Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 01:01:50 Player: THN-L0C Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (127) 635 Value Destroyed (4661) 4661 Prototype IDs (52) 1040 Alien Tech Used (5) 1000 Bonus (5379) 5379 TOTAL SCORE: 20615 Bonus ------- Triggered Max Security 1000 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Friendly Fire -21 Cogmind --------- Core Integrity 0/1300 Matter 133/300 Energy 83/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Drive Advanced Field Recycling Unit (0) Subatomic Replicator Phasing Sabre Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Advanced VSS Leg Advanced VSS Leg High-density Centrium Wheel > --- UTILITY ---------- Medium Storage Unit Makeshift Salvage Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Actuator Array Improved Actuator Array Improved Actuator Array Improved Reaction Control System Improved Reaction Control System Advanced Hacking Suite > --- WEAPON ----------- Long-range Missile Launcher Carbide Saw Phasing Sabre Lance > --- INVENTORY -------- Micro Antimatter Reactor Impulse Thruster Array Advanced Weight Redist. System Triangulator Improved Actuator Array Improved Reaction Control System Advanced Field Recycling Unit Transdimensional Reconstructor Long-range Missile Launcher [Rating: 131] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Particle Reactor Propulsion Improved Flight Unit Treads Improved Treads Leg Myomer Leg Wheel High-density Centrium Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon XL Autogun Subcomponent Energy Gun Heavy Laser Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Impact Weapon Great Maul Slashing Weapon Phasing Sabre Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 2 . . . . 2 . . . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . 2 . . . . . . . . . . . . . . . . . 1 . Utility 8 | . . . . . . . 2 2 2 . . . . . . . . . 1 . 1 . Weapon 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Parts Attached 231 | 6 2 6 6 . 3 . 10 19 8 9 14 1 25 31 8 13 15 14 1 16 20 4 Power 25 | 1 . 1 . . . . 2 2 2 1 2 . 1 3 1 . 3 . 1 1 3 1 Engine 6 | 1 . 1 . . . . 1 1 . . 1 . 1 . . . . . . . . . Core 13 | . . . . . . . 1 1 1 1 1 . . 3 1 . 2 . 1 1 . . Reactor 6 | . . . . . . . . . 1 . . . . . . . 1 . . . 3 1 Propulsion 61 | 1 2 . 2 . . . 3 7 . 2 3 . 7 10 2 3 3 3 . 9 3 1 Treads 13 | 1 . . . . . . . . . . 2 . 6 3 . . . 1 . . . . Leg 10 | . . . . . . . . . . . . . 1 . . . . 1 . 8 . . Wheel 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . Hover 22 | . . . . . . . . 7 . 2 1 . . 6 2 3 . 1 . . . . Flight 14 | . 2 . 2 . . . 3 . . . . . . . . . 3 . . 1 2 1 Utility 89 | 2 . 2 2 . 1 . 3 8 4 1 4 . 10 12 . 10 6 7 . 4 13 . Device 49 | 1 . 2 . . . . 2 . 2 1 . . 3 7 . 9 5 3 . 4 10 . Storage 7 | 1 . . . . 1 . . . . . 1 . . 1 . 1 . 1 . . 1 . Processor 12 | . . . 2 . . . . 1 1 . 1 . 1 2 . . . 2 . . 2 . Hackware 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Protection 20 | . . . . . . . 1 7 1 . 2 . 6 2 . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 56 | 2 . 3 2 . 2 . 2 2 2 5 5 1 7 6 5 . 3 4 . 2 1 2 Energy Gun 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 15 | 2 . . . . . . . . . . . . 1 3 4 . 3 2 . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . Launcher 18 | . . 2 . . 2 . 1 1 2 2 2 1 2 1 . . . . . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . 1 1 . . . 1 1 . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . . . . 3 2 . 2 1 . . . 2 . 1 . 2 Piercing Weapon 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . 1 . . . . . . 1 1 . . . . 1 1 . 4 . . . 2 3 Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . System Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Parts Lost 55 | . . 1 1 . . . 1 1 . 2 5 . 7 2 1 5 . 14 . . 14 1 Power 3 | . . . 1 . . . . . . . . . . . . . . . . . 2 . Propulsion 17 | . . . . . . . . . . 1 2 . 3 . . 2 . 3 . . 5 1 Utility 26 | . . 1 . . . . 1 1 . 1 3 . 3 1 1 3 . 7 . . 4 . Weapon 9 | . . . . . . . . . . . . . 1 1 . . . 4 . . 3 . Highest Loss Streak 14 | . . 