Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.13 @ 17:04:07 Player: puppuppit Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (207) 1035 Value Destroyed (5777) 5777 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2277) 2277 TOTAL SCORE: 12069 Bonus ------- High Alert Combat Kills 1810 Follower Combat Kills 295 Entered Garrisons 200 Friendly Fire -28 Cogmind --------- Core Integrity 0/700 Matter 241/300 Energy 60/100 System Corruption 11% Temperature Cool (63) Movement Hovering (160) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Backup Propulsion III > --- UTILITY (4) ------ Backup Plating III Authchip [R/NC] > --- WEAPON (5) ------- Backup Laser III Backup Laser III Heavy Rocket Launcher > --- INVENTORY (5) ---- Carbon-fiber Leg VSS Leg High-capacity Matter Pod (129) Peak State ------------ > --- POWER ------------ Backup Power VII > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Recoil Stabilizer System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg VSS Leg VSS Leg Improved Titanium Leg High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Advanced Targeting Computer Hardened Medium Armor Plating Improved Shield Generator Authchip [R/NC] Authchip [R/Combat] Authchip [Weapon] Heavy Assault Cannon Heavy Rocket Launcher Heavy Rocket Launcher Tiamat Bomb Trap [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Backup Laser III Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Slots Evolved 6 | . . . . 4 . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 2 | . . . . 1 . . 1 Weapon 3 | . . . . 2 . . 1 Parts Attached 119 | 9 9 9 . 44 9 16 23 Power 9 | 1 1 1 . 2 2 2 . Engine 3 | 1 1 . . 1 . . . Core 6 | . . 1 . 1 2 2 . Reactor . | . . . . . . . . Propulsion 32 | 4 4 4 . 9 1 4 6 Treads 2 | 2 . . . . . . . Leg 14 | . . . . 3 1 4 6 Wheel 13 | 2 2 4 . 5 . . . Hover 2 | . 2 . . . . . . Flight 1 | . . . . 1 . . . Utility 34 | 2 1 2 . 15 3 4 7 Device 16 | 1 . 1 . 9 1 2 2 Storage 3 | 1 1 . . . . . 1 Processor 2 | . . . . 1 . . 1 Hackware 3 | . . . . . . 1 2 Protection 10 | . . 1 . 5 2 1 1 Artifact . | . . . . . . . . Weapon 44 | 2 3 2 . 18 3 6 10 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 34 | 2 3 1 . 16 3 4 5 Ballistic Cannon 3 | . . 1 . . . . 2 Launcher 7 | . . . . 2 . 2 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . Parts Lost 35 | . 3 5 . 1 2 4 20 Power 5 | . 1 1 . . . 1 2 Propulsion 12 | . 2 2 . 1 . 1 6 Utility 9 | . . 1 . . 1 2 5 Weapon 9 | . . 1 . . 1 . 7 Highest Loss Streak 18 | . 1 3 . 1 1 4 18 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 96 99 100 99 100 96 81 Engine 2 | . 11 . . 3 . . . Core 7 | . . 13 14 5 9 8 4 Treads 2 | . 16 . . . . . . Leg 16 | . . . . 17 27 25 20 Wheel 6 | . 9 27 28 9 . . . Device 8 | . 14 12 14 7 9 3 4 Storage 10 | . 14 14 14 9 9 9 6 Hackware 1 | . . . . . . 5 6 Protection 6 | . . 1 . 9 9 9 . Ballistic Gun 31 | . 28 14 14 35 36 34 31 Ballistic Cannon 1 | . . 14 14 . . . . Peak Build Rating 52 | 9 10 12 12 45 44 44 52 Average Rating 32 | 6 9 11 12 36 43 42 44 On Entrance 19 | . 9 10 12 12 44 44 26 Naked Turns . | . . . . . . . . Heaviest Build 70 | 14 49 51 51 70 70 70 65 Greatest Support 60 | 40 40 32 32 60 60 60 60 Greatest Overweight (x) 7 | . 7 2 1 3 1 1 1 Average Overweight (x) 1 | . 1 1 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 18 Most Carried 20 | 1 19 19 15 20 20 20 20 Average Carried 17 | . 9 15 15 19 19 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 1 19 15 15 20 20 20 3 Class Distribution -------------------- 39% | Scavenger-Tank 16% | Tank 15% | Scavenger-Mutant 13% | Mutant 9% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -10 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Matter Collected 7251 | 371 827 457 . 