Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.19 @ 12:41:18 Player: TheGamingJasper Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (47) 235 Value Destroyed (1587) 1587 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6882 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 107/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Faulty Experimental Optical Array Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Field Propulsion Drive Heavy Flak Cannon Light Antimatter Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Matter Filter Kinecellerator Dynamic Insulation System High-powered Tractor Beam > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Flexi-carbon Leg Targeting Computer High-powered Tractor Beam Flak Gun [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device High-powered Tractor Beam Storage High-capacity Matter Pod Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . 2 . . . . . . . 1 Utility 6 | . . . . 2 1 1 2 . . . Weapon 2 | . . . . . . 1 . . . 1 Parts Attached 72 | 6 6 2 . 2 12 23 5 1 4 11 Power 11 | 1 1 . . . 3 3 1 . 1 1 Engine 8 | 1 1 . . . 2 2 1 . 1 . Core 2 | . . . . . 1 . . . . 1 Reactor 1 | . . . . . . 1 . . . . Propulsion 18 | 2 1 1 . . 3 7 1 . 1 2 Treads . | . . . . . . . . . . . Leg 14 | 2 1 1 . . 3 6 1 . . . Wheel 2 | . . . . . . . . . . 2 Hover 1 | . . . . . . 1 . . . . Flight 1 | . . . . . . . . . 1 . Utility 23 | 1 2 . . 2 4 7 1 1 2 3 Device 10 | . . . . 1 1 5 1 . 1 1 Storage 2 | 1 1 . . . . . . . . . Processor 10 | . 1 . . 1 3 1 . 1 1 2 Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 20 | 2 2 1 . . 2 6 2 . . 5 Energy Gun 3 | 2 . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 14 | . 2 1 . . 2 6 2 . . 1 Ballistic Cannon 3 | . . . . . . . . . . 3 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . . 2 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . . 5 Parts Lost 45 | . . . . . 11 5 19 1 1 8 Power 8 | . . . . . 2 1 3 . . 2 Propulsion 14 | . . . . . 6 1 5 . . 2 Utility 12 | . . . . . 1 3 5 1 1 1 Weapon 11 | . . . . . 2 . 6 . . 3 Highest Loss Streak 13 | . . . . . 9 3 13 1 1 8 To Critical Strikes 1 | . . . . . . . 1 . . . Average Backups 3 | . 3 4 5 4 4 3 2 5 5 3 Power . | . . 1 1 1 . . 1 2 1 . Propulsion . | . . . . . . . . 2 2 1 Utility 1 | . 1 2 3 1 2 2 . . . . Weapon 1 | . . 1 1 1 1 . . . 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 13 | . 2 . . 1 3 4 . 2 . 1 Power 3 | . . . . . 1 2 . . . . Propulsion 2 | . . . . . . . . 1 . 1 Utility 6 | . 2 . . 1 1 2 . . . . Weapon 2 | . . . . . 1 . . 1 . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 98 95 100 99 94 88 67 10 14 38 Engine 9 | . 14 11 11 9 10 9 5 . 3 3 Leg 23 | . 28 40 44 36 27 21 16 . . . Device 9 | . . . . 9 12 21 11 . 2 3 Storage 6 | . 20 11 11 9 6 . . . . . Processor 12 | . 6 11 11 17 16 12 11 10 2 10 Energy Gun 2 | . 15 . . . . . . . . 3 Ballistic Gun 14 | . 11 22 22 18 14 19 13 . . 3 Peak Build Rating 64 | 6 10 13 13 16 33 64 63 6 13 50 Average Rating 28 | 4 8 12 13 15 24 56 42 3 8 28 On Entrance 12 | . 6 10 13 13 16 7 63 4 1 8 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns 36 | . . . . . . . . 28 8 . Heaviest Build 46 | 13 17 15 15 23 35 46 46 . 4 45 Greatest Support 75 | 20 20 40 40 40 45 75 75 3 6 20 Greatest Overweight (x) 3 | . . . . . 3 1 3 . . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Carried 3 | 1 3 4 5 4 4 4 2 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 3 5 5 5 4 Class Distribution -------------------- 54% | Mutant 26% | Scavenger-Gunner 14% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Matter Collected 1607 | 239 242 94 119 52 168 497 101 . . 95 Remotely 595 | . . . . . 160 435 . . . . Salvage Created 1674 | . 242 94 37 102 191 680 159 . . 169 Parts 96 | . 16 3 3 8 13 36 9 . . 8 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled 10 | . . . . . 3 . . . . 7 Retrieved Matter 168 | . . . . . 18 . . . . 