Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 01:01:25

Player: aperiodic

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (28)       5600
Robots Destroyed (415)     2075
Value Destroyed (17200)    17200
Prototype IDs (117)        2340
Alien Tech Used (3)        600
Bonus (9598)               9598
              TOTAL SCORE: 40913

 Bonus
-------
High Alert Combat Kills    3359
Follower Combat Kills      4298
Network Hubs Disabled      200
Aligned with FarCom        300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Scanned by Researcher      500
Friendly Fire              -2059

 Cogmind 
---------
Core Integrity             0/1300
Matter                     274/300
Energy                     100/100
System Corruption          28%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -3/Testing

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (10) -----
   Experimental Coolant Injector
  High-capacity Storage Unit
       Advanced Signal Interpreter
   Experimental Terrain Scan Processor
   Experimental Targeting Computer
   Experimental Target Analyzer
   Experimental Core Analyzer
>               --- WEAPON (4) -------
                Kinetic Spear
>               --- INVENTORY (20) ---
                Xenon Bombardment Thruster
   Experimental Energy Well (600)
   Experimental Energy Well (64)
   Experimental Matter Compressor (120)
     Long-range Sensor Array
      Precision Energy Filter
                Particle Accelerator
        Zionite Weapon Casing
   Experimental Focal Shield
   Experimental Thermal Defense Suite
                Ghost Barrier
                Bomb Drone Bay (16/16)
                Proton Burst Cannon
                Proton Burst Cannon
                EMDS
       Improved Potential Cannon
       Improved Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
          Light Particle Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
>               --- UTILITY ----------
   Experimental Coolant Injector
  High-capacity Storage Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
   Experimental Terrain Scan Processor
   Experimental Targeting Computer
   Experimental Target Analyzer
   Experimental Core Analyzer
       Improved Core Shielding
       Improved Remote Force Field
>               --- WEAPON -----------
                Linear Accelerator
                Linear Accelerator
                Linear Accelerator
                Linear Accelerator
>               --- INVENTORY --------
       Improved Antigrav System
       Advanced Energy Well
       Advanced Energy Well
       Advanced Terrain Scanner
      Precision Energy Filter
                Particle Accelerator
        Zionite Weapon Casing
          Light Regenerative Plating
                Antimissile System
                Bomb Drone Bay
                Transdimensional Reconstructor
                Gamma Rifle
                Gamma Rifle
                Gamma Rifle
                Gamma Rifle
                Gamma Rifle
                EMDS
       Improved Plasma Cutter
[Rating: 166]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   F-cell Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
Utility                    Light Regenerative Plating
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Light Regenerative Plating
Weapon                     Advanced KE Penetrator
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Linear Accelerator
  Launcher                 Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Impact Mace
  Slashing Weapon          Ripper
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Slots Evolved              14   | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             469  | 8   12  .   25  .   36  38  38  5   .   3   5   19  4   15  5   26  22  1   9   15  4   23  9   5   9   5   72  56  
  Power                    27   | 1   .   .   1   .   2   2   1   .   .   .   .   3   .   1   .   3   .   .   .   1   .   1   .   .   2   .   6   3   
    Engine                 7    | 1   .   .   1   .   1   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   3   .   .   .   1   .   1   .   .   2   .   6   3   
  Propulsion               105  | 4   .   .   7   .   10  9   12  .   .   .   .   6   .   6   .   1   3   .   .   5   1   2   1   .   1   1   20  16  
    Treads                 24   | 2   .   .   2   .   6   5   1   .   .   .   .   .   .   2   .   1   3   .   .   1   .   .   .   .   .   .   1   .   
    Leg                    51   | 2   .   .   3   .   2   4   11  .   .   .   .   6   .   4   .   .   .   .   .   4   1   2   1   .   1   1   9   .   
    Wheel                  9    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
    Hover                  21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   15  
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  171  | 1   2   .   6   .   12  4   11  3   .   .   .   5   2   8   5   12  14  1   6   7   3   9   4   2   2   1   21  30  
    Device                 70   | .   1   .   2   .   4   1   4   1   .   .   .   2   .   3   4   5   4   1   .   4   1   5   2   .   1   .   11  14  
    Storage                14   | 1   1   .   .   .   1   .   .   .   .   .   .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   2   5   
    Processor              10   | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   3   1   
    Hackware               7    | .   .   .   .   .   1   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Protection             70   | .   .   .   4   .   5   3   5   1   .   .   .   2   .   4   1   5   7   .   6   2   2   4   2   2   1   1   3   10  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   166  | 2   10  .   11  .   12  23  14  2   .   3   5   5   2   .   .   10  5   .   3   2   .   11  4   3   4   3   25  7   
    Energy Gun             53   | .   5   .   3   .   2   12  8   1   .   1   2   3   1   .   .   3   .   .   .   .   .   5   .   .   1   .   4   2   
    Energy Cannon          23   | .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   2   1   1   2   .   6   2   
    Ballistic Gun          36   | 2   4   .   6   .   .   .   .   .   .   .   .   .   .   .   .   4   4   .   1   1   .   2   1   1   1   2   7   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
    Launcher               22   | .   1   .   2   .   3   3   3   1   .   .   2   1   1   .   .   .   .   .   1   .   .   2   2   .   .   .   .   .   
    Special Weapon         6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        16   | .   .   .   .   .   5   5   3   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  56   | .   .   .   2   .   2   6   2   .   .   1   .   2   .   4   .   4   4   .   2   3   .   2   .   1   2   .   6   13  
  Corrupted Parts          15   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   7   .   .   .   .   1   .   .   .   1   .   1   .   
    System Corruption      109  | .   .   .   .   .   .   13  .   .   .   .   .   .   .   31  .   50  .   .   .   .   3   .   .   .   10  .   2   .   
Parts Lost                 89   | .   .   .   4   .   6   4   7   .   .   .   .   .   .   .   .   4   1   .   .   .   .   9   4   .   .   2   28  20  
  Power                    9    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   3   2   
  Propulsion               44   | .   .   .   3   .   3   2   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   14  13  
  Utility                  17   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   4   4   
  Weapon                   19   | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   .   .   7   1   
  Highest Loss Streak      9    | .   .   .   3   .   2   1   2   .   .   .   .   .   .   .   .   2   1   .   .   .   .   4   3   .   .   1   8   9   
  To Critical Strikes      7    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Average Slot Usage (%)     88   | .   86  100 85  100 90  98  94  100 100 100 100 79  79  74  64  65  87  88  87  89  99  89  87  87  85  86  79  79  
  Engine                   3    | .   14  14  9   14  4   9   5   .   .   .   .   4   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   1   7   7   7   7   1   .   2   6   5   5   5   5   5   5   4   5   5   5   5   4   5   
  Treads                   6    | .   28  28  12  .   10  24  2   .   .   .   .   .   .   4   13  13  10  11  11  8   .   .   .   .   .   .   .   .   
  Leg                      15   | .   .   .   8   28  16  2   23  30  30  30  30  26  26  16  .   .   .   .   .   3   22  24  24  21  23  21  11  .   
  Wheel                    1    | .   .   .   3   .   3   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   20  
  Device                   8    | .   1   14  4   14  10  5   7   7   7   7   7   8   6   9   14  13  7   7   5   5   5   8   11  10  10  10  6   11  
  Storage                  7    | .   14  14  14  14  9   9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   
  Processor                8    | .   .   .   .   .   .   .   .   4   7   7   7   6   6   6   6   7   20  23  23  23  23  16  15  15  15  15  23  23  
  Hackware                 2    | .   .   .   .   .   6   7   13  6   .   .   .   .   10  5   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Protection               11   | .   .   .   9   .   9   14  15  19  23  23  23  17  8   10  8   10  10  8   10  10  11  9   8   9   7   7   2   4   
  Energy Gun               8    | .   6   28  9   28  8   10  13  14  15  9   9   5   5   6   6   5   .   .   .   .   .   5   10  5   4   5   .   1   
  Energy Cannon            1    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   1   8   8   10  5   .   
