Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.10 @ 20:01:56 // Winter2019/RPGLIKE Player: H3-RMN Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (293) 1465 Value Destroyed (13157) 13157 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (8959) 8959 TOTAL SCORE: 28761 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6893 Follower Combat Kills 801 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Friendly Fire -335 Cogmind --------- Core Integrity 0/1400 Matter 244/300 Energy 228/800 System Corruption 3% Temperature Cool (6) Movement Flying (34) Location -6/Factory Parts ------- > --- POWER (2) -------- Hybrid Deuterium Engine Fusion Compressor > --- PROPULSION (5) --- Cooled Nuclear Pulse Thruster Flightbrick > --- UTILITY (10+2) --- Power Amplifier Experimental Coolant Injector Gravity Neutralizer Advanced Terrain Scanner Transport Network Coupler (+) Improved Melee Analysis Suite Microactuators Force Booster Transmission Jammer Improved Shield Generator Hacking Suite (+) Advanced Trap Extractor (5/8 Dirty Bomb) > --- WEAPON (4) ------- Plasma Cutter Makeshift Sword Vibroblade Vibroblade > --- INVENTORY (5) ---- Protomatter-82 Bomb Factory No. 2 Tiamat Missile Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Fusion Compressor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Flightbrick > --- UTILITY ---------- Power Amplifier Experimental Coolant Injector Gravity Neutralizer Advanced Terrain Scanner Transport Network Coupler Improved Melee Analysis Suite Microactuators Force Booster Transmission Jammer Improved Shield Generator Hacking Suite Advanced Trap Extractor > --- WEAPON ----------- Makeshift Sword Vibroblade Vibroblade CR-A16's Pointy Stick > --- INVENTORY -------- Protomatter Bomb Factory No. 2 Tiamat Missile Launcher Plasma Cutter [Rating: 133] Favorites ----------- Power Light Nuclear Core Engine Hybrid Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flightbrick Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Advanced Energy Well Processor Transport Network Coupler Hackware Hacking Suite Protection Light Armor Plating Weapon Makeshift Axe Energy Gun EM Pulse Gun Energy Cannon Heavy Neutron Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Zio Pro Fac Slots Evolved 17 | 3 4 1 1 2 1 4 . . . . 1 Power 1 | . . . . . . 1 . . . . . Propulsion 4 | 1 . 1 1 1 . . . . . . . Utility 9 | 1 3 . . 1 1 2 . . . . 1 Weapon 3 | 1 1 . . . . 1 . . . . . Parts Attached 127 | 7 9 7 10 10 13 31 3 5 7 2 23 Power 12 | 1 1 1 . . . 5 . . . . 4 Engine 3 | 1 1 . . . . 1 . . . . . Core 7 | . . 1 . . . 3 . . . . 3 Reactor 2 | . . . . . . 1 . . . . 1 Propulsion 10 | 2 . 1 1 2 . 3 . . . . 1 Treads . | . . . . . . . . . . . . Leg 3 | 2 . 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 7 | . . . 1 2 . 3 . . . . 1 Utility 68 | 2 5 1 3 5 9 15 1 4 6 2 15 Device 45 | 2 3 1 2 2 6 8 1 2 5 2 11 Storage 2 | . . . . . . . . . . . 2 Processor 4 | . . . . 1 1 2 . . . . . Hackware 3 | . . . . 1 . 2 . . . . . Protection 14 | . 2 . 1 1 2 3 . 2 1 . 2 Artifact . | . . . . . . . . . . . . Weapon 37 | 2 3 4 6 3 4 8 2 1 1 . 3 Energy Gun 3 | 1 . . . . . 2 . . . . . Energy Cannon 2 | . . . . . . 2 . . . . . Ballistic Gun 3 | 1 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 9 | . . 2 2 1 2 1 1 . . . . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon 4 | . 1 2 1 . . . . . . . . Slashing Weapon 10 | . . . 2 2 . 3 . 1 . . 2 Piercing Weapon 5 | . . . 1 . 2 . 1 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . . 9 . . 2 . 6 Parts Lost 4 | . . . 2 . 1 . . . . . 1 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 4 | . . . 2 . 1 . . . . . 1 Weapon . | . . . . . . . . . . . . Highest Loss Streak 1 | . . . 1 . 1 . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 97 100 90 67 76 85 86 86 85 85 85 Engine 3 | . 10 2 . . . 3 4 4 4 4 4 Core 4 | . . 6 7 5 5 4 4 4 4 4 3 Leg 9 | . 21 20 23 . . . . . . . . Flight 5 | . . . . 9 10 8 8 9 9 9 8 Device 27 | . 22 26 28 20 24 29 29 27 27 30 33 Processor 4 | . . . . 2 5 8 8 9 9 9 8 Hackware 3 | . . . . 2 5 7 8 9 7 4 4 Protection 6 | . 10 17 5 8 6 3 4 3 3 4 3 Ballistic Gun 3 | . 17 17 1 . . . . . . . . Impact Weapon 2 | . 8 4 4 . . . . . . . . Slashing Weapon 9 | . . . 10 11 10 12 13 13 13 13 12 Piercing Weapon 3 | . . . 5 5 5 4 3 4 4 4 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 53 | 8 20 21 34 38 41 48 48 46 51 51 53 Greatest Support 57 | 20 20 30 34 39 39 49 49 49 54 54 57 Greatest Overweight (x) 11 | . . 1 11 1 1 2 . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | . 