Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 18:58:10 Player: Inverisimilidude Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (168) 840 Value Destroyed (6593) 6593 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2816) 2816 TOTAL SCORE: 14569 Bonus ------- High Alert Combat Kills 516 Entered Garrisons 800 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/850 Matter 211/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Carbon-fiber Leg IFF Parser Matter Filter Focal Shield Coil Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Force Field > --- WEAPON ----------- Pulse Rifle Gauss Rifle Improved Heavy Machine Gun Katana > --- INVENTORY -------- Improved Deuterium Engine Advanced Heat Sink Improved Cooling System High-capacity Matter Pod Improved Signal Interpreter IFF Parser Improved Terrain Scanner Matter Filter Focal Shield Relay Coupler [Specialist] Relay Coupler [Hunter] Relay Coupler [Heavy] Shock Rifle Heavy Laser Heavy Flak Cannon [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Specialist] Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Pulse Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Slots Evolved 8 | . . 2 2 . . 2 . 2 . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . Utility 4 | . . 1 . . . 2 . 1 . . . Weapon 2 | . . . 1 . . . . 1 . . . Parts Attached 107 | 7 10 13 32 9 5 1 13 6 10 1 . Power 13 | 1 2 2 3 1 2 . 2 . . . . Engine 12 | 1 2 2 3 . 2 . 2 . . . . Core 1 | . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 3 4 10 3 1 . 4 1 3 . . Treads 9 | . . . 4 3 1 . 1 . . . . Leg 16 | . 2 4 5 . . . 3 1 1 . . Wheel 3 | 2 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3 | . . . 1 . . . . . 2 . . Utility 28 | 2 2 4 7 2 1 1 3 2 4 . . Device 10 | 1 1 1 1 1 . . 3 2 . . . Storage 4 | 1 1 . 1 . 1 . . . . . . Processor 6 | . . 1 1 1 . 1 . . 2 . . Hackware 2 | . . . 1 . . . . . 1 . . Protection 6 | . . 2 3 . . . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 35 | 2 3 3 12 3 1 . 4 3 3 1 . Energy Gun 5 | . 1 . . . . . 2 1 . 1 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 21 | 2 1 3 7 2 1 . 1 1 3 . . Ballistic Cannon 6 | . . . 3 1 . . 1 1 . . . Launcher 1 | . . . 1 . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . . 1 . . . Parts Lost 45 | . . 4 8 2 1 . 11 8 11 . . Power 5 | . . . 1 . 1 . 1 2 . . . Propulsion 17 | . . 2 3 1 . . 3 3 5 . . Utility 9 | . . 1 1 . . . 2 1 4 . . Weapon 14 | . . 1 3 1 . . 5 2 2 . . Highest Loss Streak 6 | . . 2 3 1 1 . 6 4 6 . . To Critical Strikes . | . . . . . . . . . . . . Average Backups 12 | 4 7 8 12 14 14 14 12 13 14 4 5 Power . | . . 1 . 1 . 1 . . . . . Propulsion 1 | 1 2 1 2 1 1 1 . . . . 1 Utility 7 | . . 2 5 7 8 7 7 10 10 3 3 Weapon 3 | 1 3 4 4 4 4 5 2 1 3 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 26 | . 2 1 6 2 1 1 . . 10 . 3 Power 2 | . 1 . 1 . . . . . . . . Propulsion 3 | . . . 2 . . . . . . . 1 Utility 9 | . . . 1 1 1 . . . 5 . 1 Weapon 12 | . 1 1 2 1 . 1 . . 5 . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 95 98 99 99 99 95 95 69 6 6 Engine 6 | . 14 11 9 4 7 7 7 5 . . . Treads 14 | . . . 7 35 36 30 21 1 . . . Leg 12 | . 10 31 27 . . . 6 23 8 . . Wheel 1 | . 17 . . . . . . . . . . Device 9 | . 13 4 2 8 4 11 11 19 9 . . Storage 8 | . 14 11 9 9 9 7 7 6 5 . . Processor 10 | . . 10 9 9 9 15 15 13 10 6 6 Protection 2 | . . 4 6 . 4 3 3 . 2 . . Energy Gun 2 | . 4 1 . . . . 3 10 3 . . Ballistic Gun 16 | . 22 20 18 24 19 15 11 10 8 . . Ballistic Cannon 3 | . . . 5 . 7 7 4 . 5 . . Slashing Weapon 1 | . . . 1 1 . . . 1 5 . . Peak Build Rating 59 | 7 11 15 37 38 36 42 44 59 54 9 5 Average Rating 34 | 5 9 12 25 34 32 41 41 54 39 4 5 On Entrance 23 | . 