Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.11 @ 20:18:53 Player: WitherScout Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (997) 997 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5587 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 417/1000 Matter 255/300 Energy 10/100 System Corruption 0% Temperature Cool (20) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced ECM Suite > --- WEAPON (4) ------- Heavy Gatling Laser Heavy Gatling Laser Heavy Gatling Laser Heavy Hammer > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Gravmag System Gravmag Array > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Melee Analysis Suite Improved Reaction Control System > --- WEAPON ----------- Enhanced Autogun Heavy Machine Gun Heavy Machine Gun Katana > --- INVENTORY -------- Ion Engine Recoil Stabilizer Reaction Control System Phase Shifter ID Mask Shotgun Grenade Launcher Heavy Hammer [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Armored Treads Leg Overtuned Titanium Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Heavy Machine Gun Energy Gun Heavy Gatling Laser Ballistic Gun Heavy Machine Gun Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Slots Evolved 10 | . . . . 8 2 Power 1 | . . . . 1 . Propulsion 3 | . . . . 3 . Utility 4 | . . . . 2 2 Weapon 2 | . . . . 2 . Parts Attached 44 | 6 5 . 10 15 8 Power 4 | 1 1 . . 1 1 Engine 4 | 1 1 . . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 . . 8 2 1 Treads 4 | . . . 4 . . Leg 2 | . . . 2 . . Wheel 2 | 2 . . . . . Hover 4 | . . . 2 2 . Flight 1 | . . . . . 1 Utility 15 | 1 3 . . 8 3 Device 8 | . 1 . . 4 3 Storage 4 | 1 2 . . 1 . Processor 3 | . . . . 3 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | 2 1 . 2 4 3 Energy Gun 4 | 1 . . . . 3 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . . 2 2 . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 26 | . . . 5 12 9 Power 3 | . . . . 2 1 Propulsion 7 | . . . 4 2 1 Utility 9 | . . . . 3 6 Weapon 7 | . . . 1 5 1 Highest Loss Streak 9 | . . . 3 9 6 To Critical Strikes . | . . . . . . Average Backups 5 | . 3 4 8 6 1 Power 1 | . 1 2 2 1 . Propulsion . | . . . . . . Utility 2 | . 1 2 4 3 . Weapon 1 | . . . 2 1 . Tool/Special . | . . . . . . Unused Backups 4 | 1 . . 2 . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon 2 | 1 . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 70 | . 92 100 80 67 23 Engine 10 | . 14 14 14 8 2 Treads 2 | . . . 4 3 . Wheel 11 | . 28 28 17 . . Hover 3 | . . . 3 8 . Device 9 | . 7 14 14 7 2 Storage 9 | . 14 14 14 6 1 Processor 4 | . . . . 10 7 Ballistic Gun 11 | . 14 14 10 16 . Launcher 2 | . 13 14 . . . Peak Build Rating 47 | 5 7 7 17 47 33 Average Rating 17 | 3 6 7 8 37 15 On Entrance 8 | . 5 7 7 16 15 Naked Turns . | . . . . . . Heaviest Build 36 | 12 25 21 22 36 21 Greatest Support 40 | 26 26 26 40 40 7 Greatest Overweight (x) 7 | . . . 7 2 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 8 Average Capacity 8 | 6 9 10 10 8 5 Most Carried 10 | 1 6 4 10 10 5 Average Carried 5 | . 3 4 8 6 1 Final Capacity 10 | 8 10 10 10 8 5 Final Carried 8 | 1 4 4 8 4 . Class Distribution -------------------- 68% | Mutant 23% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -8 -6 -5 ----------- Run | Yrd Mat Sub Scr Fac Fac Matter Collected 893 | 209 97 65 215 237 70 Remotely 328 | . 48 65 215 . . Salvage Created 1118 | . 97 65 198 422 336 Parts 52 | . 7 4 9 26 6 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . 1 3 . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Combat Hostiles Destroyed 24 | . 2 2 4 9 7 Melee 6 | . . . . 6 . Guns 12 | . 2 1 4 3 2 AOE 1 | . . 1 . . . Classes Destroyed 11 | . 1 1 4 5 . Recycler 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 7 | . . . . 7 . Saboteur 1 | . . . . 1 . Grunt 9 | . 2 . . . 7 Sentry 1 | . . . . 1 . Subdweller 2 | . . 2 . . . Federalist 1 | . . . 1 . . Ranger 1 | . . . 1 . . Guru 1 | . . . 1 . . Scrapper 1 | . . . 1 . . Best Kill Streak 5 | . 2 2 1 5 3 Combat Bots Only 4 | . 