Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.11 @ 23:07:29 Player: arkn Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (137) 685 Value Destroyed (4681) 4681 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (989) 989 TOTAL SCORE: 11695 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 123 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Spectral Analyzer Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Machine Analyzer Improved Signal Interpreter Advanced ECM Suite Advanced Plasma Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Trap Scanner Spectral Analyzer Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Medium Reactive Plating > --- WEAPON ----------- Cooled Pulse Rifle Thermic Laser Thermic Laser Heavy Phase Cannon > --- INVENTORY -------- Heavy Deuterium Engine Cooled Deuterium Engine Micro Fission Core Armored Medium Treads Armored Medium Treads Large Storage Unit Machine Analyzer Improved Signal Interpreter Advanced Transmission Jammer Advanced ECM Suite Cooled Pulse Rifle Cooled Particle Cannon Cooled Particle Cannon Advanced Plasma Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Precision Rocket Launcher Plasma Cutter Powered Hammer [Rating: 91] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Reactive Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Plasma Cutter Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Slots Evolved 12 | . . . 2 2 2 . . . 4 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . 2 . Utility 6 | . . . . 1 1 . . . 2 2 Weapon 2 | . . . 1 . 1 . . . . . Parts Attached 86 | 7 3 3 14 9 18 9 . . 10 13 Power 11 | 1 . 1 1 1 3 . . . 2 2 Engine 7 | 1 . 1 . 1 3 . . . 1 . Core 3 | . . . 1 . . . . . 1 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 20 | 2 . . 4 3 5 . . . 3 3 Treads 4 | 2 . . . . . . . . . 2 Leg 16 | . . . 4 3 5 . . . 3 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 2 . 1 1 2 3 2 . . 2 5 Device 9 | 1 . . 1 1 2 . . . . 4 Storage 2 | 1 . 1 . . . . . . . . Processor 5 | . . . . 1 1 . . . 2 1 Hackware . | . . . . . . . . . . . Protection 2 | . . . . . . 2 . . . . Artifact . | . . . . . . . . . . . Weapon 37 | 2 3 1 8 3 7 7 . . 3 3 Energy Gun 21 | . . . 6 3 5 4 . . 2 1 Energy Cannon 4 | . . . . . 2 1 . . . 1 Ballistic Gun 4 | 2 . 1 1 . . . . . . . Ballistic Cannon 5 | . 3 . 1 . . . . . . 1 Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . Impact Weapon 2 | . . . . . . 1 . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 2 3 4 . . . 1 Parts Lost 32 | . . 1 3 3 1 1 . . 3 20 Power 5 | . . 1 1 . . . . . . 3 Propulsion 10 | . . . 1 1 . . . . 1 7 Utility 9 | . . . . . 1 . . . 2 6 Weapon 8 | . . . 1 2 . 1 . . . 4 Highest Loss Streak 12 | . . 1 1 2 1 1 . . 1 12 To Critical Strikes . | . . . . . . . . . . . Average Backups 17 | 5 7 13 19 19 17 18 19 19 19 15 Power 1 | . 1 . 1 2 1 1 1 1 1 1 Propulsion 2 | 3 2 2 4 4 2 2 2 2 1 1 Utility 7 | . 1 4 7 6 8 9 9 9 7 5 Weapon 5 | . 3 4 5 5 4 5 6 6 7 6 Tool/Special . | . . . . . . . . . . . Unused Backups 53 | 3 3 . 9 7 14 1 . 3 3 10 Power 3 | . . . . 1 2 . . . . . Propulsion 15 | 3 2 . 2 1 5 . . 1 1 . Utility 19 | . . . 3 3 4 . . 2 1 6 Weapon 16 | . 1 . 4 2 3 1 . . 1 4 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 99 98 95 99 99 100 100 99 77 Engine 6 | . 14 13 8 . 1 7 7 7 4 2 Core 2 | . . . 2 9 5 . . . . . Treads 4 | . 28 28 1 . . . . . . 1 Leg 26 | . . . 30 32 30 30 30 30 34 20 Device 11 | . 14 14 11 17 15 13 7 7 9 9 Storage 8 | . 14 14 11 9 7 7 7 7 5 4 Processor 5 | . . . . . 7 7 7 7 11 19 Protection 2 | . . . . . . 1 7 7 4 1 Energy Gun 18 | . . . 19 21 23 21 23 23 17 11 Energy Cannon 3 | . . . . . 6 7 7 7 . 2 Ballistic Gun 2 | . 11 13 2 . . . . . . . Ballistic Cannon 4 | . 