1 1 . . . 1 1 . 1 2 . 3 1 1 5 . 13 . . 14 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 97 73 89 . 88 88 82 98 96 97 92 93 96 84 82 92 83 90 68 78 88 4 Engine 1 | . 14 14 10 . . . 3 6 . . . . 4 . . . . . . . . . Core 3 | . . . . . . . 2 . 5 6 5 6 1 4 5 5 3 5 5 6 1 . Treads 4 | . 2 . . . . . . . . . 7 13 20 7 . . . 1 5 . . . Leg 1 | . . . . . . . . . . . . . 1 . . . . 1 5 18 16 . Hover 11 | . . . . . . . . 29 26 26 15 13 1 6 17 22 14 5 5 . . . Flight 10 | . 24 28 44 . 44 44 36 . . . . . . . . . 7 13 5 1 . 2 Device 11 | . 14 11 . . . . 4 7 13 12 12 6 7 17 29 24 30 22 10 12 21 . Storage 7 | . 14 3 . . 6 11 9 7 6 6 8 13 13 9 5 7 5 3 . . 3 . Processor 9 | . . . 13 . 15 11 9 5 3 6 13 13 13 10 5 5 5 7 15 15 11 . Protection 10 | . . . . . . . 3 23 26 25 17 13 17 5 1 . 3 3 . . . . Ballistic Gun 3 | . 28 . . . . . . . . . . . 4 4 14 17 1 10 . . . . Launcher 4 | . . 13 11 . 11 11 5 7 6 5 . . . 2 . . . . . 3 3 . Impact Weapon 3 | . . . 9 . 11 11 9 7 6 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 5 5 5 3 . . . . 2 5 7 8 1 Piercing Weapon 1 | . . . . . . . . . . . 2 6 1 . 1 5 5 5 5 5 3 . Peak Build Rating 131 | 6 12 17 25 22 24 24 34 50 59 59 57 52 61 104 102 93 101 102 77 108 131 44 Average Rating 56 | 4 10 12 23 22 23 24 27 46 54 57 52 51 57 76 90 82 82 89 71 86 115 10 On Entrance 47 | . 6 12 12 22 22 24 24 34 48 57 53 52 50 58 102 84 93 101 71 71 103 2 Naked Turns 43 | . . . . . . . . . . . . . . . . . . . . . 8 35 Heaviest Build 78 | 11 11 15 13 8 18 18 29 42 46 43 37 33 53 65 44 39 38 39 13 33 78 4 Greatest Support 95 | 20 20 10 20 20 20 20 29 42 42 43 40 40 86 52 49 53 44 27 15 95 86 8 Greatest Overweight (x) 15 | 2 1 1 . . 5 5 5 2 1 1 2 . 1 3 . 1 3 1 . 2 15 . Average Overweight (x) . | . . . . . 2 4 . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 10 5 Average Capacity 9 | 7 8 5 5 5 7 10 10 10 10 10 10 10 10 10 10 10 10 8 5 5 9 5 Most Carried 10 | . 5 8 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 10 5 Average Carried 9 | . 3 5 4 5 7 10 9 9 9 9 9 10 9 9 10 6 9 8 4 4 9 4 Final Capacity 10 | 8 8 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | . 4 5 5 5 10 10 10 10 10 9 10 10 10 10 10 9 9 5 5 5 5 5 Class Distribution -------------------- 51% | Mutant 12% | Derelict-Mutant 6% | Gunner 6% | Scavenger-Gunner 5% | Derelict-Skirmisher 4% | Scavenger-Gladiator 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Gladiator | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Skirmisher | -5/Factory Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Gunner | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/DSF Scavenger-Gladiator | -3/Research Scavenger-Gladiator | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Matter Collected 4649 | 210 . 60 199 . 40 10 95 411 132 466 274 . 493 612 373 585 156 158 . 40 335 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5227 | 24 . 26 93 . . 183 35 259 400 352 433 . 614 772 296 460 368 323 . 63 526 . Parts 230 | 4 . 8 . . . 5 . 8 14 7 21 . 22 36 18 14 7 10 . 8 48 . Haulers Intercepted 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 89 | . . . . . . . . . . 12 15 . 17 . 17 18 2 8 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Combat Hostiles Destroyed 90 | . . 5 . . . . . 6 4 8 15 . 14 11 8 7 . 5 . 3 4 . Melee 35 | . . 2 . . . . . . . 6 7 . 8 2 . 3 . 2 . 1 4 . Guns 22 | . . . . . . . . . . . . . 2 5 8 4 . 3 . . . . Cannons 2 | . . . . . . . . . . . . . . 2 . . . . . . . . AOE 29 | . . 3 . . . . . 4 4 2 8 . 4 2 . . . . . 2 . . Classes Destroyed 16 | 1 . 1 2 . . 2 . 2 1 2 2 . 1 . 1 . . . . 1 . . Worker 14 | . . . . . . 4 . 4 1 . . . . 1 . . . . . . 4 . Builder 7 | . . . . . . 2 . . . . . . . . . . . . . . 5 . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . Recycler 7 | . . . 1 . . 2 . 1 1 . . . . 1 . . . . . . 1 . Drone 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Watcher 6 | . . . 1 . . . 1 1 2 . . . . . . . . . . . 1 . Swarmer 30 | . . 5 . . . . . 4 4 . 7 . 4 . 5 . . 1 . . . . Cutter 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Grunt 24 | . . . . . . . . . . 