Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 16:14:38 Player: double j Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (106) 530 Value Destroyed (3298) 3298 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (880) 880 TOTAL SCORE: 7668 Bonus ------- High Alert Combat Kills 340 Follower Combat Kills 540 Cogmind --------- Core Integrity 0/700 Matter 283/300 Energy 151/160 System Corruption 17% Temperature Cool (98) Movement Walking (335) Ox3 Location -7/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Improved Titanium Leg Aerolev Unit > --- UTILITY (7) ------ Huge Storage Unit Machine Analyzer Advanced Terrain Scan Processor Improved Medium Armor Plating Hacking Suite Drone Bay (1/2) > --- WEAPON (2) ------- Gatling Laser Flak Cannon > --- INVENTORY (25) --- Gravmag System Cooling System Large Storage Unit Huge Storage Unit Advanced Weight Redist. System Structural Scanner Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Microactuators Transmission Jammer Shock Absorption System Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Flak Gun Flak Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Gravmag System > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Improved Signal Interpreter Advanced Terrain Scan Processor Improved Utility Shielding Improved Utility Shielding Hacking Suite > --- WEAPON ----------- Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY -------- Micro Nuclear Core Improved Titanium Leg Aerolev Unit Gravmag System Cooling System Large Storage Unit Huge Storage Unit Advanced Weight Redist. System Structural Scanner Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Microactuators Transmission Jammer Weapon Shielding Improved Light Armor Plating Shock Absorption System Shield Generator Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Flak Cannon [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Machine Analyzer Device Trap Scanner Storage Huge Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Plasma Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 5 | . . . 1 . 2 2 . Weapon . | . . . . . . . . Parts Attached 124 | 7 15 1 12 2 28 7 52 Power 11 | 1 2 . . . 3 . 5 Engine 7 | 1 2 . . . 3 . 1 Core 4 | . . . . . . . 4 Reactor . | . . . . . . . . Propulsion 42 | 2 6 . 5 . 8 . 21 Treads 9 | . . . . . 3 . 6 Leg 22 | 2 4 . 5 . 5 . 6 Wheel . | . . . . . . . . Hover 9 | . . . . . . . 9 Flight 2 | . 2 . . . . . . Utility 30 | 2 3 . 4 . 6 6 9 Device 11 | 1 2 . 2 . 2 1 3 Storage 4 | 1 1 . 1 . . 1 . Processor 4 | . . . 1 . . 2 1 Hackware 1 | . . . . . . 1 . Protection 10 | . . . . . 4 1 5 Artifact . | . . . . . . . . Weapon 41 | 2 4 1 3 2 11 1 17 Energy Gun 10 | 1 2 . 1 . 2 1 3 Energy Cannon 4 | . 1 . . . 3 . . Ballistic Gun 5 | 1 . . . . . . 4 Ballistic Cannon 5 | . . . 1 . . . 4 Launcher 15 | . . . 1 2 6 . 6 Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 40 | . 2 . 1 . 5 . 32 Power 5 | . . . . . 1 . 4 Propulsion 10 | . . . . . 1 . 9 Utility 9 | . . . . . 1 . 8 Weapon 16 | . 2 . 1 . 2 . 11 Highest Loss Streak 8 | . 2 . 1 . 3 . 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 95 85 97 100 99 99 92 Engine 6 | . 14 14 11 11 8 7 1 Core 1 | . . . . . . . 3 Treads 5 | . . . . . 1 23 8 Leg 15 | . 26 28 32 33 24 . 3 Hover 2 | . . . . . . . 6 Device 8 | . 13 14 18 11 10 8 2 Storage 8 | . 14 14 11 11 9 7 7 Processor 13 | . . . 