Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.06 @ 03:40:48 Player: Euruzilys Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (96) 480 Value Destroyed (3633) 3633 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-93) -93 TOTAL SCORE: 8880 Bonus ------- High Alert Combat Kills 82 Friendly Fire -175 Cogmind --------- Core Integrity 0/1150 Matter 46/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Treads Advanced Heat Sink Kinecellerator Improved Shield Generator Drone Bay (2/2) Drone Bay (1/2) Gauss Rifle KE Penetrator KE Penetrator Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Flak Cannon Hypervelocity Gauss Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Weapon Shielding Medium Reflective Plating Medium Reflective Plating Improved Hardlight Generator Drone Bay > --- WEAPON ----------- Gauss Rifle Gauss Rifle Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Treads Kinecellerator Improved Weapon Shielding Medium Reflective Plating Improved Shield Generator Drone Bay Drone Bay KE Penetrator KE Penetrator Hypervelocity Coil Gun Hypervelocity Coil Gun Flak Cannon Hypervelocity Gauss Cannon Heavy Rocket Launcher [Rating: 87] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Light Armor Plating Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . 1 1 . . 1 . . . Utility 6 | . . 1 1 1 1 1 . . 1 Weapon 2 | . . . . 1 . . . . 1 Parts Attached 100 | 8 3 20 14 24 2 11 4 . 14 Power 9 | 1 . 2 2 1 . 1 . . 2 Engine 8 | 1 . 2 2 1 . 1 . . 1 Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 25 | 4 . 6 5 7 . 2 . . 1 Treads 19 | 2 . 3 4 7 . 2 . . 1 Leg 6 | 2 . 3 1 . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 1 3 3 3 6 1 2 4 . 7 Device 10 | . 2 . . 1 1 1 3 . 2 Storage 3 | 1 1 1 . . . . . . . Processor 4 | . . 1 2 . . 1 . . . Hackware . | . . . . . . . . . . Protection 13 | . . 1 1 5 . . 1 . 5 Artifact . | . . . . . . . . . . Weapon 36 | 2 . 9 4 10 1 6 . . 4 Energy Gun 3 | . . . 1 2 . . . . . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 27 | 2 . 8 2 5 1 6 . . 3 Ballistic Cannon 3 | . . . . 3 . . . . . Launcher 2 | . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 37 | . . 3 4 4 . 1 2 . 23 Power 5 | . . . 1 . . . . . 4 Propulsion 12 | . . 3 . 3 . 1 . . 5 Utility 16 | . . . 2 1 . . 2 . 11 Weapon 4 | . . . 1 . . . . . 3 Highest Loss Streak 18 | . . 2 3 2 . 1 1 . 18 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 99 97 97 99 93 99 99 100 74 Engine 9 | . 14 11 9 7 6 11 11 11 7 Treads 27 | . 28 20 32 29 26 28 29 29 17 Leg 1 | . . 10 1 . . . . . . Device 9 | . 13 11 9 7 13 11 11 11 10 Storage 7 | . 14 11 9 7 6 5 5 5 5 Processor 3 | . . 9 6 . . 5 5 5 5 Protection 14 | . . 1 11 23 20 17 16 17 10 Energy Gun 1 | . . . 5 1 . . . . . Ballistic Gun 19 | . 28 21 12 19 20 17 17 17 15 Naked Turns . | . . . . . . . . . . Heaviest Build 109 | 14 20 57 68 81 85 96 101 101 109 Greatest Support 140 | 40 40 60 80 88 88 110 110 110 140 Greatest Overweight (x) 13 | 4 . 1 . . . . . . 13 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 9 11 20 20 20 20 20 20 20 Most Carried 20 | 3 10 16 20 20 20 20 20 20 20 Average Carried 16 | 1 7 10 19 19 19 19 19 19 16 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 Final Carried 20 | 3 10 16 20 20 20 20 20 20 14 Class Distribution -------------------- 44% | Scavenger-Tank 23% | Scavenger-Mutant 20% | Mutant 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 2977 | 213 159 610 243 932 86 298 361 7 68 Remotely . | . . . . . . . . . . Salvage Created 3841 | . 106 801 594 1101 194 284 412 . 349 Parts 239 | . 15 55 30 60 9 26 22 . 22 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 22 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 73 | . 3 21 11 19 3 4 6 . 6 Guns 60 | . 3 16 11 14 3 4 6 . 3 Cannons 5 | . . . . 5 . . . . . AOE 8 | . . 5 . . . . . . 3 Classes Destroyed 11 | . 2 3 1 4 . . . . 