7 5 . 5 2 . 4 . 1 . . . . Brawler 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Sentry 6 | . . . . . . . . . . 1 1 . 1 1 . 1 . 1 . . . . Hunter 5 | . . . . . . . . . . . . . . . 1 2 . 2 . . . . Programmer 17 | . . . . . . . . 1 . . . . 2 8 2 . . . . . 4 . Thief 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 8 | 1 . 3 1 . . 2 1 4 5 2 4 . 3 3 5 3 . 3 . 3 8 . Combat Bots Only 5 | . . 3 . . . . . 3 4 2 4 . 3 2 5 3 . 3 . 3 2 . Max Kills in Single Turn 4 | 1 . 1 1 . . 1 1 2 3 1 3 . 2 1 2 1 . 1 . 2 4 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . . . . . 1 3 1 3 . 2 1 . . . . . 2 . . Melee 1 | . . 1 . . . . . . . 1 1 . 1 1 . 1 . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Hostile Shots Fired 881 | . . 21 17 . . . 2 16 24 86 79 . 120 63 38 53 . 142 . 15 147 58 Missed 333 | . . 5 7 . . . . 10 10 44 26 . 31 29 12 15 . 54 . 8 54 28 Damage Taken 10859 | . . 128 109 . . 76 51 498 143 519 649 . 1694 1008 416 684 . 1722 . 226 2109 827 Core 2603 | . . 39 22 . . 49 . 118 . 21 59 . 170 123 49 116 . 467 . 113 515 742 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 419 | . . . . . . . . . 4 29 45 . 88 103 . . . 150 . . . . Regen/Repaired (Parts) 32 | . . . . . . . . 32 . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 84 . . . 82 100 83 . . . . 70 . . . . 24 . 90 . . Volleys Fired 165 | 1 . 3 . . . . . 4 3 22 12 . 21 28 17 23 . 26 . 1 4 . Largest 4 | 2 . 2 . . . . . 1 1 1 1 . 2 2 4 3 . 3 . 1 1 . Hottest 83 | 40 . 53 . . . . . 39 39 39 39 . 73 83 80 60 . 60 . 43 43 . Shots Fired 267 | 2 . 6 . . . . . 4 3 23 13 . 24 33 28 71 . 55 . 1 4 . Gun 197 | 2 . 3 . . . . . . . . . . 13 25 28 71 . 55 . . . . Cannon 5 | . . . . . . . . . . . . . . 5 . . . . . . . . Launcher 65 | . . 3 . . . . . 4 3 23 13 . 11 3 . . . . . 1 4 . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 202 | 2 . 3 . . . . . . . . . . 13 30 28 71 . 55 . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . Explosive 65 | . . 3 . . . . . 4 3 23 13 . 11 3 . . . . . 1 4 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 1 . 2 . . . . . 1 1 . 2 . 3 7 5 14 . 7 . . 1 . Robot Miss Streak 9 | 1 . 2 . . . . . 3 . . 3 . 6 4 9 3 . 4 . 1 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Shots Hit Robots 296 | 1 . 4 3 . . 11 1 12 10 11 18 . 36 28 19 56 8 41 . 1 36 . Core Hits 200 | 1 . 6 . . . 2 . 9 7 18 25 . 23 27 13 17 4 16 . 7 25 . Critical Kills 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . . 2 . 3 2 . . . . . . . . . . . . . Critical Strikes 32 | . . 2 . . . 2 . 3 2 1 1 . 7 2 . 1 1 2 . . 8 . Smash 9 | . . 2 . . . 2 . 3 2 . . . . . . . . . . . . . Sever 17 | . . . . . . . . . . 1 1 . 7 2 . . . 2 . . 4 . Impale 6 | . . . . . . . . . . . . . . . . 1 1 . . . 4 . Melee Attacks 333 | . . 6 6 . . 16 16 33 23 31 20 . 44 11 9 25 8 15 . 1 67 2 Impact 101 | . . 6 6 . . 16 16 33 23 1 . . . . . . . . . . . . Slashing 142 | . . . . . . . . . . 30 20 . 41 11 . . . 10 . . 28 2 Piercing 90 | . . . . . . . . . . . . . 3 . 9 25 8 5 . 1 39 . Sneak Attacks 27 | . . . 1 . . 10 . 5 5 1 . . . 1 . 2 . . . . 2 . Combat Hostiles 4 | . . . . . . . . 1 . 1 . . . . . 2 . . . . . . Follow-up Attacks 21 | . . . . . . . . . . . . . 1 . . . . 1 . . 19 . Damage Inflicted 15884 | 10 . 387 210 . . 993 57 1188 1052 1002 1497 . 1888 1907 734 1267 563 912 . 146 2071 . Guns 3189 | 10 . . . . . . . . . . . . 140 887 734 845 . 573 . . . . Cannons 131 | . . . . . . . . . . . . . . 131 . . . . . . . . Explosions 4046 | . . 249 . . . . . 389 296 447 728 . 613 497 . . . . . 109 718 . Melee 8428 | . . 138 210 . . 993 57 795 756 544 769 . 1135 325 . 422 563 339 . 37 1345 . Ramming 90 | . . . . . . . . 4 . 11 . . . 67 . . . . . . 8 . Kinetic 3320 | 10 . . . . . . . . . . . . 140 1018 734 845 . 573 . . . . Thermal 139 | . . . . . . . . 139 . . . . . . . . . . . . . . Explosive 3907 | . . 249 . . . . . 250 296 447 728 . 613 497 . . . . . 109 718 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact 2949 | . . 138 210 . . 993 57 795 756 . . . . . . . . . . . . . Slashing 3689 | . . . . . . . . . . 