7 11 13 35 32 36 42 44 53 4 5 Naked Turns 1 | . . . . . . . . . 1 . . Heaviest Build 55 | 11 24 24 48 46 51 55 55 53 47 . . Greatest Support 80 | 26 26 30 80 80 80 80 80 66 48 3 3 Greatest Overweight (x) 12 | . 5 2 7 . . . 1 1 12 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 8 10 14 15 15 15 15 15 14 5 5 Most Carried 15 | 6 8 10 15 15 15 15 15 15 15 5 5 Average Carried 12 | 4 7 8 12 14 14 14 12 13 14 4 5 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 8 10 15 15 15 15 11 13 4 5 5 Class Distribution -------------------- 31% | Gunner 20% | Scavenger-Gunner 17% | Scavenger-Skirmisher 16% | Mutant 9% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Garrison Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Matter Collected 6314 | 292 387 567 1499 1135 1013 291 826 190 114 . . Remotely . | . . . . . . . . . . . . Salvage Created 5774 | 178 387 473 1399 1161 925 134 747 190 180 . . Parts 307 | 9 37 27 62 61 53 5 29 12 12 . . Haulers Intercepted 3 | . . . 1 . 2 . . . . . . Recyclers Shooed 4 | . . . 3 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 131 | . 15 11 31 25 13 3 23 4 6 . . Melee 2 | . . . . . . . . 1 1 . . Guns 88 | . 15 11 18 24 3 1 10 3 3 . . Cannons 29 | . . . 10 . 7 2 8 . 2 . . AOE 12 | . . . 3 1 3 . 5 . . . . Classes Destroyed 17 | 2 4 2 4 1 3 1 . . . . . Worker 6 | . . . 2 . 4 . . . . . . Builder 4 | . 1 1 2 . . . . . . . . Tunneler 6 | 4 . 1 . . 1 . . . . . . Hauler 3 | . . . 1 . 2 . . . . . . Recycler 7 | 1 . . 2 . 3 1 . . . . . Mechanic 1 | . . . . . 1 . . . . . . Operator 1 | . . . . . 1 . . . . . . Watcher 9 | . 1 2 3 . 3 . . . . . . Swarmer 28 | . 9 3 3 3 . . 6 . 4 . . Grunt 63 | . 6 2 17 13 8 2 14 1 . . . Brawler 1 | . . . 1 . . . . . . . . Duelist 3 | . . 1 1 . 1 . . . . . . Sentry 22 | . . 5 8 5 2 . . 1 1 . . Specialist 3 | . . . . . 2 . 1 . . . . Hunter 5 | . . . 1 3 . . . . 1 . . Programmer 5 | . . . . . . 1 2 2 . . . Behemoth 1 | . . . . 1 . . . . . . . Best Kill Streak 12 | 4 10 6 10 5 12 2 8 1 5 . . Combat Bots Only 8 | . 6 6 5 5 5 1 8 1 5 . . Max Kills in Single Turn 4 | 1 2 2 3 1 4 1 2 1 1 . . Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . . . 1 1 2 . 2 . . . . Melee 1 | . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Hostile Shots Fired 912 | . 77 68 158 137 55 13 144 74 147 6 33 Missed 312 | . 20 21 57 51 20 3 37 29 52 3 19 Hits 600 | . 57 47 101 86 35 10 107 45 95 3 14 Melee 4 | . . 3 . . 1 . . . . . . Projectile 596 | . 57 44 101 86 34 10 107 45 95 3 14 Critical Strikes 23 | . 1 3 7 4 1 . 5 1 1 . . Damage Taken 9364 | . 513 641 1514 1604 581 176 1744 973 1347 59 212 Core 1680 | . 184 107 144 75 50 30 228 137 472 41 212 Absorbed by Shields 46 | . . . . . . . . 46 . . . Core Remaining (%) 62 | 100 26 73 . . 51 . 63 . . . . Volleys Fired 388 | 16 56 36 89 81 31 14 46 7 12 . . Largest 4 | 2 2 2 3 3 3 3 3 4 3 . . Hottest 175 | 40 100 88 89 84 98 90 110 175 122 . . Shots Fired 1034 | 32 106 72 265 237 90 42 131 27 32 . . Gun 823 | 32 105 72 170 228 55 28 86 25 22 . . Cannon 188 | . . . 89 6 28 14 39 2 10 . . Launcher 22 | . . . 6 3 7 . 6 . . . . Special 1 | . 1 . . . . . . . . . . Kinetic 977 | 32 104 68 259 234 83 42 117 15 23 . . Thermal 24 | . 2 4 . . . . . 9 9 . . Explosive 22 | . . . 6 3 7 . 6 . . . . Electromagnetic 11 | . . . . . . . 8 3 . . . Robot Hit Streak 19 | 5 7 13 12 18 11 7 7 17 19 . . Robot Miss Streak 9 | 2 6 7 5 4 9 4 7 1 3 . . Penetration Max 1 | . . . . . . . 1 1 . . . Secondary Targets 11 | . 3 . 3 5 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . Shots Hit Robots 689 | 21 63 53 177 163 60 27 78 22 25 . . Core Hits 363 | 8 30 24 82 57 62 16 55 13 16 . . Critical Kills 1 | . 1 . . . . . . . . . . Critical Parts Destroyed 4 | . . . 