Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.27 @ 23:47:42 Player: Burgers_Lettuce Result: Destroyed by AH-21F(M) with Battle Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (20) 100 Value Destroyed (790) 790 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (852) 852 TOTAL SCORE: 5542 Bonus ------- Follower Combat Kills 252 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Faulty Precision Energy Filter Improved Maneuvering Thrusters Field Lobotomy Kit Enhanced Flamer Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Advanced Treads Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array System Shield Trap Extractor Bomb Drone Bay > --- WEAPON ----------- Heavy Ion Cannon Minigun > --- INVENTORY -------- Ion Engine Light Treads Experimental Sensor Array Light Assault Rifle Grenade Launcher Field Lobotomy Kit [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Small Storage Unit Device Trap Extractor Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Medium Reflective Plating Weapon Minigun Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Slots Evolved 6 | . . . 2 . . . 2 2 . . . Power 1 | . . . . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . . . . Utility 4 | . . . 1 . . . 2 1 . . . Weapon . | . . . . . . . . . . . . Parts Attached 55 | 6 1 2 3 . 4 . 8 12 5 11 3 Power 3 | 1 . . . . . . . 1 . 1 . Engine 3 | 1 . . . . . . . 1 . 1 . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 10 | 2 . . 1 . . . 2 1 1 3 . Treads 5 | 1 . . . . . . . 1 . 3 . Leg . | . . . . . . . . . . . . Wheel 5 | 1 . . 1 . . . 2 . 1 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 22 | 1 . 2 1 . 2 . 3 8 1 4 . Device 14 | . . 1 1 . 2 . 2 4 1 3 . Storage 2 | 1 . 1 . . . . . . . . . Processor 4 | . . . . . . . . 4 . . . Hackware 1 | . . . . . . . 1 . . . . Protection 1 | . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 20 | 2 1 . 1 . 2 . 3 2 3 3 3 Energy Gun 5 | 1 1 . . . 1 . . . 1 . 1 Energy Cannon 3 | . . . . . . . . 2 . 1 . Ballistic Gun 4 | 1 . . . . . . 2 . . 1 . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 2 | . . . 1 . . . 1 . . . . Special Weapon 4 | . . . . . 1 . . . 1 1 1 Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 2 . . . 1 1 . Parts Lost 19 | . . . 1 . . . . . 7 7 4 Power 3 | . . . . . . . . . 2 1 . Propulsion 8 | . . . 1 . . . . . 2 3 2 Utility 4 | . . . . . . . . . 1 1 2 Weapon 4 | . . . . . . . . . 2 2 . Highest Loss Streak 4 | . . . 1 . . . . . 3 3 4 Average Slot Usage (%) 76 | . 85 85 76 77 75 77 76 93 79 56 62 Engine 8 | . 14 14 11 11 11 11 9 13 7 1 . Treads 10 | . 14 14 11 11 11 11 9 7 7 10 14 Wheel 9 | . 14 14 10 11 11 11 9 15 12 . . Device 9 | . . . 11 11 10 11 15 16 7 3 6 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 6 Processor 11 | . . . . . . . . 12 23 19 15 Hackware 1 | . . . . . . . 6 3 . . . Protection 1 | . . . . . . . . . . 3 6 Energy Gun 4 | . 14 14 11 11 10 11 2 . 3 . 3 Energy Cannon 1 | . . . . . . . . 5 . . . Ballistic Gun 5 | . 14 14 6 . . . 13 8 2 . . Launcher 1 | . . . 4 11 5 . 1 . . . . Impact Weapon 1 | . . . . . . . . . 3 7 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 37 | 12 12 11 21 21 26 26 26 37 27 19 27 Greatest Support 48 | 10 10 10 16 16 16 16 26 26 26 48 48 Greatest Overweight (x) 3 | 1 1 1 2 1 1 1 1 1 1 3 . Average Overweight (x) . | . 1 . 1 1 1 1 . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 5 6 6 6 6 6 6 6 6 5 Most Carried 6 | 4 6 6 6 6 6 6 6 6 6 5 5 Average Carried 4 | 2 5 5 4 5 5 6 6 5 5 2 4 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 4 Final Carried 6 | 4 6 6 5 6 6 6 6 6 5 3 4 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Matter Collected 859 | 239 40 . 97 14 . . 103 197 33 111 25 Remotely . | . . . . . . . . . . . . Salvage Created 926 | . 90 . 172 . . . 53 332 60 219 . Parts 37 | . 5 . 11 . . . 2 14 2 3 . Haulers Intercepted 1 | . . . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . 15 6 . Prevented 2 | . . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Combat Hostiles Destroyed 18 | . 2 . 5 . . . 1 6 2 2 . Melee 1 | . . . . . . . . . . 1 . Guns 7 | . 2 . 1 . . . 1 2 1 . . Cannons 5 | . . . . . . . . 4 . 1 . AOE 4 | . . . 4 . . . . . . . . Classes Destroyed 7 | . 1 . 2 . . . . 1 1 2 . Worker 1 | . . . 1 . . . . . . . . Hauler 1 | . . . . . . . . . . 1 . Swarmer 3 | . . . . . . . . . 2 1 . Grunt 9 | . 2 . 4 . . . . 3 . . . Sentry 5 | . . . 1 . . . 1 2 . 1 . Programmer 1 | . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . 1 . Best Kill Streak 5 | . 2 . 5 . . . 1 3 1 1 . Combat Bots Only 4 | . 2 . 4 . . . 1 3 1 1 . Max Kills in Single Turn 2 | . 1 . 2 . . . 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Damage Taken 3121 | . 146 . 208 . . . 197 324 843 759 644 Core 774 | . 22 . 29 . . . 20 29 241 204 229 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 94 | 100 . 91 . . . 92 96 . . . . Volleys Fired 66 | . 9 . 12 . . . 7 16 12 10 . Largest 2 | . 2 . 2 . . . 2 2 2 1 . Hottest 90 | . 60 . 70 . . . 60 90 80 65 . Shots Fired 108 | . 18 . 24 . . . 10 32 14 10 . Gun 79 | . 18 . 18 . . . 10 16 13 4 . Cannon 20 | . . . . . . . . 16 . 4 . Launcher 6 | . . . 6 . . . . . . . . Special 3 | . . . . . . . . . 1 2 . Kinetic 40 | . 9 . 6 . . . 3 16 2 4 . Thermal 39 | . . . 12 . . . 7 16 . 4 . Explosive 6 | . . . 6 . . . . . . . . Electromagnetic 20 | . 9 . . . . . . . 11 . . Robot Hit Streak 16 | . 6 . 16 . . . 4 7 5 4 . Robot Miss Streak 3 | . 3 . 2 . . . 1 1 3 2 . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 90 | . 13 . 20 . . . 7 23 9 18 . Core Hits 41 | . 4 . 17 . . . 2 13 1 4 . Critical Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 22 | . . . . . . . . . 2 20 . Impact 22 | . . . . . . . . . 2 20 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2146 | . 134 . 611 . . . 71 569 157 601 3 Guns 730 | . 134 . 139 . . . 71 166 157 63 . Cannons 443 | . . . . . . . . 389 . 54 . Explosions 472 | . . . 472 . . . . . . . . Melee 484 | . . . . . . . . . . 484 . Ramming 17 | . . . . . . . . 14 . . 3 Kinetic 338 | . 44 . 28 . . . 17 166 20 63 . Thermal 608 | . . . 111 . . . 54 389 . 54 . Explosive 472 | . . . 472 . . . . . . . . Electromagnetic 227 | . 90 . . . . . . . 137 . . Impact 484 | . . . . . . . . . . 484 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . 4 Average Corruption 3 | . . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . 1 Message Errors 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 300 | . . . 53 . . . . . . 247 . Projectiles 2 | . . . . . . . . . . 2 . Explosions 53 | . . . 53 . . . . . . . . Melee 245 | . . . . . . . . . . 245 . Knockbacks 1 | . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . . 7 . . . Shots . | . . . . . . . . . . . . Rammed 4 | . . . . . . . 1 2 . . 1 Targets Rammed 4 | . . . . . . . 1 2 . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 192 | . 118 . 48 . . . 17 192 22 18 9 Average Temperature 42 | . 63 . 23 . . . 