  Ballistic Gun            4    | .   21  .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   22  23  18  21  23  9   1   4   4   4   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             131  | 14  32  32  36  31  63  67  70  71  71  77  77  86  86  95  95  95  97  92  96  97  92  115 109 116 116 119 131 77  
  Greatest Support         160  | 40  40  40  40  40  60  60  75  75  75  75  75  80  72  160 160 160 160 150 150 150 110 135 135 105 125 125 125 64  
  Greatest Overweight (x)  7    | 1   .   .   2   .   3   4   3   .   .   1   1   1   1   1   .   .   .   .   .   .   1   .   1   1   1   1   7   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   14  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 6   15  15  15  15  19  20  20  20  20  20  20  20  20  20  20  20  20  19  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 2   13  14  11  14  14  19  19  19  20  19  20  18  19  19  19  19  18  19  19  19  19  19  19  19  19  19  18  19  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 5   15  15  15  15  18  19  20  20  20  20  20  20  20  20  20  20  19  19  20  19  20  20  20  20  20  20  20  20  

 Class Distribution 
--------------------
 33% | Mutant
 22% | Scavenger-Gunner
 22% | Scavenger-Mutant
  8% | Hacker-Mutant
  6% | Gunner
  4% | Hacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
    Hacker-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Gunner | -6/Factory
    Hacker-Gunner | -6/Extension
 Scavenger-Gunner | -6/Cetus
 Scavenger-Gunner | -6/Archives
 Scavenger-Gunner | -6/Hub_04(d)
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Mutant | -5/Warlord
 Scavenger-Gunner | -4/Proximity Caves
 Scavenger-Gunner | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Zhirov
 Scavenger-Gunner | -3/Proximity Caves
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -3/Testing

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  
Matter Collected           8002  | 281  178  3    458  100  482  415  369  115  .    30   162  220  45   176  94   391  717  153  194  .    311  533  149  60   .    313  1061 992  
  Remotely                 784   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    327  81   19   .    224  122  11   .    .    .    .    .    
Salvage Created            18941 | 110  147  179  297  42   1326 1498 1394 100  46   41   247  345  166  133  392  2647 2123 .    278  .    441  2094 399  231  .    779  2593 893  
  Parts                    871   | 9    8    18   42   7    63   65   39   1    .    2    16   12   14   5    19   104  112  .    18   .    16   101  20   4    .    18   107  51   
Haulers Intercepted        17    | .    .    .    .    .    3    4    .    .    .    .    .    1    .    .    .    3    2    .    .    .    .    2    .    .    .    .    2    .    
Recyclers Shooed           23    | .    .    .    .    .    3    2    4    .    .    .    .    1    .    .    .    1    1    .    .    .    .    5    .    .    .    .    6    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      144   | .    .    .    .    .    .    .    .    1    .    2    20   .    .    .    .    .    .    .    21   69   14   .    4    1    .    12   .    .    
  Prevented                28    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    5    4    .    9    .    .    9    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Combat Hostiles Destroyed  282  | .   6   8   2   4   27  21  23  2   1   .   10  3   2   1   1   27  28  .   6   .   5   22  9   9   .   13  40  12  
  Melee                    25   | .   .   .   .   .   7   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Guns                     133  | .   4   8   1   4   11  10  16  1   .   .   2   .   2   1   1   27  22  .   2   .   5   10  1   .   .   3   2   .   
  Cannons                  31   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   22  .   
  AOE                      77   | .   2   .   1   .   8   3   3   .   .   .   8   2   .   .   .   .   6   .   4   .   .   6   6   9   .   3   16  .   
Classes Destroyed          25   | 2   2   2   3   .   4   1   1   .   .   .   .   .   1   .   1   4   .   .   1   .   1   .   .   .   .   1   .   1   
  Worker                   37   | .   .   2   .   .   1   3   1   .   .   .   .   1   1   .   .   12  4   .   .   .   .   4   .   .   .   .   6   2   
  Builder                  19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   7   .   .   .   .   6   .   .   .   .   3   .   
  Tunneler                 5    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   17   | .   .   .   .   .   3   4   .   .   .   .   .   1   .   .   .   3   2   .   .   .   .   2   .   .   .   .   2   .   
  Recycler                 20   | 1   .   .   .   .   1   2   3   .   .   .   .   .   .   .   .   2   2   .   .   .   .   3   .   .   .   .   5   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Turret                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   4   1   
  Swarmer                  58   | .   3   6   .   4   .   .   3   .   .   .   6   .   .   .   .   .   3   .   4   .   .   5   6   3   .   4   6   5   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    108  | .   3   .   .   .   15  12  11  2   .   .   3   3   .   1   .   17  12  .   .   .   2   2   2   3   .   7   11  2   
  Brawler                  9    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   1   .   .   1   1   
  Duelist                  6    | .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   32   | .   .   2   .   .   6   8   3   .   .   .   .   .   .   .   1   3   1   .   1   .   .   4   1   1   .   .   1   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Hunter                   24   | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   5   .   1   .   2   6   .   .   .   .   8   .   
  Programmer               32   | .   .   .   .   .   .   .   5   .   .   .   1   .   1   .   .   .   4   .   .   .   .   2   .   .   .   2   13  4   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Zionite                  7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           25   | 2   3   3   3   4   7   6   8   1   1   .   3   3   2   1   2   9   16  .   4   .   3   13  4   9   .   4   25  5   
  Combat Bots Only         13   | .   3   3   1   4   7   4   5   1   1   .   3   3   1   1   1   6   10  .   4   .   3   5   4   9   .   4   13  5   
Max Kills in Single Turn   6    | 1   2   1   2   2   3   2   2   1   1   .   2   1   1   1   1   6   5   .   4   .   2   6   3   4   .   3   4   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   .   1   .   3   1   2   .   .   .   2   1   .   .   .   .   4   .   4   .   .   5   3   4   .   3   3   .   
  Melee                    1    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     5    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  8R-AWN (-10/Exiles)
  EX-BIN (-10/Exiles)
  EX-DEC (-10/Exiles)
  EX-HEX (-10/Exiles)
  NK-0LA (-6/Hub_04(d))

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Tes   
Damage Taken               21084 | .     103   126   587   70    1375  1498  1996  193   83    .     414   298   213   125   112   2190  1214  .     132   63    23    1938  785   56    .     500   4515  2475  
  Core                     2548  | .     17    24    85    24    226   146   145   .     38    .     81    42    12    .     49    136   20    .     .     .     .     125   43    .     .     58    722   555   
  Absorbed by Shields      1513  | .     .     .     141   .     .     .     .     .     .     .     .     .     9     13    .     .     .     .     .     .     .     .     .     .     .     .     793   557   
  Reduced by Siege Mode    299   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     242   57    .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Shielding  155   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     .     .     .     .     .     31    103   
  Regen/Repaired (Parts)   3119  | .     .     .     .     .     .     339   565   267   .     .     135   106   33    66    11    168   343   85    29    4     42    269   256   251   .     62    66    22    
Core Remaining (%)         69    | 100   .     .     .     40    .     32    .     .     .     .     62    .     .     .     .     71    .     .     .     .     98    .     .     .     .     80    .     .     
Volleys Fired              678   | 2     14    13    63    3     48    82    71    6     3     .     9     14    9     7     16    49    39    .     7     1     7     46    13    4     .     17    122   13    
  Largest                  4     | 2     2     2     2     2     2     2     2     2     2     .     2     1     1     1     1     1     4     .     4     1     4     4     3     2     .     4     4     1     
  Hottest                  300   | 40    130   130   40    130   130   122   122   116   116   .     75    250   250   250   250   250   195   .     195   50    140   234   234   186   .     300   300   240   
Shots Fired                1337  | 4     26    26    162   6     84    149   130   9     6     .     13    14    9     7     17    51    154   2     25    1     28    114   17    5     .     64    200   14    
  Gun                      1026  | 4     24    26    146   6     69    118   120   6     6     .     5     9     8     7     17    50    151   2     18    .     28    93    6     1     .     30    62    14    
  Cannon                   207   | .     .     .     .     .     5     25    .     .     .     .     .     .     .     .     .     1     3     .     6     1     .     10    .     1     .     33    122   .     
  Launcher                 84    | .     2     .     16    .     10    6     10    3     .     .     8     5     1     .     .     .     .     .     1     .     .     11    11    .     .     .     .     .     
  Special                  20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     16    .     
  Kinetic                  545   | 4     10    .     146   .     .     .     .     .     .     .     .     .     .     .     .     .     151   2     18    .     28    84    .     .     .     14    88    .     
  Thermal                  627   | .     14    26    .     6     74    143   120   6     6     .     5     9     8     7     17    51    3     .     6     .     .     6     4     2     .     32    68    14    
  Explosive                51    | .     2     .     16    .     5     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     16    .     
  Electromagnetic          92    | .     .     .     .     .     5     6     10    3     .     .     .     5     1     .     .     .     .     .     1     .     .     14    13    .     .     17    17    .     
