Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.09 @ 16:28:18 Player: Odd Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (160) 800 Value Destroyed (5236) 5236 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 10706 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 0/1000 Matter 276/300 Energy 26/100 System Corruption 33% Temperature Cool (0) Movement Core (450) Ox8 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Visual Processing Unit Improved Targeting Computer Weapon Cycler Advanced System Shield Advanced Field Recycling Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Coolant Injector Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer Weapon Cycler Improved Medium Armor Plating Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Improved Arc Projector KE Penetrator > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Weapon Cycler Advanced Field Recycling Unit Tesla Rifle Rocket Launcher Improved Grenade Launcher Power Sword [Rating: 79] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Improved Coolant Injector Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Tesla Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . . . 2 2 2 2 Power . | . . . . . . . . . . Propulsion 4 | . . 2 . . . . 2 . . Utility 6 | . . . . . . 2 . 2 2 Weapon . | . . . . . . . . . . Parts Attached 150 | 7 2 12 . 1 9 13 22 9 75 Power 13 | 1 . 3 . . . 1 3 1 4 Engine 9 | 1 . 3 . . . 1 2 1 1 Core 2 | . . . . . . . 1 . 1 Reactor 2 | . . . . . . . . . 2 Propulsion 50 | 2 . 4 . . 8 3 11 1 21 Treads . | . . . . . . . . . . Leg 48 | 2 . 4 . . 8 3 11 1 19 Wheel 2 | . . . . . . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 49 | 1 2 2 . 1 1 5 6 4 27 Device 12 | . . . . . . 1 2 . 9 Storage 9 | 1 1 . . . . 1 . 2 4 Processor 6 | . . . . . . 2 1 . 3 Hackware 3 | . . . . . . . . . 3 Protection 19 | . 1 2 . 1 1 1 3 2 8 Artifact . | . . . . . . . . . . Weapon 38 | 3 . 3 . . . 4 2 3 23 Energy Gun 7 | . . . . . . . . . 7 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 23 | 3 . 3 . . . 4 2 2 9 Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . . . . . . 1 4 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Corrupted Parts 7 | . . . . . . . . . 7 System Corruption 28 | . . . . . . . . . 28 Parts Lost 66 | . . 1 . . 2 3 10 2 48 Power 4 | . . 1 . . . . 1 . 2 Propulsion 33 | . . . . . 1 1 6 1 24 Utility 18 | . . . . . 1 2 2 1 12 Weapon 11 | . . . . . . . 1 . 10 Highest Loss Streak 22 | . . 1 . . 2 3 4 2 22 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 93 99 100 100 99 86 89 99 86 Engine 7 | . 14 10 11 11 11 9 4 6 3 Leg 36 | . 28 44 44 44 43 35 36 39 29 Device 3 | . . . . . . 1 5 . 9 Storage 8 | . 14 11 11 11 11 9 7 6 5 Processor 6 | . . . . . . 9 8 13 13 Hackware 1 | . . . . . . . . . 4 Protection 9 | . 8 11 11 11 10 5 8 19 4 Ballistic Gun 15 | . 28 22 22 22 22 16 15 12 7 Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 12 20 27 27 27 27 30 49 54 59 Greatest Support 100 | 20 20 40 40 40 55 62 78 78 100 Greatest Overweight (x) 8 | 1 . . . . . . . . 8 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 20 10 20 20 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 Most Carried 10 | 1 7 10 10 10 10 10 10 9 10 Average Carried 8 | . 4 7 9 9 9 9 9 8 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 7 10 10 10 10 10 9 9 . Class Distribution -------------------- 89% | Scavenger-Mutant 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Matter Collected 4479 | 324 212 379 . . 