Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.18 @ 07:30:23 Player: Demise Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (76) 380 Value Destroyed (2270) 2270 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (3586) 3586 TOTAL SCORE: 13256 Bonus ------- Follower Combat Kills 37 Win 3000 Win Speed 919 Friendly Fire -370 Cogmind --------- Core Integrity 1557/1600 Matter 290/300 Energy 188/190 System Corruption 0% Temperature Cool (4) Movement Flying (33) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (6) --- Impulse Thruster Impulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY (15) ----- Advanced Cooling System Medium Storage Unit Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Seismic Detector Advanced Targeting Computer Experimental Target Analyzer Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON (2) ------- Gravity Flail Vibroblade > --- INVENTORY (10) --- Light Antimatter Reactor Impulse Thruster Impulse Thruster Cooled Impulse Thruster Advanced Cooling System Enhanced Quantum Rifle HERF Cannon Gamma Bomb Array Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Impulse Thruster Impulse Thruster Field Propulsion Array Cooled Impulse Thruster > --- UTILITY ---------- Medium Storage Unit Structural Scanner Enhanced Optical Array Advanced Signal Interpreter Seismic Detector Advanced Targeting Computer Experimental Target Analyzer Centrium Heavy Armor Plating Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Gravity Flail Vibroblade > --- INVENTORY -------- Light Particle Reactor Impulse Thruster Array Impulse Thruster Array Advanced Cooling System Advanced Cooling System Enhanced Quantum Rifle HERF Cannon Micro-nuke Launcher [Rating: 158] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Biomechanical Wings Flight Unit Biomechanical Wings Utility Advanced Hacking Suite Device Long-range Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Weapon Gravity Flail Ballistic Gun Autogun Launcher Micro-nuke Launcher Impact Weapon Gravity Flail Slashing Weapon Vibroblade Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 4 | . . 2 . 1 . 1 . . . . Utility 13 | . . . 2 1 1 1 2 2 2 2 Weapon . | . . . . . . . . . . . Parts Attached 150 | 2 . 12 8 21 18 28 10 27 8 16 Power 18 | . . 1 3 1 2 3 . 3 1 4 Engine 10 | . . 1 3 1 2 3 . . . . Core 1 | . . . . . . . . 1 . . Reactor 7 | . . . . . . . . 2 1 4 Propulsion 29 | . . 4 1 5 5 3 . 5 2 4 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 29 | . . 4 1 5 5 3 . 5 2 4 Utility 81 | . . 2 3 12 11 21 9 14 3 6 Device 55 | . . 1 1 8 9 19 4 7 2 4 Storage 3 | . . . 1 . . . . 2 . . Processor 6 | . . . 1 . 1 . . 3 1 . Hackware 15 | . . 1 . 4 1 2 4 2 . 1 Protection 2 | . . . . . . . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 22 | 2 . 5 1 3 . 1 1 5 2 2 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | 2 . 3 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . . . . . . 2 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . . . . 1 1 1 . 1 Slashing Weapon 8 | . . 2 . 3 . . . 2 1 . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 . . 2 2 1 7 2 2 Parts Lost 19 | . 2 . 1 3 . . 3 4 . 6 Power 5 | . . . . . . . 2 . . 3 Propulsion 6 | . . . 1 1 . . 1 2 . 1 Utility 5 | . . . . 1 . . . 2 . 2 Weapon 3 | . 2 . . 1 . . . . . . Highest Loss Streak 4 | . 2 . 1 2 . . 3 3 . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 24 48 97 94 91 93 99 85 93 84 Engine 6 | . . 3 9 7 11 11 9 . . . Flight 28 | . . 23 35 34 33 34 31 22 21 14 Device 6 | . . 4 15 7 5 4 5 3 11 14 Storage 4 | . . . 2 7 6 5 5 4 4 4 Processor 8 | . . . 8 7 6 5 5 10 16 16 Hackware 21 | . . . 9 13 19 23 30 27 21 21 Ballistic Gun 1 | . 24 11 9 6 . . . . . . Impact Weapon 4 | . . . . . . 3 9 7 4 3 Slashing Weapon 3 | . . 5 9 7 6 1 . 1 4 4 Naked Turns 36 | . 11 25 . . . . . . . . Heaviest Build 46 | 4 4 8 14 22 29 29 32 37 43 46 Greatest Support 63 | 3 3 17 18 24 30 36 36 63 43 47 Greatest Overweight (x) 13 | 1 1 . . . . . . 4 . 13 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 8 8 8 8 8 10 10 10 Average Capacity 8 | 5 5 5 5 8 8 8 8 8 10 10 Most Carried 10 | . . 5 8 8 8 8 8 8 10 10 Average Carried 7 | . . 3 5 7 7 7 7 7 8 9 Final Capacity 10 | 5 5 5 8 8 8 8 8 10 10 10 Final Carried 10 | . . 5 8 7 8 8 8 8 10 9 Class Distribution -------------------- 37% | Hacker-Sprinter 32% | Wizard-Sprinter 14% | Wizard-Mutant 3% | Wizard-Scout 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Scout | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Mutant | -3/Research Wizard-Sprinter | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1887 | 233 . 149 37 244 185 274 84 393 60 228 Remotely . | . . . . . . . . . . . Salvage Created 3302 | 20 . 212 53 196 60 906 253 826 198 578 Parts 142 | 3 . 16 4 22 6 19 2 29 3 38 Haulers Intercepted 10 | . . . . . . 6 1 1 1 1 Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 25 | . . 4 . 4 . 1 . 9 . 7 Melee 8 | . . . . 4 . 1 . 1 . 2 Guns 4 | . . 4 . . . . . . . . AOE 9 | . . . . . . . . 5 . 4 Classes Destroyed 12 | 1 . 5 2 . . 2 . 2 . . Worker 5 | . . . 1 2 . . 1 . . 1 Builder 4 | . . 1 . 1 . 1 . 1 . . Tunneler 1 | 1 . . . . . . . . . . Hauler 10 | . . . . . . 6 1 1 1 1 Recycler 4 | . . 1 . . . 1 . 2 . . Operator 7 | . . 1 1 . 1 . 1 2 1 . Watcher 19 | . . . 1 2 1 4 3 1 2 5 Swarmer 14 | . . 3 . 4 . . . 3 . 4 Grunt 5 | . . . . . . 1 . 3 . 1 Duelist 1 | . . . . . . . . 1 . . Sentry 1 | . . 1 . . . . . . . . Programmer 5 | . . . . . . . . 3 . 2 Best Kill Streak 5 | 1 . 3 2 3 1 4 2 5 2 4 Combat Bots Only 4 | . . 3 . 3 . 1 . 4 . 4 Max Kills in Single Turn 4 | 1 . 1 1 1 1 1 1 4 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . . 2 . 3 Melee 1 | . . . . 1 . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 3008 | . 402 110 16 372 10 84 538 613 92 771 Core 805 | . 185 28 . 107 5 35 190 165 47 43 Absorbed by Shields 67 | . . . . 45 . . . 22 . . Redirected to Shielding 155 | . . . . . . . 40 115 . . Core Remaining (%) 87 | 100 26 93 100 84 99 96 83 87 96 97 Volleys Fired 22 | 3 . 6 . 2 . . . 8 . 3 Largest 2 | 2 . 2 . 1 . . . 1 . 1 Hottest 49 | 40 . 40 . 23 . . . 49 . 49 Shots Fired 31 | 6 . 12 . 2 . . . 8 . 3 Gun 20 | 6 . 12 . 2 . . . . . . Cannon . | . . . . . . . . . . . Launcher 11 | . . . . . . . . 8 . 3 Special . | . . . . . . . . . . . Kinetic 20 | 6 . 12 . 2 . . . . . . Thermal . | . . . . . . . . . . . Explosive 11 | . . . . . . . . 8 . 3 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 10 | 1 . 7 . 1 . . . 9 . 10 Robot Miss Streak 1 | 1 . 1 . 1 . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 127 | 3 . 12 5 17 4 24 9 18 8 27 Core Hits 55 | 1 . 7 2 8 2 5 . 15 1 14 Critical Kills 3 | . . . . . . . . 