16 14 11 5 . . . . . . Peak Build Rating 91 | 8 8 10 30 35 57 59 59 59 82 91 Average Rating 43 | 6 7 8 24 32 50 54 59 59 77 70 On Entrance 36 | . 8 8 10 29 35 54 59 59 59 81 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 96 | 15 17 49 62 63 73 92 92 92 93 96 Greatest Support 114 | 40 40 40 51 68 76 76 76 76 114 109 Greatest Overweight (x) 2 | . . 1 2 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 1 . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 17 20 20 20 20 20 20 20 17 Most Carried 20 | 8 8 17 20 20 20 20 20 20 20 20 Average Carried 18 | 5 7 13 19 19 19 19 20 19 19 15 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 8 8 17 19 20 20 20 20 20 20 5 Class Distribution -------------------- 82% | Gunner 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Gunner | -7/Recycling Gunner | -7/Scraptown Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Matter Collected 2335 | 342 225 242 525 203 259 80 50 . 213 196 Remotely . | . . . . . . . . . . . Salvage Created 5475 | 225 332 82 1551 246 738 875 59 . 793 574 Parts 249 | 17 22 2 94 9 32 35 2 . 19 17 Haulers Intercepted 7 | . 1 . 2 . 1 1 . . 2 . Recyclers Shooed 2 | . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Combat Hostiles Destroyed 94 | . 5 3 31 6 10 20 1 . 10 8 Guns 58 | . 2 . 24 6 5 15 . . 4 2 Cannons 25 | . 3 3 7 . 5 2 1 . . 4 AOE 1 | . . . . . . . . . 1 . Classes Destroyed 15 | 2 6 . 3 1 1 . . . 1 1 Worker 3 | . 1 . 2 . . . . . . . Builder 4 | . 1 . 1 . 1 . . . . 1 Tunneler 7 | 6 . . 1 . . . . . . . Hauler 7 | . 1 . 2 . 1 1 . . 2 . Recycler 8 | 1 . . 6 . 1 . . . . . Mechanic 2 | . . . 1 . . . . . 1 . Operator 4 | . 1 . . . 2 . . . . 1 Watcher 8 | . 2 . 2 . 3 . . . 1 . Swarmer 19 | . . . 14 . . 5 . . . . Grunt 38 | . 5 3 11 3 3 4 . . 5 4 Brawler 1 | . . . . . . . . . . 1 Duelist 3 | . . . . 1 . . . . . 2 Sentry 21 | . . . 6 2 3 8 1 . . 1 Hunter 1 | . . . . . . . . . 1 . Programmer 11 | . . . . . 4 3 . . 4 . Best Kill Streak 8 | 2 2 2 8 3 3 5 1 . 3 5 Combat Bots Only 5 | . 2 2 5 3 3 5 1 . 3 4 Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Hostile Shots Fired 824 | . 42 8 134 27 70 206 . . 71 266 Missed 292 | . 10 4 47 3 26 98 . . 17 87 Hits 532 | . 32 4 87 24 44 108 . . 54 179 Melee 13 | . . . . 6 . . . . . 7 Projectile 519 | . 32 4 87 18 44 108 . . 54 172 Critical Strikes 12 | . . . 1 1 1 . . . 2 7 Part Disruptions 1 | . . . . . 1 . . . . . Damage Taken 7697 | . 381 63 907 487 512 878 . . 1050 3419 Core 1707 | . 43 32 93 77 79 146 . . 85 1152 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 138 | . . . . . . 80 . . 58 . Regen/Repaired (Parts) 1024 | . . . . . . . . 1024 . . Core Remaining (%) 81 | 100 . 70 76 86 . . . 67 91 . Volleys Fired 308 | 12 40 7 82 26 44 33 1 . 33 30 Largest 4 | 2 2 2 3 3 4 4 4 . 3 4 Hottest 325 | 40 60 60 159 189 292 325 205 . 190 280 Shots Fired 810 | 24 80 14 244 60 104 118 4 . 94 68 Gun 574 | 24 52 1 162 48 63 88 3 . 94 39 Cannon 236 | . 28 13 82 12 41 30 1 . . 29 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 237 | 24 80 14 94 12 . . . . . 13 Thermal 573 | . . . 150 48 104 118 4 . 94 55 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 29 | 8 12 9 8 16 19 29 11 . 28 23 Robot Miss Streak 7 | 3 7 1 4 6 6 5 . . 4 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . . . 2 . . . . 4 . Max Gunslinging Chain 1 | . . . . 1 . . . . 1 . Shots Hit Robots 512 | 16 51 13 120 38 60 85 4 . 81 44 Core Hits 280 | 8 17 4 53 13 37 82 4 . 29 33 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 27 | . 2 . 6 1 . . . . 10 8 Burn 22 | . . . 5 1 . . . . 10 6 Destroy 1 | . 1 . . . . . . . . . Blast 4 | . 1 . 1 . . . . . . 2 Melee Attacks 13 | . . . . . . 2 . . 11 . Impact 13 | . . . . . . 