Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.11 @ 13:07:53 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (35) 175 Value Destroyed (1407) 1407 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (389) 389 TOTAL SCORE: 5831 Bonus ------- Follower Combat Kills 445 Friendly Fire -56 Cogmind --------- Core Integrity 700/850 Matter 212/300 Energy 150/150 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (8) ------ Large Storage Unit Improved Signal Interpreter Improved Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Target Analyzer Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Damper Plating > --- WEAPON ----------- Thermic Laser Improved Heavy Machine Gun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Target Analyzer Improved Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Lightning Gun Lightning Gun [Rating: 77] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . . Utility 6 | . . . 2 . 1 1 . . 2 Weapon . | . . . . . . . . . . Parts Attached 81 | 6 2 4 5 5 12 20 7 4 16 Power 9 | 1 . 1 1 1 1 2 1 1 . Engine 6 | 1 . 1 1 1 1 1 . . . Core 3 | . . . . . . 1 1 1 . Reactor . | . . . . . . . . . . Propulsion 27 | 2 . 1 1 3 4 7 4 1 4 Treads 4 | . . . . . . . 3 . 1 Leg 21 | 2 . 1 1 3 4 6 . 1 3 Wheel 2 | . . . . . . 1 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 1 1 . 2 . 4 6 . 1 9 Device 4 | . . . . . 1 2 . . 1 Storage 3 | 1 . . . . . 1 . 1 . Processor 6 | . 1 . . . 1 1 . . 3 Hackware . | . . . . . . . . . . Protection 11 | . . . 2 . 2 2 . . 5 Artifact . | . . . . . . . . . . Weapon 21 | 2 1 2 1 1 3 5 2 1 3 Energy Gun 10 | 1 . . . 1 1 3 2 1 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | 1 . 1 1 . 2 2 . . 2 Ballistic Cannon 2 | . 1 1 . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . 1 Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 7 | . . . . . . 7 . . . Parts Lost 19 | . . . 1 1 2 4 . . 11 Power 3 | . . . . . 1 1 . . 1 Propulsion 1 | . . . . . . . . . 1 Utility 9 | . . . . . 1 2 . . 6 Weapon 6 | . . . 1 1 . 1 . . 3 Highest Loss Streak 7 | . . . 1 1 1 2 . . 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 92 85 88 93 98 90 91 92 72 Engine 5 | . 14 14 11 11 8 7 3 . . Core 6 | . . . . . . . 11 15 12 Treads 4 | . . . . . . . 3 7 11 Leg 13 | . 28 28 22 22 27 20 7 7 2 Device 10 | . . . . . 9 13 15 15 11 Storage 8 | . 14 14 11 11 9 7 7 7 6 Processor 10 | . 10 14 11 11 9 10 15 15 7 Protection 9 | . . . 11 22 17 12 7 7 6 Energy Gun 5 | . 11 . . 4 9 7 6 7 4 Ballistic Gun 6 | . 11 . 11 6 8 7 7 7 6 Ballistic Cannon 1 | . 3 13 11 5 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 87 | 12 12 15 20 18 22 29 28 44 87 Greatest Support 98 | 20 20 25 25 30 45 45 70 70 98 Greatest Overweight (x) 8 | . . . . . . . 8 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 15 15 Average Capacity 10 | 7 8 8 8 8 8 8 8 12 15 Most Carried 15 | . 5 8 8 8 8 8 8 15 15 Average Carried 9 | . 3 6 7 7 7 7 7 12 13 Final Capacity 15 | 8 8 8 8 8 8 8 8 15 15 Final Carried 15 | . 5 8 7 8 8 8 8 15 8 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Matter Collected 1603 | 260 . 123 173 66 194 280 151 99 257 Remotely . | . . . . . . . . . . Salvage Created 1319 | . . 61 244 34 216 360 . 66 338 Parts 82 | . . 1 18 1 14 17 . 4 27 Haulers Intercepted 1 | . . . . . . . . 1 . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 26 | . . 2 7 1 4 6 . 1 5 Guns 17 | . . . 2 . 4 5 . 1 5 Cannons 8 | . . 2 5 1 . . . . . AOE 1 | . . . . . . 1 . . . Classes Destroyed 11 | . . 1 3 1 1 . . 1 4 Worker 3 | . . . 1 . . 1 . . 1 Hauler 1 | . . . . . . . . 1 . Recycler 2 | . . . 1 . . 1 . . . Operator 1 | . . . . . . . . . 1 Watcher 2 | . . . . . . . . . 2 Swarmer 6 | . . . 4 . . 2 . . . Grunt 4 | . . . . 1 1 1 . 1 . Sentry 8 | . . 2 3 . 2 1 . . . Hunter 5 | . . . . . 1 2 . . 2 Programmer 2 | . . . . . . . . . 2 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 6 | . . 2 6 1 1 4 . 1 3 Combat Bots Only 5 | . . 2 5 1 1 3 . 1 2 Max Kills in Single Turn 1 | . . 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Damage Taken 4647 | . . 297 286 135 447 587 . 149 2746 Core 555 | . . 