1 . 2 Critical Parts Destroyed 11 | . . . . . . 3 2 1 1 4 Critical Strikes 20 | . . . 1 1 . 6 2 2 2 6 Smash 14 | . . . . . . 3 2 2 1 6 Sever 6 | . . . 1 1 . 3 . . 1 . Melee Attacks 304 | . . 5 7 45 36 63 49 35 18 46 Impact 140 | . . . . . . 41 49 16 5 29 Slashing 164 | . . 5 7 45 36 22 . 19 13 17 Piercing . | . . . . . . . . . . . Sneak Attacks 43 | . . 3 2 5 1 11 3 5 3 10 Combat Hostiles 6 | . . . . . . 1 . . . 5 Follow-up Attacks 7 | . . . . . . . . . 4 3 Damage Inflicted 9157 | 36 . 346 251 727 228 1757 736 1916 731 2429 Guns 148 | 36 . 96 . 16 . . . . . . Cannons . | . . . . . . . . . . . Explosions 1419 | . . . . . . . . 930 . 489 Melee 7590 | . . 250 251 711 228 1757 736 986 731 1940 Ramming . | . . . . . . . . . . . Kinetic 148 | 36 . 96 . 16 . . . . . . Thermal . | . . . . . . . . . . . Explosive 1419 | . . . . . . . . 930 . 489 Electromagnetic . | . . . . . . . . . . . Impact 3898 | . . . . . . 1085 736 525 285 1267 Slashing 3692 | . . 250 251 711 228 672 . 461 446 673 Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . 1 . 1 1 5 2 . Average Corruption 2 | . . . . 1 . 1 1 4 1 . Corruption Purged 5 | . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . Effects 14 | . . . . . . 5 . 7 2 . Message Errors 2 | . . . . . . . . 1 1 . Matter Fused 3 | . . . . . . 1 . 1 1 . Heat Flow Errors 3 | . . . . . . . . 3 . . Energy Discharges 4 | . . . . . . 3 . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . . . Alerts 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 2729 | . . 48 43 69 1 592 491 509 288 688 Projectiles . | . . . . . . . . . . . Explosions 39 | . . . . . . . . 39 . . Melee 2690 | . . 48 43 69 1 592 491 470 288 688 Knockbacks 13 | . . . . . . 3 1 4 2 3 Impact 13 | . . . . . . 3 1 4 2 3 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 221 | . . . . 3 145 . . 221 . . Average Temperature 48 | . . . . 2 58 . . 72 . . Received Heat Transfer 378 | . 147 27 9 . . . 96 72 . 27 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 32 | . . . . . . 13 8 6 3 2 Impact Corruptions 55 | . . . . . . 14 12 9 6 14 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 447 | 5 48 309 286 395 346 188 419 438 447 371 Initial 246 | . 3 11 130 125 193 70 45 190 246 193 Average 205 | 1 20 124 201 230 253 62 229 226 336 256 Maximum Alert Level 2 | . . 1 1 1 1 . 2 2 2 1 Low Security (%) 48 | 100 100 85 67 30 22 100 32 54 . 32 Level 1 50 | . . 14 32 69 77 . 66 43 85 67 Level 2 1 | . . . . . . . 1 1 14 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 36 | . . 3 2 5 6 2 7 5 3 3 Investigation 12 | . . . 1 4 3 1 3 . . . Extermination 5 | . . . . 1 . . 1 2 . 1 Reinforcement 12 | . . 3 1 . 1 1 2 . 2 2 Assault 2 | . . . . . . . 1 . 1 . Garrison 5 | . . . . . 2 . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 6 | . 1 1 . . . . 3 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 169 | . 13 15 9 25 8 9 35 24 14 17 Peak Tracking Total 14 | . 11 8 7 7 3 3 14 5 9 5 Tactical Retreats 28 | . 1 2 2 5 1 2 11 3 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 8 | . . . . 1 . 3 1 2 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 9 | . . . . 1 . 2 3 1 1 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 85 | . . . 4 15 20 14 15 1 9 7 Terminals 51 | . . . 4 6 13 9 8 . 7 4 Fabricators 19 | . . . . 5 5 3 4 . 