3049 1147 495 905 Remotely . | . . . . . . . . Salvage Created 7975 | 140 949 277 . 3477 1519 850 763 Parts 504 | 10 60 18 . 241 96 51 28 Haulers Intercepted 8 | . 2 . . 5 . . 1 Recyclers Shooed 7 | 1 1 1 . 2 . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . 3 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Combat Hostiles Destroyed 129 | . 16 5 . 42 30 14 22 Guns 112 | . 16 2 . 33 30 13 18 Cannons 4 | . . 3 . . . . 1 AOE 13 | . . . . 9 . 1 3 Classes Destroyed 19 | 3 4 . . 7 1 1 3 Worker 34 | 2 5 2 . 21 . 4 . Builder 18 | . . . . 16 . 1 1 Tunneler 5 | 2 1 . . 1 . 1 . Hauler 8 | . 2 . . 5 . . 1 Recycler 15 | 1 1 1 . 8 . . 4 Mechanic 1 | . . . . 1 . . . Operator 2 | . . . . 2 . . . Watcher 10 | . 3 . . 4 . 3 . Swarmer 24 | . 3 1 . 11 7 . 2 Grunt 52 | . 13 4 . 16 12 6 1 Brawler 3 | . . . . 2 . . 1 Protector 1 | . . . . 1 . . . Sentry 21 | . . . . 8 9 4 . Demolisher 1 | . . . . . . . 1 Specialist 3 | . . . . . 2 1 . Hunter 8 | . . . . 4 . 2 2 Programmer 1 | . . . . . . . 1 Heavy 1 | . . . . . . 1 . Assembled 14 | . . . . . . . 14 Best Kill Streak 11 | 2 6 2 . 9 7 6 11 Combat Bots Only 8 | . 5 2 . 5 7 4 8 Max Kills in Single Turn 3 | 1 2 1 . 3 2 2 3 Gunslinging 1 | . . . . 1 1 . 1 Exploded 3 | . . . . 3 . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -7 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Hostile Shots Fired 619 | . 80 44 1 108 79 86 221 Missed 178 | . 22 7 . 31 25 20 73 Damage Taken 7227 | . 695 518 30 1159 966 1190 2669 Core 1340 | . 73 117 30 142 92 179 707 Absorbed by Shields 71 | . . . . . . . 71 Redirected to Shielding 68 | . . 52 . 16 . . . Regen/Repaired (Parts) 716 | . 47 . . 115 . 554 . Core Remaining (%) 45 | 100 . . 12 . . 24 . Volleys Fired 438 | 15 90 29 2 161 76 34 31 Largest 5 | 2 2 2 2 4 4 4 5 Hottest 155 | 40 40 55 55 114 112 123 155 Shots Fired 1400 | 30 181 58 4 624 250 137 116 Gun 1347 | 30 181 29 2 619 250 133 103 Cannon 37 | . . 29 2 . . . 6 Launcher 16 | . . . . 5 . 4 7 Special . | . . . . . . . . Kinetic 1378 | 30 181 58 4 619 250 133 103 Thermal 6 | . . . . . . . 6 Explosive 16 | . . . . 5 . 4 7 Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | 12 12 8 5 11 11 10 7 Robot Miss Streak 6 | 4 6 4 . 6 3 5 6 Penetration Max 1 | . . . . 1 1 1 1 Secondary Targets 22 | . . . . 9 4 3 6 Max Gunslinging Chain 2 | . . . . 1 1 1 2 Shots Hit Robots 712 | 19 103 33 4 308 119 71 55 Core Hits 365 | 7 51 15 1 147 51 41 52 Critical Kills 6 | . . . . 1 2 2 1 Critical Parts Destroyed 7 | . . . . 1 1 5 . Critical Strikes 14 | . . . . 2 3 7 2 Destroy 13 | . . . . 2 3 7 1 Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14337 | 194 1198 487 27 5738 2541 2046 2106 Guns 12070 | 194 1198 237 11 5051 2541 1519 1319 Cannons 491 | . . 250 16 . . . 225 Explosions 1770 | . . . . 687 . 527 556 Melee . | . . . . . . . . Ramming 6 | . . . . . . . 6 Kinetic 12508 | 194 1198 487 27 5051 2541 1519 1491 Thermal 53 | . . . . . . . 53 Explosive 1770 | . . . . 687 . 527 556 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . 4 4 4 2 2 3 11 Average Corruption 2 | . 3 4 4 1 2 2 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 122 | . 12 20 4 27 32 15 12 Message Errors 36 | . 3 5 3 9 6 9 1 Matter Fused 23 | . 2 4 1 4 7 1 4 Heat Flow Errors 18 | . 1 3 . 3 6 2 3 Energy Discharges 14 | . 2 3 . 2 5 1 1 Parts Rejected 3 | . 1 . . 2 . . . Data Loss (minor) 11 | . 2 2 . 1 5 1 . Data Loss (major) 3 | . . 2 . 1 . . . Misfires 4 | . 1 . . 1 1 1 . Alerts 2 | . . 1 . . 1 . . Misdirections 1 | . . . . . . . 1 Weapon Failures 7 | . . . . 4 1 . 2 Overload Shots . | . . . . . . . . Overflow Damage 130 | . . . . . . . 130 Projectiles 39 | . . . . . . . 