Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.02 @ 19:09:36 // Halloween2020/ForbiddenLore Player: ILikeMonsters1890 Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (1366) 1366 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (535) 535 TOTAL SCORE: 5556 Bonus ------- Follower Combat Kills 35 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 100/100 System Corruption 14% Temperature Cool (12) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Sensor Array Missile Launcher Flail Heavy Hammer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Small Storage Unit Sensor Array Improved Signal Interpreter Light Armor Plating > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Cesium-ion Thruster Improved Assault Rifle Missile Launcher Flail Heavy Hammer [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 2 | . . . 1 . . . 1 . . Weapon . | . . . . . . . . . . Parts Attached 43 | 3 1 5 16 1 1 . 3 8 5 Power 7 | 1 . 1 2 . . . 1 2 . Engine 4 | 1 . . 2 . . . . 1 . Core 3 | . . 1 . . . . 1 1 . Reactor . | . . . . . . . . . . Propulsion 15 | 2 . . 8 . . . 1 2 2 Treads 1 | . . . . . . . . . 1 Leg . | . . . . . . . . . . Wheel 13 | 2 . . 8 . . . 1 2 . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 10 | . 1 2 3 1 . . 1 2 . Device 4 | . 1 2 1 . . . . . . Storage . | . . . . . . . . . . Processor 2 | . . . . 1 . . . 1 . Hackware 1 | . . . 1 . . . . . . Protection 3 | . . . 1 . . . 1 1 . Artifact . | . . . . . . . . . . Weapon 11 | . . 2 3 . 1 . . 2 3 Energy Gun 2 | . . . . . 1 . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | . . 2 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . 1 . . . . . 3 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . 1 . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 14 | . . . . . . . . . 14 Parts Lost 13 | . . 1 3 . . . . 6 3 Power 2 | . . . . . . . . 2 . Propulsion 8 | . . . 2 . . . . 4 2 Utility 2 | . . . 1 . . . . . 1 Weapon 1 | . . 1 . . . . . . . Highest Loss Streak 4 | . . 1 3 . . . . 3 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 87 99 98 100 95 88 90 85 29 Engine 6 | . 14 1 6 11 11 11 3 3 2 Core 4 | . . 12 4 . . . 5 5 . Wheel 28 | . 28 28 32 33 33 33 36 31 . Device 9 | . 2 14 9 11 11 11 9 9 2 Storage 10 | . 14 14 11 11 11 11 9 9 5 Processor 4 | . . . . 8 11 11 9 9 9 Protection 3 | . . . 7 2 . . 9 9 . Energy Gun 5 | . 14 13 . . 4 11 9 9 . Ballistic Gun 9 | . 14 14 18 11 6 . . . . Impact Weapon 2 | . . . 3 11 6 . . . 5 Naked Turns . | . . . . . . . . . . Heaviest Build 25 | 13 14 14 23 23 22 22 25 24 24 Greatest Support 40 | 20 20 20 36 30 30 30 40 40 10 Greatest Overweight (x) 5 | . . . . . . . . 2 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 6 5 8 8 8 8 8 8 8 5 Average Carried 5 | 4 5 6 6 8 8 8 7 6 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 5 5 7 8 8 8 8 8 5 5 Class Distribution -------------------- 72% | Mutant 12% | Scavenger-Mutant 7% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Matter Collected 774 | 248 14 125 224 10 . 23 30 65 35 Remotely . | . . . . . . . . . . Salvage Created 1999 | 80 50 275 586 82 . 198 55 622 51 Parts 116 | 6 4 31 34 4 . 11 2 23 1 Haulers Intercepted 3 | . . . 3 . . . . . . Recyclers Shooed 2 | 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Combat Hostiles Destroyed 40 | . 3 9 5 3 . 6 1 12 1 Guns 34 | . 3 9 3 . . 6 1 12 . Classes Destroyed 10 | 2 1 1 5 . . 1 . . . Worker 5 | . . . 5 . . . . . . Builder 2 | . . . 2 . . . . . . Tunneler 5 | 1 . 2 . 2 . . . . . Hauler 3 | . . . 3 . . . . . . Recycler 2 | 1 . . 1 . . . . . . Watcher 2 | . . . 2 . . . . . . Swarmer 15 | . 3 6 . 3 . 3 . . . Grunt 18 | . . 3 3 . . 2 . 10 . Brawler 1 | . . . . . . 1 . . . Sentry 6 | . . . 2 . . . 1 2 1 Best Kill Streak 8 | 1 3 5 8 4 . 3 1 6 1 Combat Bots Only 6 | . 3 5 1 3 . 3 1 6 1 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Damage Taken 1835 | . 49 274 167 48 . 71 . 586 640 Core 665 | . 16 34 31 18 . 7 . 