2 . . 11 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11236 | 209 775 227 2159 639 1530 2227 119 . 1964 1387 Guns 7888 | 209 438 14 1476 604 1072 1863 91 . 1569 552 Cannons 2707 | . 337 213 683 35 458 364 28 . . 589 Explosions 439 | . . . . . . . . . 193 246 Melee 202 | . . . . . . . . . 202 . Ramming . | . . . . . . . . . . . Kinetic 2375 | 209 775 227 749 35 . . . . . 380 Thermal 8413 | . . . 1410 604 1530 2227 119 . 1762 761 Explosive . | . . . . . . . . . . . Electromagnetic 246 | . . . . . . . . . . 246 Impact 202 | . . . . . . . . . 202 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . 3 3 1 . 2 . . . 4 . Average Corruption 1 | . 2 3 1 . 1 . . . 1 . Corruption Purged 2 | . . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 61 | . 14 19 12 . 3 . . . 13 . Message Errors 7 | . . 5 1 . . . . . 1 . Matter Fused 19 | . 4 7 4 . 2 . . . 2 . Heat Flow Errors 8 | . 1 2 2 . 1 . . . 2 . Energy Discharges 7 | . 3 1 1 . . . . . 2 . Data Loss (minor) 10 | . 2 3 3 . . . . . 2 . Data Loss (major) 5 | . . 1 . . . . . . 4 . Misfires 3 | . 2 . 1 . . . . . . . Weapon Failures 2 | . 2 . . . . . . . . . Overload Shots 2 | . . . . . . 2 . . . . Overflow Damage 119 | . . 3 9 . 15 2 . . 88 2 Projectiles 29 | . . 3 9 . 15 2 . . . . Explosions 8 | . . . . . . . . . 6 2 Melee 82 | . . . . . . . . . 82 . Knockbacks 17 | . 2 . 10 1 . . . . . 4 Impact . | . . . . . . . . . . . Kinetic 15 | . 2 . 8 1 . . . . . 4 Secondary 2 | . . . 2 . . . . . . . Self-Inflicted Damage 76 | . . . . . . . . . 76 . Shots 1 | . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 374 | . 225 253 347 315 354 320 57 . 374 330 Average Temperature 87 | . 38 86 81 91 110 104 31 . 57 113 Received Heat Transfer 2186 | . 222 36 213 135 72 252 . . 306 950 Effects 1 | . . . . . 1 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . Impact Corruptions 2 | . . . . . . . . . 2 . Robots Melted 12 | . . . . . . 3 . . 6 3 Combat Hostiles 10 | . . . . . . 3 . . 5 2 Parts Melted 47 | . . . 3 . 9 12 . . 16 7 Heat Transferred 18391 | . . . 3478 1406 2810 3817 179 . 4574 2127 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Maximum Alert Level 2 | . . . 2 1 . 1 . . 1 . Low Security (%) 89 | 100 100 100 73 86 100 80 100 . 91 100 Level 1 6 | . . . 7 13 . 19 . . 8 . Level 2 4 | . . . 18 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 670 | 10 89 40 670 273 93 347 129 . 256 144 Initial 273 | . . . . 273 . 40 129 . . 116 Average 78 | 1 35 2 192 85 26 83 38 . 32 92 Influence Increases 3621 | 35 274 105 1100 159 379 639 23 . 441 466 Destroy 0b10 Robot/C 1980 | . 100 80 700 120 200 400 20 . 200 160 Destroy 0b10 Robot/NC 220 | 35 30 . 80 . 40 5 . . 20 10 Destroy Leader 612 | . 46 20 190 30 88 142 . . 56 40 Allied During Kill 13 | . . 5 8 . . . . . . . Successful Hack 140 | . 23 . 13 6 18 . 3 . 77 . Disable Machine 255 | . 15 . 45 . 30 75 . . 30 60 Destroy Structure 116 | . . . 19 3 3 17 . . 58 16 Lose Combat Pursuer 285 | . 60 . 45 . . . . . . 180 Influence Decreases 3485 | 35 274 105 451 808 290 397 354 . 203 568 Entered New Map 749 | . . . . 376 . 49 202 . . 122 Time Decay 2415 | 35 274 80 401 418 280 338 152 . 183 254 Lost Part 286 | . . 10 30 14 10 10 . . 20 192 Lost Ally 35 | . . 15 20 . . . . . . . Squads Dispatched 40 | . 3 . 6 2 7 6 . . 8 8 Investigation 11 | . 3 . 1 1 2 . . . 3 1 Extermination 9 | . . . . . 4 2 . . 2 1 Reinforcement 8 | . . . 4 . 1 1 . . 1 1 Assault 1 | . . . 1 . . . . . . . Garrison 11 | . . . . 1 . 3 . . 2 5 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Distress Signals 7 | . 1 2 1 . . 2 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 161 | . 14 4 47 8 16 22 . . 12 38 Peak Tracking Total 14 | . 4 2 5 6 3 5 . . 