Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.11 @ 17:36:00 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1212) 1212 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3822 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 250/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (4) ------ Improved Heat Sink Seismic Detector Hardened Medium Armor Plating Hacking Suite > --- WEAPON (4) ------- Precision Shock Rifle Precision Shock Rifle EM Pulse Cannon Heavy Ion Cannon > --- INVENTORY (5) ---- Armored Huge Wheel Improved Sensor Array Layered Light Armor Plating System Restoration Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Seismic Detector Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle EM Pulse Cannon Heavy Ion Cannon > --- INVENTORY -------- Armored Huge Wheel Improved Sensor Array Layered Light Armor Plating System Restoration Module [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Titanium Leg Leg Titanium Leg Wheel Armored Huge Wheel Utility Terrain Scan Processor Device Seismic Detector Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon 2 | . . . . 2 Parts Attached 50 | 7 6 18 13 6 Power 4 | 1 . 2 . 1 Engine 4 | 1 . 2 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 1 10 2 1 Treads . | . . . . . Leg 13 | 2 1 10 . . Wheel 3 | . . . 2 1 Hover . | . . . . . Flight . | . . . . . Utility 16 | 2 3 3 8 . Device 7 | 1 1 1 4 . Storage 2 | 1 1 . . . Processor 2 | . 1 1 . . Hackware 1 | . . . 1 . Protection 4 | . . 1 3 . Artifact . | . . . . . Weapon 14 | 2 2 3 3 4 Energy Gun 3 | . 1 . . 2 Energy Cannon 5 | . . 1 3 1 Ballistic Gun 4 | 2 1 1 . . Ballistic Cannon 2 | . . 1 . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 3 | . 1 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . 1 1 . . Weapon 1 | . . 1 . . Highest Loss Streak 1 | . 1 1 . . To Critical Strikes . | . . . . . Average Backups 4 | 2 5 4 4 3 Power . | 1 . . . . Propulsion 1 | . 1 . 1 1 Utility 1 | . 1 . 1 2 Weapon 1 | 1 2 2 1 . Tool/Special . | . . . . . Unused Backups 12 | . 2 3 3 4 Power 2 | . 1 1 . . Propulsion 1 | . . . . 1 Utility 4 | . . 1 . 3 Weapon 5 | . 1 1 3 . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 98 99 88 79 Engine 10 | . 14 11 9 7 Leg 25 | . 28 43 15 . Wheel 5 | . . . 10 15 Device 11 | . 12 8 14 15 Processor 7 | . 9 12 3 . Hackware 3 | . . . 6 7 Protection 4 | . . 1 10 7 Energy Gun 2 | . 9 1 . 1 Energy Cannon 9 | . . 5 16 17 Ballistic Gun 6 | . 18 7 . . Ballistic Cannon 4 | . . 7 1 6 Peak Build Rating 48 | 7 11 25 36 48 Average Rating 23 | 5 9 20 32 41 On Entrance 15 | . 7 11 25 35 Avg Prop Armor Cover (%) 9 | 34 . 10 8 . Naked Turns . | . . . . . Heaviest Build 44 | 14 19 22 28 44 Greatest Support 56 | 20 20 40 34 56 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 5 5 5 Average Capacity 5 | 7 6 5 5 5 Most Carried 9 | 5 9 5 5 5 Average Carried 4 | 2 5 4 4 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 4 5 5 5 5 Class Distribution -------------------- 57% | Mutant 24% | Scavenger-Mutant 17% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1219 | 326 131 519 175 68 Remotely . | . . . . . Salvage Created 1870 | 136 287 886 482 79 Parts 114 | 10 20 47 30 7 Haulers Intercepted 3 | . . 1 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 34 | . 5 20 9 . Guns 11 | . 5 6 . . Cannons 23 | . . 14 9 . Classes Destroyed 11 | 2 4 4 1 . Worker 1 | . . 1 . . Builder 1 | . 1 . . . Tunneler 5 | 4 . . 1 . Hauler 3 | . . 1 2 . Recycler 4 | 1 1 1 . 1 Operator 3 | . . . 2 1 Watcher 3 | . 1 2 . . Swarmer 12 | . 3 6 3 . Grunt 15 | . 2 9 4 . Brawler 1 | . . 1 . . Sentry 6 | . . 4 2 . Best Kill Streak 5 | 3 3 5 4 2 Combat Bots Only 5 | . 3 5 3 . Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 128 | . 