414 372 795 295 1688 Remotely . | . . . . . . . . . . Salvage Created 7666 | 226 380 554 . . 902 564 1351 270 3419 Parts 387 | 20 27 38 . . 39 32 58 14 159 Haulers Intercepted 6 | . 2 2 . . . 2 . . . Recyclers Shooed 10 | . . . . . 1 1 3 2 3 Parts Field Recycled 2 | . . . . . . . . . 2 Retrieved Matter 116 | . . . . . . . . . 116 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 112 | . 9 9 . . 16 9 19 8 42 Melee 2 | . . . . . . . . . 2 Guns 99 | . 9 9 . . 16 9 19 5 32 AOE 8 | . . . . . . . . 3 5 Classes Destroyed 15 | 3 5 1 . . . 1 1 . 4 Worker 6 | 2 . . . . 1 . 1 . 2 Builder 3 | . 1 . . . . . 1 . 1 Tunneler 6 | 5 . . . . 1 . . . . Hauler 6 | . 2 2 . . . 2 . . . Recycler 20 | 1 . . . . 5 2 6 . 6 Watcher 7 | . 1 1 . . . 1 1 . 3 Swarmer 32 | . 6 . . . 10 3 3 2 8 Grunt 45 | . 3 6 . . 6 4 10 3 13 Brawler 1 | . . . . . . . . . 1 Duelist 3 | . . . . . . . . . 3 Sentry 12 | . . 3 . . . . 3 . 6 Specialist 5 | . . . . . . . . . 5 Hunter 5 | . . . . . . 2 1 1 1 Programmer 8 | . . . . . . . 2 2 4 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 7 | 6 6 2 . . 7 7 4 3 7 Combat Bots Only 7 | . 6 2 . . 7 5 3 3 6 Max Kills in Single Turn 2 | 1 1 1 . . 1 1 2 1 2 Gunslinging 1 | . . . . . . . 1 . 1 Exploded 1 | . . . . . . . . 1 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Damage Taken 10080 | . 167 473 38 . 573 708 1044 693 6384 Core 1337 | . 29 62 8 . 77 81 51 25 1004 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 102 | . . . . . . . 102 . . Regen/Repaired (Parts) 246 | . . . . . . 158 . 88 . Core Remaining (%) 87 | 100 88 . . . 63 85 92 97 . Volleys Fired 477 | 9 32 47 . 2 52 42 90 33 170 Largest 2 | 2 2 2 . 2 2 2 2 2 2 Hottest 114 | 40 40 46 . 46 46 51 53 59 114 Shots Fired 939 | 18 64 94 . 4 104 84 181 66 324 Gun 923 | 18 64 94 . 4 104 84 181 63 311 Cannon 2 | . . . . . . . . . 2 Launcher 14 | . . . . . . . . 3 11 Special . | . . . . . . . . . . Kinetic 824 | 18 64 94 . 4 104 84 181 63 212 Thermal 3 | . . . . . . . . . 3 Explosive 14 | . . . . . . . . 3 11 Electromagnetic 98 | . . . . . . . . . 98 Robot Hit Streak 47 | 11 13 28 . . 45 20 30 14 47 Robot Miss Streak 4 | 1 4 3 . . 1 2 2 1 3 Penetration Max 1 | . . . . . . 1 1 1 1 Secondary Targets 15 | . 2 . . . 3 1 3 . 6 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . 1 Shots Hit Robots 806 | 13 42 77 . . 92 70 157 55 300 Core Hits 335 | 9 19 24 . . 38 24 59 21 141 Critical Kills 4 | . . 1 . . . 1 1 . 1 Critical Parts Destroyed 3 | . . . . . 1 . 1 . 1 Critical Strikes 9 | . . 1 . . 1 1 2 . 4 Destroy 8 | . . 1 . . 1 1 2 . 3 Sever 1 | . . . . . . . . . 1 Melee Attacks 13 | . . . . . . . . . 13 Impact . | . . . . . . . . . . Slashing 13 | . . . . . . . . . 13 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15926 | 167 528 1000 . . 1395 1072 2766 1276 7722 Guns 13831 | 167 528 1000 . . 1395 1072 2766 896 6007 Cannons 14 | . . . . . . . . . 14 Explosions 1612 | . . . . . . . . 380 1232 Melee 451 | . . . . . . . . . 451 Ramming 18 | . . . . . . . . . 18 Kinetic 12281 | 167 528 1000 . . 1395 1072 2766 896 4457 Thermal 115 | . . . . . . . . . 115 Explosive 1567 | . . . . . . . . 380 1187 Electromagnetic 1494 | . . . . . . . . . 1494 Impact . | . . . . . . . . . . Slashing 451 | . . . . . . . . . 451 Piercing . | . . . . . . . . . . Highest Corruption 33 | . . . . . . . 1 3 33 Average Corruption 15 | . . . . . . . 1 2 25 Corruption Purged 8 | . . . . . . . . . 8 Corruption Blocked . | . . . . . . . . . . Effects 111 | . . . . . . . 7 9 95 Message Errors 28 | . . . . . . . 