Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 11:22:15 Player: Gabe+Kate4EVR Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (147) 735 Value Destroyed (5393) 5393 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2678) 2678 TOTAL SCORE: 13906 Bonus ------- High Alert Combat Kills 278 Entered Garrisons 400 Used RIF Installer 1500 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 87/310 System Corruption 23% Temperature Cool (29) Movement Rolling (100) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (4) ------ Advanced Heat Sink Weapon Cycler > --- WEAPON (10) ------ High-powered Field Laser > --- INVENTORY (5) ---- Large Storage Unit Compact Battery (200) Gravity Neutralizer Smartbomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Advanced Melee Analysis Suite Improved Target Analyzer > --- WEAPON ----------- Tesla Rifle Disruptor Cannon Heavy Assault Rifle Gauss Rifle Mass Driver Enhanced Gauss Cannon Katana Power Sword Power Sword Ionic Axe > --- INVENTORY -------- Fission Core Fission Core Micro Fission Core Improved Medium Treads Armored Medium Treads Armored Huge Wheel Large Storage Unit Compact Matter Pod Improved Light Armor Plating Graphene Brace Improved Focal Shield Smartbomb Launcher Improved Remote Datajack [Rating: 92] Favorites ----------- Power Reinforced Fission Core Engine Deuterium Engine Power Core Reinforced Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun High-powered Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Mass Driver Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Upp Upp Slots Evolved 10 | . . 2 2 2 . . . 2 . 2 . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 2 | . . . . 1 . . . 1 . . . . Weapon 8 | . . 2 2 1 . . . 1 . 2 . . Parts Attached 186 | 7 3 23 20 3 20 2 24 . 10 70 4 . Power 17 | 2 1 3 1 . 3 . 2 . 2 3 . . Engine 10 | 2 1 2 1 . 1 . 2 . 1 . . . Core 7 | . . 1 . . 2 . . . 1 3 . . Reactor . | . . . . . . . . . . . . . Propulsion 32 | 2 . 5 5 . 2 . 4 . 2 10 2 . Treads 17 | 2 . . 3 . 1 . . . 2 8 1 . Leg 4 | . . . . . . . 4 . . . . . Wheel 10 | . . 4 2 . 1 . . . . 2 1 . Hover . | . . . . . . . . . . . . . Flight 1 | . . 1 . . . . . . . . . . Utility 42 | 1 1 4 4 2 3 1 3 . 1 22 . . Device 25 | . . 1 3 1 1 . 3 . 1 15 . . Storage 5 | 1 . 1 1 1 . . . . . 1 . . Processor 8 | . . 2 . . . 1 . . . 5 . . Hackware . | . . . . . . . . . . . . . Protection 4 | . 1 . . . 2 . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 95 | 2 1 11 10 1 12 1 15 . 5 35 2 . Energy Gun 28 | . . 1 4 1 2 1 3 . . 14 2 . Energy Cannon 18 | . . 7 3 . 1 . 1 . . 6 . . Ballistic Gun 33 | 2 1 3 3 . 8 . 9 . 2 5 . . Ballistic Cannon 4 | . . . . . . . . . 2 2 . . Launcher 4 | . . . . . 1 . 2 . 1 . . . Special Weapon 1 | . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . 7 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . . . . . . . 5 . . Corrupted Parts 3 | . . . . . . . . . . 1 2 . System Corruption 10 | . . . . . . . . . . 8 2 . Parts Lost 59 | . . . . . 8 . 13 . 8 18 2 10 Power 4 | . . . . . 1 . 1 . 1 1 . . Propulsion 5 | . . . . . 3 . 2 . . . . . Utility 6 | . . . . . 1 . 1 . . 2 . 2 Weapon 44 | . . . . . 3 . 9 . 7 15 2 8 Highest Loss Streak 10 | . . . . . 4 . 7 . 