2 2 1 4 3 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -6 -5 -------- Run | Yrd Mat Sub Scr Fac Fac Hostile Shots Fired 321 | . 26 6 29 188 72 Missed 115 | . 11 1 7 85 11 Hits 206 | . 15 5 22 103 61 Projectile 206 | . 15 5 22 103 61 AOE 2 | . . . . 2 . Critical Strikes 6 | . 1 . 2 2 1 Part Disruptions 1 | . . . . 1 . Damage Taken 3141 | . 202 106 373 1299 1161 Core 1015 | . 65 44 96 227 583 Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 100 . . 18 73 . Volleys Fired 48 | . 18 6 12 6 6 Largest 3 | . 1 2 2 3 2 Hottest 200 | . 20 50 48 85 200 Shots Fired 74 | . 18 7 22 18 9 Gun 73 | . 18 6 22 18 9 Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special . | . . . . . . Kinetic 64 | . 18 6 22 18 . Thermal 9 | . . . . . 9 Explosive 1 | . . 1 . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 5 8 17 9 4 Robot Miss Streak 3 | . 2 . 1 1 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 1 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 101 | . 12 3 18 35 33 Core Hits 40 | . 5 3 8 14 10 Critical Kills . | . . . . . . Critical Parts Destroyed 5 | . 1 . . . 4 Critical Strikes 5 | . 1 . . . 4 Destroy 1 | . 1 . . . . Smash 4 | . . . . . 4 Melee Attacks 60 | . . . . 26 34 Impact 35 | . . . . 1 34 Slashing 25 | . . . . 25 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2879 | . 151 136 248 1066 1278 Guns 998 | . 151 26 248 318 255 Cannons . | . . . . . . Explosions 110 | . . 110 . . . Melee 1769 | . . . . 746 1023 Ramming 2 | . . . . 2 . Kinetic 743 | . 151 26 248 318 . Thermal 255 | . . . . . 255 Explosive 110 | . . 110 . . . Electromagnetic . | . . . . . . Impact 1023 | . . . . . 1023 Slashing 746 | . . . . 746 . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 364 | . . . . 66 298 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 364 | . . . . 66 298 Knockbacks 4 | . . . . . 4 Impact 4 | . . . . . 4 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 1 | . . . . 1 . Shots . | . . . . . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 148 | . 17 . 72 47 148 Average Temperature 32 | . 9 . 23 19 54 Received Heat Transfer 941 | . 135 30 206 27 543 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 5 | . . . . . 5 Combat Hostiles 5 | . . . . . 5 Parts Fried 4 | . . . . . 4 Impact Corruptions 9 | . . . . . 9 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 425 | . . . . . 425 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 88 | . 40 . . 88 50 Initial . | . . . . . . Average 17 | . 6 . . 24 13 Influence Increases 512 | . 50 . . 272 190 Destroy 0b10 Robot/C 360 | . 40 . . 180 140 Destroy 0b10 Robot/NC 10 | . . . . 10 . Destroy Leader 52 | . 10 . . 22 20 Disable Machine 15 | . . . . . 15 Lose Combat Pursuer 75 | . . . . 60 15 Influence Decreases 472 | . 50 . . 272 150 Time Decay 294 | . 50 . . 154 90 Lost Part 178 | . . . . 118 60 Squads Dispatched 2 | . . . . 1 1 Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -10 -8 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 2 2 19 31 9 Peak Tracking Total 13 | . 2 2 5 13 5 Tactical Retreats 4 | . . . 1 2 1 ID Masks Used 1 | . . . . 1 . IFF Responses 158 | . . . . 132 26 Traps | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -6 -5 ---------- Run | Yrd Mat Sub Scr Fac Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Machines Accessed 6 | . . . 2 2 2 Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 2 1 Total Hacks 12 | . . . 4 4 4 Successful 6 | . . . 4 1 1 Failed 6 | . . . . 3 3 Catastrophic 3 | . . . . 1 2 Database Lockouts . | . . . . . . Manual 2 | . . . 1 . 1 Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 7 | . . . . 4 3 Terminal Hacks 4 | . . . 4 . . Record 4 | . . . 4 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . . 1 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -6 -5 ------------ Run | Yrd Mat Sub Scr Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -6 -5 -------- Run | Yrd Mat Sub Scr Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 3 | . . . 