544 769 . 1103 325 . . . 305 . . 643 . Piercing 1790 | . . . . . . . . . . . . . 32 . . 422 563 34 . 37 702 . Highest Corruption 16 | . . . . . . . 1 3 2 2 2 2 14 2 5 5 5 5 . . 15 16 Average Corruption 4 | . . . . . . . 1 1 2 2 2 2 8 1 3 5 5 5 . . 4 15 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 208 | . . . . . . . 2 10 2 19 10 4 70 4 9 34 6 20 . . 12 6 Message Errors 39 | . . . . . . . 1 3 . 1 1 . 15 . 2 5 2 5 . . 4 . Matter Fused 57 | . . . . . . . 1 3 1 6 . 2 20 3 2 11 2 4 . . . 2 Heat Flow Errors 28 | . . . . . . . . 1 . 6 1 1 6 . 1 2 2 3 . . 4 1 Energy Discharges 26 | . . . . . . . . . 1 3 3 1 8 . . 5 . 3 . . 1 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . Parts Fused 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . Data Loss (minor) 21 | . . . . . . . . 1 . 1 3 . 9 1 . 5 . 1 . . . . Data Loss (major) 15 | . . . . . . . . 2 . 1 . . 6 . 2 1 . 3 . . . . Misfires 5 | . . . . . . . . . . 1 1 . 1 . . 2 . . . . . . Alerts 6 | . . . . . . . . . . . 1 . 1 . 1 2 . 1 . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Weapon Failures 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1528 | . . 18 100 . . 427 35 460 218 21 116 . 31 24 . . 48 . . . 30 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 53 | . . . . . . . . . . . . . 31 9 . . . . . . 13 . Melee 1475 | . . 18 100 . . 427 35 460 218 21 116 . . 15 . . 48 . . . 17 . Knockbacks 11 | . . . 2 . . 2 . 4 1 . . . . 2 . . . . . . . . Impact 10 | . . . 2 . . 2 . 4 1 . . . . 1 . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 209 | . . . . . . . . 148 . 5 20 . . 32 . . . . . . 4 . Shots 4 | . . . . . . . . 3 . . 1 . . . . . . . . . . . Rammed 10 | . . . . . . . . 1 . 2 . . . 5 . . . . . . 2 . Targets Rammed 10 | . . . . . . . . 1 . 2 . . . 5 . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 471 | . . 16 21 . . . 7 297 471 295 162 127 223 257 320 402 215 235 . . 244 120 Average Temperature 104 | . . 12 12 . . . 4 132 186 86 33 67 77 70 119 173 99 99 . . 111 70 Received Heat Transfer 1363 | . . 6 63 . . . 9 . 6 150 169 . 423 99 . 156 . 171 . 30 27 54 Effects 6 | . . . . . . . . . 1 3 . . . . . 2 . . . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . 2 . . 2 . 4 3 . . . . 1 . . . . . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Parts Fried 23 | . . . 4 . . 8 2 3 4 . . . . 2 . . . . . . . . Impact Corruptions 47 | . . 1 5 . . 15 1 17 6 . . . . 1 . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 100 | . . . . . . . . 100 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Peak Influence 1680 | 5 3 243 250 93 . 28 94 247 228 . . . . 360 . . . . 25 111 155 1680 Initial 94 | . 3 . 94 93 . . . 42 58 . . . . . . . . . 25 19 70 33 Average 75 | 3 3 113 129 93 . 5 26 71 113 . . . . 61 . . . . 25 70 68 1613 Maximum Alert Level 5 | . . 1 1 . . . . 1 1 . . . . 1 . . . . . . . 5 Low Security (%) 92 | 100 100 81 93 100 . 100 100 98 76 . . . . 90 . . . . 100 100 100 1 Level 1 6 | . . 18 6 . . . . 1 23 . . . . 9 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . 98 Squads Dispatched 18 | . 3 . 2 . . . 1 2 1 . . . . 6 . . . . . 1 2 . Investigation 4 | . 1 . 2 . . . . . . . . . . 1 . . . . . . . . Extermination 7 | . . . . . . . . 1 1 . . . . 4 . . . . . . 1 . Reinforcement 7 | . 2 . . . . . 1 1 . . . . . 1 . . . . . 1 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Distress Signals 3 | . . . 1 . . . . 1 . . . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 196 | . 2 10 15 . . . 7 16 13 25 15 . 19 25 8 6 . 5 . 4 16 10 Peak Tracking Total 14 | . 3 6 14 . . . 3 4 2 4 5 . 4 7 5 3 . 5 . 3 6 9 Tactical Retreats 30 | . . 2 1 . . . 2 1 2 11 2 . 4 3 . . . . . 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Traps Triggered 9 | . 1 . 1 . . . 1 1 . . . . . 5 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Most Traps Carried 4 | . . 4 4 . 4 4 4 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Machines Disabled 11 | . . . . . . . . 5 1 . 1 . . 2 . . . . . . . 2 Max in Single Turn 2 | . . . . . . . . 