6 6 1 10 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 98 99 96 91 92 90 86 78 90 89 83 Engine 4 | . 14 10 8 7 4 . 6 6 2 . . . Core 2 | . . . . . 2 7 . . 1 4 5 5 Treads 6 | . 28 1 8 15 5 . . . 11 6 7 . Leg 1 | . . . . . . . 10 13 1 . . . Wheel 4 | . . 20 9 . 4 7 1 . . 1 1 5 Device 9 | . . 6 8 15 7 7 6 6 9 9 17 16 Storage 6 | . 14 8 9 7 7 7 7 6 6 5 5 5 Processor 3 | . . 6 . . . 6 7 6 6 6 . . Protection 1 | . 13 . . . 4 1 . . . . . . Energy Gun 15 | . . 5 7 11 13 7 14 20 4 11 44 43 Energy Cannon 7 | . . 26 16 7 . . 6 6 1 5 . . Ballistic Gun 18 | . 27 11 30 30 37 46 24 20 19 9 5 4 Ballistic Cannon 2 | . . . . . . . . . 6 6 . . Slashing Weapon 3 | . . . . . . . . . . 12 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 109 | 14 17 43 55 59 59 53 58 54 66 109 88 81 Greatest Support 69 | 40 40 40 40 40 40 10 30 27 60 69 57 28 Greatest Overweight (x) 15 | 1 . 2 4 1 5 5 15 1 1 3 2 2 Average Overweight (x) 1 | . . . 1 1 3 4 2 1 . 1 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 12 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 8 15 15 14 15 15 15 15 15 15 15 15 Average Carried 13 | 2 7 11 14 13 14 14 14 15 13 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 15 15 13 14 15 15 15 15 15 15 5 Class Distribution -------------------- 65% | Scavenger-Executioner 6% | Gunner 6% | Mutant 5% | Executioner 5% | Tank 3% | Skirmisher 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Executioner | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -7/Garrison Scavenger-Executioner | -7/Factory Scavenger-Executioner | -7/Garrison Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/DSF Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Upp Upp Matter Collected 5039 | 241 152 424 518 129 773 . 727 . 311 1429 325 10 Remotely . | . . . . . . . . . . . . . Salvage Created 6419 | . 172 1177 862 297 495 . 667 . 325 1917 325 182 Parts 348 | . 11 82 50 9 36 . 30 . 12 101 10 7 Haulers Intercepted 8 | . . 3 2 . . . . . . 3 . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . 7 1 Prevented 4 | . . . . . . . . . . . 3 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Upp Upp Combat Hostiles Destroyed 117 | . 8 17 12 4 21 . 16 . 10 22 4 3 Melee 4 | . . . . . . . . . . 4 . . Guns 67 | . 8 2 6 4 16 . 9 . 6 11 3 2 Cannons 36 | . . 15 6 . 1 . 6 . 2 6 . . AOE 5 | . . . . . 4 . . . 1 . . . Classes Destroyed 16 | . 2 6 . 1 1 . 1 . 1 3 1 . Worker 5 | . . 3 . . . . . . . 2 . . Builder 6 | . . 2 1 . . . . . . 3 . . Tunneler 1 | . . . . . . . . . . 1 . . Hauler 8 | . . 3 2 . . . . . . 3 . . Recycler 5 | . . 1 2 1 . . . . . 1 . . Operator 2 | . . . . 1 . . . . . 1 . . Watcher 3 | . . 1 . . . . . . . 2 . . Swarmer 33 | . 6 . . . 19 . 4 . 3 . . 1 Grunt 47 | . 2 9 7 4 . . 7 . 3 11 3 1 Duelist 1 | . . . . . . . 1 . . . . . Sentry 20 | . . 8 5 . 1 . 4 . . 1 . 1 Specialist 4 | . . . . . 1 . . . 3 . . . Hunter 4 | . . . . . . . . . . 4 . . Programmer 5 | . . . . . . . . . . 5 . . Heavy 2 | . . . . . . . . . 1 1 . . Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 9 | . 4 7 5 3 5 . 9 . 5 4 1 3 Combat Bots Only 9 | . 4 4 3 3 5 . 9 . 5 4 1 3 Max Kills in Single Turn 3 | . 2 2 2 1 3 . 1 . 1 2 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . 1 . . . Melee 1 | . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Upp Upp Hostile Shots Fired 847 | . 40 58 36 12 133 . 170 . 93 194 67 44 Missed 243 | . 8 22 14 3 26 . 57 . 36 46 20 11 Damage Taken 10428 | . 286 545 462 236 1442 . 1344 . 1122 3624 772 595 Core 1648 | . 23 165 122 31 93 . 119 . 87 675 209 124 Absorbed by Shields 119 | . . . . . 72 . . . . 47 . . Redirected to Shielding 52 | . . . . . 52 . . . . . . . Ignored by Resistances 70 | . . . . . . . . . . 70 . . Regen/Repaired (Parts) 480 | . 66 36 . . . . . . . 378 . . Core Remaining (%) 79 | 100 90 58 77 . . . 65 . 89 . . . Volleys Fired 253 | . 30 45 26 9 34 1 34 . 19 39 9 7 Largest 10 | . 2 4 6 7 7 2 7 . 7 10 10 8 Hottest 676 | . 40 227 273 272 272 46 333 . 271 676 676 551 Shots Fired 1189 | . 60 146 147 61 195 2 152 . 90 240 72 24 Gun 909 | . 60 56 97 53 190 2 118 . 74 163 72 24 Cannon 272 | . . 90 50 8 3 . 30 . 14 77 . . Launcher 8 | . . . . . 2 . 4 . 2 . . . Special . | . . . . . . . . . . . . . Kinetic 642 | . 60 38 84 36 139 2 70 . 79 125 9 . Thermal 474 | . . 108 63 25 54 . 78 . 9 62 53 22 Explosive 8 | . . . . . 2 . 4 . 2 . . . Electromagnetic 65 | . . . . . . . . . . 53 10 2 Robot Hit Streak 16 | . 4 12 9 6 8 3 14 . 15 16 9 6 Robot Miss Streak 15 | . 5 4 6 5 15 . 5 . 5 9 2 2 Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 11 | . 2 . . . 3 . . . 3 1 1 1 Max Gunslinging Chain 1 | . 1 . . . 1 . . . 1 1 1 1 Shots Hit Robots 619 | . 30 71 66 28 74 2 77 . 68 137 49 17 Core Hits 336 | . 10 37 28 12 49 . 70 . 44 68 11 7 Critical Kills 4 | . . . . . 1 . 1 . . 2 . . Critical Parts Destroyed 5 | . . . . . . . . . . 5 . . Critical Strikes 24 | . . . 1 1 1 . 3 . . 14 3 1 Burn 9 | . . . 1 1 . . 2 . . 1 3 1 Meltdown 1 | . . . . . . . 1 . . . . . Destroy 8 | . . . . . 1 . . . . 7 . . Blast 4 | . . . . . . . . . . 4 . . Corrupt 1 | . . . . . . . . . . 1 . . Sever 1 | . . . . . . . . . . 1 . . Melee Attacks 33 | . . . . . . . . . . 33 . . Impact . | . . . . . . . . . . . . . Slashing 33 | . . . . . . . . . . 33 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . 5 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . 6 . . Damage Inflicted 13714 | . 390 1342 1223 495 1413 31 1682 . 1427 4299 1063 349 Guns 8487 | . 390 352 653 412 1119 31 1167 . 1055 1896 1063 349 Cannons 3535 | . . 990 570 83 21 . 345 . 288 1238 . . Explosions 527 | . . . . . 273 . 170 . 84 . . . Melee 1165 | . . . . . . . . . . 1165 . . Ramming . | . . . . . . . . . . . . . Kinetic 5991 | . 390 255 572 243 761 31 690 . 1238 1698 113 . Thermal 5091 | . . 1087 651 252 379 . 822 . 105 710 759 326 Explosive 527 | . . . . . 273 . 170 . 84 . . . Electromagnetic 940 | . . . . . . . . . . 726 191 23 Impact . | . . . . . . . . . . . . . Slashing 1165 | . . . . . . . . . . 1165 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . . . . 4 15 17 23 Average Corruption 13 | . . . . . . . . . 3 11 16 17 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 120 | . . . . . . . . . 3 55 53 9 Message Errors 20 | . . . . . . . . . . 8 10 2 Matter Fused 35 | . . . . . . . . . . 16 16 3 Heat Flow Errors 16 | . . . . . . . . . 1 8 7 . Energy Discharges 13 | . . . . . . . . . 1 3 6 3 Parts Rejected 2 | . . . . . . . . . . 1 1 . Parts Fused 2 | . . . . . . . . . . 