Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.28 @ 23:28:34 Player: lazy_engineer Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (1980) 1980 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (685) 685 TOTAL SCORE: 6475 Bonus ------- High Alert Combat Kills 206 Follower Combat Kills 200 Aligned with FarCom 300 Friendly Fire -21 Cogmind --------- Core Integrity 627/700 Matter 4/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Power Amplifier Improved Heat Sink Advanced Targeting Computer Improved Medium Armor Plating Improved Shield Generator Heavy Laser Heavy Particle Cannon Heavy Ion Cannon Gauss Cannon Gauss Cannon Gauss Cannon Remote Datajack Plasma Cutter Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Cloak of Protection > --- WEAPON ----------- Heavy Particle Cannon Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Cooling System Medium Storage Unit Experimental Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Battle Cannon Gauss Cannon Gauss Cannon Rocket Launcher Remote Datajack Plasma Cutter Heavy Hammer [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Cloak of Protection Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 2 | . . . . . . . 1 1 Propulsion 2 | . . . 2 . . . . . Utility 2 | . . . . . . . 1 1 Weapon . | . . . . . . . . . Parts Attached 80 | 7 1 . 7 8 2 5 50 . Power 11 | 1 . . 2 . . 1 7 . Engine 5 | 1 . . 2 . . 1 1 . Core 6 | . . . . . . . 6 . Reactor . | . . . . . . . . . Propulsion 23 | 2 . . 2 5 . 1 13 . Treads . | . . . . . . . . . Leg 23 | 2 . . 2 5 . 1 13 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | 2 1 . 1 . . 1 10 . Device 5 | 1 . . . . . . 4 . Storage 3 | 1 1 . . . . 1 . . Processor 1 | . . . . . . . 1 . Hackware 1 | . . . . . . . 1 . Protection 5 | . . . 1 . . . 4 . Artifact . | . . . . . . . . . Weapon 31 | 2 . . 2 3 2 2 20 . Energy Gun 1 | 1 . . . . . . . . Energy Cannon 6 | . . . 1 1 . 1 3 . Ballistic Gun 3 | 1 . . 1 1 . . . . Ballistic Cannon 8 | . . . . 1 . 1 6 . Launcher 7 | . . . . . . . 7 . Special Weapon 1 | . . . . . 1 . . . Impact Weapon 5 | . . . . . 1 . 4 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 22 | . . . . 1 . . 21 . Power 7 | . . . . . . . 7 . Propulsion 7 | . . . . 1 . . 6 . Utility 4 | . . . . . . . 4 . Weapon 4 | . . . . . . . 4 . Highest Loss Streak 9 | . . . . 1 . . 9 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 100 100 99 99 100 100 93 13 Engine 6 | . 14 14 10 11 11 11 . . Core 5 | . . . . . . . 14 . Leg 33 | . 28 28 44 43 44 44 33 . Device 4 | . 14 14 3 . . . 5 . Storage 10 | . 14 14 11 11 11 11 9 7 Processor 3 | . . . . . . . 8 5 Protection 4 | . . . 7 11 11 11 2 . Energy Gun 2 | . 14 14 . . . . . . Energy Cannon 5 | . . . 10 11 . 4 7 . Ballistic Gun 3 | . 14 14 11 5 . . . . Ballistic Cannon 3 | . . . . 5 . 4 7 . Special Weapon 1 | . . . . . 10 6 . . Impact Weapon 1 | . . . . . 10 6 1 . Peak Build Rating 41 | 9 9 10 16 18 19 21 41 8 Average Rating 21 | 5 9 9 14 16 18 20 35 7 On Entrance 12 | . 9 9 10 16 18 19 21 7 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 13 18 18 32 32 32 40 53 20 Greatest Support 68 | 20 20 20 40 45 45 48 68 3 Greatest Overweight (x) 9 | 2 . . . 1 . . 9 6 Average Overweight (x) . | . . . . . . . . 6 Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 15 Average Capacity 12 | 7 8 10 10 10 10 14 15 15 Most Carried 15 | 7 9 10 10 10 10 11 15 14 Average Carried 11 | 4 7 9 9 9 9 10 13 12 Final Capacity 15 | 8 10 10 10 10 10 15 15 15 Final Carried 14 | 7 9 10 10 10 10 11 11 14 Class Distribution -------------------- 74% | Mutant 16% | Scavenger-Mutant 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 1461 | 291 28 102 191 117 . 85 647 . Remotely . | . . . . . . . . . Salvage Created 1695 | 100 42 81 339 155 . . 978 . Parts 82 | 4 2 7 21 11 . . 37 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 43 | . 1 1 7 5 . . 29 . Melee 3 | . . . . . . . 3 . Guns 6 | . 1 1 3 1 . . . . Cannons 16 | . . . 4 4 . . 8 . AOE 15 | . . . . . . . 15 . Classes Destroyed 12 | 2 1 1 3 . . . 5 . Builder 1 | . . 1 . . . . . . Tunneler 3 | 1 . 1 . . . . 