Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.22 @ 10:13:52 Player: btmk16 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (185) 925 Value Destroyed (5602) 5602 Prototype IDs (70) 1400 Alien Tech Used (1) 200 Bonus (7983) 7983 TOTAL SCORE: 27010 Bonus ------- Triggered High Security 500 High Alert Combat Kills 666 Follower Combat Kills 1960 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -343 Cogmind --------- Core Integrity 1452/1600 Matter 246/300 Energy 27/100 System Corruption 0% Temperature Cool (20) Movement Flying (16) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Cooled Impulse Thruster Impulse Thruster Array Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (14) ----- Experimental Heat Sink Advanced Coolant Injector Small Storage Unit Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Advanced Salvage Targeting Computer Core Analyzer Layered Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- RU-N14's Throwing Claymores v3 Lance > --- INVENTORY (8) ---- Field Propulsion Array Layered Medium Armor Plating Transdimensional Reconstructor Enhanced Nova Cannon RU-N14's Throwing Claymores v3 (10) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Electron Diverter Electron Diverter Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Experimental Heat Sink Experimental Heat Sink Small Storage Unit Quantum Shading Machine Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Reaction Control System Centrium Light Armor Plating Light Regenerative Plating > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Improved Force Field Transdimensional Reconstructor RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 [Rating: 186] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Experimental Q-thruster Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Experimental Q-thruster Utility Advanced Sensor Array Device Advanced Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Weapon Lance Energy Gun Vortex Rifle Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Heavy Flail Slashing Weapon Phasing Sabre Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . Utility 12 | . . . 1 . 2 2 . . . . . . 2 . . . . . . 1 . . . . . . . . . 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 335 | 9 8 2 11 7 20 25 2 20 8 . . 7 36 11 9 6 2 4 14 8 . 1 14 . 6 . . 9 4 10 46 36 Power 29 | 1 1 1 1 1 . 2 . 1 . . . . 1 . . . . . 1 . . . 1 . 3 . . 1 . 1 11 2 Engine 9 | 1 1 1 1 1 . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . Reactor 16 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . 1 . 1 8 2 Propulsion 61 | 4 2 1 3 4 5 6 1 6 . . . 1 4 1 . . . . 5 1 . . 2 . 1 . . 1 1 1 6 5 Treads 15 | 2 . . . 4 5 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 7 | 2 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . 2 . Flight 33 | . . . . . . 2 . 5 . . . . 4 1 . . . . 5 1 . . 2 . 1 . . 1 1 1 4 5 Utility 131 | 2 2 . 4 2 8 13 . 7 3 . . . 19 4 5 . . 3 7 1 . . 7 . 2 . . 7 . 5 15 15 Device 59 | 1 . . 3 . 5 5 . 4 . . . . 11 3 . . . . 4 . . . 4 . 1 . . 1 . 3 9 5 Storage 6 | 1 1 . . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . Processor 23 | . 1 . . . . 2 . 3 . . . . 3 . 1 . . 3 2 1 . . 1 . . . . . . . . 6 Hackware 13 | . . . . . . 3 . . 3 . . . 4 . 2 . . . . . . . . . . . . . . . . 1 Protection 30 | . . . 1 2 2 3 . . . . . . . 1 1 . . . 1 . . . 2 . 1 . . 5 . 2 6 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 114 | 2 3 . 3 . 7 4 1 6 5 . . 6 12 6 4 6 2 1 1 6 . 1 4 . . . . . 3 3 14 14 Energy Gun 10 | 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 6 . Energy Cannon 8 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 Ballistic Gun 10 | 1 3 . . . 3 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 13 | . . . . . 1 . . 1 1 . . 3 6 . . . . . . 1 . . . . . . . . . . . . Launcher 19 | . . . 1 . . . . 1 1 . . . 3 2 2 4 . . . 3 . . 2 . . . . . . . . . Special Weapon 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 7 9 Impact Weapon 5 | . . . 2 . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . . 2 1 . . . 1 3 . 2 2 . 1 1 . . . . . . . . . . . . Piercing Weapon 16 | . . . . . . . 1 1 2 . . 3 1 1 2 . . 1 . 1 . 1 . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . 1 . 1 2 . 3 . . . . 1 . 1 . . . 4 . . . 5 . 1 . . 4 1 3 4 . Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 60 | . 3 1 4 8 7 10 . . 1 . . 2 8 . . . . . . . . . . . . . . . . . 10 6 Power 8 | . . 1 . 1 . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 2 Propulsion 21 | . 2 . 1 3 2 6 . . . . . 1 3 . . . . . . . . . . . . . . . . . 2 1 Utility 25 | . . . 2 2 4 2 . . 1 . . . 4 . . . . . . . . . . . . . . . . . 7 3 Weapon 6 | . 1 . 1 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 8 | . 1 1 2 8 2 2 . . 1 . . 2 3 . . . . . . . . . . . . . . . . . 4 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 99 96 83 95 93 59 90 99 100 100 89 89 84 92 83 89 93 97 94 88 89 98 100 96 100 100 98 93 94 92 81 Engine 4 | . 14 13 11 11 9 6 . 2 7 7 7 1 4 4 6 6 6 6 1 . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 4 5 7 10 10 10 10 9 6 6 Treads 4 | . 18 . . 17 26 19 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . 9 28 32 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . . 15 22 23 23 23 16 19 13 13 13 13 13 19 23 23 23 22 23 26 26 26 26 26 28 28 23 Device 11 | . . . 10 . 18 11 . 8 13 7 7 7 6 16 13 6 6 6 10 11 11 11 15 17 15 15 15 17 21 22 24 17 Storage 5 | . 14 14 11 11 9 6 . . . . . . 3 . 2 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 Processor 19 | . 13 14 11 3 . 12 15 26 23 23 23 23 19 13 16 20 20 29 35 35 35 35 30 29 26 26 26 24 21 19 14 20 Hackware 8 | . . . . . . 15 15 15 15 23 23 23 24 20 20 20 20 10 . . . . . . . . . . . . . 1 Protection 3 | . . . . 16 13 4 . . . . . . . 4 6 6 6 6 5 5 5 5 4 5 4 5 5 4 5 4 5 5 Energy Gun 2 | . 14 14 1 . . . . . . . . . . 1 . . . . . . . . 9 11 10 10 10 10 3 2 3 . Energy Cannon 1 | . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Ballistic Gun 2 | . 13 14 2 . . 