141 418 Absorbed by Shields 47 | . . . . . . . . . 47 Regen/Repaired (Parts) 34 | . . . 34 . . . . . . Core Remaining (%) 88 | 100 . 80 . . . 86 . . . Volleys Fired 58 | 6 5 27 20 . . . . . . Largest 2 | 2 2 2 2 . . . . . . Hottest 60 | 60 60 60 46 . . . . . . Shots Fired 189 | 12 10 50 40 . . 19 1 54 3 Gun 189 | 12 10 50 40 . . 19 1 54 3 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 74 | 6 5 23 40 . . . . . . Thermal 115 | 6 5 27 . . . 19 1 54 3 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 19 | 2 3 13 7 . . 7 7 19 7 Robot Miss Streak 4 | 1 3 4 3 . . 2 . 3 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Autonomous 78 | . . . . . . 19 1 54 4 Shots Hit Robots 171 | 6 4 31 46 6 . 16 1 45 16 Core Hits 71 | 3 3 17 17 2 . 8 1 19 1 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 5 | . . . 2 1 . . . . 2 Critical Strikes 6 | . . . 3 1 . . . . 2 Smash 6 | . . . 3 1 . . . . 2 Melee Attacks 45 | . . . 21 10 . . . . 14 Impact 45 | . . . 21 10 . . . . 14 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 11 | . . . 9 2 . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 4901 | 74 50 356 1406 342 . 470 30 1406 767 Guns 2737 | 74 50 356 276 . . 470 30 1390 91 Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 2148 | . . . 1130 342 . . . . 676 Ramming 16 | . . . . . . . . 16 . Kinetic 514 | 51 28 159 276 . . . . . . Thermal 2223 | 23 22 197 . . . 470 30 1390 91 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 2148 | . . . 1130 342 . . . . 676 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . 2 2 2 2 . . 14 Average Corruption 3 | . . . 2 2 2 2 . . 14 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 19 | . . . 3 1 5 2 . . 8 Message Errors 6 | . . . 1 1 2 1 . . 1 Matter Fused 4 | . . . 1 . 1 1 . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . 1 . . . . . . Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 1 | . . . . . 1 . . . . Alerts 2 | . . . . . 1 . . . 1 Misdirections 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 637 | . . . 448 125 . . . . 64 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 637 | . . . 448 125 . . . . 64 Knockbacks 3 | . . . 2 1 . . . . . Impact 3 | . . . 2 1 . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . . 8 . Shots . | . . . . . . . . . . Rammed 1 | . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 193 | . . 105 10 . . 5 . 15 193 Average Temperature 31 | . . 30 5 . . 5 . 9 96 Received Heat Transfer 786 | . . 102 84 . . 45 . 378 177 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 11 | . . . 7 3 . . . . 1 Impact Corruptions 23 | . . . 14 5 . . . . 4 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 3029 | 50 50 450 . . . 592 37 1739 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Peak Influence 441 | 10 100 275 287 131 . 158 91 333 441 Initial 216 | . . 39 107 41 . . 61 38 216 Average 79 | 2 52 158 144 78 . 135 64 115 261 Maximum Alert Level 2 | . . 1 1 . . . . 1 2 Low Security (%) 81 | 100 100 48 65 100 . 100 100 88 . Level 1 18 | . . 51 34 . . . . 11 92 Level 2 . | . . . . . . . . . 7 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . 2 . . . . 4 . Investigation 1 | . . . . . . . . 1 . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . 2 . . . . 1 . Assault 2 | . . . . . . . . 2 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Distress Signals 2 | . . . 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . 6 10 9 3 . 5 . 22 14 Peak Tracking Total 12 | . 4 5 3 3 . 3 . 8 12 Tactical Retreats 4 | . . . . . . . . 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Traps Triggered 4 | . . . . . . . . 2 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . . . . 6 . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Machines Accessed 19 | . 1 2 4 1 2 . 1 8 . Terminals 14 | . . 2 3 1 . . 1 7 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 56 | . 2 5 19 3 5 . 1 21 . Successful 37 | . . 4 15 2 5 . . 11 . Failed 18 | . 