Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.15 @ 22:53:08 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1208) 1208 TOTAL SCORE: 4508 Bonus ------- Pacifist 834 Follower Combat Kills 74 Met Data Miner 300 Cogmind --------- Core Integrity 66/700 Matter 250/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Melee Analysis Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- (None) [Rating: 3] Favorites ----------- Power None Propulsion None Utility Melee Analysis Suite Processor Melee Analysis Suite Weapon None Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . . 2 2 2 . . . Weapon . | . . . . . . . . . Parts Attached 1 | . . . . 1 . . . . Power . | . . . . . . . . . Engine . | . . . . . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion . | . . . . . . . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 1 | . . . . 1 . . . . Device . | . . . . . . . . . Storage . | . . . . . . . . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon . | . . . . . . . . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 1 | . . . . 1 . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 1 | . . . . 1 . . . . Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . . . 1 . . . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) . | . . . . . . . . . Naked Turns 464 | . 33 28 46 92 109 3 38 115 Heaviest Build . | . . . . . . . . . Greatest Support 3 | 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried . | . . . . . . . . . Average Carried . | . . . . . . . . . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried . | . . . . . . . . . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Mat Fac Low Dat Pro Matter Collected 142 | 142 . . . . . . . . Remotely . | . . . . . . . . . Salvage Created . | . . . . . . . . . Parts . | . . . . . . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed . | . . . . . . . . . Classes Destroyed . | . . . . . . . . . Best Kill Streak . | . . . . . . . . . Combat Bots Only . | . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Dat Pro Damage Taken 1391 | . 81 126 166 384 594 . . 40 Core 1372 | . 81 126 166 365 594 . . 40 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 52 | 100 . 17 58 33 . . . . Volleys Fired . | . . . . . . . . . Largest . | . . . . . . . . . Hottest . | . . . . . . . . . Shots Fired . | . . . . . . . . . Gun . | . . . . . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak . | . . . . . . . . . Robot Miss Streak . | . . . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots . | . . . . . . . . . Core Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9 | . . . . 3 6 . . . Guns . | . . . . . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 9 | . . . . 3 6 . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 3 | . . . . 1 2 . . . Shots . | . . . . . . . . . Rammed 3 | . . . . 1 2 . . . Targets Rammed 3 | . . . . 1 2 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature . | . . . . . . . . . Average Temperature . | . . . . . . . . . Received Heat Transfer 378 | . 45 15 . 189 111 . . 18 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Dat Pro Peak Influence 123 | . 15 20 52 51 123 . . . Initial 21 | . . 5 7 21 18 . . . Average 28 | . 3 19 23 34 37 . . . Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 2 | . . . . 1 1 . . . Investigation 2 | . . . . 1 1 . . . Extermination . | . . . . . . . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Dat Pro Distress Signals 2 | . . . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 52 | . 3 5 6 9 17 . . 12 Peak Tracking Total 15 | . 3 5 6 10 15 . . 8 Tactical Retreats 3 | . . . 1 . 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Dat Pro Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Mat Fac Low Dat Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Dat Pro Machines Accessed 4 | . . . . . 1 . 3 . Terminals 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 22 | . . . . . 2 . 20 . Successful 20 | . . . . . . . 20 . Failed 2 | . . . . . 2 . . . Catastrophic 2 | . . . . . 2 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 2 | . . . . . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . . . . . . . 20 . Record 2 | . . . . . . . 2 . Part Schematic 9 | . . . . . . . 9 . Robot Schematic 6 | . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . 3 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . 1 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . . . . 9 Total Damage 237 | . . . . . . . . 