7 57 16 9 9 Received Heat Transfer 713 | . 78 . 108 . . . 54 135 32 168 138 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Fried 3 | . . . . . . . . . . 3 . Impact Corruptions 10 | . . . . . . . . . . 10 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 2 . 1 . Heat Transferred 967 | . . . 250 . . . 125 518 . 74 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Peak Influence 195 | . 55 21 195 75 . . 45 99 . . . Initial 75 | . . 21 . 75 . . . 2 . . . Average 29 | . 19 14 84 31 . . 23 34 . . . Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 . . . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 8 | . 2 . 2 . . . . 4 . . . Investigation 3 | . 1 . . . . . . 2 . . . Extermination 1 | . . . . . . . . 1 . . . Reinforcement 4 | . 1 . 2 . . . . 1 . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Distress Signals 3 | . . . 1 . . . 1 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 82 | . 3 . 9 2 . . 9 16 11 9 23 Peak Tracking Total 20 | . 2 . 4 2 . . 5 4 4 5 20 Tactical Retreats 5 | . . . 1 . . . . 1 . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Traps Triggered 2 | . 1 . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Machines Disabled 4 | . . . 1 . . . . 1 1 . 1 Max in Single Turn 1 | . . . 1 . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Machines Accessed 19 | . 3 1 3 . . . 2 9 1 . . Terminals 15 | . 3 . 3 . . . 2 6 1 . . Fabricators 2 | . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 45 | . 8 1 9 . . . 5 21 1 . . Successful 15 | . 3 1 3 . . . 2 5 1 . . Failed 30 | . 5 . 6 . . . 3 16 . . . Catastrophic 7 | . 2 . 1 . . . . 4 . . . Database Lockouts . | . . . . . . . . . . . . Manual 41 | . 8 . 9 . 1 . 6 17 . . . Terminals 37 | . 8 . 9 . . . 5 14 1 . . Fabricators 5 | . . . . . . . . 5 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . Terminal Hacks 4 | . . 1 1 . . . . 1 1 . . Record 2 | . . . . . . . . 1 1 . . Open Door 1 | . . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 10 | . 3 . 2 . . . 2 3 . . . Terminals 10 | . 3 . 2 . . . 2 3 . . . Botnet 10 | . 3 . 2 . . . 2 3 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 3 . 3 . . . 2 8 1 . . Full Trace Events 1 | . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . . . Matter 252 | . . . . . . . . 252 . . . Time 67 | . . . . . . . . 67 . . . Total Robot Build Rating 12 | . . . . . . . . 12 . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Total Allies 8 | . . . . 2 . . . 3 1 2 . Largest Group 3 | . . . . 2 1 . . 3 3 2 2 Highest-Rated Group 81 | . . . . 49 18 . . 60 81 81 45 Highest-Rated Ally 81 | . . . . 31 18 . . 20 81 81 29 Total Orders 4 | . . . . 2 . . . 1 1 . . ROAM 1 | . . . . . . . . . 1 . . EXPLORE 1 | . . . . 1 . . . . . . . RETURN 2 | . . . . 1 . . . 1 . . . Ally Attacks 65 | . . . . 19 . . 5 2 18 11 10 Total Damage 1131 | . . . . 62 . . . . 751 208 110 Kills 13 | . . . . 1 . . . . 8 3 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Field Lobotomies 3 | . . . . . . . . . 1 2 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . 2 1 1 Drone Launches 20 | . . . . 11 . . 6 3 . . . Drone Recoveries 4 | . . . . 3 . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Turns Passed 6951 | 63 164 594 192 388 272 123 623 1540 1025 1080 887 Spaces Moved 4749 | 61 93 446 155 267 232 91 364 991 823 616 610 Core 106 | 6 . . . . . . . . . 9 91 Treads 1063 | . . . . . . . . . . 