Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.14 @ 15:27:33 Player: canerib Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (374) 374 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2289 Bonus ------- None Cogmind --------- Core Integrity 504/550 Matter 264/300 Energy 250/250 System Corruption 0% Temperature Cool (44) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Medium Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Small Laser Minigun > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Improved Heat Sink Sensor Array Terrain Scan Processor Seismic Detector ECM Suite Grenade Launcher Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Small Laser Minigun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Heat Sink Sensor Array Terrain Scan Processor Seismic Detector ECM Suite Grenade Launcher Improved Datajack Mining Laser [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 27 | 9 1 9 2 6 Power 3 | 1 . 2 . . Engine 3 | 1 . 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 . 5 1 4 Treads 6 | 2 . . . 4 Leg 3 | . . 2 1 . Wheel 3 | . . 3 . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 3 1 . . 1 Device 2 | 2 . . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 7 | 3 . 2 1 1 Energy Gun 3 | 2 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . 2 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . 7 1 . Power 2 | . . 2 . . Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon 3 | . . 3 . . Highest Loss Streak 2 | . . 2 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 100 87 65 72 Engine 10 | . 14 9 11 9 Treads 14 | . 28 10 . 32 Leg 4 | . . 2 22 1 Wheel 4 | . . 7 . . Device 12 | . 14 14 6 . Storage 13 | . 14 14 11 9 Energy Gun 15 | . 28 14 3 9 Ballistic Gun 9 | . . 12 11 9 Peak Build Rating 22 | 9 7 8 7 22 Average Rating 7 | 6 7 6 6 17 On Entrance 5 | . 7 7 7 7 Naked Turns . | . . . . . Heaviest Build 22 | 14 19 19 17 22 Greatest Support 80 | 40 40 40 20 80 Greatest Overweight (x) 1 | . . 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 4 7 10 10 10 Average Carried 7 | 2 5 8 8 10 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 3 7 8 10 10 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 535 | 280 20 166 29 40 Remotely . | . . . . . Salvage Created 637 | 110 69 377 81 . Parts 43 | 8 11 19 5 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 17 | . 5 10 2 . Guns 17 | . 5 10 2 . Classes Destroyed 5 | 2 1 2 . . Worker 1 | . . 1 . . Tunneler 3 | 3 . . . . Recycler 2 | 1 . 1 . . Swarmer 11 | . 5 6 . . Grunt 6 | . . 4 2 . Best Kill Streak 4 | 4 3 3 2 . Combat Bots Only 3 | . 3 3 2 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 174 | . 47 85 13 29 Missed 42 | . 11 20 4 7 Damage Taken 1367 | . 297 671 97 302 Core 293 | . 36 157 54 46 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 . 22 86 . Volleys Fired 81 | 7 17 39 14 4 Largest 2 | 2 2 2 1 2 Hottest 90 | 90 90 90 20 65 Shots Fired 143 | 14 34 73 14 8 Gun 143 | 14 34 73 14 8 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 56 | . . 38 14 4 Thermal 87 | 14 34 35 . 4 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 8 | 2 4 6 5 8 Robot Miss Streak 4 | 2 4 3 4 1 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 79 | 7 14 43 9 6 Core Hits 36 | 5 6 19 4 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | 2 . . . . Burn 2 | 2 . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 918 | 99 169 495 75 80 Guns 918 | 99 169 495 75 80 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 385 | . . 274 75 36 Thermal 533 | 99 169 221 . 44 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 375 | 60 242 375 9 59 Average Temperature 93 | 29 98 131 4 23 Received Heat Transfer 369 | . . 225 54 90 Effects 3 | . 1 2 . . Shutdowns 1 | . . 1 . . Energy Bleed 2 | . 1 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | 2 . 2 . . Heat Transferred 1537 | 420 458 559 . 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 215 | 20 215 105 83 86 Initial 40 | . 13 5 40 30 Average 44 | 7 78 30 57 63 Maximum Alert Level 1 | . 1 . . . Low Security (%) 97 | 100 90 100 100 100 Level 1 2 | . 9 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . 12 12 4 6 Peak Tracking Total 6 | . 3 3 2 6 Tactical Retreats 3 | . 2 . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . 3 . . . Reprogrammed . | . . . . . Reused 1 | . . 1 . . Traps Extracted . | . . . . . Installed 1 | . . 1 . . Triggered 1 | . . 1 . . Most Traps Carried 1 | . . 1 . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 15 | . 4 2 5 4 Terminals 13 | . 4 2 5 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 49 | . 14 7 16 12 Successful 26 | . 8 2 10 6 Failed 23 | . 6 5 6 6 Catastrophic 5 | . 2 . 2 1 Database Lockouts . | . . . . . Manual 32 | . 12 6 11 3 Terminals 43 | . 