  Entropic                 22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     10    .     .     .     .     11    .     
  Robot Hit Streak         36    | 2     4     9     36    3     13    14    16    11    12    .     3     10    7     6     25    14    27    19    12    .     10    13    8     7     .     14    15    3     
  Robot Miss Streak        13    | .     5     5     7     3     5     5     2     1     .     .     2     7     13    6     7     12    2     .     3     .     2     2     3     .     .     2     5     2     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     2     .     .     .     .     2     .     
  Secondary Targets        11    | .     .     .     .     1     .     .     3     .     .     .     .     .     .     .     .     .     5     .     .     .     1     1     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     .     .     .     .     .     
  Autonomous               54    | .     .     .     54    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1003  | 2     15    24    93    5     104   105   114   7     6     1     6     5     7     7     17    50    93    2     19    .     16    86    12    3     .     38    125   41    
  Core Hits                878   | 2     21    33    33    10    112   44    45    7     1     1     16    11    18    13    35    142   70    .     10    .     11    69    12    19    .     21    101   21    
  Critical Kills           24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     1     .     1     9     .     .     .     3     2     .     
  Critical Parts Destroyed 27    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     2     .     4     3     .     .     .     .     6     .     
  Critical Strikes         106   | .     .     .     1     .     4     7     11    1     1     .     .     .     .     .     .     .     19    2     3     .     5     15    .     1     .     6     21    9     
    Burn                   18    | .     .     .     .     .     .     4     10    1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Meltdown               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
    Destroy                50    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     19    2     3     .     5     12    .     .     .     .     8     .     
    Blast                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
    Corrupt                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Sever                  13    | .     .     .     .     .     4     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     3     .     
    Impale                 9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     
    Sunder                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     3     .     
Melee Attacks              160   | .     .     .     .     .     49    31    12    .     .     2     5     2     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     55    
  Impact                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 101   | .     .     .     .     .     49    31    12    .     .     2     5     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 55    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     55    
  Sneak Attacks            14    | .     .     .     .     .     9     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           49516 | 37    303   315   2374  81    3566  2576  2819  409   127   77    818   714   867   904   1604  5777  4284  83    658   .     492   4678  856   1519  .     1632  10134 1812  
  Guns                     23474 | 37    206   315   2040  78    833   1478  2025  106   127   .     87    340   695   904   1594  5072  2881  83    369   .     492   1799  151   .     .     414   1272  76    
  Cannons                  5589  | .     .     .     .     .     69    328   .     .     .     .     .     .     .     .     .     .     70    .     66    .     .     698   .     .     .     697   3661  .     
  Explosions               15377 | .     97    .     334   .     1178  154   427   303   .     .     731   374   172   .     .     690   1322  .     223   .     .     2181  682   1411  .     490   4608  .     
  Melee                    4252  | .     .     .     .     .     1460  612   367   .     .     77    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1736  
  Ramming                  154   | .     .     .     .     3     26    4     .     .     .     .     .     .     .     .     10    15    11    .     .     .     .     .     23    .     .     .     62    .     
  Kinetic                  9815  | 37    108   .     2040  .     .     .     .     .     .     .     .     .     .     .     .     .     2881  83    369   .     492   1600  .     .     .     67    2138  .     
  Thermal                  18145 | .     98    315   .     78    1528  1806  2025  106   127   .     87    340   799   904   1594  5072  70    .     212   .     .     234   257   .     .     696   1721  76    
  Explosive                10519 | .     97    .     334   .     371   .     .     .     .     .     731   .     .     .     .     .     1322  .     .     .     .     1155  .     1411  .     490   4608  .     
  Electromagnetic          4570  | .     .     .     .     .     181   154   427   303   .     .     .     374   68    .     .     690   .     .     77    .     .     991   576   .     .     348   381   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 3186  | .     .     .     .     .     1460  612   367   .     .     77    .     .     .     .     .     .     .     .     .     .     .     .     .     108   .     31    531   .     
  Piercing                 1736  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1736  
  Entropic                 1391  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     698   .     .     .     .     693   .     
Highest Corruption         81    | .     .     .     .     .     .     14    3     .     .     .     .     4     .     30    30    81    5     5     5     6     3     2     2     .     10    8     19    28    
  Average Corruption       11    | .     .     .     .     .     .     6     2     .     .     .     .     3     .     27    21    23    3     5     5     5     3     2     1     .     8     8     10    21    
  Corruption Purged        27    | .     .     .     .     .     .     .     4     .     .     .     .     4     .     1     14    .     .     .     .     .     .     .     2     .     2     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  305   | .     .     .     .     .     .     6     9     .     .     .     .     5     .     15    30    48    7     10    15    2     9     4     6     .     4     25    53    57    
    Message Errors         71    | .     .     .     .     .     .     .     1     .     .     .     .     2     .     4     9     15    .     .     4     1     3     .     1     .     1     7     9     14    
    Matter Fused           83    | .     .     .     .     .     .     .     2     .     .     .     .     1     .     3     6     20    2     3     3     .     2     3     3     .     1     9     10    15    
    Heat Flow Errors       26    | .     .     .     .     .     .     1     1     .     .     .     .     .     .     1     3     1     1     .     2     .     3     .     .     .     .     2     6     5     
    Energy Discharges      33    | .     .     .     .     .     .     4     2     .     .     .     .     .     .     2     4     3     1     1     2     .     .     1     .     .     .     3     6     4     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Data Loss (minor)      40    | .     .     .     .     .     .     1     3     .     .     .     .     1     .     4     3     4     .     3     1     1     1     .     1     .     1     2     7     7     
    Data Loss (major)      7     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     1     .     .     .     .     .     .     1     .     .     .     1     1     
    Misfires               18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     2     2     1     .     .     .     .     .     .     1     6     2     
    Alerts                 10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     .     .     .     .     1     1     2     3     
    Misdirections          9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     2     5     
    Weapon Failures        7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     .     .     .     .     .     .     3     1     
Overload Shots             5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
Overflow Damage            1139  | .     .     .     .     .     105   16    .     .     .     .     .     .     2     .     .     29    145   .     .     .     .     90    15    30    .     56    475   176   
  Projectiles              261   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     56    183   .     
  Explosions               643   | .     .     .     .     .     62    .     .     .     .     .     .     .     2     .     .     29    145   .     .     .     .     68    15    30    .     .     292   .     
  Melee                    235   | .     .     .     .     .     43    16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     176   
Knockbacks                 10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      609   | .     .     .     .     .     118   27    8     53    .     .     113   .     .     .     .     97    80    .     .     .     .     .     113   .     .     .     .     .     
  Shots                    21    | .     .     .     .     .     5     2     1     3     .     .     2     .     .     .     .     1     1     .     .     .     .     .     6     .     .     .     .     .     
  Rammed                   7     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     3     1     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             19    | .     .     .     .     1     3     1     .     .     .     .     .     .     .     .     2     3     1     .     .     .     .     .     1     .     .     .     7     .     
  Kicked                   12    | .     .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     7     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        587   | .     276   231   .     162   324   417   324   .     .     .     .     296   80    321   205   524   208   .     149   .     249   114   93    .     .     459   587   198   
  Average Temperature      83    | .     101   78    .     83    117   80    85    .     .     .     .     74    38    72    51    117   36    .     39    .     122   26    51    .     .     137   79    52    
  Received Heat Transfer   3851  | .     12    36    .     .     585   711   756   81    .     .     30    114   91    12    9     430   177   .     9     .     .     84    81    9     .     139   227   258   
  Effects                  22    | .     .     1     .     .     1     4     1     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     3     6     .     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     
    Energy Bleed           7     | .     .     1     .     .     1     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     
    Matter Decay           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     1     .     
    Short Circuit          1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Damage (major)         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     .     1     .     .     .     .     .     .     .     .     .     
  Total Turns              142   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     99    39    .     4     .     .     .     .     .     .     .     .     .     
  Longest Duration         53    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     53    28    .     4     .     .     .     .     .     .     .     .     .     
Robots Corrupted           10    | .     .     .     .     .     1     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     4     2     .     .     .     1     .     
  Combat Hostiles          9     | .     .     .     .     .     1     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     4     2     .     .     .     .     .     
  Parts Fried              27    | .     .     .     .     .     1     .     1     1     .     .     .     1     1     .     .     13    .     .     .     .     .     5     .     .     .     2     2     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              7     | .     .     .     .     .     .     .     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
  Combat Hostiles          7     | .     .     .     .     .     .     .     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
  Parts Melted             69    | .     .     .     .     .     1     7     25    1     .     .     1     2     1     .     4     11    .     .     .     .     .     .     .     .     .     12    4     .     