1 3 24 Matter Fused 23 | . . . . . . . . 3 20 Heat Flow Errors 14 | . . . . . . . 1 1 12 Energy Discharges 9 | . . . . . . . 1 . 8 Parts Rejected 2 | . . . . . . . 1 . 1 Data Loss (minor) 11 | . . . . . . . 2 2 7 Data Loss (major) 4 | . . . . . . . . . 4 Misfires 3 | . . . . . . . 1 . 2 Alerts 5 | . . . . . . . . . 5 Misdirections 6 | . . . . . . . . . 6 Weapon Failures 6 | . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . Overflow Damage 18 | . . . . . . . . . 18 Projectiles . | . . . . . . . . . . Explosions 5 | . . . . . . . . . 5 Melee 13 | . . . . . . . . . 13 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 152 | . . . . . . . . . 152 Shots 8 | . . . . . . . . . 8 Rammed 2 | . . . . . . . . . 2 Targets Rammed 5 | . . . . . . . . . 5 Kicked 3 | . . . . . . . . . 3 Crushed . | . . . . . . . . . . Highest Temperature 315 | . . 31 . . 86 18 196 267 315 Average Temperature 57 | . . 7 . . 35 6 53 56 71 Received Heat Transfer 2508 | . 54 333 30 . 306 216 501 108 960 Effects 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . 3 Parts Fried 4 | . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 111 | . . . . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Peak Influence 514 | 40 315 339 45 . 215 260 257 294 514 Initial 113 | . 22 113 45 . . 9 35 90 72 Average 141 | 21 228 199 45 . 96 89 114 119 186 Maximum Alert Level 2 | . 1 1 . . 1 1 1 1 2 Low Security (%) 71 | 100 30 46 100 . 75 87 82 90 61 Level 1 27 | . 69 53 . . 24 12 17 9 36 Level 2 . | . . . . . . . . . 2 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . . 1 . . . 1 4 3 17 Investigation 3 | . . . . . . . . 2 1 Extermination 6 | . . . . . . . 2 1 3 Reinforcement 12 | . . 1 . . . 1 2 . 8 Assault . | . . . . . . . . . . Garrison 5 | . . . . . . . . . 5 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Distress Signals 11 | . 2 1 . . 1 3 3 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 178 | . 15 16 2 . 17 15 34 10 69 Peak Tracking Total 7 | . 7 6 2 . 7 5 6 4 7 Tactical Retreats 19 | . 1 2 . . 1 . 5 1 9 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 1 | . . . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 6 | . . . . . . 1 . . 5 Max in Single Turn 1 | . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 39 | . 4 4 . 4 . 6 6 6 9 Terminals 29 | . 4 3 . . . 5 5 4 8 Fabricators 2 | . . . . . . . 1 . 1 Repair Stations 3 | . . . . . . 1 . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 149 | . 15 15 . 49 . 19 13 16 22 Successful 121 | . 12 12 . 49 . 13 7 10 18 Failed 28 | . 3 3 . . . 6 6 6 4 Catastrophic 5 | . . 1 . . . 1 2 1 . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 86 | . 15 13 . . . 14 11 12 21 Fabricators 3 | . . . . . . . 2 . 1 Repair Stations 9 | . . . . . . 5 . 4 . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 111 | . 12 10 . 49 . 9 7 7 17 Record 67 | . 1 1 . 49 . . 1 4 11 Part Schematic 1 | . . . . . . . . 1 . Robot Analysis 4 | . 2 . . . . . 1 . 1 Prototype ID Bank 8 | . 2 2 . . . 1 2 1 . Open DSF 4 | . . . . . . . 1 1 2 Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . Emergency Access Points 3 | . . 2 . . . . . . 1 Alert Level 2 | . 1 . . . . 1 . . . Unreport Threat 6 | . . 2 . . . . 2 . 2 Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . Transport Status 1 | . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . . . . . . 1 . . . Registered Prototypes 2 | . 1 . . . . 1 . . . Zone Layout 3 | . . 1 . . . 2 . . . Fabricator Hacks 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 7 | . . . . . . 