Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.13 @ 16:40:13

Player: Willow

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (77)      385
Value Destroyed (2092)     2092
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (356)                356
              TOTAL SCORE: 7173

 Bonus
-------
Follower Combat Kills      84
Aligned with FarCom        300
Friendly Fire              -28

 Cogmind 
---------
Core Integrity             799/850
Matter                     290/300
Energy                     278/290
System Corruption          6%
Temperature                Cool (0)
Movement                   Treading (156)
Location                   -6/Waste

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (5) ---
          Light Treads
          Light Treads
       Advanced Treads
       Improved Medium Treads
        Armored Leg
>               --- UTILITY (7) ------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Signal Interpreter
       Improved Targeting Computer
                Hacking Suite
                Hacking Suite
                System Shield
>               --- WEAPON (2) -------
          Heavy Ion Cannon
          Heavy Plasma Cannon
>               --- INVENTORY (20) ---
       Improved Deuterium Engine
       Improved Deuterium Engine
                F-cell Engine
       Improved Cooling System
          Large Battery (200)
          Large Matter Pod (150)
                Structural Scanner
       Advanced Targeting Computer
                Energy Filter
                Cloaking Device
       Hardened Light Armor Plating
       Improved Light Armor Plating
       Improved Medium Armor Plating
       Improved Shield Generator
          Heavy EM Shotgun
       Improved EM Pulse Cannon
                Latent Energy Streamer
                Coil Gun
                Remote Datajack
                Axe

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Advanced Treads
       Improved Medium Treads
        Armored Leg
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Signal Interpreter
       Improved Targeting Computer
                Hacking Suite
                Hacking Suite
                System Shield
>               --- WEAPON -----------
          Heavy Ion Cannon
          Heavy Plasma Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Deuterium Engine
                F-cell Engine
       Improved Cooling System
          Large Battery
          Large Matter Pod
                Structural Scanner
       Advanced Targeting Computer
                Energy Filter
                Cloaking Device
       Hardened Light Armor Plating
       Improved Light Armor Plating
       Improved Medium Armor Plating
       Improved Shield Generator
          Heavy EM Shotgun
       Improved EM Pulse Cannon
                Latent Energy Streamer
                Coil Gun
                Remote Datajack
                Axe
[Rating: 54]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Compact Wheel
Utility                    Hardened Light Armor Plating
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was 
Slots Evolved              8    | .   .   2   .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   2   .   1   .   
  Utility                  5    | .   .   2   .   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             88   | 7   10  13  1   1   5   20  19  11  1   
  Power                    11   | 1   2   2   .   .   .   1   2   3   .   
    Engine                 11   | 1   2   2   .   .   .   1   2   3   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   2   4   .   .   .   5   6   3   .   
    Treads                 18   | .   2   4   .   .   .   5   5   2   .   
    Leg                    2    | .   .   .   .   .   .   .   1   1   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | 2   3   4   .   1   2   7   9   2   1   
    Device                 15   | 1   1   .   .   .   1   4   5   2   1   
    Storage                4    | 1   1   .   .   1   .   1   .   .   .   
    Processor              4    | .   1   1   .   .   .   2   .   .   .   
    Hackware               4    | .   .   .   .   .   1   .   3   .   .   
    Protection             4    | .   .   3   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   3   3   1   .   3   7   2   3   .   
    Energy Gun             3    | 1   1   .   .   .   .   .   1   .   .   
    Energy Cannon          8    | .   2   1   .   .   1   2   .   2   .   
    Ballistic Gun          8    | 1   .   2   .   .   1   4   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   .   .   .   .   1   1   .   
  Corrupted Parts          2    | .   .   .   .   .   1   1   .   .   .   
    System Corruption      3    | .   .   .   .   .   2   1   .   .   .   
Parts Lost                 9    | .   1   1   .   .   .   3   4   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   .   1   3   .   .   
  Utility                  2    | .   .   .   .   .   .   2   .   .   .   
  Weapon                   2    | .   1   1   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   1   1   .   .   .   2   3   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  98  100 100 100 99  99  99  100 
  Engine                   9    | .   14  11  11  11  11  9   6   5   6   
  Treads                   25   | .   16  21  22  22  22  36  27  24  26  
  Leg                      1    | .   .   .   .   .   .   .   2   7   6   
  Device                   8    | .   13  11  11  11  10  6   7   5   6   
  Storage                  9    | .   14  11  11  11  11  9   7   6   6   
  Processor                11   | .   .   9   11  11  11  9   15  13  13  
  Hackware                 5    | .   .   .   .   .   .   1   9   20  20  
  Protection               6    | .   .   11  11  11  11  9   5   .   .   
  Energy Cannon            3    | .   12  15  .   .   4   1   .   7   13  
  Ballistic Gun            9    | .   9   6   13  11  10  16  11  .   .   
  Launcher                 2    | .   .   .   8   11  6   .   .   .   .   
Peak Build Rating          54   | 7   10  18  18  17  26  29  40  53  54  
  Average Rating           26   | 5   8   14  16  16  20  25  34  48  54  
  On Entrance              20   | .   7   10  18  16  17  20  29  40  51  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 11  24  32  30  60  67  60  62  69  70  
  Greatest Support         92   | 32  40  40  40  40  40  82  82  92  92  
  Greatest Overweight (x)  1    | .   .   .   .   1   1   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  20  20  20  20  20  20  
  Average Capacity         16   | 7   9   10  10  16  20  20  20  20  20  
  Most Carried             20   | 7   10  10  10  13  20  20  20  20  20  
  Average Carried          15   | 4   8   9   10  10  17  18  19  19  20  
  Final Capacity           20   | 8   10  10  10  20  20  20  20  20  20  
  Final Carried            20   | 6   10  10  10  13  20  20  19  20  20  

