Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.18 @ 14:20:02 Player: Scringis Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (107) 535 Value Destroyed (3156) 3156 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (159) 159 TOTAL SCORE: 5590 Bonus ------- High Alert Combat Kills 152 Follower Combat Kills 7 Cogmind --------- Core Integrity 0/550 Matter 23/300 Energy 65/100 System Corruption 3% Temperature Critical (791) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core Improved Titanium Leg Large Storage Unit Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Improved Assault Rifle Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Titanium Leg Improved Titanium Leg Large Storage Unit Hardlight Generator Precision Beam Rifle Grenade Launcher Grenade Launcher Rocket Launcher [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Flight Unit Improved VTOL Module Utility Hacking Suite Device Hardlight Generator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 2 | . . 2 . Parts Attached 51 | 5 9 17 20 Power 8 | 1 1 3 3 Engine 6 | 1 1 3 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 15 | 2 1 4 8 Treads 10 | 2 1 4 3 Leg 4 | . . . 4 Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 7 | 1 3 . 3 Device 1 | . . . 1 Storage 3 | 1 2 . . Processor 1 | . . . 1 Hackware 1 | . 1 . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 21 | 1 4 10 6 Energy Gun 9 | 1 . 5 3 Energy Cannon 2 | . 1 1 . Ballistic Gun 5 | . . 4 1 Ballistic Cannon 2 | . . . 2 Launcher 2 | . 2 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 7 | . . 3 4 Parts Lost 29 | . 3 8 18 Power 6 | . 1 3 2 Propulsion 7 | . 1 2 4 Utility 2 | . . . 2 Weapon 14 | . 1 3 10 Highest Loss Streak 12 | . 2 4 12 To Critical Strikes . | . . . . Average Backups 6 | 2 2 7 8 Power 1 | . . . 2 Propulsion 1 | . . 1 1 Utility 1 | . . 1 1 Weapon 2 | 1 1 2 3 Tool/Special . | . . . . Unused Backups 9 | . 2 4 3 Power . | . . . . Propulsion 3 | . . 2 1 Utility 2 | . . 1 1 Weapon 4 | . 2 1 1 Tool/Special . | . . . . Average Slot Usage (%) 93 | . 93 89 96 Engine 9 | . 14 8 6 Treads 20 | . 27 21 14 Leg 3 | . . . 10 Storage 10 | . 14 11 9 Processor 2 | . . . 7 Hackware 10 | . 11 11 9 Energy Gun 9 | . 6 13 6 Energy Cannon 7 | . 13 6 4 Ballistic Gun 14 | . . 16 21 Peak Build Rating 41 | 5 9 23 41 Average Rating 20 | 3 8 17 31 On Entrance 9 | . 5 8 23 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 50 | 10 27 43 50 Greatest Support 69 | 40 40 46 69 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 6 9 15 15 Most Carried 14 | 5 5 12 14 Average Carried 6 | 2 2 7 8 Final Capacity 15 | 8 15 15 15 Final Carried 9 | 3 5 9 5 Class Distribution -------------------- 63% | Gunner 32% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1622 | 197 189 386 850 Remotely . | . . . . Salvage Created 3986 | 6 626 1447 1907 Parts 228 | . 32 79 117 Haulers Intercepted 9 | . 2 4 3 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 81 | . 13 27 41 Guns 40 | . 5 14 21 Cannons 32 | . 7 8 17 AOE 8 | . 1 4 3 Classes Destroyed 16 | 1 5 2 8 Worker 2 | . . . 2 Builder 2 | . . . 2 Tunneler 2 | 1 . 1 . Hauler 9 | . 2 4 3 Recycler 4 | . 1 1 2 Mechanic 1 | . . . 1 Operator 4 | . 1 2 1 Watcher 2 | . . . 2 Swarmer 14 | . 3 3 8 Cutter 4 | . . . 4 Grunt 43 | . 10 14 19 Brawler 3 | . . 1 2 Duelist 1 | . . . 1 Sentry 14 | . . 9 5 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 7 | 1 4 5 7 Combat Bots Only 6 | . 3 5 6 Max Kills in Single Turn 3 | 1 2 3 2 Gunslinging . | . . . . Exploded 2 | . 1 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 361 | . 54 118 189 Missed 84 | . 14 30 40 Hits 277 | . 40 88 149 Melee 10 | . . . 10 Projectile 267 | . 40 88 139 AOE 4 | . . . 4 Critical Strikes 11 | . 1 3 7 Damage Taken 4599 | . 555 1174 2870 Core 780 | . 80 140 560 Absorbed by Shields 44 | . . . 44 Core Remaining (%) 77 | 100 68 65 . Volleys Fired 204 | . 37 64 103 Largest 4 | . 2 4 4 Hottest 193 | . 100 193 168 Shots Fired 558 | . 64 162 332 Gun 396 | . 