39 Explosions 91 | . . . . . . . 91 Melee . | . . . . . . . . Knockbacks 4 | . . 2 1 . . . 1 Impact . | . . . . . . . . Kinetic 4 | . . 2 1 . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 219 | . . . . 26 . 62 131 Shots 4 | . . . . 1 . 1 2 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 402 | . 172 283 . 402 229 382 278 Average Temperature 84 | . 25 70 . 96 50 105 83 Received Heat Transfer 2055 | . 348 303 9 315 297 423 360 Effects 11 | . . 1 . 8 . 1 1 Shutdowns 1 | . . . . . . 1 . Energy Bleed 3 | . . 1 . 1 . . 1 Interference 6 | . . . . 6 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 111 | . . . . . . . 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Peak Influence 2336 | 25 312 221 . 1139 2336 1631 728 Initial 1138 | . 16 100 . . 737 1138 704 Average 801 | 9 198 101 . 536 1521 1309 635 Maximum Alert Level 5 | . 1 1 . 4 5 5 3 Low Security (%) 21 | 100 48 83 . 18 . . . Level 1 14 | . 51 16 . 22 . . . Level 2 14 | . . . . 32 . . 58 Level 3 16 | . . . . 24 22 . 41 Level 4 17 | . . . . 2 27 96 . Level 5 14 | . . . . . 50 3 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . 4 . . 9 . 8 6 Investigation 10 | . . . . 5 . 4 1 Extermination 1 | . . . . . . . 1 Reinforcement 13 | . 4 . . 2 . 3 4 Assault 2 | . . . . 1 . 1 . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 1 . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Distress Signals 10 | . 4 . . 2 . 2 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 188 | . 27 9 3 53 29 31 36 Peak Tracking Total 9 | . 4 3 2 5 4 8 9 Tactical Retreats 12 | . 1 . 1 2 5 . 3 Traps | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Traps Triggered 17 | . 3 . . 5 7 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . . . . 6 . Reused 1 | . . . . . . 1 . Traps Extracted . | . . . . . . . . Installed 2 | . . . . . . 1 1 Triggered 1 | . . . . . . 1 . Most Traps Carried 2 | . . . . . 2 2 1 Machines | -11 -10 -10 -10 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Machines Disabled 23 | . 1 1 . 6 9 1 5 Max in Single Turn 2 | . 1 1 . 2 1 . 2 Garrison Relay 4 | . . . . . 4 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Machines Accessed 33 | . 5 . . 12 4 6 6 Terminals 23 | . 4 . . 7 4 5 3 Fabricators . | . . . . . . . . Repair Stations 6 | . 1 . . 2 . 1 2 Recycling Units 2 | . . . . 1 . . 1 Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 118 | . 18 . . 40 9 35 16 Successful 66 | . 11 . . 23 2 20 10 Failed 50 | . 7 . . 16 7 14 6 Catastrophic 6 | . . . . 1 . 4 1 Database Lockouts 2 | . . . . 1 . 1 . Manual 71 | . 13 . . 31 1 20 6 Terminals 90 | . 16 . . 33 9 24 8 Fabricators . | . . . . . . . . Repair Stations 20 | . 2 . . 3 . 11 4 Recycling Units 5 | . . . . 1 . . 4 Scanalyzers 2 | . . . . 2 . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 26 | . 6 . . 10 2 6 2 Robot Analysis 12 | . 5 . . 5 . 2 . Prototype ID Bank 2 | . . . . 2 . . . Open Door 1 | . . . . . 1 . . Branch Access Points 2 | . . . . 1 . . 1 Emergency Access Points 1 | . . . . . . 1 . Terminal Index 3 | . 1 . . 1 . 1 . Reprogram Traps 1 | . . . . . . 1 . Recall Investigation 1 | . . . . 1 . . . Recall Reinforcements 1 | . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 Patrol Navigation 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 16 | . 2 . . 2 . 10 2 Scan Component 7 | . 1 . . 1 . 5 . Repair 7 | . 1 . . 1 . 5 . Refit 2 | . . . . . . . 2 Recycling Unit Hacks 4 | . . . . . . . 4 Recycle Component 1 | . . . . . . . 1 Process 1 | . . . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks 17 | . 3 . . 8 . 4 2 Terminals 16 | . 3 . . 7 . 4 2 Botnet 16 | . 3 . . 7 . 4 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Tunnel 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 27 | . 