544 519 Legs . | . . . . . . . . . . . . Wheels 3580 | 55 93 446 155 267 232 91 364 991 823 63 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 80 90 110 110 110 90 90 80 80 50 Average Speed 109 | 83 90 89 96 110 110 110 106 98 86 151 143 Slowest Speed 200 | 90 90 90 110 110 110 110 110 100 100 200 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 3 24 74 23 77 61 18 24 30 63 59 77 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . . 1 . Known Exits Taken 5 | . . 1 1 . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 . . 1 1 1 1 . . . . Scrap Searched 7 | . . 2 . . . . . . 2 . 3 Spaces Dug 8 | . . . . . . . . . 1 7 . Terrain Destroyed 23 | . . . 15 . . . . . 1 7 . Melee 8 | . . . . . . . . . 1 7 . Projectile . | . . . . . . . . . . . . AOE 15 | . . . 15 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Total 6340 | 70 157 639 174 361 249 114 588 1533 1116 718 621 Wait 1404 | . 52 188 3 94 8 24 206 496 273 58 2 Move 4738 | 60 92 445 154 266 231 90 363 990 822 615 610 Hop . | . . . . . . . . . . . . Pick Up 16 | 4 2 1 2 1 1 . . 4 1 . . Fast Attach 34 | 6 . 2 . . 3 . 5 8 1 6 3 Attach 12 | . . . 2 . 1 . . 2 2 5 . Detach 11 | . . . . . 1 . . 4 . 4 2 Swap 9 | . 1 . 1 . . . 3 2 2 . . Drop 24 | . 1 3 . . 4 . 3 9 1 . 3 Fire 66 | . 9 . 12 . . . 7 16 12 10 . Melee 22 | . . . . . . . . . 2 20 . Ram 3 | . . . . . . . 1 2 . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 15) 228 | -10/Materials | Entered Mines 265 | -10/Mines | Identified exit to Materials 309 | -10/Mines | Build established: Mutant 340 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 723 | -10/Mines | Discovered exit to Materials (range 10) 759 | -10/Mines | Found the Drone Emporium 782 | -10/Mines | Found Prototype Device 782 | -10/Mines | Identified Bomb Drone Bay 822 | -10/Mines | Entered Materials 822 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 923 | -9/Materials | Identified exit to Mines 1014 | -9/Materials | Entered Mines 1076 | -9/Mines | Learned location of Storage (-7) 1090 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1093 | -9/Mines | Found Prototype Device 1390 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1391 | -9/Mines | Discovered new exit (range 5) 1402 | -9/Mines | Entered Exiles 1402 | -9/Exiles | Accompanied by 1 ally 1438 | -9/Exiles | Met 8R-AWN 1456 | -9/Exiles | Met EX-HEX 1486 | -9/Exiles | Met EX-BIN 1502 | -9/Exiles | Aligned with FarCom system 1503 | -9/Exiles | Given EX-Vault access code 1530 | -9/Exiles | Opened EX-Vault 1538 | -9/Exiles | Found Prototype Special Weapon 1538 | -9/Exiles | Identified Field Lobotomy Kit 1557 | -9/Exiles | Identified Exp. Sensor Array 1588 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1620 | -9/Exiles | Met EX-DEC 1660 | -9/Exiles | Discovered new exit (range 10) 1674 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 1674 | -9/Exiles | Entered Mines 1730 | -8/Mines | Discovered new exit (range 4) 1797 | -8/Mines | Entered Materials 1797 | -8/Materials | Evolved 2 slots: Utility x2 2409 | -8/Materials | Discovered new exit (range 10) 2420 | -8/Materials | Entered Factory 2420 | -7/Factory | Accompanied by 1 ally 2420 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3727 | -7/Factory | Discovered new exit (range 16) 3743 | -7/Factory | Identified exit to Factory 3898 | -7/Factory | Fabricated B-48 Gladiator (x3) 3921 | -7/Factory | Discovered new exit (range 17) 3937 | -7/Factory | Identified exit to Lower Caves 3960 | -7/Factory | Entered Lower Caves 3960 | -7/Lower