  Heat Transferred         26175 | .     125   405   .     95    1585  3552  4477  259   296   .     148   500   1099  1012  2249  6829  100   .     100   .     .     322   298   .     .     1129  1495  100   
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      12    | .     .     .     .     .     1     .     1     .     .     .     .     .     1     .     .     .     .     .     2     .     .     3     4     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  
Peak Influence             2061 | 10   245  145  .    90   575  533  340  .    .    .    .    461  865  1122 685  1529 2061 .    .    .    .    1274 .    .    .    .    914  778  
  Initial                  749  | .    6    20   .    .    35   193  116  .    .    .    .    23   225  484  448  171  749  .    .    .    .    .    .    .    .    .    87   504  
  Average                  432  | 2    88   37   .    54   383  335  224  .    .    .    .    189  533  743  567  836  1059 .    .    .    .    352  .    .    .    .    418  635  
Maximum Alert Level        5    | .    1    .    .    .    2    2    1    .    .    .    .    2    3    4    2    4    5    .    .    .    .    4    .    .    .    .    3    3    
  Low Security (%)         27   | 100  85   100  .    100  8    7    40   .    .    .    .    63   .    .    .    4    .    .    .    .    .    31   .    .    .    .    40   .    
  Level 1                  23   | .    14   .    .    .    41   66   59   .    .    .    .    17   15   .    .    3    .    .    .    .    .    41   .    .    .    .    12   .    
  Level 2                  33   | .    .    .    .    .    50   26   .    .    .    .    .    19   61   54   100  42   26   .    .    .    .    10   .    .    .    .    22   85   
  Level 3                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    22   37   .    19   37   .    .    .    .    11   .    .    .    .    24   14   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    30   16   .    .    .    .    5    .    .    .    .    .    .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          73   | .    1    .    .    .    4    8    7    .    .    .    .    3    4    .    .    10   8    .    .    .    .    11   .    .    .    .    10   7    
  Investigation            13   | .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    2    2    .    .    .    .    1    .    .    .    .    1    3    
  Extermination            17   | .    .    .    .    .    .    .    4    .    .    .    .    2    .    .    .    1    2    .    .    .    .    2    .    .    .    .    4    2    
  Reinforcement            23   | .    1    .    .    .    .    4    .    .    .    .    .    .    2    .    .    6    2    .    .    .    .    4    .    .    .    .    3    1    
  Assault                  10   | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    1    2    .    .    .    .    1    .    .    .    .    2    1    
  Garrison                 10   | .    .    .    .    .    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    1    .    .    .    .    2    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Distress Signals           28   | .   2   .   .   .   4   6   .   .   .   .   .   .   2   2   .   3   .   .   .   .   .   1   .   .   .   .   8   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              522  | .   11  8   50  4   35  47  24  4   4   .   15  12  18  20  15  45  39  .   9   .   5   24  12  5   .   14  64  38  
  Peak Tracking Total      12   | .   3   3   9   4   12  6   4   4   3   .   6   4   4   5   2   5   10  .   5   .   4   6   4   9   .   4   9   11  
  Tactical Retreats        32   | .   .   .   6   .   1   5   .   .   2   .   .   .   2   .   .   .   1   .   .   .   .   2   1   .   .   4   7   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Traps Triggered            12   | .   .   .   2   .   .   1   .   .   .   .   .   1   .   .   .   2   1   .   .   .   .   2   .   .   .   .   3   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   5   .   .   1   .   .   3   .   .   
Most Traps Carried         2    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Machines Disabled          106  | .   .   .   10  .   3   7   .   .   .   .   .   1   4   3   2   14  34  .   .   1   .   17  .   2   .   .   5   3   
  Max in Single Turn       8    | .   .   .   1   .   2   3   .   .   .   .   .   .   .   .   1   4   8   .   .   1   .   6   .   1   .   .   1   1   
  Garrison Access          5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Machines Accessed          55   | .   3   .   2   1   6   12  7   1   .   .   .   1   2   1   .   .   3   .   .   3   .   1   .   1   4   .   6   1   
  Terminals                26   | .   3   .   .   .   5   11  3   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
Total Hacks                154  | .   13  .   2   1   12  34  27  1   .   .   .   2   5   2   .   .   12  .   .   8   .   2   .   1   17  .   12  3   
  Successful               101  | .   12  .   2   1   5   20  23  1   .   .   .   .   2   1   .   .   4   .   .   8   .   .   .   1   17  .   3   1   
  Failed                   53   | .   1   .   .   .   7   14  4   .   .   .   .   2   3   1   .   .   8   .   .   .   .   2   .   .   .   .   9   2   
    Catastrophic           10   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   118  | .   9   .   1   .   8   9   12  .   .   .   .   12  3   1   .   17  8   .   .   .   .   10  .   .   .   .   7   21  
  Terminals                83   | .   13  .   .   .   11  32  19  1   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              26   | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   8   .   
  Repair Stations          4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
Terminal Hacks             73   | .   9   .   2   1   1   18  12  1   .   .   .   .   2   1   .   .   .   .   .   8   .   .   .   1   17  .   .   .   
  Record                   8    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Part Schematic           9    | .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Analysis           11   | .   2   .   .   .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        16   | .   2   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   
  Open Door                12   | .   .   .   .   1   .   5   .   .   .   .   .   .   2   1   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   1   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Build                    6    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         12   | .   3   .   .   .   3   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Terminals                10   | .   3   .   .   .   3   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             4    | .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   3   .   .   .   5   8   6   .   .   .   .   1   1   .   .   .   3   .   .   .   .   1   .   .   .   .   4   .   
  Full Trace Events        7    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   134 .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   38   | .   2   .   .   .   .   .   3   .   .   16  .   .   .   .   .   8   .   .   .   .   .   .   .   .   4   .   .   5   
  Parts Built              8    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   304  | .   .   .   .   .   .   .   210 .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   69  .   
  Total Part Build Rating  34   | .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   9   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   5   .   .   .   2   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  
Total Allies               49    | .    1    .    .    .    1    10   1    1    .    4    .    1    8    5    .    .    5    .    .    5    .    4    .    2    .    .    1    .    
  Largest Group            10    | .    1    1    1    1    1    10   1    1    .    4    4    4    10   10   6    4    2    2    2    5    3    4    .    2    2    2    1    .    
  Highest-Rated Group      808   | .    10   10   10   10   10   173  10   30   .    152  152  259  524  808  562  366  170  170  170  223  133  317  .    96   96   96   30   .    
  Highest-Rated Ally       159   | .    10   10   10   10   10   29   10   30   .    39   39   146  159  159  159  143  85   85   85   85   46   96   .    49   49   49   30   .    
Zionite Dispatches         8     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    2    .    .    .    .    2    .    .    .    .    1    .    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Resource Resupply        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Infowar Resupply         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
Total Orders               16    | .    .    .    1    2    5    3    .    .    .    .    .    .    1    .    2    .    1    .    .    .    .    .    .    .    .    .    1    .    
  STAY                     8     | .    .    .    1    1    3    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   5     | .    .    .    .    1    2    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               488   | .    .    .    .    .    .    85   .    1    .    .    27   47   94   97   16   45   18   .    10   2    13   23   .    .    .    10   .    .    
  Total Damage             18603 | .    .    .    .    .    .    999  .    .    .    .    463  1525 3792 4415 578  3255 723  .    617  58   477  1346 .    .    .    355  .    .    
  Kills                    134   | .    .    .    .    .    .    17   .    .    .    .    6    18   27   20   3    22   7    .    4    .    1    9    .    .    .    .    .    .    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Robot Analysis Total       11   | .   2   .   .   .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    13   | .   .   1   .   1   .   .   .   2   1   1   2   .   .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     12   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   1   .   .   .   .   1   .   .   .   .   .   5   
  Main Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  
Turns Passed               31218 | 124  427  1026 2923 362  1450 2156 1561 1771 437  2586 1261 1590 1140 794  766  1031 1117 530  456  811  418  662  572  872  303  804  2102 1166 
Spaces Moved               16661 | 66   178  611  1617 247  708  711  644  739  330  1637 747  788  489  374  392  445  519  331  258  517  324  440  456  396  180  384  1199 934  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4165  | 54   178  611  569  .    22   212  .    .    .    .    .    .    .    158  392  445  519  331  258  365  .    .    .    .    .    .    51   .    
