Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.30 @ 20:43:23

Player: Cmdr.Laserstrahl

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (78)      390
Value Destroyed (2791)     2791
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (345)                345
              TOTAL SCORE: 5826

 Bonus
-------
High Alert Combat Kills    145
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     257/300
Energy                     255/265
System Corruption          5%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -8/Storage

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (3) ---
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY (5) ------
    Improved Heat Sink
             Cooling System
       Small Storage Unit
    Advanced Targeting Computer
>            --- WEAPON (2) -------
             Phase Cannon
>            --- INVENTORY (8) ----
             Aluminum Leg
      Medium Battery (150)
    Improved Targeting Computer
             Relay Coupler [Grunt] (26)
             Beam Rifle
             Particle Gun
             Particle Gun
             Proton Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
   Armored Treads
  Advanced Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
  Improved Targeting Computer
  Advanced Targeting Computer
  Improved Light Armor Plating
>          --- WEAPON -----------
           Phase Cannon
           Assault Cannon
>          --- INVENTORY --------
     Light Nuclear Core
           Cooling System
    Medium Battery
  Improved Targeting Computer
     Heavy EM Pulse Gun
           Phase Cannon
           Proton Missile Launcher
           Maul
[Rating: 32]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar Sto 
Slots Evolved              4    | .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  3    | .   .   2   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             57   | 6   6   13  2   11  18  1   
  Power                    8    | 1   2   2   .   .   3   .   
    Engine                 6    | 1   2   2   .   .   1   .   
    Core                   2    | .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   1   3   .   3   4   .   
    Treads                 6    | .   .   3   .   3   .   .   
    Leg                    4    | .   .   .   .   .   4   .   
    Wheel                  3    | 2   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  18   | 1   1   4   2   7   3   .   
    Device                 9    | .   .   2   1   4   2   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              3    | .   1   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   1   1   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 2   2   4   .   1   8   1   
    Energy Gun             5    | .   1   1   .   1   2   .   
    Energy Cannon          2    | .   .   .   .   .   1   1   
    Ballistic Gun          6    | 2   1   3   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   
    Launcher               2    | .   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 24   | .   2   2   1   4   14  1   
  Power                    4    | .   1   .   .   .   3   .   
  Propulsion               8    | .   1   2   .   2   3   .   
  Utility                  6    | .   .   .   1   1   4   .   
  Weapon                   6    | .   .   .   .   1   4   1   
  Highest Loss Streak      11   | .   2   1   1   2   11  1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   96  94  100 91  88  81  
  Engine                   9    | .   14  11  11  9   3   9   
  Core                     1    | .   .   .   .   .   4   .   
  Treads                   15   | .   .   13  22  21  13  .   
  Leg                      3    | .   .   .   .   .   11  27  
  Wheel                    4    | .   26  4   .   .   .   .   
  Device                   10   | .   .   10  11  13  11  18  
  Storage                  10   | .   14  11  11  9   9   9   
  Processor                11   | .   11  11  11  9   13  9   
  Protection               7    | .   .   10  11  12  4   .   
  Energy Gun               9    | .   5   11  11  13  7   .   
  Ballistic Gun            8    | .   22  11  11  4   .   .   
  Impact Weapon            1    | .   .   .   .   .   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             29   | 13  15  24  26  29  28  29  
  Greatest Support         62   | 26  32  40  40  62  62  30  
  Greatest Overweight (x)  7    | .   .   7   .   .   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   
  Most Carried             8    | 2   8   8   8   8   8   8   
  Average Carried          7    | 1   7   7   7   7   7   8   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            8    | 2   8   8   8   8   8   8   

 Class Distribution 
--------------------
 76% | Scavenger-Mutant
 23% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Storage