91 63 47 92 66 . 46 150 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 13 | . . . . . 13 . . . . Regen/Repaired (Parts) 43 | . . . . . 43 . . . . Core Remaining (%) 80 | 100 . 63 . 72 83 . . 84 . Volleys Fired 136 | . 2 14 18 3 21 24 3 4 47 Largest 2 | . 2 1 2 2 2 2 2 2 2 Hottest 100 | . 60 35 58 58 86 83 83 83 100 Shots Fired 234 | . 3 14 35 6 42 46 8 8 72 Gun 198 | . 2 . 17 3 42 46 8 8 72 Cannon 36 | . 1 14 18 3 . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 171 | . 2 14 35 6 21 25 4 4 60 Thermal 28 | . . . . . 21 . . . 7 Explosive . | . . . . . . . . . . Electromagnetic 35 | . 1 . . . . 21 4 4 5 Robot Hit Streak 15 | . 1 15 8 9 12 14 10 4 7 Robot Miss Streak 7 | . 2 . 3 . 2 7 4 2 6 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . . . 1 . . 1 Shots Hit Robots 169 | . 1 14 23 6 32 38 6 6 43 Core Hits 86 | . . 3 10 1 10 39 3 4 16 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . . 1 1 1 1 . . . 1 Burn 2 | . . . . . 1 . . . 1 Blast 3 | . . 1 1 1 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3154 | . 15 230 354 93 573 688 127 115 959 Guns 2521 | . . . 131 47 573 636 127 115 892 Cannons 514 | . 15 230 223 46 . . . . . Explosions 116 | . . . . . . 52 . . 64 Melee . | . . . . . . . . . . Ramming 3 | . . . . . . . . . 3 Kinetic 2220 | . 15 230 354 93 253 326 108 54 787 Thermal 472 | . . . . . 320 52 . . 100 Explosive . | . . . . . . . . . . Electromagnetic 459 | . . . . . . 310 19 61 69 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . 7 7 7 2 Average Corruption 6 | . . . . . . 7 7 7 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 54 | . . . . . . 14 22 17 1 Message Errors 18 | . . . . . . 5 7 5 1 Matter Fused 13 | . . . . . . 2 5 6 . Heat Flow Errors 10 | . . . . . . 4 4 2 . Energy Discharges 5 | . . . . . . 1 2 2 . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . 1 1 1 . Data Loss (major) 1 | . . . . . . . . 1 . Misfires 3 | . . . . . . 1 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 19 | . . . . . . 19 . . . Projectiles . | . . . . . . . . . . Explosions 19 | . . . . . . 19 . . . Melee . | . . . . . . . . . . Knockbacks 3 | . . . 1 2 . . . . . Impact . | . . . . . . . . . . Kinetic 3 | . . . 1 2 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 86 | . . . . . . 56 . . 30 Shots 2 | . . . . . . 1 . . 1 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 282 | . . 51 14 26 157 178 226 87 282 Average Temperature 65 | . . 29 7 11 56 81 82 53 112 Received Heat Transfer 492 | . . 108 72 24 225 24 . 27 12 Effects 2 | . . . . . . . . . 2 Interference 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . 1 . . 2 . . . . Heat Transferred 916 | . . . . . 666 . . . 250 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Peak Influence 599 | . 15 60 221 86 199 195 113 599 184 Initial 184 | . . 5 23 85 29 . 68 . 184 Average 94 | . 2 24 143 79 95 106 62 236 69 Maximum Alert Level 2 | . . . 1 . . . . 2 . Low Security (%) 89 | 100 100 100 76 100 100 100 100 22 100 Level 1 9 | . . . 23 . . . . 74 . Level 2 . | . . . . . . . . 2 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . . 1 . 1 5 . 4 5 Investigation 1 | . . . . . 1 . . . . Extermination 4 | . . . . . . 1 . 1 2 Reinforcement 5 | . . . 1 . . . . 1 3 Assault 1 | . . . . . . 1 . . . Garrison 5 | . . . . . . 3 . 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Distress Signals 6 | . . . 1 . . . . . 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 60 | . 2 2 9 3 12 6 5 4 17 Peak Tracking Total 6 | . 1 2 6 3 6 2 6 2 4 Tactical Retreats 7 | . . . . . 4 . 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Traps Triggered 4 | . . . . . 2 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Machines Disabled 11 | . . . . . . 2 . 8 1 Max in Single Turn 1 | . . . . . . 1 . . 1 Garrison Access 2 | . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Machines Accessed 8 | . . . 2 . 1 1 . 1 3 Terminals 4 | . . . 2 . . . . 1 1 Fabricators 2 | . . . . . . 1 . . 1 Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 13 | . . . 5 . 3 1 . 1 3 Successful 6 | . . . . . 2 1 . 