  Legs                     9894  | 9    .    .    562  247  429  77   644  739  330  1637 747  788  489  216  .    .    .    .    .    152  324  440  456  396  180  384  648  .    
  Wheels                   1199  | .    .    .    486  .    257  422  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    
  Hover                    1400  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    466  934  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            44    | 50   160  160  115  140  100  145  127  127  127  127  127  125  195  120  160  160  160  160  160  100  100  105  108  110  110  112  44   44   
  Average Speed            148   | 150  160  160  158  140  134  181  173  127  127  152  161  188  195  178  160  160  160  160  160  142  118  107  108  169  146  166  127  66   
  Slowest Speed            400   | 160  160  160  240  140  240  400  340  127  127  197  197  200  195  195  160  160  160  160  160  160  170  108  180  180  180  185  380  220  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       56    | 5    29   93   91   36   45   86   11   95   60   90   84   22   61   65   97   49   16   51   53   68   56   16   60   55   60   61   34   84   
  Regions Visited          28
    Branch Regions         21
  Pre-discovered Areas     11    | .    .    1    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    1    .    .    .    .    1    3    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    1    .    1    .    1    .    .    .    .    1    1    .    
  Unknown Exits Taken      20    | 1    1    1    1    1    .    1    .    1    1    1    1    .    1    1    1    1    .    1    .    1    .    1    1    1    1    .    .    .    
Scrap Searched             30    | .    .    1    .    2    .    .    .    4    1    2    3    .    .    .    .    .    .    4    3    .    3    .    4    3    .    .    .    .    
Spaces Dug                 58    | .    .    .    6    .    9    11   1    .    .    .    5    2    .    .    .    4    1    .    .    .    .    .    .    .    .    .    13   6    
Terrain Destroyed          856   | .    12   .    43   .    63   15   1    .    .    .    112  2    5    .    .    183  124  .    12   .    5    50   12   19   .    14   174  10   
  Melee                    36    | .    .    .    .    .    9    10   1    .    .    .    5    2    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    5    
  Projectile               140   | .    .    .    12   .    2    5    .    .    .    .    .    .    .    .    .    .    39   .    10   .    5    8    .    .    .    6    48   5    
  AOE                      678   | .    12   .    31   .    52   .    .    .    .    .    107  .    5    .    .    179  85   .    2    .    .    40   12   19   .    8    126  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  
Total                      21566 | 84   290  637  1871 258  1047 1379 932  1562 342  1726 776  853  653  475  481  613  706  331  284  593  340  552  514  590  220  507  1578 1372 
  Wait                     3020  | .    72   .    120  3    164  471  144  790  10   71   11   16   112  57   64   52   113  .    5    12   3    32   32   168  15   100  127  256  
  Move                     16613 | 65   177  610  1616 246  707  710  643  738  329  1636 746  787  488  353  391  444  518  330  257  516  323  439  455  395  179  383  1198 934  
  Hop                      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  181   | 6    12   7    17   2    18   15   11   3    .    5    .    3    5    12   1    15   3    .    .    6    2    5    2    1    5    .    14   11   
  Fast Attach              192   | 8    2    .    10   .    11   13   7    .    .    1    .    5    1    8    3    9    9    .    5    6    1    12   3    2    8    3    33   32   
  Attach                   106   | .    .    .    9    .    7    3    7    2    .    1    .    5    2    3    1    11   5    .    1    6    .    9    3    1    1    1    19   9    
  Detach                   48    | .    .    .    5    .    2    1    1    .    .    .    .    3    1    .    .    4    2    .    2    2    .    5    1    .    .    1    7    11   
  Swap                     174   | .    10   .    6    .    18   22   24   3    .    1    5    9    1    4    1    6    8    1    3    3    3    2    3    3    1    1    20   16   
  Drop                     261   | 3    3    7    23   3    21   30   12   3    .    9    .    9    6    22   2    16   8    .    4    12   1    2    1    1    11   1    18   33   
  Fire                     678   | 2    14   13   63   3    48   82   71   6    3    .    9    14   9    7    16   49   39   .    7    1    7    46   13   4    .    17   122  13   
  Melee                    159   | .    .    .    .    .    48   31   12   .    .    2    5    2    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    55   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     12    | .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    7    .    
  Crush                    7     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    3    1    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   2    
  Rewire                   89    | .    .    .    .    .    .    .    .    17   .    .    .    .    28   .    .    .    .    .    .    29   .    .    .    15   .    .    .    .    
  Trap                     2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Low / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 2 exits: *Fac x2)
-5/Factory (discovered 5 exits: Fac x4 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x4 / [*Upp])
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res x2 / *Arm / *Tes)
-3/Testing

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 15)
   125 | -11/Scrapyard      | Entered Materials
   342 | -10/Materials      | Build established: Mutant
   483 | -10/Materials      | Discovered new exit (range 11)
   552 | -10/Materials      | Entered Mines
   552 | -10/Mines          | Accompanied by 1 ally
   644 | -10/Mines          | Discovered new exit (range 6)
   687 | -10/Mines          | Found a hidden stash of uninstalled traps
   783 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   853 | -10/Mines          | Learned Materials security intel
   877 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   877 | -10/Mines          | Discovered new exit (range 5)
  1232 | -10/Mines          | Learned location of Storage (-8)
  1282 | -10/Mines          | Discovered new exit (range 8)
  1578 | -10/Mines          | Entered Exiles
  1578 | -10/Exiles         | Accompanied by 1 ally
  1607 | -10/Exiles         | Discovered new exit (range 15)
  1625 | -10/Exiles         | Met 8R-AWN
  1647 | -10/Exiles         | Met EX-HEX
  1743 | -10/Exiles         | Met EX-DEC
  1770 | -10/Exiles         | Learned location of Zion (-7)
  1910 | -10/Exiles         | Met EX-BIN
  1934 | -10/Exiles         | Aligned with FarCom system
  1935 | -10/Exiles         | Given EX-Vault access code
  1972 | -10/Exiles         | Opened EX-Vault
  1988 | -10/Exiles         | Found AWS/Gauss
  2025 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2126 | -10/Exiles         | Discovered new exit (range 14)
  2712 | -10/Exiles         | Attacked by the Exiles
  2861 | -10/Exiles         | Core integrity fell below 50%
  2862 | -10/Exiles         | Destroyed 8R-AWN
  2886 | -10/Exiles         | Lost 3 parts (1p2n)
  3445 | -10/Exiles         | Destroyed EX-BIN
  3489 | -10/Exiles         | Destroyed EX-DEC
  3555 | -10/Exiles         | Destroyed EX-HEX
  3595 | -10/Exiles         | Found Prototype Energy Gun
  3595 | -10/Exiles         | Identified AWS/EX-DEC
  3601 | -10/Exiles         | Found Deploy-a-Sentry
  3607 | -10/Exiles         | Found Prototype Processor
  4070 | -10/Exiles         | Build established: Scavenger-Mutant
  4372 | -10/Exiles         | Build established: Mutant
  4501 | -10/Exiles         | Entered Mines
  4501 | -9/Mines           | Accompanied by 1 ally
  4517 | -9/Mines           | Learned location of 1 exit from Materials
  4543 | -9/Mines           | Discovered new exit (range 15)
  4561 | -9/Mines           | Found the Drone Emporium
  4570 | -9/Mines           | Found Prototype Device
  4863 | -9/Mines           | Entered Materials
  4863 | -8/Materials       | Accompanied by 1 ally
  4863 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  4864 | -8/Materials       | Identified exit to Storage
  4865 | -8/Materials       | Identified Bomb Drone Bay
  4980 | -8/Materials       | Garrison activated, responded to threat
  5002 | -8/Materials       | Destroyed 7 combat bots
  5177 | -8/Materials       | Build established: Scavenger-Mutant
  5355 | -8/Materials       | Discovered new exit (range 4)
  6313 | -8/Materials       | Entered Storage
  6313 | -8/Storage         | Accompanied by 1 ally
  6609 | -8/Storage         | Core integrity fell below 50%
  6745 | -8/Storage         | Garrison activated, responded to threat
  6912 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  6998 | -8/Storage         | Discovered new exit (range 16)
  7217 | -8/Storage         | Garrison activated, responded to threat
  7267 | -8/Storage         | Found Prototype Protection
  7268 | -8/Storage         | Identified Lgt. Regenerative Plating
  7272 | -8/Storage         | Found Lgt. Regenerative Plating
  7275 | -8/Storage         | Found Lgt. Regenerative Plating
  7278 | -8/Storage         | Found Lgt. Regenerative Plating
  7281 | -8/Storage         | Found Lgt. Regenerative Plating
  8321 | -8/Storage         | System corruption reached 10%
  8469 | -8/Storage         | Entered Factory
  8469 | -7/Factory         | Evolved 2 slots: Utility x2
  8508 | -7/Factory         | Discovered new exit (range 12)
  8665 | -7/Factory         | Identified exit to Lower Caves
  8844 | -7/Factory         | Fabricated Imp. Titanium Leg?