 Resources                      | -11  -10  -9   -9   -8   -8   -8   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Gar  Sto  
Matter Collected           1282 | 251  193  228  139  143  328  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3243 | .    486  748  374  610  1025 .    
  Parts                    161  | .    34   51   18   18   40   .    
Haulers Intercepted        3    | .    2    1    .    .    .    .    
Recyclers Shooed           7    | .    1    2    2    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar Sto 
Combat Hostiles Destroyed  66   | .   9   14  12  9   22  .   
  Melee                    4    | .   .   .   .   .   4   .   
  Guns                     50   | .   9   14  11  8   8   .   
  Cannons                  6    | .   .   .   .   .   6   .   
  AOE                      2    | .   .   .   .   .   2   .   
Classes Destroyed          11   | .   5   2   2   .   2   .   
  Worker                   1    | .   .   1   .   .   .   .   
  Hauler                   3    | .   2   1   .   .   .   .   
  Recycler                 6    | .   1   4   .   1   .   .   
  Watcher                  4    | .   1   1   .   2   .   .   
  Swarmer                  23   | .   3   10  3   .   7   .   
  Grunt                    29   | .   6   .   6   6   11  .   
  Brawler                  2    | .   .   .   1   .   1   .   
  Sentry                   8    | .   .   4   .   3   1   .   
  Specialist               1    | .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   1   .   
  Assembled                2    | .   .   .   2   .   .   .   
Best Kill Streak           6    | .   6   4   4   4   4   .   
  Combat Bots Only         5    | .   5   4   4   3   4   .   
Max Kills in Single Turn   2    | .   1   2   2   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Gar  Sto  
Damage Taken               4292 | .    372  578  440  757  2081 64   
  Core                     900  | .    132  133  84   102  434  15   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         64   | 100  47   .    45   .    .    .    
Volleys Fired              260  | .    42   61   42   48   67   .    
  Largest                  2    | .    2    2    2    2    2    .    
  Hottest                  129  | .    85   85   79   121  129  .    
Shots Fired                506  | .    83   119  84   95   125  .    
  Gun                      457  | .    83   119  84   95   76   .    
  Cannon                   44   | .    .    .    .    .    44   .    
  Launcher                 5    | .    .    .    .    .    5    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  231  | .    73   61   42   21   34   .    
  Thermal                  228  | .    10   58   42   74   44   .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          47   | .    .    .    .    .    47   .    
  Robot Hit Streak         17   | .    7    9    9    17   17   .    
  Robot Miss Streak        4    | .    4    4    4    4    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        12   | .    6    3    1    .    2    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    .    
Shots Hit Robots           325  | .    52   66   43   68   96   .    
  Core Hits                147  | .    26   30   20   27   44   .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    .    
  Critical Strikes         16   | .    1    1    6    3    5    .    
    Burn                   14   | .    1    1    6    3    3    .    
    Smash                  2    | .    .    .    .    .    2    .    
Melee Attacks              18   | .    .    .    .    .    18   .    
  Impact                   18   | .    .    .    .    .    18   .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5425 | .    554  867  723  1052 2229 .    
  Guns                     4013 | .    554  838  720  1050 851  .    
  Cannons                  589  | .    .    .    .    .    589  .    
  Explosions               348  | .    .    29   .    .    319  .    
  Melee                    470  | .    .    .    .    .    470  .    
  Ramming                  5    | .    .    .    3    2    .    .    
  Kinetic                  1680 | .    464  360  328  181  347  .    
  Thermal                  2534 | .    90   478  392  869  705  .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          736  | .    .    29   .    .    707  .    
  Impact                   470  | .    .    .    .    .    470  .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    5    
  Average Corruption       5    | .    .    .    .    .    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    11   .    
    Message Errors         1    | .    .    .    .    .    1    .    
    Matter Fused           4    | .    .    .    .    .    4    .    
    Heat Flow Errors       2    | .    .    .    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            84   | .    .    .    .    .    84   .    
  Projectiles              7    | .    .    .    .    .    7    .    
  Explosions               1    | .    .    .    .    .    1    .    
  Melee                    76   | .    .    .    .    .    76   .    
Knockbacks                 3    | .    .    .    .    .    3    .    
  Impact                   2    | .    .    .    .    .    2    .    
  Kinetic                  1    | .    .    .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      21   | .    .    .    .    .    21   .    
  Shots                    3    | .    .    .    .    .    3    .    
  Rammed                   3    | .    .    .    2    1    .    .    
Targets Rammed             3    | .    .    .    2    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        488  | .    256  215  26   210  488  .    
  Average Temperature      82   | .    58   78   14   104  131  .    
  Received Heat Transfer   1884 | .    195  117  177  405  972  18   
  Effects                  8    | .    .    .    .    .    8    .    
    Shutdowns              1    | .    .    .    .    .    1    .    
    Energy Bleed           4    | .    .    .    .    .    4    .    
    Interference           1    | .    .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    
