Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.15 @ 09:31:43 Player: canerib Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (2096) 2096 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5751 Bonus ------- None Cogmind --------- Core Integrity 821/850 Matter 19/300 Energy 90/100 System Corruption 0% Temperature Cool (0) Movement Walking (122) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Medium Storage Unit Transport Network Coupler > --- WEAPON (4) ------- Rocket Array > --- INVENTORY (10) --- Carbon-fiber Leg Improved Titanium Leg Core Analyzer Mining Laser Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Particle Charger Heavy Armor Plating > --- WEAPON ----------- Lightning Gun Medium Laser Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Aluminum Leg Heat Sink Transport Network Coupler Core Analyzer Improved Utility Shielding EM Pulse Gun Gauss Cannon Mining Laser [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Heavy Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Array Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 3 | . . 2 . . . 1 Utility 3 | . . . 2 . . 1 Weapon 2 | . . . . 2 . . Parts Attached 88 | 8 1 13 20 8 34 4 Power 7 | 1 . 1 1 1 3 . Engine 5 | 1 . 1 1 . 2 . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 38 | 2 . 6 8 4 14 4 Treads 6 | . . . . . 6 . Leg 26 | 2 . 6 8 . 6 4 Wheel 6 | . . . . 4 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 1 2 4 1 4 . Device 6 | 1 . 2 . 1 2 . Storage 3 | 1 1 . 1 . . . Processor 1 | . . . . . 1 . Hackware 1 | . . . 1 . . . Protection 3 | . . . 2 . 1 . Artifact . | . . . . . . . Weapon 29 | 3 . 4 7 2 13 . Energy Gun 15 | 3 . 3 5 2 2 . Energy Cannon . | . . . . . . . Ballistic Gun 5 | . . 1 1 . 3 . Ballistic Cannon 1 | . . . . . 1 . Launcher 7 | . . . . . 7 . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 2 2 1 2 1 Parts Lost 35 | . 1 2 1 . 26 5 Power 4 | . . 1 . . 3 . Propulsion 9 | . . . . . 8 1 Utility 9 | . 1 1 1 . 5 1 Weapon 13 | . . . . . 10 3 Highest Loss Streak 12 | . 1 1 1 . 12 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 81 | . 93 93 86 74 77 63 Engine 5 | . 14 8 9 5 1 . Core 1 | . . . . 1 4 . Treads 2 | . . . . . 10 . Leg 23 | . 28 44 36 8 10 26 Wheel 2 | . . . . 11 2 . Device 6 | . 7 8 2 6 10 . Storage 8 | . 14 11 8 7 7 6 Hackware 1 | . . . 6 . . . Protection 4 | . . . 5 7 5 . Energy Gun 11 | . 28 18 8 16 3 . Ballistic Gun 7 | . . 3 8 7 11 . Launcher 2 | . . . . . 3 23 Peak Build Rating 42 | 7 7 15 24 42 42 38 Average Rating 23 | 6 6 11 19 33 29 35 On Entrance 18 | . 7 6 15 22 42 38 Naked Turns . | . . . . . . . Heaviest Build 48 | 15 19 25 39 48 48 38 Greatest Support 90 | 20 20 40 40 60 90 74 Greatest Overweight (x) 3 | 2 . . . 1 3 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 9 10 10 10 Most Carried 10 | 3 8 10 10 10 10 4 Average Carried 7 | 1 5 8 9 9 5 2 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 3 7 9 10 10 2 4 Class Distribution -------------------- 42% | Scavenger-Mutant 24% | Mutant 14% | Gunner 9% | Skirmisher 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Storage Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Matter Collected 1529 | 233 54 172 326 133 564 47 Remotely . | . . . . . . . Salvage Created 2134 | 109 154 441 559 178 623 70 Parts 114 | 13 5 26 29 7 28 6 Haulers Intercepted 2 | . . 1 1 . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 45 | . 3 11 12 2 15 2 Guns 36 | . 2 11 11 2 10 . Cannons 4 | . . . . . 4 . AOE 4 | . . . 1 . 1 2 Classes Destroyed 12 | 1 2 3 3 1 2 . Builder 3 | . . . . . 2 1 Tunneler 5 | 5 . . . . . . Hauler 2 | . . 1 1 . . . Recycler 1 | . . . . 1 . . Operator 1 | . . . 1 . . . Watcher 2 | . 1 1 . . . . Swarmer 6 | . . 3 . . 3 . Grunt 24 | . 3 5 8 2 4 2 Duelist 1 | . . . 1 . . . Protector 1 | . . . 1 . . . Sentry 12 | . . 3 2 . 7 . Programmer 1 | . . . . . 1 . Best Kill Streak 7 | 3 1 3 7 1 7 3 Combat Bots Only 6 | . 1 3 6 1 6 2 Max Kills in Single Turn 3 | 1 1 2 1 1 2 3 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . 1 . 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Hostile Shots Fired 893 | . 17 63 71 12 709 21 Missed 279 | . 5 16 19 4 229 6 Damage Taken 6505 | . 140 567 922 128 4314 434 Core 983 | . 