3 11 9 22 21 Hackware 3 | . . . . . . 6 7 Protection 9 | . . . . . 16 7 13 Energy Gun 4 | . 12 3 8 11 4 5 . Energy Cannon 3 | . 1 . . . 8 7 1 Ballistic Gun 2 | . 6 . . . . . 5 Ballistic Cannon 2 | . . . 6 3 . . 3 Launcher 2 | . . . . 7 4 1 2 Naked Turns . | . . . . . . . . Heaviest Build 112 | 13 20 19 34 33 45 100 112 Greatest Support 84 | 20 20 20 39 39 84 84 84 Greatest Overweight (x) 12 | 1 1 . . . 1 1 12 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 25 | 8 10 10 15 15 15 25 25 Average Capacity 18 | 7 9 10 11 15 15 21 25 Most Carried 25 | 8 10 10 14 15 15 19 25 Average Carried 15 | 5 7 9 10 14 13 14 20 Final Capacity 25 | 8 10 10 15 15 15 25 25 Final Carried 19 | 7 10 10 14 15 12 19 18 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Matter Collected 2509 | 285 143 45 110 40 300 75 1511 Remotely . | . . . . . . . . Salvage Created 2871 | 75 280 21 300 30 987 75 1103 Parts 194 | 5 28 5 22 2 70 2 60 Haulers Intercepted 4 | . 1 . . . 2 . 1 Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Combat Hostiles Destroyed 78 | . 7 3 8 3 19 1 37 Guns 26 | . 5 . 1 1 5 . 14 Cannons 26 | . 2 3 4 . 8 . 9 AOE 23 | . . . 1 2 6 . 14 Classes Destroyed 15 | 2 7 . 2 . 1 . 3 Worker 5 | . . . . . . . 5 Builder 8 | . 1 . . . 3 . 4 Tunneler 1 | 1 . . . . . . . Hauler 4 | . 1 . . . 2 . 1 Recycler 2 | 1 . . . . . . 1 Mechanic 1 | . 1 . . . . . . Operator 2 | . 1 . . . . . 1 Watcher 5 | . 1 . . . 2 . 2 Swarmer 22 | . 6 3 . 3 6 . 4 Grunt 28 | . 1 . 4 . 8 . 15 Brawler 3 | . . . 1 . 1 . 1 Protector 1 | . . . . . . . 1 Sentry 17 | . . . 3 . 3 1 10 Hunter 1 | . . . . . 1 . . Programmer 6 | . . . . . . . 6 Best Kill Streak 9 | 2 4 3 2 3 7 1 9 Combat Bots Only 5 | . 3 3 2 3 4 1 5 Max Kills in Single Turn 5 | 1 1 1 1 2 5 1 4 Gunslinging . | . . . . . . . . Exploded 2 | . . . 1 1 2 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Hostile Shots Fired 1085 | . 72 8 45 14 105 66 775 Missed 369 | . 14 2 18 6 32 22 275 Damage Taken 7813 | . 524 46 447 68 1087 322 5319 Core 1081 | . 145 17 99 31 89 37 663 Absorbed by Shields 78 | . . . . . . . 78 Redirected to Shielding 322 | . . . . . 132 15 175 Regen/Repaired (Parts) 195 | . 11 . 20 . 164 . . Core Remaining (%) 71 | 100 . 35 . 67 83 . . Volleys Fired 224 | 5 40 5 25 7 42 6 94 Largest 2 | 2 2 1 2 2 2 2 2 Hottest 135 | 60 60 80 125 75 135 135 128 Shots Fired 377 | 10 54 5 33 8 83 12 172 Gun 202 | 10 48 . 15 3 38 6 82 Cannon 114 | . 6 . 6 . 38 6 58 Launcher 44 | . . . . 5 7 . 32 Special 17 | . . 5 12 . . . . Kinetic 137 | 5 14 . 6 . . . 112 Thermal 95 | . 6 5 12 . 38 6 28 Explosive 44 | . . . . 5 7 . 32 Electromagnetic 101 | 5 34 . 15 3 38 6 . Robot Hit Streak 21 | 4 4 4 21 1 7 9 13 Robot Miss Streak 6 | 2 6 1 1 2 3 1 6 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 279 | 6 37 4 28 2 58 10 134 Core Hits 257 | 3 15 4 11 3 42 2 177 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . 2 . . 1 . Burn 1 | . . . 1 . . . . Corrupt 2 | . . . 1 . . 1 . Melee Attacks 9 | . 9 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 7 | . 7 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8767 | 72 474 43 472 147 1657 201 5701 Guns 2506 | 72 334 . 153 14 351 100 1482 Cannons 2253 | . 68 . 114 . 785 101 1185 Explosions 3720 | . 36 . 33 121 521 . 3009 Melee . | . . . . . . . . Ramming 124 | . 36 1 50 12 . . 25 Kinetic 2293 | 45 84 . 