237 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Mat Fac Low Dat Pro Turns Passed 474 | 9 33 28 46 93 109 3 38 115 Spaces Moved 860 | 18 65 56 91 182 214 6 76 152 Core 860 | 18 65 56 91 182 214 6 76 152 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 3 19 19 14 30 11 2 68 19 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Dat Pro Total 894 | 17 64 55 90 183 215 5 75 190 Wait 38 | . . . . . . . . 38 Move 854 | 17 64 55 90 182 214 5 75 152 Hop . | . . . . . . . . . Pick Up . | . . . . . . . . . Fast Attach 1 | . . . . 1 . . . . Attach . | . . . . . . . . . Detach . | . . . . . . . . . Swap . | . . . . . . . . . Drop . | . . . . . . . . . Fire . | . . . . . . . . . Melee . | . . . . . . . . . Ram 1 | . . . . . 1 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 10 | -11/Junkyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 16) 43 | -10/Materials | Entered Mines 51 | -10/Mines | Core integrity fell below 50% 51 | -10/Mines | Learned Materials security intel 69 | -10/Mines | Discovered new exit (range 4) 71 | -10/Mines | Core integrity fell below 20% 71 | -10/Mines | Entered Materials 71 | -9/Materials | Evolved 2 slots: Utility x2 112 | -9/Materials | Discovered new exit (range 10) 117 | -9/Materials | Entered another Materials area 117 | -8/Materials | Evolved 2 slots: Utility x2 206 | -8/Materials | Core integrity fell below 50% 209 | -8/Materials | Discovered new exit (range 4) 210 | -8/Materials | Entered Factory 210 | -7/Factory | Evolved 2 slots: Utility x2 305 | -7/Factory | Core integrity fell below 50% 307 | -7/Factory | Build established: Mutant 310 | -7/Factory | Discovered new exit (range 16) 316 | -7/Factory | Core integrity fell below 20% 319 | -7/Factory | Entered Lower Caves 320 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 322 | -7/Lower Caves | Entered Data Miner 322 | -7/Data Miner | Discovered new exit (range 7) 332 | -7/Data Miner | Met Data Miner 345 | -7/Data Miner | Learned location of Section 7 (-2) 345 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 350 | -7/Data Miner | Received God Mode back door access code from Data Miner 360 | -7/Data Miner | Entered Proximity Caves 424 | -6/Proximity Caves | Escorted by Enhanced Grunt 475 | -6/Proximity Caves | Self-destructed Last Messages --------------- point out they're in his stash, behind the door with an access code of \\W6GE. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\T3AH to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE 00361_ A derelict emerges from the shadows: "Hey! In the mood for some fun?" 00381_ RJ-QKM(c): "Looks like you're headed in the direction of 0b10." 00394_ RJ-QKM(c): "I've been working on a little something, and it might be of use to you." 00424_ Enhanced Grunt: "Protecting LRC-V3." 00427_ RJ-QKM(c): "Don't be so impatient, let me tell you how awesome it is." 00441_ RJ-QKM(c): "I've written a little program." 00452_ RJ-QKM(c): "Well, not exactly little. I put a lot of work into it, you know?" Map ----- +----------------------------------------------------+ | ?????# #?????????????????????????? | | ?????# ##?????? ?????????????? | | ?????# ##????? #????????????? | | ?????# ## ## #???? #????????????? | | ?????# ### ##### #???? #????????????? | | ????## #?###??## #????# #????????????? | | ???## ##????## #????# #????????????? | | ### ##??## ###????# #????????????? | | #### #####?? #????????????? | | ##?? #????????????? | | ### #?? ?????????????? | | ##??################### ##?# ?????????? ??? | | ???????????????????#### ### #???#???? ????? | | ??????????????????## ## ##? ### #?????? | | ??????????????????# ## #?????? | | ??????????? ### #?????????? | | ??????????? ##?## ###?????????? | | ??????????? #####???## #######??###?? | | ???????????# ##?????????## ### #??# ## | | ???????????###### ?????#####??# #??# # | | ????????????????# ?????## #??# ##??# | | ????????????????#??????# #??# ## #???# | | ?????????????????????### #??# ## #??## | | ????????????????#???## #?# ### #### | | ????????????????# ## ### ##### ## | | ?????????????? ## @ ######### | | ?????????? gg #??# ## | | ?????????? g #### #### # | | ??????????? g c## ##??###### | | ??????????? ## #????????? | | ???????????? #??## ### ##????????? | | ???????????? ###?????######?#### ## ##?????????? | | ????????????????????????????????#######??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 5 Energy Capacity 100 Matter Stores 250 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockIntegrityRegenerator Manual? 0 Play Time 00:05:52 Cumulative 214.4 hours Start 2023.05.15 @ 22:48:15 End 2023.05.15 @ 22:53:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 631 Rogue 631 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 82 Gallery% 80 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb9c24bc-64ae-4628-9ce8-00274033772b