Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.14 @ 22:58:06

Player: KURIIRI

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (28)      140
Value Destroyed (468)      468
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3388

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             550/550
Matter                     300/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
        Compact Wheel
        Compact Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
                Weapon Shielding
>               --- WEAPON (6) -------
                Assault Rifle
                Autogun
>               --- INVENTORY (15) ---
                Superbattery (1500)
  High-capacity Matter Pod (200)
                Weapon Shielding
                Weapon Shielding
                Weapon Shielding
                PSU Rigger
                Beam Cannon
                Assault Rifle
                Autogun
                XL Autogun Array
                Grenade Launcher
                Grenade Launcher

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
          Decoy Drone Bay
>         --- WEAPON -----------
          Assault Rifle
          Autogun
>         --- INVENTORY --------
          Weapon Shielding
          Autogun
          Grenade Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Decoy Drone Bay
  Storage                  Large Storage Unit
  Protection               Weapon Shielding
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   4    | .   .   .   .   .   4   
Parts Attached             21   | 7   10  4   .   .   .   
  Power                    2    | 1   1   .   .   .   .   
    Engine                 2    | 1   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 3   2   1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  6    | 3   2   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   2   3   .   .   .   
    Device                 1    | .   .   1   .   .   .   
    Storage                3    | 1   1   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   5   .   .   .   .   
    Energy Gun             2    | 1   1   .   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   
    Ballistic Gun          4    | 1   3   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   92  98  100 100 .   
  Engine                   14   | .   14  14  14  14  .   
  Wheel                    28   | .   28  28  28  28  .   
  Storage                  13   | .   14  13  14  14  .   
  Protection               10   | .   7   13  14  14  .   
  Energy Gun               2    | .   5   .   .   .   .   
  Energy Cannon            4    | .   10  .   .   .   .   
  Ballistic Gun            20   | .   11  28  28  28  .   
Peak Build Rating          20   | 6   9   20  14  14  .   
  Average Rating           8    | 4   7   8   10  14  .   
  On Entrance              8    | .   6   9   9   14  14  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             30   | 12  30  29  29  29  .   
  Greatest Support         32   | 26  26  32  32  32  .   
  Greatest Overweight (x)  1    | .   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  .   
  Average Capacity         13   | 6   11  14  15  15  .   
  Most Carried             15   | 4   10  13  15  15  .   
  Average Carried          9    | 2   7   9   11  15  .   
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 3   10  10  15  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           920  | 274 350 256 .   40  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1028 | 72  654 302 .   .   .   
  Parts                    51   | 2   34  15  .   .   .   
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  20   | .   14  6   .   .   .   
  Guns                     12   | .   6   6   .   .   .   
  Cannons                  7    | .   7   .   .   .   .   
Classes Destroyed          5    | 1   4   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   
  Recycler                 5    | 1   1   3   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  12   | .   6   6   .   .   .   
  Grunt                    8    | .   8   .   .   .   .   
Best Kill Streak           3    | 1   3   3   .   .   .   
  Combat Bots Only         3    | .   3   3   .   .   .   
Max Kills in Single Turn   1    | 1   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        68   | .    45   16   .    7    .    
  Missed                   14   | .    8    4    .    2    .    
Damage Taken               359  | .    255  77   .    27   .    
  Core                     69   | .    46   13   .    10   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  27   | .    19   7    .    1    .    
  Ignored by Resistances   114  | .    80   24   .    10   .    
Core Remaining (%)         86   | 100  .    .    .    72   .    
Volleys Fired              67   | 3    49   15   .    .    .    
  Largest                  2    | 2    2    2    .    .    .    
  Hottest                  125  | 60   125  43   .    .    .    
Shots Fired                130  | 6    94   30   .    .    .    
  Gun                      95   | 6    59   30   .    .    .    
  Cannon                   35   | .    35   .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  78   | 3    45   30   .    .    .    
  Thermal                  49   | .    49   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          3    | 3    .    .    .    .    .    
  Robot Hit Streak         15   | 2    15   8    .    .    .    
  Robot Miss Streak        2    | 1    2    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           83   | 2    64   17   .    .    .    
  Core Hits                37   | 2    23   12   .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         2    | .    2    .    .    .    .    
    Burn                   1    | .    1    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1251 | 24   995  232  .    .    .    
  Guns                     823  | 24   567  232  .    .    .    
  Cannons                  428  | .    428  .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  716  | 11   473  232  .    .    .    
  Thermal                  522  | .    522  .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          13   | 13   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    .    
  Average Corruption       1    | .    1    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  9    | .    1    5    3    .    .    
    Message Errors         3    | .    .    2    1    .    .    
    Matter Fused           2    | .    .    2    .    .    .    
    Energy Discharges      3    | .    1    1    1    .    .    
    Data Loss (minor)      1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            14   | .    14   .    .    .    .    
  Projectiles              14   | .    14   .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        378  | .    378  4    .    .    .    
  Average Temperature      86   | .    100  1    .    .    .    
  Received Heat Transfer   75   | .    75   .    .    .    .    
  Effects                  3    | .    3    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    
    Short Circuit          1    | .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         1184 | .    1184 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             268  | 5   268 242 .   .   .   
  Initial                  72   | .   2   72  .   .   .   
  Average                  132  | 1   125 165 .   .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         70   | 100 85  44  .   100 .   
  Level 1                  29   | .   14  55  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              25   | .   16  5   .   4   .   
  Peak Tracking Total      4    | .   3   3   .   4   .   
  Tactical Retreats        1    | .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   1   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          7    | .   3   1   3   .   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                41   | .   7   1   33  .   .   
  Successful               35   | .   1   1   33  .   .   
  Failed                   6    | .   6   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   8   .   3   .   .   
  Terminals                7    | .   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             35   | .   1   1   33  .   .   
  Record                   32   | .   .   .   32  .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   1   .   
  Total Damage             13   | .   .   .   .   13  .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               1402 | 51  607 431 290 23  .   
Spaces Moved               1101 | 34  405 352 287 23  .   
  Core                     8    | 8   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   1093 | 26  405 352 287 23  .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  100 100 100 .   
  Average Speed            99   | 74  97  103 100 100 .   
  Slowest Speed            105  | 90  105 105 100 100 .   
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       41   | 4   81  78  70  12  2   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1284 | 52  525 394 290 23  .   
  Wait                     50   | .   40  9   .   1   .   
  Move                     1096 | 33  404 351 286 22  .   
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  38   | 9   15  11  3   .   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   14   | 6   4   4   .   .   .   
  Detach                   1    | .   .   1   .   .   .   
  Swap                     7    | 1   6   .   .   .   .   
  Drop                     11   | .   7   3   1   .   .   
  Fire                     67   | 3   49  15  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   52 | -11/Scrapyard | Entered Materials
  237 | -10/Materials | Discovered new exit (range 15)
  328 | -10/Materials | Build established: Mutant
  466 | -10/Materials | Discovered new exit (range 8)
  641 | -10/Materials | Discovered new exit (range 10)
  659 | -10/Materials | Entered Mines
  694 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  695 | -10/Mines     | Discovered new exit (range 5)
  804 | -10/Mines     | Learned 2 Materials zone layouts
  862 | -10/Mines     | Discovered new exit (range 9)
  973 | -10/Mines     | Discovered new exit (range 8)
  988 | -10/Mines     | Found the Drone Emporium
  995 | -10/Mines     | Found Prototype Device
  997 | -10/Mines     | Identified Decoy Drone Bay
 1090 | -10/Mines     | Entered Exiles
 1109 | -10/Exiles    | Discovered new exit (range 15)
 1134 | -10/Exiles    | Met 8R-AWN
 1151 | -10/Exiles    | Met EX-HEX
 1191 | -10/Exiles    | Met EX-DEC
 1209 | -10/Exiles    | Learned location of Zion (-6)
 1234 | -10/Exiles    | Met EX-BIN
 1250 | -10/Exiles    | Aligned with FarCom system
 1251 | -10/Exiles    | Given EX-Vault access code
 1274 | -10/Exiles    | Opened EX-Vault
 1279 | -10/Exiles    | Found XL Autogun Array
 1281 | -10/Exiles    | Found PSU Rigger
 1287 | -10/Exiles    | Found Superbattery
 1308 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1372 | -10/Exiles    | Discovered new exit (range 10)
 1380 | -10/Exiles    | Stole three prototypes: Superbattery, PSU Rigger, XL Autogun Array
 1380 | -10/Exiles    | Entered Mines
 1385 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1396 | -9/Mines      | Discovered new exit (range 6)
 1403 | -9/Mines      | Entered Materials
 1403 | -8/Materials  | Accompanied by 2 allies
 1403 | -8/Materials  | Evolved 4 slots: Weapon x4
 1403 | -8/Materials  | Self-destructed