114 . . . 2050 Thermal 1848 | . 104 42 155 . 829 101 617 Explosive 3538 | . . . . 121 408 . 3009 Electromagnetic 948 | 27 250 . 153 14 404 100 . Impact 16 | . . . . . 16 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . 1 1 1 . 17 Average Corruption 6 | . . . 1 1 1 . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 73 | . . . 1 1 . . 71 Message Errors 17 | . . . . . . . 17 Matter Fused 10 | . . . . . . . 10 Heat Flow Errors 7 | . . . . . . . 7 Energy Discharges 12 | . . . . . . . 12 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . 9 Data Loss (major) 4 | . . . . 1 . . 3 Misfires 6 | . . . 1 . . . 5 Alerts 4 | . . . . . . . 4 Misdirections 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 177 | . 6 . . . 53 . 118 Projectiles 6 | . 6 . . . . . . Explosions 171 | . . . . . 53 . 118 Melee . | . . . . . . . . Knockbacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Kinetic 9 | . . . . . . . 9 Secondary . | . . . . . . . . Self-Inflicted Damage 502 | . 4 . 39 10 185 . 264 Shots 20 | . . . 1 1 8 . 10 Rammed 4 | . 1 . . . . . 3 Targets Rammed 32 | . 12 1 14 1 . . 4 Kicked 28 | . 11 1 14 1 . . 1 Crushed . | . . . . . . . . Highest Temperature 432 | . 168 120 244 6 432 354 406 Average Temperature 98 | . 87 61 82 4 127 178 73 Received Heat Transfer 2069 | . 54 . 117 . 306 90 1502 Effects 1 | . . . . . 1 . . Shutdowns 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . 1 . 1 . . 1 . Combat Hostiles 2 | . . . 1 . . 1 . Parts Fried 3 | . 1 . . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 6 | . . 1 3 . 1 1 . Heat Transferred 4683 | . 198 320 1090 . 1550 200 1325 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 . 1 . 2 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Peak Influence 810 | 10 149 127 156 118 330 80 810 Initial 65 | . 6 57 . 18 45 65 22 Average 205 | 5 61 85 57 83 115 27 395 Maximum Alert Level 3 | . . . . . 1 . 3 Low Security (%) 59 | 100 100 100 100 100 79 100 11 Level 1 26 | . . . . . 20 . 55 Level 2 9 | . . . . . . . 24 Level 3 3 | . . . . . . . 8 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 36 | . 1 . 3 . 4 1 27 Investigation 5 | . 1 . 2 . 2 . . Extermination 8 | . . . . . . . 8 Reinforcement 8 | . . . 1 . 2 1 4 Assault 1 | . . . . . . . 1 Garrison 14 | . . . . . . . 14 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 1 . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Distress Signals 11 | . 3 . 2 . 4 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 147 | . 21 3 19 3 36 3 62 Peak Tracking Total 5 | . 4 3 5 3 5 1 5 Tactical Retreats 10 | . 3 . . . 6 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Traps Triggered 3 | . 2 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Machines Disabled 8 | . . . . . 4 . 4 Max in Single Turn 2 | . . . . . 2 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Machines Accessed 24 | . 6 . 4 . 6 5 3 Terminals 15 | . 4 . 2 . 4 3 2 Fabricators . | . . . . . . . . Repair Stations 5 | . 1 . 2 . 2 . . Recycling Units 4 | . 1 . . . . 2 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 62 | . 15 . 15 . 17 11 4 Successful 39 | . 7 . 8 . 12 10 2 Failed 23 | . 8 . 7 . 5 1 2 Catastrophic 6 | . 4 . . . 1 . 1 Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . . 1 Terminals 40 | . 11 . 8 . 9 9 3 Fabricators . | . . . . . . . . Repair Stations 17 | . 2 . 7 . 