2 2 . . . . . . . Critical Strikes 13 | . 1 . 4 2 . . 2 1 3 . . Burn 2 | . . . . . . . . . 2 . . Destroy 5 | . 1 . 2 2 . . . . . . . Blast 3 | . . . 2 . . . 1 . . . . Corrupt 1 | . . . . . . . 1 . . . . Sever 2 | . . . . . . . . 1 1 . . Melee Attacks 41 | . . . 9 1 . . . 2 29 . . Impact . | . . . . . . . . . . . . Slashing 41 | . . . 9 1 . . . 2 29 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14878 | 177 623 863 3804 3086 2153 544 2579 507 536 6 . Guns 9200 | 177 618 863 1889 2868 663 300 1160 405 257 . . Cannons 2629 | . . . 960 118 447 244 671 44 145 . . Explosions 2602 | . . . 711 100 1043 . 748 . . . . Melee 436 | . . . 244 . . . . 58 134 . . Ramming 11 | . 5 . . . . . . . . 6 . Kinetic 11397 | 177 618 835 2849 2986 1110 544 1759 237 282 . . Thermal 325 | . . 28 . . . . . 177 120 . . Explosive 2602 | . . . 711 100 1043 . 748 . . . . Electromagnetic 107 | . . . . . . . 72 35 . . . Impact . | . . . . . . . . . . . . Slashing 436 | . . . 244 . . . . 58 134 . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . 1 1 1 1 4 1 1 1 1 Average Corruption 1 | . . . 1 1 1 1 2 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 50 | . . . 3 7 9 3 13 4 11 . . Message Errors 13 | . . . . 2 2 1 4 1 3 . . Matter Fused 12 | . . . 1 2 4 . 2 . 3 . . Heat Flow Errors 3 | . . . . . 1 . 2 . . . . Energy Discharges 8 | . . . . . 2 1 1 1 3 . . Parts Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 5 | . . . 1 1 . 1 2 . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . Misfires 4 | . . . 1 1 . . . 1 1 . . Alerts 1 | . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 204 | . . . 128 . 70 5 1 . . . . Projectiles 43 | . . . 37 . . 5 1 . . . . Explosions 110 | . . . 40 . 70 . . . . . . Melee 51 | . . . 51 . . . . . . . . Knockbacks 47 | . . . 9 . 20 11 5 . 2 . . Impact . | . . . . . . . . . . . . Kinetic 47 | . . . 9 . 20 11 5 . 2 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 5 | . 2 . . . . . . . . 3 . Shots . | . . . . . . . . . . . . Rammed 2 | . 1 . . . . . . . . 1 . Targets Rammed 2 | . 1 . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 215 | . 31 120 193 136 215 147 215 36 123 . . Average Temperature 54 | . 6 38 61 47 80 50 79 13 62 . . Received Heat Transfer 2796 | . 135 240 729 426 261 63 612 171 114 27 18 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . Heat Transferred 814 | . . 74 . . . . . 333 407 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Maximum Alert Level 4 | . 1 . 1 4 2 1 2 1 . . . Low Security (%) 62 | 100 65 100 90 . . 87 10 91 100 100 100 Level 1 11 | . 34 . 9 18 . 12 35 8 . . . Level 2 20 | . . . . 28 100 . 53 . . . . Level 3 6 | . . . . 52 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1115 | 10 276 180 332 1115 630 252 509 266 175 86 53 Initial 543 | . . 72 50 216 543 252 16 266 81 86 53 Average 242 | 1 147 127 101 655 548 94 369 60 120 81 53 Influence Increases 4514 | 25 462 375 1009 919 517 148 603 262 194 . . Destroy 0b10 Robot/C 2620 | . 300 220 620 500 260 60 460 80 120 . . Destroy 0b10 Robot/NC 185 | 25 10 20 50 . 75 5 . . . . . Destroy Leader 494 | . 62 74 158 20 80 20 40 30 10 . . Successful Hack 131 | . . 31 4 16 32 48 . . . . . Disable Machine 105 | . 15 . 60 . 30 . . . . . . Anti-Garrison Action 400 | . . . . 300 . . 50 . 50 . . Destroy Structure 189 | . . . 42 38 40 . 53 2 14 . . Lose Combat Pursuer 390 | . 75 30 75 45 . 15 . 150 . . . Influence Decreases 4461 | 25 290 426 797 137 1076 680 118 654 146 89 23 Entered New Map 1553 | . . 100 71 117 572 304 8 243 36 79 23 Time Decay 2347 | 25 290 286 515 . 494 376 . 351 . 10 . Lost Part 430 | . . 40 80 20 10 . 110 60 110 . . Purge Threat 131 | . . . 131 . . . . . . . . Squads Dispatched 18 | . 