3 3 3 3 3 4 4 4 4 5 5 Average Capacity 3 | . 2 3 3 3 3 3 4 4 4 4 5 Most Carried 5 | . 3 3 3 3 3 4 4 4 4 5 5 Average Carried 3 | . 2 2 2 2 1 3 3 4 3 4 4 Final Capacity 5 | . 3 3 3 3 3 4 4 4 4 5 5 Final Carried 5 | . 3 3 3 3 3 4 4 4 4 5 5 Class Distribution -------------------- 29% | Hacker-Ninja 23% | Scavenger-Gladiator 14% | Scavenger-Scout 12% | Mutant 9% | Hacker-Scout 5% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -10/Mines Scavenger-Gladiator | -10/Subcaves Scavenger-Scout | -8/Materials Scavenger-Scout | -8/Garrison Hacker-Ninja | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Ninja | -7/Zion Hacker-Ninja | -6/Proximity Caves Hacker-Ninja | -6/Factory Resources | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Zio Pro Fac Matter Collected 2873 | 277 714 168 145 160 166 310 80 50 58 32 713 Remotely 1093 | 57 564 167 145 160 . . . . . . . Salvage Created 13264 | 89 911 203 649 1032 2025 3937 343 360 . 560 3155 Parts 694 | 6 64 13 48 67 107 202 29 18 . 23 117 Haulers Intercepted 12 | . 1 . . 1 . 7 . . . . 3 Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 107 | . . . 17 . . . 27 20 . 43 . Prevented 2 | . . . . . . . . . . 2 . Kills | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 267 | . 24 10 14 22 40 75 13 5 . 12 52 Melee 222 | . 1 . 13 18 33 75 13 5 . 12 52 Guns 24 | . 22 2 . . . . . . . . . AOE 20 | . . 8 1 4 7 . . . . . . Classes Destroyed 26 | 2 7 1 4 . 5 3 1 1 . 1 1 Worker 7 | . 3 1 . . . 3 . . . . . Builder 1 | . 1 . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 12 | . 1 . . 1 . 7 . . . . 3 Recycler 6 | 1 2 1 . 1 . . . . . . 1 Minesweeper 2 | . . . . . . . . 2 . . . Operator 4 | . 1 . . 2 . 1 . . . . . Drone 1 | . . . . . . . . . . 1 . Watcher 9 | . 1 . . 2 . 3 . . . . 3 Swarmer 40 | . 6 7 1 4 7 3 7 . . 2 3 Saboteur 2 | . . . . . . . . . . . 2 Grunt 130 | . 18 2 . 12 16 45 4 2 . 6 25 Brawler 17 | . . . . . 3 6 . . . 1 7 Duelist 12 | . . . . . 4 3 . . . 1 4 Protector 3 | . . . . . . 2 . . . . 1 Sentry 25 | . . . 1 6 6 7 1 . . . 4 Demolisher 1 | . . . . . 1 . . . . . . Specialist 3 | . . . . . . 2 . . . . 1 Hunter 10 | . . . . . 1 4 . 2 . 1 2 Programmer 6 | . . . . . . 3 . 1 . . 2 Behemoth 3 | . . . . . 2 . . . . . 1 Artisan 2 | . . . 2 . . . . . . . . Subdweller 12 | . . . 12 . . . . . . . . Zionite 1 | . . . 1 . . . . . . . . Thief 1 | . . . . . . . 1 . . . . Assembled 1 | . . 1 . . . . . . . . . Best Kill Streak 12 | 2 5 4 2 12 5 12 7 2 . 4 10 Combat Bots Only 12 | . 5 3 2 7 5 12 7 2 . 4 10 Max Kills in Single Turn 4 | 1 2 4 1 2 3 2 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 1 2 3 . . . . . . Melee 2 | . 1 . 1 1 1 2 1 1 . 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Zio Pro Fac Hostile Shots Fired 1343 | . 91 20 76 69 279 272 43 15 . 30 448 Missed 505 | . 22 6 20 33 90 111 24 9 . 14 176 Damage Taken 11875 | . 765 212 1335 518 3420 1712 277 71 . 237 3328 Core 7957 | . 496 115 983 317 2223 1198 202 33 . 163 2227 Absorbed by Shields 2009 | . . . . . 138 442 102 26 . 87 1214 Redirected to Core 7138 | . 408 115 871 279 2004 1104 193 21 . 150 1993 Regen/Repaired (Parts) 11 | . . . . 11 . . . . . . . Core Remaining (%) 82 | 100 . . 89 . 40 . . . . 100 . Volleys Fired 183 | 7 149 11 5 6 3 . 2 . . . . Largest 2 | 1 2 2 1 1 1 . 1 . . . . Hottest 60 | 20 60 40 30 30 30 . 46 . . . . Shots Fired 246 | 7 209 14 5 6 3 . 2 . . . . Gun 222 | 7 209 6 . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 24 | . . 8 5 6 3 . 2 . . . . Special . | . . . . . . . . . . . . Kinetic 127 | 7 114 6 . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 24 | . . 8 5 6 3 . 2 . . . . Electromagnetic 95 | . 95 . . . . . . . . . . Robot Hit Streak 14 | 7 14 6 . 1 1 . . . . . . Robot Miss Streak 4 | . 4 1 1 2 1 . 2 . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 949 | 7 100 7 57 54 145 246 30 22 . 33 248 Core Hits 424 | 4 43 16 19 28 63 119 13 8 . 16 95 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 4 | . 3 . 1 . . . . . . . . Critical Strikes 84 | . 3 . 2 3 15 23 . 1 . 3 34 Smash 4 | . 3 . 1 . . . . . . . . Sever 51 | . . . . 3 10 7 . . . 1 30 Impale 29 | . . . 1 . 5 16 . 1 . 2 4 Melee Attacks 1256 | . 37 6 100 92 239 360 48 30 . 45 299 Impact 58 | . 37 6 15 . . . . . . . . Slashing 780 | . . . 76 66 164 157 34 12 . 31 240 Piercing 418 | . . . 9 26 75 203 14 18 . 14 59 Sneak Attacks 51 | . 5 . 5 5 . 22 . 2 . 2 10 Combat Hostiles 10 | . 1 . . . . 3 . . . 2 4 Follow-up Attacks 256 | . . . 8 17 33 81 9 9 . 13 86 Damage Inflicted 36758 | 65 1709 582 2420 2555 5728 9893 1247 932 . 