11 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 16 5 . 2 7 3 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 7 7 7 7 1 3 5 1 9 6 5 1 . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 5 3 6 7 7 6 5 5 5 1 . 5 6 4 . . . . . . . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 63 | 14 29 29 34 34 46 47 6 15 13 13 13 13 18 20 22 21 19 19 23 23 16 19 42 42 50 50 50 53 53 60 63 46 Greatest Support 67 | 40 40 32 48 66 66 62 6 15 15 15 15 15 18 22 22 22 22 22 38 24 24 24 46 44 52 52 52 54 54 60 67 47 Greatest Overweight (x) 13 | . 2 1 2 11 1 1 . 2 . . . . 1 . . . . . 3 . . . 13 . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 10 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 9 | 6 14 15 15 15 15 14 5 5 5 5 5 5 8 5 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 15 | 6 13 15 15 14 15 15 5 5 5 5 5 5 10 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 8 | 4 9 14 14 10 12 13 5 4 5 5 5 5 7 4 5 7 7 8 7 7 8 7 7 8 7 8 8 7 7 7 7 7 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 15 | 6 13 15 14 7 15 5 5 5 5 5 5 5 4 5 8 8 8 8 8 8 8 7 8 8 8 8 8 8 8 8 8 6 Class Distribution -------------------- 23% | Hacker-Scout 22% | Mutant 11% | Scout 10% | Hacker-Mutant 6% | Derelict-Scout 5% | Commander-Scout 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Derelict-Assassin | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Commander-Scout | -5/Warlord Derelict-Scout | -4/Proximity Caves Derelict-Scout | -4/Factory Derelict-Scout | -4/Upper Caves Derelict-Scout | -4/Upper Caves Derelict-Scout | -4/Zhirov Scout | -3/Proximity Caves Scout | -3/Research Scavenger-Sprinter | -2/Research Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 4962 | 223 270 23 112 49 220 527 . 245 117 72 . 118 872 141 . 269 163 66 140 20 3 14 255 . . . . . 62 . 560 421 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6992 | 19 712 . 254 47 1058 757 . 429 366 . . 381 1110 210 158 165 . . 187 69 . . . . 44 . . . 6 . 580 440 Parts 358 | 4 55 . 15 2 43 36 . 23 6 . . 15 71 2 21 11 . . 3 7 . . . . . . . . . . 27 17 Haulers Intercepted 17 | . 2 . 3 . 2 . . 1 . . . . 4 . 1 . . . . . . . . . 1 . . . . . 2 1 Recyclers Shooed 5 | . . . . 2 . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 1 . . 15 . . . 5 . . 5 . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 118 | . 18 . 6 4 18 17 . 3 1 . . 1 11 1 4 10 . . . 3 . . . . . . . . 1 . 12 8 Melee 12 | . . . 4 2 . 4 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Guns 32 | . 18 . . . . 12 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Cannons 26 | . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 AOE 43 | . . . . 2 . . . 3 . . . . 11 . 4 10 . . . 3 . . . . . . . . . . 4 6 Classes Destroyed 18 | 1 7 . . 2 3 2 . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . Worker 12 | . 1 . . . 1 . . . . . . . 6 . . . . . . . . . . . . . . . . . 1 3 Builder 10 | . 1 . . . . . . 2 . . . . 5 . 2 . . . . . . . . . . . . . . . . . Tunneler 2 | 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 17 | . 2 . 3 . 2 . . 1 . . . . 4 . 1 . . . . . . . . . 1 . . . . . 2 1 Recycler 9 | . . . . 1 2 . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . 1 Mechanic 4 | . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Operator 7 | . 2 . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Watcher 9 | . . . . . 1 . . 3 . . . . 3 . . . . . . 1 . . . . . . . . . . 1 . Swarmer 53 | . 9 . 5 . 3 4 . 3 . . . . 11 . 4 4 . . . 3 . . . . . . . . 1 . . 6 Cutter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Grunt 33 | . 9 . 1 . 11 8 . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . Brawler 4 | . . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 Sentry 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 4 | . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Programmer 8 | . . . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . 3 1 Compactor 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assembled 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 1 5 . 4 2 5 3 . 4 1 . . 1 7 1 4 4 . . . 3 . . . . 1 . . . 1 . 8 7 Combat Bots Only 7 | . 5 . 2 2 4 3 . 3 1 . . 1 4 1 4 4 . . . 3 . . . . . . . . 1 . 7 7 Max Kills in Single Turn 4 | 1 1 . 1 2 2 1 . 4 1 . . 1 3 1 2 2 . . . 3 . . . . 1 . . . 1 . 3 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 . . . 3 . . . . 3 . 2 2 . . . 3 . . . . . . . . . . 2 3 Melee 1 | . . . 1 1 . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 9851 | . 704 28 441 1434 1298 1297 . 88 31 . . 68 704 22 132 18 . . 62 60 . . 59 . 16 62 26 . 82 22 2211 986 Core 1677 | . 120 10 97 233 95 208 . 11 . . . 29 325 . 19 . . . . . . . . . . 19 . . 38 . 325 148 Absorbed by Shields 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . Regen/Repaired (Parts) 462 | . . . . . . . . 40 . . . . . 130 37 18 . 18 . 13 13 19 82 . . . . . 44 . 48 . Core Remaining (%) 75 | 100 . 48 . 17 82 . . . . . . 64 . . . . . . 59 . . . . 100 . . . . 95 100 77 90 Volleys Fired 496 | 3 83 1 1 2 71 49 . 3 9 . . 30 47 13 2 16 . . . 7 . . 1 4 16 . . 1 17 18 79 23 Largest 2 | 2 2 2 1 1 2 2 . 1 1 . . 1 1 1 1 1 . . . 1 . . 1 2 2 . . 2 1 2 2 1 Hottest 185 | 70 70 70 20 30 136 46 . 30 48 . . 48 48 40 46 46 . . . 48 . . 40 80 80 . . 80 40 94 185 120 Shots Fired 700 | 6 141 2 1 2 142 99 . 4 9 . . 30 46 13 2 16 . . . 7 . . 1 8 22 . . 2 17 19 88 23 Gun 341 | 6 141 2 1 . . 99 . 3 . . . . . 13 . . . . . . . . 1 8 22 . . 2 16 5 22 . Cannon 292 | . . . . . 142 . . . 7 . . 30 38 . . . . . . 5 . . . . . . . . . 13 52 5 Launcher 33 | . . . . 2 . . . 1 2 . . . 8 . 2 16 . . . 2 . . . . . . . . . . . . Special 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 14 18 Kinetic 283 | 3 83 1 1 . 13 99 . 3 7 . . 30 38 . . . . . . 5 . . . . . . . . . . . . Thermal 301 | 3 58 1 . . 129 . . . . . . . . 13 . . . . . . . . . . . . . . . 18 74 5 Explosive 67 | . . . . 2 . . . 1 2 . . . 8 . 2 16 . . . 2 . . . . . . . . 1 1 14 18 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 49 | . . . . . . . . . . . . . . . . . . . . . . . 1 8 22 . . 