Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.19 @ 19:58:35 Player: [THREAT] Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (1792) 1792 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5607 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 315/700 Matter 296/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Armored Scrap Engine Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Makeshift Microdissipator Network Weight Redist. System Drone Bay (2/2) Mini Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Multi-Ion Engine > --- PROPULSION ------- Titanium-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Small Battery Weight Redist. System > --- WEAPON ----------- Rapid Accelerated Assault Construct/G Power Maul > --- INVENTORY -------- Makeshift Microdissipator Network Weight Redist. System Drone Bay Mini Grenade Launcher Plasma Cutter [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Armored Scrap Engine Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Greatsword Build | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Slots Evolved 6 | . . 2 . . 4 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 3 | . . 2 . . 1 . Weapon 1 | . . . . . 1 . Parts Attached 49 | 6 4 3 22 10 1 3 Power 7 | 1 . . 6 . . . Engine 7 | 1 . . 6 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 1 . 4 3 . . Treads . | . . . . . . . Leg 10 | 2 1 . 4 3 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 1 3 2 4 1 . Device 6 | . 1 . 2 3 . . Storage 3 | 1 . 1 . . 1 . Processor 2 | . . 2 . . . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 20 | 2 2 . 10 3 . 3 Energy Gun 14 | 2 2 . 7 3 . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon 2 | . . . 1 . . 1 Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 4 1 . . Parts Lost 19 | . . . 6 4 . 9 Power 1 | . . . . . . 1 Propulsion 3 | . . . . 2 . 1 Utility 6 | . . . 3 1 . 2 Weapon 9 | . . . 3 1 . 5 Highest Loss Streak 8 | . . . 2 4 . 8 To Critical Strikes . | . . . . . . . Average Backups 8 | . 4 8 9 7 5 5 Power . | . . 1 1 . . . Propulsion . | . 1 2 . . . . Utility 3 | . . 2 4 4 3 3 Weapon 2 | . 1 3 2 2 1 1 Tool/Special . | . . . . . . . Unused Backups 9 | . 2 . 2 1 . 4 Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 6 | . 1 . 1 1 . 3 Weapon 2 | . 1 . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 81 | . 93 99 96 69 57 46 Engine 10 | . 14 11 10 10 7 3 Leg 15 | . 28 22 22 9 7 4 Device 10 | . 8 11 8 10 15 14 Storage 11 | . 14 11 10 11 15 12 Processor 12 | . . 21 22 7 . . Energy Gun 17 | . 28 21 20 15 3 4 Ballistic Gun 1 | . . . . 2 . . Impact Weapon 1 | . . . . 1 7 3 Peak Build Rating 37 | 6 12 16 19 35 35 37 Average Rating 21 | 4 9 15 16 25 33 32 On Entrance 16 | . 6 12 16 18 31 35 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 34 | 13 17 22 25 34 22 22 Greatest Support 38 | 20 20 20 20 38 22 22 Greatest Overweight (x) 8 | . . 1 1 8 . 5 Average Overweight (x) 1 | . . . . 2 . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 Most Carried 10 | 3 8 10 10 10 5 7 Average Carried 8 | . 4 8 9 7 5 5 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | . 8 10 10 6 5 5 Scrap Engine Consumption 36 | . . . . 29 . 7 Constructs Created 4 | . . . . 3 1 . Constructs Modified 4 | . . . . 4 . . Class Distribution -------------------- 67% | Mutant 22% | Construct 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac DSF Matter Collected 750 | 72 121 137 270 124 . 26 Remotely . | . . . . . . . Salvage Created 2826 | 98 329 419 1442 482 . 56 Parts 150 | 5 12 30 74 25 . 4 Haulers Intercepted 7 | . . 1 6 . . . Recyclers Shooed 4 | . 3 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Combat Hostiles Destroyed 47 | . 4 8 29 5 . 1 Melee 1 | . . . . . . 1 Guns 44 | . 4 8 28 4 . . AOE 1 | . . . 1 . . . Classes Destroyed 11 | 2 2 5 . 2 . . Worker 4 | . . 2 2 . . . Tunneler 3 | 2 . 