22 129 245 Cannon 154 | . 37 33 84 Launcher 8 | . 5 . 3 Special . | . . . . Kinetic 293 | . . 73 220 Thermal 204 | . 37 61 106 Explosive 8 | . 5 . 3 Electromagnetic 53 | . 22 28 3 Robot Hit Streak 19 | . 4 11 19 Robot Miss Streak 5 | . 4 5 3 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 354 | . 34 110 210 Core Hits 205 | . 22 80 103 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 6 | . 1 1 4 Burn 1 | . . . 1 Meltdown 1 | . . 1 . Destroy 1 | . . . 1 Blast 2 | . . . 2 Corrupt 1 | . 1 . . Melee Attacks 3 | . 3 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7451 | . 792 2069 4590 Guns 4123 | . 195 1347 2581 Cannons 2273 | . 353 432 1488 Explosions 971 | . 234 252 485 Melee . | . . . . Ramming 84 | . 10 38 36 Kinetic 2996 | . . 628 2368 Thermal 3214 | . 410 1086 1718 Explosive 607 | . 177 . 430 Electromagnetic 550 | . 195 317 38 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 20 | . . . 20 Message Errors 6 | . . . 6 Matter Fused 3 | . . . 3 Heat Flow Errors 5 | . . . 5 Data Loss (minor) 4 | . . . 4 Data Loss (major) 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 72 | . . 35 37 Projectiles 10 | . . 2 8 Explosions 62 | . . 33 29 Melee . | . . . . Knockbacks 6 | . . . 6 Impact . | . . . . Kinetic 5 | . . . 5 Secondary 1 | . . . 1 Self-Inflicted Damage 276 | . 107 35 134 Shots 8 | . 3 1 4 Rammed 10 | . 1 9 . Targets Rammed 16 | 1 2 9 4 Kicked 4 | . . . 4 Crushed 2 | 1 1 . . Highest Temperature 859 | . 327 388 859 Average Temperature 162 | . 96 99 216 Received Heat Transfer 1763 | . 189 486 1088 Effects 59 | . 1 2 56 Shutdowns 10 | . 1 . 9 Energy Bleed 5 | . . . 5 Interference 17 | . . 2 15 Matter Decay 8 | . . . 8 Short Circuit 3 | . . . 3 Damage (minor) 7 | . . . 7 Damage (major) 8 | . . . 8 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 4 | . . 1 3 Heat Transferred 5949 | . 840 1740 3369 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 1 2 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 3 | . . 1 3 Low Security (%) 46 | 100 100 35 20 Level 1 46 | . . 64 59 Level 2 7 | . . . 19 Level 3 . | . . . 1 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 720 | 5 189 316 720 Initial 109 | . . 28 109 Average 210 | . 91 193 309 Influence Increases 2555 | 5 434 797 1319 Destroy 0b10 Robot/C 1640 | . 260 540 840 Destroy 0b10 Robot/NC 130 | 5 20 40 65 Destroy Leader 422 | . 54 158 210 Allied During Kill 5 | . . . 5 Successful Hack 91 | . 40 29 22 Disable Machine 90 | . 15 . 75 Destroy Structure 87 | . 30 15 42 Partial Spotted 15 | . . . 15 Lose Combat Pursuer 75 | . 15 15 45 Influence Decreases 1877 | 5 365 606 901 Entered New Map 192 | . . 41 151 Time Decay 1385 | 5 335 495 550 Lost Part 280 | . 30 70 180 Lost Ally 20 | . . . 20 Squads Dispatched 16 | . 3 1 12 Investigation 5 | . 2 . 3 Extermination . | . . . . Reinforcement 8 | . 1 1 6 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . . 6 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 126 | . 19 42 65 Peak Tracking Total 8 | . 4 7 8 Tactical Retreats 4 | . 1 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 2 . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 1 . 5 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 22 | . 7 9 6 Terminals 18 | . 7 7 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . 2 1 Garrison Access 1 | . . . 1 Total Hacks 61 | . 21 23 17 Successful 33 | . 11 14 8 Failed 26 | . 9 8 9 Catastrophic 2 | . 1 . 1 Database Lockouts 2 | . 1 1 . Manual 59 | . 20 20 19 Terminals 53 | . 21 19 13 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 5 | . . 4 1 Garrison Access 3 | . . . 3 Terminal Hacks 10 | . 4 4 2 Robot Analysis 4 | . 2 1 1 Level Access Points 2 | . 1 1 . Branch Access Points 1 | . . 1 . Terminal Index 3 | . 1 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . 3 1 Retrieve Study 4 | . . 3 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 19 | . 7 7 5 Terminals 18 | . 7 7 4 Botnet 18 | . 7 7 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Reprogram 1 | . . . 