  8963 | -7/Factory         | Fabricated Imp. Titanium Leg?
  8978 | -7/Factory         | Build established: Hacker-Mutant
  9462 | -7/Factory         | Fabricated Imp. Titanium Leg?
  9697 | -7/Factory         | Discovered new exit (range 4)
  9914 | -7/Factory         | Repaired Imp. Titanium Leg
 10030 | -7/Factory         | Entered Lower Caves
 11080 | -7/Lower Caves     | Build established: Mutant
 11298 | -7/Lower Caves     | Discovered new exit (range 11)
 11801 | -7/Lower Caves     | Entered another Lower Caves area
 11967 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12114 | -7/Lower Caves     | Discovered new exit (range 15)
 12238 | -7/Lower Caves     | Entered Zion
 12339 | -7/Zion            | Discovered new exit (range 15)
 12522 | -7/Zion            | Given A8's code to call for help
 12544 | -7/Zion            | Found Prototype Special Weapon
 12544 | -7/Zion            | Identified RU-N14's Throwing Claymores
 12618 | -7/Zion            | Learned location of Warlord (-5)
 13951 | -7/Zion            | Learned Factory stockpile data
 14195 | -7/Zion            | Found Prototype Energy Gun
 14401 | -7/Zion            | Found RU-N14's Throwing Claymores
 14403 | -7/Zion            | Found RU-N14's Throwing Claymores
 14545 | -7/Zion            | Imprinted
 14547 | -7/Zion            | Declared Zion's savior
 14824 | -7/Zion            | Entered Proximity Caves
 14824 | -6/Proximity Caves | Accompanied by 4 allies
 15348 | -6/Proximity Caves | Learned location of 1 exit from Factory
 15781 | -6/Proximity Caves | Learned Factory emergency access door positions
 15802 | -6/Proximity Caves | Discovered new exit (range 16)
 16085 | -6/Proximity Caves | Entered Factory
 16085 | -6/Factory         | Accompanied by 3 allies
 16085 | -6/Factory         | Evolved 2 slots: Weapon x2
 16086 | -6/Factory         | Identified exit to Extension
 16087 | -6/Factory         | Identified exit to Lower Caves
 16087 | -6/Factory         | Identified Storm Laser
 16223 | -6/Factory         | Zion hero teleported in (NK-0LA)
 16400 | -6/Factory         | Build established: Gunner
 16858 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 17135 | -6/Factory         | First assault squad dispatched
 17614 | -6/Factory         | Terminal network hard line cut
 17675 | -6/Factory         | Entered Extension
 17675 | -6/Extension       | Accompanied by 3 allies (NK-0LA)
 17741 | -6/Extension       | Rescued a captive Derelict
 17742 | -6/Extension       | Rescued a captive Derelict
 17873 | -6/Extension       | Rescued A7
 17959 | -6/Extension       | Zion Resource Resupply teleported in
 17982 | -6/Extension       | Rescued a captive Derelict
 18025 | -6/Extension       | First assault squad dispatched
 18183 | -6/Extension       | Build established: Hacker-Gunner
 18544 | -6/Extension       | Spotted B-75 Beast
 18556 | -6/Extension       | Allies destroyed B-75 Beast
 18561 | -6/Extension       | Spotted B-75 Beast
 18569 | -6/Extension       | Destroyed B-75 Beast
 18784 | -6/Extension       | Discovered new exit (range 16)
 18786 | -6/Extension       | Discovered new exit (range 15)
 18815 | -6/Extension       | Entered Cetus
 18815 | -6/Cetus           | Accompanied by 6 allies (incl. NK-0LA, A7)
 18820 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 18839 | -6/Cetus           | Spotted Cetus Guard
 18839 | -6/Cetus           | Spotted Cetus Guard
 18841 | -6/Cetus           | Allies destroyed Cetus Guard
 18842 | -6/Cetus           | Spotted Cetus Guard
 18845 | -6/Cetus           | Spotted Cetus Guard
 18846 | -6/Cetus           | Allies destroyed Cetus Guard
 18854 | -6/Cetus           | Allies destroyed Cetus Guard
 18856 | -6/Cetus           | Allies destroyed Cetus Guard
 18946 | -6/Cetus           | Started Cetus Manufacturing Module
 18971 | -6/Cetus           | Manufactured an Enhanced Grunt
 18986 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 18996 | -6/Cetus           | Manufactured an Enhanced Grunt
 19006 | -6/Cetus           | Discovered new exit (range 16)
 19021 | -6/Cetus           | Manufactured an Enhanced Grunt
 19046 | -6/Cetus           | Manufactured an Enhanced Grunt
 19071 | -6/Cetus           | Manufactured an Enhanced Grunt
 19072 | -6/Cetus           | Spotted Cetus Guard
 19072 | -6/Cetus           | Spotted Cetus Guard
 19074 | -6/Cetus           | Spotted Cetus Guard
 19075 | -6/Cetus           | Spotted Cetus Guard
 19082 | -6/Cetus           | Allies destroyed Cetus Guard
 19084 | -6/Cetus           | Allies destroyed Cetus Guard
 19088 | -6/Cetus           | Allies destroyed Cetus Guard
 19089 | -6/Cetus           | Allies destroyed Cetus Guard
 19098 | -6/Cetus           | Discovered new exit (range 15)
 19110 | -6/Cetus           | Scared off Revision 17
 19287 | -6/Cetus           | System corruption reached 10%
 19329 | -6/Cetus           | System corruption reached 30%
 19444 | -6/Cetus           | Cetus Manufacturing Module disabled
 19588 | -6/Cetus           | Build established: Scavenger-Gunner
 19609 | -6/Cetus           | Entered Archives
 19609 | -6/Archives        | Accompanied by 6 allies (incl. NK-0LA, A7)
 19614 | -6/Archives        | Received a hacking code to weaken MAIN.C
 19670 | -6/Archives        | Discovered new exit (range 16)
 19895 | -6/Archives        | Discovered new exit (range 14)
 19956 | -6/Archives        | Discovered new exit (range 15)
 20375 | -6/Archives        | Entered Hub_04(d)
 20375 | -6/Hub_04(d)       | Accompanied by 4 allies (NK-0LA)
 20518 | -6/Hub_04(d)       | Retrieved Zion intel report: Active Terminals
 20611 | -6/Hub_04(d)       | Retrieved Zion intel report: Emergency Access
 20622 | -6/Hub_04(d)       | Retrieved Zion intel report: Guard Positions
 20668 | -6/Hub_04(d)       | Retrieved Zion intel report: Prototype Schematics
 20669 | -6/Hub_04(d)       | Zion Recon squad teleported in
 20917 | -6/Hub_04(d)       | Discovered new exit (range 9)
 20932 | -6/Hub_04(d)       | Destroyed NK-0LA
 20977 | -6/Hub_04(d)       | Discovered new exit (range 12)
 21075 | -6/Hub_04(d)       | First assault squad dispatched
 21131 | -6/Hub_04(d)       | Identified Exp. Core Analyzer
 21234 | -6/Hub_04(d)       | Network Hub disabled
 21296 | -6/Hub_04(d)       | Spotted Lightning
 21307 | -6/Hub_04(d)       | Spotted Lightning
 21308 | -6/Hub_04(d)       | Spotted Lightning
 21322 | -6/Hub_04(d)       | Destroyed Lightning
 21341 | -6/Hub_04(d)       | Destroyed Lightning
 21349 | -6/Hub_04(d)       | Destroyed Lightning
 21368 | -6/Hub_04(d)       | Found Prototype Energy Cannon
 21385 | -6/Hub_04(d)       | Found Prototype Processor
 21406 | -6/Hub_04(d)       | Entered Factory
 21406 | -5/Factory         | Evolved 2 slots: Utility x2
 21407 | -5/Factory         | Identified exit to Upper Caves
 21415 | -5/Factory         | Identified Exp. Targeting Computer
 21697 | -5/Factory         | Fabricated Hcp. Storage Unit (x1)
 22006 | -5/Factory         | First assault squad dispatched
 22187 | -5/Factory         | Zion Kinetic Resupply teleported in
 22278 | -5/Factory         | Fabricated Y-54 Guardian?