2 . 5 . 4 3 . 3 . 1 . Investigation 5 | . 1 . 1 . . 2 . 1 . . . Extermination 3 | . . . . . . 1 . 2 . . . Reinforcement 8 | . 1 . 3 . 3 . . . . 1 . Assault 1 | . . . . . 1 . . . . . . Garrison 1 | . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Distress Signals 10 | . 4 1 4 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 213 | . 30 17 46 26 22 6 24 14 12 4 12 Peak Tracking Total 13 | . 5 4 5 6 6 2 4 4 8 3 13 Tactical Retreats 15 | . 3 1 3 2 . 1 . 5 . . . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Traps Triggered 11 | . 3 . 1 1 2 2 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Machines Disabled 11 | . 1 . 4 3 2 . 1 . . . . Max in Single Turn 2 | . 1 . 1 1 2 . 1 . . . . Garrison Relay 4 | . . . . 3 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Machines Accessed 25 | . 2 5 5 2 2 4 . 3 1 1 . Terminals 16 | . 2 4 4 2 2 1 . . 1 . . Fabricators 2 | . . . . . . 1 . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . 1 . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 4 | . . . 1 . . 1 . 1 . 1 . Total Hacks 48 | . 5 10 11 3 4 7 . 5 2 1 . Successful 22 | . 1 6 5 1 2 4 . 1 1 1 . Failed 26 | . 4 4 6 2 2 3 . 4 1 . . Catastrophic 14 | . 2 2 2 1 2 2 . 2 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 22 | . . 3 7 . 3 5 . 4 . . . Terminals 32 | . 5 7 9 3 4 2 . . 2 . . Fabricators 2 | . . . . . . 1 . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . . 1 . 2 . . . Scanalyzers 3 | . . 3 . . . . . . . . . Garrison Access 8 | . . . 2 . . 3 . 2 . 1 . Terminal Hacks 11 | . 1 5 2 1 1 . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . Emergency Access Points 2 | . . 1 . . . . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . Security Stations 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . . 2 . 1 . 1 . Unlock Access 4 | . . . 1 . . 1 . 1 . 1 . Coupler Status 1 | . . . . . . 1 . . . . . Unauthorized Hacks 5 | . . . 2 . 1 2 . . . . . Terminals 3 | . . . 2 . 1 . . . . . . Assimilate 1 | . . . 1 . . . . . . . . Operators 2 | . . . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Monitor 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Watchers 1 | . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 2 2 5 2 2 4 . 3 1 1 . Full Trace Events 5 | . . . 1 1 . 1 . 1 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Used RIF Installer 3 | . . . . 1 . . 1 . . . 1 Coupler Efficiency 1 | . . . . . . . 1 . . . . Watcher Feeds 1 | . . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 18 | . . . . 12 . . 6 . . . . Machine Destruction 15 | . . . . 12 . . 3 . . . . Programmers 3 | . . . . . . . 3 . . . . Attached 1 | . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Active Infowar (turns) 4564 | 7 686 275 420 74 609 887 5 1541 60 . . Sensors 3736 | . 241 261 391 54 609 887 4 1289 . . . IFF 312 | . . . . . . . . 252 60 . . Terrain 1866 | . . 14 29 20 . 526 1 1276 . . . Seismic 452 | 7 445 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Turns Passed 10205 | 151 692 620 1689 1207 1312 945 778 1732 1004 32 43 Spaces Moved 5069 | 104 368 362 835 540 622 530 371 912 284 55 86 Core 248 | 3 2 . . . . . . . 102 55 86 Treads 2058 | . . . 174 540 622 530 192 . . . . Legs 2360 | . 93 362 660 . . . 179 912 154 . . Wheels 374 | 101 273 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 29 | . . . 1 . . . . . 28 . . Fastest Speed 50 | 50 90 120 120 165 165 167 120 120 50 50 50 Average Speed 141 | 89 111 121 151 166 165 167 159 122 138 50 50 Slowest Speed 755 | 100 300 260 555 170 167 167 245 190 755 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 4 50 36 68 54 36 11 34 15 36 1 23 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 9 | . . . . . . . . . 