 Class Distribution 
--------------------
 73% | Scavenger-Mutant
 18% | Hacker-Mutant
  7% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Waste

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was 
Matter Collected           1680 | 279 122 155 20  10  130 422 250 292 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2976 | 123 387 695 32  .   268 823 354 294 .   
  Parts                    180  | 10  36  44  2   .   13  46  18  11  .   
Haulers Intercepted        6    | .   2   2   .   .   .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was 
Combat Hostiles Destroyed  49   | .   9   11  .   .   5   11  7   6   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
  Guns                     24   | .   9   4   .   .   1   6   4   .   .   
  Cannons                  13   | .   .   7   .   .   .   1   .   5   .   
  AOE                      8    | .   .   .   .   .   3   3   2   .   .   
Classes Destroyed          11   | 3   5   1   .   .   .   1   1   .   .   
  Worker                   3    | 2   .   .   .   .   .   1   .   .   .   
  Builder                  4    | .   .   .   .   .   .   3   1   .   .   
  Tunneler                 5    | 2   .   .   .   .   2   .   .   1   .   
  Hauler                   6    | .   2   2   .   .   .   2   .   .   .   
  Recycler                 4    | 1   .   1   1   .   1   .   .   .   .   
  Operator                 3    | .   1   1   .   .   .   1   .   .   .   
  Watcher                  3    | .   2   .   .   .   .   1   .   .   .   
  Swarmer                  15   | .   6   3   .   .   2   .   2   2   .   
  Grunt                    20   | .   3   3   .   .   3   8   2   1   .   
  Sentry                   10   | .   .   5   .   .   .   3   1   1   .   
  Programmer               4    | .   .   .   .   .   .   .   2   2   .   
Best Kill Streak           8    | 3   8   3   1   .   5   6   2   2   .   
  Combat Bots Only         5    | .   3   3   .   .   2   5   2   2   .   
Max Kills in Single Turn   3    | 1   1   1   1   .   3   3   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   2   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  
Hostile Shots Fired        317  | .    33   60   .    .    4    60   86   74   .    
  Missed                   94   | .    8    18   .    .    3    11   23   31   .    
Damage Taken               3018 | .    235  586  .    .    55   857  775  510  .    
  Core                     405  | .    44   58   .    .    .    73   179  51   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   225  | .    .    .    .    .    .    .    140  85   .    
Core Remaining (%)         85   | 100  82   .    .    .    85   86   74   .    .    
Volleys Fired              193  | 9    38   29   .    .    9    48   37   17   6    
  Largest                  2    | 2    2    2    .    .    1    2    2    2    2    
  Hottest                  155  | 60   112  112  .    .    60   91   50   155  155  
Shots Fired                366  | 18   76   57   .    .    9    94   70   31   11   
  Gun                      253  | 18   73   10   .    .    2    79   70   1    .    
  Cannon                   108  | .    3    47   .    .    2    15   .    30   11   
  Launcher                 5    | .    .    .    .    .    5    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  203  | 9    37   10   .    .    2    79   66   .    .    
  Thermal                  99   | 9    36   .    .    .    .    13   .    30   11   
  Explosive                5    | .    .    .    .    .    5    .    .    .    .    
  Electromagnetic          59   | .    3    47   .    .    2    2    4    1    .    
  Robot Hit Streak         15   | 5    8    12   .    .    15   14   8    13   3    
  Robot Miss Streak        4    | 1    4    2    .    .    1    3    2    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           258  | 12   45   42   .    .    5    65   55   26   8    
  Core Hits                121  | 7    23   18   1    .    17   33   14   8    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    .    .    .    .    1    .    .    
Melee Attacks              5    | .    .    .    .    .    .    1    2    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    1    2    2    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5853 | 121  497  897  2    .    580  1607 1081 805  263  
  Guns                     2513 | 121  419  135  .    .    34   945  846  13   .    
  Cannons                  2032 | .    78   762  .    .    13   124  .    792  263  
  Explosions               1236 | .    .    .    .    .    533  538  165  .    .    
  Melee                    70   | .    .    .    .    .    .    .    70   .    .    
  Ramming                  2    | .    .    .    2    .    .    .    .    .    .    
  Kinetic                  2134 | 34   187  135  .    .    34   945  799  .    .    