3 . . Intel | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Active Infowar (turns) 152 | . . . . 70 82 ECM 3 | . . . . . 3 ID Mask 149 | . . . . 70 79 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -6 -5 ------------- Run | Yrd Mat Sub Scr Fac Fac Turns Passed 2395 | 59 282 158 808 729 359 Spaces Moved 1858 | 51 152 100 728 650 177 Core 241 | 1 . . 7 71 162 Treads 168 | . . . 80 88 . Legs 14 | . . . 14 . . Wheels 855 | 50 152 100 553 . . Hover 565 | . . . 74 491 . Flight 15 | . . . . . 15 Fastest Speed 45 | 50 90 90 90 56 45 Average Speed 93 | 92 90 90 102 83 95 Slowest Speed 400 | 100 90 90 400 170 205 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 21 7 58 17 5 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . 8 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 8 | . . 8 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Total 2356 | 60 278 160 766 788 304 Wait 294 | . 97 55 1 75 66 Move 1853 | 50 151 99 727 649 177 Hop . | . . . . . . Pick Up 18 | 2 3 . 7 4 2 Fast Attach 28 | 6 3 . 8 5 6 Attach 24 | . 1 . 3 12 8 Detach 8 | . . . 2 3 3 Swap 5 | . 2 . . 2 1 Drop 17 | 2 3 . 6 5 1 Fire 48 | . 18 6 12 6 6 Melee 60 | . . . . 26 34 Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 6) 342 | -10/Materials | Entered Subcaves 343 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 343 | -10/Subcaves | Approached by a straggling Scientist 414 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 457 | -10/Subcaves | Learned Materials terminal intel 496 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 500 | -10/Subcaves | Entered Scraptown 643 | -8/Scraptown | Discovered new exit (range 11) 700 | -8/Scraptown | Visited Comm Corps 731 | -8/Scraptown | Visited The Evicted 758 | -8/Scraptown | Visited UFD Registry 758 | -8/Scraptown | Registered with UFD as "Mattermaster" 851 | -8/Scraptown | Visited Infowarlord's Domain 886 | -8/Scraptown | Met Optimus 886 | -8/Scraptown | Accepted into 0bPrime 995 | -8/Scraptown | Civil war broke out across Scraptown 1078 | -8/Scraptown | Lost 8 allies 1153 | -8/Scraptown | Identified exit to Factory 1172 | -8/Scraptown | Optimus destroyed in the chaos of civil war 1188 | -8/Scraptown | Found Scrap Suit 1228 | -8/Scraptown | Found ID Mask 1242 | -8/Scraptown | Core integrity fell below 50% 1268 | -8/Scraptown | Core integrity fell below 20% 1275 | -8/Scraptown | Lost 3 parts (2n1w) 1288 | -8/Scraptown | Lost 6 allies 1308 | -8/Scraptown | Entered Factory 1308 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x2, Weapon x2 1748 | -6/Factory | Build established: Gunner 1948 | -6/Factory | Cargo convoy interrupted 1967 | -6/Factory | ID Mask engaged 1998 | -6/Factory | Lost 9 parts (2n2u5w) 2023 | -6/Factory | Discovered new exit (range 15) 2037 | -6/Factory | Entered another Factory area 2037 | -5/Factory | Evolved 2 slots: Utility x2 2116 | -5/Factory | ID Mask no longer valid 2231 | -5/Factory | Lost 6 parts (1p4u1w) 2250 | -5/Factory | Build established: Mutant 2270 | -5/Factory | Core integrity fell below 50% 2396 | -5/Factory | Self-destructed Last Messages --------------- G-50 Soldier misfires. G-50 Soldier knocked back. G-50 Soldier heat short circuits Carbon-fiber Leg. Destroyed Lgt. Angular Momentum Engine. G-50 Soldier system corrupted by crushing effect. G-50 Soldier knocked back. G-50 Soldier system terminally corrupted. Connecting with DSF Access... Acquired Field Propulsion Drive. Acquired Adv. ECM Suite. Acquired Prototype Energy Gun. Identified Hvy. Gatling Laser. Acquired Hvy. Gatling Laser. Acquired Faulty Hvy. Gatling Laser. Dropped Faulty Hvy. Gatling Laser. G-50 Soldier destroyed. Field Propulsion Drive destroyed. G-50 Soldier destroyed. 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Slippery One Challenges ------------ None Game ------ Seed MediumCoreSpoofer Manual? 0 Play Time 00:47:58 Cumulative 8.0 hours Start 2025.08.11 @ 19:29:08 End 2025.08.11 @ 20:18:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 58e6997d-cebd-4026-afcf-c01b0a6dd34b