Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.11 @ 22:59:48 Player: mr_sack Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (116) 580 Value Destroyed (3297) 3297 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 7885 Bonus ------- High Alert Combat Kills 61 Follower Combat Kills 147 Cogmind --------- Core Integrity 0/1000 Matter 234/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Hovering (60) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Gravmag System > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Matter Compressor (0) Improved Thermal Shield Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Medium Battery Visual Processing Unit Long-range Terrain Scanner Advanced Melee Analysis Suite System Guard Field Recycling Unit > --- WEAPON ----------- Shock Maul Shock Maul Shock Maul Shock Maul > --- INVENTORY -------- Improved Ion Engine Angular Momentum Engine Fission Core Fission Core Light Fission Core Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg [Rating: 72] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Visual Processing Unit Device Field Recycling Unit Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Reactive Plating Weapon Shock Maul Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Impact Weapon Shock Maul Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 5 | . . . 2 . 2 1 Weapon 3 | . . 1 . 1 . 1 Parts Attached 130 | 10 4 17 33 10 36 20 Power 20 | 2 . 3 3 2 8 2 Engine 12 | 2 . 3 3 2 1 1 Core 6 | . . . . . 5 1 Reactor 2 | . . . . . 2 . Propulsion 38 | 2 . 4 9 2 10 11 Treads 9 | 2 . 4 . 1 . 2 Leg 18 | . . . 3 . 8 7 Wheel 2 | . . . . . 2 . Hover 6 | . . . 3 1 . 2 Flight 3 | . . . 3 . . . Utility 27 | 3 1 2 6 1 9 5 Device 13 | 1 . . 3 . 7 2 Storage 7 | 1 . 2 . 1 1 2 Processor 6 | 1 1 . 3 . 1 . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 45 | 3 3 8 15 5 9 2 Energy Gun 17 | 2 1 6 7 1 . . Energy Cannon 3 | . . . . 2 . 1 Ballistic Gun 6 | 1 1 . 4 . . . Ballistic Cannon 3 | . . 1 . 1 . 1 Launcher 5 | . 1 1 3 . . . Special Weapon . | . . . . . . . Impact Weapon 7 | . . . . . 7 . Slashing Weapon . | . . . . . . . Piercing Weapon 3 | . . . . 1 2 . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 3 | . . . 1 . 2 . Parts Lost 59 | . . 4 22 13 1 19 Power 6 | . . 1 2 2 . 1 Propulsion 19 | . . 2 6 5 . 6 Utility 12 | . . . 4 1 1 6 Weapon 22 | . . 1 10 5 . 6 Highest Loss Streak 15 | . . 1 15 11 1 15 Average Slot Usage (%) 82 | . 100 98 55 70 90 63 Engine 4 | . 14 11 6 6 . . Core 1 | . . . . . 3 . Reactor 1 | . . . . . 1 2 Treads 8 | . 28 31 6 1 . 1 Leg 11 | . . . 1 . 22 14 Hover 1 | . . . 5 17 . . Device 10 | . 10 . 2 5 20 7 Storage 7 | . 14 11 4 . 5 7 Processor 8 | . 3 11 8 15 7 8 Energy Gun 7 | . 14 25 8 7 . . Ballistic Gun 2 | . 13 2 6 2 . . Impact Weapon 11 | . . . . . 22 13 Naked Turns 34 | . . . 34 . . . Heaviest Build 72 | 14 15 32 33 31 52 72 Greatest Support 80 | 40 40 63 63 35 80 77 Greatest Overweight (x) 7 | . . . 7 1 5 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 4 10 10 Average Capacity 6 | 5 6 8 6 4 6 8 Most Carried 10 | 5 6 10 10 4 10 10 Average Carried 5 | 2 5 7 4 3 6 7 Final Capacity 10 | 6 6 10 4 4 10 4 Final Carried 10 | 4 6 10 4 2 10 2 Class Distribution -------------------- 73% | Mutant 13% | Scavenger-Skirmisher 6% | Skirmisher 3% | Scavenger-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Mutant | -8/Materials Scavenger-Scout | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2015 | 315 64 364 328 355 471 118 Remotely . | . . . . . . . Salvage Created 4599 | 121 231 874 729 275 1954 415 Parts 192 | 10 9 59 46 12 44 12 Haulers Intercepted 4 | . . 1 . 1 2 . Recyclers Shooed 5 | . 1 . 3 . 1 . Parts Field Recycled 3 | . . . . . 3 . Retrieved Matter 18 | . . . . . 18 . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 65 | . 4 18 17 3 16 7 Melee 15 | . . . . 2 10 3 Guns 26 | . 4 10 11 1 . . Cannons 5 | . . 5 . . . . AOE 12 | . . 3 6 . . 