Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 19:20:22 Player: star Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1721) 1721 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 3935 Bonus ------- High Alert Combat Kills 104 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 265/265 System Corruption 32% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Particle Charger Improved Power Shielding > --- WEAPON (4) ------- Hammer Heavy Flail Katana > --- INVENTORY (5) ---- Aluminum Leg Improved Aluminum Leg Improved Heat Sink Light Armor Plating Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Power Shielding Medium Armor Plating > --- WEAPON ----------- Beam Rifle Assault Rifle Advanced EMP Blaster > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Improved Heat Sink Particle Charger Light Armor Plating Improved Light Cannon [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Hardened Light Armor Plating Device Improved Heat Sink Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 2 | . . . . 2 Parts Attached 45 | 5 4 2 18 16 Power 3 | 1 1 . . 1 Engine 3 | 1 1 . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 . . 5 4 Treads 5 | . . . 4 1 Leg 3 | . . . . 3 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 12 | 1 2 . 7 2 Device 2 | . . . 1 1 Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 9 | . 2 . 6 1 Artifact . | . . . . . Weapon 19 | 1 1 2 6 9 Energy Gun 8 | 1 . 2 4 1 Energy Cannon . | . . . . . Ballistic Gun 3 | . . . 1 2 Ballistic Cannon 3 | . 1 . 1 1 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Corrupted Parts 5 | . . . 2 3 System Corruption 32 | . . . 2 30 Parts Lost 16 | . . 1 4 11 Power 1 | . . . . 1 Propulsion 4 | . . 1 . 3 Utility 3 | . . . 1 2 Weapon 8 | . . . 3 5 Highest Loss Streak 9 | . . 1 2 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 98 87 94 64 Engine 10 | . 14 14 11 5 Treads 9 | . . . 17 7 Leg 1 | . . . . 6 Wheel 8 | . 28 16 2 . Device 6 | . . . 11 6 Storage 10 | . 14 14 11 4 Protection 16 | . 13 14 19 12 Energy Gun 16 | . 14 28 16 6 Ballistic Gun 2 | . . . 2 6 Ballistic Cannon 3 | . 13 . 2 . Peak Build Rating 21 | 5 11 12 19 21 Average Rating 13 | 4 9 11 16 14 On Entrance 8 | . 5 11 11 16 Naked Turns . | . . . . . Heaviest Build 35 | 10 23 23 29 35 Greatest Support 40 | 26 26 26 40 40 Greatest Overweight (x) 5 | . . 1 5 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 6 Most Carried 8 | 5 8 8 8 8 Average Carried 6 | 2 7 7 6 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 5 8 8 8 5 Class Distribution -------------------- 74% | Mutant 20% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 922 | 185 165 20 273 279 Remotely . | . . . . . Salvage Created 2014 | . 284 176 909 645 Parts 116 | . 18 17 54 27 Haulers Intercepted 4 | . 1 . 3 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 46 | . 6 7 20 13 Melee 5 | . . . . 5 Guns 22 | . . 7 13 2 Cannons 16 | . 6 . 6 4 AOE 3 | . . . 1 2 Classes Destroyed 9 | . 3 1 2 3 Worker 1 | . . . 1 . Builder 2 | . . . . 2 Hauler 4 | . 1 . 3 . Operator 1 | . 1 . . . Swarmer 9 | . . 5 4 . Grunt 29 | . 6 2 11 10 Brawler 1 | . . . . 1 Duelist 2 | . . . . 2 Sentry 5 | . . . 5 . Best Kill Streak 11 | . 5 3 9 11 Combat Bots Only 9 | . 4 3 7 9 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . . 1 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 253 | . 13 19 97 124 Missed 73 | . 4 5 31 33 Damage Taken 2788 | . 110 123 856 1699 Core 671 | . 10 14 86 561 Absorbed by Shields . | . . . . . Redirected to Shielding 47 | . . . . 47 Core Remaining (%) 89 | 100 . 90 78 . Volleys Fired 102 | . 15 11 50 26 Largest 3 | . 2 2 2 3 Hottest 115 | . 79 90 95 115 Shots Fired 208 | . 30 22 101 55 Gun 159 | . 15 22 82 40 Cannon 46 | . 15 . 19 12 Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 73 | . 15 . 22 36 Thermal 24 | . . . 8 16 Explosive . | . . . . . Electromagnetic 111 | . 15 22 71 3 Robot Hit Streak 31 | . 3 11 31 12 Robot Miss Streak 3 | . 3 3 3 3 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 1 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 176 | . 18 18 86 54 Core Hits 93 | . 11 11 46 25 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 3 | . . . . 3 Burn 1 | . . . . 1 Blast 1 | . . . . 1 Smash 1 | . . . . 1 Melee Attacks 26 | . . . . 26 Impact 10 | . . . . 10 Slashing 16 | . . . . 16 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 3 | . . . . 3 Damage Inflicted 3372 | . 317 243 1436 1376 Guns 1610 | . 80 243 863 424 Cannons 817 | . 237 . 358 222 Explosions 467 | . . . 215 252 Melee 478 | . . . . 478 Ramming . | . . . . . Kinetic 1091 | . 237 . 386 468 Thermal 453 | . . . 