Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.16 @ 17:51:33 Player: Pitt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (76) 380 Value Destroyed (2052) 2052 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6892 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 183/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Weight Redist. System Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Light Angular Momentum Engine Reflective Plating Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- Heavy Laser Long-range Proton Cannon Rocket Array > --- INVENTORY -------- Xenon Bombardment Thruster Weight Redist. System Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Heavy Armor Plating Hardened Light Armor Plating Reflective Plating Improved Shield Generator Datajack Remote Datajack [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Hacking Suite Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Fac Low Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . Power 2 | . . . . . . . . . . . 2 . Propulsion 1 | . . . 1 . . . . . . . . . Utility 4 | . . . 1 . 1 2 . . . . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 116 | 7 20 1 30 2 5 13 5 23 5 1 3 1 Power 18 | 1 3 . 3 1 2 1 1 4 1 . 1 . Engine 16 | 1 3 . 2 1 1 1 1 4 1 . 1 . Core 2 | . . . 1 . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 31 | 2 6 . 13 . . 3 2 5 . . . . Treads 16 | . 5 . 8 . . 3 . . . . . . Leg 5 | 2 1 . 2 . . . . . . . . . Wheel 5 | . . . . . . . . 5 . . . . Hover 5 | . . . 3 . . . 2 . . . . . Flight . | . . . . . . . . . . . . . Utility 28 | 2 3 . 4 . 2 6 1 5 3 1 1 . Device 10 | 1 . . . . . 4 1 . 3 1 . . Storage 6 | 1 2 . 1 . 1 . . 1 . . . . Processor 4 | . . . . . . 1 . 3 . . . . Hackware 5 | . 1 . . . 1 1 . 1 . . 1 . Protection 3 | . . . 3 . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 39 | 2 8 1 10 1 1 3 1 9 1 . 1 1 Energy Gun 10 | 2 1 . 1 . 1 1 . 3 1 . . . Energy Cannon 11 | . 5 1 2 . . . . 2 . . 1 . Ballistic Gun 4 | . 2 . 2 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . Launcher 6 | . . . 1 1 . 2 . 2 . . . . Special Weapon 4 | . . . 3 . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . 1 . . . . . Unidentified Prototypes 3 | . . . 1 . . . . 2 . . . . Parts Lost 28 | . 3 . 4 1 . 1 5 4 5 . 3 2 Power 2 | . 1 . 1 . . . . . . . . . Propulsion 5 | . . . 1 . . . 2 2 . . . . Utility 7 | . . . . . . 1 1 . 2 . 2 1 Weapon 14 | . 2 . 2 1 . . 2 2 3 . 1 1 Highest Loss Streak 5 | . 2 . 2 1 . 1 5 3 3 . 3 1 Average Slot Usage (%) 88 | . 92 100 95 97 95 99 54 90 58 43 37 28 Engine 8 | . 13 14 9 11 8 7 1 6 3 . . 3 Treads 13 | . 12 28 14 33 27 22 5 . . . . . Leg 2 | . 15 . 3 . . . . . . . . . Wheel 3 | . . . . . . . . 18 2 . . . Hover 2 | . . . 14 . . . . . . . . . Device 2 | . 9 . . . . 1 6 . 7 12 11 6 Storage 8 | . 14 14 11 11 9 7 2 6 2 . . . Processor 4 | . . . . . . 7 2 12 7 7 2 . Hackware 16 | . 2 14 11 11 18 22 23 24 25 23 22 17 Protection 3 | . . . 9 11 9 5 . . . . . . Energy Gun 6 | . 9 . 2 11 13 15 3 5 . . . . Energy Cannon 5 | . 7 28 9 . . . . 4 . . . . Ballistic Gun 1 | . 6 . 5 3 . . . . . . . . Launcher 3 | . . . 2 5 9 6 2 3 6 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 65 | 12 16 13 23 19 56 65 65 61 55 1 10 10 Greatest Support 69 | 20 40 40 69 69 69 69 69 42 16 9 3 3 Greatest Overweight (x) 3 | . . . 3 . . 2 . 3 3 . 3 3 Average Overweight (x) . | . . . . . . . . 