2 1 . 1 . . 1 . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Machines Accessed 54 | . . 1 7 . 1 . 6 10 10 1 . 4 1 5 . 1 4 . 2 . 1 . Terminals 31 | . . . 4 . . . 5 5 8 . . . 1 5 . 1 . . 2 . . . Fabricators 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . . . . . . . . . . . 1 . Total Hacks 134 | . . 1 17 . 1 . 13 15 24 1 . 25 1 11 . 1 17 . 5 . 2 . Successful 82 | . . 1 9 . 1 . 5 7 10 1 . 25 1 3 . 1 17 . 1 . . . Failed 52 | . . . 8 . . . 8 8 14 . . . . 8 . . . . 4 . 2 . Catastrophic 10 | . . . . . . . 2 1 4 . . . . 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 40 | . . . 11 . 1 . 6 8 5 . . . . 6 . . . . 3 . . . Terminals 70 | . . . 11 . . . 12 9 20 . . . 1 11 . 1 . . 5 . . . Fabricators 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . . 3 . . . . . . . . . . . . . . Recycling Units 4 | . . . 2 . . . . 2 . . . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 1 . . . . . . . . . . . . 2 . Terminal Hacks 64 | . . 1 3 . 1 . 3 1 8 1 . 25 1 1 . 1 17 . 1 . . . Record 18 | . . . . . . . . . . . . 11 1 . . 1 5 . . . . . Part Schematic 12 | . . . . . . . . . . . . 8 . . . . 4 . . . . . Robot Schematic 4 | . . . 1 . . . . . . . . 3 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . 4 . . . . . Open Door 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . Open DSF 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Locate Traps 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . . . 1 . . . . . . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 11 | . . . 3 . . . 2 3 1 . . . . 2 . . . . . . . . Terminals 10 | . . . 2 . . . 2 3 1 . . . . 2 . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Botnet 9 | . . . 2 . . . 2 2 1 . . . . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . . . 5 . . . 5 7 10 . . . 1 5 . . . . 2 . 1 . Full Trace Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . 1 . . . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . 1 . . . . . . . . 8 . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Time 22 | . . . . . . . . 22 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Total Allies 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Largest Group 1 | . . . . . . . . 1 1 . . . . . . . . . . . . . Highest-Rated Group 26 | . . . . . . . . 26 26 . . . . . . . . . . . . . Highest-Rated Ally 26 | . . . . . . . . 26 26 . . . . . . . . . . . . . Total Orders 6 | . . . . . . . . . . . . . . . . 6 . . . . . . EXPLORE 6 | . . . . . . . . . . . . . . . . 6 . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . 1 1 . 2 . . . . 1 . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . 6 . . . . . . Drone Recoveries 5 | . . . . . . . . . . . . . . . . 5 . . . . . . Decoded 0b10 Intel 14 | . . . . . . . . . . . . . . . . . . . 4 9 1 . Items 14 | . . . . . . . . . . . . . . . . . . . 4 9 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Turns Passed 16152 | 91 77 286 216 4 966 1548 640 1542 1001 1382 1151 146 2125 1512 459 988 260 797 49 135 694 83 Spaces Moved 15594 | 58 61 527 565 12 609 487 950 1948 1483 2171 836 88 1093 1152 834 787 284 819 74 97 525 134 Core 1015 | 14 . . . . 423 433 62 3 . . . . . . . . . . . . 15 65 Treads 1630 | 44 7 . . . . . . . . . 236 88 1093 162 . . . . . . . . Legs 512 | . . . . . . . . . . . . . . . . . . . . 63 449 . Wheels 65 | . . . . . . . . . . . . . . 65 . . . . . . . . Hover 8879 | . . . . . . . . 1871 1483 2171 600 . . 925 834 787 208 . . . . . Flight 3493 | . 54 527 565 12 186 54 888 74 . . . . . . . . 76 819 74 34 61 69 Fastest Speed 29 | 50 107 37 31 31 31 31 29 29 45 45 45 165 162 48 48 48 50 32 65 55 45 40 Average Speed 85 | 138 113 43 31 31 157 270 52 64 56 49 127 165 176 113 48 50 69 85 65 98 99 44 Slowest Speed 800 | 160 160 107 31 31 300 300 300 150 105 105 211 165 245 250 48 110 190 99 65 205 800 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . 1 . . . 18 . . . . . . . . . . . . . 4 1 Cave-ins Triggered 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 52 | 4 22 92 41 5 78 72 53 34 30 99 85 74 92 24 76 97 62 69 2 46 16 26 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 6 | . . 