1393 10234 Guns 1264 | 65 1177 22 . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 1513 | . 70 560 38 435 395 . 15 . . . . Melee 33981 | . 462 . 2382 2120 5333 9893 1232 932 . 1393 10234 Ramming . | . . . . . . . . . . . . Kinetic 1048 | 65 961 22 . . . . . . . . . Thermal 70 | . 70 . . . . . . . . . . Explosive 1443 | . . 560 38 435 395 . 15 . . . . Electromagnetic 216 | . 216 . . . . . . . . . . Impact 590 | . 462 . 128 . . . . . . . . Slashing 22137 | . . . 2143 1603 4120 3830 799 335 . 1012 8295 Piercing 11254 | . . . 111 517 1213 6063 433 597 . 381 1939 Highest Corruption 3 | . . . . . 1 . . . . . 3 Average Corruption 1 | . . . . . 1 . . . . . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 5 | . . . . . 3 . . . . . 2 Message Errors 4 | . . . . . 2 . . . . . 2 Matter Fused 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1875 | . 213 . 105 180 287 604 88 168 . 16 214 Projectiles . | . . . . . . . . . . . . Explosions 9 | . . . . 9 . . . . . . . Melee 1866 | . 213 . 105 171 287 604 88 168 . 16 214 Knockbacks 3 | . 2 . 1 . . . . . . . . Impact 3 | . 2 . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 307 | . 12 65 39 4 73 . 114 . . . . Shots 9 | . 1 2 1 1 3 . 1 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 80 | . 80 18 . 5 7 16 10 1 . . 49 Average Temperature 16 | . 27 12 . 4 3 4 6 1 . . 14 Received Heat Transfer 2857 | . 342 51 147 261 807 547 20 12 . 58 612 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . 5 . . . . . . . . . . Impact Corruptions 9 | . 8 . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . 1 . . . . . . . 2 Heat Transferred 50 | . 50 . . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . . . . 1 Parts Stolen 1 | . . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Zio Pro Fac Peak Influence 2878 | 10 774 487 . 769 1999 2878 . . . . 2404 Initial 1049 | . 6 277 . . 457 1049 . . . . 357 Average 1060 | 5 422 368 . 473 1349 1937 . . . . 1191 Maximum Alert Level 5 | . 3 2 . 3 5 5 . . . . 5 Low Security (%) 4 | 100 8 . . 16 . . . . . . . Level 1 17 | . 39 51 . 20 . . . . . . 5 Level 2 24 | . 42 48 . 57 6 . . . . . 20 Level 3 11 | . 9 . . 5 27 2 . . . . 19 Level 4 15 | . . . . . 30 26 . . . . 26 Level 5 23 | . . . . . 34 70 . . . . 7 High Security 3 | . . . . . . . . . . . 20 Max Security . | . . . . . . . . . . . . Squads Dispatched 47 | . 8 . . 4 . 16 . . . 1 18 Investigation 18 | . 7 . . 3 . 4 . . . 1 3 Extermination 1 | . . . . . . 1 . . . . . Reinforcement 7 | . 1 . . 1 . 3 . . . . 2 Assault 20 | . . . . . . 8 . . . . 12 Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . 1 Stealth | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Zio Pro Fac Distress Signals 9 | . 1 1 . 3 . 2 . . . . 2 Communications Jammed 62 | . . . . . . 29 . . . 1 32 Distress Signals 56 | . . . . . . 25 . . . . 31 Times Spotted 414 | . 39 10 17 30 48 106 15 5 . 19 125 Peak Tracking Total 20 | . 4 3 2 6 7 9 4 1 . 5 20 Tactical Retreats 32 | . . . . 2 4 8 1 . . . 17 Traps | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Zio Pro Fac Traps Triggered 13 | . 1 . . . 11 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 12 | . . . . . 4 6 . . . . 2 Traps Extracted . | . . . . . . . . . . . . Installed 15 | . . . . . 4 8 . . . . 3 Triggered 15 | . . . . . 4 6 . 3 . . 2 Most Traps Carried 8 | . . . . . 8 8 . 8 8 8 8 Machines | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Zio Pro Fac Machines Disabled 84 | . 27 7 1 5 14 24 4 . . . 2 Max in Single Turn 2 | . 2 1 1 1 1 1 2 . . . 1 Garrison Access 5 | . . . . . . 2 . . . . 3 Garrison Relay 6 | . . . . . 6 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Zio Pro Fac Machines Accessed 65 | . 10 . 2 11 3 25 1 1 . 1 11 Terminals 35 | . 7 . . 7 3 15 1 . . 1 1 Fabricators 5 | . . . . . . 2 . . . . 3 Repair Stations 3 | . 1 . . 1 . 1 . . . . . Recycling Units 8 | . 2 . . 1 . 3 . . . . 2 Scanalyzers 4 | . . . . 1 . 1 . . . . 2 Garrison Access 7 | . . . . 1 . 3 . . . . 3 Total Hacks 215 | . 36 . 5 32 9 98 6 1 . 4 24 Successful 121 | . 20 . 5 19 5 46 6 1 . 4 15 Failed 93 | . 15 . . 13 4 52 . . . . 9 Catastrophic 18 | . 1 . . 1 . 15 . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . Manual 111 | . 17 . . 15 5 40 . . . . 34 Terminals 141 | . 31 . . 21 9 68 6 . . 4 2 Fabricators 10 | . . . . . . 4 . . . . 6 Repair Stations 5 | . 1 . . 3 . 1 . . . . . Recycling Units 23 | . 4 . . 1 . 13 . . . . 5 Scanalyzers 13 | . . . . 4 . 3 . . . . 6 Garrison Access 17 | . . . . 3 . 9 . . . . 5 Terminal Hacks 64 | . 11 . 5 7 3 26 6 1 . 