4 . 3 . Scan Component 4 | . . . . . . 2 . 2 . Repair 3 | . . . . . . 2 . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 27 | . 3 2 . . . 4 5 5 8 Full Trace Events 3 | . . . . . . 1 . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . 1 . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 46 | . . . . . . . . . 46 Total Part Build Rating 18 | . . . . . . . . . 18 Parts Repaired 3 | . . . . . . 2 . 1 . Time 140 | . . . . . . 102 . 38 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 4 | . 2 . . . . . 1 . 1 Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Turns Passed 7474 | 156 375 430 127 1073 903 596 1007 770 2037 Spaces Moved 4396 | 72 224 212 104 886 601 275 511 491 1020 Core 13 | 11 . . . . . . . . 2 Treads . | . . . . . . . . . . Legs 4371 | 61 224 212 104 886 601 275 511 491 1006 Wheels 12 | . . . . . . . . . 12 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 90 Average Speed 119 | 112 120 120 120 120 120 121 120 120 116 Slowest Speed 450 | 120 120 120 120 120 120 123 122 120 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 41 25 33 90 97 32 10 11 26 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 2 | . . . . . 2 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 96 | . . . . . . . 1 26 69 Melee . | . . . . . . . . . . Projectile 15 | . . . . . . . 1 . 14 AOE 81 | . . . . . . . . 26 55 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Total 5669 | 126 265 294 106 892 680 450 722 609 1525 Wait 542 | 38 . 17 1 . 12 113 80 73 208 Move 4387 | 71 223 211 103 885 600 274 510 490 1020 Hop . | . . . . . . . . . . Pick Up 39 | . 7 3 1 2 1 3 6 3 13 Fast Attach 74 | 6 1 1 . . 2 7 15 1 41 Attach 33 | 1 . 2 . . 1 4 4 2 19 Detach 6 | 1 . . . . . 1 3 . 1 Swap 43 | . 1 9 . 1 6 2 3 6 15 Drop 50 | . 1 4 1 2 6 4 11 1 20 Fire 477 | 9 32 47 . 2 52 42 90 33 170 Melee 13 | . . . . . . . . . 13 Ram 2 | . . . . . . . . . 2 Kick 3 | . . . . . . . . . 3 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: Mat x3 / [*Min x2]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 157 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 12) 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Propulsion x2 656 | -9/Materials | Discovered new exit (range 12) 729 | -9/Materials | Discovered new exit (range 10) 735 | -9/Materials | Met 8R-AWN 779 | -9/Materials | Identified exit to Materials 918 | -9/Materials | Build established: Scavenger-Mutant 962 | -9/Materials | Entered Mines 963 | -9/Mines | Followed 8R-AWN into the Mines 1031 | -9/Mines | Learned location of 1 exit from Materials 1041 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1084 | -9/Mines | Discovered new exit (range 5) 1089 | -9/Mines | Entered Exiles 1113 | -9/Exiles | Discovered new exit (range 15) 1136 | -9/Exiles | Welcomed by 8R-AWN 1157 | -9/Exiles | Met EX-HEX 1213 | -9/Exiles | Met EX-BIN 1329 | -9/Exiles | Met EX-DEC 1338 | -9/Exiles | Learned location of Zion (-6) 1426 | -9/Exiles | Discovered new exit (range 14) 1504 | -9/Exiles | Visited The Gauntlet 1925 | -9/Exiles | Learned about 8R-AWN's background 2162 | -9/Exiles | Entered Mines 2811 | -8/Mines | Discovered exit to Materials (range 5) 2819 | -8/Mines | Destroyed 7 combat bots 3056 | -8/Mines | Discovered exit to Materials (range 7) 3065 | -8/Mines | Entered Materials 3065 | -8/Materials | Evolved 2 slots: Utility x2 3066 | -8/Materials | Identified exit to Factory 3152 | -8/Materials | Repaired Imp. Assault Rifle 