1 1 Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 6 | . . . . 1 2 . 1 . 1 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 8 | . . . . 2 . 2 2 1 . 1 Total Hacks 297 | . . . 18 46 67 58 54 1 35 18 Successful 185 | . . . 12 22 40 30 41 1 23 16 Failed 112 | . . . 6 24 27 28 13 . 12 2 Catastrophic 8 | . . . . 3 4 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 192 | . . . 15 36 43 39 31 . 20 8 Terminals 219 | . . . 18 24 52 44 38 . 30 13 Fabricators 44 | . . . . 12 11 8 10 . 2 1 Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 18 | . . . . 5 4 . 3 . 3 3 Scanalyzers . | . . . . . . . . . . . Garrison Access 15 | . . . . 4 . 6 3 1 . 1 Terminal Hacks 81 | . . . 7 4 17 15 17 . 13 8 Record 4 | . . . . . . . 2 . 2 . Part Schematic 10 | . . . 2 . 3 2 2 . 1 . Robot Schematic 2 | . . . . . . . 1 . 1 . Robot Analysis 3 | . . . . 1 . 1 . . 1 . Prototype ID Bank 3 | . . . . . 2 1 . . . . Open Door 1 | . . . . . . . . . . 1 Level Access Points 7 | . . . . 1 1 2 1 . 1 1 Branch Access Points 2 | . . . . . 1 . 1 . . . Machine Index 1 | . . . . . 1 . . . . . Terminal Index 7 | . . . 1 1 1 1 1 . 1 1 Fabricator Index 6 | . . . . 1 1 1 1 . 1 1 Garrison Index 1 | . . . . . . . 1 . . . Unreport Threat 5 | . . . . . 1 3 . . . 1 Locate Traps 7 | . . . 1 . . 2 2 . 1 1 Recall Investigation 6 | . . . . . 2 1 2 . 1 . Recall Reinforcements 2 | . . . 1 . 1 . . . . . Hauler Manifests 3 | . . . . . 2 . . . . 1 Zone Layout 11 | . . . 2 . 1 1 3 . 3 1 Fabricator Hacks 13 | . . . . 2 5 2 4 . . . Load Schematic 6 | . . . . 1 2 1 2 . . . Build 7 | . . . . 1 3 1 2 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . 1 2 . 1 . 1 1 Retrieve Components 6 | . . . . 1 2 . 1 . 1 1 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 7 | . . . . 1 . 2 2 1 . 1 Seal Access 7 | . . . . 1 . 2 2 1 . 1 Unauthorized Hacks 78 | . . . 5 14 16 11 17 . 9 6 Terminals 52 | . . . 5 6 11 9 11 . 6 4 Track 5 | . . . 1 . . . 2 . 1 1 Assimilate 13 | . . . 1 1 4 2 2 . 2 1 Botnet 29 | . . . 2 4 6 6 6 . 3 2 Disrupt 1 | . . . . 1 . . . . . . Operators 4 | . . . 1 . 1 1 1 . . . Fabricators 18 | . . . . 4 4 2 5 . 2 1 Fabnet 15 | . . . . 3 4 2 4 . 1 1 Haulers 3 | . . . . 1 . . 1 . 1 . Repair Stations 1 | . . . . 1 . . . . . . Mechanics 1 | . . . . 1 . . . . . . Recycling Units 7 | . . . . 3 1 . 1 . 1 1 Reject 1 | . . . . 1 . . . . . . Recyclers 5 | . . . . 1 1 . 1 . 1 1 Mask 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 56 | . . . 2 13 13 9 7 . 7 5 Full Trace Events 11 | . . . 1 4 3 1 2 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 1 . 1 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . 2 . 3 2 2 . 1 . Parts Built 8 | . . . . 1 4 1 2 . . . Authchips . | . . . . . . . . . . . Time 643 | . . . . 73 259 53 258 . . . Total Part Build Rating 42 | . . . . 3 22 6 11 . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 7 | . . . . 2 . . 1 . 1 3 Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked 12 | . . . . . 1 2 2 4 2 1 Non-combat . | . . . . . . . . . . . Combat 12 | . . . . . 1 2 2 4 2 1 Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 2 1 3 . Machine Destruction 6 | . . . . . . . 2 1 3 . Fabnet Peak Effective % 15 | . . . . . 9 15 10 14 4 3 Autooverrided 12 | . . . . . 1 2 2 4 2 1 Robots Rewired . | . . . . . . . . . . . Allies Hacked 4 | . . . . . . 1 . 1 2 . Hacks Repelled 1 | . . . . . . . . 