4 1 Record 14 | . . . 4 . . . 6 . . 4 . Part Schematic 10 | . . . . 1 . 9 . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 8 | . 2 . . 2 . 4 . . . . . Open Door 2 | . . . . . 1 . . 1 . . . Open DSF 1 | . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . 1 . . . . . Branch Access Points 2 | . . . . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Terminal Index 3 | . 2 . . . . 1 . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . . Unreport Threat 4 | . . . . . . 4 . . . . . Locate Traps 6 | . 3 . . 1 . 2 . . . . . Recall Assault 1 | . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . Zone Layout 4 | . 2 . . 1 . 1 . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 6 | . . . . . . 4 . . . . 2 Load Schematic 3 | . . . . . . 2 . . . . 1 Build 3 | . . . . . . 2 . . . . 1 Repair Station Hacks 3 | . 1 . . 2 . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . Repair 1 | . . . . 1 . . . . . . . Refit 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 9 | . 2 . . 1 . 4 . . . . 2 Report Inventory 8 | . 2 . . 1 . 3 . . . . 2 Retrieve Components 1 | . . . . . . 1 . . . . . Scanalyzer 9 | . . . . 4 . 2 . . . . 3 Insert Component 4 | . . . . 2 . 1 . . . . 1 Analyze 5 | . . . . 2 . 1 . . . . 2 Garrison Access Hacks 4 | . . . . 1 . 1 . . . . 2 Unlock Access 1 | . . . . 1 . . . . . . . Seal Access 3 | . . . . . . 1 . . . . 2 Unauthorized Hacks 26 | . 6 . . 4 2 9 . . . . 5 Terminals 10 | . 4 . . 3 2 1 . . . . . Track 4 | . 2 . . . 2 . . . . . . Assimilate 2 | . . . . 1 . 1 . . . . . Botnet 2 | . 1 . . 1 . . . . . . . Operators 2 | . 1 . . 1 . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 Liberate 2 | . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . Recycling Units 13 | . 2 . . . . 8 . . . . 3 Reject 5 | . . . . . . 3 . . . . 2 Recyclers 3 | . . . . . . 2 . . . . 1 Mask 3 | . . . . . . 3 . . . . . Tunnel 2 | . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 43 | . 6 . . 8 2 21 1 . . 1 4 Full Trace Events 16 | . 6 . . 2 . 4 . . . 1 3 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . 3 . 10 . . . . 12 Parts Built 5 | . . . . . . 4 . . . . 1 Authchips . | . . . . . . . . . . . . Time 202 | . . . . . . 126 . . . . 76 Total Part Build Rating 21 | . . . . . . 16 . . . . 5 Parts Repaired 1 | . . . . 1 . . . . . . . Time 38 | . . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . Parts Scanalyzed 4 | . . . . 2 . 1 . . . . 1 Part Schematics Acquired 4 | . . . . 2 . 1 . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Gar Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 15 | . . . . . 12 2 . . . . 1 Machine Destruction 15 | . . . . . 12 2 . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Zio Pro Fac Total Allies 29 | . . . . 3 5 1 . . 13 . 7 Largest Group 13 | . . . . 3 3 1 . . 13 13 10 Highest-Rated Group 387 | . . . . 48 62 26 . . 387 387 319 Highest-Rated Ally 96 | . . . . 16 31 26 . . 39 39 96 Zionite Dispatches 2 | . . . . . . . . . . . 2 Recon 1 | . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . . 3 EXPLORE 3 | . . . . . . . . . . . 3 Ally Attacks 181 | . . . . 15 15 . . . . 47 104 Total Damage 3741 | . . . . 183 239 . . . . 810 2509 Kills 28 | . . . . 2 1 . . . . 11 14 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 2 . . . 2 2 2 3 . Drone Launches 3 | . . . . . . . . . . . 3 Drone Recoveries 3 | . . . . . . . . . . . 3 Zionite Intel Received 6 | . . . . . . . . . . . 6 Emergency Access 1 | . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . . 2 Active Garrisons 1 | . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Zio Pro Fac Turns Passed 12508 | 78 1642 931 2852 555 1179 1809 547 424 575 561 1355 Spaces Moved 12996 | 50 865 580 1642 690 1315 2351 1077 943 1113 900 1470 Core 14 | 6 . . 2 . . 6 . . . . . Treads . | . . . . . . . . . . . . Legs 2912 | 44 865 580 1423 . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 10070 | . . . 217 690 1315 2345 1077 943 1113 900 1470 Fastest Speed 34 | 50 120 120 40 37 37 34 34 34 34 34 34 Average Speed 57 | 111 120 142 126 37 37 37 34 34 34 34 34 Slowest Speed 600 | 120 120 190 600 80 92 150 34 34 34 34 34 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 14 | . . . . . . 5 . . . . 9 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 76 | 3 98 98 92 52 95 47 97 92 91 94 54 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 20 | . 2 1 1 . . . 2 . 3 1 10 Known Exits Taken 3 | . . . . 1 . 1 . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 1 1 . . Scrap Searched 29 | . . 1 12 . . . 8 4 3 1 . Spaces Dug 53 | . 