Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.17 @ 21:12:25

Player: PieTheDye

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (35)      175
Value Destroyed (1099)     1099
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-1584)              -1584
              TOTAL SCORE: 1290

 Bonus
-------
High Alert Combat Kills    112
Follower Combat Kills      329
Entered Garrisons          200
Friendly Fire              -2225

 Cogmind 
---------
Core Integrity             0/400
Matter                     298/300
Energy                     265/265
System Corruption          5%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Garrison

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
     Small Storage Unit
           Targeting Computer
     Light Armor Plating
>          --- WEAPON (2) -------
           Beam Rifle
           Katana
>          --- INVENTORY (8) ----
     Light Treads
  Improved Aluminum Leg
  Improved Aluminum Leg
     Small Laser
  Improved Medium Laser
           Datajack

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Targeting Computer
     Light Armor Plating
           Shield Generator
>          --- WEAPON -----------
  Improved Lightning Gun
  Improved Lightning Gun
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
     Light Treads
     Light Treads
           Wheel
   Compact Wheel
           EM Pulse Gun
           Datajack
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Cannon         Improved Light Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Sto Gar 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             51   | 6   6   11  3   25  .   
  Power                    8    | 1   .   1   1   5   .   
    Engine                 8    | 1   .   1   1   5   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   2   3   .   6   .   
    Treads                 4    | .   .   .   .   4   .   
    Leg                    4    | 2   2   .   .   .   .   
    Wheel                  5    | .   .   3   .   2   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 1   2   3   2   6   .   
    Device                 3    | .   .   .   1   2   .   
    Storage                3    | 1   .   1   .   1   .   
    Processor              3    | .   2   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   1   1   3   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   2   4   .   8   .   
    Energy Gun             10   | 2   .   2   .   6   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       4    | .   2   2   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   3   .   
  Corrupted Parts          3    | .   .   .   1   2   .   
    System Corruption      4    | .   .   .   1   3   .   
Parts Lost                 17   | .   .   2   .   15  .   
  Power                    2    | .   .   .   .   2   .   
  Propulsion               7    | .   .   1   .   6   .   
  Utility                  4    | .   .   1   .   3   .   
  Weapon                   4    | .   .   .   .   4   .   
  Highest Loss Streak      7    | .   .   1   .   7   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   92  97  100 88  88  
  Engine                   11   | .   14  14  11  9   11  
  Treads                   5    | .   .   .   .   10  22  
  Leg                      5    | .   28  7   .   .   .   
  Wheel                    12   | .   .   18  22  9   .   
  Device                   2    | .   .   .   11  5   .   
  Storage                  13   | .   14  14  11  14  11  
  Processor                11   | .   7   13  11  11  11  
  Protection               3    | .   .   .   11  5   11  
  Energy Gun               17   | .   14  15  22  19  11  
  Ballistic Cannon         5    | .   13  11  .   .   .   
  Slashing Weapon          1    | .   .   .   .   1   11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             28   | 14  18  21  21  28  20  
  Greatest Support         40   | 20  20  32  32  40  40  
  Greatest Overweight (x)  3    | 3   1   1   .   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 8   8   8   8   8   6   
  Average Carried          6    | 3   7   7   7   6   6   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 6   8   8   8   6   6   

