Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.14 @ 02:52:41 Player: BEEEEES Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1420) 1420 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4045 Bonus ------- None Cogmind --------- Core Integrity 240/700 Matter 200/300 Energy 62/100 System Corruption 0% Temperature Cool (79) Movement Core (900) Ox17 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Target Analyzer System Shield Improved Field Recycling Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Aluminum Leg Aluminum Leg Hardlight Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Targeting Computer System Shield Improved Field Recycling Unit > --- WEAPON ----------- Minigun Flak Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Field Recycling Unit Gatling Laser Particle Cannon Heavy Rocket Launcher [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Field Recycling Unit Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Flak Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 4 | . . 2 1 1 Weapon . | . . . . . Parts Attached 59 | 8 4 14 28 5 Power 6 | 1 1 2 2 . Engine 5 | 1 1 2 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 15 | 4 . 3 8 . Treads 2 | 2 . . . . Leg 13 | 2 . 3 8 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 2 6 7 2 Device 7 | . 2 3 1 1 Storage 4 | 1 . . 3 . Processor 3 | . . 2 . 1 Hackware 2 | . . . 2 . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 20 | 2 1 3 11 3 Energy Gun 6 | 2 . 2 2 . Energy Cannon 4 | . . . 1 3 Ballistic Gun 4 | . . 1 3 . Ballistic Cannon 1 | . . . 1 . Launcher 5 | . 1 . 4 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 21 | . . 1 9 11 Power 3 | . . . 2 1 Propulsion 6 | . . . 3 3 Utility 4 | . . 1 1 2 Weapon 8 | . . . 3 5 Highest Loss Streak 11 | . . 1 3 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 98 93 94 84 Engine 8 | . 14 11 7 6 Leg 24 | . 28 21 25 21 Device 9 | . 12 8 9 9 Storage 9 | . 14 11 9 7 Processor 9 | . . 11 10 8 Hackware 6 | . . . 10 7 Protection 4 | . . 6 3 6 Energy Gun 5 | . 15 10 3 . Ballistic Gun 6 | . . 8 6 6 Ballistic Cannon 4 | . . . 6 6 Launcher 2 | . 12 3 . . Peak Build Rating 26 | 6 7 15 26 26 Average Rating 17 | 3 6 12 21 22 On Entrance 10 | . 6 7 15 22 Naked Turns . | . . . . . Heaviest Build 72 | 13 16 25 69 72 Greatest Support 40 | 40 20 26 36 33 Greatest Overweight (x) 23 | . . 6 3 23 Average Overweight (x) . | . . . 1 2 Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 15 | 6 8 8 18 20 Most Carried 9 | 3 8 8 9 8 Average Carried 5 | 1 4 6 6 5 Final Capacity 20 | 8 8 8 20 20 Final Carried 8 | 3 8 5 5 4 Class Distribution -------------------- 48% | Mutant 40% | Scavenger-Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1154 | 212 73 235 623 11 Remotely . | . . . . . Salvage Created 1384 | . 92 329 874 89 Parts 90 | . 6 26 55 3 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled 13 | . . . 13 . Retrieved Matter 142 | . . . 142 . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 32 | . 2 8 19 3 Guns 14 | . . 7 6 1 Cannons 9 | . . . 8 1 AOE 8 | . 2 1 5 . Classes Destroyed 12 | . 2 3 6 1 Worker 4 | . . . 4 . Builder 3 | . 1 . 2 . Hauler 1 | . . . 1 . Recycler 2 | . . . 2 . Mechanic 1 | . . . 1 . Watcher 2 | . . 1 1 . Swarmer 6 | . . 3 3 . Grunt 16 | . 2 2 10 2 Duelist 1 | . . . 1 . Sentry 7 | . . 3 4 . Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 7 | . 2 4 7 2 Combat Bots Only 4 | . 2 4 3 2 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging . | . . . . . Exploded 1 | . 1 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 326 | . 6 32 116 172 Missed 84 | . 2 9 27 46 Damage Taken 3577 | . 84 308 1753 1432 Core 930 | . 8 41 421 460 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 156 | . . . 156 . Core Remaining (%) 77 | 100 96 89 23 . Volleys Fired 111 | . 12 23 59 17 Largest 2 | . 2 2 2 2 Hottest 133 | . 90 68 124 133 Shots Fired 193 | . 15 34 115 29 Gun 108 | . 13 34 54 7 Cannon 74 | . . . 52 22 Launcher 11 | . 2 . 9 . Special . | . . . . . Kinetic 120 | . . 20 88 12 Thermal 47 | . 13 3 14 17 Explosive 11 | . 2 . 9 . Electromagnetic 15 | . . 11 4 . Robot Hit Streak 11 | . 8 9 11 8 Robot Miss Streak 11 | . 4 2 11 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 133 | . 10 23 76 24 Core Hits 110 | . 6 12 86 6 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 2 . . 1 Burn 2 | . 2 . . . Meltdown 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3564 | . 234 404 2325 601 Guns 1199 | . 100 330 649 120 Cannons 1309 | . . . 828 481 Explosions 1056 | . 134 74 848 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1595 | . . 195 1158 242 Thermal 848 | . 100 99 290 359 Explosive 982 | . 134 . 848 . Electromagnetic 139 | . . 