Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.30 @ 12:13:45 Player: JackNine Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (969) 969 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2469 Bonus ------- None Cogmind --------- Core Integrity 323/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (33) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- EM Pulse Gun Improved EM Shotgun > --- INVENTORY (16) --- Improved Ion Engine Light Treads Light Treads Light Treads Large Storage Unit Experimental Sensor Array Advanced Signal Interpreter Hardened Light Armor Plating Improved EM Shotgun Improved Medium Laser Improved Medium Laser Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Spread Laser Improved Medium Laser > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Large Storage Unit Experimental Sensor Array Advanced Signal Interpreter Hardened Light Armor Plating Improved EM Shotgun Improved EM Shotgun Improved Medium Laser Beam Cannon Light Assault Rifle Light Assault Rifle Light Cannon Grenade Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 50 | 7 9 8 26 Power 5 | 1 . 1 3 Engine 5 | 1 . 1 3 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 1 . 6 Treads 9 | 2 1 . 6 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 2 2 . 6 Device 2 | . . . 2 Storage 4 | 2 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 26 | 2 6 7 11 Energy Gun 12 | 1 3 2 6 Energy Cannon 3 | . . . 3 Ballistic Gun 6 | 1 1 3 1 Ballistic Cannon . | . . . . Launcher 5 | . 2 2 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 6 | . . 3 3 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility . | . . . . Weapon 4 | . . 3 1 Highest Loss Streak 3 | . . 3 1 Average Slot Usage (%) 99 | . 99 100 99 Engine 13 | . 14 14 11 Treads 25 | . 27 28 21 Device 2 | . . . 7 Storage 26 | . 28 28 22 Processor 1 | . . . 3 Protection 3 | . . . 11 Energy Gun 13 | . 20 . 15 Energy Cannon 1 | . . . 5 Ballistic Gun 10 | . 6 26 . Naked Turns . | . . . . Heaviest Build 51 | 17 41 41 51 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 16 | 8 16 16 16 Average Capacity 13 | 6 10 16 16 Most Carried 16 | 4 9 12 16 Average Carried 10 | 2 7 10 15 Final Capacity 16 | 8 16 16 16 Final Carried 16 | 4 9 12 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 843 | 230 187 135 291 Remotely . | . . . . Salvage Created 1484 | 58 330 122 974 Parts 108 | 2 20 16 70 Haulers Intercepted 3 | . . . 3 Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 37 | . 8 9 20 Guns 26 | . 6 4 16 Cannons 1 | . . . 1 AOE 10 | . 2 5 3 Classes Destroyed 8 | 1 4 . 3 Worker 2 | . 1 . 1 Hauler 3 | . . . 3 Recycler 3 | 1 . . 2 Operator 2 | . 1 . 1 Watcher 1 | . . . 1 Swarmer 20 | . 3 8 9 Grunt 12 | . 5 1 6 Sentry 5 | . . . 5 Best Kill Streak 5 | 1 5 3 4 Combat Bots Only 5 | . 5 3 3 Max Kills in Single Turn 3 | 1 2 3 3 Gunslinging 1 | . . 1 1 Exploded 3 | . 1 3 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1446 | . 419 365 662 Core 167 | . 60 30 77 Absorbed by Shields . | . . . . Core Remaining (%) 82 | 100 . 64 . Volleys Fired 86 | 1 24 16 45 Largest 2 | 2 2 2 2 Hottest 120 | 60 105 85 120 Shots Fired 168 | 2 45 32 89 Gun 144 | 2 41 28 73 Cannon 15 | . . . 15 Launcher 9 | . 4 4 1 Special . | . . . . Kinetic 39 | 1 14 22 2 Thermal 57 | . 9 5 43 Explosive 9 | . 4 4 1 Electromagnetic 63 | 1 18 1 43 Robot Hit Streak 26 | 2 10 16 26 Robot Miss Streak 4 | . 1 2 4 Penetration Max . | . . . . Secondary Targets 4 | . 1 1 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 126 | 2 28 23 73 Core Hits 96 | 2 18 13 63 Critical Hits 3 | . 1 1 1 Critical Kills 1 | . . 1 . Critical Parts Destroyed 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2525 | 26 608 612 1279 Guns 1496 | 26 417 226 827 Cannons 159 | . . . 159 Explosions 804 | . 140 377 287 Melee . | . . . . Ramming 66 | . 51 9 6 Kinetic 393 | 14 175 176 28 Thermal 691 | . 68 38 585 Explosive 645 | . 140 377 128 Electromagnetic 730 | 12 174 12 532 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 116 | . . 66 50 Projectiles . | . . . . Explosions 116 | . . 66 50 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 152 | . . 52 100 Shots 7 | . . 3 4 Rammed 10 | . 7 1 2 Targets Rammed 10 | . 7 1 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 242 | . 242 58 135 Average Temperature 58 | . 111 24 33 Received Heat Transfer 411 | . 189 81 141 Effects 2 | . 2 . . Interference 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . 1 . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 1108 | . 148 87 873 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 385 | 5 240 321 385 Initial 51 | . 3 51 33 Average 145 | 1 101 138 218 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 69 | 100 80 77 47 Level 1 30 | . 19 22 52 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 6 | . 1 . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 80 | . 26 19 35 Peak Tracking Total 6 | . 6 3 5 Tactical Retreats 12 | . 2 9 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 12 | . 8 . 4 Terminals 10 | . 7 . 3 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 45 | . 34 . 11 Successful 29 | . 21 . 8 Failed 16 | . 13 . 3 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 26 | . 20 . 6 Terminals 39 | . 30 . 9 Fabricators . | . . . . Repair Stations 6 | . 4 . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 20 | . 16 . 4 Part Schematic 1 | . 1 . . Robot Analysis 4 | . 3 . 1 Prototype ID Bank 9 | . 