1 Data Cores Recovered 3 | . . 2 1 Used . | . . . . Hacking Detections 15 | . 6 6 3 Full Trace Events 5 | . 2 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 3 | . . 2 1 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies 1 | . . . 1 Largest Group 1 | . . . 1 Highest-Rated Group 16 | . . . 16 Highest-Rated Ally 16 | . . . 16 Total Orders . | . . . . Ally Attacks 7 | . . . 7 Total Damage 51 | . . . 51 Kills 1 | . . . 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total 4 | . 2 1 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4137 | 62 1011 1474 1590 Spaces Moved 2088 | 40 542 725 781 Core 14 | 14 . . . Treads 1750 | 26 542 725 457 Legs 324 | . . . 324 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 130 Average Speed 155 | 121 160 160 149 Slowest Speed 200 | 160 160 160 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 54 | 4 79 60 74 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 81 | . 32 13 36 Melee . | . . . . Projectile 14 | . . 3 11 AOE 67 | . 32 10 25 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2561 | 53 621 911 976 Wait 105 | . 13 58 34 Move 2085 | 39 541 724 781 Hop . | . . . . Pick Up 61 | 8 10 26 17 Fast Attach . | . . . . Attach 43 | 5 6 14 18 Detach 3 | . 2 . 1 Swap 18 | . 3 5 10 Drop 23 | . 4 11 8 Fire 204 | . 37 64 103 Melee 3 | . 3 . . Ram . | . . . . Kick 4 | . . . 4 Crush 12 | 1 2 9 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 5) 316 | -10/Materials | Build established: Mutant 509 | -10/Materials | Central database locked down 653 | -10/Materials | Discovered new exit (range 15) 701 | -10/Materials | Identified exit to Materials 823 | -10/Materials | Discovered new exit (range 16) 1074 | -10/Materials | Entered another Materials area 1074 | -9/Materials | Evolved 2 slots: Weapon x2 1134 | -9/Materials | Discovered new exit (range 10) 1382 | -9/Materials | Discovered new exit (range 16) 1632 | -9/Materials | Lost 4 parts (1p2n1w) 1759 | -9/Materials | Discovered new exit (range 16) 1960 | -9/Materials | Build established: Gunner 2375 | -9/Materials | Discovered new exit (range 16) 2438 | -9/Materials | Central database locked down 2508 | -9/Materials | Identified exit to Mines 2508 | -9/Materials | Identified exit to Storage 2508 | -9/Materials | Identified exit to Materials 2548 | -9/Materials | Entered another Materials area 2548 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3275 | -8/Materials | Discovered new exit (range 16) 3662 | -8/Materials | Discovered new exit (range 3) 3704 | -8/Materials | Garrison activated, responded to threat 4121 | -8/Materials | Core integrity fell below 50% 4134 | -8/Materials | Core integrity fell below 20% 4138 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04124_ Overheating: Short circuit. 04126_ Acquired 7 matter. 04127_ System corrupted: Component data lost. 04128_ Acquired 47 matter. 04129_ Overheating: Mni. Assault Cannon damaged (-2). 04130_ Overheating: Matter decay (-11). 04131_ Destroyed Aluminum Leg. 04131_ M-28 Smith destroyed. 04132_ Mni. Assault Cannon destroyed. 04132_ Broken Hardlight Generator destroyed. 04132_ Titanium Leg destroyed. 04133_ G-47 Trooper destroyed. 04134_ U-05 Engineer lays Concrete. 04134_ Grenade Launcher+ destroyed. 04135_ Overheating: Matter decay (-9). 04136_ Broken Prc. Beam Rifle destroyed. 04136_ U-05 Engineer lays Concrete. 04137_ Grenade Launcher+ destroyed. 04137_ U-05 Engineer lays Concrete. 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""" !!! # #????#+# | | ??????????????# "" !!! + #????# | | ?????????????# !% # #????# | | ?????????????## " " # """ "" #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Grenade Launcher | -9/Materials | Hacked EM Shotgun | -9/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningThermicNanoactuators Manual? 0 Play Time 00:26:35 Cumulative 52.0 hours Start 2025.11.18 @ 13:54:27 End 2025.11.18 @ 14:20:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7b337b9-d5db-4e17-9656-3b94b7b0170d