1 2 Failed 7 | . . . 5 . 1 . . . 1 Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 7 | . . . 5 . . . . 1 1 Fabricators 2 | . . . . . . 1 . . 1 Repair Stations 3 | . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 2 | . . . . . . . . 1 1 Locate Traps 1 | . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used 1 | . . . . . . . . . 1 Hacking Detections 6 | . . . 2 . 1 1 . . 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . Authchips . | . . . . . . . . . . Time 47 | . . . . . . 47 . . . Total Part Build Rating 5 | . . . . . . 5 . . . Parts Repaired 1 | . . . . . 1 . . . . Time 38 | . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 2 . . 1 Machine Destruction 3 | . . . . . . 2 . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Total Allies 21 | . . . . 2 . . 19 . . Largest Group 19 | . . . . 2 . . 19 14 1 Highest-Rated Group 465 | . . . . 41 . . 465 371 27 Highest-Rated Ally 35 | . . . . 31 . . 35 35 27 Total Orders . | . . . . . . . . . . Ally Attacks 133 | . . . . 11 . . 86 36 . Total Damage 4736 | . . . . 207 . . 2893 1636 . Kills 27 | . . . . 1 . . 11 15 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Turns Passed 5032 | 42 142 385 250 278 491 755 639 577 1473 Spaces Moved 3113 | 32 107 273 129 187 264 531 429 338 823 Core 7 | 6 . . . . . . 1 . . Treads 1257 | . . . . . . . 175 338 744 Legs 1472 | 26 107 273 129 187 264 407 . . 79 Wheels 377 | . . . . . . 124 253 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 100 100 160 120 Average Speed 133 | 106 120 120 120 120 120 115 125 160 156 Slowest Speed 450 | 120 120 120 120 120 120 120 450 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 24 46 16 45 19 10 95 10 22 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 7 | . . . . . . . . . 7 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 AOE 6 | . . . . . . . . . 6 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Total 3780 | 37 117 318 189 236 403 634 527 367 952 Wait 340 | . . 15 34 34 98 30 77 10 42 Move 3105 | 31 106 272 128 186 263 531 428 337 823 Hop . | . . . . . . . . . . Pick Up 49 | . 5 7 2 3 4 10 2 8 8 Fast Attach 37 | 6 2 2 1 . 5 7 6 1 7 Attach 18 | . . . 2 1 4 3 1 . 7 Detach 3 | . . . . . 2 . . . 1 Swap 26 | . . 2 2 4 3 10 . 3 2 Drop 65 | . 2 6 2 5 3 19 10 4 14 Fire 136 | . 2 14 18 3 21 24 3 4 47 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 8) 185 | -10/Materials | Entered Mines 189 | -10/Mines | Met a Derelict bent on vengeance 293 | -10/Mines | Discovered new exit (range 5) 308 | -10/Mines | Build established: Mutant 402 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 570 | -10/Mines | Entered Materials 570 | -9/Materials | Evolved 2 slots: Utility x2 789 | -9/Materials | Discovered new exit (range 7) 820 | -9/Materials | Entered Mines 1000 | -9/Mines | Learned 4 Materials zone layouts 1028 | -9/Mines | Discovered new exit (range 8) 1098 | -9/Mines | Entered Materials 1098 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1099 | -8/Materials | Identified exit to Factory 1311 | -8/Materials | Build established: Scavenger-Mutant 1406 | -8/Materials | Repaired Carbon-fiber Leg 1560 | -8/Materials | Discovered exit to Factory (range 9) 1589 | -8/Materials | Entered Factory 1589 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1731 | -7/Factory | Fabricated Imp. Target Analyzer (x1) 1800 | -7/Factory | Garrison activated, responded to threat 1900 | -7/Factory | Garrison activated, responded to threat 2344 | -7/Factory | Sucked down chute 2344 | -7/Factory | Entered Waste 2353 | -7/Waste | Spotted C-40 Crusher 2366 | -7/Waste | Spotted C-40 Crusher 2394 | -7/Waste | Spotted C-40 Crusher 2396 | -7/Waste | Spotted C-40 Crusher 2407 | -7/Waste | Discovered new exit (range 15) 2431 | -7/Waste | Spotted C-40 Crusher 2454 | -7/Waste | Warlord forces began an assault 2460 | -7/Waste | Allies destroyed C-40 Crusher 2466 | -7/Waste | Allies destroyed C-40 Crusher 2468 | -7/Waste | Allies destroyed C-40 Crusher 2470 | -7/Waste | Allies destroyed C-40 Crusher 2471 | -7/Waste | Allies destroyed C-40 Crusher 2685 | -7/Waste | Found Damper Plating 2974 | -7/Waste | Identified exit to Factory 2983 | -7/Waste | Entered Factory 2983 | -7/Factory | Accompanied by 14 allies 3372 | -7/Factory | Garrison activated, responded to threat 3436 | -7/Factory | Build established: Mutant 3466 | -7/Factory | Discovered new exit (range 16) 3552 | -7/Factory | Identified exit to Factory 3560 | -7/Factory | Entered another Factory area 3560 | -6/Factory | Accompanied by 1 ally 3560 | -6/Factory | Evolved 2 slots: Utility x2 3586 | -6/Factory | Discovered new exit (range 6) 3633 | -6/Factory | Identified exit to Lower Caves 4729 | -6/Factory | Cargo convoy interrupted 4865 | -6/Factory | Lost 3 parts (1p2u) 4927 | -6/Factory | Spotted B-75 Beast 5033 | -6/Factory | Self-destructed Last Messages --------------- 05013_ K-01 Serf collects debris. 05013_ Targeting Computer destroyed. 05013_ Critical hit (Blast). 05016_ Flexi-carbon Leg destroyed. 05016_ Critical hit (Blast). 05018_ K-01 Serf collects debris. 05020_ Penetrated by Slug. 05022_ Imp. Heat Sink destroyed. 05022_ Imp. Medium Armor Plating destroyed. 05022_ Knocked back. 05024_ K-01 Serf cleans the Fusion Modulator. 05024_ Knocked back. 05028_ K-01 Serf cleans the Fusion Modulator. 05031_ K-01 Serf destroyed. 05031_ K-01 Serf collects debris. 05031_ K-01 Serf cleans the Fusion Modulator. 05031_ K-01 Serf collects debris. 05031_ R-10 Processor collects Wheel. 05032_ Hvy. Assault Rifle destroyed. 05032_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ?????????????????### ## #?# # ! | | ????????????????#??#+#### ###?# # = | | ???????????????# ??# #???# # [= | | ???????????????# """?# #???#########+#### = | | ???????????????# """?# #???#^ # "" | | ???????????????# * """ # #???# # """" | | ???????????????#* # ##### !!! + """" | | ???????????????# ] """ + !! """ # """" | | ???????????????# """ # ##### !! """ # """" | | ???????????????? """ # #???# """ # """" | | ???????????????# ?# #???# # """" | | ???????????????########?# #???# # | | ????????????????????????# #???# ############## | | ???????????????????????? #???# #????????????? | | ????????????????????????# #???# #????????????? | | ????????????????????????# #???# #????????????? | | ?????????????????????####/##### #????????????? | | ?????????????????????# ! # ########?????? | | ?????????????????????# """ # #?????? | | ?????????????????????# """k # #?????? | | ?????????????????????#"" """ # """" #?????? | | ?????????????????????#""!R k """" #?????? | | ?????????????????????#G!k""" # """" #?????? | | ?????????????????????#""k""" # """" #??? #? | | ?????????????????????#"H!""" # """" ### ## | | ????????????????????##!!=@R% !# """ | | ????????????????????####+###### | | ????????????????????####%"#???# """" | | ???????????????????????# ##???# """" | | ???????????????????????# #????# """" | | ???????????????????????# #????# """" | | ???????????????????????# #????# """" | | ??????????????????############# """ | | ?????????????????# # | | ?????????????????# # """" !== | | ?????????????????# ! # """" != | | ?????????????????# ! # """" != | | ?????????????????# # """ ####### | | ?????????????????# # """ #??? ? | | ?????????????????# # """ #???"" | | ?????????????????# ] # +??""" | | ?????????????????# ! # "" #??""" | | ??????????????????? # """" #? | | ????????????????????? # """" ] #? """ | | ??????????????????????? ??# """"% # """ | | ??????????????###########+##### """" # """ | | ??????????? """ + | | ??????????? # | | ??????????? + ! | | ???????????? #? ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1600 Resistance: EM 90 Power Shielding 66 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Target Analyzer | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightMasterFrame Manual? 0 Play Time 00:37:01 Cumulative 258.8 hours Start 2022.05.05 @ 14:08:02 End 2022.05.11 @ 13:07:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 488 Rogue 333 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 70 Gallery% 82 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff7c2d9c-16b6-49f4-bc21-e6d8202e14a6