1 . . . . Largest Inventory Capacity 12 | 6 6 6 6 6 12 12 12 12 12 4 4 4 Average Capacity 7 | 5 5 6 6 6 7 12 6 11 7 4 4 4 Most Carried 12 | 5 6 6 6 6 10 11 12 12 12 4 4 4 Average Carried 7 | 3 5 5 5 6 6 9 6 10 7 3 3 3 Final Capacity 12 | 6 6 6 6 6 12 12 4 12 4 4 4 4 Final Carried 12 | 5 5 6 6 6 10 11 4 12 4 3 3 4 Class Distribution -------------------- 41% | Hacker-Mutant 35% | Mutant 18% | Scavenger-Mutant 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Fac Low Matter Collected 1910 | 270 141 . 461 303 76 189 . 238 215 . . 17 Remotely . | . . . . . . . . . . . . . Salvage Created 2620 | 108 351 . 730 435 145 240 . 520 91 . . . Parts 162 | 4 21 . 51 34 6 15 . 29 2 . . . Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Fac Low Combat Hostiles Destroyed 47 | . 9 . 16 2 4 3 . 11 2 . . . Guns 22 | . 9 . 6 2 1 3 . 1 . . . . Cannons 11 | . . . 9 . . . . 2 . . . . AOE 14 | . . . 1 . 3 . . 8 2 . . . Classes Destroyed 12 | 2 5 . 3 . . 2 . . . . . . Worker 6 | . . . 1 4 . . . 1 . . . . Builder 4 | . 1 . 1 2 . . . . . . . . Tunneler 4 | 1 . . 1 1 . . . 1 . . . . Hauler 2 | . 1 . 1 . . . . . . . . . Recycler 6 | 1 . . . 3 . . . 2 . . . . Operator 3 | . 1 . 1 . . 1 . . . . . . Watcher 4 | . . . 1 . . 1 . 2 . . . . Swarmer 10 | . 3 . 3 . . . . 4 . . . . Grunt 29 | . 6 . 10 2 4 1 . 5 1 . . . Brawler 2 | . . . . . . 1 . . 1 . . . Sentry 4 | . . . 3 . . . . 1 . . . . Programmer 2 | . . . . . . 1 . 1 . . . . Best Kill Streak 7 | 1 5 . 6 6 2 3 . 7 2 . . . Combat Bots Only 6 | . 3 . 6 2 2 2 . 6 2 . . . Max Kills in Single Turn 3 | 1 1 . 2 1 2 1 . 3 2 . . . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 1 . 2 . . 3 2 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Fac Low Damage Taken 4892 | . 589 . 1099 135 339 148 171 748 578 . 370 715 Core 1608 | . 105 . 82 35 78 15 75 68 296 . 218 636 Absorbed by Shields 4 | . . . . . . . . . 4 . . . Core Remaining (%) 69 | 100 . 58 . 70 85 . . . . 35 . . Volleys Fired 262 | 5 61 1 78 27 14 29 . 44 1 . 2 . Largest 3 | 2 2 2 2 2 1 3 . 3 1 . 1 . Hottest 163 | 100 120 120 120 79 56 159 . 163 45 . 69 . Shots Fired 335 | 10 83 2 97 33 14 42 . 50 2 . 2 . Gun 223 | 10 81 . 37 33 10 36 . 15 1 . . . Cannon 71 | . 2 2 37 . . . . 28 . . 2 . Launcher 31 | . . . 15 . 4 6 . 5 1 . . . Special 10 | . . . 8 . . . . 2 . . . . Kinetic 91 | . 43 . 26 6 . . . 16 . . . . Thermal 176 | 10 40 2 56 27 10 18 . 13 . . . . Explosive 29 | . . . 15 . 4 4 . 5 1 . . . Electromagnetic 39 | . . . . . . 20 . 16 1 . 2 . Robot Hit Streak 12 | 5 12 . 12 10 4 7 . 6 8 . 3 . Robot Miss Streak 6 | 1 6 . 4 4 2 5 . 2 1 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 181 | 7 44 . 43 25 9 21 1 26 2 . 2 1 Core Hits 138 | 3 18 . 27 14 8 14 . 39 8 . 5 2 Critical Hits 1 | . 1 . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Melee Attacks 4 | . . . . . . . 2 1 . . . 1 Impact 1 | . . . . . . . . . . . . 1 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4753 | 86 586 5 899 346 476 376 . 1487 402 . 57 33 Guns 2041 | 86 586 . 422 346 115 252 . 213 21 . . . Cannons 856 | . . . 353 . . . . 453 . . 50 . Explosions 1776 | . . . 104 . 355 124 . 812 381 . . . Melee 26 | . . . . . . . . . . . . 26 Ramming 54 | . . 5 20 . 6 . . 9 . . 7 7 Kinetic 916 | . 301 . 291 86 . . . 238 . . . . Thermal 1602 | 86 285 . 484 260 115 128 . 244 . . . . Explosive 1578 | . . . 104 . 355 . . 