  Thermal                  1663 | 87   232  .    .    .    .    124  165  792  263  
  Explosive                339  | .    .    .    .    .    339  .    .    .    .    
  Electromagnetic          1645 | .    78   762  .    .    207  538  47   13   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 70   | .    .    .    .    .    .    .    70   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    5    6    4    .    6    
  Average Corruption       3    | .    .    .    .    .    3    5    2    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  48   | .    .    .    .    .    8    22   13   .    5    
    Message Errors         9    | .    .    .    .    .    .    5    3    .    1    
    Matter Fused           11   | .    .    .    .    .    2    7    2    .    .    
    Heat Flow Errors       8    | .    .    .    .    .    1    4    3    .    .    
    Energy Discharges      8    | .    .    .    .    .    .    3    3    .    2    
    Data Loss (minor)      8    | .    .    .    .    .    3    3    1    .    1    
    Data Loss (major)      3    | .    .    .    .    .    2    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            55   | .    .    7    .    .    .    .    24   24   .    
  Projectiles              31   | .    .    7    .    .    .    .    .    24   .    
  Explosions               24   | .    .    .    .    .    .    .    24   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      149  | .    .    .    .    .    40   87   22   .    .    
  Shots                    3    | .    .    .    .    .    1    1    1    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    1    .    .    
Targets Rammed             2    | .    .    .    1    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    .    .    .    
Highest Temperature        318  | 20   60   235  .    .    114  317  220  318  .    
  Average Temperature      80   | 15   25   94   .    .    42   99   76   127  .    
  Received Heat Transfer   921  | .    45   264  .    .    9    405  108  90   .    
  Effects                  1    | .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    1    1    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    1    1    .    .    .    
  Parts Fried              10   | .    .    6    .    .    3    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    .    
  Parts Melted             7    | .    .    .    .    .    .    .    .    7    .    
  Heat Transferred         2563 | 200  525  .    .    .    .    222  150  1081 385  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    2    .    .    
Latent Energy Used         442  | .    .    .    .    .    154  288  .    .    .    
  LE Corruption            8    | .    .    .    .    .    3    5    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was 
Peak Influence             324  | 25  294 302 100 .   266 324 143 138 49  
  Initial                  100  | .   16  39  100 .   .   25  21  70  48  
  Average                  81   | 7   167 169 33  .   141 134 28  64  48  
Maximum Alert Level        1    | .   1   1   .   .   1   1   .   .   .   
  Low Security (%)         86   | 100 54  56  100 .   56  79  100 100 100 
  Level 1                  13   | .   45  43  .   .   43  20  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   2   .   .   1   2   7   1   .   
  Investigation            3    | .   .   2   .   .   .   1   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   2   1   .   
  Reinforcement            3    | .   .   .   .   .   1   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   4   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was 
Distress Signals           6    | .   1   1   2   .   .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              80   | .   17  14  .   .   8   18  12  9   2   
  Peak Tracking Total      6    | .   4   5   1   .   3   6   4   3   2   
  Tactical Retreats        9    | .   1   2   1   .   1   2   1   1   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was 
Traps Triggered            6    | .   .   2   .   .   .   .   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was 
Machines Disabled          7    | .   .   1   .   .   .   1   5   .   .   
  Max in Single Turn       5    | .   .   1   .   .   .   1   5   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was 
Machines Accessed          17   | .   1   4   .   2   .   3   3   4   .   
  Terminals                10   | .   1   3   .   .   .   2   2   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Total Hacks                50   | .   5   12  .   2   .   10  13  8   .   
  Successful               26   | .   1   6   .   2   .   6   6   5   .   
  Failed                   23   | .   4   6   .   .   .   4   6   3   .   
    Catastrophic           5    | .   .   2   .   .   .   1   2   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   