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
01380_ Receiving FarCom transmissions...
01385_ Trooper 2a: "Hello LRC-V3. What is your
  command?"
01385_ Mercenary 2a: "Hello LRC-V3. What is your
  command?"
01385_ Trooper 2b: "Hello LRC-V3. What is your
  command?"
01389_ Searching scrap...
01389_ Found Lgt. Cannon.
01389_ Found Med. Laser.
01389_ Found 45 Matter.
01390_ Acquired 40 matter.
01396_ EXIT=FOUND
01400_ K-01 Serf collects debris.
PARAMETERS=WEAPON+4
LOCATION=UNKNOWN
GOAL=ESCAPE
01403_ Receiving FarCom transmissions...

 Map 
-----
+----------------------------------------------------+
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| ?????????????#######   #####????????????????       |
| ??????????                 #????????????????       |
| ??????????              g@ #????????????????       |
| ??????????                 #????????????????       |
| ?????????????########      #????????????????       |
| ????????????????????#      #????????????????       |
| ????????????????????#]]!!!!#????????????????       |
| ????????????????????#]]!!!!#????????????????       |
| ????????????????????########????????????????       |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShockRemoteInitializer
  Manual?         0
Play Time         00:17:48
  Cumulative      24.2 hours
  Start           2024.08.14 @ 17:37:38
  End             2024.08.14 @ 22:58:06
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          12
  Rogue           0
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          30
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f1cb3657-b03f-48d0-9f24-37f724a216c1