2 . 33 . 5 6 3 . . . 4 Terrain Destroyed 236 | . 31 70 38 29 8 6 50 . . . 4 Melee 23 | . 2 . 3 . 5 6 3 . . . 4 Projectile . | . . . . . . . . . . . . AOE 213 | . 29 70 35 29 3 . 47 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Zio Pro Fac Total 16904 | 63 1208 658 2320 911 1817 3112 1233 1026 1308 1122 2126 Wait 2074 | . 88 42 520 92 104 383 96 50 182 167 350 Move 12959 | 49 864 579 1641 689 1314 2340 1076 942 1112 899 1454 Hop 12 | . . . . . . 5 . . . . 7 Pick Up 36 | . 7 . 4 6 7 4 1 . 1 2 4 Fast Attach 80 | 7 6 2 7 5 3 24 . 1 5 2 18 Attach 10 | . . . . 2 4 1 . . 1 . 2 Detach 8 | . . . 1 1 3 1 . . . . 2 Swap 37 | . 3 5 3 3 6 6 3 4 1 . 3 Drop 94 | . 12 2 12 6 10 23 1 1 6 1 20 Fire 183 | 7 149 11 5 6 3 . 2 . . . . Melee 862 | . 37 6 82 67 175 224 33 18 . 26 194 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 83 | . . . . . 83 . . . . . . Rewire 14 | . . . . . 14 . . . . . . Trap 15 | . . . . . 4 8 . . . . 3 Miscellaneous 437 | . 42 11 45 34 87 93 21 10 . 25 69 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [Rec]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / [Low] / [*Ext]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 10 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 10 | -11/Scrapyard | Upgraded with Utility slot (x1) 10 | -11/Scrapyard | Upgraded with Weapon slot (x1) 79 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Central database locked down 211 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 375 | -10/Materials | Reached level 2 377 | -10/Materials | Upgraded with Utility slot (x1) 377 | -10/Materials | Upgraded with Weapon slot (x1) 397 | -10/Materials | Discovered new exit (range 16) 992 | -10/Materials | Reached level 3 1008 | -10/Materials | Upgraded with Utility slot (x1) 1179 | -10/Materials | Discovered new exit (range 3) 1321 | -10/Materials | Discovered new exit (range 14) 1429 | -10/Materials | Reached level 4 1431 | -10/Materials | Upgraded with Utility slot (x1) 1721 | -10/Materials | Entered Mines 1728 | -10/Mines | Met a Derelict bent on vengeance 1773 | -10/Mines | Assembled infested the area 1923 | -10/Mines | Discovered new exit (range 12) 1962 | -10/Mines | Reached level 5 2045 | -10/Mines | Learned 2 Materials zone layouts 2073 | -10/Mines | Discovered new exit (range 4) 2080 | -10/Mines | Build established: Scavenger-Tank 2082 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2084 | -10/Mines | Discovered new exit (range 5) 2264 | -10/Mines | Upgraded with Propulsion slot (x1) 2505 | -10/Mines | Discovered new exit (range 12) 2641 | -10/Mines | Build established: Scavenger-Mutant 2652 | -10/Mines | Entered Subcaves 2654 | -10/Subcaves | Reached level 6 2691 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2697 | -10/Subcaves | Shifting Twisted Machinery released Mak. Axe 3018 | -10/Subcaves | Build established: Scavenger-Gladiator 3059 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3092 | -10/Subcaves | Learned Materials stockpile data 3101 | -10/Subcaves | Learned location of Zion (-7) 3101 | -10/Subcaves | Met a Zionite searching for "candidates" 3176 | -10/Subcaves | Core integrity fell below 50% 3267 | -10/Subcaves | Visited Clippyterm 3270 | -10/Subcaves | Learned Factory fabricator intel 3453 | -10/Subcaves | Discovered new exit (range 8) 3481 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 3526 | -10/Subcaves | Discovered new exit (range 10) 3560 | -10/Subcaves | Discovered new exit (range 16) 3650 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 3709 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3719 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3720 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3739 | -10/Subcaves | Learned location of 1 exit from Materials 3753 | -10/Subcaves | Core integrity fell below 20% 3943 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 4357 | -10/Subcaves | Disturbed a concealed Subdweller 5345 | -10/Subcaves | Visited 4L-MR0's lab 5383 | -10/Subcaves | Upgraded with Propulsion slot (x1) 5399 | -10/Subcaves | Found Flightbrick 5400 | -10/Subcaves | Attached Flightbrick, gained temporary slots: Utility x3 5504 | -10/Subcaves | Entered Materials 5505 | -8/Materials | Identified exit to Factory 5506 | -8/Materials | Reached level 7 5649 | -8/Materials | Reached level 8 5659 | -8/Materials | Upgraded with Propulsion slot (x1) 5659 | -8/Materials | Upgraded with Utility slot (x1) 5702 | -8/Materials | Repaired Enh. Flamer 5734 | -8/Materials | Identified