  Manual                   33   | .   5   6   .   1   .   4   12  5   .   
  Terminals                38   | .   5   10  .   .   .   8   10  5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   3   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   2   .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             7    | .   .   2   .   2   .   1   2   .   .   
  Record                   1    | .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           2    | .   .   1   .   .   .   .   1   .   .   
  Terminal Index           2    | .   .   1   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   2   2   .   
  Scan Component           2    | .   .   .   .   .   .   .   1   1   .   
  Repair                   2    | .   .   .   .   .   .   .   1   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   2   .   .   .   2   .   .   .   
  Insert Component         2    | .   .   1   .   .   .   1   .   .   .   
  Analyze                  2    | .   .   1   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         10   | .   1   2   .   .   .   3   2   2   .   
  Terminals                10   | .   1   2   .   .   .   3   2   2   .   
    Botnet                 8    | .   1   2   .   .   .   2   1   2   .   
    Operators              2    | .   .   .   .   .   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   4   .   .   .   3   2   3   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   1   1   .   
  Time                     45   | .   .   .   .   .   .   .   32  13  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   .   .   1   .   .   .   
  Part Schematics Acquired 2    | .   .   1   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was 
Total Allies               3    | .   .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   3   3   3   1   .   .   .   
  Highest-Rated Group      40   | .   .   .   40  40  40  16  .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  16  16  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   .   25  1   .   .   .   
  Total Damage             276  | .   .   .   .   .   276 .   .   .   .   
  Kills                    4    | .   .   .   .   .   4   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was 
Robot Analysis Total       2    | .   .   1   .   .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  
Turns Passed               8010 | 117  530  702  1202 766  445  1076 1911 1172 89   
Spaces Moved               3743 | 73   275  312  517  381  172  516  797  656  44   
  Core                     1    | 1    .    .    .    .    .    .    .    .    .    
  Treads                   3578 | .    183  312  517  381  172  516  797  656  44   
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   164  | 72   92   .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  160  160  160  240  156  155  155  156  
  Average Speed            163  | 99   139  160  160  200  240  159  157  155  156  
  Slowest Speed            240  | 100  160  160  160  240  240  160  232  156  156  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 5    51   34   86   60   50   28   22   22   29   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        6    | .    .    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    .    2    .    3    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    1    .    2    .    
Terrain Destroyed          99   | .    .    .    .    .    36   30   27   5    1    
  Melee                    3    | .    .    .    .    .    .    1    .    2    .    
  Projectile               4    | .    .    .    .    .    .    .    .    3    1    
  AOE                      92   | .    .    .    .    .    36   29   27   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  
Total                      5262 | 98   353  461  891  387  194  671  1383 773  51   
  Wait                     1095 | .    10   85   373  .    2    60   496  69   .    
  Move                     3735 | 72   274  311  516  380  171  515  796  656  44   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  76   | 8    11   9    .    4    7    14   16   7    .    
  Fast Attach              32   | 7    2    6    .    .    .    4    6    7    .    
  Attach                   17   | .    1    3    .    .    .    6    7    .    .    
  Detach                   5    | .    1    2    .    .    .    1    .    1    .    
  Swap                     39   | .    7    4    1    1    5    10   6    4    1    
  Drop                     63   | 2    9    12   .    2    .    12   16   10   .    
  Fire                     193  | 9    38   29   .    .    9    48   37   17   6    
  Melee                    5    | .    .    .    .    .    .    1    2    2    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    1    .    .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Waste