Caves | Accompanied by 3 allies 4085 | -7/Lower Caves | Spotted B-75 Beast 4101 | -7/Lower Caves | Assimilated B-75 Beast with FLK Orb 4176 | -7/Lower Caves | Learned location of 1 exit from Factory 4181 | -7/Lower Caves | Learned Factory terminal intel 4615 | -7/Lower Caves | Discovered new exit (range 5) 4618 | -7/Lower Caves | Identified exit to Lower Caves 4634 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4765 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4985 | -7/Lower Caves | Entered another Lower Caves area 4985 | -7/Lower Caves | Accompanied by 1 ally 5092 | -7/Lower Caves | Lost 3 parts (2n1u) 5212 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5215 | -7/Lower Caves | Core integrity fell below 50% 5279 | -7/Lower Caves | Lost 3 parts (1p1n1w) 5326 | -7/Lower Caves | Learned location of Zion (-7) 5472 | -7/Lower Caves | Assimilated G-50 Soldier with FLK Orb 5475 | -7/Lower Caves | Assimilated G-47 Trooper with FLK Orb 5630 | -7/Lower Caves | Discovered new exit (range 6) 5631 | -7/Lower Caves | Encountered a Warlord checkpoint 5638 | -7/Lower Caves | Identified exit to Zion 6065 | -7/Lower Caves | Entered Zion 6065 | -7/Zion | Accompanied by 2 allies 6674 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6706 | -7/Zion | Learned Factory trap positions 6812 | -7/Zion | Rebuked by Imprinter 6877 | -7/Zion | Attempted to imprint without authorization 6877 | -7/Zion | Attacked by Zionites 6909 | -7/Zion | Core integrity fell below 20% 6940 | -7/Zion | Lost 4 parts (2n2u) 6952 | -7/Zion | Destroyed by AH-21F(M) with Battle Cannon Last Messages --------------- 06903_ Slammed into PZ-JA1(M). 06904_ Lrn. Terrain Scanner destroyed. 06905_ Dropped Med. Reflective Plating. 06906_ Dropped Hvy. Beamcaster. 06906_ Lgt. Treads destroyed. 06906_ Dropped Bore Cannon. 06909_ Med. Treads destroyed. 06912_ 7F-ET7(z) pulls a Mak. Laser out of the Twisted Machinery. 06924_ BA-FMR(z) pulls a Mak. Spear out of the Twisted Machinery. 06932_ K6-QC4(z) pulls a Mak. Axe out of the Twisted Machinery. 06932_ QR-NI5(z) pulls a Mak. Axe out of the Twisted Machinery. 06933_ AH-46A(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 06936_ J2-RA1(z) destroyed. 06941_ Z6-AB0(z) pulls a Mak. Spear out of the Twisted Machinery. 06942_ 4&CJG6VX|SO%B,VQT>QGFYMS 06947_ OW-Y01(z) pulls a Mak. Sword out of the Twisted Machinery. 06948_ SH-L12(z) pulls a Mak. Laser out of the Twisted Machinery. 06949_ VO-YFL(z) pulls a Mak. Laser out of the Twisted Machinery. 06951_ V6-RNG(z) pulls a Mak. Sword out of the Twisted Machinery. 06952_ SM-PVE(z) pulls a Mak. Hammer out of the Twisted Machinery. 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"" """"#"?##"" ""#???????????? | | #"" !## """ """"#?#""" "" """#???????????? | | #" """" ""####"" "" """#????????????? | | #"" ###"" """"##" """""""#????????????? | | #""!!## #""" """#"" """"###?????????????? | | # ##?# "" "##"" """"#???????????????? | | ?????## """"" """"#???????????????? | | ?????#"# "" "" " """"#???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: TH 15 Resistance: EX 25 Evasion (%) 50 Target Analysis 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageSignalRailgun Manual? 0 Play Time 00:54:23 Cumulative 52.0 hours Start 2021.10.27 @ 22:50:13 End 2021.10.27 @ 23:47:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 44 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fafe8625-de6a-44a0-9dc8-0aed4666d8bf