3 Classes Destroyed 15 | 2 2 6 1 . 2 2 Worker 8 | . . 1 . 3 3 1 Builder 6 | . . 3 2 1 . . Tunneler 10 | 3 . . 1 . 5 1 Hauler 4 | . . 1 . 1 2 . Recycler 11 | 1 . 2 2 . 6 . Mechanic 2 | . . . . . 1 1 Operator 2 | . . 1 . 1 . . Watcher 8 | . 1 1 2 . 2 2 Swarmer 22 | . . 8 3 . 8 3 Grunt 25 | . 4 6 11 . 4 . Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 11 | . . 4 2 3 2 . Hunter 3 | . . . 1 . . 2 Programmer 2 | . . . . . 2 . Best Kill Streak 9 | 2 2 9 4 3 5 5 Combat Bots Only 5 | . 2 5 4 2 4 3 Max Kills in Single Turn 3 | 2 1 3 2 1 1 2 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . 3 2 . . 2 Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 9029 | . 276 997 1947 1062 1379 3368 Core 2229 | . 63 274 507 198 173 1014 Absorbed by Shields . | . . . . . . . Core Remaining (%) 60 | 100 74 31 7 71 79 . Volleys Fired 155 | 5 23 42 66 17 . 2 Largest 4 | 2 2 3 3 4 . 1 Hottest 234 | 60 76 165 165 234 . 57 Shots Fired 363 | 10 45 122 136 48 . 2 Gun 288 | 10 44 96 118 20 . . Cannon 52 | . . 24 . 26 . 2 Launcher 23 | . 1 2 18 2 . . Special . | . . . . . . . Kinetic 128 | 5 22 36 51 12 . 2 Thermal 158 | . 22 56 46 34 . . Explosive 23 | . 1 2 18 2 . . Electromagnetic 54 | 5 . 28 21 . . . Robot Hit Streak 12 | 9 11 11 12 9 . . Robot Miss Streak 6 | . 5 4 6 2 . . Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 6 . . . Max Gunslinging Chain 2 | . . . 2 . . . Shots Hit Robots 342 | 9 26 68 70 33 104 32 Core Hits 152 | 5 10 35 54 15 20 13 Critical Hits 1 | . . . . 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks 177 | . . . . 5 131 41 Impact 163 | . . . . . 122 41 Slashing . | . . . . . . . Piercing 14 | . . . . 5 9 . Sneak Attacks 26 | . . . . 1 24 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 42 | . . . . . 35 7 Damage Inflicted 11870 | 131 341 1319 2355 1043 4911 1770 Guns 2653 | 131 341 974 952 255 . . Cannons 565 | . . 197 . 368 . . Explosions 2391 | . . 148 1396 223 . 624 Melee 6224 | . . . . 193 4911 1120 Ramming 37 | . . . 7 4 . 26 Kinetic 1052 | 66 108 299 410 169 . . Thermal 1573 | . 233 534 352 454 . . Explosive 2391 | . . 148 1396 223 . 624 Electromagnetic 593 | 65 . 338 190 . . . Impact 5607 | . . . . . 4487 1120 Slashing . | . . . . . . . Piercing 617 | . . . . 193 424 . Highest Corruption 17 | . . 1 9 . 11 17 Average Corruption 7 | . . 1 8 . 8 12 Corruption Purged . | . . . . . . . Effects 106 | . . 2 15 . 73 16 Message Errors 21 | . . . 4 . 17 . Matter Fused 26 | . . . 2 . 19 5 Heat Flow Errors 6 | . . . 1 . 3 2 Energy Discharges 10 | . . . . . 7 3 Parts Rejected 4 | . . . . . 1 3 Data Loss (minor) 10 | . . 1 2 . 7 . Data Loss (major) 3 | . . . . . 3 . Misfires 2 | . . . 2 . . . Misdirections 3 | . . . . . 1 2 Targeting Errors 20 | . . 1 3 . 15 1 Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 1371 | . . . 78 93 1062 138 Projectiles 4 | . . . . 3 . 1 Explosions 136 | . . . 78 58 . . Melee 1231 | . . . . 32 1062 137 Knockbacks 22 | . . . . . 18 4 Impact 21 | . . . . . 18 3 Kinetic . | . . . . . . . Secondary 1 | . . . . . . 1 Self-Inflicted Damage 413 | . . . 159 . . 254 Shots 6 | . . . 3 . . 3 Rammed 14 | . . . 1 3 . 10 Targets Rammed 15 | . . . 1 3 . 11 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 558 | . 213 558 444 530 240 259 Average Temperature 139 | . 63 156 113 210 100 142 Received Heat Transfer 2250 | . 150 171 819 342 261 507 Effects 22 | . . 13 2 7 . . Shutdowns 2 | . . 1 . 1 . . Energy Bleed 4 | . . 1 1 2 . . Interference 1 | . . 1 . . . . Matter Decay 1 | . . 1 . . . . Short Circuit 2 | . . . . 2 . . Damage (minor) 5 | . . 3 1 1 . . Damage (major) 6 | . . 5 . 1 . . Damage (core) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 42 | . . 4 1 . 32 5 Impact Corruptions 51 | . . . . . 43 8 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 2 1 1 . . . Heat Transferred 3656 | . 592 1332 851 881 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 495 | 20 147 425 469 404 324 495 Average Influence 201 | 6 85 250 295 320 155 250 Maximum Alert Level 2 | . . 