Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 18:17:54 // Halloween2019/Abominations

Player: GridBugBear

Result: Destroyed by Lesser Abomination with Heavy EM Pulse Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (8)       40
Value Destroyed (456)      456
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1396

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (6)
Location                   -9/Materials

 Parts 
-------
Power (1)
Propulsion (3)
  Light Treads
  Compact Wheel
Utility (2)
  Cooling System
  Salvage Targeting Computer
Weapon (3)
Inventory (4)
  Terrain Scanner
  EMP Blaster

 Peak State 
------------
Power
  Ion Engine
Propulsion
  Wheel
  Wheel
  Compact Wheel
Utility
  Cooling System
  Salvage Targeting Computer
Weapon
  Beam Rifle
  Mining Laser
  Mining Laser
Inventory
  Light Treads
  Cooling System
  Terrain Scanner
  EMP Blaster
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             25   | 7   3   15  
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   .   6   
    Treads                 4    | 2   .   2   
    Leg                    1    | .   .   1   
    Wheel                  3    | .   .   3   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   .   3   
    Device                 2    | .   .   2   
    Storage                2    | 2   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   3   5   
    Energy Gun             3    | 1   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   2   .   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         3    | .   .   3   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 16   | .   7   9   
  Power                    2    | .   1   1   
  Propulsion               4    | .   2   2   
  Utility                  1    | .   .   1   
  Weapon                   9    | .   4   5   
  Highest Loss Streak      7    | .   7   6   
Average Slot Usage (%)     73   | .   89  60  
  Engine                   9    | .   10  9   
  Treads                   14   | .   24  6   
  Wheel                    6    | .   .   12  
  Device                   5    | .   .   9   
  Storage                  11   | .   26  .   
  Processor                5    | .   .   9   
  Energy Gun               9    | .   10  8   
  Ballistic Gun            2    | .   5   .   
  Ballistic Cannon         4    | .   9   .   
  Special Weapon           3    | .   .   5   
Naked Turns                51   | .   13  38  
Heaviest Build             16   | 14  16  12  
  Greatest Support         40   | 40  40  36  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   4   
  Average Capacity         5    | 6   7   4   
  Most Carried             6    | 4   6   4   
  Average Carried          3    | 2   4   3   
  Final Capacity           8    | 8   4   4   
  Final Carried            4    | 2   4   2   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           515  | 275 95  145 
  Remotely                 .    | .   .   .   
Salvage Created            335  | 79  98  158 
  Parts                    21   | 2   3   16  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  7    | .   2   5   
  Guns                     2    | .   2   .   
  Cannons                  5    | .   .   5   
Classes Destroyed          2    | 1   1   .   
  Recycler                 1    | 1   .   .   
  Abomination              7    | .   2   5   
Best Kill Streak           4    | 1   2   4   
  Combat Bots Only         4    | .   2   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2117 | .    868  1249 
  Core                     555  | .    154  401  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         69   | 100  38   .    
Volleys Fired              47   | 5    28   14   
  Largest                  3    | 2    2    3    
  Hottest                  256  | 70   85   256  
Shots Fired                84   | 10   47   27   
  Gun                      47   | 10   28   9    
  Cannon                   19   | .    19   .    
  Launcher                 .    | .    .    .    
  Special                  18   | .    .    18   
  Kinetic                  48   | 5    43   .    
  Thermal                  36   | 5    4    27   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         16   | 2    16   14   
  Robot Miss Streak        3    | 1    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           64   | 6    37   21   
  Core Hits                20   | 2    9    9    
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1099 | 46   462  591  
  Guns                     396  | 46   209  141  
  Cannons                  253  | .    253  .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  424  | 9    415  .    
  Thermal                  675  | 37   47   591  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    .    3    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            4    | .    4    .    
  Projectiles              4    | .    4    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 5    | .    5    .    
  Impact                   .    | .    .    .    
  Kinetic                  5    | .    5    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    .    1    
Targets Rammed             1    | .    .    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        213  | 90   213  .    
  Average Temperature      116  | 44   135  .    
  Received Heat Transfer   678  | .    363  315  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         372  | 111  27   234  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             45   | 5   15  45  
  Average Influence        9    | 2   6   12  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | .   .   .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          14   | .   6   8   
  Investigation            5    | .   3   2   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   2   3   
  Assault                  4    | .   1   3   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           9    | .   3   6   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   9   24  
  Peak Tracking Total      8    | .   6   8   
  Tactical Retreats        9    | .   3   6   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          7    | .   2   5   
  Terminals                6    | .   2   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                23   | .   6   17  
  Successful               13   | .   3   10  
  Failed                   10   | .   3   7   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   20   | .   6   14  
  Terminals                20   | .   6   14  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   .   3   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   .   3   
  Unreport Threat          1    | .   .   1   
  Locate Traps             2    | .   .   2   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   .   1   
  Retrieve Components      1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         25   | .   9   16  
  Terminals                9    | .   3   6   
    Track                  5    | .   1   4   
    Botnet                 4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   2   5   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     3    | .   .   3   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               889  | 90  349 450 
Spaces Moved               531  | 53  142 336 
  Core                     161  | 22  25  114 
  Treads                   207  | 31  117 59  
  Legs                     8    | .   .   8   
  Wheels                   155  | .   .   155 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  50  50  
  Average Speed            106  | 114 140 91  
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       28   | 6   39  40  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      727  | 72  249 406 
  Wait                     110  | 2   72  36  
  Move                     528  | 52  140 336 
  Hop                      .    | .   .   .   
  Pick Up                  12   | 6   4   2   
  Fast Attach              13   | 3   .   10  
  Attach                   11   | 4   2   5   
  Detach                   1    | .   .   1   
  Swap                     1    | .   1   .   
  Drop                     3    | .   2   1   
  Fire                     47   | 5   28  14  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   .   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   91 | -11/Scrapyard | Entered Materials
  287 | -10/Materials | Discovered new exit (range 7)
  311 | -10/Materials | Build established: Mutant
  430 | -10/Materials | Core integrity fell below 50%
  435 | -10/Materials | Discovered new exit (range 8)
  440 | -10/Materials | Entered another Materials area
  440 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  457 | -9/Materials  | Lost 7 parts (1p2n4w)
  716 | -9/Materials  | Discovered new exit (range 15)
  773 | -9/Materials  | Core integrity fell below 50%
  818 | -9/Materials  | Core integrity fell below 20%
  842 | -9/Materials  | Lost 6 parts (2n1u3w)
  890 | -9/Materials  | Destroyed by Lesser Abomination with Heavy EM Pulse Gun