 22337 | -5/Factory         | Destroyed 10 combat bots
 22493 | -5/Factory         | Retrieved Zion intel report: Main Access
 22493 | -5/Factory         | Identified exit to Factory
 22494 | -5/Factory         | Zion Heavy squad teleported in
 22523 | -5/Factory         | Cargo convoy interrupted
 22523 | -5/Factory         | Entered Upper Caves
 22523 | -5/Upper Caves     | Accompanied by 2 allies
 23027 | -5/Upper Caves     | Discovered new exit (range 15)
 23053 | -5/Upper Caves     | Entered another Upper Caves area
 23053 | -5/Upper Caves     | Accompanied by 2 allies
 23091 | -5/Upper Caves     | Discovered exit to Factory (range 11)
 23304 | -5/Upper Caves     | Learned location of Armory (-3)
 23360 | -5/Upper Caves     | Identified exit to Warlord
 23409 | -5/Upper Caves     | Found Prototype Protection
 23409 | -5/Upper Caves     | Identified Zio. Weapon Casing
 23438 | -5/Upper Caves     | Found Prototype Protection
 23438 | -5/Upper Caves     | Identified Zio. Heavy Carapace
 23486 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 23509 | -5/Upper Caves     | Entered Warlord
 23509 | -5/Warlord         | Accompanied by 1 ally
 23564 | -5/Warlord         | System corruption cleaned by Quarantine Array
 23899 | -5/Warlord         | Visited the Vortex Lab
 23912 | -5/Warlord         | Warlord's base attacked by MAIN.C
 23913 | -5/Warlord         | Found Prototype Energy Cannon
 23914 | -5/Warlord         | Identified Vortex Cannon
 24106 | -5/Warlord         | Rebuked by Warlord
 24151 | -5/Warlord         | Found Prototype Reactor
 24158 | -5/Warlord         | Found Exp. Targeting Computer
 24163 | -5/Warlord         | Found Prototype Hackware
 24172 | -5/Warlord         | Found Prototype Processor
 24209 | -5/Warlord         | Build established: Scavenger-Mutant
 24262 | -5/Warlord         | Warlord forces counterattacked
 24284 | -5/Warlord         | Opened side exit
 24304 | -5/Warlord         | Discovered new exit (range 9)
 24320 | -5/Warlord         | Entered Proximity Caves
 24320 | -4/Proximity Caves | Accompanied by 3 allies
 24531 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 24629 | -4/Proximity Caves | Build established: Scavenger-Gunner
 24728 | -4/Proximity Caves | Discovered exit to Factory (range 13)
 24738 | -4/Proximity Caves | Entered Factory
 24738 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 24883 | -4/Factory         | Discovered new exit (range 5)
 24976 | -4/Factory         | Discovered new exit (range 15)
 25115 | -4/Factory         | Identified Vortex Chain Reactor
 25152 | -4/Factory         | Lost 4 parts (1p2u1w)
 25187 | -4/Factory         | Zion Light squad teleported in
 25253 | -4/Factory         | Garrison activated, responded to threat
 25254 | -4/Factory         | Retrieved Zion intel report: Main Access
 25254 | -4/Factory         | Identified exit to Research
 25255 | -4/Factory         | Zion Infowar Resupply teleported in
 25294 | -4/Factory         | Garrison activated, responded to threat
 25400 | -4/Factory         | Entered Upper Caves
 25615 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 25728 | -4/Upper Caves     | Spotted B-86 Titan
 25781 | -4/Upper Caves     | Build established: Scavenger-Mutant
 25816 | -4/Upper Caves     | Encountered a Warlord checkpoint
 25826 | -4/Upper Caves     | Lost 3 parts (1n2w)
 25899 | -4/Upper Caves     | Discovered new exit (range 11)
 25972 | -4/Upper Caves     | Entered another Upper Caves area
 25979 | -4/Upper Caves     | Discovered exit to Research (range 15)
 25988 | -4/Upper Caves     | Learned location of Quarantine (-2)
 26134 | -4/Upper Caves     | Build established: Scavenger-Gunner
 26360 | -4/Upper Caves     | Found Alien Artifact
 26360 | -4/Upper Caves     | Identified Dimensional Node Initializer
 26360 | -4/Upper Caves     | Initialized slip node
 26444 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 26470 | -4/Upper Caves     | Destroyed 9 combat bots
 26540 | -4/Upper Caves     | Discovered new exit (range 10)
 26643 | -4/Upper Caves     | Build established: Scavenger-Mutant
 26691 | -4/Upper Caves     | Spotted B-86 Titan
 26844 | -4/Upper Caves     | Entered Zhirov
 26844 | -4/Zhirov          | Accompanied by 2 allies
 26844 | -4/Zhirov          | Discovered new exit (range 3)
 26877 | -4/Zhirov          | Met Zhirov
 26909 | -4/Zhirov          | Learned location of Testing (-3)
 26909 | -4/Zhirov          | Learned location of Command (-1)
 26927 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 26957 | -4/Zhirov          | Found Alien Artifact
 26957 | -4/Zhirov          | Identified Integrated Reactor
 26957 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 27026 | -4/Zhirov          | System corruption reached 10%
 27055 | -4/Zhirov          | Found Alien Artifact
 27147 | -4/Zhirov          | Entered Proximity Caves
 27147 | -3/Proximity Caves | Accompanied by 2 allies
 27375 | -3/Proximity Caves | Build established: Scavenger-Gunner
 27823 | -3/Proximity Caves | Discovered exit to Research (range 4)
 27951 | -3/Proximity Caves | Entered Research
 27951 | -3/Research        | Evolved 2 slots: Utility x2
 27952 | -3/Research        | Identified Exp. Target Analyzer
 27977 | -3/Research        | Zion Infowar Resupply teleported in
 27986 | -3/Research        | Found Prototype Processor
 27986 | -3/Research        | Identified Exp. Terrain Scan Processor
 27990 | -3/Research        | Discovered new exit (range 19)
 28068 | -3/Research        | Discovered new exit (range 19)
 28143 | -3/Research        | Spotted B-86 Titan
 28417 | -3/Research        | Identified Ghost Barrier
 28487 | -3/Research        | Fabricated Enh. Nova Cannon (x1)
 28994 | -3/Research        | Found Prototype Device
 28994 | -3/Research        | Identified Exp. Shield Generator
 29093 | -3/Research        | Destroyed 13 combat bots
 29097 | -3/Research        | Lost 8 parts (1p4n3w)
 29139 | -3/Research        | System corruption reached 10%
 29150 | -3/Research        | Lost 3 parts (2n1w)
 29237 | -3/Research        | Identified exit to Research
 29275 | -3/Research        | Terminal network hard line cut
 29313 | -3/Research        | Lost 3 parts (1p2u)
 29352 | -3/Research        | Identified exit to Armory
 29430 | -3/Research        | Build established: Scavenger-Mutant
 29436 | -3/Research        | Lost 4 parts (4n)
 29479 | -3/Research        | Lost 3 parts (2n1w)
 29645 | -3/Research        | Lost 3 parts (1u2w)
 29699 | -3/Research        | Discovered exit to Research (range 9)
 29828 | -3/Research        | Found Unknown Device
 29828 | -3/Research        | Identified Antimissile System
 29918 | -3/Research        | Core integrity fell below 50%
 29951 | -3/Research        | First assault squad dispatched
 30043 | -3/Research        | Discovered new exit (range 10)
 30052 | -3/Research        | Identified exit to Testing
 30053 | -3/Research        | Entered Testing
 30084 | -3/Testing         | Found Ghost Barrier
 30105 | -3/Testing         | Found Prototype Energy Gun
 30105 | -3/Testing         | Identified Hyp. EM Gauss Rifle
 30157 | -3/Testing         | Found Exp. Focal Shield
 30309 | -3/Testing         | Found Prototype Device
 30309 | -3/Testing         | Identified Exp. Thermal Defense Suite
 30320 | -3/Testing         | Found Prototype Protection
 30320 | -3/Testing         | Identified Centrium Heavy Armor Plating
 30330 | -3/Testing         | Found Prototype Device
 30330 | -3/Testing         | Identified Adv. Kinecellerator
 30352 | -3/Testing         | Retrieved Zion intel report: Trap Installations
 30354 | -3/Testing         | Build established: Scavenger-Scout
 30377 | -3/Testing         | Retrieved Zion intel report: Unaware Analyses
 30387 | -3/Testing         | Found Prototype Energy Cannon
 30387 | -3/Testing         | Identified Imp. Potential Cannon
 30435 | -3/Testing         | Scanned by Researcher
 30462 | -3/Testing         | Lost 3 parts (2n1u)
 30553 | -3/Testing         | First assault squad dispatched
 30646 | -3/Testing         | Identified Transdimensional Reconstructor
 30646 | -3/Testing         | Warped through subspace
 30674 | -3/Testing         | Lost 5 parts (4n1w)
 30712 | -3/Testing         | Build established: Scavenger-Mutant
 30831 | -3/Testing         | Retrieved Zion intel report: Branch Access
 30881 | -3/Testing         | Found Exp. Target Analyzer
 30957 | -3/Testing         | Retrieved Zion intel report: Active Garrisons
 30998 | -3/Testing         | Retrieved Zion intel report: Component Stockpiles
 31176 | -3/Testing         | Core integrity fell below 20%
 31219 | -3/Testing         | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
31193_ System corrupted: Heat flow error (+123).