2 16 . . . Robot Hit Streak 21 | 1 12 1 . . 16 21 . . . . . 5 1 9 . 10 . . . . . . . 12 4 . . 3 6 2 8 4 Robot Miss Streak 6 | 3 3 1 . . 3 2 . . . . . . 2 2 . . . . . . . . . . 3 . . . . 1 6 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 450 | 2 96 1 17 . 93 96 . 10 10 . . 15 29 12 8 1 . . 4 1 . . . 2 6 . . 2 3 2 28 12 Core Hits 271 | 1 43 . 6 7 38 31 . 7 4 . . 3 34 2 8 18 . . 2 6 . . . . 1 . . . 1 1 25 33 Critical Kills 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Critical Strikes 22 | . 6 . 1 . 2 3 . 2 1 . . 1 3 . . . . . 1 . . . . . 1 . . . . . . 1 Burn 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 4 | . . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Impale 8 | . . . . . . . . 2 1 . . 1 2 . . . . . 1 . . . . . . . . . . . . 1 Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 315 | . . . 35 1 . 36 3 34 10 4 . 19 111 4 24 1 1 1 4 7 . 1 . . . . . . . . . 19 Impact 92 | . . . 35 1 . 36 3 12 . . . . 5 . . . . . . . . . . . . . . . . . . . Slashing 34 | . . . . . . . . 3 1 2 . 2 7 . 11 1 1 1 2 3 . . . . . . . . . . . . Piercing 189 | . . . . . . . . 19 9 2 . 17 99 4 13 . . . 2 4 . 1 . . . . . . . . . 19 Sneak Attacks 35 | . . . 6 . . 1 . 4 . . . . 15 1 4 . . . . . . . . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . 1 . . . . 1 1 . . . 2 . . . . . . 1 . . . . . . . . . . . . Damage Inflicted 22419 | 24 1077 16 810 337 2255 2016 . 897 819 . . 941 3197 234 1055 1722 . . 299 331 . . . 104 345 . . 107 170 57 2382 3224 Guns 3416 | 24 1077 16 . . . 1144 . . . . . . . 143 . . . . . . . . . 104 298 . . 107 170 57 276 . Cannons 2835 | . . . . . 2103 . . . . . . 31 101 . . . . . . . . . . . . . . . . . 600 . Explosions 7958 | . . . . 279 139 . . 214 54 . . . 1149 . 509 1722 . . . 296 . . . . 47 . . . . . 1097 2452 Melee 7384 | . . . 810 . . 860 . 683 765 . . 910 1947 91 546 . . . 299 35 . . . . . . . . . . . 438 Ramming 83 | . . . . 58 13 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2063 | . 560 16 . . 211 1144 . . . . . 31 101 . . . . . . . . . . . . . . . . . . . Thermal 3745 | 24 517 . . . 1989 . . . . . . . 92 143 . . . . . . . . . . 47 . . . . 57 876 . Explosive 7680 | . . . . 279 . . . 214 54 . . . 1057 . 509 1722 . . . 296 . . . . . . . . . . 1097 2452 Electromagnetic 42 | . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1965 | . . . 810 . . 860 . 295 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1145 | . . . . . . . . . 52 . . . 123 . 82 . . . 145 . . . . . . . . . . . 409 334 Piercing 5017 | . . . . . . . . 388 713 . . 910 1824 91 464 . . . 154 35 . . . . . . . . . . . 438 Entropic 679 | . . . . . . . . . . . . . . . . . . . . . . . . 104 298 . . 107 170 . . . Highest Corruption 14 | . . . . 14 . 5 14 14 14 14 14 14 5 1 . . . . . . . . . . . . . . . 2 10 . Average Corruption 7 | . . . . 13 . 3 6 14 14 14 14 14 4 1 . . . . . . . . . . . . . . . 2 2 . Corruption Purged 11 | . . . . . . 5 . . . . . . 5 1 . . . . . . . . . . . . . . . . . . Corruption Blocked 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Effects 128 | . . . . 4 . 6 1 32 14 5 2 29 21 . . . . . . . . . . . . . . . . 7 7 . Message Errors 27 | . . . . . . . . 9 8 1 . 2 2 . . . . . . . . . . . . . . . . 2 3 . Matter Fused 31 | . . . . . . 2 1 5 2 2 . 5 9 . . . . . . . . . . . . . . . . 3 2 . Heat Flow Errors 10 | . . . . . . . . 2 1 . 1 4 2 . . . . . . . . . . . . . . . . . . . Energy Discharges 13 | . . . . 1 . 1 . 3 . . . 5 2 . . . . . . . . . . . . . . . . . 1 . Parts Rejected 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 19 | . . . . 2 . 1 . 3 3 . 1 6 2 . . . . . . . . . . . . . . . . 1 . . Data Loss (major) 5 | . . . . . . . . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . 1 . Misfires 4 | . . . . . . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Alerts 7 | . . . . 1 . . . . . 1 . 1 3 . . . . . . . . . . . . . . . . 1 . . Misdirections 7 | . . . . . . . . 6 . . . 1 . . . . . . . . . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2346 | . . . 206 10 55 199 . 359 233 . . 526 329 . 89 70 . . 51 . . . . . . . . . . . 93 126 Projectiles 94 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . 41 45 Explosions 352 | . . . . 10 47 . . 5 . . . . 12 . 75 70 . . . . . . . . . . . . . . 52 81 Melee 1900 | . . . 206 . . 199 . 354 233 . . 526 317 . 14 . . . 51 . . . . . . . . . . . . . Knockbacks 11 | . . . . . 2 6 . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Impact 7 | . . . . . . 6 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 414 | . . . . 70 142 . . . . . . . 148 . 38 . . . . . . . . . 16 . . . . . . . Shots 11 | . . . . 2 2 . . . . . . . 5 . 1 . . . . . . . . . 1 . . . . . . . Rammed 9 | . . . . 7 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 12 | . . . . 10 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 304 | 50 294 . . 20 138 13 . 269 244 . 216 208 250 . . 2 . . 9 114 168 304 154 200 199 194 196 186 197 198 197 122 Average Temperature 84 | 26 91 . . 11 49 8 . 127 131 . 110 93 99 . . 2 . . 5 29 76 135 46 70 74 135 128 88 95 109 67 28 Received Heat Transfer 1728 | . 306 6 48 120 504 378 . 12 . . . 18 54 . . 9 . . 12 . . . . . . 45 . . . . 135 81 Effects 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . 4 . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 22 | . . . 10 . . 8 . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . 1 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Heat Transferred 6614 | 74 1887 . . . 3306 . . . . . . . 150 407 . . . . . . . . . . 50 . . . . 74 666 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 2713 | 5 259 157 560 233 318 221 72 295 . . . . 535 119 231 . . . . 209 . . . . 105 . . . . 459 1216 2713 Initial 717 | . 3 71 . 218 74 131 39 50 . . . . . 87 27 . . . . 9 . . . . . . . . . 459 170 717 Average 248 | 2 145 59 309 200 137 107 55 190 . . . . 328 53 134 . . . . 141 . . . . 48 . . . . 337 404 1522 Maximum Alert Level 5 | . 1 . 2 1 1 1 . 1 . . . . 2 . 1 . . . . 1 . . . . . . . . . 2 4 5 Low Security (%) 58 | 100 68 100 33 55 82 89 100 64 . . . . 