1 . . . . Hauler 7 | . . 1 6 . . . Recycler 10 | 1 2 2 3 2 . . Watcher 4 | . 1 1 2 . . . Swarmer 11 | . . 4 7 . . . Grunt 17 | . 4 2 11 . . . Brawler 2 | . . 1 1 . . . Sentry 14 | . . 1 10 2 . 1 Scientist 2 | . . . . 2 . . Scrapper 3 | . . . . 3 . . Best Kill Streak 8 | 3 4 8 6 3 . 1 Combat Bots Only 4 | . 4 4 4 3 . 1 Max Kills in Single Turn 2 | 1 1 2 2 1 . 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . 1 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac DSF Hostile Shots Fired 274 | . 13 14 104 43 . 100 Missed 64 | . 3 4 26 7 . 24 Hits 210 | . 10 10 78 36 . 76 Melee 1 | . . 1 . . . . Projectile 209 | . 10 9 78 36 . 76 Critical Strikes 6 | . . . 2 2 . 2 Damage Taken 3853 | . 126 113 1095 745 . 1774 Core 785 | . 65 18 151 166 . 385 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 537 | . . 52 265 189 . 31 Core Remaining (%) 63 | 100 74 . . 16 . . Volleys Fired 157 | 10 19 18 80 30 . . Largest 2 | 2 2 2 2 2 . . Hottest 130 | 90 130 130 130 112 . . Shots Fired 277 | 20 38 36 146 37 . . Gun 277 | 20 38 36 146 37 . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 6 | . . . . 6 . . Thermal 271 | 20 38 36 146 31 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 31 | 8 28 31 23 14 . . Robot Miss Streak 8 | 1 6 8 7 2 . . Penetration Max . | . . . . . . . Secondary Targets 4 | . . 1 3 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 252 | 17 34 32 125 28 . 16 Core Hits 242 | 4 21 53 148 14 . 2 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 10 | 1 4 . 1 3 . 1 Burn 6 | 1 4 . 1 . . . Smash 4 | . . . . 3 . 1 Melee Attacks 28 | . . . 1 8 . 19 Impact 19 | . . . 1 8 . 10 Slashing 9 | . . . . . . 9 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4106 | 200 377 508 2050 546 . 425 Guns 3401 | 200 377 508 1955 361 . . Cannons . | . . . . . . . Explosions 95 | . . . 95 . . . Melee 608 | . . . . 183 . 425 Ramming 2 | . . . . 2 . . Kinetic 26 | . . . . 26 . . Thermal 3375 | 200 377 508 1955 335 . . Explosive 95 | . . . 95 . . . Electromagnetic . | . . . . . . . Impact 414 | . . . . 183 . 231 Slashing 194 | . . . . . . 194 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 119 | . . . 65 53 . 1 Projectiles . | . . . . . . . Explosions 65 | . . . 65 . . . Melee 54 | . . . . 53 . 1 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 158 | . . . 158 . . . Shots 2 | . . . 2 . . . Rammed . | . . . . . . . Targets Rammed 2 | . . 1 . 1 . . Kicked 2 | . . 1 . 1 . . Crushed . | . . . . . . . Highest Temperature 384 | 300 351 84 384 362 . . Average Temperature 88 | 167 129 29 67 132 . . Received Heat Transfer 1271 | . 69 33 300 398 . 471 Effects 4 | . . . 4 . . . Interference 4 | . . . 4 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 1 | . . . . 1 . . Impact Corruptions 3 | . . . . 2 . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 16 | 5 3 . 6 2 . . Heat Transferred 6115 | 607 1108 650 3066 684 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Maximum Alert Level 1 | . . . 1 . 1 1 Low Security (%) 86 | 100 100 100 52 100 . 89 Level 1 13 | . . . 47 . 100 10 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 332 | 10 90 136 332 116 256 204 Initial 256 | . 6 11 14 116 256 179 Average 62 | 2 39 60 158 6 256 169 Influence Increases 1749 | 15 117 270 937 125 250 35 Destroy 0b10 Robot/C 880 | . 80 160 580 40 . 20 Destroy 0b10 Robot/NC 140 | 15 15 35 65 10 . . Destroy Leader 252 | . 22 44 186 . . . Successful Hack 93 | . . 31 17 45 . . Disable Machine 105 | . . . 75 30 . . Destroy Structure 14 | . . . 14 . . . Advance Influence 250 | . . . . . 250 . Lose Combat Pursuer 15 | . . . . . . 15 Influence Decreases 1625 | 5 100 261 674 408 10 167 Entered New Map 312 | . 4 16 22 183 10 77 Time Decay 1042 | 5 96 245 486 210 . . Lost Part 165 | . . . 60 15 . 90 Purge Threat 106 | . . . 106 . . . Squads Dispatched 10 | . 2 2 4 . 