246 207 Explosive . | . . . . . Electromagnetic 1350 | . 80 243 804 223 Impact 165 | . . . . 165 Slashing 313 | . . . . 313 Piercing . | . . . . . Highest Corruption 32 | . . . 2 32 Average Corruption 7 | . . . 1 26 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 28 | . . . 16 12 Message Errors 8 | . . . 3 5 Matter Fused 8 | . . . 4 4 Heat Flow Errors 2 | . . . 2 . Energy Discharges 2 | . . . 2 . Parts Rejected 2 | . . . 2 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 2 | . . . 1 1 Misfires 2 | . . . 1 1 Misdirections 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 56 | . . . . 56 Projectiles 19 | . . . . 19 Explosions . | . . . . . Melee 37 | . . . . 37 Knockbacks 7 | . 1 . 1 5 Impact 2 | . . . . 2 Kinetic 5 | . 1 . 1 3 Secondary . | . . . . . Self-Inflicted Damage 158 | . . . 83 75 Shots 6 | . . . 3 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 240 | . 146 240 167 20 Average Temperature 52 | . 58 107 33 9 Received Heat Transfer 1095 | . 63 36 276 720 Effects 1 | . . 1 . . Interference 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . . 1 4 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1064 | . . . 496 568 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 3 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 540 | . 204 254 540 488 Initial 183 | . . 79 98 183 Average 286 | . 86 209 378 337 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 30 | 100 91 21 12 25 Level 1 37 | . 8 78 36 34 Level 2 31 | . . . 50 40 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 . 1 6 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 4 | . . . 1 3 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 11 8 29 18 Peak Tracking Total 7 | . 7 3 7 5 Tactical Retreats 4 | . . . 3 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 6 | . 1 . 4 1 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 2 | . 1 . 1 . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . 3 . 3 . Successful 3 | . 1 . 2 . Failed 3 | . 2 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . 3 . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Scanalyzer Index 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1931 | 66 286 315 900 364 Spaces Moved 1035 | 64 193 250 390 138 Core 23 | 6 . . . 17 Treads 374 | . . . 317 57 Legs 64 | . . . . 64 Wheels 572 | 58 193 250 71 . Hover . | . . . . . Flight 2 | . . . 2 . Fastest Speed 50 | 50 90 90 115 100 Average Speed 125 | 84 90 110 153 139 Slowest Speed 395 | 90 90 115 395 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 5 38 66 41 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 20 | . . . 11 9 Melee 1 | . . . . 1 Projectile . | . . . . . AOE 19 | . . . 11 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1431 | 73 279 266 585 228 Wait 190 | . 53 2 123 12 Move 1031 | 63 192 249 389 138 Hop . | . . . . . Pick Up 24 | 5 8 1 4 6 Fast Attach 24 | 5 2 . 6 11 Attach 8 | . . . 6 2 Detach 1 | . . . . 1 Swap 13 | . 2 2 6 3 Drop 16 | . 7 1 1 7 Fire 102 | . 15 11 50 26 Melee 22 | . . . . 22 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 7) 353 | -10/Materials | Entered Mines 442 | -10/Mines | Met a Derelict bent on vengeance 533 | -10/Mines | Learned Materials emergency access door positions 592 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 645 | -10/Mines | Discovered new exit (range 10) 668 | -10/Mines | Entered Materials 668 | -9/Materials | Evolved 2 slots: Utility x2 825 | -9/Materials | Destroyed 7 combat bots 1544 | -9/Materials | Discovered new exit (range 14) 1568 | -9/Materials | Entered another Materials area 1568 | -8/Materials | Evolved 2 slots: Weapon x2 1689 | -8/Materials | Garrison activated, responded to threat 1707 | -8/Materials | System corruption reached 10% 1747 | -8/Materials | Core integrity fell below 50% 1767 | -8/Materials | Core integrity fell below 20% 1793 | -8/Materials | Lost 9 parts (1p2n2u4w) 1822 | -8/Materials | Destroyed 9 combat bots 1826 | -8/Materials | System corruption reached 30% 1932 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01877_ Acquired Hvy. Flail. 01881_ Katana follow-up attack on G-47 Trooper. 01883_ System corrupted: Substantial component data lost. 01889_ G-47 Trooper suffers critical hit (Smash). 01889_ Destroyed Particle Gun. 01889_ G-47 Trooper system corrupted by crushing effect. 01889_ Katana follow-up attack on G-47 Trooper. 01889_ Lgt. Nuclear Core fried. 01889_ G-47 Trooper destroyed. 01892_ Acquired 10 matter. 01904_ Acquired Hammer. 01905_ Acquired 10 matter. 01910_ System corrupted: Matter fused (-9). 01917_ Particle Gun destroyed. 01917_ G-47 Trooper knocked back. 01925_ BL9XA%R,LL:VQUWI4MJSU CME5