150 Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Combat Hostiles Destroyed 46 | . 10 2 3 1 6 13 8 . . 3 Guns 44 | . 10 2 3 1 6 13 8 . . 1 Cannons 2 | . . . . . . . . . . 2 Classes Destroyed 10 | . 2 . . 2 1 4 . . . 1 Worker 1 | . . . . . . . . . . 1 Hauler 1 | . . . . 1 . . . . . . Swarmer 23 | . 6 . 3 . 2 3 8 . . 1 Grunt 15 | . 4 2 . . 2 5 . . . 2 Duelist 1 | . . . . . . 1 . . . . Sentry 3 | . . . . 1 1 1 . . . . Hunter 1 | . . . . . . 1 . . . . Programmer 1 | . . . . . . 1 . . . . Behemoth 1 | . . . . . . 1 . . . . Assembled 1 | . . . . . 1 . . . . . Best Kill Streak 4 | . 4 1 3 1 2 3 4 . . 4 Combat Bots Only 4 | . 4 1 3 1 2 3 4 . . 3 Max Kills in Single Turn 2 | . 2 1 1 1 1 2 1 . . 2 Gunslinging 1 | . 1 . . . . 1 . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Hostile Shots Fired 575 | . 45 3 10 4 100 100 166 3 11 133 Missed 177 | . 10 1 2 1 30 33 52 1 6 41 Hits 398 | . 35 2 8 3 70 67 114 2 5 92 Melee 12 | . . . . . 4 6 . 2 . . Projectile 386 | . 35 2 8 3 66 61 114 . 5 92 AOE 16 | . . . . . 15 . . . . 1 Critical Strikes 12 | . . . . . . 5 2 2 . 3 Damage Taken 7081 | . 374 41 67 46 1272 1173 1911 101 100 1996 Core 2377 | . 71 . 43 15 294 153 488 101 37 1175 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 76 | 100 71 . 89 97 58 82 . . 37 . Volleys Fired 120 | . 20 3 5 4 18 35 27 . . 8 Largest 4 | . 2 2 2 2 2 3 3 . . 4 Hottest 200 | . 80 46 46 46 51 84 84 . . 200 Shots Fired 308 | . 40 6 10 8 36 105 71 . . 32 Gun 289 | . 40 6 10 8 36 105 71 . . 13 Cannon 19 | . . . . . . . . . . 19 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 283 | . 20 6 10 8 36 105 71 . . 27 Thermal 10 | . 10 . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 15 | . 10 . . . . . . . . 5 Robot Hit Streak 22 | . 9 4 4 12 14 22 8 . . 6 Robot Miss Streak 7 | . 3 3 2 2 7 2 7 . . 6 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 8 | . 2 . . . 1 1 4 . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . . . Shots Hit Robots 236 | . 31 4 7 6 28 86 53 . . 21 Core Hits 141 | . 15 5 3 4 25 37 32 . . 20 Critical Kills 2 | . . . . . . . . . . 2 Critical Parts Destroyed 3 | . . . . . . 1 1 . . 1 Critical Strikes 6 | . . . . . . 1 1 . . 4 Destroy 5 | . . . . . . 1 1 . . 3 Corrupt 1 | . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4566 | . 469 64 95 105 510 1992 796 . . 535 Guns 4192 | . 469 64 95 105 510 1992 790 . . 167 Cannons 368 | . . . . . . . . . . 368 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 6 | . . . . . . . 6 . . . Kinetic 4305 | . 316 64 95 105 510 1992 790 . . 433 Thermal 53 | . 53 . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 202 | . 100 . . . . . . . . 102 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . 2 . . . . . 1 6 6 7 Average Corruption 4 | . 2 . . . . . 1 4 6 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 15 | . 1 . . . . . 1 2 2 9 Message Errors 5 | . . . . . . . 1 1 1 2 Matter Fused 3 | . . . . . . . . . 1 2 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 1 . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Alerts 2 | . 1 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 12 | . . . . . . . . . . 12 Impact . | . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . 10 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage 3 | . . . . . . . 3 . . . Shots . | . . . . . . . . . . . Rammed 1 | . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 494 | . 90 1 . . 30 344 127 . . 494 Average Temperature 94 | . 25 1 . . 11 100 53 . . 259 Received Heat Transfer 834 | . 114 15 . 9 147 252 . . 27 270 Effects 6 | . . . . . . 3 . . . 3 Energy Bleed 1 | . . . . . . . . . . 1 Interference 3 | . . . . . . 3 . . . . Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 125 | . 125 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 170 | . 170 110 60 30 70 120 122 . . 110 Initial 55 | . . 55 . . . . 46 . . . Average 31 | . 75 47 24 3 15 35 33 . . 21 Influence Increases 1412 | . 272 95 70 37 150 351 197 . . 240 Destroy 0b10 Robot/C 900 | . 