 Last Messages 
---------------
00802_ Wheel destroyed.
00808_ Mining Laser destroyed.
00811_ Cooling System destroyed.
00830_ Slammed into Minor Abomination.
00856_ Connecting with Recycling Unit...
>>Retrieve(Components)
Retrieving 3 components...
    Heat Shielding
    Integration Mediator
    Spread Laser
00857_ Acquired Spread Laser.
00879_ Acquired 25 matter.
00879_ I-25 Savior destroyed.
00881_ Lesser Abomination absorbs Imp. Ion Engine.
00886_ Minor Abomination feeds off Hungry Anomaly, taking Terrain Scan
  Processor.
00887_ Spread Laser destroyed.
00887_ Ion Engine destroyed.
00889_ Unstable Anomaly suddenly flashes brightly.
00889_ Engulfed by violent ripples tearing at the fabric of space.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChargeHypervelocityHammer
  Manual?         0
Play Time         00:14:22
  Cumulative      464.6 hours
  Start           2019.10.31 @ 18:04:29
  End             2019.10.31 @ 18:17:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          222
  Rogue           222
  Adventurer      0
  Explorer        0
Win Type          -
  Total           31
  Types           18/1/6/6/0/0/0
Lore%             94
Gallery%          92
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 30a05875-f056-4ec8-b634-6c870d53ee62