Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.06 @ 18:25:12 Player: Loquitran Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (2006) 2006 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-18) -18 TOTAL SCORE: 5328 Bonus ------- Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 223/300 Energy 99/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Advanced ECM Suite Light Assault Rifle Proton Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System Huge Storage Unit Advanced Targeting Computer Transmission Jammer Improved Recalibrator > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Wheel Improved Flight Unit Improved Heat Sink Medium Battery Advanced ECM Suite Shock Rifle Shock Rifle Particle Gun Pulse Rifle Light Assault Rifle Heavy Assault Rifle Advanced Assault Cannon Proton Missile Launcher Improved Datajack Improved Datajack Mining Laser [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Transmission Jammer Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . . 1 1 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 92 | . 7 5 21 22 17 11 9 Power 12 | . . 1 5 1 1 2 2 Engine 11 | . . 1 5 1 1 2 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 34 | . 4 2 11 11 5 1 . Treads 18 | . 2 2 4 10 . . . Leg 10 | . . . 6 . 4 . . Wheel 5 | . 2 . 1 . 1 1 . Hover . | . . . . . . . . Flight 1 | . . . . 1 . . . Utility 12 | . 1 . 2 4 2 2 1 Device 8 | . . . 2 3 2 . 1 Storage 1 | . 1 . . . . . . Processor 2 | . . . . 1 . 1 . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 34 | . 2 2 3 6 9 6 6 Energy Gun 15 | . 2 1 1 2 4 5 . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 7 | . . 1 1 4 . . 1 Ballistic Cannon 7 | . . . . . 3 . 4 Launcher 1 | . . . . . 1 . . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . 1 1 . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 48 | . . 6 6 3 8 8 17 Power 7 | . . 1 2 . . 1 3 Propulsion 16 | . . 3 2 1 5 4 1 Utility 8 | . . . . 1 1 2 4 Weapon 17 | . . 2 2 1 2 1 9 Highest Loss Streak 17 | . . 5 5 2 3 4 17 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 82 | . 85 83 79 94 91 76 70 Engine 8 | . 14 13 10 9 7 6 6 Treads 11 | . 1 3 17 34 15 . . Leg 4 | . 14 . 14 . 4 3 . Wheel 5 | . 13 23 . . 3 6 6 Device 11 | . . . 4 20 21 9 6 Storage 8 | . 14 14 11 9 7 7 6 Processor 7 | . . . . 3 7 12 14 Protection 2 | . . . . . . 5 6 Energy Gun 15 | . 25 25 10 8 13 18 18 Ballistic Gun 3 | . 3 1 9 9 . . . Ballistic Cannon 1 | . . . . . 8 . 1 Special Melee Weapon 1 | . . . . . . 3 . Naked Turns . | . . . . . . . . Heaviest Build 112 | 11 87 87 92 94 112 112 98 Greatest Support 80 | 20 40 40 60 80 80 45 10 Greatest Overweight (x) 32 | . 3 5 8 4 11 10 32 Average Overweight (x) 5 | . 1 3 1 1 5 8 9 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 Average Capacity 24 | . 16 25 25 25 25 25 24 Most Carried 24 | . 9 11 12 17 24 22 23 Average Carried 16 | . 7 9 9 13 19 21 21 Final Capacity 25 | 8 25 25 25 25 25 25 5 Final Carried 22 | 6 9 6 11 16 21 22 5 Class Distribution -------------------- 39% | Scavenger-Mutant 22% | Mutant 19% | Gunner 18% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Matter Collected 1633 | 200 . 69 222 369 312 362 99 Remotely . | . . . . . . . . Salvage Created 2109 | . . 48 468 477 686 113 317 Parts 140 | . . 6 41 36 37 11 9 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 2 | . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . . 8 6 Prevented 6 | . . . . . . 3 3 Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 47 | . . 3 9 10 14 4 7 Guns 30 | . . 3 9 10 3 3 2 Cannons 12 | . . . . . 7 . 5 AOE 2 | . . . . . 1 1 . Classes Destroyed 14 | . . 1 6 3 3 . 1 Worker 10 | . . . 1 6 3 . . Builder 2 | . . . 2 . . . . Hauler 1 | . . . . 1 . . . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . 1 . . . . Watcher 2 | . . . . 1 1 . . Swarmer 12 | . . 3 . 6 . 3 . Grunt 21 | . . . 7 2 9 . 3 Brawler 2 | . . . 