200 40 60 20 100 260 160 . . 60 Destroy 0b10 Robot/NC 10 | . . . . 5 . . . . . 5 Destroy Leader 172 | . 40 10 10 12 20 60 20 . . . Successful Hack 2 | . 2 . . . . . . . . . Destroy Structure 13 | . . . . . . 1 2 . . 10 Partial Spotted 15 | . . . . . . . 15 . . . Lose Combat Pursuer 300 | . 30 45 . . 30 30 . . . 165 Influence Decreases 1302 | . 140 227 70 37 150 255 293 . . 130 Entered New Map 127 | . . 77 . . . . 50 . . . Time Decay 854 | . 140 80 70 37 150 225 102 . . 50 Lost Part 251 | . . . . . . 30 141 . . 80 Purge Threat 70 | . . 70 . . . . . . . . Squads Dispatched 13 | . 2 . . . 3 1 3 . 1 3 Investigation 2 | . 1 . . . 1 . . . . . Extermination 2 | . . . . . 1 1 . . . . Reinforcement 6 | . 1 . . . 1 . 3 . 1 . Assault 2 | . . . . . . . . . . 2 Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Distress Signals 6 | . 1 . . . . 2 1 . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 125 | . 18 4 3 2 25 17 23 6 7 20 Peak Tracking Total 13 | . 4 2 3 1 9 4 13 6 11 7 Tactical Retreats 11 | . 1 2 . . 1 2 . . . 5 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Traps Triggered 9 | . 3 1 . . 2 1 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Machines Accessed 2 | . 1 1 . . . . . . . . Terminals 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 7 | . 4 3 . . . . . . . . Successful 3 | . 2 1 . . . . . . . . Failed 4 | . 2 2 . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 3 | . . 3 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . 4 . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . 1 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Active Infowar (turns) 20 | . . . . . . . . . 20 . Terrain 20 | . . . . . . . . . 20 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Turns Passed 3122 | 67 383 271 163 203 617 710 273 61 39 335 Spaces Moved 2148 | 57 209 192 122 144 390 413 189 108 74 250 Core 351 | 20 . . . . 35 6 93 108 15 74 Treads . | . . . . . . . . . . . Legs 1519 | 37 209 192 122 144 355 364 96 . . . Wheels 134 | . . . . . . . . . . 134 Hover 43 | . . . . . . 43 . . . . Flight 101 | . . . . . . . . . 59 42 Fastest Speed 40 | 50 120 120 120 120 50 50 50 50 40 40 Average Speed 105 | 95 120 120 120 120 118 117 89 50 42 84 Slowest Speed 200 | 120 120 120 120 120 200 190 200 50 50 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 3 36 20 44 17 14 14 7 76 3 7 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 3 | . . . . . . . . . . 3 Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . . . . 3 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Total 2755 | 69 302 226 128 166 513 561 241 115 80 354 Wait 307 | . 52 26 2 13 76 54 10 . . 74 Move 2139 | 56 208 191 121 143 389 412 189 107 73 250 Hop . | . . . . . . . . . . . Pick Up 76 | 7 9 2 . 3 8 25 8 4 3 7 Fast Attach 11 | . 2 1 . . 4 2 . . 1 1 Attach 53 | 6 1 1 . 2 2 21 6 1 3 10 Detach 2 | . . . . . . . . . . 2 Swap 13 | . 3 1 . . 6 3 . . . . Drop 33 | . 7 1 . 1 10 9 . 3 . 2 Fire 120 | . 20 3 5 4 18 35 27 . . 8 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . 1 . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 5) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Propulsion x2 637 | -9/Materials | Discovered new exit (range 8) 722 | -9/Materials | Entered Mines 748 | -9/Mines | Learned Materials garrison access intel 821 | -9/Mines | Learned Materials interactive machine intel 840 | -9/Mines | Discovered new exit (range 10) 842 | -9/Mines | Learned location of Storage (-8) 885 | -9/Mines | Entered Materials 885 | -8/Materials | Evolved 2 slots: Utility x2 886 | -8/Materials | Loaded intel: 19 interactive machine locations 887 | -8/Materials | Loaded intel: 1 garrison access location 1026 | -8/Materials | Discovered new exit (range 6) 1086 | -8/Materials | Discovered new exit (range 14) 1088 | -8/Materials | Entered Factory 1088 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1628 | -7/Factory | Assembled infested ambush trap