1 1 . Data Loss (minor) 12 | . . . . . . . . . 1 7 4 . Data Loss (major) 5 | . . . . . . . . . . 2 3 . Misfires 7 | . . . . . . . . . . 5 2 . Alerts 2 | . . . . . . . . . . 1 1 . Misdirections 1 | . . . . . . . . . . 1 . . Weapon Failures 5 | . . . . . . . . . . 2 2 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 198 | . . 14 . . . . . . 26 158 . . Projectiles 42 | . . 14 . . . . . . 26 2 . . Explosions . | . . . . . . . . . . . . . Melee 156 | . . . . . . . . . . 156 . . Knockbacks 3 | . . . . . . . . . 2 1 . . Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . 2 1 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 175 | . . . . 94 . . 81 . . . . . Shots 4 | . . . . 1 . . 3 . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 749 | . 2 523 608 537 525 . 482 . 405 677 648 749 Average Temperature 195 | . 2 159 185 234 185 . 185 . 128 223 230 306 Received Heat Transfer 1707 | . 24 201 171 81 30 . 366 . 117 450 150 117 Effects 96 | . . 11 8 4 4 . 8 . 2 32 12 15 Shutdowns 22 | . . 3 1 1 1 . 3 . 1 8 2 2 Energy Bleed 15 | . . 1 1 2 1 . 2 . . 4 2 2 Interference 16 | . . 5 2 . 1 . 1 . 1 5 . 1 Matter Decay 8 | . . 1 2 . . . 2 . . 1 2 . Short Circuit 4 | . . . 1 1 1 . . . . 1 . . Damage (minor) 7 | . . . . . . . . . . 4 1 2 Damage (major) 19 | . . . . . . . . . . 7 4 8 Damage (core) 5 | . . 1 1 . . . . . . 2 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 4 | . . . . . . . . . . 4 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 1 . . . 1 1 Combat Hostiles 3 | . . . . . . . 1 . . . 1 1 Parts Melted 22 | . . 5 4 2 2 . 2 . . 1 6 . Heat Transferred 10553 | . . 2186 1332 592 816 . 1813 . 222 1384 1542 666 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Upp Upp Peak Influence 647 | . 270 549 518 304 647 369 536 281 382 403 . . Initial 339 | . . 29 231 150 212 339 258 281 200 200 . . Average 264 | . 104 282 352 211 402 345 399 281 309 167 . . Maximum Alert Level 2 | . 1 2 2 1 2 1 2 1 1 2 . . Low Security (%) 31 | 100 74 34 . 54 . . . . 3 58 . . Level 1 49 | . 25 38 61 45 64 100 60 100 96 37 . . Level 2 18 | . . 26 38 . 35 . 39 . . 3 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . Squads Dispatched 19 | . 1 3 1 2 . . . 1 2 8 . 1 Investigation 5 | . . 1 . . . . . 1 . 3 . . Extermination 2 | . . . . . . . . . . 2 . . Reinforcement 10 | . 1 2 1 1 . . . . 2 3 . . Assault 1 | . . . . . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Upp Upp Distress Signals 9 | . 2 3 3 . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 167 | . 16 26 18 5 25 2 17 . 10 35 6 7 Peak Tracking Total 8 | . 7 5 5 3 5 1 8 . 3 6 3 7 Tactical Retreats 10 | . 2 1 1 . 1 . 1 . . 3 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Upp Upp Traps Triggered 11 | . . 2 . . 5 . . . 3 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Upp Upp Machines Disabled 8 | . . 1 . 2 . . 1 . . 4 . . Max in Single Turn 2 | . . 1 . 2 . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Upp Upp Machines Accessed 11 | . 2 1 . 1 . 1 . 1 . 5 . . Terminals 5 | . 1 . . . . . . 1 . 3 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . 1 1 . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . Total Hacks 31 | . 7 3 . 2 . 1 . 3 . 15 . . Successful 16 | . 4 2 . 1 . 1 . 1 . 7 . . Failed 15 | . 