1 1 . . . . . . . . 1 . . . . 3 . . . . . Known Exits Taken 5 | . . . 1 . . . . . 1 . . . . 1 . . . 1 1 . . . Unknown Exits Taken 16 | 1 1 1 . 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . . 1 . Scrap Searched 22 | . . 1 . . . 1 . . . 4 4 . 5 . . 3 . 4 . . . . Spaces Dug 145 | . . 8 . . . 5 12 19 11 41 . . 8 7 9 11 . 5 . . 9 . Terrain Destroyed 778 | . . 26 . . . 5 12 61 36 226 147 . 107 90 13 11 . 5 . 14 25 . Melee 111 | . . . . . . 5 12 19 11 18 . . 8 4 9 11 . 5 . . 9 . Projectile 17 | . . . . . . . . . . . . . 1 12 4 . . . . . . . AOE 650 | . . 26 . . . . . 42 25 208 147 . 98 74 . . . . . 14 16 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Total 17703 | 64 68 569 591 11 620 689 1043 2160 1602 2418 888 88 1200 1322 872 1321 334 875 75 132 609 152 Wait 1237 | . . 16 10 . 2 187 69 129 77 180 . . 4 65 5 469 6 . . 11 7 . Move 15529 | 57 60 526 562 11 608 486 917 1947 1482 2170 835 87 1092 1151 833 786 283 818 73 96 517 132 Hop 19 | . . . 1 . . . 14 . . . . . . . . . . . . . 3 1 Pick Up 74 | . 5 3 4 . 5 . 8 7 3 1 4 . 6 10 . 1 8 3 . 1 3 2 Fast Attach 93 | 6 1 1 3 . . . 4 10 4 . 5 . 6 14 4 6 4 6 . 5 7 7 Attach 36 | . . 1 2 . . . 2 1 . 2 2 . 1 4 . 5 1 6 1 2 4 2 Detach 23 | . . 3 . . . . . 1 . 1 . . . 5 . 3 1 . 1 1 5 2 Swap 109 | . 1 4 1 . 3 . 4 8 4 7 7 1 18 13 4 2 11 2 . 9 10 . Drop 109 | . 1 6 2 . 2 . 9 19 6 2 3 . 11 16 . 1 12 3 . 5 7 4 Fire 165 | 1 . 3 . . . . . 4 3 22 12 . 21 28 17 23 . 26 . 1 4 . Melee 299 | . . 6 6 . . 16 16 33 23 31 20 . 41 11 9 25 8 11 . 1 40 2 Ram 10 | . . . . . . . . 1 . 2 . . . 5 . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto x2) -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/DSF -3/Research -3/Quarantine History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 16) 169 | -10/Materials | Entered Mines 221 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 284 | -10/Mines | Found a hidden stash of uninstalled traps 311 | -10/Mines | Build established: Mutant 364 | -10/Mines | Found DCF Scrap (14 items) 431 | -10/Mines | Learned location of Storage (-7) 444 | -10/Mines | Discovered new exit (range 6) 455 | -10/Mines | Entered Materials 455 | -9/Materials | Evolved 2 slots: Propulsion x2 651 | -9/Materials | Identified exit to Mines 671 | -9/Materials | Entered Mines 673 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 673 | -9/Mines | Discovered new exit (range 5) 675 | -9/Mines | Entered Exiles 680 | -9/Exiles | Discovered new exit (range 17) 684 | -9/Exiles | Met 8R-AWN 688 | -9/Exiles | Met EX-HEX 698 | -9/Exiles | Met EX-BIN 702 | -9/Exiles | Aligned with FarCom system 702 | -9/Exiles | Given EX-Vault access code 732 | -9/Exiles | Opened EX-Vault 770 | -9/Exiles | Warned to stay clear of 0b10 Research branches 848 | -9/Exiles | Met EX-DEC 901 | -9/Exiles | Visited The Gauntlet 1111 | -9/Exiles | Found XL Autogun Array 1610 | -9/Exiles | Discovered new exit (range 12) 1641 | -9/Exiles | Left Exiles lab with XL Autogun Array 1641 | -9/Exiles | Entered Mines 2693 | -8/Mines | Crushed by falling debris 3092 | -8/Mines | Discovered new exit (range 9) 3189 | -8/Mines | Entered Materials 3189 | -8/Materials | Evolved 2 slots: Utility x2 3776 | -8/Materials | Build established: Sprinter 3819 | -8/Materials | Discovered new exit (range 5) 3829 | -8/Materials | Entered Factory 3829 | -7/Factory | Evolved 2 slots: Utility x2 3830 | -7/Factory | Identified exit to Storage 4018 | -7/Factory | Discovered exit to Storage (range 7) 4141 | -7/Factory | Build established: Mutant 4318 | -7/Factory | Discovered new exit (range 6) 5042 | -7/Factory | Crushed by falling debris 5065 | -7/Factory | Repaired Gravmag System 5371 | -7/Factory | Entered another Factory area 5371 | -6/Factory | Accompanied by 1 ally 5371 | -6/Factory | Evolved 2 slots: Utility x2 5463 | -6/Factory | Identified exit to Lower Caves 5463 | -6/Factory | Identified exit to Extension 6085 | -6/Factory | Discovered new exit (range 8) 6372 | -6/Factory | Entered Lower Caves 6373 | -6/Lower Caves | Encountered a Warlord checkpoint 6508 | -6/Lower Caves | Learned Factory emergency access door positions 6509 | -6/Lower Caves | Lost 4 allies 6710 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7099 | -6/Lower Caves | Spotted B-75 Beast 7746 | -6/Lower Caves | Discovered new exit (range 8) 7754 | -6/Lower Caves | Entered another Lower Caves area 7754 | -6/Lower Caves | Discovered new exit (range 8) 7765 | -6/Lower Caves | Spotted B-75 Beast 7890 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8390 | -6/Lower Caves | Learned 8 Factory zone layouts 8473 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8820 | -6/Lower Caves | Discovered new exit (range 14) 8905 | -6/Lower Caves | Entered Data Miner 8905 | -6/Data Miner | Discovered new exit (range 6) 8930 | -6/Data Miner | Met Data Miner 8975 | -6/Data Miner | Learned location of Section 7 (-3) 8975 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9008 | -6/Data Miner | Received God Mode back door access code from Data Miner 9051 | -6/Data Miner | Entered Proximity Caves 9067 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9106 | -5/Proximity Caves | Learned 8 Factory zone layouts 9115 | -5/Proximity Caves | Learned Factory terminal intel 9357 | -5/Proximity Caves | Build established: Derelict-Gladiator 9460 | -5/Proximity Caves | Lost 3 parts (2u1w) 9991 | -5/Proximity Caves | Build established: Derelict-Mutant 10157 | -5/Proximity Caves | System corruption reached 10% 10285 | -5/Proximity Caves | Spotted B-75 Beast 10522 | -5/Proximity Caves | Lost 3 parts (2n1u) 10833 | -5/Proximity Caves | Discovered new exit (range 11) 11176 | -5/Proximity Caves | Entered Factory 11176 | -5/Factory | Evolved 2 slots: Weapon x2 11177 | -5/Factory | Identified exit to Factory 11177 | -5/Factory | Identified exit to Upper Caves 11179 | -5/Factory | Loaded intel: 26 terminal locations 11861 | -5/Factory | Build established: Derelict-Skirmisher 12688 | -5/Factory | Entered Upper Caves 12814 | -5/Upper Caves | Build established: Gunner 12945 | -5/Upper Caves | Discovered new exit (range 14) 13147 | -5/Upper Caves | Entered another Upper Caves area 13201 | -5/Upper Caves | Lost 5 parts (2n3u) 13258 | -5/Upper Caves | Discovered exit to Factory (range 51) 13478 | -5/Upper Caves | Build established: Scavenger-Gunner 13935 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14121 | -5/Upper Caves | Discovered new exit (range 16) 14135 | -5/Upper Caves | Entered Zhirov 14135 | -5/Zhirov | Discovered new exit (range 3) 14159 | -5/Zhirov | Met Zhirov 14169 | -5/Zhirov | Learned location of Quarantine (-3) 14169 | -5/Zhirov | Learned location of Testing (-2) 14169 | -5/Zhirov | Learned location of Command (-1) 14179 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14190 | -5/Zhirov | Found Alien Artifact 14190 | -5/Zhirov | Identified Integrated Dissipator 14190 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14202 | -5/Zhirov | Found Alien Artifact 14395 | -5/Zhirov | Entered Proximity Caves 14679 | -4/Proximity Caves | Build established: Gunner 14909 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14939 | -4/Proximity Caves | Core integrity fell below 50% 15007 | -4/Proximity Caves | Lost 13 parts (3n6u4w) 15192 | -4/Proximity Caves | Entered Factory 15192 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15233 | -4/Factory | Build established: Scavenger-Mutant 15241 | -4/Factory | Identified exit to DSF 15241 | -4/Factory | Entered DSF 15314 | -4/DSF | Additional patrols routed to DSF 15363 | -4/DSF | Discovered new exit (range 11) 15376 | -4/DSF | Entered Research 15376 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15583 | -3/Research | Build established: Scavenger-Gladiator 16009 | -3/Research | System corruption reached 10% 16031 | -3/Research | Identified Transdimensional Reconstructor 16031 | -3/Research | Warped through subspace 16062 | -3/Research | Released all parts (3) 16066 | -3/Research | Discovered