738 381 . . . Electromagnetic 577 | . . . . . . 248 . 258 21 . 50 . Impact 26 | . . . . . . . . . . . . 26 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 22 | . . . 6 6 . . 10 20 22 22 . . Average Corruption 14 | . . . 6 6 . . 10 18 20 22 . . Corruption Purged . | . . . . . . . . . . . . . Effects 119 | . . . 9 18 . . 3 60 24 5 . . Message Errors 20 | . . . 3 2 . . 1 10 4 . . . Matter Fused 18 | . . . 1 2 . . 2 10 2 1 . . Heat Flow Errors 14 | . . . 1 3 . . . 7 3 . . . Energy Discharges 9 | . . . 2 2 . . . 4 1 . . . Parts Rejected 2 | . . . . . . . . 1 1 . . . Data Loss (minor) 8 | . . . 1 . . . . 5 1 1 . . Data Loss (major) 5 | . . . . 2 . . . 2 1 . . . Misfires 5 | . . . . 1 . . . 3 1 . . . Alerts 4 | . . . . . . . . 4 . . . . Misdirections 21 | . . . . . . . . 8 10 3 . . Targeting Errors 10 | . . . 1 5 . . . 4 . . . . Weapon Failures 3 | . . . . 1 . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 41 | . . . . . 6 . . 34 . . . 1 Projectiles 2 | . . . . . . . . 2 . . . . Explosions 38 | . . . . . 6 . . 32 . . . . Melee 1 | . . . . . . . . . . . . 1 Knockbacks 3 | . . . . . . . . 3 . . . . Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . 3 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 271 | . . . 15 . 78 26 . 103 44 . 2 3 Shots 13 | . . . 2 . 2 2 . 5 2 . . . Rammed 16 | . . 1 4 . 3 . . 1 . . 5 2 Targets Rammed 17 | . . 1 5 . 3 . . 1 . . 5 2 Kicked 1 | . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 538 | 81 283 60 538 204 221 255 . 249 250 . 26 . Average Temperature 102 | 44 103 31 154 58 102 75 . 74 100 . 17 . Received Heat Transfer 1065 | . 228 . 249 78 153 36 . 117 108 . 96 . Effects 12 | . . . 7 . . 2 . 3 . . . . Shutdowns 2 | . . . 2 . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . Interference 6 | . . . 1 . . 2 . 3 . . . . Matter Decay 1 | . . . 1 . . . . . . . . . Short Circuit 2 | . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . 2 . . . . . . Heat Transferred 3800 | 259 814 . 1073 666 296 259 . 433 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Fac Low Peak Influence 371 | 10 260 40 355 196 206 160 47 371 . . 176 . Initial 149 | . 6 25 1 91 76 93 32 10 . . 149 . Average 126 | 5 114 35 228 153 165 63 17 124 . . 165 . Maximum Alert Level 1 | . 1 . 1 . 1 . . 1 . . . . Low Security (%) 75 | 100 76 100 43 100 37 100 100 69 . . 100 . Level 1 24 | . 23 . 56 . 62 . . 30 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 2 . 4 1 1 3 . 2 . . . . Investigation 3 | . . . 1 . . 1 . 1 . . . . Extermination 2 | . . . . . . 1 . 1 . . . . Reinforcement 7 | . 2 . 3 . 1 1 . . . . . . Assault 1 | . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Fac Low Distress Signals 5 | . 3 . . . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 98 | . 16 . 28 2 5 8 6 15 7 . 2 9 Peak Tracking Total 7 | . 4 . 5 2 3 4 6 6 6 . 2 7 Tactical Retreats 8 | . . . 1 . 1 1 1 . 3 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Fac Low Traps Triggered 9 | . 3 . . . . 3 . 3 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . 3 . . . . . . Reused 3 | . . . 2 . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 3 | . . . 3 . . . . . . . . . Triggered 3 | . . . 2 . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Fac Low Machines Disabled 8 | . . 1 . 1 . 2 . 4 . . . . Max in Single Turn 2 | . . 1 . 1 . 2 . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Fac Low Machines Accessed 23 | . 4 1 4 . 2 7 . 3 . . 2 . Terminals 20 | . 4 1 4 . 2 5 . 2 . . 2 . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 68 | . 14 4 10 . 6 19 . 7 . . 8 . Successful 44 | . 5 3 7 . 5 15 . 4 . . 5 . Failed 24 | . 9 1 3 . 1 4 . 3 . . 3 . Catastrophic 6 | . 1 1 2 . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 48 | . 14 2 9 . 4 11 . 4 . . 4 . Terminals 63 | . 14 4 10 . 6 16 . 5 . . 8 . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 23 | . 2 3 3 . 3 8 . 1 . . 3 . Record 1 | . . 1 . . . . . . . . . . Branch Access Points 4 | . 1 1 . . . 1 . 1 . . . . Terminal Index 4 | . 1 . 1 . 1 1 . . . . . . Alert Level 5 | . . . 2 . 1 2 . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . . . . . . . 1 . Surveillance Status 1 | . . . . . 1 . . . . . . . Reinforcement Status 1 | . . . . . . 1 . . . . . . Zone Layout 3 | . . 1 . . . . . . . . 2 . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 19 | . 3 . 4 . 2 6 . 2 . . 2 . Terminals 17 | . 3 . 4 . 2 4 . 2 . . 2 . Botnet 13 | . 2 . 3 . 1 3 . 2 . . 2 . Operators 4 | . 1 . 1 . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . Mask 1 | . . . . . . 1 . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 4 1 4 . 2 5 . 2 . . 2 . Full Trace Events 2 | . . . 1 . . . . 1 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . Matter 212 | . . . . . . . . 212 . . . . Time 53 | . . . . . . . . 53 . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 1 . . . . Non-combat 1 | . . . . . . . . 1 . . . . Combat 1 | . . . . . . . 1 . . . . . Robot Hacks Applied 2 | . . . . . . . 1 1 . . . . parse_system 1 | . . . . . . . 1 . . . . . no_distress 1 | . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Fac Low Total Allies 1 | . . . . 1 . . . . . . . . Largest Group 1 | . . . . 1 1 . . . . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 3 | . . . . . 3 . . . . . . . Total Damage 65 | . . . . . 65 . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Fac Low Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . 1 . . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Fac Low Turns Passed 4875 | 149 516 427 833 393 343 565 115 967 334 63 101 69 Spaces Moved 3223 | 85 210 261 392 182 173 258 168 724 452 102 148 68 Core 921 | 5 . . . . . . 152 96 350 102 148 68 Treads 1146 | . 116 261 143 182 173 258 13 . . . . . Legs 234 | 80 94 . 60 . . . . . . . . . Wheels 730 | . . . . . . . . 628 102 . . . Hover 192 | . . . 189 . . . 3 . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 40 | 50 120 160 52 160 160 160 40 50 50 50 50 50 Average Speed 108 | 115 142 160 110 160 160 160 58 92 70 50 51 91 Slowest Speed 240 | 120 160 160 240 160 160 200 160 150 200 50 200 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . 2 . . . . . . . . . Exploration Rate (%) 31 | 5 37 62 31 45 16 9 88 20 57 16 5 18 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 4 | . . 2 . 1 . 1 . . . . . . Known Exits Taken 3 | . 1 . . . 1 . . 1 . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . . . . 1 1 1 . Scrap Searched 4 | . . . . 1 . . . . 2 . . 1 Spaces Dug 144 | . . . 72 . . 48 . 24 . . . . Terrain Destroyed 350 | . . 3 130 . 34 48 . 113 22 . . . Melee . | . . . . . . . . . . . . . Projectile 8 | . . . 8 . . . . . . . . . AOE 342 | . . 3 122 . 34 48 . 