Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.19 @ 13:27:51 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (3399) 3399 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2115) 2115 TOTAL SCORE: 9074 Bonus ------- High Alert Combat Kills 475 Follower Combat Kills 40 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 205/700 Matter 29/300 Energy 258/290 System Corruption 4% Temperature Cool (0) Movement Core (450) Ox8 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Large Storage Unit Relay Coupler [Swarmer] (28) > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Deuterium Engine Relay Coupler [Swarmer] (40) Relay Coupler [Grunt] (26) Relay Coupler [Grunt] (28) Relay Coupler [Sentry] (24) Relay Coupler [Sentry] (24) Relay Coupler [Demolisher] (17) Relay Coupler [Behemoth] (11) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Relay Coupler [NC] Relay Coupler [Swarmer] > --- WEAPON ----------- Particle Gun Improved Datajack > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Large Storage Unit Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Demolisher] Relay Coupler [Behemoth] Gauss Rifle Datajack [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Gauss Cannon Energy Gun Heavy EM Pulse Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Slots Evolved 6 | . . 2 2 . . . 2 . Power . | . . . . . . . . . Propulsion 4 | . . 2 2 . . . . . Utility 2 | . . . . . . . 2 . Weapon . | . . . . . . . . . Parts Attached 93 | 7 4 9 24 24 1 3 12 9 Power 8 | 1 1 1 1 1 . . 1 2 Engine 7 | 1 1 1 . 1 . . 1 2 Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 36 | 3 1 3 11 13 . 1 4 . Treads 17 | 1 . 3 6 7 . . . . Leg 16 | . . . 5 6 . 1 4 . Wheel 3 | 2 1 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | 1 1 . 3 1 . . 4 2 Device 1 | . 1 . . . . . . . Storage 4 | 1 . . 1 1 . . . 1 Processor 1 | . . . 1 . . . . . Hackware 6 | . . . 1 . . . 4 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 37 | 2 1 5 9 9 1 2 3 5 Energy Gun 10 | 1 1 4 3 . . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 1 . 1 5 3 . . 1 1 Ballistic Cannon 5 | . . . . 4 . 1 . . Launcher 3 | . . . 1 2 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 7 | . . . . . 1 . 2 4 Unidentified Prototypes 4 | . . . 4 . . . . . Parts Lost 33 | . . 3 7 5 . 6 5 7 Power 3 | . . . 1 . . 1 . 1 Propulsion 21 | . . 1 5 5 . 4 3 3 Utility 1 | . . . . . . . 1 . Weapon 8 | . . 2 1 . . 1 1 3 Highest Loss Streak 7 | . . 3 2 2 . 5 3 7 Average Slot Usage (%) 87 | . 86 92 81 95 100 76 68 48 Engine 6 | . 13 11 . 8 9 4 3 6 Core 1 | . . . 6 . . . . . Treads 28 | . 14 37 32 39 . . . . Leg 13 | . . . 5 11 54 36 27 18 Device 1 | . 4 11 3 . . . . . Storage 12 | . 14 11 9 13 18 18 15 14 Processor 2 | . . . 1 4 . . . . Hackware 1 | . . . 4 . . . 10 3 Energy Gun 4 | . 13 16 7 . . 5 4 . Ballistic Gun 4 | . 12 1 9 1 . . . . Ballistic Cannon 7 | . . . . 16 9 11 . . Naked Turns . | . . . . . . . . . Heaviest Build 53 | 13 14 16 28 53 53 53 46 43 Greatest Support 123 | 26 10 80 120 123 85 85 95 60 Greatest Overweight (x) 8 | 1 1 . 2 3 . 1 2 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 22 | 6 6 6 10 16 16 16 16 22 Average Capacity 11 | 5 6 6 8 13 16 16 16 15 Most Carried 16 | 2 4 6 10 16 16 16 16 15 Average Carried 10 | . 3 4 8 12 16 16 14 13 Final Capacity 16 | 6 6 6 10 16 16 16 16 10 Final Carried 16 | 2 4 6 10 16 16 16 15 8 Class Distribution -------------------- 53% | Scavenger-Mutant 34% | Bothacker-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Matter Collected 2114 | 178 99 143 381 941 96 184 66 26 Remotely . | . . . . . . . . . Salvage Created 2620 | . 99 325 1170 842 . 184 . . Parts 153 | . 8 19 67 47 . 12 . . Haulers Intercepted 3 | . . . 3 . . . . . Recyclers Shooed 6 | . . 1 5 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Combat Hostiles Destroyed 63 | . 2 8 16 27 . 10 . . Melee 1 | . . . . . . 1 . . Guns 26 | . 2 4 14 6 . . . . Cannons 26 | . . . . 17 . 9 . . AOE 9 | . . 3 2 4 . . . . Classes Destroyed 12 | . 1 3 6 1 . 1 . . Worker 3 | . . 2 1 . . . . . Builder 2 | . . . 2 . . . . . Hauler 3 | . . . 