 Class Distribution 
--------------------
 78% | Mutant
 11% | Scavenger-Mutant
 10% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Sto Gar 
Matter Collected           1000 | 227 107 360 30  276 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1443 | .   154 201 190 898 .   
  Parts                    81   | .   10  10  10  51  .   
Haulers Intercepted        1    | .   .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Sto Gar 
Combat Hostiles Destroyed  34   | .   3   11  4   16  .   
  Melee                    5    | .   .   .   .   5   .   
  Guns                     17   | .   2   2   4   9   .   
  Cannons                  10   | .   1   9   .   .   .   
  AOE                      1    | .   .   .   .   1   .   
Classes Destroyed          12   | .   3   4   1   4   .   
  Worker                   5    | .   1   3   .   1   .   
  Builder                  1    | .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   
  Recycler                 1    | .   .   1   .   .   .   
  Drone                    12   | .   .   .   .   12  .   
  Swarmer                  3    | .   .   3   .   .   .   
  Grunt                    10   | .   3   .   3   4   .   
  Duelist                  2    | .   .   .   .   2   .   
  Protector                1    | .   .   .   .   1   .   
  Sentry                   10   | .   .   .   1   9   .   
  Demolisher               1    | .   .   1   .   .   .   
  Assembled                7    | .   .   7   .   .   .   
Best Kill Streak           4    | .   4   4   4   3   .   
  Combat Bots Only         4    | .   2   4   4   3   .   
Max Kills in Single Turn   13   | .   1   1   1   13  .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Gar  
Damage Taken               2981 | .    260  725  43   1921 32   
  Core                     580  | .    26   142  7    389  16   
  Absorbed by Shields      135  | .    .    .    16   119  .    
Core Remaining (%)         66   | 100  .    32   .    .    .    
Volleys Fired              96   | .    11   45   5    35   .    
  Largest                  2    | .    2    2    2    2    .    
  Hottest                  120  | .    90   80   80   120  .    
Shots Fired                190  | .    22   89   10   69   .    
  Gun                      128  | .    14   36   10   68   .    
  Cannon                   62   | .    8    53   .    1    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  61   | .    8    53   .    .    .    
  Thermal                  28   | .    7    .    .    21   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          101  | .    7    36   10   48   .    
  Robot Hit Streak         14   | .    7    7    6    14   .    
  Robot Miss Streak        6    | .    2    6    2    3    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           122  | .    14   39   6    63   .    
  Core Hits                71   | .    8    19   5    39   .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    1    1    .    2    .    
    Burn                   2    | .    .    .    .    2    .    
    Blast                  1    | .    .    1    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    
Melee Attacks              14   | .    .    .    .    14   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 14   | .    .    .    .    14   .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3720 | .    322  704  80   2614 .    
  Guns                     1425 | .    118  194  80   1033 .    
  Cannons                  588  | .    111  477  .    .    .    
  Explosions               1286 | .    93   31   .    1162 .    
  Melee                    419  | .    .    .    .    419  .    
  Ramming                  2    | .    .    2    .    .    .    
  Kinetic                  588  | .    111  477  .    .    .    
  Thermal                  587  | .    130  31   .    426  .    
  Explosive                1000 | .    .    .    .    1000 .    
  Electromagnetic          1124 | .    81   194  80   769  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 419  | .    .    .    .    419  .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    4    1    5    5    
  Average Corruption       2    | .    .    4    1    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  26   | .    .    11   .    15   .    
    Message Errors         5    | .    .    3    .    2    .    
    Matter Fused           10   | .    .    5    .    5    .    
    Heat Flow Errors       3    | .    .    .    .    3    .    
    Energy Discharges      1    | .    .    .    .    1    .    
    Data Loss (minor)      4    | .    .    3    .    1    .    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Alerts                 2    | .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            214  | .    19   14   .    181  .    
  Projectiles              14   | .    .    14   .    .    .    
  Explosions               157  | .    19   .    .    138  .    
  Melee                    43   | .    .    .    .    43   .    
Knockbacks                 5    | .    .    5    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    .    5    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      164  | .    53   26   .    85   .    
  Shots                    4    | .    1    1    .    2    .    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        489  | .    147  150  102  489  .    
  Average Temperature      89   | .    69   47   52   130  .    
  Received Heat Transfer   955  | .    126  160  16   653  .    
  Effects                  2    | .    .    .    .    2    .    
    Matter Decay           1    | .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Fried              2    | .    .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    .    
  Heat Transferred         1160 | .    211  .    .    949  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    1    1    .    3    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Sto Gar 
Peak Influence             549  | .   137 212 122 549 356 
  Initial                  356  | .   .   53  12  51  356 
  Average                  218  | .   78  75  60  391 356 
Maximum Alert Level        2    | .   .   1   .   2   1   
  Low Security (%)         54   | 100 100 91  100 11  .   
  Level 1                  20   | .   .   8   .   30  100 
  Level 2                  24   | .   .   .   .   57  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   2   7   .   
  Investigation            2    | .   .   .   1   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   1   .   
  Assault                  2    | .   .   .   .   2   .   
  Garrison                 3    | .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Sto Gar 
Distress Signals           2    | .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              69   | .   4   21  4   38  2   
  Peak Tracking Total      12   | .   2   6   4   12  2   
  Tactical Retreats        7    | .   1   2   .   4   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Sto Gar 
Traps Triggered            3    | .   1   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   1   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Sto Gar 
Machines Disabled          5    | .   .   2   .   3   .   
  Max in Single Turn       2    | .   .   1   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Sto Gar 
Machines Accessed          8    | .   3   .   .   5   .   
  Terminals                6    | .   3   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                22   | .   10  .   .   12  .   
  Successful               12   | .   3   .   .   9   .   
  Failed                   10   | .   7   .   .   3   .   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   
  Terminals                19   | .   10  .   .   9   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             10   | .   3   .   .   7   .   
  Robot Analysis           3    | .   1   .   .   2   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   1   .   
  Disarm Traps             1    | .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   .   2   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   9   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Sto Gar 
Total Allies               12   | .   .   .   .   12  .   
  Largest Group            10   | .   .   .   .   10  .   
  Highest-Rated Group      102  | .   .   .   .   102 .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               1    | .   .   .   .   1   .   
  STAY                     1    | .   .   .   .   1   .   
Ally Attacks               72   | .   .   .   .   72  .   
  Total Damage             766  | .   .   .   .   766 .   
  Kills                    13   | .   .   .   .   13  .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Sto Gar 
Robot Analysis Total       3    | .   1   .   .   2   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   
Drone Launches             14   | .   .   .   .   14  .   
  Drone Recoveries         1    | .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Gar  
Turns Passed               2351 | 95   192  916  52   1010 86   
Spaces Moved               1431 | 62   102  652  26   537  52   
  Core                     24   | 11   .    .    .    13   .    
  Treads                   282  | .    .    .    .    230  52   
  Legs                     308  | 51   102  155  .    .    .    
  Wheels                   817  | .    .    497  26   294  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  90   100  95   160  
  Average Speed            118  | 127  138  105  100  127  160  
  Slowest Speed            200  | 200  190  190  100  200  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    26   99   6    61   11   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     3    | .    .    3    .    .    .    
  Known Exits Taken        2    | .    1    .    .    1    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          60   | .    10   24   .    26   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               7    | .    .    7    .    .    .    
  AOE                      53   | .    10   17   .    26   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Sto Gar 
Total                      1866 | 76  131 795 41  769 54  
  Wait                     226  | 1   6   71  8   138 2   
  Move                     1426 | 61  101 651 25  536 52  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  23   | 8   2   7   .   6   .   
  Fast Attach              22   | 4   4   1   1   12  .   
  Attach                   15   | 2   .   4   1   8   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     14   | .   2   6   1   5   .   
  Drop                     24   | .   5   9   .   10  .   
  Fire                     96   | .   11  45  5   35  .   
  Melee                    14   | .   .   .   .   14  .   
  Ram                      1    | .   .   1   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            5    | .   .   .   .   5   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Storage
-9/Garrison