20 100 95 . . . . 84 . . . . 100 . . . . 10 1 . Level 1 25 | . 31 . 11 44 17 10 . 35 . . . . 46 . 4 . . . . 15 . . . . . . . . . 52 64 . Level 2 12 | . . . 54 . . . . . . . . . 32 . . . . . . . . . . . . . . . . 37 24 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 22 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 31 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 4 . 4 . 2 5 . 3 . . . . 10 . 9 . . . . . . . . . 2 . . . . 2 9 6 Investigation 17 | . 1 . 1 . 1 1 . 1 . . . . 6 . 4 . . . . . . . . . . . . . . . 1 1 Extermination 8 | . . . . . . 2 . . . . . . 2 . 1 . . . . . . . . . . . . . . 1 2 . Reinforcement 23 | . 3 . 3 . 1 2 . 2 . . . . 2 . 1 . . . . . . . . . 2 . . . . . 6 1 Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Garrison 4 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Data Miner Redirects 6 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 1 2 Construction Impeded 3 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 21 | . 4 . 1 . 4 . . 1 . . . . 2 . . 1 . . . . . . . . . . . . 1 2 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 386 | . 32 3 28 25 30 22 3 16 2 . . 6 44 6 18 2 . . 2 8 . . 10 1 6 4 1 . 9 8 53 47 Peak Tracking Total 25 | . 6 3 6 17 6 4 3 5 1 . . 4 9 5 10 4 . . 1 5 . . 5 1 5 4 1 . 3 3 25 12 Tactical Retreats 51 | . . . 3 3 3 2 . 4 . . . 1 10 . 4 1 . . 1 1 . . . . . 1 . . 4 2 7 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 16 | . 1 . 1 . . 3 . . . . . . 3 . 1 . . . . 1 . . . . . . . . . . 1 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . 2 . . . . . . . . . . 1 . 1 . . . 15 . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 23 | . . . 2 . 5 . . 1 . . . . 5 . 1 . . . . 1 . . . . 1 . . . . . 2 5 Max in Single Turn 3 | . . . . . 2 . . 1 . . . . 3 . 1 . . . . 1 . . . . 1 . . . . . 1 1 Garrison Access 6 | . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . . 2 Machines Repaired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 74 | . 4 . 6 . 5 4 . 8 1 . 3 . 16 . 8 1 2 1 . 2 . . 1 . 1 . . 4 . 3 1 3 Terminals 38 | . 4 . 6 . 5 3 . 5 . . . . 11 . 3 . . . . . . . . . . . . . . . . 1 Fabricators 7 | . . . . . . 1 . 1 . . . . 3 . 2 . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . Scanalyzers 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . Garrison Access 8 | . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . 1 1 2 Total Hacks 218 | . 13 . 17 . 13 12 . 14 1 . 23 . 56 . 23 1 6 5 . 3 . . 1 . 3 . . 17 . 4 1 5 Successful 139 | . 4 . 10 . 5 4 . 8 1 . 23 . 41 . 8 1 6 5 . 2 . . 1 . 1 . . 17 . 2 . . Failed 79 | . 9 . 7 . 8 8 . 6 . . . . 15 . 15 . . . . 1 . . . . 2 . . . . 2 1 5 Catastrophic 21 | . 2 . 2 . 2 2 . 3 . . . . 3 . 3 . . . . 1 . . . . . . . . . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 129 | . 7 . 14 . 8 5 . 8 . . . . 25 . 4 . . . . 10 . . 1 . 4 . . . . 21 9 13 Terminals 123 | . 13 . 17 . 13 10 . 10 . . . . 46 . 12 . . . . . . . . . . . . . . . . 2 Fabricators 16 | . . . . . . 2 . 1 . . . . 7 . 6 . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . . . . 1 . . Scanalyzers 7 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 3 . . . . 2 . . Garrison Access 9 | . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . 1 1 3 Terminal Hacks 95 | . 4 . 6 . 3 1 . 2 1 . 23 . 22 . 3 1 6 5 . . . . 1 . . . . 17 . . . . Record 16 | . . . . . . . . . . . 6 . . . . . 5 . . . . . . . . . . 5 . . . . Part Schematic 22 | . . . . . . . . . . . 8 . 5 . . . . 5 . . . . . . . . . 4 . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . 4 . . . . Prototype ID Bank 12 | . . . 2 . 1 . . . . . 3 . 2 . . . . . . . . . . . . . . 4 . . . . Open Door 4 | . . . . . . . . . 1 . . . . . . 1 1 . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . 1 . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 1 . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Recall Extermination 3 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . 1 . 1 . . . . 6 . 3 . . . . . . . . . . . . . . . . . Network Status 3 | . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . Build 4 | . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . Scan Component 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Retrieve Components 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Scanalyzer 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . . Insert Component 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . Analyze 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . . . Seal Access 4 | . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 20 | . . . 4 . 2 2 . 2 . . . . 10 . . . . . . . . . . . . . . . . . . . Terminals 20 | . . . 4 . 2 2 . 2 . . . . 10 . . . . . . . . . . . . . . . . . . . Track 8 | . . . 1 . . 2 . . . . . . 5 . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 9 | . . . 2 . 2 . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sabotage 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 3 . 6 . 5 4 . 5 . . . . 9 . 6 . . . . 1 . . . . 1 . . . . 2 1 3 Full Trace Events 13 | . 1 . . . 2 . . 1 . . . . 4 . 4 . . . . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 6 . . . . . . 2 . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . 76 . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 50 | . . . . . . . . . . . 8 . 6 . . . . 20 . . . . . . . . . 4 . 12 . . Parts Built 4 | . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 275 | . . . . . . . . . . . . . 199 . 76 . . . . . . . . . . . . . . . . . Total Part Build Rating 20 | . . . . . . . . . . . . . 15 . 5 . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Time 78 | . . . . . . . . 78 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 57 | . . 4 . . . . . . . . . 1 3 19 . . . 4 . 1 . . 5 . . . . . . 4 3 13 Largest Group 19 | . . 4 4 . . . . . . . . 1 2 19 8 . . 4 4 1 . . 5 3 . . . . . 3 4 12 Highest-Rated Group 1219 | . . 71 71 . . . . . . . . 96 28 702 261 . . 153 153 38 . . 223 125 . . . . . 288 557 1219 Highest-Rated Ally 269 | . . 31 31 . . . . . . . . 96 14 50 46 . . 