3 . . . . . Recycler 3 | . . . 3 . . . . . Operator 1 | . . . 1 . . . . . Watcher 1 | . . . . . . 1 . . Swarmer 17 | . . 3 3 4 . 7 . . Grunt 23 | . 2 3 4 11 . 3 . . Brawler 3 | . . . . 3 . . . . Duelist 4 | . . . 1 3 . . . . Sentry 12 | . . 2 5 5 . . . . Hunter 4 | . . . 3 1 . . . . Best Kill Streak 11 | . 2 4 6 7 . 11 . . Combat Bots Only 10 | . 2 4 3 7 . 10 . . Max Kills in Single Turn 3 | . 1 2 2 3 . 1 . . Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 1 2 . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Damage Taken 6079 | . 78 638 1091 1325 179 881 940 947 Core 1033 | . . 122 223 118 14 61 144 351 Absorbed by Shields 8 | . . . . . . . . 8 Core Remaining (%) 73 | 100 100 69 . . . 24 . . Volleys Fired 231 | . 11 22 67 100 1 15 10 5 Largest 2 | . 2 2 2 2 1 2 1 1 Hottest 113 | . 60 90 90 96 48 113 65 28 Shots Fired 428 | . 22 39 132 189 1 30 10 5 Gun 275 | . 22 39 130 64 . 5 10 5 Cannon 147 | . . . . 121 1 25 . . Launcher 6 | . . . 2 4 . . . . Special . | . . . . . . . . . Kinetic 310 | . 11 2 72 185 1 25 9 5 Thermal 45 | . . 9 30 . . 5 1 . Explosive 6 | . . . 2 4 . . . . Electromagnetic 67 | . 11 28 28 . . . . . Robot Hit Streak 51 | . 4 11 20 51 3 12 13 3 Robot Miss Streak 6 | . 4 6 3 2 . 3 1 1 Penetration Max 1 | . . . . . . 1 . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 275 | . 11 29 86 120 2 16 7 4 Core Hits 119 | . 3 10 40 47 1 14 3 1 Critical Hits 10 | . . . 1 7 . 2 . . Critical Kills 6 | . . . 1 3 . 2 . . Critical Parts Destroyed 4 | . . . . 4 . . . . Melee Attacks 8 | . . . . . 1 . 5 2 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6250 | . 122 730 1622 2945 25 595 130 81 Guns 3025 | . 122 344 1454 866 . 34 124 81 Cannons 2152 | . . . . 1595 25 532 . . Explosions 1001 | . . 386 131 484 . . . . Melee . | . . . . . . . . . Ramming 72 | . . . 37 . . 29 6 . Kinetic 4003 | . 48 15 730 2461 25 532 111 81 Thermal 1040 | . . 442 551 . . 34 13 . Explosive 484 | . . . . 484 . . . . Electromagnetic 651 | . 74 273 304 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . 6 1 4 Average Corruption 2 | . . . . . . 6 1 1 Corruption Purged . | . . . . . . . . . Effects 6 | . . . . . . 2 1 3 Message Errors 1 | . . . . . . 1 . . Matter Fused 1 | . . . . . . 1 . . Energy Discharges 2 | . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 154 | . . . . 136 . 18 . . Projectiles 56 | . . . . 38 . 18 . . Explosions 98 | . . . . 98 . . . . Melee . | . . . . . . . . . Knockbacks 18 | . . . . 12 1 5 . . Impact . | . . . . . . . . . Kinetic 17 | . . . . 11 1 5 . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 286 | . . 103 28 155 . . . . Shots 6 | . . 3 1 2 . . . . Rammed 14 | . . . 14 . . . . . Targets Rammed 19 | . . . 14 . . 4 1 . Kicked 5 | . . . . . . 4 1 . Crushed . | . . . . . . . . . Highest Temperature 297 | . 24 48 297 240 . 144 4 . Average Temperature 60 | . 14 23 69 60 . 57 4 . Received Heat Transfer 1179 | . 42 183 306 468 27 99 54 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 3 | . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1575 | . . 587 877 . . 74 37 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . 3 3 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Peak Influence 1323 | . 125 262 459 1323 659 633 403 261 Average Influence 564 | . 43 184 301 906 645 554 336 246 Maximum Alert Level 4 | . . 1 2 4 2 2 2 1 Low Security (%) 13 | 100 100 60 12 . . . . 10 Level 1 30 | . . 40 68 3 . . 96 89 Level 2 27 | . . . 18 28 100 100 3 . Level 3 14 | . . . . 34 . . . . Level 4 14 | . . . . 33 . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 . 2 . 1 . 2 . Investigation 1 | . . . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . 1 . 1 . . . Assault . | . . . . . . . . . Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Distress Signals 5 | . . . 5 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 8 8 30 35 3 13 8 4 Peak Tracking Total 9 | . 4 5 6 6 2 9 4 4 Tactical Retreats 14 | . . 1 2 7 . 2 1 1 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Traps Triggered 11 | . 2 . 1 4 . 1 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Machines Disabled 12 | . . . 