8 . . Recycling Units 5 | . 2 . . . . 2 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 3 . 4 . 5 8 2 Record 2 | . . . . . . 2 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . . . 1 . Open Door 2 | . . . . . . . 2 Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 3 | . . . 1 . . 2 . Terminal Index 1 | . . . . . . 1 . Alert Level 2 | . . . . . 2 . . Unreport Threat 2 | . . . . . 1 1 . Locate Traps 4 | . 1 . 2 . 1 . . Maintenance Status 1 | . . . 1 . . . . Investigation Status 1 | . . . . . 1 . . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 13 | . 2 . 4 . 7 . . Scan Component 8 | . 1 . 3 . 4 . . Repair 5 | . 1 . 1 . 3 . . Recycling Unit Hacks 4 | . 2 . . . . 2 . Report Inventory 2 | . . . . . . 2 . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 4 . 4 . 6 4 4 Full Trace Events 5 | . 1 . 2 . 2 . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 1 . 1 . 3 . . Time 153 | . 38 . 19 . 96 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . 4 . . . . . . Non-combat 3 | . 3 . . . . . . Combat 1 | . 1 . . . . . . Robot Hacks Applied 5 | . 5 . . . . . . parse_system 2 | . 2 . . . . . . no_distress 3 | . 3 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Total Allies 2 | . . . . . . . 2 Largest Group 2 | . . . . . . . 2 Highest-Rated Group 116 | . . . . . . . 116 Highest-Rated Ally 100 | . . . . . . . 100 Total Orders . | . . . . . . . . Ally Attacks 55 | . . . . . . . 55 Total Damage 1917 | . . . . . . . 1917 Kills 14 | . . . . . . . 14 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches 6 | . . . . . . . 6 Drone Recoveries 4 | . . . . . . . 4 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Turns Passed 8597 | 168 764 417 875 288 1826 781 3478 Spaces Moved 3651 | 117 411 330 460 222 812 348 951 Core 18 | 18 . . . . . . . Treads 856 | . . . . . 84 348 424 Legs 2504 | 99 394 330 460 222 728 . 271 Wheels . | . . . . . . . . Hover 256 | . . . . . . . 256 Flight 17 | . 17 . . . . . . Fastest Speed 50 | 50 117 120 120 120 120 160 225 Average Speed 189 | 113 119 120 120 120 183 206 302 Slowest Speed 770 | 190 120 120 120 120 240 240 770 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 7 64 72 29 49 60 9 54 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 342 | . 3 . 8 35 36 . 260 Melee . | . . . . . . . . Projectile 6 | . . . . . 4 . 2 AOE 336 | . 3 . 8 35 32 . 258 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Total 4926 | 142 626 343 741 235 1071 398 1370 Wait 717 | . 105 2 211 2 146 27 224 Move 3644 | 116 410 329 459 221 811 347 951 Hop . | . . . . . . . . Pick Up 119 | 14 21 2 11 1 25 10 35 Fast Attach 4 | . . 1 2 . 1 . . Attach 78 | 7 11 . 3 . 15 2 40 Detach 9 | . 2 . . . . . 7 Swap 42 | . 4 . 7 2 12 5 12 Drop 48 | . 12 3 9 1 19 1 3 Fire 224 | 5 40 5 25 7 42 6 94 Melee 9 | . 9 . . . . . . Ram 3 | . 1 . . . . . 2 Kick 28 | . 11 1 14 1 . . 