39 39 38 . . 49 43 . . . . . 96 269 115 Zionite Dispatches 9 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 2 4 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Light 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 409 | . . 7 82 . . . . . . . . 15 2 136 35 . . . 3 . . . 18 9 . . . . . 7 9 86 Total Damage 13972 | . . 71 814 . . . . . . . . 544 . 5931 857 . . . 66 . . . 505 329 . . . . . 316 779 3760 Kills 75 | . . 3 18 . . . . . . . . 4 . 11 5 . . . 2 . . . 5 1 . . . . . 1 5 20 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 9 | . 2 . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 19 | . . 1 . . . . . . 2 2 . 1 . . . . 3 2 1 . . 3 . 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 79 | . . . . . . . . . . . . . . . . . . . . 15 . . . . 17 . . . . 25 16 6 Traps 20 | . . . . . . . . . . . . . . . . . . . . 6 . . . . 5 . . . . . 5 4 Emergency Access 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 10 5 1 Items 32 | . . . . . . . . . . . . . . . . . . . . 6 . . . . 11 . . . . 11 4 . Machines 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Garrisons 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Patrols 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . Guards 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 15730 | 139 894 671 572 166 1107 1438 59 564 390 127 38 669 1687 375 504 416 215 634 644 261 85 57 1135 404 204 31 23 53 453 667 655 393 Spaces Moved 21627 | 76 468 611 446 112 558 669 121 860 651 405 126 831 2757 394 980 914 541 1074 636 555 299 235 925 589 471 281 206 155 756 1032 1508 1385 Core 82 | 4 . . . 1 . . . 1 . . . . . . . . . . . . . . 76 . . . . . . . . . Treads 1489 | 67 211 . . 45 558 608 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1385 | 5 257 611 446 66 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18671 | . . . . . . 61 121 859 651 405 126 831 2757 394 980 914 541 1074 636 555 299 235 849 589 471 281 206 155 756 1032 1508 1385 Fastest Speed 10 | 50 105 90 93 100 145 40 40 30 30 30 30 30 30 34 37 37 37 37 14 11 11 11 11 11 11 11 11 11 11 10 10 10 Average Speed 38 | 148 131 103 98 123 148 166 40 30 30 30 30 32 32 35 37 37 37 37 20 11 11 11 22 11 11 11 11 12 12 10 10 10 Slowest Speed 700 | 160 240 105 110 600 232 240 40 150 30 30 30 34 114 37 37 37 37 37 275 11 11 11 700 11 11 11 11 14 14 10 101 16 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 41 | . . . . . . . . 1 . . . . 8 . 5 . 1 . . 2 . 1 4 . 1 . . . . 3 11 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 4 83 99 46 33 45 18 85 33 80 67 78 82 75 91 28 95 67 92 71 21 49 44 80 62 12 55 50 61 84 27 29 36 Regions Visited 32 Branch Regions 18 Pre-discovered Areas 16 | . . . . . . . . . . 1 1 . . . . . . 1 . 9 . . . 1 . . . 3 . . . . Known Exits Taken 21 | . . . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 35 | . . 3 . . . . . . 1 2 . 2 . . . 5 4 4 4 . 1 1 . 3 . 1 1 . 3 . . . Spaces Dug 362 | . . . 3 16 . 4 3 20 7 1 . 6 88 3 13 1 1 . . 3 . 1 1 6 5 . . . 31 26 96 27 Terrain Destroyed 1026 | . . . 3 32 30 4 3 30 20 1 . 23 182 3 32 211 1 . . 28 . 1 1 6 15 . . . 38 33 216 113 Melee 135 | . . . 3 . . 4 3 19 . 1 . 3 73 3 13 1 1 . . 3 . 1 . . . . . . . . . 7 Projectile 155 | . . . . . 6 . . 1 5 . . 20 19 . . . . . . 2 . . 1 6 15 . . . 14 14 44 8 AOE 736 | . . . . 32 24 . . 10 15 . . . 90 . 19 210 . . . 23 . . . . . . . . 24 19 172 98 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 27828 | 93 615 645 530 131 694 837 125 1102 818 406 125 1170 3324 609 1082 975 552 1310 1148 735 350 262 1856 919 598 280 205 185 1098 1571 1901 1577 Wait 4699 | . 52 31 12 . 27 42 . 165 140 . . 286 332 173 61 32 9 226 471 136 52 27 858 327 103 . . 10 319 503 248 57 Move 21519 | 75 467 610 445 111 557 669 120 857 650 404 125 830 2741 393 969 913 538 1073 635 550 298 232 918 588 468 280 205 154 755 1025 1488 1376 Hop 36 | . . . . . . . . 1 . . . . 8 . 5 . 1 . . 2 . 1 2 . 1 . . . . 3 8 4 Pick Up 88 | 4 4 1 15 . 12 2 . 5 . . . . 10 3 4 . 1 1 6 1 . . 7 . 1 . . 1 . 3 4 3 Fast Attach 183 | 9 2 1 3 . 6 11 2 17 3 . . 1 16 8 7 . 1 4 9 1 . . 12 . 4 . . 9 . 6 33 18 Attach 92 | . 2 . 5 7 7 9 . . . . . . 11 3 1 6 1 . 4 5 . 1 2 . 1 . . . 3 2 6 16 Detach 80 | 2 1 . . . 1 3 . 5 1 . . . 12 2 3 6 . 3 6 5 . . 6 . . . . 1 3 2 4 14 Swap 62 | . 4 1 3 . 7 5 . 3 5 . . 6 9 . 1 . . . 1 2 . . . . 1 . . 1 1 2 8 2 Drop 165 | . . . 13 . 5 10 . 14 1 . . . 15 10 8 1 . 2 12 2 . . 22 . 3 . . 8 . 7 23 9 Fire 496 | 3 83 1 1 2 71 49 . 3 9 . . 30 47 13 2 16 . . . 7 . . 1 4 16 . . 1 17 18 79 23 Melee 296 | . . . 33 1 . 36 3 32 9 2 . 17 105 4 21 1 1 1 4 6 . 1 . . . . . . . . . 19 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | . . . . 10 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 72 | . . . . . . . . . . . . . 18 . . . . . . 18 . . . . . . . . . . . 36 Rewire 28 | . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Waste -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Qua) -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 16) 140 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 12) 740 | -10/Materials | Discovered new exit (range 15) 889 | -10/Materials | Discovered new exit (range 16) 1034 | -10/Materials | Entered Mines 1038 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1170 | -10/Mines | Discovered new exit (range 16) 1302 | -10/Mines | Core integrity fell below 50% 1313 | -10/Mines | Escorted by a lone wolf Derelict 1314 | -10/Mines | Discovered new exit (range 5) 1705 | -10/Mines | Entered Materials 1705 | -9/Materials | Accompanied by 4 allies 1705 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2151 | -9/Materials | Discovered new exit (range 8) 2277 | -9/Materials | Entered Mines 2310 | -9/Mines | Assembled infested the area 2348 | -9/Mines | System corruption reached 10% 2356 | -9/Mines | Core integrity fell below 50% 2392 | -9/Mines | Lost 8 parts (1p3n2u2w) 2401 | -9/Mines | Core integrity fell below 20% 2432 | -9/Mines | Discovered new exit (range 9) 2443 | -9/Mines | Entered Materials 2443 | -8/Materials | Evolved 2 slots: Utility x2 3271 | -8/Materials | Discovered new exit (range 9) 3323 | -8/Materials | Discovered new exit (range 16) 3550 | -8/Materials | Entered Factory 3550 | -7/Factory | Evolved 2 slots: Utility x2 3831 | -7/Factory | Build established: Scavenger-Mutant 3954 | -7/Factory | Identified exit to Lower Caves 4248 | -7/Factory | Build established: Hacker-Mutant 4330 | -7/Factory | Cargo convoy interrupted 4988 | -7/Factory | Manually triggered Chute Trap 4988 | -7/Factory | Sucked down chute 4988 | -7/Factory | Entered Waste 4992 | -7/Waste | Spotted C-40 Crusher 4992 | -7/Waste | Spotted C-40 Crusher 4992 | -7/Waste | Spotted C-40 Crusher 5003 | -7/Waste | EMP discharged 5007 | -7/Waste | Spotted C-40 Crusher 5007 | -7/Waste | Spotted C-40 Crusher 5027 | -7/Waste | Spotted C-40 Crusher 5035 | -7/Waste | Discovered new exit (range 12) 5045 | -7/Waste | System corruption reached 10% 5046 | -7/Waste | Identified exit to Factory 5047 | -7/Waste | Entered Factory 5332 | -7/Factory | Repaired Broken Lance 5378 | -7/Factory | Build established: Hacker-Sprinter 5469 | -7/Factory | Identified exit to Factory 5611 | -7/Factory | Entered Lower Caves 5758 | -7/Lower Caves | Spotted B-75 Beast 5795 | -7/Lower Caves | Build established: Hacker-Scout 5855 | -7/Lower Caves | Identified exit to Lower Caves 5959 | -7/Lower Caves | Learned Factory security intel 6001 | -7/Lower Caves | Entered another Lower Caves area 6003 | -7/Lower Caves | Discovered exit to Factory (range 8) 6050 | -7/Lower Caves | Identified exit to Data Miner 6077 | -7/Lower Caves | Encountered a Warlord checkpoint 6121 | -7/Lower Caves | Learned location of Zion (-6) 6128 | -7/Lower Caves | Entered Data Miner 6128 | -7/Data Miner | Discovered new exit (range 6) 6133 | -7/Data Miner | Met Data Miner 6141 | -7/Data Miner | Learned location of Section 7 (-2) 6141 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6146 | -7/Data Miner | Received God Mode back door access code from Data Miner 6166 | -7/Data Miner | Identified exit to Proximity Caves 6166 | -7/Data Miner | Entered Proximity Caves 6236 | -6/Proximity Caves | Build established: Hacker-Sprinter 6317 | -6/Proximity Caves | Escorted by Enhanced Grunt 6401 | -6/Proximity Caves | Spotted B-75 Beast 6647 | -6/Proximity Caves | Build established: Hacker-Mutant 6835 | -6/Proximity Caves | Entered Factory 6835 | -6/Factory | Evolved 2 slots: Utility x2 6890 | -6/Factory | Discovered new exit (range 4) 6891 | -6/Factory | Identified exit to Factory 6961 | -6/Factory | Identified exit to Lower Caves 6965 | -6/Factory | Fabricated E-15 Imp? 7175 | -6/Factory | Incoming investigation squad redirected 7310 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 7455 | -6/Factory | Build established: Hacker-Scout 7525 | -6/Factory | Noticed a derelict Sapper rigging charges 7535 | -6/Factory | Incoming investigation squad redirected 7563 | -6/Factory | Fabricated Imp. System Restoration Module? 7677 | -6/Factory | Spotted B-75 Beast 7885 | -6/Factory | Search patrols dispatched 8094 | -6/Factory | Hacking Suite fried by hacking feedback 8120 | -6/Factory | Incoming investigation squad redirected 8417 | -6/Factory | Discovered exit to Factory (range 19) 8440 | -6/Factory | Lost 3 parts (1p1n1u) 8522 | -6/Factory | Sucked down chute 8522 | -6/Factory | Entered Waste 8548 | -6/Waste | Spotted C-40 Crusher 8549 | -6/Waste | Spotted C-40 Crusher 8568 | -6/Waste | Spotted C-40 Crusher 8569 | -6/Waste | Spotted C-40 Crusher 8569 | -6/Waste | Spotted C-40 Crusher 8576 | -6/Waste | Warlord forces began an assault 8608 | -6/Waste | Allies destroyed C-40 Crusher 8612 | -6/Waste | Destroyed C-40 Crusher 8620 | -6/Waste | Allies destroyed C-40 Crusher 8630 | -6/Waste | Spotted C-40 Crusher 8648 | -6/Waste | Allies destroyed C-40 Crusher 8777 | -6/Waste | Discovered new exit (range 12) 8896 | -6/Waste | Identified exit to Factory 8897 | -6/Waste | Entered Factory 8897 | -6/Factory | Accompanied by 8 allies 8954 | -6/Factory | Garrison activated, responded to threat 9088 | -6/Factory | Discovered exit to Factory (range 10) 9333 | -6/Factory | Fabricated Lgt. Regenerative Plating? 9401 | -6/Factory | Entered Lower Caves 9589 | -6/Lower Caves | Encountered a Warlord checkpoint 9747 | -6/Lower Caves | Discovered new exit (range 7) 9778 | -6/Lower Caves | Identified exit to Lower Caves 9817 | -6/Lower Caves | Entered another Lower Caves area 9883 | -6/Lower Caves | Learned 8 Factory zone layouts 9895 | -6/Lower Caves | Learned 4 Factory zone layouts 9895 | -6/Lower Caves | Learned location of 1 exit from Factory 9902 | -6/Lower Caves | Learned Factory stockpile data 9902 | -6/Lower Caves | Learned Research stockpile data 9902 | -6/Lower Caves | Learned Extension garrison access intel 9902 | -6/Lower Caves | Learned Armory garrison access intel 9944 | -6/Lower Caves | Encountered a Warlord checkpoint 10027 | -6/Lower Caves | Discovered new exit (range 2) 10027 | -6/Lower Caves | Identified exit to Zion 10032 | -6/Lower Caves | Entered Zion 10071 | -6/Zion | Found Unknown Piercing Weapon 10071 | -6/Zion | Identified CR-A16's Pointy Stick 10082 | -6/Zion | Discovered new exit (range 15) 10119 | -6/Zion | Learned location of Extension (-4) 10156 | -6/Zion | Received a visual enhancement algorithm 10237 | -6/Zion | Visited the Megawrench Repair Shop 10342 | -6/Zion | Imprinted 10344 | -6/Zion | Declared Zion's savior 10439 | -6/Zion | Identified exit to Proximity Caves 10663 | -6/Zion | Build established: Derelict-Scout 10666 | -6/Zion | Entered Proximity Caves 10666 | -5/Proximity Caves | Accompanied by 4 allies 10687 | -5/Proximity Caves | Learned Factory stockpile data 10703 | -5/Proximity Caves | Encountered a Derelict guarding a broken Freighter 10847 | -5/Proximity Caves | Found Prototype Device 10847 | -5/Proximity Caves | Identified Exp. Shock Absorption System 10849 | -5/Proximity Caves | Found Prototype Processor 10849 | -5/Proximity