3 1 . 1 . . . 2 . 8 . . Catastrophic 6 | . 1 . . . . . . . . 5 . . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . 2 . . . . . . . . 4 . . Terminals 15 | . 4 . . . . . . 3 . 8 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 13 | . 3 3 . . . . . . . 7 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 2 . 1 . . . . . . Terminal Hacks 5 | . 2 . . . . . . 1 . 2 . . Record 1 | . . . . . . . . . . 1 . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . Open DSF 2 | . . . . . . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 9 | . 2 2 . . . . . . . 5 . . Scan Component 5 | . 1 1 . . . . . . . 3 . . Repair 4 | . 1 1 . . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . Unlock Access 2 | . . . . 1 . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 2 1 . 1 . 1 . 1 . 5 . . Full Trace Events 6 | . 2 1 . . . . . 1 . 2 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . 1 1 . . . . . . . 2 . . Time 133 | . 26 26 . . . . . . . 81 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Upp Upp Used RIF Installer 3 | . . . . . 1 . 2 . . . . . Command Fork 1 | . . . . . . . 1 . . . . . Zone Cloak 1 | . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Upp Upp Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Upp Upp Turns Passed 8700 | 93 461 777 1110 151 807 148 861 4 304 2640 1130 214 Spaces Moved 4175 | 54 196 486 582 48 361 98 344 3 98 1182 573 150 Core 10 | 7 . . . . . . 3 . . . . . Treads 1540 | 47 196 18 204 48 96 . . . 87 558 286 . Legs 276 | . . . . . . . 262 3 11 . . . Wheels 2349 | . . 468 378 . 265 98 79 . . 624 287 150 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 90 105 240 140 140 155 185 160 115 130 115 Average Speed 170 | 146 160 104 163 240 174 145 203 185 192 185 187 129 Slowest Speed 800 | 160 160 160 320 240 240 155 800 185 240 330 320 130 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 48 35 34 2 46 3 38 . 82 27 70 23 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 Known Exits Taken 3 | . . . . 1 . 1 . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . 1 1 . Scrap Searched 2 | . . . . . . . . . . . 2 . Spaces Dug 10 | . . . . . . . 9 . . 1 . . Terrain Destroyed 83 | . . . . 12 6 . 28 . 22 15 . . Melee 1 | . . . . . . . . . . 1 . . Projectile 17 | . . . . . . . 1 . 2 14 . . AOE 65 | . . . . 12 6 . 27 . 20 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Upp Upp Total 5171 | 65 284 677 677 59 459 102 428 2 172 1479 608 159 Wait 263 | . 49 46 14 . 13 . 3 . 21 104 11 2 Move 4161 | 53 195 485 581 47 359 97 342 2 97 1181 572 150 Hop . | . . . . . . . . . . . . . Pick Up 105 | 4 5 36 12 . 5 . 13 . 7 18 5 . Fast Attach 94 | 6 2 12 9 . 4 1 7 . 5 45 3 . Attach 31 | . . 5 3 2 3 . 7 . 4 7 . . Detach 13 | . . 6 . . . 1 . . . 6 . . Swap 61 | 1 1 6 8 1 13 1 10 . 1 18 1 . Drop 136 | 1 2 36 24 . 7 1 11 . 7 40 7 . Fire 253 | . 30 45 26 9 34 1 34 . 19 39 9 7 Melee 21 | . . . . . . . . . . 21 . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 30 | . . . . . 20 . . . 10 . . . Rewire 3 | . . . . . 1 . 1 . 