 | -5/Factory    | Lost 11 parts (2p7n2u)
 5993 | -5/Factory    | Manually triggered Chute Trap
 5993 | -5/Factory    | Sucked down chute
 5993 | -5/Factory    | Entered Waste
 5994 | -5/Waste      | Met a frightened Derelict
 6004 | -5/Waste      | Spotted C-40 Crusher
 6005 | -5/Waste      | Spotted C-40 Crusher
 6008 | -5/Waste      | EMP discharged
 6010 | -5/Waste      | Spotted C-40 Crusher
 6011 | -5/Waste      | Spotted C-40 Crusher
 6012 | -5/Waste      | Spotted C-40 Crusher
 6019 | -5/Waste      | Spotted C-40 Crusher
 6022 | -5/Waste      | Discovered new exit (range 14)
 6025 | -5/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
Slug penetrates Reinforced Barrier.
K-01 Serf collects debris.
Triggered Chute Trap.
[Achievement: Wheee!]
A hatch slides open and sucks a vortex of air
  into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE
2N-GU0(g): "Oh no, you too?! We need to get out
  of this place, preferably unseen. I've heard
  terrible stories about what compactors can do
  if you allow them to get too close... Maybe
  together we can make it."
ALERT: Foreign system detected. Charging EMP.
Broken Gyrokinetic Inverter fried beyond repair.
Broken Mic. Antimatter Reactor fried beyond
  repair.
System corrupted (+7).
System corrupted: Matter fused (-9).
EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ##???????#####??????######???????????????????????? |
|  #??????#    #??????#    #???????????????????????? |
|  #??????#    #??????#    #?????###???????????????? |
|  #??????#    #??????#    #????      ?????????????? |
|  #??????#    #??????#    #???          #?????????? |
|  ########    #??????#    ####          #?????????? |
|              #??????#    @             #?????????? |
|              #??????#  CC              #?????????? |
|              #??????#  CC         <    #?????????? |
|              #??????#                  #?????????? |
|  ########    #??????# !  ####          #?????????? |
|  #??????#    #??????#    #???  !       ??????????? |
|  #??????#    #??????#    #????         ??????????? |
|  #??????#    #??????#    #?????########??????????? |
|  ########    ########    ###?????????????????????? |
|                            #?????????????????????? |
|                            #?????????????????????? |
|                            #?????????????????????? |
| =                          #?????????????????????? |
|  ########    ########    ###?????????????????????? |
|  #??????#    #??????#    #???????????????????????? |
|  #??????#    #??????#    #???????????????????????? |
|  #??????#    #??????#    #???????????????????????? |
|  ???????#    #???????    #???????????????????????? |
| ????????#     ???????     ???????????????????????? |
| ????????#     ???????     *??????????????????????? |
| ????????#      ??????      #?????????????????????? |
| ????????#      ??????      #?????????????????????? |
| ????????#   =###?????    ###?????????????????????? |
| ????????#    #???????    ????????????????????????? |
| ?????????    #???????? ??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          38
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                75
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Dodgeball, But With Guns
Dynamic Key
Hunted
I Spy
Wheee!

 Challenges 
------------
None

 Game 
------
Seed              SigixSignalCannon
  Manual?         0
Play Time         02:16:44
  Cumulative      9.1 hours
  Start           2024.04.03 @ 10:46:07
  End             2024.04.03 @ 19:25:56
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          14
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          50x35
Zoom Use          6%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f967b077-249f-4bac-ba9d-9f55adc6ca18