1 . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 27 | . . . 1 . 5 7 4 4 4 2 Largest Group 5 | . . . 1 1 2 5 1 2 2 1 Highest-Rated Group 178 | . . . 10 10 55 132 54 146 74 178 Highest-Rated Ally 178 | . . . 10 10 29 31 54 82 64 178 Total Orders 16 | . . . 1 . 3 7 1 . 3 1 STAY 8 | . . . 1 . 2 4 1 . . . FOLLOW 4 | . . . . . 1 3 . . . . EXPLORE 3 | . . . . . . . . . 2 1 RETURN 1 | . . . . . . . . . 1 . Ally Attacks 31 | . . . . . 5 7 8 8 3 . Total Damage 420 | . . . . . 95 21 125 109 70 . Kills 2 | . . . . . 1 . 1 . . . Allies Corrupted 3 | . . . . . . 1 . 1 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 3 | . . . . 1 . 1 . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . 2 2 Drone Recoveries 3 | . . . . . . . . . 2 1 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 5067 | 47 76 159 178 598 635 790 834 991 300 459 Spaces Moved 10206 | 38 86 249 248 1346 1481 2188 1880 1158 837 695 Core 342 | 38 86 45 . . . . . 166 . 7 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 9864 | . . 204 248 1346 1481 2188 1880 992 837 688 Fastest Speed 24 | 50 50 31 29 24 25 24 24 27 28 28 Average Speed 31 | 93 86 37 29 25 27 24 24 60 28 38 Slowest Speed 700 | 100 100 50 32 32 28 25 27 250 28 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 66 | . . 2 . 7 6 11 19 11 9 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 29 34 32 41 43 48 47 36 36 17 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 155 | . . . 2 12 29 32 29 16 7 28 Terrain Destroyed 272 | . . . 2 12 29 32 29 100 7 61 Melee 140 | . . . 2 12 29 32 29 16 7 13 Projectile . | . . . . . . . . . . . AOE 132 | . . . . . . . . 84 . 48 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 11491 | 42 86 291 342 1521 1652 2316 2176 1374 870 821 Wait 770 | . . 3 71 90 110 35 260 134 17 50 Move 10071 | 37 85 244 247 1333 1469 2166 1843 1136 819 692 Hop 58 | . . 2 . 5 5 10 17 10 8 1 Pick Up 38 | . . 10 3 6 3 4 3 3 1 5 Fast Attach 65 | 2 . 10 4 4 7 7 2 15 5 9 Attach 23 | . . 2 . 6 1 4 2 3 1 4 Detach 21 | . . 3 1 2 1 2 1 3 3 5 Swap 62 | . . . 4 11 10 17 6 9 2 3 Drop 60 | . . 6 5 7 10 8 2 12 1 9 Fire 22 | 3 . 6 . 2 . . . 8 . 3 Melee 279 | . . 5 7 45 36 63 40 30 13 40 Ram 1 | . 1 . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 21 | . . . . 10 . . . 11 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 6 exits: *Fac x4 / *Upp / *Ext) -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Core integrity fell below 50% 118 | -10/Materials | Discovered new exit (range 13) 124 | -10/Materials | Entered another Materials area 124 | -9/Materials | Evolved 2 slots: Propulsion x2 233 | -9/Materials | Discovered new exit (range 12) 273 | -9/Materials | Discovered new exit (range 12) 283 | -9/Materials | Entered another Materials area 283 | -8/Materials | Evolved 2 slots: Utility x2 411 | -8/Materials | Discovered new exit (range 13) 432 | -8/Materials | Identified exit to Factory 461 | -8/Materials | Entered Factory 461 | -7/Factory | Accompanied by 1 ally 461 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 481 | -7/Factory | Discovered new exit (range 5) 482 | -7/Factory | Identified exit to Lower Caves 537 | -7/Factory | Fabricated System Shield (x1) 941 | -7/Factory | Identified exit to Factory 1014 | -7/Factory | Build established: Hacker-Sprinter 1059 | -7/Factory | Entered another Factory area 1059 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1132 | -6/Factory | Fabricated Nuclear Pulse Thruster (x2) 1152 | -6/Factory | Identified exit to Factory 1249 | -6/Factory | Identified exit to Lower Caves 1326 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 1517 | -6/Factory | Garrison activated, responded to threat 1612 | -6/Factory | Fabricated Lrn. Sensor Array? 