14 7 16 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . . . 4 Garrison Access 2 | . . . . 2 Terminal Hacks 13 | . 5 2 5 1 Robot Analysis 1 | . . . 1 . Level Access Points 1 | . . . 1 . Branch Access Points 3 | . 1 1 . 1 Emergency Access Points 2 | . . . 2 . Alert Level 2 | . . 1 1 . Disarm Traps 1 | . 1 . . . Zone Layout 3 | . 3 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . . 3 Insert Component 2 | . . . . 2 Analyze 1 | . . . . 1 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 9 | . 3 . 5 1 Terminals 9 | . 3 . 5 1 Assimilate 5 | . 1 . 3 1 Botnet 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 4 2 5 4 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . 1 . 1 1 Largest Group 2 | . 1 1 2 1 Highest-Rated Group 20 | . 10 10 20 10 Highest-Rated Ally 10 | . 10 10 10 10 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2105 | 137 463 1107 272 126 Spaces Moved 1143 | 67 250 565 201 60 Core 7 | 7 . . . . Treads 569 | 60 250 207 . 52 Legs 299 | . . 90 201 8 Wheels 268 | . . 268 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 80 120 120 Average Speed 131 | 148 160 116 120 163 Slowest Speed 190 | 160 160 190 120 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 5 61 100 30 5 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 3 | . . 3 . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1605 | 87 279 939 219 81 Wait 330 | . 6 316 2 6 Move 1139 | 66 249 564 200 60 Hop . | . . . . . Pick Up 16 | 4 5 5 1 1 Fast Attach 19 | 7 . 6 1 5 Attach 3 | 1 . 2 . . Detach . | . . . . . Swap 5 | 1 1 1 1 1 Drop 11 | 1 1 5 . 4 Fire 81 | 7 17 39 14 4 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 1 | . . 1 . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min / Sto x2) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 348 | -10/Materials | Identified exit to Mines 412 | -10/Materials | Discovered new exit (range 8) 601 | -10/Materials | Entered Mines 601 | -10/Mines | Accompanied by 1 ally 729 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 758 | -10/Mines | Learned 8 Materials zone layouts 816 | -10/Mines | Learned location of Recycling (-9) 1315 | -10/Mines | Discovered new exit (range 12) 1391 | -10/Mines | Found a hidden stash of uninstalled traps 1409 | -10/Mines | Learned location of Storage (-9) 1569 | -10/Mines | Core integrity fell below 50% 1655 | -10/Mines | Discovered new exit (range 11) 1708 | -10/Mines | Entered Materials 1708 | -9/Materials | Accompanied by 1 ally 1708 | -9/Materials | Evolved 2 slots: Utility x2 1709 | -9/Materials | Identified exit to Materials 1709 | -9/Materials | Identified exit to Storage 1709 | -9/Materials | Identified exit to Mines 1980 | -9/Materials | Entered another Materials area 1980 | -8/Materials | Evolved 2 slots: Propulsion x2 2106 | -8/Materials | Self-destructed Last Messages --------------- >>Trojan(Assimilate) Trojan loaded successfully. Testing... System interface override in place. 02047_ O-16 Technician accesses terminal... 02047_ O-16 Technician IFF database reprogrammed. 02047_ Technician 3a reveals location of Shock Trap. 02057_ Connecting with Garrison Access... >>Seal Access door sealed. 02062_ Acquired Imp. Light Armor Plating. 02065_ Slug penetrates Wall. 02067_ Dropped Lgt. Assault Rifle. 02071_ Slug penetrates Terminal. 02071_ Terminal disabled. 02077_ Penetrated by Slug. 02093_ M-13 Machinist repairs G-47 Trooper. 02103_ Slug penetrates Garrison Access. 02104_ R-06 Scavenger collects Lgt. Assault Rifle. 02106_ Slug penetrates Garrison Access. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# ^ #?????????????????? | | ??????????????????????# """ #?????????????????? | | ??????????????????????# ] """ #?????????????????? | | ??????????????????????# g""" #?????????????????? | | ??????????????????????# g #?????????????????? | | ?????##########???????# "@"m #?????????????????? | | ?????# = #####???#g"G" #?????????????????? | | ?????# %/ = # #???# " hr !#?????????????????? | | ?????# / # ##??# #?????????????????? | | ?????# /= # T#??#####+####?????????????????? | | ?????# + ####### ### ####???????????? | | ?????# "" "" # %! #???????????? | | ?????# ""S"" # = + ????????? | | ?????# """" # # ????????? | | ?????# ########### ########???????????? | | ?????##########?????????## ##??????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????+ +???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? +???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Imp. Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrodissipatorZhirovMatter Manual? 0 Play Time 00:16:33 Cumulative 69.7 hours Start 2025.03.14 @ 13:15:25 End 2025.03.14 @ 15:27:33 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 45 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 177b1fc6-b86c-421b-a0c2-cc3ca95903ef