Caves | Identified Spectral Analyzer 10852 | -5/Proximity Caves | Found Spectral Analyzer 11073 | -5/Proximity Caves | Spotted B-75 Beast 11207 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11230 | -5/Proximity Caves | Discovered exit to Factory (range 8) 11310 | -5/Proximity Caves | Entered Factory 11310 | -5/Factory | Accompanied by 1 ally 11310 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11311 | -5/Factory | Identified exit to Upper Caves 11337 | -5/Factory | Spotted B-75 Beast 11466 | -5/Factory | Zion Infowar Resupply teleported in 11503 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 11571 | -5/Factory | Entered Upper Caves 11631 | -5/Upper Caves | Discovered new exit (range 20) 11635 | -5/Upper Caves | Identified exit to Upper Caves 11656 | -5/Upper Caves | Entered another Upper Caves area 11661 | -5/Upper Caves | Learned Factory interactive machine intel 11664 | -5/Upper Caves | Identified exit to Warlord 11668 | -5/Upper Caves | Learned 4 Factory zone layouts 11713 | -5/Upper Caves | Entered Warlord 11797 | -5/Warlord | Found Prototype Special Weapon 11798 | -5/Warlord | Found Prototype Special Weapon 11799 | -5/Warlord | Found Prototype Special Weapon 11800 | -5/Warlord | Found Prototype Special Weapon 11801 | -5/Warlord | Found Prototype Special Weapon 11802 | -5/Warlord | Found Prototype Special Weapon 11936 | -5/Warlord | Visited the Vortex Lab 11938 | -5/Warlord | Found Prototype Energy Gun 11938 | -5/Warlord | Identified Vortex Rifle 11940 | -5/Warlord | Found Vortex Rifle 11953 | -5/Warlord | Warlord's base attacked by MAIN.C 12036 | -5/Warlord | Rebuked by Warlord 12042 | -5/Warlord | Opened Warlord's prototype stash 12080 | -5/Warlord | Found Prototype Device 12080 | -5/Warlord | Identified Thermal Barrier 12303 | -5/Warlord | Warlord forces counterattacked 12456 | -5/Warlord | Build established: Commander-Scout 12628 | -5/Warlord | Warlord base infiltrated, sounded retreat 12629 | -5/Warlord | Enhanced Grunt warped into view 12629 | -5/Warlord | Enhanced Grunt warped into view 12629 | -5/Warlord | Enhanced Grunt warped into view 12629 | -5/Warlord | Enhanced Demolisher warped into view 12629 | -5/Warlord | Enhanced Demolisher warped into view 12629 | -5/Warlord | Enhanced Demolisher warped into view 12722 | -5/Warlord | Spotted Executioner 12763 | -5/Warlord | Spotted Executioner 12806 | -5/Warlord | Spotted Executioner 12813 | -5/Warlord | Discovered new exit (range 14) 12814 | -5/Warlord | Identified exit to Proximity Caves 12848 | -5/Warlord | Entered Proximity Caves 12848 | -4/Proximity Caves | Accompanied by 3 allies 12851 | -4/Proximity Caves | Learned 12 Research zone layouts 13141 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13251 | -4/Proximity Caves | Discovered new exit (range 14) 13252 | -4/Proximity Caves | Identified exit to Factory 13252 | -4/Proximity Caves | Entered Factory 13252 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13253 | -4/Factory | Identified exit to Upper Caves 13253 | -4/Factory | Identified exit to Extension 13255 | -4/Factory | Loaded intel: 52 interactive machine locations 13456 | -4/Factory | Entered Upper Caves 13464 | -4/Upper Caves | Learned Research stockpile data 13477 | -4/Upper Caves | Learned Research terminal intel 13479 | -4/Upper Caves | Discovered new exit (range 16) 13480 | -4/Upper Caves | Identified exit to Upper Caves 13487 | -4/Upper Caves | Entered another Upper Caves area 13489 | -4/Upper Caves | Discovered new exit (range 8) 13505 | -4/Upper Caves | Discovered new exit (range 9) 13506 | -4/Upper Caves | Identified exit to Zhirov 13510 | -4/Upper Caves | Entered Zhirov 13510 | -4/Zhirov | Discovered new exit (range 3) 13512 | -4/Zhirov | Met Zhirov 13515 | -4/Zhirov | Learned location of Quarantine (-3) 13515 | -4/Zhirov | Learned location of Testing (-2) 13515 | -4/Zhirov | Learned location of Command (-1) 13516 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13518 | -4/Zhirov | Found Alien Artifact 13518 | -4/Zhirov | Identified Integrated Reactor 13518 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13556 | -4/Zhirov | Found Alien Artifact 13563 | -4/Zhirov | Identified exit to Proximity Caves 13563 | -4/Zhirov | Entered Proximity Caves 13737 | -3/Proximity Caves | Identified RU-N14's Throwing Claymores v3 (x6) 13753 | -3/Proximity Caves | Spotter reported a threat 13803 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13820 | -3/Proximity Caves | Build established: Scout 13835 | -3/Proximity Caves | Spotter reported a threat 13950 | -3/Proximity Caves | Spotted B-86 Titan 13998 | -3/Proximity Caves | Spotter reported a threat 14014 | -3/Proximity Caves | Discovered new exit (range 6) 14016 | -3/Proximity Caves | Identified exit to Research 14016 | -3/Proximity Caves | Entered Research 14016 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14017 | -3/Research | Identified exit to Quarantine 14019 | -3/Research | Loaded intel: 21 terminal locations 14020 | -3/Research | Zion Defense Resupply teleported in 14025 | -3/Research | Found Prototype Device 14025 | -3/Research | Identified Exp. Shield Generator 14049 | -3/Research | Retrieved Zion intel report: Trap Installations 14062 | -3/Research | Retrieved Zion intel report: Active Terminals 14090 | -3/Research | Retrieved Zion intel report: Prototype Schematics 14266 | -3/Research | Search patrols dispatched 14637 | -3/Research | Zion Light squad teleported in 14661 | -3/Research | Discovered new exit (range 10) 14675 | -3/Research | Identified exit to Research 14679 | -3/Research | Garrison activated, responded to threat 14683 | -3/Research | Entered another Research area 14683 | -2/Research | Accompanied by 3 allies 14683 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14690 | -2/Research | Zion Experimental squad teleported in 14835 | -2/Research | Spotted B-90 Cyclops 14856 | -2/Research | Incoming investigation squad redirected 14939 | -2/Research | Retrieved Zion