3204 | -8/Materials | Repaired Imp. Assault Rifle 3310 | -8/Materials | Lost 3 parts (1n2u) 3455 | -8/Materials | Discovered exit to Factory (range 9) 3661 | -8/Materials | Entered Factory 3661 | -7/Factory | Evolved 2 slots: Propulsion x2 3933 | -7/Factory | Lost 4 parts (1p3n) 4102 | -7/Factory | Lost 3 parts (2n1w) 4409 | -7/Factory | Discovered new exit (range 16) 4409 | -7/Factory | Discovered new exit (range 9) 4650 | -7/Factory | Identified exit to Factory 4668 | -7/Factory | Entered another Factory area 4668 | -6/Factory | Evolved 2 slots: Utility x2 4797 | -6/Factory | Repaired Carbon-fiber Leg 5392 | -6/Factory | Discovered new exit (range 13) 5434 | -6/Factory | Identified exit to Factory 5438 | -6/Factory | Entered another Factory area 5438 | -5/Factory | Evolved 2 slots: Utility x2 5469 | -5/Factory | Spotted B-75 Beast 5768 | -5/Factory | Lost 7 parts (1p2n2u2w) 5852 | -5/Factory | System corruption reached 10% 5860 | -5/Factory | Lost 6 parts (3n2u1w) 6343 | -5/Factory | System corruption reached 30% 6419 | -5/Factory | Cargo convoy interrupted 6479 | -5/Factory | Fabricated Quantum Reactor (x2) 6935 | -5/Factory | Garrison activated, responded to threat 6986 | -5/Factory | Lost 3 parts (2n1u) 7276 | -5/Factory | Garrison activated, responded to threat 7366 | -5/Factory | Core integrity fell below 50% 7419 | -5/Factory | Garrison activated, responded to threat 7428 | -5/Factory | Core integrity fell below 20% 7431 | -5/Factory | Discovered new exit (range 7) 7475 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07439_ Power Sword destroyed. 07439_ Dropped Lrg. Storage Unit. 07440_ P-70 Sage resets H-71 Marshal, system corruption cleaned. 07444_ The unstable cave ceiling collapses. 07446_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 07447_ System corrupted: Heat flow error (+153). 07447_ Construction Platform disabled. 07452_ Adv. VSS Leg destroyed. 07457_ Kicked S-27 Virus. 07459_ Carbon-fiber Leg destroyed. 07460_ Slammed into S-27 Virus. 07461_ R-10 Processor collects Corrupted Neutrino Core. 07464_ System corrupted: Component data lost. 07464_ Adv. VSS Leg destroyed. 07464_ R-10 Processor collects Med. Storage Unit. 07465_ Adv. Hacking Suite destroyed. 07471_ The unstable cave ceiling collapses. 07471_ Slammed into P-70 Sage. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????????????????????????? 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" T"###### | | ????????????? %!=R % % # ""#????? | | ????????????? % ! # # ""#????? | | ????????????? ## x ## !% = #????? | | ?????????????? # [ #########? | | ?????????????? ! ! ## | | ??????????????? ! #psx | | ??????????????? # ##@"""""" | | ??????????????? ##???# """"""" # ########### | | ????????????????##??????# """"""" ###?????????# | | ????????????????????????#s""""""" #???????????# | | ????????????????????????# H #???????????#### | | ????????????????????????###########??????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 14 Offensive Hacking 24 Defensive Hacking 14 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Coolant Injector | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Quantum Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Just Browsing Challenges ------------ None Game ------ Seed ChromaticEnhancedCasing Manual? 0 Play Time 01:34:15 Cumulative 21.7 hours Start 2022.04.08 @ 20:11:08 End 2022.04.09 @ 16:28:18 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed26c9ff-12e8-4706-8218-9d38037e853c