1 . . . 1 Duelist 1 | . . . . . . . 1 Sentry 3 | . . . 1 1 . . 1 Specialist 2 | . . . . . 2 . . Hunter 3 | . . . . 1 1 . 1 Programmer 3 | . . . . . 2 1 . Best Kill Streak 6 | . . 3 2 6 5 3 4 Combat Bots Only 4 | . . 3 2 3 4 3 4 Max Kills in Single Turn 2 | . . 1 1 2 2 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Damage Taken 5504 | . 66 568 740 827 1176 582 1545 Core 968 | . 11 103 56 98 134 112 454 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 52 | . . . . . . 28 24 Core Remaining (%) 80 | 100 . 54 86 82 . . . Volleys Fired 169 | . . 7 49 51 39 7 16 Largest 3 | . . 2 2 2 3 3 3 Hottest 178 | . . 80 156 100 150 178 134 Shots Fired 365 | . . 14 95 102 99 19 36 Gun 259 | . . 14 82 102 31 19 11 Cannon 89 | . . . . . 64 . 25 Launcher 4 | . . . . . 4 . . Special 13 | . . . 13 . . . . Kinetic 198 | . . . 33 73 64 . 28 Thermal 96 | . . 1 62 18 . 9 6 Explosive . | . . . . . . . . Electromagnetic 71 | . . 13 . 11 35 10 2 Robot Hit Streak 24 | . . 1 13 24 8 5 18 Robot Miss Streak 5 | . . 4 2 2 5 3 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 217 | . . 1 53 65 60 12 26 Core Hits 108 | . . 3 26 30 29 8 12 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 8 | . . . . 1 3 1 3 Burn 2 | . . . . 1 . 1 . Destroy 1 | . . . . . . . 1 Blast 5 | . . . . . 3 . 2 Melee Attacks 3 | . . . . . 2 1 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4422 | . . 45 593 925 1954 272 633 Guns 2080 | . . 45 567 925 230 201 112 Cannons 1565 | . . . . . 1044 . 521 Explosions 741 | . . . . . 670 71 . Melee . | . . . . . . . . Ramming 10 | . . . . . 10 . . Kinetic 2442 | . . . 221 622 1044 . 555 Thermal 878 | . . . 372 147 158 161 40 Explosive . | . . . . . . . . Electromagnetic 1092 | . . 45 . 156 742 111 38 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . 4 1 1 13 Average Corruption 1 | . . . . 3 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . . 7 2 12 4 Message Errors 4 | . . . . 1 1 2 . Matter Fused 5 | . . . . . . 4 1 Heat Flow Errors 2 | . . . . . 1 . 1 Energy Discharges 2 | . . . . 2 . . . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . 1 . 3 . Data Loss (major) 2 | . . . . 1 . . 1 Misfires 2 | . . . . 1 . 1 . Alerts 2 | . . . . . . 2 . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 42 | . . . . . 33 . 9 Projectiles 42 | . . . . . 33 . 9 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 17 | . . . . . 14 . 3 Impact . | . . . . . . . . Kinetic 16 | . . . . . 13 . 3 Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 63 | . . . . . 4 59 . Shots 1 | . . . . . . 1 . Rammed 2 | . . . . . 2 . . Targets Rammed 2 | . . . . . 2 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 481 | . . 90 320 . 288 102 481 Average Temperature 97 | . . 37 77 . 94 28 204 Received Heat Transfer 1899 | . 36 291 396 306 405 24 441 Effects 2 | . . . . . . . 2 Shutdowns 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . 1 3 . . Combat Hostiles 3 | . . . . . 3 . . Parts Fried 6 | . . . . 2 4 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . 3 . . . Heat Transferred 1847 | . . . 870 444 200 259 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Peak Influence 363 | . 6 76 160 319 363 . . Initial 35 | . . 1 9 27 35 . . Average 109 | . 4 64 70 174 126 . . Maximum Alert Level 1 | . . . . 1 1 . . Low Security (%) 81 | . 100 100 100 59 72 . . Level 1 18 | . . . . 40 27 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . . 3 1 9 . 1 Investigation 3 | . . . 1 . 2 . . Extermination 2 | . . . . . 2 . . Reinforcement 7 | . . . 2 1 4 . . Assault 1 | . . . . . . . 1 Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . 1 . 3 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Distress Signals 5 | . . . 1 3 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 2 7 19 21 25 5 14 Peak Tracking Total 7 | . 2 4 7 4 5 3 7 Tactical Retreats 9 | . . 1 3 2 2 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Traps Triggered 7 | . . . 