1 . Recycler 1 | 1 . . . . . . . . Watcher 2 | . . . 1 . . . 1 . Swarmer 3 | . . . 1 2 . . . . Grunt 25 | . 1 1 2 3 . . 18 . Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . . . . . 2 . Protector 1 | . . . . . . . 1 . Sentry 8 | . . . 4 . . . 4 . Specialist 2 | . . . . . . . 2 . Hunter 1 | . . . . . . . 1 . Best Kill Streak 8 | 1 1 2 2 3 . . 8 . Combat Bots Only 8 | . 1 1 1 3 . . 8 . Max Kills in Single Turn 4 | 1 1 1 1 1 . . 4 . Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . . . 4 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 336 | . 3 7 28 31 . . 251 16 Missed 99 | . 1 4 10 9 . . 69 6 Damage Taken 4457 | . 33 61 219 243 . . 3811 90 Core 656 | . 10 22 15 11 . . 525 73 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 . 87 . . . 93 4 . Volleys Fired 137 | 7 6 5 24 13 . . 82 . Largest 2 | 2 2 2 2 2 . . 2 . Hottest 123 | 60 60 60 91 107 . . 123 . Shots Fired 220 | 14 12 9 48 24 . . 113 . Gun 64 | 14 12 9 24 5 . . . . Cannon 135 | . . . 24 19 . . 92 . Launcher 21 | . . . . . . . 21 . Special . | . . . . . . . . . Kinetic 95 | 7 6 4 24 11 . . 43 . Thermal 86 | . . . 24 13 . . 49 . Explosive 21 | . . . . . . . 21 . Electromagnetic 18 | 7 6 5 . . . . . . Robot Hit Streak 20 | 4 4 2 11 20 . . 6 . Robot Miss Streak 6 | 2 6 1 5 3 . . 4 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 138 | 9 4 5 25 14 . . 81 . Core Hits 82 | 3 1 4 12 6 . . 56 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 3 | . . . . . . . 3 . Blast 1 | . . . . . . . 1 . Smash 2 | . . . . . . . 2 . Melee Attacks 25 | . . . . . . . 25 . Impact 25 | . . . . . . . 25 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4773 | 121 57 116 461 282 . . 3736 . Guns 457 | 121 57 65 172 42 . . . . Cannons 1961 | . . . 289 240 . . 1432 . Explosions 1803 | . . 51 . . . . 1752 . Melee 552 | . . . . . . . 552 . Ramming . | . . . . . . . . . Kinetic 1129 | 64 26 27 172 119 . . 721 . Thermal 1537 | . . 51 289 163 . . 1034 . Explosive 1429 | . . . . . . . 1429 . Electromagnetic 126 | 57 31 38 . . . . . . Impact 552 | . . . . . . . 552 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 2 2 3 3 3 3 2 . Average Corruption 2 | . 1 2 2 3 3 3 2 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 46 | . 2 8 6 9 6 11 4 . Message Errors 7 | . 1 1 1 1 1 2 . . Matter Fused 15 | . . 1 4 1 3 3 3 . Heat Flow Errors 3 | . . 1 . 1 . 1 . . Energy Discharges 7 | . . 1 1 1 1 2 1 . Data Loss (minor) 10 | . 1 3 . 4 . 2 . . Data Loss (major) 1 | . . . . . 1 . . . Alerts 1 | . . . . . . 1 . . Weapon Failures 2 | . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 152 | . . . . 6 . . 146 . Projectiles 15 | . . . . 6 . . 9 . Explosions 89 | . . . . . . . 89 . Melee 48 | . . . . . . . 48 . Knockbacks 7 | . . . . 1 . . 6 . Impact 1 | . . . . . . . 1 . Kinetic 6 | . . . . 1 . . 5 . Secondary . | . . . . . . . . . Self-Inflicted Damage 303 | . . 28 . . . . 275 . Shots 12 | . . 1 . . . . 11 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 367 | . 12 245 179 304 . 229 367 . Average Temperature 98 | . 9 73 58 131 . 118 105 . Received Heat Transfer 1509 | . 12 18 75 99 . . 1305 . Effects 8 | . . . . 4 . . 4 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Interference 5 | . . . . 4 . . 1 . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . 3 . Parts Fried 3 | . . . . . . . 3 . Impact Corruptions 4 | . . . . . . . 4 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 2201 | . . 100 518 296 . . 1287 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 762 | 10 78 127 343 215 . . 762 337 Initial 337 | . 6 30 . 100 . . . 337 Average 145 | 3 42 35 150 180 . . 184 314 Maximum Alert Level 3 | . . . 1 1 . . 3 1 Low Security (%) 72 | 100 100 100 69 68 . 100 68 11 Level 1 19 | . . . 30 31 . . 10 88 Level 2 7 | . . . . . . . 19 . Level 3 . | . . . . . . . 1 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 . . . . . 7 1 Investigation 3 | . . . . . . . 3 . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . . . . . 3 1 Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 5 | . 1 . 2 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . 4 2 19 5 . . 50 2 Peak Tracking Total 10 | . 3 2 5 3 . . 10 1 Tactical Retreats 7 | . . . 2 . . . 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 6 | . 1 . 2 . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 8 | . . . . . . . 8 . Max in Single Turn 2 | . . . . . . . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 11 | . 1 1 3 . 1 . 4 1 Terminals 7 | . 1 1 3 . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 26 | . 5 2 6 . 1 . 10 2 Successful 8 | . 1 . 2 . 1 . 4 . Failed 18 | . 4 2 4 . . . 6 2 Catastrophic 4 | . 1 . 1 . . . 2 . Database Lockouts . | . . . . . . . . . Manual 19 | . 5 2 6 . 1 . 3 2 Terminals 18 | . 5 2 6 . . . 3 2 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 1 . 2 . 1 . . . Branch Access Points 1 | . . . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . Refit 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . Insert Component 1 | . . . . . . . 1 . Analyze 2 | . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 1 2 . . . 4 1 Full Trace Events 3 | . 1 1 . . . . 1 . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 6 | . . 6 . . . . . . Largest Group 5 | . . 5 5 . . . . . Highest-Rated Group 82 | . . 82 82 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 47 | . . 5 42 . . . . . Total Damage 541 | . . 65 476 . . . . . Kills 8 | . . 1 7 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 5091 | 122 290 412 679 415 265 520 1936 452 Spaces Moved 2840 | 72 209 306 446 287 215 424 754 127 Core 151 | 17 . . . . . . 7 127 Treads . | . . . . . . . . . Legs 2689 | 55 209 306 446 287 215 424 747 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 350 Average Speed 138 | 111 120 120 120 120 120 120 151 350 Slowest Speed 500 | 150 120 120 120 190 120 120 500 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 6 31 68 49 65 60 90 63 4 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 6 | . . 1 . 2 . 3 . . Spaces Dug 3 | . . . . . . . 3 . Terrain Destroyed 192 | . . 6 . . . . 186 . Melee 3 | . . . . . . . 3 . Projectile 38 | . . . . . . . 38 . AOE 151 | . . 6 . . . . 145 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 3729 | 99 236 343 546 333 219 434 1385 134 Wait 537 | . 18 24 48 14 . 1 428 4 Move 2832 | 71 208 305 445 286 214 423 753 127 Hop . | . . . . . . . . . Pick Up 69 | 14 2 5 11 4 1 2 27 3 Fast Attach 12 | . . . 1 2 . 2 7 . Attach 30 | 7 . . 4 . . . 19 . Detach 1 | . . . . . . . 1 . Swap 38 | . 1 . 2 6 2 3 24 . Drop 47 | . 1 4 11 8 1 3 19 . Fire 137 | 7 6 5 24 13 . . 82 . Melee 25 | . . . . . . . 25 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 6) 413 | -10/Materials | Entered Mines 416 | -10/Mines | Received a Mining Laser from a helpful Derelict 458 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 645 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 648 | -10/Mines | Found Prototype Device 681 | -10/Mines | Learned location of Storage (-7) 708 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 775 | -10/Mines | Discovered new exit (range 10) 825 | -10/Mines | Entered Materials 825 | -9/Materials | Accompanied by 5 allies 825 | -9/Materials | Evolved 2 slots: Propulsion x2 830 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1118 | -9/Materials | Discovered new exit (range 13) 1262 | -9/Materials | Identified exit to Mines 1411 | -9/Materials | Discovered new exit (range 11) 1504 | -9/Materials | Entered Mines 1555 | -9/Mines | Met a Derelict bent on vengeance 1560 | -9/Mines | Discovered new exit (range 7) 1629 | -9/Mines | Found a hidden stash of uninstalled traps 1653 | -9/Mines | Learned Materials stockpile data 1706 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1753 | -9/Mines | Build established: Scavenger-Mutant 1902 | -9/Mines | Discovered new exit (range 13) 1914 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1914 | -9/Mines | Discovered new exit (range 5) 1919 | -9/Mines | Entered Exiles 1951 | -9/Exiles | Met 8R-AWN 1973 | -9/Exiles | Met EX-HEX 2006 | -9/Exiles | Met EX-BIN 2032 | -9/Exiles | Aligned with FarCom system 2033 | -9/Exiles | Given