 History 
---------
 Turn | Location      | Event
   44 | -11/Scrapyard | Discovered new exit (range 15)
   96 | -11/Scrapyard | Entered Materials
  256 | -10/Materials | Discovered new exit (range 16)
  275 | -10/Materials | Identified exit to Mines
  288 | -10/Materials | Entered Mines
  333 | -10/Mines     | Build established: Mutant
  457 | -10/Mines     | Discovered new exit (range 9)
  479 | -10/Mines     | Assembled infested the area
  484 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  615 | -10/Mines     | Core integrity fell below 50%
  664 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  800 | -10/Mines     | Discovered new exit (range 11)
  891 | -10/Mines     | Learned location of Zion (-7)
 1204 | -10/Mines     | Entered Materials
 1204 | -9/Materials  | Evolved 2 slots: Utility x2
 1223 | -9/Materials  | Discovered new exit (range 6)
 1256 | -9/Materials  | Entered Storage
 1282 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1539 | -9/Storage    | Met a pair of Derelict thieves
 1731 | -9/Storage    | Lost 7 parts (1p3n1u2w)
 1738 | -9/Storage    | Core integrity fell below 50%
 2061 | -9/Storage    | Garrison activated, responded to threat
 2138 | -9/Storage    | Core integrity fell below 20%
 2182 | -9/Storage    | Lost 7 parts (1p2n2u2w)
 2257 | -9/Storage    | Identified exit to Garrison
 2266 | -9/Storage    | Entered Garrison
 2280 | -9/Garrison   | Triggered checkpoint
 2352 | -9/Garrison   | Triggered checkpoint
 2352 | -9/Garrison   | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Acquired Lgt. Armor Plating.
K-01 Serf collects debris.
Triggered Explosive Trap.
An explosion rips through the floor.
R-06 Scavenger collects Sml. Laser.
The unstable cave ceiling collapses.
System corrupted: Matter fused (-5).
Connecting with Garrison Access...
>>Unlock
Access door unlocked.
EXIT=UNLOCKED: GARRISON
G-34 Mercenary emerges from the garrison.
W-16 Scout sends out distress signal.
G-34 Mercenary destroyed.
Acquired 35 matter.
System corrupted: Matter fused (-5).
Acquired 3 matter.
LOCATION=GARRISON
GOAL=ESCAPE
Beams of light sweep through the air. An alarm sounds. <x2>

 Map 
-----
+----------------------------------------------------+
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| ??????????????????###   ###  #???????????????????? |
| ???????????????????#"""???#  #???????????????????? |
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| ????????????????###########  ####################  |
| ????????????????#                                  |
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| ????????????????#   #################   ########## |
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| ????????????????????????????????????#####????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Collateral Damage
Release The Drones!
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              ElectronImpactMediator
  Manual?         0
Play Time         00:50:55
  Cumulative      14.7 hours
  Start           2022.09.17 @ 20:19:16
  End             2022.09.17 @ 21:12:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d0e68d3-4733-47cd-a992-41ba1cc8e7b2