9 . . Terrain Destroyed 219 | . . . 55 33 63 2 57 . 9 . . Melee 9 | . . . . . . . . . 9 . . Projectile 17 | . . . 2 . . 2 13 . . . . AOE 193 | . . . 53 33 63 . 44 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Total 7279 | 132 552 469 1068 723 844 559 454 1504 829 59 86 Wait 1434 | . 96 40 31 64 158 4 . 562 479 . . Move 5060 | 103 367 361 835 538 621 530 370 911 283 55 86 Hop . | . . . . . . . . . . . . Pick Up 87 | 6 5 10 27 7 7 3 5 9 7 1 . Fast Attach 61 | 7 10 4 15 6 6 . 1 3 8 1 . Attach 39 | . . 4 9 2 4 2 10 6 2 . . Detach 4 | . . . 3 . . . . . 1 . . Swap 76 | . 6 6 21 15 9 5 10 3 1 . . Drop 76 | . 11 8 29 9 8 1 1 1 7 1 . Fire 388 | 16 56 36 89 81 31 14 46 7 12 . . Melee 41 | . . . 9 1 . . . 2 29 . . Ram 2 | . 1 . . . . . . . . 1 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . . . . Rewire 1 | . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -7/Garrison -6/Factory -6/Garrison -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 152 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 8) 543 | -10/Materials | Core integrity fell below 50% 652 | -10/Materials | Derelicts attacked the area 831 | -10/Materials | Discovered new exit (range 8) 844 | -10/Materials | Entered another Materials area 844 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1090 | -9/Materials | Discovered new exit (range 12) 1116 | -9/Materials | Identified exit to Mines 1414 | -9/Materials | Discovered new exit (range 7) 1464 | -9/Materials | Entered another Materials area 1464 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1727 | -8/Materials | Lost 3 parts (1n2w) 1932 | -8/Materials | Lost 3 parts (2n1w) 2039 | -8/Materials | Build established: Gunner 2290 | -8/Materials | Discovered new exit (range 3) 3110 | -8/Materials | Discovered new exit (range 11) 3128 | -8/Materials | Garrison activated, responded to threat 3153 | -8/Materials | Identified exit to Garrison 3153 | -8/Materials | Entered Garrison 3206 | -8/Garrison | Spotted B-75 Beast 3275 | -8/Garrison | Destroyed B-75 Beast 3324 | -8/Garrison | Spotted B-75 Beast 3509 | -8/Garrison | Triggered checkpoint 3585 | -8/Garrison | Triggered checkpoint 3611 | -8/Garrison | Triggered checkpoint 3663 | -8/Garrison | Discovered new exit (range 15) 3789 | -8/Garrison | Garrison Relay disabled 3850 | -8/Garrison | Installed Relay Interface Framework 3953 | -8/Garrison | Triggered checkpoint 3984 | -8/Garrison | Garrison Relay disabled 4164 | -8/Garrison | Discovered new exit (range 11) 4204 | -8/Garrison | Learned Materials security intel 4213 | -8/Garrison | Triggered checkpoint 4247 | -8/Garrison | Build established: Scavenger-Gunner 4249 | -8/Garrison | Triggered checkpoint 4267 | -8/Garrison | Garrison Relay disabled 4357 | -8/Garrison | Identified exit to Materials 4360 | -8/Garrison | Entered Materials 4420 | -8/Materials | Identified exit to Storage 4874 | -8/Materials | Discovered new exit (range 3) 4945 | -8/Materials | Build established: Gunner 5560 | -8/Materials | First assault squad dispatched 5672 | -8/Materials | Entered Factory 5672 | -7/Factory | Evolved 2 slots: Utility x2 5980 | -7/Factory | Build established: Scavenger-Skirmisher 6606 | -7/Factory | Build established: Skirmisher 6617 | -7/Factory | Identified exit to Garrison 6617 | -7/Factory | Entered Garrison 6724 | -7/Garrison | Destroyed 8 combat bots 6825 | -7/Garrison | Garrison Relay disabled 6835 | -7/Garrison | Triggered checkpoint 6949 | -7/Garrison | Triggered checkpoint 6966 | -7/Garrison | Triggered checkpoint 7004 | -7/Garrison | Lost 4 parts (2n1u1w) 7054 | -7/Garrison | Triggered checkpoint 7123 | -7/Garrison | Lost 6 parts (1p1n1u3w) 