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
  118 | -11/Scrapyard | Entered Materials
  184 | -10/Materials | Discovered new exit (range 15)
  365 | -10/Materials | Build established: Mutant
  639 | -10/Materials | Discovered new exit (range 7)
  648 | -10/Materials | Entered another Materials area
  648 | -9/Materials  | Evolved 2 slots: Utility x2
 1041 | -9/Materials  | Build established: Scavenger-Mutant
 1340 | -9/Materials  | Discovered new exit (range 7)
 1348 | -9/Materials  | Identified exit to Mines
 1350 | -9/Materials  | Entered Mines
 1365 | -9/Mines      | Met a Derelict bent on vengeance
 1496 | -9/Mines      | Found a hidden stash of uninstalled traps
 1556 | -9/Mines      | Assembled infested the area
 2077 | -9/Mines      | Discovered new exit (range 15)
 2098 | -9/Mines      | Identified exit to Materials
 2099 | -9/Mines      | Discovered exit to Materials (range 7)
 2296 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2389 | -9/Mines      | Identified exit to Exiles
 2546 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2552 | -9/Mines      | Entered Exiles
 2552 | -9/Exiles     | Accompanied by 3 allies
 2591 | -9/Exiles     | Met 8R-AWN
 2618 | -9/Exiles     | Met EX-HEX
 2661 | -9/Exiles     | Met EX-BIN
 2680 | -9/Exiles     | Aligned with FarCom system
 2682 | -9/Exiles     | Given EX-Vault access code
 2719 | -9/Exiles     | Opened EX-Vault
 2727 | -9/Exiles     | Found Latent Energy Streamer
 2757 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2802 | -9/Exiles     | Met EX-DEC
 2810 | -9/Exiles     | Learned location of Zion (-6)
 3292 | -9/Exiles     | Discovered new exit (range 14)
 3316 | -9/Exiles     | Identified exit to Mines
 3318 | -9/Exiles     | Left Exiles lab with Latent Energy Streamer
 3318 | -9/Exiles     | Entered Mines
 3318 | -8/Mines      | Accompanied by 3 allies
 3489 | -8/Mines      | Discovered exit to Materials (range 16)
 3763 | -8/Mines      | Entered Materials
 3763 | -8/Materials  | Accompanied by 1 ally
 3763 | -8/Materials  | Evolved 2 slots: Propulsion x2
 4796 | -8/Materials  | Discovered new exit (range 6)
 4803 | -8/Materials  | Identified exit to Factory
 4839 | -8/Materials  | Entered Factory
 4839 | -7/Factory    | Evolved 2 slots: Utility x2
 5203 | -7/Factory    | Garrison activated, responded to threat
 5812 | -7/Factory    | Garrison activated, responded to threat
 5928 | -7/Factory    | Repaired Hrd. Light Armor Plating
 6078 | -7/Factory    | Lost 3 parts (3n)
 6304 | -7/Factory    | Discovered new exit (range 5)
 6308 | -7/Factory    | Identified exit to Factory
 6386 | -7/Factory    | Discovered new exit (range 5)
 6392 | -7/Factory    | Identified exit to Lower Caves
 6504 | -7/Factory    | Central database locked down
 6750 | -7/Factory    | Entered another Factory area
 6750 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6826 | -6/Factory    | Build established: Hacker-Mutant
 6968 | -6/Factory    | Repaired Lgt. Treads
 7278 | -6/Factory    | Discovered new exit (range 5)
 7284 | -6/Factory    | Discovered new exit (range 8)
 7284 | -6/Factory    | Identified exit to Factory
 7699 | -6/Factory    | Discovered new exit (range 13)
 7716 | -6/Factory    | Identified exit to Lower Caves
 7922 | -6/Factory    | Sucked down chute
 7922 | -6/Factory    | Entered Waste
 7937 | -6/Waste      | EMP discharged
 7990 | -6/Waste      | Spotted C-40 Crusher
 7999 | -6/Waste      | Spotted C-40 Crusher
 8011 | -6/Waste      | Self-destructed

 Last Messages 
---------------
07922_ A hatch slides open and sucks a vortex of
  air into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE
07922_ Receiving FarCom transmissions...
07927_ ALERT: Foreign system detected. Charging
  EMP.
07937_ Antimatter Reactor fried beyond repair.
07937_ System corrupted (+6).
07937_ Prototype Ballistic Gun fried beyond
  repair.
07937_ Prototype Protection fried beyond repair.
07937_ Smartbomb Launcher fried beyond repair.
07939_ &LR> A#7N<1OML 8TQ: ASEV0 D
07954_ System corrupted: Energy discharge (-60).
07971_ System corrupted: Energy discharge
  (-101).
08005_ System corrupted: Hvy. Plasma Cannon
  failed to cycle.
08010_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          23
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Hacking Suite | -9/Materials | Scanalyzed
   Adv. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermoelectricSmallDiverter
  Manual?         0
Play Time         01:33:46
  Cumulative      62.5 hours
  Start           2025.01.12 @ 10:19:43
  End             2025.01.13 @ 16:40:13
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           33
  Adventurer      15
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          35
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e02298fa-0d0c-4ed9-a5dd-8bbe8fd7bdb1