1 6 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 1 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Machines Disabled 5 | . . . . . 5 . . Max in Single Turn 1 | . . . . . 1 . . Garrison Access 2 | . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Machines Accessed 11 | . 2 . 5 1 3 . . Terminals 7 | . 1 . 4 . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 29 | . 5 . 16 1 7 . . Successful 16 | . 4 . 9 1 2 . . Failed 13 | . 1 . 7 . 5 . . Catastrophic 3 | . . . . . 3 . . Database Lockouts . | . . . . . . . . Manual 6 | . 3 . 3 . . . . Terminals 22 | . 3 . 14 . 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 3 | . . . . 1 2 . . Terminal Hacks 10 | . 2 . 7 . 1 . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 3 | . 1 . 2 . . . . Branch Access Points 3 | . 1 . 1 . 1 . . Unreport Threat 2 | . . . 2 . . . . Dispatch Records 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 2 | . . . . 1 1 . . Seal Access 2 | . . . . 1 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 . 3 . 2 . . Full Trace Events 4 | . . . 2 . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . 1 1 . Non-combat 1 | . . . . . . 1 . Combat 1 | . . . . . 1 . . Robot Hacks Applied 2 | . . . . . 1 1 . parse_system 2 | . . . . . 1 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . . 2 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Total Allies 2 | . . . . . . . 2 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 32 | . . . . . . . 32 Highest-Rated Ally 32 | . . . . . . . 32 Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . . 5 Total Damage 124 | . . . . . . . 124 Kills . | . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Turns Passed 5469 | . 139 308 998 806 900 1794 524 Spaces Moved 2105 | 1 97 189 296 254 288 778 202 Core 3 | . . . . . . . 3 Treads 571 | . 1 13 161 254 142 . . Legs 210 | 1 52 . 129 . 6 22 . Wheels 1321 | . 44 176 6 . 140 756 199 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 135 200 240 215 215 50 Average Speed 219 | 120 128 149 260 243 235 217 221 Slowest Speed 1650 | 120 320 480 400 480 260 330 1650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 1 29 38 22 27 9 86 27 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 . 1 . 1 . 1 . Scrap Searched 4 | . . 1 . . . 3 . Spaces Dug 9 | . . . 9 . . . . Terrain Destroyed 32 | . . . 11 . 10 9 2 Melee . | . . . . . . . . Projectile 20 | . . . 11 . 7 . 2 AOE 12 | . . . . . 3 9 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Total 2585 | . 108 203 400 340 425 862 247 Wait 173 | . 1 1 30 1 67 63 10 Move 2098 | . 96 188 295 253 287 777 202 Hop . | . . . . . . . . Pick Up 32 | . 3 2 5 8 10 3 1 Fast Attach 20 | . 1 . 3 10 4 2 . Attach 35 | . . 5 7 4 7 3 9 Detach 2 | . . . . 1 1 . . Swap 37 | . 6 . 11 8 6 6 . Drop 5 | . 1 . . 4 . . . Fire 169 | . . 7 49 51 39 7 16 Melee 3 | . . . . . 2 1 . Ram 2 | . . . . . 2 . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 9 | . . . . . . . 9 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / Min x2 / Sto) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Identified exit to Mines 140 | -10/Materials | Entered Mines 235 | -10/Mines | Discovered new exit (range 14) 243 | -10/Mines | Learned 2 Materials zone layouts 310 | -10/Mines | Build established: Mutant 439 | -10/Mines | Lost 5 parts (1p2n2w) 448 | -10/Mines | Entered Materials 448 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 449 | -9/Materials | Identified exit to Materials 962 | -9/Materials | Lost 5 parts (1p2n2w) 1297 | -9/Materials | Identified exit to Mines 1297 | -9/Materials | Identified exit to Storage 1300 | -9/Materials | Build established: Scavenger-Mutant 1331 | -9/Materials | Discovered exit to Materials (range 4) 1446 | -9/Materials | Entered another Materials area 1446 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2198 | -8/Materials | Discovered new exit (range 14) 2252 | -8/Materials | Entered Factory 2252 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2406 | -7/Factory | Identified exit to Lower Caves 2539 | -7/Factory | Build established: Gunner 2644 | -7/Factory | Garrison activated, responded to threat 2702 | -7/Factory | Lost 3 parts (2n1w) 3152 | -7/Factory | Entered Lower Caves 3291 | -7/Lower Caves | Lost 3 parts (1n1u1w) 3349 | -7/Lower Caves | Learned Factory terminal intel 3370 | -7/Lower Caves | Spotted B-75 Beast 3416 | -7/Lower Caves | Lost 4 parts (1p3n) 3859 | -7/Lower Caves | Build established: Scavenger-Gunner 4248 | -7/Lower Caves | Build established: Scavenger-Mutant 4436 | -7/Lower Caves | Encountered a Warlord checkpoint 4463 | -7/Lower Caves | Learned Factory security intel 4912 | -7/Lower Caves | Discovered new exit (range 6) 4946 | -7/Lower Caves | Entered another Lower Caves area 5056 | -7/Lower Caves | Discovered new exit (range 12) 5210 | -7/Lower Caves | Build established: Scavenger-Gunner 5389 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5414 | -7/Lower Caves | Core integrity fell below 50% 5449 | -7/Lower Caves | Core integrity fell below 20% 5470 | -7/Lower Caves | System corruption reached 10% 5470 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05452_ G-47 Trooper unfolds itself. 05452_ M-28 Smith unfolds itself. 05453_ Critical hit (Burn: +37). 05455_ Huge Storage Unit destroyed. 05455_ System corrupted by crushing effect (+2). 05456_ System corrupted: Matter fused (-5). 05458_ Attempting to rewire G-47 Trooper. 05460_ G-47 Trooper rewired. 05461_ Extracted 1 energy. 05462_ Trooper 4a system corrupted by crushing effect. 05462_ Trooper 4a knocked back. 05462_ Adv. Assault Cannon destroyed. 05464_ Attempting to rewire Y-54 Guardian. 05464_ Ion Engine destroyed. 05465_ Attempting to rewire Y-54 Guardian. 05469_ Y-54 Guardian rewired. 05469_ Adv. Targeting Computer destroyed. 05469_ Adv. Assault Cannon destroyed. 05469_ System corrupted by crushing effect (+4). 05469_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##?????????????????????????????? | | ?????????????????## #????????????????????????????? | | ?????????????????# ###?????????????????????????? | | ?????????????????# #;#????????????????????????? | | ??????????????????# ##??????????????????????? | | ??????????????????## %!####???????????????????? | | ??????????????????# % %%b%*#???????????????????? | | ????????????????????## %@#/*#?????????????#?????? | | ????????????????????# %*!#!#????????????## ????" | | ????????????????????# % |gY#%%#??????????## ?? | | ????????????????????###++###%%"#?????????# "? | | ????????????????????# + %# #????????# """ | | ????????????????????# #%### #???????? """ | | ????????????????????#""""""#%#??# #????????# | | ??????????????????# ######## #???##????????# " " | | ??????????????????# %% #?????????????# " | | ???????????# ## #### ##?????????????# " | | ??????????????????????????# ###?????######## "" | | ??????????????????????????# ####### ## """ | | ??????????????????????????## # "" "## # """ | | ???????????????????????????# # """ #?# # | | ??????????????????????????## #" "" ### # | | ??????????????????????????# ## #?# | | ??????????????????????????# ## ### #### | | ??????????????????????????# ### ### | | ??????????????????????????## | | ???????????????????????????#### | | ??????????????????????????????# ####### ## | | ??????????????????????????????# #?????## #### | | ??????????????????????????????# #??????# #??## ## | | ??????????????????????????????# #??????###???####? | | ??????????????????????????????# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionSurgeProtection Manual? 0 Play Time 00:33:49 Cumulative 10.4 hours Start 2022.05.06 @ 17:23:03 End 2022.05.06 @ 18:25:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65716467-5c0f-4973-a2a3-8b6cb602d814