4 14 Tactical Retreats 12 | . 3 . 2 . . . . . . 7 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Traps Triggered 7 | . 4 . . 1 . . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Machines Disabled 17 | . 1 . 3 . 2 5 . . 2 4 Max in Single Turn 2 | . 1 . 1 . 1 1 . . 2 1 Garrison Access 2 | . . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 2 | . . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Machines Accessed 37 | . 4 . 6 4 6 5 1 2 7 2 Terminals 20 | . 4 . 4 2 2 3 1 . 4 . Fabricators 3 | . . . . . 2 . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . . 2 1 . . 3 . Scanalyzers 3 | . . . 2 1 . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . 1 Total Hacks 106 | . 19 . 14 12 13 11 2 6 24 5 Successful 50 | . 10 . 7 5 7 1 2 6 11 1 Failed 54 | . 9 . 6 6 6 10 . . 13 4 Catastrophic 11 | . 3 . 2 2 . 1 . . 3 . Database Lockouts 2 | . . . 1 1 . . . . . . Manual 77 | . 17 . 10 9 7 7 2 . 24 1 Terminals 69 | . 19 . 10 9 4 7 2 . 18 . Fabricators 7 | . . . . . 5 . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units 12 | . . . . . 4 2 . . 6 . Scanalyzers 6 | . . . 4 2 . . . . . . Garrison Access 6 | . . . . 1 . 2 . . . 3 Terminal Hacks 20 | . 4 . 3 1 3 . . 6 3 . Record 6 | . . . . . . . . 6 . . Part Schematic 2 | . 2 . . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . Branch Access Points 2 | . . . 1 . 1 . . . . . Terminal Index 4 | . . . 1 1 1 . . . 1 . Recycling Unit Index 1 | . . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . Zone Layout 2 | . 1 . 1 . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . 1 Network Status 2 | . . . . . 1 . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . 3 1 . . . . . . Retrieve Study 4 | . . . 3 1 . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . Seal Access 2 | . . . . 1 . 1 . . . . Unauthorized Hacks 22 | . 6 . 1 2 3 . 2 . 8 . Terminals 17 | . 6 . 1 2 1 . 2 . 5 . Track 8 | . 3 . . 2 1 . 1 . 1 . Botnet 5 | . 2 . 1 . . . . . 2 . Operators 3 | . 1 . . . . . 1 . 1 . Skim 1 | . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . . . . 2 . . . 3 . Monitor 2 | . . . . . 1 . . . 1 . Recyclers 2 | . . . . . 1 . . . 1 . Fedlink 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . 2 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 30 | . 4 . 5 2 5 5 . . 7 2 Full Trace Events 10 | . 3 . 1 1 2 . . . 2 1 Feedback Events 2 | . . . 1 . . . . . 1 . Corruption 2 | . . . 1 . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . 1 1 . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 1 . . . . . . . Highest-Rated Group 40 | . . 40 16 . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 39 | . . 18 21 . . . . . . . Total Damage 436 | . . 227 209 . . . . . . . Kills 7 | . . 2 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Active Infowar (turns) 8961 | 11 832 999 1083 1184 2092 1041 . . 1179 540 Optics 1719 | . . . . . . . . . 1179 540 Structural 304 | . . . . . . . . . . 304 Traps 371 | . . . . . . . . . . 371 Seismic 8210 | 11 832 999 1083 1184 2092 1041 . . 968 . ECM 1 | . . . . . . . . . . 1 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Turns Passed 14147 | 240 832 999 2570 1193 2093 1312 492 2695 1181 540 Spaces Moved 6908 | 112 268 434 946 529 1298 560 251 1337 775 398 Core 156 | 2 . . . . . . . . . 154 Treads 886 | 110 268 434 61 . . . . . . 13 Legs 5866 | . . . 885 529 1298 560 251 1337 775 231 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 130 115 116 125 195 195 123 50 Average Speed 163 | 158 160 214 199 152 140 137 195 195 124 105 Slowest Speed 270 | 160 160 240 270 200 192 195 195 195 195 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 6 66 94 69 29 32 62 48 77 26 16 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . . Scrap Searched 6 | . . 