intel report: Branch Access 14939 | -2/Research | Identified exit to Testing 14940 | -2/Research | Zion Heavy squad teleported in 14977 | -2/Research | Discovered new exit (range 14) 15264 | -2/Research | Spotted B-90 Cyclops 15305 | -2/Research | Destroyed 7 combat bots 15325 | -2/Research | Lost 4 parts (1p3u) 15336 | -2/Research | System corruption reached 10% 15338 | -2/Research | Entered Access 15338 | -1/Access | Evolved 2 slots: Utility x2 15367 | -1/Access | Lost 3 parts (1n2u) 15377 | -1/Access | Zion Light squad teleported in 15389 | -1/Access | Zion Light squad teleported in 15456 | -1/Access | Zion Hacker squad teleported in 15463 | -1/Access | Zion Light squad teleported in 15588 | -1/Access | First assault squad dispatched 15653 | -1/Access | Spotted B-99 Colossus 15653 | -1/Access | Spotted B-99 Colossus 15667 | -1/Access | Incoming assault squad redirected 15675 | -1/Access | Discovered new exit (range 15) 15700 | -1/Access | Incoming investigation squad redirected 15703 | -1/Access | High security lockdown imminent 15728 | -1/Access | Destroyed 7 combat bots 15731 | -1/Access | Identified exit to Surface 15731 | *** | Escaped! Last Messages --------------- 15718_ Knocked back. 15718_ Penetrated by Slug. 15718_ Slug penetrates Reinforced Barrier. 15718_ Penetrated by Slug. 15718_ Slug penetrates Reinforced Barrier. 15720_ Lrn. Terrain Scanner destroyed. 15720_ Slug penetrates TJ-Y4B(z). 15720_ Slug penetrates SH-6AM(z). 15720_ SH-6AM(z) destroyed. 15720_ Slug penetrates B-99 Colossus. 15720_ B-99 Colossus suffers critical hit (Destroy). 15720_ Slug penetrates B-99 Colossus. 15720_ Penetrated by Slug. 15720_ Exp. Q-thruster destroyed. 15720_ Slug penetrates CC-9AV(z). 15720_ Slug penetrates B-99 Colossus. 15721_ Slug penetrates Main Access Shell. 15721_ Penetrated by Slug. 15729_ Main Access Shell breached. 15731_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | # "" # ? ??? ?? ?#?#?????##???? | | #### ?# " ???? ???? #?###???????#? | | ##?# ??# """ ?# ??"" ??##?????????? | | #### ? # """ ??#??"?? ?????####???##?? | | #?## # "? ##? ??" ?#?#?#???#?##?# | | #??# ? # ?? #???""" ? ???##? ? ??? | | #### ? # ? ?????? ##?#??? ?? ? ? | | ##?##" "####+##? ?? ?? ???######???? ??? | | ##" # ###+#############+### #? ???? # | | ! #???? ??# | | % %%! +???? ??? | | # !!##! #######+#########+### # ???? ? | | ############# ## ## ? ? # | | #####?##?##?# ## ## ? ??# | | ######??#####?### ## #? ?????# | | " ####?##?#??##?### ## ##? ? ???? | | " #####??########## ## ###??????# | | """ #####??###### ## ###?###??? | | """ " ####### # ########## #?#??????? | | " ###??### # # ##??##?### #??##?#??# | | " #??#####################"####### #??#???#?# | | % ####% "?"" " #?##?#???? | | #?## """" " #?###??#?# | | ####"#;#; % % " ##????#?## | | g* " ###??#???# | | ^ !%% z "@ " ##???????? | | ! BB %"""" " "" " ###?#?#### | | ^ % "??" " " " #####????? | | ######+### """" """ "" " #?#??##?## | | ? ? ?# ""?" """" """ #?#####??? | | ??? ???? # "??" """"T""" #???#??#?# | | ?? ?? #####################"####### ##?####??? | | ?? ? ????#?#?###?#????????###?#?## #??#?????? | | "???" ???#???###??##???#?????????##?## ##?????#?# | | "???" ? ?#?###?#?##??#?#?#?##?##??#?# #?????#?## | | "?"""? ? ?###?#??##??##??#??##?##??#?# #???????#? | | ?"??" ????##?#???######??##?#??##?#### #??#?????? | | ???""?????????????##???#?####?######## #????????? | | ????? ???##??#?#?? ??? ??? ?# #?#??#??#? | | ??? ????#??##????????? ? ? # #????????? | | ?? ??????#???????#? ??????????# #####+######????? | | ??? ?? ?#?#?#?#???? ??? ???? # ??# #??#? | | ? ? ? ??????#?#? ????? ? ????????# !#???? | | ???? ??? ???????#? ? ?""??"???+????# ##??? | | ?? ??????#???????? ??????"?"???????# #???? | | ?#???###????????????? ?????? ??????# ##??? | | ?????#???#??#?????????"????????????# #???? | | ????????????????????????????? ?????# #???? | | ? ?#???????????????????????????????# #???? | | ??????????????????????????? ???????###########???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 120 Coolant Potential 120 Energy Generation 67 Energy Capacity 2100 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 30 Additional Mass Support 20 Armor Coverage 450 Evasion (%) 80 Melee Accuracy 12 Core Analysis 9 Recoil Reduction 3 Matter Filtering 50 Salvage Targeting 6 Offensive Hacking 41 Defensive Hacking 21 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Mni. Assault Cannon | -6/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Imp. System Restoration Module | -6/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Graphene Brace | -6/Factory | Hacked Fission Core | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Wave Gun | -6/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Beamcaster | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Prc. Energy Filter | -3/Research | Z-intel Cld. Impulse Thruster | -3/Research | Z-intel Hvy. Proton Cannon | -3/Research | Z-intel Imp. Energy Mantle | -3/Research | Z-intel Exp. Hacking Suite | -3/Research | Z-intel Prc. Phase Gun | -3/Research | Z-intel Adv. Myomer Leg | -3/Research | Z-intel Adv. EM Disruption Field | -3/Research | Z-intel Cld. Phase Gun | -3/Research | Z-intel Adv. Variable Charge Gun | -3/Research | Z-intel Diametric Drive | -3/Research | Z-intel Spectral Analyzer | -3/Research | Z-intel Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-06 Scavenger | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ E-15 Imp | x2 | -6/Factory | Preloaded Cld. Cesium-ion Thruster | x1 | -6/Factory Imp. System Restoration Module | x2 | -6/Factory Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed BoreDeepMatrix Manual? 0 Play Time 04:16:59 Cumulative 580.3 hours Start 2023.03.21 @ 12:57:11 End 2023.03.22 @ 10:13:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 617 Rogue 616 Adventurer 0 Explorer 1 Win Type 0 Total 27 Types 20/0/4/3/0/0/0/0/0 Lore% 82 Gallery% 91 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4508ea8-2c4a-4048-ae70-c8052422e110