1 1 Investigation 7 | . 1 2 3 . 1 . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 1 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 6 11 32 5 . 9 Peak Tracking Total 7 | . 2 6 4 5 . 7 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Traps Triggered 3 | . . . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac DSF Machines Disabled 8 | . . . 5 3 . . Max in Single Turn 2 | . . . 2 1 . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Machines Accessed 29 | . 1 5 11 11 1 . Terminals 20 | . 1 4 8 6 1 . Fabricators . | . . . . . . . Repair Stations 3 | . . 1 2 . . . Recycling Units 3 | . . . . 3 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 120 | . 5 19 35 57 4 . Successful 74 | . 2 10 21 40 1 . Failed 46 | . 3 9 14 17 3 . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual 39 | . 1 14 13 11 . . Terminals 73 | . 5 15 24 25 4 . Fabricators . | . . . . . . . Repair Stations 12 | . . 4 8 . . . Recycling Units 11 | . . . . 11 . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 3 . . . Terminal Hacks 43 | . 1 4 9 28 1 . Record 19 | . . . . 19 . . Part Schematic 1 | . . . . 1 . . Robot Schematic 1 | . . . 1 . . . Robot Analysis 3 | . . 3 . . . . Prototype ID Bank 2 | . . . 1 1 . . Open Door 3 | . . . 3 . . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . 1 . . . . Scanalyzer Index 1 | . . . . 1 . . Garrison Index 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Unreport Threat 2 | . . . 2 . . . Locate Traps 1 | . . . 1 . . . Disarm Traps 1 | . 1 . . . . . Security Status 1 | . . . 1 . . . Patrol Status 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Release Object 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 2 6 . . . Scan Component 4 | . . 1 3 . . . Repair 4 | . . 1 3 . . . Recycling Unit Hacks 8 | . . . . 8 . . Report Inventory 5 | . . . . 5 . . Retrieve Components 3 | . . . . 3 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 14 | . 1 4 5 4 . . Terminals 13 | . 1 4 4 4 . . Botnet 13 | . 1 4 4 4 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Patch 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 1 5 8 6 1 . Full Trace Events 13 | . 1 2 4 5 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 4 | . . 1 3 . . . Time 100 | . . 16 84 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 11 | . . . . 11 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Active Infowar (turns) . | . . . . . . . Robot Analysis Total 3 | . . 3 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac DSF Turns Passed 5227 | 75 250 553 1482 2703 11 153 Spaces Moved 2109 | 33 133 275 536 1058 10 64 Core 361 | 8 . . . 342 . 11 Treads . | . . . . . . . Legs 1748 | 25 133 275 536 716 10 53 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 100 106 100 Average Speed 196 | 103 120 152 179 234 106 119 Slowest Speed 450 | 120 120 190 190 450 106 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 28 28 82 98 . 37 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 11 | . . . 11 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 11 | . . . 11 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Total 2838 | 54 186 375 872 1239 10 102 Wait 367 | . 12 73 159 110 . 13 Move 2103 | 32 132 274 535 1057 9 64 Hop . | . . . . . . . Pick Up 55 | 6 14 4 21 7 . 3 Fast Attach 7 | . . 1 5 1 . . Attach 28 | 6 1 2 7 8 1 3 Detach . | . . . . . . . Swap 25 | . 3 1 18 3 . . Drop 38 | . 5 1 18 14 . . Fire 157 | 10 19 18 80 30 . . Melee 28 | . . . 1 8 . 19 Ram . | . . . . . . . Kick 2 | . . 1 . 1 . . Crush . | . . . . . . . Escape Stasis 10 | . . . 10 . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 18 | . . . 