1694 | -6/Factory | Entered another Factory area 1694 | -5/Factory | Accompanied by 1 ally 1694 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1737 | -5/Factory | Identified exit to Factory 1938 | -5/Factory | Discovered new exit (range 6) 1939 | -5/Factory | Identified exit to Upper Caves 2037 | -5/Factory | Fabricated Adv. Hacking Suite? 2115 | -5/Factory | Discovered new exit (range 10) 2118 | -5/Factory | Identified exit to Extension 2287 | -5/Factory | Allied Derelicts emerged from ambush trap array 2307 | -5/Factory | Local machine network offline 2484 | -5/Factory | Entered another Factory area 2484 | -4/Factory | Evolved 2 slots: Utility x2 2501 | -4/Factory | Discovered new exit (range 9) 2580 | -4/Factory | Identified exit to Research 2801 | -4/Factory | Build established: Wizard-Sprinter 2820 | -4/Factory | Identified exit to Upper Caves 2855 | -4/Factory | Fabricated Adv. System Shield? 3123 | -4/Factory | Spotted B-86 Titan 3210 | -4/Factory | Fabricated Exp. Utility Shielding? 3318 | -4/Factory | Entered Research 3318 | -3/Research | Evolved 2 slots: Utility x2 3349 | -3/Research | Lost 3 parts (2p1n) 3620 | -3/Research | Build established: Wizard-Mutant 3819 | -3/Research | Local machine network offline 3828 | -3/Research | Garrison activated, responded to threat 3916 | -3/Research | Lost 3 parts (2n1u) 3954 | -3/Research | Found Prototype Slashing Weapon 3954 | -3/Research | Identified Vibroblade 3978 | -3/Research | Found Prototype Processor 3978 | -3/Research | Identified Exp. Target Analyzer 4194 | -3/Research | Build established: Wizard-Sprinter 4273 | -3/Research | Spotted B-86 Titan 4308 | -3/Research | Discovered new exit (range 4) 4309 | -3/Research | Identified exit to Research 4309 | -3/Research | Entered another Research area 4309 | -2/Research | Evolved 2 slots: Utility x2 4344 | -2/Research | Discovered new exit (range 6) 4404 | -2/Research | Identified exit to Access 4542 | -2/Research | Spotted B-90 Cyclops 4559 | -2/Research | Search patrols dispatched 4609 | -2/Research | Entered Access 4609 | -1/Access | Evolved 2 slots: Utility x2 4670 | -1/Access | Found Prototype Hackware 4670 | -1/Access | Identified Exp. Hacking Suite 4673 | -1/Access | Found Prototype Protection 4673 | -1/Access | Identified Centrium Heavy Armor Plating 4733 | -1/Access | Found Gamma Bomb Array 4851 | -1/Access | Identified exit to Surface 4941 | -1/Access | Lost 4 parts (2p1n1u) 5068 | *** | Escaped! Last Messages --------------- 05047_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. >>Trojan(Assimilate) Trojan loaded successfully. Testing... System interface override in place. >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. 05051_ Acquired Lgt. Quantum Reactor. 05060_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 05061_ The Access Shell folds into the floor. [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????R?