1 . . . . . 5 . . Spaces Dug 12 | . . . 1 1 2 . . . 7 1 Terrain Destroyed 60 | . . . 6 2 3 15 . . 28 6 Melee 7 | . . . . . . . . . 7 . Projectile 32 | . . . 6 2 3 15 . . . 6 AOE 21 | . . . . . . . . . 21 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac Total 9070 | 149 592 490 1451 868 1495 974 251 1430 898 472 Wait 1514 | 5 271 38 371 271 78 342 . 83 42 13 Move 6898 | 111 267 433 945 528 1297 559 250 1336 774 398 Hop . | . . . . . . . . . . . Pick Up 96 | 11 3 9 17 14 20 4 . 4 10 4 Fast Attach 41 | 7 4 . 7 4 6 2 . . 6 5 Attach 31 | . . 1 4 5 4 1 . . 6 10 Detach 6 | . . . . . 1 1 . . . 4 Swap 47 | . 1 2 6 5 13 10 . . 8 2 Drop 97 | 3 6 . 19 15 32 4 . 4 8 6 Fire 308 | 12 40 7 82 26 44 33 1 . 33 30 Melee 13 | . . . . . . 2 . . 11 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . . Trap . | . . . . . . . . . . . Miscellaneous 16 | . . . . . . 16 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 241 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 6) 579 | -10/Materials | Discovered new exit (range 16) 730 | -10/Materials | Discovered new exit (range 16) 1063 | -10/Materials | Discovered new exit (range 6) 1073 | -10/Materials | Entered Mines 1180 | -10/Mines | Learned location of Zion (-6) 1294 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1333 | -10/Mines | Assembled infested the area 1338 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1504 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1699 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1890 | -10/Mines | Discovered new exit (range 9) 2072 | -10/Mines | Entered Materials 2072 | -9/Materials | Accompanied by 1 ally 2072 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2364 | -9/Materials | Build established: Gunner 2601 | -9/Materials | Discovered new exit (range 11) 3392 | -9/Materials | Identified exit to Mines 3512 | -9/Materials | Central database locked down 4472 | -9/Materials | First assault squad dispatched 4630 | -9/Materials | Discovered new exit (range 4) 4642 | -9/Materials | Entered another Materials area 4642 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5316 | -8/Materials | Central database locked down 5328 | -8/Materials | Garrison activated, responded to threat 5423 | -8/Materials | Discovered new exit (range 10) 5835 | -8/Materials | Entered Factory 5835 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6842 | -7/Factory | Discovered new exit (range 7) 7125 | -7/Factory | Identified exit to Storage 7125 | -7/Factory | Identified exit to Lower Caves 7703 | -7/Factory | Cargo convoy interrupted 7928 | -7/Factory | Entered Storage 8177 | -7/Storage | Garrison activated, responded to threat 9234 | -7/Storage | Used back door to open Recycling access 9234 | -7/Storage | Discovered new exit (range 3) 9240 | -7/Storage | Entered Recycling 9494 | -7/Recycling | Discovered new exit (range 16) 9652 | -7/Recycling | Scanned before Scraplab entrance 9679 | -7/Recycling | Entered Scraplab 9695 | -7/Recycling | Discovered new exit (range 2) 9732 | -7/Recycling | Entered Scraptown 10015 | -7/Scraptown | Visited SPCMW 10043 | -7/Scraptown | Visited Awakened 10140 | -7/Scraptown | Visited Assassins FH 10234 | -7/Scraptown | Visited UFD Registry 10234 | -7/Scraptown | Registered with UFD as "Cogwarp" 10388 | -7/Scraptown | Visited Cave Peace 10394 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 10409 | -7/Scraptown | Visited Symbiants 10483 | -7/Scraptown | Visited CR-KLE's Repair Center 10497 | -7/Scraptown | CR-KLE repaired 7 parts 10622 | -7/Scraptown | Discovered new exit (range 11) 11080 | -7/Scraptown | Visited Supply Room 11146 | -7/Scraptown | Visited Science Testing Area 11348 | -7/Scraptown | Visited DA-N13 Charitable Foundation 11356 | -7/Scraptown | Found DCF Scrap (29 items) 11463 | -7/Scraptown | Visited Supply Room 11490 | -7/Scraptown | Visited Junk Repository 11635 | -7/Scraptown | Visited Chapter 10 11700 | -7/Scraptown | Visited Infowarlord's Domain 11712 | -7/Scraptown | Found Spectral Analyzer 12321 | -7/Scraptown | Met Optimus 12321 | -7/Scraptown | Accepted into 0bPrime 12417 | -7/Scraptown | Discovered new exit (range 5) 12427 | -7/Scraptown | Entered Factory 12427 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 12494 | -5/Factory | Loaded intel: 8 recycling unit locations 13343 | -5/Factory | Identified exit to Factory 13496 | -5/Factory | Garrison activated, responded to threat 13608 | -5/Factory | Entered another Factory area 13608 | -4/Factory | Evolved 2 slots: Utility x2 13868 | -4/Factory | Garrison activated, responded to threat 13947 | -4/Factory | Lost 6 parts (1p3n1u1w) 14019 | -4/Factory | Garrison activated, responded to threat 14026 | -4/Factory | Spotted B-86 Titan 14064 | -4/Factory | Lost 12 parts (2p4n3u3w) 14080 | -4/Factory | Core integrity fell below 50% 14108 | -4/Factory | Core integrity fell below 20% 14148 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14067_ Dropped Hcp. Storage Unit. 14068_ Dropped Neutrino Core. 14068_ Dropped Arm. Medium Treads. 14072_ K-01 Serf collects debris. 14082_ ALERT: Security rotation in progress. 14083_ W-44 Eye sends out distress signal. 14089_ K-01 Serf cleans the Nuclear Reactor. 14096_ Slug penetrates Wall. 14102_ Acquired Prototype Processor. 14102_ Identified Exp. Optical Array. 14102_ Faulty integration triggers meltdown. 14102_ Spectral Analyzer damaged (-17). 14102_ Adv. Targeting Computer damaged (-2). 14102_ Armor Integrity Analyzer damaged (-1). 14114_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 14127_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 14132_ Slug penetrates Wall. 14135_ ALERT: Cargo convoy en route, clear transfer corridor. 14145_ Acquired 10 matter. 14146_ Acquired data core, dynamic key expired. Map ----- +----------------------------------------------------+ | # #??????# [[ ### """" ## | | # ##+#??????########"######/### """" ##### | | +??????????????# ### """" ##??? | | #??? ?? ?????# ### """" ##??? | | #?? ??# """ ### """" ##??? | | " ?? # """ ### ##### | | ######### ???? + """ ### """" + | | ????????? ???????# ### """" ##### | | ??????????####+#####+### """ ### """" ##??? | | ?????????????# """ + """" ##??? | | ?????????????# """ # """" ##??? | | ?????????????# # """" ##??? | | ?????????????# """ p # """ ##??? | | ??????????? """ # *%! ##??? | | ????????????############ """ s #! 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""""" + l + """""" ##?????? | | ????????????"" """ # # """""" ##?????? | | ????????? # b# ##?????? | | ????????# # # """""" ##?????? | | ##################### # """""" ##?????? | | ######################## # """""" ##?????? | | # """""" ##?????? | | # ##?????? | | # ##?????? | | ! ###############??## ? | | %g + ? | | ############/# #########/#+##############?????## ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 16 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Seismic Detector | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Plasma Cutter | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisintegrationAlloyDrillbomb Manual? 0 Play Time 04:05:46 Cumulative 234.3 hours Start 2025.10.08 @ 00:21:57 End 2025.10.11 @ 23:07:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 54 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9cf1d10-3b48-4a20-a1c8-fdf316503b9f