exit to Garrison 5775 | -8/Materials | Destroyed 7 combat bots 5877 | -8/Materials | Reached level 9 5939 | -8/Materials | Build established: Scavenger-Scout 6059 | -8/Materials | Entered Garrison 6061 | -8/Garrison | Reached level 10 6064 | -8/Garrison | Triggered checkpoint 6133 | -8/Garrison | Garrison Relay disabled 6204 | -8/Garrison | Garrison Relay disabled 6208 | -8/Garrison | Reached level 11 6208 | -8/Garrison | Triggered checkpoint 6224 | -8/Garrison | Triggered checkpoint 6328 | -8/Garrison | Core integrity fell below 50% 6382 | -8/Garrison | Triggered checkpoint 6465 | -8/Garrison | Garrison Relay disabled 6484 | -8/Garrison | Discovered exit to Factory (range 10) 6517 | -8/Garrison | Reached level 12 6675 | -8/Garrison | Discovered exit to Factory (range 11) 6723 | -8/Garrison | Garrison Relay disabled 6726 | -8/Garrison | Triggered checkpoint 6780 | -8/Garrison | Triggered checkpoint 6798 | -8/Garrison | Spotted B-75 Beast 6798 | -8/Garrison | Spotted B-75 Beast 6812 | -8/Garrison | Discovered exit to Factory (range 14) 6822 | -8/Garrison | Triggered checkpoint 6905 | -8/Garrison | Destroyed B-75 Beast 6938 | -8/Garrison | Destroyed B-75 Beast 6962 | -8/Garrison | Rescued a captive Derelict 6962 | -8/Garrison | Rescued a captive Derelict 6991 | -8/Garrison | Garrison Relay disabled 7050 | -8/Garrison | Reached level 13 7057 | -8/Garrison | Garrison Relay disabled 7072 | -8/Garrison | Triggered checkpoint 7103 | -8/Garrison | Upgraded with Utility slot (x1) 7237 | -8/Garrison | Spotted B-75 Beast 7238 | -8/Garrison | Entered Factory 7239 | -7/Factory | Loaded intel: 6 fabricator locations 7239 | -7/Factory | Core integrity fell below 50% 7240 | -7/Factory | Reached level 14 7267 | -7/Factory | Upgraded with Utility slot (x1) 7269 | -7/Factory | Upgraded with Power slot (x1) 7305 | -7/Factory | Discovered new exit (range 10) 7325 | -7/Factory | Identified exit to Storage 7325 | -7/Factory | Identified exit to Lower Caves 7375 | -7/Factory | Upgraded with Weapon slot (x1) 7423 | -7/Factory | Found Rocket Array 7592 | -7/Factory | Reached level 15 7746 | -7/Factory | Build established: Hacker-Ninja 7904 | -7/Factory | Reached level 16 7907 | -7/Factory | Upgraded with Utility slot (x1) 8079 | -7/Factory | First assault squad dispatched 8226 | -7/Factory | Discovered new exit (range 9) 8296 | -7/Factory | Destroyed 7 combat bots 8338 | -7/Factory | Discovered new exit (range 5) 8418 | -7/Factory | Identified exit to Factory 8550 | -7/Factory | Reached level 17 8590 | -7/Factory | Destroyed 8 combat bots 8692 | -7/Factory | Fabricated Powered Armor? 8777 | -7/Factory | Cargo convoy interrupted 8861 | -7/Factory | Destroyed 7 combat bots 8964 | -7/Factory | Fabricated Mak. Axe (x2) 9039 | -7/Factory | Destroyed 12 combat bots 9047 | -7/Factory | Entered Lower Caves 9053 | -7/Lower Caves | Met a Warlord Commander 9054 | -7/Lower Caves | Learned location of Warlord (-5) 9055 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9056 | -7/Lower Caves | Found Encrypted Comm Array 9108 | -7/Lower Caves | Encountered a Warlord checkpoint 9127 | -7/Lower Caves | Learned 4 Factory zone layouts 9188 | -7/Lower Caves | Attracted the attention of an 0b10 base 9188 | -7/Lower Caves | Learned location of 1 exit from Research 9188 | -7/Lower Caves | Learned Factory trap positions 9188 | -7/Lower Caves | Learned Factory emergency access door positions 9188 | -7/Lower Caves | Learned Research stockpile data 9243 | -7/Lower Caves | Destroyed 7 combat bots 9379 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9386 | -7/Lower Caves | Build established: Hacker-Scout 9397 | -7/Lower Caves | Learned Factory emergency access door positions 9431 | -7/Lower Caves | Discovered new exit (range 4) 9594 | -7/Lower Caves | Entered another Lower Caves area 9596 | -7/Lower Caves | Reached level 18 9733 | -7/Lower Caves | Learned 4 Factory zone layouts 9741 | -7/Lower Caves | Discovered exit to Factory (range 16) 9780 | -7/Lower Caves | Spotted B-75 Beast 9860 | -7/Lower Caves | Learned Factory interactive machine intel 9949 | -7/Lower Caves | Discovered new exit (range 11) 10018 | -7/Lower Caves | Entered Zion 10031 | -7/Zion | Learned Factory terminal intel 10036 | -7/Zion | Found Prototype Device 10036 | -7/Zion | Identified Bomb Factory No. 2 10066 | -7/Zion | Found CR-A16's Pointy Stick 10070 | -7/Zion | Discovered new exit (range 10) 10103 | -7/Zion | Learned location of Quarantine (-3) 10110 | -7/Zion | Given A8's code to call for