1 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Garrison -7/Factory -7/Garrison -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 13) 505 | -10/Materials | Repaired Assault Rifle 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Weapon x2 668 | -9/Materials | Repaired Assault Rifle 812 | -9/Materials | Discovered new exit (range 17) 846 | -9/Materials | Build established: Skirmisher 1158 | -9/Materials | Build established: Gunner 1301 | -9/Materials | Discovered new exit (range 13) 1332 | -9/Materials | Entered another Materials area 1332 | -8/Materials | Evolved 2 slots: Weapon x2 1611 | -8/Materials | Build established: Executioner 1791 | -8/Materials | Discovered new exit (range 15) 2153 | -8/Materials | Build established: Scavenger-Executioner 2421 | -8/Materials | Discovered new exit (range 8) 2442 | -8/Materials | Entered Factory 2442 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2517 | -7/Factory | Garrison activated, responded to threat 2591 | -7/Factory | Identified exit to Garrison 2593 | -7/Factory | Entered Garrison 2623 | -7/Garrison | Triggered checkpoint 2855 | -7/Garrison | Triggered checkpoint 2908 | -7/Garrison | Lost 4 parts (1p2n1u) 2995 | -7/Garrison | Triggered checkpoint 3041 | -7/Garrison | Installed Relay Interface Framework 3077 | -7/Garrison | Triggered checkpoint 3229 | -7/Garrison | Lost 3 parts (1n2w) 3283 | -7/Garrison | Triggered checkpoint 3377 | -7/Garrison | Discovered new exit (range 10) 3400 | -7/Garrison | Entered Factory 3547 | -7/Factory | Identified exit to Garrison 3548 | -7/Factory | Entered Garrison 3577 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 3704 | -7/Garrison | Triggered checkpoint 3771 | -7/Garrison | Lost 4 parts (1n3w) 3821 | -7/Garrison | Expanded RIF knowledge: Command Fork 4029 | -7/Garrison | Triggered checkpoint 4085 | -7/Garrison | Lost 7 parts (1p1n5w) 4110 | -7/Garrison | Destroyed 9 combat bots 4266 | -7/Garrison | Triggered checkpoint 4274 | -7/Garrison | Triggered checkpoint 4394 | -7/Garrison | Discovered new exit (range 8) 4409 | -7/Garrison | Entered Factory 4409 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4413 | -6/Factory | Identified exit to DSF 4413 | -6/Factory | Entered DSF 4453 | -6/DSF | Additional patrols routed to DSF 4543 | -6/DSF | Lost 6 parts (1p5w) 4574 | -6/DSF | Sterilization system engaged 4594 | -6/DSF | Ambient heat levels rising (+10) 4606 | -6/DSF | Discovered new exit (range 16) 4609 | -6/DSF | Ambient heat levels rising (+10) 4624 | -6/DSF | Ambient heat levels rising (+10) 4639 | -6/DSF | Ambient heat levels rising (+10) 4654 | -6/DSF | Ambient heat levels rising (+10) 4669 | -6/DSF | Ambient heat levels rising (+10) 4684 | -6/DSF | Ambient heat levels rising (+10) 4699 | -6/DSF | Ambient heat levels rising (+10) 4714 | -6/DSF | Ambient heat levels rising (+10) 4717 | -6/DSF | Entered Factory 4717 | -5/Factory | Evolved 2 slots: Weapon x2 5323 | -5/Factory | Build established: Tank 5433 | -5/Factory | Repaired Imp. Medium Treads 5569 | -5/Factory | Lost 6 parts (1p1u4w) 5993 | -5/Factory | Found Prototype Processor 5993 | -5/Factory | Identified Exp. Targeting Computer 6189 | -5/Factory | System corruption reached 10% 6273 | -5/Factory | Build established: Scavenger-Executioner 6495 | -5/Factory | Lost 3 parts (3w) 6771 | -5/Factory | Lost 4 parts (1u3w) 6811 | -5/Factory | Core integrity fell below 50% 7171 | -5/Factory | Repaired Rnf. Fission Core 7327 | -5/Factory | Discovered new exit (range 13) 7357 | -5/Factory | Entered Upper Caves 7358 | -5/Upper Caves | Encountered a Warlord checkpoint 7418 | -5/Upper Caves | Spotted B-75 Beast 7527 | -5/Upper Caves | Destroyed B-75 Beast 7848 | -5/Upper Caves | Learned Factory stockpile data 8028 | -5/Upper Caves | Core integrity fell below 20% 8349 | -5/Upper Caves | Discovered new exit (range 15) 8487 | -5/Upper Caves | Entered another Upper Caves area 8556 | -5/Upper Caves | Learned location of Warlord (-5) 8674 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8701 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08682_ Overheating: Weapon Cycler damaged (-17). 08682_ Overheating: Rnf. Fission Core damaged (-107). 08682_ Overheating: Hvy. Laser damaged (-28). 08683_ Overheating: Rnf. Fission Core damaged (-58). 08683_ Overheating: Lrg. Storage Unit damaged (-29). 08683_ Overheating: Hpw. Field Laser damaged (-21). 08683_ Overheating: Weapon Cycler damaged (-7). 08684_ Overheating: Energy bleed (-1). 08686_ Power failure, Rnf. Fission Core shutdown. 08692_ System corrupted: Matter fused (-5). 08693_ Slug penetrates Wall. 08694_ Y-72 Warden destroyed. 08695_ Hvy. Laser destroyed. 08697_ Adv. Heat Sink destroyed. 08698_ S-27 Virus destroyed. 08699_ Railgun fries itself beyond repair. 08700_ Hvy. Laser destroyed. 08700_ Lrg. Storage Unit destroyed. 08700_ System corrupted by crushing effect (+4). 08700_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ?????????????????? #??????????????????????????? | | ?????????????????? #?????????????????????????? | | ????????????????? #????????????????????????? | | ?????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ????????????????????? ?###??????????????????? | | ?????????????????????? ? #??????????????????? | | ???????????????????????? ## #??????????????????? | | ????????????????????????? # #??????????????????? | | ?????????????????????????? # #??????????????????? | | ?????????????????????###++##" #####??????????????? | | ?????????????????????# =/%" #####??????????? | | ?????????????????????# # ## ##?????????? | | ?????????????????????#""""??# #???? ##????????# | | ???????????????????# ########=##?#### #?????#### | | ???????????????????# %**@bs%! ### ## ##???## | | ???????????????????######!!gs! ##??# | | ???????????????????????#=!! #### | | ??????????????????????#"#= ## ### | | ??????????????????????### ### ## #?# | | ????????????????????#### #### ## ##?# | | ????????????????????# #?## ### ####??# | | ????????????????????# #?## #?####?????# | | ????????????????????### ##??#####??????????## | | ??????????????????????########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 25 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 12 Melee Accuracy 16 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Executioner Part-time Excavator Challenges ------------ None Game ------ Seed CentriumAluminumBooster Manual? 0 Play Time 01:01:43 Cumulative 115.8 hours Start 2024.04.23 @ 10:01:04 End 2024.04.23 @ 11:22:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 237 Rogue 237 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4a93542-3307-48a0-92d3-61db552346d0