1 Worker 6 | . . 3 . . . . . . 3 Builder 6 | . . . . 5 . . . . 1 Recycler 1 | . . . . 1 . . . . . Drone 1 | . . . . . . . . . 1 Watcher 10 | . 3 1 . 2 1 1 . . 2 Swarmer 13 | . 3 4 . 3 . . . . 3 Grunt 32 | . . 12 4 9 3 . 4 . . Duelist 1 | . . . . 1 . . . . . Sentry 14 | . . 5 6 3 . . . . . Hunter 9 | . . . 1 1 . 2 2 . 3 Programmer 4 | . . . . 2 . 2 . . . Best Kill Streak 8 | . 4 8 4 4 3 3 3 . 4 Combat Bots Only 5 | . 3 5 4 3 3 3 3 . 3 Max Kills in Single Turn 3 | . 1 3 1 2 1 1 1 . 3 Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . . 3 . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Damage Taken 8636 | . 37 1157 666 1587 104 357 601 . 4127 Core 1718 | . 8 245 161 121 . 29 . . 1154 Absorbed by Shields 1173 | . . . . . 38 132 175 . 828 Redirected to Shielding 249 | . . . . . . . . . 249 Regen/Repaired (Parts) 321 | . . . . 321 . . . . . Core Remaining (%) 83 | 100 96 38 70 82 100 . . 97 . Volleys Fired 255 | . 12 67 36 69 8 12 19 . 32 Largest 4 | . 2 2 2 3 3 3 3 . 4 Hottest 126 | . 40 46 121 109 89 105 105 . 126 Shots Fired 594 | . 24 130 72 191 20 34 57 . 66 Gun 557 | . 24 125 69 166 20 34 57 . 62 Cannon 28 | . . . 3 25 . . . . . Launcher 9 | . . 5 . . . . . . 4 Special . | . . . . . . . . . . Kinetic 537 | . 24 125 38 177 20 34 57 . 62 Thermal 38 | . . . 34 4 . . . . . Explosive 9 | . . 5 . . . . . . 4 Electromagnetic 10 | . . . . 10 . . . . . Robot Hit Streak 21 | . 9 21 12 14 4 6 6 . 9 Robot Miss Streak 8 | . 4 4 2 5 4 5 8 . 6 Penetration Max 2 | . . . . 1 1 2 1 . 1 Secondary Targets 10 | . . 3 1 3 . . 2 . 1 Max Gunslinging Chain 1 | . . 1 1 1 . . 1 . 1 Shots Hit Robots 386 | . 15 99 58 126 9 16 29 . 34 Core Hits 199 | . 8 39 24 65 8 10 16 . 29 Critical Kills 12 | . . . . . . 3 6 . 3 Critical Parts Destroyed 18 | . . 2 1 . . 6 5 . 4 Critical Strikes 30 | . . 2 1 . . 9 11 . 7 Destroy 30 | . . 2 1 . . 9 11 . 7 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7775 | . 205 1895 881 2080 294 289 248 . 1883 Guns 5647 | . 202 1370 797 1861 294 289 248 . 586 Cannons 303 | . . . 84 219 . . . . . Explosions 1818 | . . 525 . . . . . . 1293 Melee . | . . . . . . . . . . Ramming 7 | . 3 . . . . . . . 4 Kinetic 5460 | . 202 1370 480 1991 294 289 248 . 586 Thermal 1117 | . . . 401 54 . . . . 662 Explosive 1156 | . . 525 . . . . . . 631 Electromagnetic 35 | . . . . 35 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . 2 1 . 2 . 1 1 1 1 Average Corruption 1 | . 2 1 . 1 . 1 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 32 | . 2 4 . 16 . 2 7 1 . Message Errors 10 | . 2 . . 6 . 1 1 . . Matter Fused 6 | . . 1 . 2 . . 2 1 . Heat Flow Errors 3 | . . . . 2 . . 1 . . Energy Discharges 2 | . . 1 . . . . 1 . . Data Loss (minor) 6 | . . 1 . 3 . . 2 . . Misfires 2 | . . 1 . 1 . . . . . Alerts 3 | . . . . 2 . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 95 | . . 22 . . . . . . 73 Projectiles . | . . . . . . . . . . Explosions 95 | . . 22 . . . . . . 73 Melee . | . . . . . . . . . . Knockbacks 10 | . . . . 10 . . . . . Impact . | . . . . . . . . . . Kinetic 8 | . . . . 8 . . . . . Secondary 2 | . . . . 2 . . . . . Self-Inflicted Damage 112 | . . . . . . . . . 112 Shots 2 | . . . . . . . . . 2 Rammed 13 | . 1 . . 1 . . . . 11 Targets Rammed 13 | . 1 . . 1 . . . . 11 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 382 | . . 19 246 382 126 346 333 . 6 Average Temperature 91 | . . 5 68 94 49 142 123 . 4 Received Heat Transfer 1491 | . . 498 261 486 54 . 192 . . Effects 6 | . . . . 2 . 2 2 . . Shutdowns 2 | . . . . . . 1 1 . . Energy Bleed 2 | . . . . 1 . . 1 . . Interference 2 | . . . . 1 . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1436 | . . . 925 111 . . . . 400 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Peak Influence 597 | . 126 597 505 350 253 241 . . 362 Initial 188 | . . . 188 147 140 123 . . . Average 180 | . 59 265 329 147 212 118 . . 