4 . . 9 3 6 5 Full Trace Events 9 | . . . . 2 2 4 1 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . 1 . . 1 . 5 . Time 272 | . 26 . . 26 . 220 . Parts Recycled 1 | . . . . . . . 1 Recycled Matter 92 | . . . . . . . 92 Retrieved Matter 92 | . . . . . . . 92 Retrieved Components 1 | . . . . . . . 1 Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 15 | . . . . . 15 . . Machine Destruction 15 | . . . . . 15 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 5 | . . . . . 5 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -7 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Total Allies 8 | . . 3 . . 5 . . Largest Group 5 | . . 3 3 . 4 5 . Highest-Rated Group 118 | . . 40 40 . 102 118 . Highest-Rated Ally 39 | . . 16 16 . 39 39 . Total Orders . | . . . . . . . . Ally Attacks 110 | . . 32 11 . . 67 . Total Damage 1269 | . . 297 145 . . 827 . Kills 12 | . . 4 . . . 8 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Robot Analysis Total 12 | . 5 . . 5 . 2 . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Turns Passed 8801 | 154 1175 901 185 2120 2431 860 975 Spaces Moved 4134 | 70 552 684 153 900 1056 255 464 Core 22 | 2 . . . . . . 20 Treads 310 | 50 260 . . . . . . Legs 2256 | . . . . 565 1056 255 380 Wheels 1476 | 18 286 684 153 335 . . . Hover 70 | . 6 . . . . . 64 Flight . | . . . . . . . . Fastest Speed 50 | 50 110 105 115 108 200 116 50 Average Speed 164 | 141 148 114 115 168 200 198 172 Slowest Speed 480 | 160 480 115 115 340 200 200 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 5 79 98 12 74 84 27 13 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 4 | . . 2 1 1 . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 213 | . . . . 55 7 58 93 Melee . | . . . . . . . . Projectile 23 | . . . . 3 7 7 6 AOE 187 | . . . . 52 . 48 87 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Total 5296 | 94 736 742 158 1239 1241 520 566 Wait 414 | . 68 21 4 71 23 206 21 Move 4127 | 69 551 683 152 899 1055 254 464 Hop . | . . . . . . . . Pick Up 64 | 1 17 . . 29 5 3 9 Fast Attach 31 | 7 4 1 . 11 1 6 1 Attach 30 | . . 4 . 5 2 . 19 Detach 6 | . . . . 2 . . 4 Swap 58 | 2 5 4 . 28 6 10 3 Drop 60 | . 1 . . 33 8 6 12 Fire 438 | 15 90 29 2 161 76 34 31 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis 20 | . . . . . 20 . . Rewire 45 | . . . . . 45 . . Trap 2 | . . . . . . 1 1 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 4 exits: *Fac x3 / *Mat) -8/Materials -7/Factory (discovered 3 exits: Sto / Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 155 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 5) 308 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 10) 1033 | -10/Materials | Repaired Assault Rifle 1052 | -10/Materials | Discovered new exit (range 12) 1235 | -10/Materials | Build established: Scavenger-Mutant 1321 | -10/Materials | Discovered new exit (range 9) 1330 | -10/Materials | Entered Mines 1349 | -10/Mines | Core integrity fell below 50% 1440 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1479 | -10/Mines | Lost 3 parts (2n1u) 1570 | -10/Mines | Discovered new exit (range 9) 1756 | -10/Mines | Learned location of Storage (-7) 1929 | -10/Mines | Found a hidden stash of uninstalled traps 2041 | -10/Mines | Discovered new exit (range 15) 2220 | -10/Mines | Discovered new exit (range 6) 2231 | -10/Mines | Entered Subcaves 2231 | -10/Subcaves | Accompanied by 3 allies 2307 | -10/Subcaves | Learned location of Zion (-6) 2307 | -10/Subcaves | Met a Zionite searching for "candidates" 2309 | -10/Subcaves | Discovered new exit (range 5) 2340 | -10/Subcaves | Core integrity fell below 20% 2364 