113 22 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Fac Low Total 4224 | 122 352 268 677 251 225 367 181 960 467 113 168 73 Wait 475 | 20 46 . 143 38 20 56 4 125 3 11 9 . Move 3211 | 84 209 260 389 181 172 258 167 724 451 101 147 68 Hop . | . . . . . . . . . . . . . Pick Up 53 | 6 5 3 5 1 7 6 1 16 2 . 1 . Fast Attach 64 | 6 11 . 14 1 2 4 3 17 3 . 2 1 Attach 21 | 1 3 . 2 . 2 5 1 3 2 1 1 . Detach 13 | . 1 . 2 . . 2 1 3 2 . 1 1 Swap 31 | . 6 1 14 1 1 4 1 3 . . . . Drop 61 | . 10 2 20 2 4 3 1 16 3 . . . Fire 262 | 5 61 1 78 27 14 29 . 44 1 . 2 . Melee 4 | . . . . . . . 2 1 . . . 1 Ram 7 | . . . . . . . . . . . 5 2 Kick 1 | . . . 1 . . . . . . . . . Crush 8 | . . 1 4 . 3 . . . . . . . Escape Stasis 10 | . . . 2 . . . . 8 . . . . Rewire . | . . . . . . . . . . . . . Trap 3 | . . . 3 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: Mat / *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 150 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 13) 639 | -10/Materials | Identified exit to Mines 666 | -10/Materials | Entered Mines 744 | -10/Mines | Assembled infested the area 781 | -10/Mines | Found a hidden stash of uninstalled traps 808 | -10/Mines | Learned location of Zion (-6) 1031 | -10/Mines | Learned location of Storage (-8) 1078 | -10/Mines | Discovered new exit (range 8) 1093 | -10/Mines | Entered Materials 1093 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1654 | -9/Materials | Crushed by falling debris 1657 | -9/Materials | Crushed by falling debris 1745 | -9/Materials | Build established: Scavenger-Mutant 1908 | -9/Materials | Discovered new exit (range 7) 1926 | -9/Materials | Entered Mines 2075 | -9/Mines | Learned 2 Materials zone layouts 2095 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2267 | -9/Mines | Met a Derelict testing a Signal Generator 2309 | -9/Mines | Discovered new exit (range 6) 2319 | -9/Mines | Entered Materials 2319 | -8/Materials | Accompanied by 1 ally 2319 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2320 | -8/Materials | Identified exit to Factory 2548 | -8/Materials | Discovered exit to Factory (range 5) 2614 | -8/Materials | Build established: Hacker-Mutant 2662 | -8/Materials | Entered Factory 2662 | -7/Factory | Evolved 2 slots: Utility x2 3030 | -7/Factory | Identified exit to Lower Caves 3227 | -7/Factory | Sucked down chute 3227 | -7/Factory | Entered Waste 3242 | -7/Waste | EMP discharged 3242 | -7/Waste | System corruption reached 10% 3244 | -7/Waste | Spotted C-40 Crusher 3244 | -7/Waste | Spotted C-40 Crusher 3246 | -7/Waste | Spotted C-40 Crusher 3247 | -7/Waste | Spotted C-40 Crusher 3254 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3257 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3260 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3265 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3276 | -7/Waste | Spotted C-40 Crusher 3282 | -7/Waste | Spotted C-40 Crusher 3296 | -7/Waste | Lost 5 parts (2n1u2w) 3309 | -7/Waste | Discovered new exit (range 16) 3342 | -7/Waste | EMP discharged 3342 | -7/Waste | Entered Factory 3844 | -7/Factory | Found Prototype Launcher 3844 | -7/Factory | Identified Rocket Array 3910 | -7/Factory | Fabricated Lrn. Proton Cannon (x1) 4309 | -7/Factory | Entered Lower Caves 4335 | -7/Lower Caves | Lost 3 parts (2n1w) 4424 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4443 