43 113 132 27 639 29 Absorbed by Shields . | . . . . . . . Redirected to Shielding 107 | . . . . . 107 . Regen/Repaired (Parts) 381 | . . . 289 . 92 . Core Remaining (%) 66 | 100 82 71 76 . 4 . Volleys Fired 185 | 12 13 43 52 9 53 3 Largest 4 | 2 2 2 2 4 4 3 Hottest 184 | 100 100 130 100 184 180 135 Shots Fired 401 | 24 26 72 101 32 141 5 Gun 365 | 24 26 72 98 32 113 . Cannon 24 | . . . . . 24 . Launcher 9 | . . . . . 4 5 Special 3 | . . . 3 . . . Kinetic 176 | . . 19 49 9 99 . Thermal 199 | 24 26 53 52 16 28 . Explosive 9 | . . . . . 4 5 Electromagnetic 17 | . . . . 7 10 . Robot Hit Streak 20 | 7 8 13 20 4 16 3 Robot Miss Streak 7 | 3 3 3 2 2 7 3 Penetration Max . | . . . . . . . Secondary Targets 7 | . . 2 3 . 2 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 276 | 16 18 50 82 14 94 2 Core Hits 164 | 6 7 19 30 6 70 26 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | 1 3 2 1 . 2 . Burn 7 | 1 3 2 1 . . . Blast 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5385 | 197 221 785 1524 241 1824 593 Guns 3962 | 197 221 785 1226 241 1292 . Cannons 397 | . . . . . 397 . Explosions 1008 | . . . 298 . 129 581 Melee . | . . . . . . . Ramming 18 | . . . . . 6 12 Kinetic 2118 | . . 208 581 58 1271 . Thermal 2450 | 197 221 577 943 108 404 . Explosive 689 | . . . . . 129 560 Electromagnetic 110 | . . . . 75 14 21 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 1 . 10 . Average Corruption 4 | . . . 1 . 5 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . 2 . 12 . Message Errors 2 | . . . . . 2 . Matter Fused 2 | . . . . . 2 . Heat Flow Errors 4 | . . . 1 . 3 . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 1 | . . . . . 1 . Misfires 2 | . . . . . 2 . Alerts 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 37 | . . . 9 . 9 19 Projectiles 9 | . . . . . 9 . Explosions 28 | . . . 9 . . 19 Melee . | . . . . . . . Knockbacks 4 | . . . . . 4 . Impact . | . . . . . . . Kinetic 4 | . . . . . 4 . Secondary . | . . . . . . . Self-Inflicted Damage 287 | . . . 39 . 21 227 Shots 15 | . . . 1 . 1 13 Rammed 2 | . . . . . 2 . Targets Rammed 8 | . . . . . 3 5 Kicked 6 | . . . . . 1 5 Crushed . | . . . . . . . Highest Temperature 532 | 156 432 459 321 455 532 . Average Temperature 134 | 47 185 145 92 193 160 . Received Heat Transfer 2055 | . 78 204 450 90 1122 111 Effects 20 | . 1 2 1 1 15 . Shutdowns 4 | . 1 1 . 1 1 . Energy Bleed 3 | . . . . . 3 . Interference 4 | . . . 1 . 3 . Matter Decay 1 | . . . . . 1 . Damage (minor) 1 | . . 1 . . . . Damage (major) 7 | . . . . . 7 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 10 | 2 4 1 1 . 2 . Heat Transferred 6134 | 666 888 1517 1848 259 956 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Peak Influence 357 | 25 90 167 357 81 307 195 Initial 104 | . 16 37 42 53 36 104 Average 97 | 12 50 82 108 49 164 140 Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 90 | 100 100 100 90 100 68 100 Level 1 9 | . . . 9 . 31 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . 1 3 2 3 3 Investigation 3 | . . . . 1 . 2 Extermination 2 | . . . . . 2 . Reinforcement 4 | . . 1 2 1 . . Assault 1 | . . . 1 . . . Garrison 2 | . . . . . 1 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Distress Signals 5 | . 1 1 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 5 18 19 4 22 4 Peak Tracking Total 6 | . 4 5 5 2 6 2 Tactical Retreats 2 | . . . 1 1 . . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Traps Triggered 4 | . . . . . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Disabled 8 | . . 1 5 . 1 1 Max in Single Turn 5 | . . 1 5 . 1 1 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Accessed 19 | . 3 2 3 2 7 2 Terminals 13 | . 3 2 1 2 5 . Fabricators . | . . . . . . . Repair Stations 4 | . . . 2 . 1 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 46 | . 8 7 11 4 11 5 Successful 22 | . 4 4 7 . 7 . Failed 24 | . 4 3 4 4 4 5 Catastrophic 10 | . . 1 1 3 3 2 Database Lockouts . | . . . . . . . Manual 12 | . 6 1 4 . 1 . Terminals 31 | . 8 7 4 4 8 . Fabricators . | . . . . . . . Repair Stations 11 | . . . 7 . 2 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . 1 3 Terminal Hacks 13 | . 2 4 2 . 5 . Open Door 1 | . . . . . 1 . Branch Access Points 2 | . 1 . . . 1 . Alert Level 3 | . 1 1 . . 1 . Unreport Threat 3 | . . 