EX-Vault access code 2063 | -9/Exiles | Opened EX-Vault 2072 | -9/Exiles | Found Cloak of Protection 2097 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2131 | -9/Exiles | Met EX-DEC 2173 | -9/Exiles | Discovered new exit (range 10) 2184 | -9/Exiles | Left Exiles lab with Cloak of Protection 2184 | -9/Exiles | Entered Mines 2258 | -8/Mines | Found DCF Scrap (14 items) 2698 | -8/Mines | Discovered new exit (range 5) 2704 | -8/Mines | Entered Materials 2704 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2804 | -8/Materials | Build established: Derelict-Mutant 3282 | -8/Materials | Build established: Mutant 4267 | -8/Materials | Destroyed 8 combat bots 4274 | -8/Materials | Lost 3 parts (1n1u1w) 4304 | -8/Materials | First assault squad dispatched 4450 | -8/Materials | Core integrity fell below 50% 4522 | -8/Materials | Core integrity fell below 20% 4560 | -8/Materials | Lost 9 parts (2p4n2u1w) 4613 | -8/Materials | Discovered new exit (range 7) 4640 | -8/Materials | Entered Factory 4640 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4667 | -7/Factory | Lost 4 parts (1p1n2w) 5092 | -7/Factory | Self-destructed Last Messages --------------- 04697_ Acquired Adv. Targeting Computer. 04809_ K-01 Serf collects debris. 04982_ Triggered Blade Trap. 04982_ Massive razor-sharp blades shoot up from within the floor. 04982_ Adv. Visual Processing Unit severed. 04999_ Acquired Hvy. Ion Cannon. 05012_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05012_ ALERT: All DSF locations entering lockdown mode. 05013_ K-01 Serf collects debris. 05014_ Connecting with Terminal... 05014_ Current location identified: Factory 05017_ K-01 Serf collects debris. 05018_ O-24 Administrator uses terminal to summon reinforcements. 05018_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F001. 05018_ O-24 Administrator locks terminal. 05020_ K-01 Serf collects debris. 05058_ Penetrated by Slug. 05061_ Slug penetrates Wall. 05086_ Slug penetrates Nuclear Reactor. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???? ???????????????????????????????????????? | | ???? ??????????????? ???????????????????????? | | ???? ??????????????? ???????????????????????? | | ???? ??????????????? ???????????????????????? | | ???? ??????????????? ???????????????????????? | | ???? ??????????????? ???????????????????????? | | ???? ??????????????? ???????????????????????? | | ???? ???????????????k???????????????????????? | | ???? ??????????????#r#??????????????????????? | | ???# #?????????????# #??????????????????????? | | ???# #?????????????# #??????????????????????? | | ???# #?????????????# #??????????????????????? | | ???# #?????????????# #??????????????????????? | | ???# #?????????????# #??????????????????????? | | ???#^#?????????????# #??????????????????????? | | ???#^#?????????????# #??????????????????????? | | ???# #?????????????#@#########??????????????? | | ???#^#?????????????# #??????????????? | | ???#^#?????????????# ! #??????????????? | | ???# #?????????????# = #??????????????? | | ???# #?????????????# #??????????????? | | ???# #?????????????# """ """ #??????????????? | | ???# ############### """h""" #??????????????? | | ???# ## # """ """ #??????????????? | | ???# ## # #??????????????? | | ???# ## #+##+#########???????????? | | ???# ## # #???????????? | | ???# ## # #???????????? | | ???# ## + #???????????? | | ???# ## # +???????????? | | ???# ## # #???????????? | | ???# + ####+### #???????????? | | ???# ## #??????? #???????????? | | ???# ## #??????? #???????????? | | ???# ## #??????? ^#???????????? | | ???# #######+#######??????? #???????????? | | ???# #??# = #???????? #???????????? | | ???# #??# ""T"" #???????? #???????????? | | ???# #??# """"" #???????? #???????????? | | ???# #??# #???????? #######?????? | | ???# #??#####+##+##???????? ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ServoMultinovaPendant Manual? 0 Play Time 00:51:45 Cumulative 44.7 hours Start 2024.12.28 @ 22:37:46 End 2024.12.28 @ 23:28:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25e1a651-fa5d-4332-b79b-1e6e44b67124