9 . . Terminal Index 1 | . 1 . . Alert Level 1 | . . . 1 Locate Traps 1 | . . . 1 Hauler Manifests 1 | . . . 1 Registered Components 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 3 . 2 Scan Component 3 | . 2 . 1 Repair 2 | . 1 . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 2 . 2 Terminals 4 | . 2 . 2 Botnet 3 | . 2 . 1 Disrupt 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 8 . 4 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 . 1 Time 62 | . 36 . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 4 | . 3 . 1 Derelict Logs Recovered 3 | . . 3 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 3391 | 92 1324 889 1086 Spaces Moved 1700 | 48 702 505 445 Core 2 | 2 . . . Treads 1698 | 46 702 505 445 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 167 | 155 165 160 180 Slowest Speed 200 | 160 180 180 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 60 | 4 98 97 44 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 6 | . 6 . . Terrain Destroyed 66 | . 28 18 20 Melee . | . . . . Projectile . | . . . . AOE 66 | . 28 18 20 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2071 | 60 809 549 653 Wait 153 | 1 61 8 83 Move 1697 | 47 701 504 445 Hop . | . . . . Pick Up 35 | 4 5 5 21 Fast Attach 17 | 7 1 1 8 Attach 8 | . . 3 5 Detach 5 | . . 1 4 Swap 25 | . 8 4 13 Drop 29 | . 2 . 27 Fire 86 | 1 24 16 45 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 10 | . 7 1 2 Escape Stasis . | . . . . Rewire 6 | . . 6 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 13) 803 | -10/Materials | Discovered new exit (range 5) 1273 | -10/Materials | Repaired Broken Lgt. Treads 1320 | -10/Materials | Discovered new exit (range 6) 1417 | -10/Materials | Entered Mines 1505 | -10/Mines | Lost 3 parts (3w) 1505 | -10/Mines | Discovered new exit (range 13) 1709 | -10/Mines | Discovered new exit (range 5) 1757 | -10/Mines | Learned location of Zion (-7) 1777 | -10/Mines | Learned Materials emergency access door positions 1981 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1985 | -10/Mines | Found Prototype Device 2085 | -10/Mines | Learned Materials emergency access door positions 2306 | -10/Mines | Entered Materials 2306 | -9/Materials | Evolved 2 slots: Utility x2 2306 | -9/Materials | Identified Exp. Sensor Array 2499 | -9/Materials | Repaired Lgt. Treads 2622 | -9/Materials | Discovered new exit (range 12) 2793 | -9/Materials | Discovered new exit (range 14) 3137 | -9/Materials | Discovered new exit (range 12) 3392 | -9/Materials | Self-destructed Last Messages --------------- 03206_ A-02 Transporter suffers critical hit. 03206_ Destroyed Lgt. Treads. 03206_ A-02 Transporter destroyed. 03235_ U-05 Engineer lays Concrete. 03303_ Connecting with Terminal... 03334_ A-02 Transporter destroyed. 03336_ K-01 Serf collects debris. 03339_ W-16 Scout sends out distress signal. 03340_ K-01 Serf collects debris. 03340_ Dropped Lgt. Treads. 03341_ Slammed into W-16 Scout. 03343_ Dropped Lgt. Treads. 03343_ K-01 Serf collects debris. 03374_ Heat Sink fried. 03374_ Y-45 Defender destroyed. 03377_ Acquired 18 matter. 03377_ K-01 Serf collects debris. 03384_ Dropped Lgt. Treads. 03386_ Acquired 10 matter. 03388_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ### ??????????????? | | ### ??????????????? | | ## #### ###+##########?????????????????? | | ####+######! !#??????????????????????????????? | | # ##! ! !#??????????????????????????????? | | # """ ! ###!! !##??????????????????????????????? | | # """ #?######???????????????????????????????? | | # """ #??????????????????????????????????????? | | # = #??????????????????????????????????????? | | # #??????????????????????????????????????? | | ## " " #??????????????????????????????????????? | | ## "R" #??????????????????????????????????????? | | ## """ #??????????????????????????????????????? | | ###########??????????????????????????????????????? | | #????????????????????????????????????????????????? | | ###########??????????????????????????????????????? | | + #??????????????????????????????????????? | | #### """#??????????????????????????????????????? | | #??# """#??????????????????????????????????????? | | #??# """#??????????????????????????????????????? | | #??#! #??????????????????????????????????????? | | ####% [ ]#?#########????????????????????????????? | | ##+####### ##+############### ????????? | | % %^ ![%[[ ???????? | | % ^ ^^ < w ![[[* ???????? | | % % =%@=* ???????? | | = ##+####+## ##+###! t ???????? | | ## ## # "|"!" # ## ???????? | | %#? T ## " #""|"!""# ## k ????????? | | #? ## T ######### ## ##########????????? | | #? ## " #???????# ## #?????????????????? | | ## =## #???????# ## ????????????????? | | # ## #???????# ## ???????????????? | | # ## #???????# ## """ ??????????????? | | ##########???????#####? "Y" ?????????????? | | #?????????????????????? " ???#????????????? | | #?????????????????????? ????????????????? | | #?????????????????????? ?????????????????? | | #?????????????????????? ????????????????? | | !!!#?????????????????????? "??????????????????? | | !!!#?????????????????????? ????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedAluminumStorage Manual? 0 Play Time 00:36:39 Cumulative 193.1 hours Start 2020.12.25 @ 21:07:10 End 2020.12.30 @ 12:13:45 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 83 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04d23893-9c54-4a86-8b5c-1094f530f471