206 Maximum Alert Level 2 | . . 2 2 1 1 1 . . 1 Low Security (%) 60 | 100 100 41 . 70 31 95 . . 46 Level 1 31 | . . 26 79 29 68 4 . . 53 Level 2 7 | . . 31 20 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . . 3 5 9 1 2 . . 2 Investigation 7 | . . 2 . 4 . 1 . . . Extermination 4 | . . . . 3 . 1 . . . Reinforcement 7 | . . 1 2 1 1 . . . 2 Assault . | . . . . . . . . . . Garrison 4 | . . . 3 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 6 | . 1 2 . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 111 | . 7 31 13 27 5 5 6 . 17 Peak Tracking Total 7 | . 3 7 3 4 3 2 4 . 6 Tactical Retreats 11 | . . 4 . 3 . . . . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered 5 | . 2 1 . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 11 | . . 1 . . . . . . 10 Max in Single Turn 7 | . . 1 . . . . . . 7 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 19 | . 2 4 . 10 . 3 . . . Terminals 8 | . 1 3 . 4 . . . . . Fabricators 3 | . . . . 2 . 1 . . . Repair Stations 3 | . . . . 3 . . . . . Recycling Units 4 | . 1 . . 1 . 2 . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 59 | . 7 14 . 32 . 6 . . . Successful 35 | . 4 8 . 19 . 4 . . . Failed 22 | . 3 4 . 13 . 2 . . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts 2 | . . 2 . . . . . . . Manual . | . . . . . . . . . . Terminals 30 | . 4 12 . 14 . . . . . Fabricators 12 | . . . . 9 . 3 . . . Repair Stations 8 | . . . . 8 . . . . . Recycling Units 7 | . 3 . . 1 . 3 . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . 1 6 . 9 . . . . . Record 10 | . . 5 . 5 . . . . . Part Schematic 1 | . . . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Locate Traps 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . . . . Fabricator Hacks 5 | . . . . 4 . 1 . . . Network Status 2 | . . . . 1 . 1 . . . Load Schematic 2 | . . . . 2 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 6 | . . . . 6 . . . . . Scan Component 3 | . . . . 3 . . . . . Repair 3 | . . . . 3 . . . . . Recycling Unit Hacks 6 | . 3 . . . . 3 . . . Process 2 | . 1 . . . . 1 . . . Report Inventory 3 | . 1 . . . . 2 . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 1 4 . 7 . 2 . . . Full Trace Events 8 | . . 3 . 4 . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 106 | . . . . 106 . . . . . Total Part Build Rating 12 | . . . . 12 . . . . . Parts Repaired 3 | . . . . 3 . . . . . Time 96 | . . . . 96 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 8 | . 8 . . . . . . . . Retrieved Matter 8 | . 8 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 10 | . . . . . . . 3 5 2 EXPLORE 8 | . . . . . . . 2 4 2 RETURN 2 | . . . . . . . 1 1 . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . Drone Launches 7 | . . . . . . . 2 3 2 Drone Recoveries 4 | . . . . . . . 1 3 . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 6192 | 76 538 1025 486 2004 175 505 788 133 462 Spaces Moved 2647 | 44 287 412 204 770 90 252 392 45 151 Core 20 | 16 . . . . . . . . 4 Treads 2513 | 16 287 310 204 770 90 252 392 45 147 Legs 114 | 12 . 102 . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 120 160 156 160 159 159 159 158 Average Speed 159 | 143 160 150 160 159 160 161 159 159 175 Slowest Speed 700 | 250 160 190 160 160 160 162 159 159 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 4 47 43 20 17 4 7 81 38 5 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 93 | . . 27 . 11 5 1 1 . 48 Melee . | . . . . . . . . . . Projectile 16 | . . . . 11 5 . . . . AOE 75 | . . 27 . . . . . . 48 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Total 4060 | 54 341 691 294 1395 105 328 514 107 231 Wait 904 | . 28 166 16 488 1 32 95 60 18 Move 2638 | 43 286 411 203 769 89 251 391 44 151 Hop . | . . . . . . . . . . Pick Up 82 | 1 8 14 16 23 3 11 3 1 2 Fast Attach 21 | 8 2 3 1 6 . . . . 1 Attach 37 | . . 5 6 9 1 4 2 . 10 Detach 6 | 2 . 1 . . . . . . 