help 10191 | -7/Zion | Gained Derelict followers 10245 | -7/Zion | Imprinted 10247 | -7/Zion | Declared Zion's savior 10301 | -7/Zion | Learned Factory terminal intel 10303 | -7/Zion | Found Prototype Device 10303 | -7/Zion | Identified Phasing AFG 10325 | -7/Zion | Learned Factory garrison access intel 10334 | -7/Zion | Gained Derelict followers 10593 | -7/Zion | Entered Proximity Caves 10593 | -6/Proximity Caves | Accompanied by 13 allies 10610 | -6/Proximity Caves | Build established: Hacker-Ninja 10676 | -6/Proximity Caves | Learned location of 1 exit from Factory 10733 | -6/Proximity Caves | Learned Factory terminal intel 10806 | -6/Proximity Caves | Learned location of Extension (-6) 10821 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 10821 | -6/Proximity Caves | Learned Armory trap positions 10821 | -6/Proximity Caves | Learned Extension emergency access door positions 10896 | -6/Proximity Caves | Reached level 19 10993 | -6/Proximity Caves | Discovered exit to Factory (range 17) 11045 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11154 | -6/Proximity Caves | Entered Factory 11154 | -6/Factory | Accompanied by 10 allies 11155 | -6/Factory | Identified exit to Factory 11157 | -6/Factory | Loaded intel: 86 trap records 11159 | -6/Factory | Loaded intel: 54 interactive machine locations 11160 | -6/Factory | Loaded intel: 28 terminal locations 11161 | -6/Factory | Loaded intel: 4 garrison access locations 11161 | -6/Factory | Identified exit to DSF 11227 | -6/Factory | Reached level 20 11228 | -6/Factory | Upgraded with Utility slot (x1) 11332 | -6/Factory | Lost 4 allies 11364 | -6/Factory | Spotted B-75 Beast 11432 | -6/Factory | Lost 5 allies 11566 | -6/Factory | Destroyed B-75 Beast 11745 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 11773 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11814 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11815 | -6/Factory | Zion Recon squad teleported in 11849 | -6/Factory | Discovered exit to Factory (range 58) 11854 | -6/Factory | First assault squad dispatched 11943 | -6/Factory | Zion Offense Resupply teleported in 11956 | -6/Factory | Enhanced Grunt warped into view, answering call for help 11973 | -6/Factory | Enhanced Grunt warped into view, answering call for help 12025 | -6/Factory | Reached level 21 12060 | -6/Factory | Fabricated Gravity Neutralizer (x1) 12095 | -6/Factory | Retrieved Zion intel report: Active Garrisons 12158 | -6/Factory | Retrieved Zion intel report: Emergency Access 12215 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12220 | -6/Factory | Discovered new exit (range 20) 12229 | -6/Factory | High security lockdown imminent 12229 | -6/Factory | Cargo convoy interrupted 12304 | -6/Factory | Destroyed 10 combat bots 12309 | -6/Factory | High security lockdown engaged 12320 | -6/Factory | Found Prototype Slashing Weapon 12320 | -6/Factory | Identified Vibroblade 12322 | -6/Factory | Found Vibroblade 12333 | -6/Factory | Core integrity fell below 50% 12379 | -6/Factory | Core integrity fell below 20% 12386 | -6/Factory | Destroyed 8 combat bots 12507 | -6/Factory | Discovered new exit (range 5) 12509 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 12486_ Dismantling Sealed Blast Doors with Plasma Cutter. 12489_ Dismantling Sealed Blast Doors with Plasma Cutter. 12490_ JCQ9V9PUR8Q=|12HRB&UC5YDAES 12491_ Door Terminal disabled. 12492_ Dismantling Sealed Blast Doors with Plasma Cutter. 12495_ Dismantling Sealed Blast Doors with Plasma Cutter. 12498_ Dismantling Sealed Blast Doors with Plasma Cutter. 12501_ Dismantling Sealed Blast Doors with Plasma Cutter. 12504_ Dismantling Sealed Blast Doors with Plasma Cutter. 12507_ Dismantling Sealed Blast Doors with Plasma Cutter. 12507_ Sealed Blast Doors dismantled. 12507_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ???????????????????????????????????"S??????????? | | ???????????????????????????????????"""?????????? | | ????????????????????????????????????""?????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????+????????#?#? ? ? ? ?????????????????? | | ????????????????? ?#?#?? ??????????????????? | | ???????????????????#?####??????# """^??????????? | | ?????????????#### ?? ???? ??? ?^"Y"???????????? | | ????????????+??##?#????"?? # ? ? ^ ?#????????? | | ??????????? ? ?#????? ""??? ?#??^? ?#???????? | | ???????????""" ? #? """??# ?#? ^?^ ##???????? | | ?????????""??? ????# ? ? ???# #???? ? ?????????? | | ?????????""?"???#?#???##????? ####+#?