1 Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 14) 169 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 15) 705 | -10/Materials | Repaired Imp. Terrain Scanner 844 | -10/Materials | Core integrity fell below 50% 933 | -10/Materials | Entered Mines 1021 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1121 | -10/Mines | Learned Materials emergency access door positions 1239 | -10/Mines | Learned Materials stockpile data 1343 | -10/Mines | Discovered new exit (range 4) 1350 | -10/Mines | Entered Materials 1350 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1438 | -9/Materials | Repaired Imp. Terrain Scanner 2150 | -9/Materials | Discovered new exit (range 9) 2225 | -9/Materials | Entered Mines 2374 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2504 | -9/Mines | Discovered new exit (range 7) 2513 | -9/Mines | Entered Materials 2513 | -8/Materials | Evolved 2 slots: Utility x2 3497 | -8/Materials | Discovered new exit (range 8) 3601 | -8/Materials | Repaired Weapon Shielding 3984 | -8/Materials | Repaired Plasma Cannon 4012 | -8/Materials | Repaired Utility Shielding? 4108 | -8/Materials | Lost 3 parts (1p1n1w) 4339 | -8/Materials | Entered Factory 4339 | -7/Factory | Evolved 2 slots: Utility x2 5050 | -7/Factory | Discovered new exit (range 15) 5084 | -7/Factory | Identified exit to Storage 5120 | -7/Factory | Entered Storage 5190 | -7/Storage | Met 01-MTF 5704 | -7/Storage | Garrison activated, responded to threat 5800 | -7/Storage | Lost 3 parts (1u2w) 6274 | -7/Storage | Build established: Scavenger-Mutant 6383 | -7/Storage | Garrison activated, responded to threat 6454 | -7/Storage | Lost 3 parts (2n1w) 6582 | -7/Storage | Lost 3 parts (1n1u1w) 7414 | -7/Storage | Garrison activated, responded to threat 7441 | -7/Storage | Core integrity fell below 50% 7474 | -7/Storage | Lost 3 parts (1n2w) 7920 | -7/Storage | First assault squad dispatched 7950 | -7/Storage | System corruption reached 10% 8010 | -7/Storage | Lost 8 parts (1p2n3u2w) 8252 | -7/Storage | Build established: Mutant 8261 | -7/Storage | Core integrity fell below 20% 8465 | -7/Storage | Garrison activated, responded to threat 8598 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- K-01 Serf collects debris. System corrupted: Component data lost. K-01 Serf collects debris. Acquired 7 matter. System corrupted: Heat flow error (+242). Mic. Nuclear Core destroyed. Y-54 Guardian destroyed. K-01 Serf collects debris. Acquired 32 matter. K-01 Serf collects debris. System corrupted: Heat flow error (+174). K-01 Serf collects debris. Acquired Flak Gun. K-01 Serf cleans the Terminal. OZ3XMNOSBGEMPWTP8LS6 G-47 Trooper emerges from the garrison. U-05 Engineer builds a Door. Critical hit (Burn: +37). G-47 Trooper knocked back. Imp. Light Armor Plating destroyed. 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"?#?????? | | ?###### # ## #### """" #?????? | | ?# !!# #=## # # #?????? | | ?# %+%## # # #?????? | | ?# #!# ## # ################? | | ?######## | | ???????## % #? | | ???????##"" #? | | ???????##"" ######+##+######? | | ????????#G ""#?????????????? | | ????????#"" ""#?????????????? | | ????????#"" T"#?????????????? | | ????????# ^ ""#?????????????? | | ????????# ^ ""#?????????????? | | ?????####^ ^^ ###?????????????? | | ???###T# #???????????????? | | ??#]] + #???????????????? | | ??#]] # #####?#+#???#+#?? | | ??#]] # # ### #???# #?? | | ??####### #### #! ## #???# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 375 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Significant Disruption Challenges ------------ None Game ------ Seed AuthchipLauncherDevice Manual? 0 Play Time 02:13:58 Cumulative 14.9 hours Start 2024.04.23 @ 18:02:38 End 2024.04.27 @ 16:14:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d12671a4-918a-42fe-a606-ee4210f8af46