110 29 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 4 . . Average Corruption 3 | . . 3 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . 11 . . Message Errors 2 | . . 2 . . Matter Fused 1 | . . 1 . . Heat Flow Errors 3 | . . 3 . . Energy Discharges 1 | . . 1 . . Data Loss (major) 2 | . . 2 . . Misfires 1 | . . 1 . . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 80 | . . . 75 5 Projectiles 12 | . . . 7 5 Explosions 68 | . . . 68 . Melee . | . . . . . Knockbacks 24 | . . . 23 1 Impact . | . . . . . Kinetic 23 | . . . 22 1 Secondary 1 | . . . 1 . Self-Inflicted Damage 408 | . 30 19 359 . Shots 10 | . 2 1 7 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 311 | . 30 278 75 311 Average Temperature 66 | . 9 63 16 145 Received Heat Transfer 1248 | . 33 93 459 663 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 2 | . 1 . . 1 Heat Transferred 1747 | . 432 174 623 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 432 | . 95 175 432 226 Initial 196 | . . 39 52 196 Average 178 | . 46 104 246 167 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 60 | 100 100 100 24 90 Level 1 38 | . . . 73 9 Level 2 1 | . . . 1 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 . 2 1 Investigation 1 | . 1 . . . Extermination 1 | . . . . 1 Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 1 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 6 12 36 7 Peak Tracking Total 8 | . 3 4 8 7 Tactical Retreats 5 | . . . 4 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . 1 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . 1 . 7 . Max in Single Turn 2 | . 1 . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 3 2 5 . Terminals 8 | . 2 2 4 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 5 4 14 . Successful 17 | . 3 3 11 . Failed 6 | . 2 1 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 3 4 8 . Fabricators . | . . . . . Repair Stations 6 | . . . 6 . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 2 3 6 . Prototype ID Bank 2 | . 1 1 . . Alert Level 2 | . 1 1 . . Disarm Traps 2 | . . . 2 . Dispatch Records 1 | . . . 1 . Transport Status 1 | . . 1 . . Hauler Manifests 2 | . . . 2 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . 5 . Scan Component 3 | . . . 3 . Repair 2 | . . . 2 . Recycling Unit Hacks 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 58 | . . . 58 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3076 | 80 285 667 1556 488 Spaces Moved 1489 | 54 205 375 695 160 Core 8 | 5 . 1 . 2 Treads 13 | 13 . . . . Legs 1468 | 36 205 374 695 158 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 190 Average Speed 178 | 123 120 155 191 269 Slowest Speed 1200 | 160 120 350 330 1200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 5 31 29 51 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 168 | . 4 2 161 1 Melee . | . . . . . Projectile 2 | . . . 1 1 AOE 166 | . 4 2 160 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1712 | 64 228 428 803 189 Wait . | . . . . . Move 1485 | 53 204 374 694 160 Hop . | . . . . . Pick Up 23 | 1 5 2 11 4 Fast Attach 31 | 8 2 8 11 2 Attach 9 | . . 2 5 2 Detach 8 | 2 1 2 3 . Swap 19 | . 2 4 12 1 Drop 26 | . 2 13 8 3 Fire 111 | . 12 23 59 17 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 16) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Utility x2 638 | -9/Materials | Discovered new exit (range 3) 1032 | -9/Materials | Identified exit to Materials 1033 | -9/Materials | Entered another Materials area 1033 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1581 | -8/Materials | Build established: Hacker-Mutant 1767 | -8/Materials | Lost 3 parts (1p1n1u) 1881 | -8/Materials | Build established: Mutant 2197 | -8/Materials | Build established: Scavenger-Mutant 2310 | -8/Materials | Repaired Imp. Aluminum Leg 2342 | -8/Materials | Repaired Aluminum Leg 2458 | -8/Materials | Discovered new exit (range 9) 2547 | -8/Materials | Core integrity fell below 50% 2589 | -8/Materials | Entered Factory 2589 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3074 | -7/Factory | Core integrity fell below 50% 3077 | -7/Factory | Self-destructed Last Messages --------------- Imp. Aluminum Leg destroyed. R-06 Scavenger collects Particle Gun. Particle Cannon destroyed. Hvy. Ion Cannon destroyed. Targeting Computer destroyed. Dropped Hvy. Ion Cannon. Acquired Hvy. Ion Cannon. Critical hit (Burn: +37). K-01 Serf collects debris. R-06 Scavenger collects Hvy. Ion Cannon. K-01 Serf collects debris. Critical hit (Burn: +37). K-01 Serf collects debris. Hvy. Ion Cannon destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. Y-54 Guardian heat short circuits Lgt. Treads. Y-54 Guardian heat short circuits Imp. Heat Sink. K-01 Serf collects debris. 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