18 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -9/Recycling -7/Factory -7/DSF History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Evolved 2 slots: Utility x2 510 | -9/Materials | Identified exit to Mines 510 | -9/Materials | Identified exit to Storage 863 | -9/Materials | Repaired Spread Laser 879 | -9/Materials | Entered Storage 1789 | -9/Storage | Repaired Spread Laser 1817 | -9/Storage | Repaired Med. Storage Unit 1859 | -9/Storage | Repaired Aluminum Leg 1940 | -9/Storage | Build established: Scavenger-Mutant 2219 | -9/Storage | Discovered new exit (range 3) 2361 | -9/Storage | Entered Recycling 2430 | -9/Recycling | Build established: Mutant 3160 | -9/Recycling | Discovered new exit (range 16) 3263 | -9/Recycling | Scanned before Scraplab entrance 3289 | -9/Recycling | Entered Scraplab 3298 | -9/Recycling | Angered Scraplab inhabitants 3302 | -9/Recycling | Found Prototype Device 3303 | -9/Recycling | Identified Scrap Engine 3322 | -9/Recycling | Core integrity fell below 50% 3349 | -9/Recycling | Lost 4 parts (2n1u1w) 4170 | -9/Recycling | Build established: Construct 5035 | -9/Recycling | Core integrity fell below 20% 5064 | -9/Recycling | Entered Factory 5064 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 5075 | -7/Factory | Identified exit to DSF 5075 | -7/Factory | Entered DSF 5121 | -7/DSF | Additional patrols routed to DSF 5212 | -7/DSF | Core integrity fell below 50% 5228 | -7/DSF | Self-destructed Last Messages --------------- Sml. Battery destroyed. Knocked back. Power Maul destroyed. Knocked back. Acquired Greatsword. H-61 Shepherd IFF system glitched. Knocked back. Weight Redist. System destroyed. Knocked back. Greatsword destroyed. Knocked back. Acquired Greatsword. H-61 Shepherd misfires. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Critical hit (Burn: +37). Acquired 1 matter. Greatsword destroyed. Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????? #??????????#""?????????? | | ????????????????????????# #??????????#"#?????????? | | ????????????????????#####;###???????##"####??????? | | ????????????????###?# /// #########"""""#??????? | | ???????????"## # # /^/ %# # ##"""""#??????? | | ?????????? % gg^!= ""##"#???? | | ?????????? g%%% """""#???? | | ????????????## #&&&### %=;## # ## ""###????? | | ?????????????#??#&&?###g% ### # ### ###??????? | | ????????????????##??#== %%//;;######## ##???????? | | ????????????????????#== gg ;#?????# #???????? | | ????????????????????#==H @//;#?????# #???????? | | ????????????????????###% ####?????### ##???????? | | ????????????????????#!! !!???????? ????????? | | ????????????????????#!! !!#??????# ????????? | | ????????????????????#!! !!#??????# #???????? | | ????????????????????### ###??????### ##???????? | | ??????????????????????# #??????????# ????????? | | ?????????????????????? a??????????# ????????? | | ????????????????????? ?????????? !????????? | | ????????????????????? ?????????? !????????? | | ???????????????????? ?????????? !????????? | | ????????????????????##a a#????????## !????????? | | ?????????????????????## ##?????????? !????????? | | ??????????????????????# ????????????###????????? | | ??????????????????????! ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 338 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Item Schematics ----------------- Matter Filter | -9/Recycling | Hacked Robot Schematics ------------------ S-10 Pest | -9/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Spread Laser | 35% | -9/Materials Spread Laser | 33% | -9/Storage Med. Storage Unit | 61% | -9/Storage Aluminum Leg | 41% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompanionLegGutpuncher Manual? 0 Play Time 00:32:04 Cumulative 78.0 hours Start 2026.03.19 @ 18:21:16 End 2026.03.19 @ 19:58:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 18 Adventurer 30 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 32 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 48% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 65b86962-b624-4be3-88fd-8574cdd50446