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2391 | -10/Subcaves | Lost 3 allies 2416 | -10/Subcaves | Entered Materials 2416 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2775 | -8/Materials | Repaired Lgt. Cannon 3415 | -8/Materials | Build established: Tank 3495 | -8/Materials | Discovered new exit (range 16) 3599 | -8/Materials | Central database locked down 4014 | -8/Materials | Discovered new exit (range 16) 4016 | -8/Materials | First assault squad dispatched 4354 | -8/Materials | Garrison activated, responded to threat 4520 | -8/Materials | Identified exit to Garrison 4536 | -8/Materials | Entered Garrison 4578 | -8/Garrison | Triggered checkpoint 4618 | -8/Garrison | Garrison Relay disabled 4658 | -8/Garrison | Triggered checkpoint 4669 | -8/Garrison | Discovered new exit (range 5) 4854 | -8/Garrison | Triggered checkpoint 4864 | -8/Garrison | Triggered checkpoint 4947 | -8/Garrison | Destroyed 7 combat bots 4948 | -8/Garrison | Triggered checkpoint 4987 | -8/Garrison | Build established: Scavenger-Tank 5172 | -8/Garrison | Garrison Relay disabled 5342 | -8/Garrison | Discovered new exit (range 9) 5588 | -8/Garrison | Triggered checkpoint 5660 | -8/Garrison | Garrison Relay disabled 5872 | -8/Garrison | Discovered new exit (range 14) 6258 | -8/Garrison | Triggered checkpoint 6310 | -8/Garrison | Discovered new exit (range 15) 6512 | -8/Garrison | Garrison Relay disabled 6967 | -8/Garrison | Entered Materials 6967 | -8/Materials | Accompanied by 5 allies 7248 | -8/Materials | Central database locked down 7350 | -8/Materials | Repaired Gauss Rifle 7395 | -8/Materials | Repaired Gauss Rifle 7441 | -8/Materials | Repaired Gauss Rifle 7486 | -8/Materials | Repaired Imp. Titanium Leg 7532 | -8/Materials | Repaired Imp. Titanium Leg 7714 | -8/Materials | Discovered new exit (range 8) 7719 | -8/Materials | Core integrity fell below 50% 7767 | -8/Materials | First assault squad dispatched 7827 | -8/Materials | Entered Factory 7827 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7852 | -7/Factory | Lost 4 parts (1p1n2u) 8085 | -7/Factory | Build established: Gunner 8554 | -7/Factory | Identified exit to Storage 8554 | -7/Factory | Identified exit to Lower Caves 8602 | -7/Factory | Assembled infested ambush trap array 8654 | -7/Factory | Destroyed 8 combat bots 8656 | -7/Factory | System corruption reached 10% 8707 | -7/Factory | Destroyed 8 combat bots 8723 | -7/Factory | Core integrity fell below 50% 8754 | -7/Factory | Core integrity fell below 20% 8786 | -7/Factory | Lost 18 parts (2p5n4u7w) 8802 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 08757_ U-05 Engineer lays Concrete. 08757_ Slug penetrates Earth. 08759_ U-05 Engineer builds a Wall. 08760_ Slug penetrates Wall. 08763_ U-05 Engineer lays Concrete. 08765_ U-05 Engineer builds a Wall. 08767_ Acquired 42 matter. 08769_ Acquired 16 matter. 08770_ Acquired 5 matter. 08774_ Acquired 18 matter. 08776_ Acquired 41 matter. 08779_ System corrupted: Matter fused (-7). 08781_ Dropped Tiamat Bomb Trap. 08782_ Installed Tiamat Bomb Trap. 08785_ R-06 Scavenger collects Targeting Computer. 08789_ R-06 Scavenger collects Assault Rifle. 08796_ Destroyed Com. Wheel. 08796_ Terminal disabled. 08797_ Penetrated by Slug. 08799_ P-60 Hacker destroyed. 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Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeCobblerPropulsion Manual? 0 Play Time 00:55:52 Cumulative 223.1 hours Start 2025.04.13 @ 16:09:13 End 2025.04.13 @ 17:04:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/1/1/0/0/0/0/0 Lore% 75 Gallery% 69 Achievement% 63 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d8470079-ff7b-4cb3-9e4c-243c86c8cda0