### ?????? | | ????????? ? ?? ?? ? ? ???? ? ?? ? ????? | | ???????? ????"????###?##?##?# ?? ? ? ????# | | ???????? """"?? ??######????# """ ???? ?? ????? | | ???????#?"?""? ???#########? "Y"?? ??? ?????? | | ????????? ? ? ?## #?# " "? ??? ??#??? | | ??????##???#???## ?## #?# ? ?"" ? ##??? | | ???????####??#?#? ?## < #?# ??????" ????? | | ?????##?##?##?????#?# #?# ? ? ""?????###?? | | ?????????###??### ?## #?# ? ? ? ?#???? | | ??????#?#####???#????"" "?# ?? ? ?#?#?? | | ????????????##?#? ?### @#?#?##########?? ????? | | ??????#??##?#???#+##?# gp#### ##?#[ ! ##? ????? | | ??????"""T"""??? ? # ##?# ##? ?#??# | | ??????"""?""" ??????# #??# ! #? ? ???? | | ???????? ??? ?"?" ? # ? #### #??? ?#?#? | | ???????? ?? ? "???? # + + ?? ??#? | | ?????? ???? ? ? ? ??# #### # " #? ???? | | ?????? "?? "?"???? ? # #??# # T # ? ???? | | "??????"?"?????""? ?#^^^##?# # " ##? ??#??? | | "????????? ""? ""? ?# #### #! #?# ?????? | | "???????? ?? ?? ?? # #### ######????????? | | ?????????#?#?#?#?#???# #### #?#?#### ???#?? | | ??????????#?##?? ?? #### ###?###??#?##?? | | ???????????#??# ? ???# ########?#????? | | ????????????###? ? ??## ##???# | | ???????????? #? ?########??# ###########???# | | ??????????? ? #???# ? ## # """ """ #???? | | ???????????? ?#? # ????""?## # """ """ #?#?? | | ??????????? ????? ? ? ?"? ## # """ """ #???? | | ????????????????? #? ? ""? ## # #???? | | ??????????????????# ? ???# + #???? | | ??????????????#? ??????"???#T #### #??#? | | ???????????????? ?? ? ?""?## ##?# #??## | | ?????????????#?????? ??""??# #??# #??#? | | ??????????????? ???? ?? ??# #######+###+##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 120 Energy Generation 40 Energy Capacity 1000 Matter Stores 300 Matter Capacity 600 Sight Range 21 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Power Amplification 20 Additional Mass Support 12 Armor Coverage 950 Melee Speed Boost 20 Evasion (%) 63 Melee Accuracy 6 Force Boost 20 Offensive Hacking 30 Defensive Hacking 24 Authchip Count 1 Trap Extractor Capacity 8 Item Schematics ----------------- Enh. Flamer | -8/Materials | Scanalyzed Mak. Axe | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Hacked Adv. System Shield | -7/Factory | Scanalyzed Lgt. Fission Core | -7/Factory | Hacked Power Amplifier | -7/Factory | Hacked Adv. System Restoration Module | -7/Factory | Hacked Powered Armor | -7/Factory | Hacked Imp. Shield Generator | -7/Factory | Hacked Smartbomb Launcher | -7/Factory | Hacked Imp. Melee Analysis Suite | -7/Factory | Hacked Microactuators | -7/Factory | Hacked Lgt. Angular Momentum Engine | -7/Factory | Hacked Cld. Cesium-ion Thruster | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Tiamat Missile Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked Fabricated ------------ Powered Armor | x2 | -7/Factory Mak. Axe | x2 | -7/Factory Gravity Neutralizer | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Gar Fac Low Low Zio Pro Fac Levels Raised 20 | . 3 1 1 3 4 4 . 1 . 1 2 XP Earned 33662 | 3000 5290 1678 795 5185 5258 6803 439 219 128 2102 2765 XP Spent 32860 | 1500 5740 800 1800 4700 3380 8220 . . 1100 1250 4370 Upgrades 59 | 3 9 1 3 7 12 9 . . 1 1 13 Power Slot 1 | . . . . . . 1 . . . . . Propulsion Slot 4 | 1 . 1 1 1 . . . . . . . Utility Slot 9 | 1 3 . . 1 1 2 . . . . 1 Weapon Slot 3 | 1 1 . . . . 1 . . . . . Core Integrity 16 | . . . . . 8 . . . . . 8 Heat Dissipation 2 | . . . . . . 2 . . . . . Energy Generation 1 | . . . . 1 . . . . . . . Mass Support 3 | . . . 2 . . . . . 1 . . Inventory Capacity 5 | . 3 . . . . 1 . . . 1 . Sight Range 1 | . . . . . . 1 . . . . . Sensor Range 4 | . . . . . . . . . . . 4 Terrain Scan Density 2 | . 2 . . . . . . . . . . Melee Accuracy 4 | . . . . . 3 1 . . . . . Hack Attack % 2 | . . . . 2 . . . . . . . Hack Defense % 2 | . . . . 2 . . . . . . . Protomatter Created 4297 | . 369 20 295 326 588 1381 171 69 . 157 921 Integrity Restored 8523 | . 742 191 921 674 1852 2019 380 200 . 462 1082 Core 6550 | . 461 150 921 363 1639 1717 283 33 . 163 820 Parts 1973 | . 281 41 . 311 213 302 97 167 . 299 262 Protomatter Decayed 1183 | . 59 93 68 125 35 170 . . . 90 543 Game ------ Seed PoweredGravitonMinigun Manual? 0 Play Time 03:13:19 Cumulative 588.9 hours Start 2024.03.10 @ 16:29:15 End 2024.03.10 @ 20:01:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 223 Rogue 201 Adventurer 3 Explorer 19 Win Type - Total 13 Types 8/2/1/1/0/1/0/0/0 Lore% 86 Gallery% 95 Achievement% 82 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fb342d1-a44e-4d28-a112-1a9c9c4ccfb6