7327 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 7359 | -7/Garrison | Triggered checkpoint 7387 | -7/Garrison | Discovered new exit (range 8) 7394 | -7/Garrison | Identified exit to Factory 7395 | -7/Garrison | Entered Factory 7395 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7461 | -6/Factory | Identified exit to Garrison 7717 | -6/Factory | Build established: Scavenger-Skirmisher 8684 | -6/Factory | Spotted B-75 Beast 8723 | -6/Factory | Lost 4 parts (1p1n1u1w) 9127 | -6/Factory | Entered Garrison 9271 | -6/Garrison | Build established: Scavenger-Gunner 9591 | -6/Garrison | Lost 6 parts (3n2u1w) 9735 | -6/Garrison | Triggered checkpoint 10033 | -6/Garrison | Spotted B-75 Beast 10066 | -6/Garrison | Triggered checkpoint 10067 | -6/Garrison | Released all parts (8) 10102 | -6/Garrison | Discovered new exit (range 10) 10105 | -6/Garrison | Lost 4 parts (2n2u) 10106 | -6/Garrison | Identified exit to Factory 10114 | -6/Garrison | Core integrity fell below 50% 10131 | -6/Garrison | Entered Factory 10163 | -6/Factory | Identified exit to Garrison 10163 | -6/Factory | Entered Garrison 10172 | -6/Garrison | Expanded RIF knowledge: Watcher Feeds 10193 | -6/Garrison | Triggered checkpoint 10193 | -6/Garrison | Triggered checkpoint 10194 | -6/Garrison | Core integrity fell below 20% 10198 | -6/Garrison | Triggered checkpoint 10203 | -6/Garrison | Discovered new exit (range 10) 10206 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10147_ Acquired Lightning Gun. 10148_ Dropped Lightning Gun. 10163_ Connecting with Garrison Access... >>Unlock Access door unlocked. 10163_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 10163_ Detecting nearby RIF Installer. Initiating installation procedure... 10172_ Expanded RIF knowledge: Watcher Feeds. 10193_ Beams of light sweep through the air. An alarm sounds. 10193_ C-30 ARC bursts open, deploying its payload. 10193_ G-67 Veteran unfolds itself. 10193_ G-50 Soldier unfolds itself. 10193_ Beams of light sweep through the air. An alarm sounds. 10203_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ?######? | | ???????????????????????????????????????? ## #? | | ???????????????????????????????????##### ## "## | | ??????????????????????????????????? %" | | ???????????????????????????????????? " | | ????????????????????????????????????? | | ??????????????????????????????????????# ## ## | | ??????????????????????????????????????# ## ## | | ??????????????????????????????????????" | | ??????????????????????????????????????" | | ??????????????????????????????????????" | | ??????????????????????????????????????" | | ??????????????????????????????????????# ## ## | | ????????????????????????????########### ## ## | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# ######## | | ????????????????????????????# #??????###### ## | | ????????????????????????????# #???????????# ## | | ????????????????????????????# #???????????####### | | ???????????????????########## ### ###???????????# | | ???????????????????# ss ???????# | | ???????????????????# @ ### #?????????????# | | ???????????????????# < ##### ###?????????????????# | | ???????????????????# ??????# #???????????????????# | | ???????????????????????????# #???????????????????# | | ???????????????????????????# #???????????????????# | | ???????????????????????????# #???????????????????# | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryWeightChip Manual? 0 Play Time 01:31:17 Cumulative 74.8 hours Start 2025.07.30 @ 16:55:08 End 2025.07.30 @ 18:58:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 38 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0444769f-3469-4211-880b-339311d51ccc