21 71 36 . Missed 39 | . 5 22 12 . Hits 89 | . 16 49 24 . Projectile 89 | . 16 49 24 . Critical Strikes 2 | . . 1 1 . Damage Taken 1039 | . 194 570 275 . Core 134 | . 21 97 16 . Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 91 75 97 . Volleys Fired 124 | 14 23 59 25 3 Largest 3 | 2 2 2 2 3 Hottest 168 | 40 85 100 131 168 Shots Fired 250 | 28 46 117 50 9 Gun 134 | 28 46 60 . . Cannon 116 | . . 57 50 9 Launcher . | . . . . . Special . | . . . . . Kinetic 153 | 28 40 77 5 3 Thermal 42 | . 6 13 20 3 Explosive . | . . . . . Electromagnetic 55 | . . 27 25 3 Robot Hit Streak 12 | 5 4 12 9 2 Robot Miss Streak 5 | 2 4 5 3 4 Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 149 | 17 23 74 32 3 Core Hits 94 | 7 12 53 20 2 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2767 | 179 278 1337 890 83 Guns 946 | 179 278 489 . . Cannons 1744 | . . 848 813 83 Explosions 72 | . . . 72 . Melee . | . . . . . Ramming 5 | . . . 5 . Kinetic 1296 | 179 235 747 109 26 Thermal 462 | . 43 121 298 . Explosive . | . . . . . Electromagnetic 1004 | . . 469 478 57 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . 5 . Message Errors 1 | . . . 1 . Matter Fused 2 | . . . 2 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 9 | . . 6 3 . Projectiles 9 | . . 6 3 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 18 | . . 12 3 3 Impact . | . . . . . Kinetic 16 | . . 10 3 3 Secondary 2 | . . 2 . . Self-Inflicted Damage 38 | . . . 38 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 343 | . 96 156 343 77 Average Temperature 78 | . 31 53 125 37 Received Heat Transfer 420 | . 87 252 81 . Effects 1 | . . . 1 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . 1 4 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 877 | . 111 259 507 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . . Low Security (%) 89 | 100 100 68 100 100 Level 1 10 | . . 31 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 331 | 15 71 331 184 58 Initial 122 | . 3 13 122 58 Average 81 | 3 18 127 135 17 Influence Increases 1076 | 25 161 596 261 33 Destroy 0b10 Robot/C 680 | . 100 400 180 . Destroy 0b10 Robot/NC 100 | 25 15 25 25 10 Destroy Leader 162 | . 22 96 44 . Successful Hack 63 | . 23 15 2 23 Disable Machine 15 | . . 15 . . Destroy Structure 11 | . 1 . 10 . Lose Combat Pursuer 45 | . . 45 . . Influence Decreases 1076 | 20 135 337 422 162 Entered New Map 259 | . 2 18 168 71 Time Decay 787 | 20 123 299 254 91 Lost Part 30 | . 10 20 . . Squads Dispatched 2 | . . 1 1 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 8 29 13 1 Peak Tracking Total 5 | . 3 4 5 1 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . 1 1 . . Max in Single Turn 1 | . 1 1 . . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . 4 5 3 4 Terminals 13 | . 4 4 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 43 | . 14 16 7 6 Successful 26 | . 7 8 5 6 Failed 17 | . 7 8 2 . Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual 23 | . 10 7 5 1 Terminals 37 | . 14 12 7 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 4 | . . 4 . . Garrison Access 1 | . . . . 1 Terminal Hacks 14 | . 5 3 3 3 Part Schematic 1 | . 1 . . . Level Access Points 2 | . . 1 1 . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . . 1 Terminal Index 3 | . 1 1 1 . Locate Traps 4 | . 2 1 . 1 Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer 3 | . . 3 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 7 | . 2 2 2 1 Terminals 7 | . 2 2 2 1 Botnet 6 | . 2 1 2 1 Disrupt 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . . . 2 1 Used 3 | . . . 2 1 Hacking Detections 15 | . 4 5 3 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 1 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1803 | 15 394 497 518 379 Sensors 77 | . . . 