3 Swap 42 | . 1 12 7 9 1 7 2 . 3 Drop 61 | . 3 12 9 21 2 11 2 1 . Fire 255 | . 12 67 36 69 8 12 19 . 32 Melee . | . . . . . . . . . . Ram 11 | . . . . . . . . . 11 Kick . | . . . . . . . . . . Crush 2 | . 1 . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 19) 405 | -10/Materials | Discovered new exit (range 11) 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 662 | -9/Materials | Central database locked down 1090 | -9/Materials | Central database locked down 1324 | -9/Materials | Core integrity fell below 50% 1351 | -9/Materials | Build established: Scavenger-Mutant 1621 | -9/Materials | Discovered new exit (range 3) 1640 | -9/Materials | Entered another Materials area 1640 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1866 | -8/Materials | Garrison activated, responded to threat 2017 | -8/Materials | Lost 3 parts (1p1u1w) 2038 | -8/Materials | Discovered new exit (range 5) 2126 | -8/Materials | Entered Factory 2126 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2399 | -7/Factory | Garrison activated, responded to threat 2453 | -7/Factory | Build established: Scavenger-Tank 3028 | -7/Factory | Repaired Lgt. Treads 3416 | -7/Factory | Fabricated KE Penetrator (x2) 3815 | -7/Factory | Discovered new exit (range 15) 3944 | -7/Factory | Repaired Lgt. Treads 3990 | -7/Factory | Repaired Med. Treads 4130 | -7/Factory | Entered another Factory area 4130 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4255 | -6/Factory | Discovered new exit (range 5) 4305 | -6/Factory | Entered another Factory area 4305 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4488 | -5/Factory | Discovered new exit (range 12) 4810 | -5/Factory | Entered Upper Caves 5124 | -5/Upper Caves | Learned location of Warlord (-4) 5429 | -5/Upper Caves | Discovered new exit (range 75) 5571 | -5/Upper Caves | Build established: Tank 5581 | -5/Upper Caves | Encountered a Warlord checkpoint 5598 | -5/Upper Caves | Entered another Upper Caves area 5630 | -5/Upper Caves | Discovered new exit (range 24) 5689 | -5/Upper Caves | Learned 8 Factory zone layouts 5731 | -5/Upper Caves | Entered Factory 5731 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5732 | -4/Factory | Identified exit to Upper Caves 5995 | -4/Factory | Lost 4 parts (1n3u) 6125 | -4/Factory | Lost 18 parts (4p4n7u3w) 6131 | -4/Factory | Core integrity fell below 50% 6168 | -4/Factory | Core integrity fell below 20% 6193 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06161_ Slug penetrates Earth. 06165_ Slammed into H-77 Assassin. 06167_ Penetrated by Slug. 06167_ Slug penetrates Wall. 06172_ Slammed into H-77 Assassin. 06172_ Destabilizing: System corrupted (+1). 06172_ Penetrated by Slug. 06172_ U-05 Engineer lays Concrete. 06177_ Penetrated by Slug. 06179_ Slammed into H-77 Assassin. 06179_ Destabilizing: Core damaged (-11). 06179_ U-05 Engineer lays Concrete. 06181_ U-05 Engineer builds a Wall. 06182_ Penetrated by Slug. 06182_ Slug penetrates Wall. 06182_ Penetrated by Slug. 06186_ Slammed into H-77 Assassin. 06188_ Slug penetrates Wall. 06192_ U-05 Engineer lays Concrete. 06193_ Slammed into H-77 Assassin. 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" ""T"" # # """ # | | ??? # + # """ # | | ??# # """ # + # | | ??# # """ # # """ # | | ??# # """ # # """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 675 Resistance: TH 15 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Kinecellerator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ KE Penetrator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab Librarian More Dakka Please Oops Challenges ------------ None Game ------ Seed EnhancedFocalShielding Manual? 0 Play Time 02:56:09 Cumulative 15.0 hours Start 2023.01.05 @ 20:00:47 End 2023.01.06 @ 03:40:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2642b2bc-5486-49a7-b0a4-09ffcbad256a