1 2 . . . Zone Layout 4 | . . 2 . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . . 5 . 2 . Scan Component 4 | . . . 3 . 1 . Repair 3 | . . . 2 . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . Terminals 2 | . 2 . . . . . Botnet 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 3 2 3 2 4 2 Full Trace Events 4 | . . . 1 1 . 2 Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 2 . 1 . Time 99 | . . . 64 . 35 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . 1 . . . Machine Destruction 1 | . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Turns Passed 3118 | 208 175 504 665 636 719 211 Spaces Moved 1665 | 125 102 248 312 484 295 99 Core 16 | 14 . . . . 2 . Treads 163 | . . . . . 163 . Legs 1036 | 111 102 248 312 95 69 99 Wheels 450 | . . . . 389 61 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 100 80 122 Average Speed 127 | 120 120 120 120 116 155 166 Slowest Speed 270 | 150 120 120 120 190 270 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 5 24 31 35 13 59 3 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . 3 . . . Terrain Destroyed 193 | . . . 48 . 83 62 Melee . | . . . . . . . Projectile 17 | . . . 3 . 14 . AOE 176 | . . . 45 . 69 62 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Total 2273 | 155 129 381 495 537 448 128 Wait 268 | 8 8 70 84 26 56 16 Move 1659 | 124 101 247 311 483 294 99 Hop . | . . . . . . . Pick Up 26 | 3 5 3 12 2 1 . Fast Attach 53 | 7 . 3 8 7 25 3 Attach 13 | . 1 2 . 1 9 . Detach . | . . . . . . . Swap 23 | 1 . 8 12 . . 2 Drop 38 | . 1 5 16 9 7 . Fire 185 | 12 13 43 52 9 53 3 Melee . | . . . . . . . Ram 2 | . . . . . 2 . Kick 6 | . . . . . 1 5 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 13) 209 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 12) 364 | -10/Materials | Identified exit to Mines 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Propulsion x2 860 | -9/Materials | Discovered new exit (range 16) 888 | -9/Materials | Entered another Materials area 888 | -8/Materials | Evolved 2 slots: Utility x2 967 | -8/Materials | Met 7R-MNS 1106 | -8/Materials | Build established: Scavenger-Mutant 1224 | -8/Materials | Repaired Med. Storage Unit 1488 | -8/Materials | Repaired Hvy. Armor Plating 1531 | -8/Materials | Discovered new exit (range 9) 1553 | -8/Materials | Entered Factory 1553 | -7/Factory | Evolved 2 slots: Weapon x2 1554 | -7/Factory | Caught up to 7R-MNS 1894 | -7/Factory | Discovered new exit (range 8) 2104 | -7/Factory | Build established: Gunner 2189 | -7/Factory | Entered Storage 2308 | -7/Storage | Lost 8 parts (2n2u4w) 2427 | -7/Storage | Repaired Enh. Nuclear Core 2484 | -7/Storage | Garrison activated, responded to threat 2677 | -7/Storage | Lost 4 parts (1n3w) 2704 | -7/Storage | Identified exit to Recycling 2729 | -7/Storage | Core integrity fell below 50% 2786 | -7/Storage | Core integrity fell below 20% 2803 | -7/Storage | Lost 12 parts (2p4n3u3w) 2808 | -7/Storage | Discovered new exit (range 16) 2838 | -7/Storage | Found Prototype Launcher 2838 | -7/Storage | Identified Rocket Array 2843 | -7/Storage | Found Rocket Array 2847 | -7/Storage | Found Rocket Array 2850 | -7/Storage | Found Rocket Array 2895 | -7/Storage | System corruption reached 10% 2908 | -7/Storage | Entered Factory 2908 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3119 | -6/Factory | Self-destructed Last Messages --------------- 03031_ Kicked G-50 Soldier out of the way. 03032_ The unstable cave ceiling collapses. 03032_ G-50 Soldier crushed by falling debris. 03032_ G-50 Soldier destroyed. 03033_ Acquired 32 matter. 03034_ R-10 Processor collects Carbon-fiber Leg. 03037_ Acquired Carbon-fiber Leg. 03038_ The unstable cave ceiling collapses. 03040_ R-10 Processor collects Adv. Heat Sink. 03075_ Acquired Imp. Carbon-fiber Leg. 03107_ Connecting with Garrison Access... 03107_ ALERT: Suspicious activity at Garrison Access F001. Dispatching Investigation squad. 03112_ ALERT: Security rotation in progress. 03114_ Y-54 Guardian emerges from the garrison. 03116_ Neutrino Reactor explodes. 03116_ Rocket Array destroyed. 03116_ Destroyed Rocket Array. 03116_ Rocket Array destroyed. 03116_ Destroyed Rocket Array. 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