31194_ K-01 Serf collects debris.
31196_ U-05 Engineer builds a Wall.
31198_ Penetrated by Slug.
31198_ U-05 Engineer destroyed.
31198_ Imp. Antigrav System destroyed.
31198_ K-01 Serf collects debris.
31199_ Lgt. Regenerative Plating destroyed.
31200_ Slug penetrates Wall. <x2>
31200_ Penetrated by Slug.
31200_ Antigrav System destroyed.
31201_ Penetrated by Slug.
31201_ Slug penetrates Wall.
31202_ K-01 Serf collects debris.
31204_ Slug penetrates Wall. <x2>
31207_ Penetrated by Slug.
31211_ /OT8783M=LZVDRHXLXPG
31213_ Cmb. Antigrav System destroyed.
31217_ Slug penetrates Wall.
31217_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ############        #?#    #        #????????????? |
| ############        #?#    #        #????????????? |
| ############        #?#    +        #????????????? |
| ##########??        #?#    #        #????????????? |
| ##########?#?      ???#    #     !  #????????????? |
| ?###############+######    #        #????????????? |
| #########                  ##########????????????? |
| #########                  #?????????????????????? |
| ######?##                  #?????????????????????? |
| #########                  #?????????????????????? |
| #########    ###############?????????????????????? |
| #######""    #########???????????????????????????? |
| #######T     #      ]#???????????????????????????? |
| #########    #   !   #???????????????????????????? |
| #######""   [#%      #???????????????????????????? |
| #######"T   ^#="""   #??????"" #?????????????????? |
| ?########  %%/!"""  ]#?????""" ?^????????????????? |
| ##?##?#?#  !!# """   #?????"""???????????????????? |
| "#####??#    #!    ] #????   ????#???????????????? |
|  "]"#?###    #############+##### ##??????????????? |
|  " "###?#       =%*               +??????????????? |
| "]  ##??#        =                #??????????????? |
|  """#?###                         #??????????????? |
|     ###?#              g          +??????????????? |
| ###+#####       ########p#####    #??????????????? |
|          %      #        @   #???????????????????? |
|                 +            #???????????????????? |
| ################# """ """    #???????????????????? |
| #####??#???#????# """ """    #???????????????????? |
| ##########?#????# """ """    #???????????????????? |
| #######??????????            #???????????????????? |
| #######?#?##????? """ """    #???????????????????? |
| ##########?#????? """??""    #???????????????????? |
| #########???????????????"    #???????????????????? |
| #########???????????????     #???????????????????? |
| ##?########?????????????     #???????????????????? |
| ##########??????????????     #???????????????????? |
| #######?#??#????????????######???????????????????? |
| #########?#??????????????????????????????????????? |
| #########????????????????????????????????????????? |
| #######?##???????????????????????????????????????? |
| #####?##?????????????????????????????????????????? |
| ######??#????????????????????????????????????????? |
| #########????????????????????????????????????????? |
| ########?????????????????????????????????????????? |
| #######??????????????????????????????????????????? |
| #######?#????????????????????????????????????????? |
| #######??????????????????????????????????????????? |
| ######???????????????????????????????????????????? |
| #######??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Coolant Potential          120
Energy Generation          80
Energy Capacity            750
Matter Stores              300
Matter Capacity            800
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       1010
Power Amplification        30
Armor Coverage             700
Resistance: KI             30
Resistance: TH             30
Core Shielding             30
Weapon Shielding           100
Point Defense Rating       240
Weapon Cycling             20
Evasion (%)                56
Targeting Accuracy         24
Target Analysis            10
Core Analysis              8
Recoil Reduction           4
Matter Filtering           50
Particle Charging          25
Offensive Hacking          23
Defensive Hacking          34
Authchip Count             1

 Item Schematics 
-----------------
               Hcp. Storage Unit | -10/Materials | Hacked
               Huge Storage Unit | -10/Materials | Hacked
               Imp. Titanium Leg | -7/Factory    | Hacked
             Imp. Cooling System | -7/Factory    | Hacked
              Adv. Plasma Cannon | -7/Factory    | Hacked
                   Gatling Laser | -7/Zion       | Archive
              Imp. System Shield | -7/Zion       | Archive
                  Microactuators | -7/Zion       | Archive
            Imp. EM Pulse Cannon | -7/Zion       | Archive
                    Gauss Cannon | -7/Zion       | Archive
                        Coil Gun | -7/Zion       | Archive
                Hvy. Flak Cannon | -7/Zion       | Archive
               Enh. Gauss Cannon | -7/Zion       | Archive
        Mak. Transmission Jammer | -7/Zion       | Archive
               Hvy. Battle Rifle | -7/Zion       | Archive
 Imp. Launcher Guidance Computer | -7/Zion       | Archive
              Mak. Hacking Suite | -7/Zion       | Archive
         Angular Momentum Engine | -7/Zion       | Archive
                      Chainsword | -7/Zion       | Archive
                     Energy Well | -7/Zion       | Archive
         Tiamat Missile Launcher | -7/Zion       | Archive
                     Force Rifle | -6/Hub_04(d)  | Z-intel
                     Cld. Airjet | -6/Hub_04(d)  | Z-intel
            Prc. Rocket Launcher | -6/Hub_04(d)  | Z-intel
             Cold Fusion Reactor | -6/Hub_04(d)  | Z-intel
             Biomechanical Wings | -6/Hub_04(d)  | Z-intel
             Gravity Neutralizer | -6/Hub_04(d)  | Z-intel
           Prc. Grenade Launcher | -6/Hub_04(d)  | Z-intel
          Imp. Heavy Machine Gun | -6/Hub_04(d)  | Z-intel
               Assault Drone Bay | -4/Zhirov     | Free
                  Exp. Heat Sink | -4/Zhirov     | Free
              Exp. Optical Array | -4/Zhirov     | Free
                Imp. Arc Thrower | -4/Zhirov     | Free
                 Helical Railgun | -3/Testing    | Archive
                Hvy. Tesla Rifle | -3/Testing    | Archive
              Cld. Proton Cannon | -3/Testing    | Archive
              Imp. KE Penetrator | -3/Testing    | Archive
              Hvy. Proton Cannon | -3/Testing    | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Zion | Archive
   L-41 Fighter | -7/Zion | Archive
  Y-54 Guardian | -7/Zion | Archive

 Fabricated
------------
 Imp. Titanium Leg | x2 | -7/Factory  
 Imp. Titanium Leg | x2 | -7/Factory  
 Imp. Titanium Leg | x2 | -7/Factory  
 Hcp. Storage Unit | x1 | -5/Factory  
     Y-54 Guardian | x2 | -5/Factory  
  Enh. Nova Cannon | x1 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Revising The Future

 Challenges 
------------
None

 Game 
------
Seed              DamperGyrokineticRail
  Manual?         0
Play Time         05:54:29
  Cumulative      486.5 hours
  Start           2022.03.27 @ 12:48:45
  End             2022.03.29 @ 01:01:25
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          155
  Rogue           151
  Adventurer      4
  Explorer        0
Win Type          -
  Total           11
  Types           5/2/3/0/0/0/0/1/0
Lore%             80
Gallery%          83
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5ca3551c-4b84-4172-beaf-7abb03c392bf