array 1701 | -7/Factory | Discovered new exit (range 7) 1705 | -7/Factory | Entered another Factory area 1705 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1716 | -6/Factory | Lost 9 parts (2p4n1u2w) 2027 | -6/Factory | Spotted B-75 Beast 2055 | -6/Factory | Destroyed B-75 Beast 2141 | -6/Factory | Build established: Scavenger-Gunner 2327 | -6/Factory | Discovered new exit (range 14) 2375 | -6/Factory | Lost 3 parts (1n2u) 2415 | -6/Factory | Entered another Factory area 2415 | -5/Factory | Evolved 2 slots: Utility x2 2555 | -5/Factory | Lost 5 parts (1p1n1u2w) 2671 | -5/Factory | Lost 13 parts (2p4n3u4w) 2688 | -5/Factory | Sucked down chute 2688 | -5/Factory | Entered Waste 2703 | -5/Waste | EMP discharged 2709 | -5/Waste | Spotted C-40 Crusher 2713 | -5/Waste | Spotted C-40 Crusher 2715 | -5/Waste | Spotted C-40 Crusher 2716 | -5/Waste | Spotted C-40 Crusher 2719 | -5/Waste | Spotted C-40 Crusher 2721 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2722 | -5/Waste | Core integrity fell below 50% 2728 | -5/Waste | Spotted C-40 Crusher 2736 | -5/Waste | Discovered new exit (range 11) 2749 | -5/Waste | Entered Factory 2781 | -5/Factory | Discovered new exit (range 16) 2788 | -5/Factory | Entered another Factory area 2788 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2796 | -4/Factory | Spotted B-86 Titan 3029 | -4/Factory | Garrison activated, responded to threat 3089 | -4/Factory | Lost 8 parts (2p2n1u3w) 3101 | -4/Factory | Core integrity fell below 50% 3120 | -4/Factory | Core integrity fell below 20% 3123 | -4/Factory | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- System corrupted: Matter fused (-10). Nuclear Reactor explodes. Penetrated by Slug. Slug penetrates Wall. Nuclear Reactor explodes. Construction Platform disabled. U-05 Engineer lays Concrete. Knocked back. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. R-10 Processor collects Imp. Field Recycling Unit. U-05 Engineer lays Concrete. B-86 Titan activates siege mode. U-05 Engineer lays Concrete. Acquired 1 matter. Knocked back. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. R-10 Processor collects Structural Scanner. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????"???? | | ??????????????????????????????????????????#""F""?? | | ?????????????????????????????????????######""=""## | | ?????????????????????????????????????# = | | ?????????????????????????????????????# | | ??????????????????????????????????#### " | | ?????????????????????????? ? ? 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"""" # g #???????? | | ??????????????????? ## % #######?? | | ????????????????????####### #?? | | ??????????????????????????# % ##### #?# | | ??????????????????????????# BBs #???# #?# | | ??????????????????????????# BB #???# #?# | | ??????????????????????????## ##???# #?# | | ???????????????????????????## ! ###????# #?# | | ????????????????????????????# """ "#??????# #?# | | ????????????????????????????# """ ! ##???####+### | | ????????????????????????????# """" ##???# | | ????????????????????????????# """" "#???# """ | | ????????????????????????????# """" =##???# """ | | ????????????????????????????# """" #????# """ | | ????????????????????????????# """" #????# | | ????????????????????????????# #????# """ | | ????????????????????????????##########????# """ | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 32 Energy Capacity 480 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 EM Shielding 2 Armor Coverage 150 Resistance: EX 25 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 18 Armor Integrity Analysis 30 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed MultireflexGrenadeRedirector Manual? 0 Play Time 00:45:22 Cumulative 18.2 hours Start 2025.12.19 @ 11:52:11 End 2025.12.19 @ 12:41:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 33 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9cc79604-6b8d-4da8-ac3b-2a68e8907e69