77 . Terrain 808 | . 311 497 . . Seismic 995 | 15 83 . 518 379 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2222 | 115 450 735 543 379 Spaces Moved 1488 | 58 301 393 395 341 Core 23 | 23 . . . . Treads . | . . . . . Legs 856 | 35 301 393 127 . Wheels 609 | . . . 268 341 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 105 100 100 Average Speed 113 | 92 120 126 109 100 Slowest Speed 130 | 120 120 130 130 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 46 48 31 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . . 7 . Melee . | . . . . . Projectile . | . . . . . AOE 7 | . . . 7 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1792 | 92 352 517 459 372 Wait 62 | 7 6 31 3 15 Move 1484 | 57 300 392 394 341 Hop . | . . . . . Pick Up 27 | 7 8 5 5 2 Fast Attach 15 | 4 . 1 6 4 Attach 11 | 3 2 4 1 1 Detach 3 | . . 1 2 . Swap 25 | . 4 13 7 1 Drop 40 | . 9 11 15 5 Fire 124 | 14 23 59 25 3 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 116 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 16) 381 | -10/Materials | Discovered new exit (range 15) 467 | -10/Materials | Discovered new exit (range 14) 553 | -10/Materials | Build established: Scavenger-Mutant 566 | -10/Materials | Entered another Materials area 566 | -9/Materials | Evolved 2 slots: Propulsion x2 739 | -9/Materials | Identified exit to Materials 972 | -9/Materials | Discovered new exit (range 6) 1091 | -9/Materials | Build established: Mutant 1301 | -9/Materials | Entered another Materials area 1301 | -8/Materials | Evolved 2 slots: Utility x2 1790 | -8/Materials | Identified exit to Factory 1844 | -8/Materials | Entered Factory 1844 | -7/Factory | Evolved 2 slots: Weapon x2 2135 | -7/Factory | Build established: Tank 2140 | -7/Factory | Discovered new exit (range 13) 2223 | -7/Factory | Self-destructed Last Messages --------------- Inventory: Corrupted Imp. Hover Unit (68%) Imp. Hover Unit (71%) Com. Wheel (93%) Tractor Beam (84%) Imp. Datajack (85%) Imp. Sensor Array (68%) Com. Wheel (80%) Arm. Huge Wheel (86%) 02140_ EXIT=FOUND 02166_ K-01 Serf cleans the Fusion Modulator. 02170_ Dropped Adv. Beam Cannon. 02170_ Acquired Prototype Energy Gun. 02170_ Identified Prc. Shock Rifle. 02171_ K-01 Serf cleans the Fusion Modulator. 02173_ Dropped Flak Cannon. 02173_ Acquired Prc. Shock Rifle. 02176_ R-06 Scavenger collects Adv. Beam Cannon. 02179_ R-06 Scavenger collects Flak Cannon. 02180_ K-01 Serf cleans the Fusion Modulator. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????#########??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????# < #???????????"??????? | | ???????????# @ #?????????? 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" ?????? | | ?????????????# ######### " ?????? | | ?????????????# " "????? | | ?????????????# " " ??? | | ############## ?? | | # # ?? | | # """ # ?? | | # " " " "Y" # ########????? | | # " " " # #???????????? | | # " " " # #???????????? | | # " " " + #???????????? | | # " " " # #???????????? | | #= " " " # #???????????? | | # " " " # #???????????? | | # " " " # #???????????? | | # " " " # ###+#######+# | | # # | | #########+#### | | ????????# #??# | | ????????# #??# | | ######??# #??# | | # #### #############+############/## | | # + #???# [| #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -10/Materials | Hacked Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetArcShredder Manual? 0 Play Time 00:33:06 Cumulative 246.6 hours Start 2025.12.08 @ 18:07:14 End 2025.12.11 @ 17:36:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 467 Rogue 467 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 47 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8039acf-84d0-4c19-a0d6-9d78992618f8