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4476 | -7/Lower Caves | Core integrity fell below 50% 4477 | -7/Lower Caves | Lost 3 parts (1u2w) 4637 | -7/Lower Caves | Learned 4 Factory zone layouts 4639 | -7/Lower Caves | Discovered new exit (range 10) 4643 | -7/Lower Caves | Entered another Lower Caves area 4699 | -7/Lower Caves | Discovered new exit (range 15) 4706 | -7/Lower Caves | Entered Factory 4706 | -6/Factory | Evolved 2 slots: Power x2 4732 | -6/Factory | Discovered new exit (range 9) 4807 | -6/Factory | Entered Lower Caves 4829 | -6/Lower Caves | Learned Factory interactive machine intel 4830 | -6/Lower Caves | Lost 3 parts (2u1w) 4856 | -6/Lower Caves | Core integrity fell below 50% 4872 | -6/Lower Caves | Core integrity fell below 20% 4876 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04799_ Slammed into Y-54 Guardian. 04805_ Y-54 Guardian misfires. 04805_ Slammed into Y-54 Guardian. 04805_ Weight Redist. System permanently disabled. 04805_ Destabilizing: Short circuit. LOCATION=UNKNOWN GOAL=ESCAPE 04829_ Acquired derelict log, extracted data. Data stored: Factory interactive machine intel. 04841_ System Shield destroyed. 04850_ Slammed into S-27 Virus. 04863_ Searching scrap... 04863_ Found Power Amplifier. 04863_ Found Powered Hammer. 04863_ Found 17 Matter. 04864_ Acquired Powered Hammer. 04865_ Acquired 17 matter. 04866_ Destroyed VTOL Module. 04866_ S-27 Virus system corrupted by crushing effect. 04873_ Powered Hammer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????####???????????????? | | ??????????????????????????????# ##??????????????? | | ??????????????????????????????# ##?????????????? | | ??????????????????????????????# ##????????????? | | ????????????????###?????####???# ##??????###### | | ????????????????# #### ##### ##????? | | ????????????????# ##???? | | ????????????????# @ ##???# | | ???????????????# ### ##### | | ???????????? ????#### s s # # | | ??????????? ?????????## sss ! # | | ???????????## ##????????????# ####" | | ????????????# ????????????????# ###"" # | | ??????????????????????????????# # "" """ ## | | ??????????????????????????????### " ## | | ????????????????????????????????# " # | | ????????????????????????????????# """"" | | ????????????????????????????????# """"" | | ????????????????????????????????# "" " ### | | ????????????????????????????????# " " #?# | | ????????????????????????????????# "### ?# | | ????????????????????????????????# "#??# ## | | ????????????????????????????????# ???? ## | | ????????????????????????????????# ???? #### | | ?????????????????????????????????##????## #??# | | ????????????????????????????????????????# ##??# | | ????????????????????????????????????????# ##???# | | ????????????????????????????????????????#####????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 60 Additional Mass Support 6 Heat Shielding 75 Armor Coverage 150 Evasion (%) 54 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrn. Proton Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicHardlightAutohacker Manual? 0 Play Time 01:19:53 Cumulative 104.4 hours Start 2021.06.16 @ 16:30:38 End 2021.06.16 @ 17:51:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 53 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 10/Smallcaps Map View 72x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f778485-aa49-4699-a3f8-16ded73a8e2e