1 7 . . 4 . Max in Single Turn 2 | . . . 1 2 . . . . Garrison Relay 4 | . . . . 4 . . . . Phase Generator 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Machines Accessed 6 | . . . 4 . 1 . 1 . Terminals 3 | . . . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . Total Hacks 13 | . . . 11 . 1 . 1 . Successful 9 | . . . 7 . 1 . 1 . Failed 4 | . . . 4 . . . . . Catastrophic 2 | . . . 2 . . . . . Database Lockouts . | . . . . . . . . . Manual 9 | . . . 9 . . . . . Terminals 10 | . . . 10 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . Terminal Hacks 3 | . . . 3 . . . . . Record 1 | . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . Garrison Index 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . Unlock Access 3 | . . . 1 . 1 . 1 . Unauthorized Hacks 3 | . . . 3 . . . . . Terminals 3 | . . . 3 . . . . . Botnet 3 | . . . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . 3 . . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Used RIF Installer 2 | . . . . 1 . 1 . . Robot Detection 1 | . . . . . . 1 . . Robots Hacked 2 | . . . . . . . 1 1 Non-combat . | . . . . . . . . . Combat 2 | . . . . . . . 1 1 Robot Hacks Applied 2 | . . . . . . . 1 1 formatsys_high 2 | . . . . . . . 1 1 Relay Couplers Released 15 | . . . . 15 . . . . Machine Destruction 15 | . . . . 15 . . . . Attached 5 | . . . . . . . 4 1 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Total Allies 2 | . . . . . . . 1 1 Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 32 | . . . . . . . 32 . Highest-Rated Ally 32 | . . . . . . . 32 . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . . . 5 . Total Damage 416 | . . . . . . . 416 . Kills 3 | . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Turns Passed 3835 | 41 191 280 929 1628 171 219 257 119 Spaces Moved 2010 | 32 158 119 449 835 107 121 126 63 Core 2 | 1 . . . . . . . 1 Treads 976 | 1 . 119 285 571 . . . . Legs 844 | . . . 164 264 107 121 126 62 Wheels 188 | 30 158 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 160 120 120 120 120 126 130 Average Speed 142 | 89 89 160 149 153 120 137 138 135 Slowest Speed 450 | 160 90 160 180 210 120 150 180 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 28 | 4 34 17 46 89 11 34 4 15 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 14 | . . . 13 1 . . . . Terrain Destroyed 112 | . . 5 31 76 . . . . Melee . | . . . . . . . . . Projectile 5 | . . . . 5 . . . . AOE 107 | . . 5 31 71 . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Total 2579 | 41 182 170 595 1020 147 143 190 91 Wait 111 | . 8 9 10 16 37 1 30 . Move 2003 | 31 157 118 448 834 107 119 126 63 Hop . | . . . . . . . . . Pick Up 47 | 2 2 8 14 17 . . 4 . Fast Attach 44 | 7 4 4 11 12 . 1 5 . Attach 19 | . . 4 4 2 . . 2 7 Detach 5 | . . . 3 1 . . . 1 Swap 30 | . . 1 9 10 1 2 5 2 Drop 43 | 1 . 4 15 18 . 1 1 3 Fire 231 | . 11 22 67 100 1 15 10 5 Melee 8 | . . . . . 1 . 5 2 Ram . | . . . . . . . . . Kick 5 | . . . . . . 4 1 . Crush 14 | . . . 14 . . . . . Escape Stasis 18 | . . . . 10 . . . 8 Rewire 1 | . . . . . . . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 16) 202 | -10/Materials | Discovered new exit (range 10) 217 | -10/Materials | Discovered new exit (range 14) 233 | -10/Materials | Entered another Materials area 233 | -9/Materials | Evolved 2 slots: Propulsion x2 340 | -9/Materials | Lost 3 parts (1n2w) 504 | -9/Materials | Discovered new exit (range 7) 513 | -9/Materials | Entered another Materials area 513 | -8/Materials | Evolved 2 slots: Propulsion x2 591 | -8/Materials | Build established: Scavenger-Mutant 1151 | -8/Materials | Discovered new exit (range 15) 1283 | -8/Materials | Discovered new exit (range 9) 1431 | -8/Materials | Identified exit to Garrison 1442 | -8/Materials | Entered Garrison 1542 | -8/Garrison | Triggered checkpoint 1742 | -8/Garrison | Triggered checkpoint 1828 | -8/Garrison | Triggered checkpoint 1853 | -8/Garrison | Core integrity fell below 50% 1867 | -8/Garrison | Discovered new exit (range 10) 1952 | -8/Garrison | Triggered checkpoint 1952 | -8/Garrison | Triggered checkpoint 1995 | -8/Garrison | Destroyed 7 combat bots 2010 | -8/Garrison | Triggered checkpoint 2104 | -8/Garrison | Discovered new exit (range 13) 2134 | -8/Garrison | Installed Relay Interface Framework 2210 | -8/Garrison | Triggered checkpoint 2243 | -8/Garrison | Garrison Relay disabled 2384 | -8/Garrison | Discovered new exit (range 10) 2438 | -8/Garrison | Triggered checkpoint 2484 | -8/Garrison | Garrison Relay disabled 2551 | -8/Garrison | Phase Generator disabled 2790 | -8/Garrison | Garrison Relay disabled 2816 | -8/Garrison | Build established: Bothacker-Mutant 2986 | -8/Garrison | Garrison Relay disabled 3070 | -8/Garrison | Entered Materials 3225 | -8/Materials | Discovered new exit (range 7) 3241 | -8/Materials | Identified exit to Garrison 3241 | -8/Materials | Entered Garrison 3353 | -8/Garrison | Destroyed 10 combat bots 3358 | -8/Garrison | Crushed by falling debris 3382 | -8/Garrison | Triggered checkpoint 3389 | -8/Garrison | Lost 5 parts (1p4n) 3427 | -8/Garrison | Discovered new exit (range 10) 3451 | -8/Garrison | Expanded RIF knowledge: Robot Detection 3460 | -8/Garrison | Entered Factory 3460 | -7/Factory | Evolved 2 slots: Utility x2 3616 | -7/Factory | Garrison activated, responded to threat 3672 | -7/Factory | Lost 3 parts (1n1u1w) 3717 | -7/Factory | Identified exit to Garrison 3717 | -7/Factory | Entered Garrison 3806 | -7/Garrison | Triggered checkpoint 3828 | -7/Garrison | Core integrity fell below 50% 3836 | -7/Garrison | Self-destructed Last Messages --------------- 03809_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 03812_ Imp. Titanium Leg destroyed. 03812_ Jacked S-27 Virus... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 03813_ Imp. Titanium Leg destroyed. 03813_ Virus 4a destroyed. 03816_ Slug penetrates Wall. 03816_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 03818_ Slug penetrates P-60 Hacker. 03822_ System corrupted: Component data lost. 03824_ System corrupted: Gauss Rifle targeting data glitched. 03824_ Slug penetrates Wall. 03824_ Gauss Rifle destroyed. 03829_ Dropped Lrg. Storage Unit. 03830_ Datajack destroyed. 03831_ Acquired 26 matter. 03836_ Imp. Datajack destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????######?????????????? | | ????????????????????????????# #?????????????? | | ????????????????????????????# #?????????????? | | ????????????????????????????# #?????????????? | | ????????????????????????????### #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# #?????????????? | | ????????????????????????####### #?????????????? | | ????????????????????????# ##############? | | ????????????????????????# ##### #? | | ????????????????????????# #???# #? | | ????????????????????????# #???############## #? | | ????????????????????????# ###??????????????# #? | | ??????????????????????### ; ???????????????# #? | | ??????????????????????#ssp#????????????????# #? | | ??????????????????????#@! #????????????????# #? | | ??????????????????????# !!#????????????????# #? | | ??????????????????????### #????????????????# #? | | ????????????????????????# #????????????????# #? | | ????????????????????????# #???????????????? | | ????????????????????????# ???????????????? | | ????????????????????????# ???????????????# | | ????????????????????????# ???????????????# ## | | ????????????????????????###???????????????# #? | | ?????????????????????????????????????????s" ? | | ?????????????????????????????????????????s" ? | | ?????????????????????????????????????????s" ? | | ?????????????????????????????????????????s" ? | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????? ?? | | ??????????????????????????????????????????? ?? | | ??????????????????????????????????????????? ?? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionAntigravDatajack Manual? 0 Play Time 00:36:32 Cumulative 29.4 hours Start 2020.08.19 @ 12:50:46 End 2020.08.19 @ 13:27:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 32 Gallery% 41 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f16775d6-0af0-4d6e-b558-3bbd8ff39f74