2 2 2 1 2 Low Security (%) 52 | 100 100 27 9 . 71 52 Level 1 40 | . . 65 83 89 28 21 Level 2 6 | . . 7 7 10 . 25 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . . 2 5 3 7 7 Investigation 5 | . . . . 2 1 2 Extermination 3 | . . . . . 3 . Reinforcement 6 | . . 2 2 1 . 1 Assault 1 | . . . . . . 1 Garrison 9 | . . . 3 . 3 3 Intercept . | . . . . . . . Construction Impeded 2 | . . . 1 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 2 | . . 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . 8 22 29 4 31 28 Peak Tracking Total 10 | . 3 5 10 3 6 6 Tactical Retreats 13 | . . . 4 . 6 3 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . . 1 . . 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . . 1 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 33 | . 6 3 7 4 1 12 Max in Single Turn 4 | . 2 1 2 2 1 4 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 28 | . 5 4 3 4 6 6 Terminals 17 | . 5 2 2 2 2 4 Fabricators 2 | . . . . 1 . 1 Repair Stations 4 | . . . . . 3 1 Recycling Units 4 | . . 1 1 1 1 . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 70 | . 10 9 8 15 14 14 Successful 31 | . 5 4 3 5 9 5 Failed 39 | . 5 5 5 10 5 9 Catastrophic 9 | . 1 1 1 2 1 3 Database Lockouts . | . . . . . . . Manual 27 | . 6 2 7 3 4 5 Terminals 42 | . 10 2 7 10 4 9 Fabricators 4 | . . . . 2 . 2 Repair Stations 12 | . . . . . 9 3 Recycling Units 11 | . . 6 1 3 1 . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 5 1 2 5 1 2 Record 2 | . . . . . . 2 Part Schematic 2 | . 1 . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Level Access Points 5 | . 1 1 1 1 1 . Terminal Index 3 | . 1 . 1 1 . . Disarm Traps 1 | . . . . 1 . . Investigation Status 1 | . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 9 | . . . . . 7 2 Scan Component 5 | . . . . . 4 1 Repair 4 | . . . . . 3 1 Recycling Unit Hacks 5 | . . 3 1 . 1 . Report Inventory 1 | . . 1 . . . . Retrieve Matter 1 | . . 1 . . . . Retrieve Components 3 | . . 1 1 . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 23 | . 5 2 2 3 5 6 Full Trace Events 3 | . . . . 2 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 3 | . . . . . . 3 Matter 318 | . . . . . . 318 Time 84 | . . . . . . 84 Total Robot Build Rating 18 | . . . . . . 18 Part Schematics Acquired 2 | . 1 . . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . . . 3 1 Time 157 | . . . . . 132 25 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 17 | . . 2 9 . 6 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 3 | . . . . . . 3 Largest Group 3 | . . . . . . 3 Highest-Rated Group 90 | . . . . . . 90 Highest-Rated Ally 30 | . . . . . . 30 Total Orders 1 | . . . . . . 1 GUARD 1 | . . . . . . 1 Ally Attacks 5 | . . . . . . 5 Total Damage 727 | . . . . . . 727 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5282 | 171 481 821 741 311 2029 728 Spaces Moved 3158 | 102 241 357 523 297 1130 508 Core 551 | 23 . . 186 38 98 206 Treads 810 | 79 241 357 84 12 . 37 Legs 1256 | . . . 14 . 992 250 Wheels 40 | . . . . . 40 . Hover 497 | . . . 235 247 . 15 Flight 4 | . . . 4 . . . Fastest Speed 48 | 50 160 160 50 48 80 50 Average Speed 116 | 135 160 160 92 69 124 94 Slowest Speed 620 | 160 160 160 620 180 300 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . Exploration Rate (%) 23 | 6 38 38 34 11 22 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 254 | . 2 23 185 23 . 21 Melee . | . . . . . . . Projectile 5 | . . 4 1 . . . AOE 249 | . 2 19 184 23 . 21 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4247 | 121 294 512 649 355 1607 709 Wait 586 | . 18 86 15 20 331 116 Move 3152 | 101 240 356 522 296 1129 508 Hop . | . . . . . . . Pick Up 29 | 3 5 4 5 1 11 . Fast Attach 67 | 8 1 5 15 5 21 12 Attach 26 | . . 2 10 4 2 8 Detach 16 | 1 . . 2 1 2 10 Swap 37 | 2 3 10 8 1 13 . Drop 44 | 1 4 7 5 2 15 10 Fire 155 | 5 23 42 66 17 . 2 Melee 120 | . . . . 