new exit (range 8) 16070 | -3/Research | Entered Quarantine 16071 | -3/Quarantine | Maximum security lockdown engaged 16081 | -3/Quarantine | Core integrity fell below 50% 16092 | -3/Quarantine | Found Alien Reactor 16092 | -3/Quarantine | Identified Matter Drive 16093 | -3/Quarantine | Lost 14 parts (2p5n4u3w) 16122 | -3/Quarantine | Found Alien Artifact 16122 | -3/Quarantine | Identified Subatomic Replicator 16140 | -3/Quarantine | Found Alien Artifact 16140 | -3/Quarantine | Identified Core Reset Matrix 16140 | -3/Quarantine | Used Core Reset Matrix 16144 | -3/Quarantine | Detected hypermatrix surge 16144 | -3/Quarantine | Sensed 14 artifacts in vicinity 16144 | -3/Quarantine | Core integrity fell below 20% 16153 | -3/Quarantine | Destroyed by Y-72 Warden with Railgun Last Messages --------------- Replicator. 16128_ Dropped Imp. Actuator Array. 16129_ System corrupted: Heat flow error (+223). 16129_ Acquired Subatomic Replicator. 16131_ Q-thruster destroyed. 16137_ Penetrated by Slug. 16140_ Acquired Alien Artifact. 16140_ Identified Core Reset Matrix. 16140_ Wiping memory... 16141_ CORE RESET [Achievement: Alien Roots] 16144_ Detected hypermatrix surge. 16144_ Sensed 14 artifacts in vicinity. 16146_ Slug penetrates Wall. 16148_ Penetrated by Slug. 16148_ Slug penetrates Wall. 16149_ Penetrated by Slug. 16149_ Slug penetrates Wall. 16152_ Penetrated by Slug. 16152_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????##??????????????????????????????????????? | | ????????? ??????????????????????????????????????? | | ????????? ????????/????????????????????????????? | | ????????? "?????????????????????????????????????? | | ????????? "?????????????????????????????????????? | | ????????? "????????####+##??????????????????????? | | ????????? ? ??#??# ???????????????????????? | | ????????# """ ???# ???????????????????????? | | ????????# """ ???# ???????????????????????? | | ????????# """ #??# ???????????????????????? | | ????????# #??# #???????????????????????? | | ????????# """ #??# #???????????????????????? | | ??####### """ #??# #???????????????????????? | | ??#""" # """ #??# #???!???????????????????? | | ??#""" + #??# #???????????????????????? | | ??#"" # #??# #???????????????????????? | | ??#""" # ########??# #???!???????????????????? | | ??#""" # #?????????# #?????""????????????????? | | ??####### #?????????# #???""""????????????????? | | ??????### ########### ## "!""" ???????????????? | | ####### p @/ """" ????????????????? | | Y ## #??????????????? | | ####### Yp #???######??????????????? | | ??????# Y #???????????????????????? | | ??????# #######+########???????????????????????? | | ??????# #???? ?????????????????????????????? | | ??????# #??#" """ ???????????????????????????? | | ??????#####??#" """ #??????????????????????????? | | ?????????????#" ! """ #??????????????????????????? | | ?????????????#T """ #??????????????????????????? | | ?????????????#" """ #??????????????????????????? | | ?????????????#" ""?????????????????????????????? | | ?????????????#" "??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ??????????????####???????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 37 Energy Capacity 390 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Power Amplification 30 Additional Mass Support 9 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 90 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 66 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 12 Recoil Reduction 10 Matter Filtering 50 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 14 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Matter Drive Subatomic Replicator Core Reset Matrix Achievements -------------- Alien Roots Challenges ------------ None Game ------ Seed ChromaticBracePod Manual? 0 Play Time 03:37:50 Cumulative 92.5 hours Start 2024.08.20 @ 21:08:34 End 2024.08.21 @ 01:01:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 53 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5aaaebd1-fca5-4f3e-aa2e-cbcd0154ffc9