2 1 3 1 . . 1 10 . Catastrophic 2 | . . . 1 . . . 1 . . Database Lockouts 1 | . . . 1 . . . . . . Manual 26 | . . 4 12 . 1 . 1 8 . Terminals 46 | . . 5 17 3 . . 1 20 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 29 | . . 3 11 2 5 . . 8 . Record 4 | . . . . . 4 . . . . Robot Analysis 2 | . . . 2 . . . . . . Prototype ID Bank 2 | . . . . . . . . 2 . Open Door 2 | . . . . . . . . 2 . Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 2 | . . . 2 . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . Alert Level 2 | . . . 1 . . . . 1 . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 1 | . . . . . . . . 1 . Disarm Traps 1 | . . . . . . . . 1 . Security Status 1 | . . . 1 . . . . . . Patrol Status 3 | . . 1 1 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Zone Layout 3 | . . 1 . 1 . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 5 | . . 1 2 . . . . 2 . Terminals 5 | . . 1 2 . . . . 2 . Botnet 5 | . . 1 2 . . . . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 1 2 3 1 . . 1 6 . Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Total Allies 2 | . . . . . . . . 2 . Largest Group 2 | . . . . . . . . 2 . Highest-Rated Group 62 | . . . . . . . . 62 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 20 | . . . . . . . . 20 . Total Damage 339 | . . . . . . . . 339 . Kills 1 | . . . . . . . . 1 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Robot Analysis Total 2 | . . . 2 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Turns Passed 3514 | 1491 111 364 538 80 257 142 79 246 206 Spaces Moved 2149 | 229 119 319 322 64 318 170 90 273 245 Core 147 | . . . . . . . . . 147 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 1916 | 229 119 319 322 64 318 170 90 273 12 Hover . | . . . . . . . . . . Flight 86 | . . . . . . . . . 86 Fastest Speed 35 | 80 80 80 80 80 80 80 80 80 35 Average Speed 77 | 80 80 80 80 80 80 80 80 81 57 Slowest Speed 300 | 80 80 80 86 80 80 80 80 110 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 29 23 66 22 13 69 34 11 52 44 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 2 | . . . . 2 . . . . . Terrain Destroyed 8 | . . . . 2 . 3 . 3 . Melee 2 | . . . . 2 . . . . . Projectile 6 | . . . . . . 3 . 3 . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Total 3812 | 1525 124 379 532 74 321 175 97 295 290 Wait 1430 | 1281 . 16 126 . . 6 . 1 . Move 2140 | 228 118 318 321 63 317 169 89 273 244 Hop . | . . . . . . . . . . Pick Up 26 | 3 . 6 13 . . . 3 1 . Fast Attach 18 | . 1 3 7 . 1 . 1 4 1 Attach 13 | . . . 4 . . . 2 3 4 Detach 6 | . . . . . 1 . . . 5 Swap 12 | 3 . 2 5 1 . . . 1 . Drop 37 | 4 . 7 15 . 2 . 2 3 4 Fire 58 | 6 5 27 20 . . . . . . Melee 44 | . . . 21 10 . . . . 13 Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 27 | . . . . . . . . 8 19 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -8/Storage -8/Garrison (discovered 1 exit: *Rec) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 2) 1458 | -11/Scrapyard | Assembled infested the area 1492 | -11/Scrapyard | Entered Materials 1493 | -10/Materials | Build established: Mutant 1548 | -10/Materials | Discovered new exit (range 9) 1603 | -10/Materials | Entered Mines 1611 | -10/Mines | Identified exit to Materials 1967 | -10/Mines | Entered Materials 1967 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2131 | -9/Materials | Identified exit to Mines 2234 | -9/Materials | Central database locked down 2248 | -9/Materials | Build established: Scavenger-Mutant 2413 | -9/Materials | Lost 3 parts (2n1u) 2460 | -9/Materials | Repaired Wheel 2505 | -9/Materials | Entered Mines 2569 | -9/Mines | Discovered new exit (range 10) 2584 | -9/Mines | Identified exit to Exiles 2585 | -9/Mines | Entered Exiles 2598 | -9/Exiles | Discovered new exit (range 15) 2608 | -9/Exiles | Met 8R-AWN 2622 | -9/Exiles | Met EX-HEX 2651 | -9/Exiles | Met EX-DEC 2666 | -9/Exiles | Learned location of Zion (-7) 2681 | -9/Exiles | Build