5 83 32 Ram 11 | . . . 1 . . 10 Kick 1 | . . . . . . 1 Crush 3 | . . . . 3 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 172 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 16) 387 | -10/Materials | Identified exit to Materials 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 907 | -9/Materials | Discovered new exit (range 16) 925 | -9/Materials | Crushed by falling debris 981 | -9/Materials | Core integrity fell below 50% 1248 | -9/Materials | Identified exit to Materials 1304 | -9/Materials | Build established: Scavenger-Skirmisher 1474 | -9/Materials | Entered another Materials area 1474 | -8/Materials | Evolved 2 slots: Utility x2 1536 | -8/Materials | Garrison activated, responded to threat 1676 | -8/Materials | Lost 4 parts (2n1u1w) 1776 | -8/Materials | Core integrity fell below 50% 1842 | -8/Materials | Lost 15 parts (2p4n1u8w) 1893 | -8/Materials | Identified exit to Factory 1944 | -8/Materials | Build established: Mutant 1984 | -8/Materials | Core integrity fell below 20% 2215 | -8/Materials | Entered Factory 2215 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2354 | -7/Factory | Identified exit to Factory 2515 | -7/Factory | Lost 11 parts (2p3n1u5w) 2526 | -7/Factory | Entered another Factory area 2526 | -6/Factory | Evolved 2 slots: Utility x2 3014 | -6/Factory | Repaired Spear 3375 | -6/Factory | Garrison activated, responded to threat 3605 | -6/Factory | Spotted B-75 Beast 4054 | -6/Factory | Identified exit to Factory 4277 | -6/Factory | System corruption reached 10% 4313 | -6/Factory | Repaired Imp. Titanium Leg 4358 | -6/Factory | Repaired Imp. Titanium Leg 4555 | -6/Factory | Entered another Factory area 4555 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4694 | -5/Factory | Fabricated B-60 Warrior (x3) 4776 | -5/Factory | Repaired Flexi-carbon Leg 4855 | -5/Factory | First assault squad dispatched 4973 | -5/Factory | System corruption reached 10% 5091 | -5/Factory | Lost 15 parts (1p5n5u4w) 5240 | -5/Factory | Core integrity fell below 50% 5276 | -5/Factory | Core integrity fell below 20% 5283 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05273_ Slammed into H-66 Slayer. 05273_ Visual Processing Unit permanently disabled. 05273_ Destabilizing: Short circuit. 05274_ Slammed into H-66 Slayer. 05275_ Penetrated by Slug. 05276_ Slammed into H-66 Slayer. 05277_ Broken Visual Processing Unit destroyed. 05277_ System corrupted by crushing effect (+4). 05278_ Slammed into H-66 Slayer. 05278_ Imp. Gravmag System permanently disabled. 05278_ Destabilizing: Short circuit. 05278_ Penetrated by Slug. 05279_ Slammed into H-66 Slayer. 05279_ Penetrated by Slug. 05279_ Broken Imp. Gravmag System destroyed. 05279_ Penetrated by Slug. 05280_ Slammed into H-66 Slayer. 05280_ Penetrated by Slug. 05281_ Slammed into H-66 Slayer. 05283_ Penetrated by Slug. 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"#??#! #??????????????????? | | ???# = #######+#####????????????????? | | ???# #?# #????????????????? | | ???# ### """ """ #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 20 Energy Capacity 510 Matter Stores 300 Matter Capacity 550 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 85 Power Amplification 20 Corruption Prevention 12 Armor Coverage 225 Resistance: KI 30 Resistance: TH 25 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Lgt. Treads | -10/Materials | Hacked Adv. Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ B-60 Warrior | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Universal Adapter Challenges ------------ None Game ------ Seed LaserMediumMapper Manual? 0 Play Time 01:36:07 Cumulative 49.6 hours Start 2020.07.10 @ 10:45:52 End 2020.07.11 @ 22:59:48 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 32 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 31 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1aa7fbb6-ee98-41d6-9c79-e4f2c00057de