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ???????? | | ?????????????????????????????????????? R ???????? | | ?????????????????????????????????????? ##???????? | | ???????????????????????????????????? + ##???????? | | ???????????????????????????????????? # ##???????? | | ???????????????????????????????????? # ##???????? | | ????????????????????????????#####???## ##???????? | | ???????????????????################### ##???????? | | ???????????????????########### ####### ##???????? | | ???????????????????"" ##???????? | | ????????????????????" ## | | ????????????????????" #####+#### | | ????????????????????" ### # | | ????????????????????" "@ ### # | | ????????????????????" "" o u### # | | ????????????????????" w ### *# | | ????????????????????" ### # | | ????????????????????" """ """ ### # | | ???????????????????"" """T""" ### + | | ???????????????????########### ####### ### # | | ???????????????????################### ### # | | ????????????????????????????#####???## ##"####+## | | ????????????????????????????????????## | | ????????????????????????????????????## ########## | | ????????????????????????????????????## ########## | | ????????????????????????????????????## ##???????? | | ????????????????????????????????????## ##???????? | | ????????????????????????????????????## # ???????? | | ????????????????????????????????????## # ???????? | | ????????????????????????????????????## # ???????? | | ????????????????????????????????????## # ???????? | | ????????????????????????????????????## + ???????? | | ???????????????????????????????????? # # ???????? | | ???????????????????????????????????? # # ???????? | | ???????????????????????????????????? # # ???????? | | ???????????????????????????????????? # # ???????? | | ???????????????????????????????????? # ##???????? | | ???????????????????????????????????? # ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 33 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Additional Mass Support 20 Utility Shielding 90 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 10 Salvage Targeting 3 Offensive Hacking 60 Defensive Hacking 36 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Imp. Hacking Suite | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Lrn. Sensor Array | -6/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Exp. Targeting Computer | -4/Factory | Hacked Exp. Utility Shielding | -4/Factory | Hacked Lgt. Quantum Reactor | -2/Research | Hacked Robot Schematics ------------------ B-60 Warrior | -4/Factory | Hacked S-43 Plague | -2/Research | Hacked Fabricated ------------ System Shield | x1 | -7/Factory Nuclear Pulse Thruster | x2 | -6/Factory | Preloaded Imp. Hacking Suite | x1 | -6/Factory Lrn. Sensor Array | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. System Shield | x1 | -4/Factory Exp. Utility Shielding | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Straight Shot Challenges ------------ None Game ------ Seed BottomlessDisruptorRigger Manual? 0 Play Time 02:14:35 Cumulative 612.8 hours Start 2022.06.17 @ 21:34:08 End 2022.06.18 @ 07:30:23 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 491 Rogue 491 Adventurer 0 Explorer 0 Win Type 0 Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1b8d946-f078-41bf-9ecc-10b0afcd5527