established: Mutant 2710 | -9/Exiles | Met EX-BIN 2723 | -9/Exiles | Aligned with FarCom system 2724 | -9/Exiles | Given EX-Vault access code 2742 | -9/Exiles | Opened EX-Vault 2748 | -9/Exiles | Found AWS/Thermal 2766 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2832 | -9/Exiles | Discovered new exit (range 14) 2841 | -9/Exiles | Identified exit to Mines 2842 | -9/Exiles | Left Exiles lab with AWS/Thermal 2842 | -9/Exiles | Entered Mines 2977 | -8/Mines | Discovered new exit (range 9) 2983 | -8/Mines | Identified exit to Materials 2984 | -8/Mines | Entered Materials 2984 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2985 | -8/Materials | Identified exit to Storage 3063 | -8/Materials | Entered Storage 3104 | -8/Storage | Met a pair of Derelict thieves 3244 | -8/Storage | Lost 3 parts (2p1n) 3308 | -8/Storage | Identified exit to Garrison 3309 | -8/Storage | Entered Garrison 3356 | -8/Garrison | Lost 4 parts (3n1u) 3367 | -8/Garrison | System corruption reached 10% 3447 | -8/Garrison | Discovered new exit (range 10) 3451 | -8/Garrison | Identified exit to Recycling 3452 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3462 | -8/Garrison | Core integrity fell below 50% 3478 | -8/Garrison | Triggered checkpoint 3480 | -8/Garrison | Triggered checkpoint 3492 | -8/Garrison | Triggered checkpoint 3501 | -8/Garrison | Core integrity fell below 20% 3515 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03500_ Field strength at 59. 03501_ Field strength at 53. 03502_ Field strength at 47. 03503_ Field strength at 37. 03504_ Field strength at 31. 03505_ Field strength at 25. 03506_ Field strength at 11. 03507_ Field strength at 5. 03508_ Stasis field depleted. 03508_ Triggered Stasis Trap. 03508_ A bubble of rippling energy engulfs the area. 03508_ Field strength at 94. 03509_ Field strength at 88. 03510_ Field strength at 73. 03511_ Field strength at 63. 03512_ System corrupted: Matter fused (-5). 03512_ Field strength at 57. 03513_ Field strength at 43. 03514_ Field strength at 37. 03515_ Field strength at 26. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# | | ??????????????????????????????????????????# [ | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# ## | | ????????????????????????????????????????### ## | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????#" | | ????????????????????????????????????????#%" | | ????????????????????????????????????????### ## | | ????????????????????????????????########### ## | | ????????????????????????????????# | | ????????????????????????????????# h | | ????????????????????????????????# ######## | | ????????????????????????????????# #??????## ## | | ????????????????????????????????# #???????# #? | | ??????????????????????########### #???????# #? | | ??????????????????????# gg #???????# #? | | ????????????????????###h######### #???????# #? | | ????????????????????# #???????# #???????# #? | | ????????????????????# h#???????# #???????# #? | | ????????????????????# #???????# ??????? #? | | ????????????????????###Y#???????# ?????? #? | | ??????????????????????# #???????# ###?????####? | | ??????????????????????# #???????# #???????????? | | ??????????????????????#@#???????? #???????????? | | ??????????????????????# g ??gg??? #???????????? | | ??????????????????????### ????? #???????????? | | ?????????????????????????""""#??? #???????????? | | ??????????????????????????####??? ????????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? ????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Curiosity Killed The Cat Challenges ------------ None Game ------ Seed VariableShieldField Manual? 0 Play Time 00:31:12 Cumulative 125.3 hours Start 2022.12.31 @ 15:56:59 End 2023.01.02 @ 19:09:36 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 2 Types 0/0/1/1/0/0/0/0/0 Lore% 71 Gallery% 58 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18e2376f-0c06-4976-8099-70bb823a3a8f