  Impact Corruptions       3    | .    .    .    .    .    3    .    
Robots Melted              3    | .    .    .    1    1    1    .    
  Combat Hostiles          3    | .    .    .    1    1    1    .    
  Parts Melted             7    | .    .    2    2    3    .    .    
  Heat Transferred         6737 | .    296  1258 1443 2405 1335 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar Sto 
Peak Influence             667  | .   295 551 309 311 667 325 
  Initial                  325  | .   .   124 174 85  115 325 
  Average                  283  | .   178 355 209 203 401 320 
Maximum Alert Level        2    | .   1   2   1   1   2   1   
  Low Security (%)         27   | 100 44  12  29  46  15  .   
  Level 1                  46   | .   55  41  70  53  22  100 
  Level 2                  25   | .   .   46  .   .   61  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   1   .   1   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Jun Mat Mat Min Mat Gar Sto 
Distress Signals           8    | .   3   2   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              98   | .   12  25  15  16  27  3   
  Peak Tracking Total      7    | .   6   6   3   3   7   3   
  Tactical Retreats        5    | .   .   3   1   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar Sto 
Traps Triggered            2    | .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  
----------                 Run  | Jun Mat Mat Min Mat Gar Sto 
Machines Disabled          6    | .   1   2   .   .   3   .   
  Max in Single Turn       2    | .   1   2   .   .   1   .   
  Garrison Relay           3    | .   .   .   .   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Jun Mat Mat Min Mat Gar Sto 
Machines Accessed          12   | .   5   3   1   3   .   .   
  Terminals                8    | .   4   2   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                23   | .   10  3   2   8   .   .   
  Successful               17   | .   7   3   1   6   .   .   
  Failed                   6    | .   3   .   1   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                14   | .   8   2   2   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   1   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   
Terminal Hacks             9    | .   5   2   1   1   .   .   
  Record                   1    | .   .   .   1   .   .   .   
  Prototype ID Bank        3    | .   1   1   .   1   .   .   
  Locate Traps             4    | .   3   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   1   .   .   .   .   
  Report Inventory         2    | .   1   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   1   1   3   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  
------------               Run  | Jun Mat Mat Min Mat Gar Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   .   11  .   
  Machine Destruction      11   | .   .   .   .   .   11  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  
--------                   Run  | Jun Mat Mat Min Mat Gar Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  -8  
-------------              Run  | Jun Mat Mat Min Mat Gar Sto 
Turns Passed               3210 | 37  379 690 725 545 830 4   
Spaces Moved               1570 | 28  251 305 368 231 385 2   
  Core                     16   | 4   .   11  .   .   1   .   
  Treads                   945  | .   .   208 368 231 138 .   
  Legs                     248  | .   .   .   .   .   246 2   
  Wheels                   361  | 24  251 86  .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  100 160 157 120 120 
  Average Speed            141  | 83  95  154 160 160 134 120 
  Slowest Speed            400  | 90  100 400 160 165 200 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 4   55  34  70  28  33  2   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     2    | .   .   .   2   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   
Scrap Searched             1    | .   .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          4    | .   .   .   .   .   4   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      4    | .   .   .   .   .   4   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Jun Mat Mat Min Mat Gar Sto 
Total                      2040 | 41  316 414 420 311 535 3   
  Wait                     59   | .   1   18  5   10  25  .   
  Move                     1564 | 27  250 304 367 230 384 2   
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  51   | 8   11  8   1   5   18  .   
  Fast Attach              12   | .   3   2   .   6   1   .   
  Attach                   28   | 6   1   2   1   4   14  .   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     17   | .   2   9   1   1   3   1   
  Drop                     28   | .   6   10  1   6   5   .   
  Fire                     260  | .   42  61  42  48  67  .   
  Melee                    18   | .   .   .   .   .   18  .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    3    | .   .   .   2   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat / [*Exi])
-8/Materials
-8/Garrison
-8/Storage

 History 
---------
 Turn | Location      | Event
   24 | -11/Junkyard  | Discovered new exit (range 16)
   38 | -11/Junkyard  | Entered Materials
  229 | -10/Materials | Core integrity fell below 50%
  363 | -10/Materials | Discovered new exit (range 13)
  417 | -10/Materials | Entered another Materials area
  417 | -9/Materials  | Evolved 2 slots: Utility x2
  768 | -9/Materials  | Discovered new exit (range 14)
  970 | -9/Materials  | Build established: Scavenger-Mutant
 1047 | -9/Materials  | Discovered new exit (range 14)
 1107 | -9/Materials  | Entered Mines
 1165 | -9/Mines      | Found a hidden stash of uninstalled traps
 1254 | -9/Mines      | Learned location of Storage (-8)
 1260 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1260 | -9/Mines      | Discovered new exit (range 5)
 1748 | -9/Mines      | Learned location of Recycling (-8)
 1754 | -9/Mines      | Discovered new exit (range 3)
 1781 | -9/Mines      | Assembled infested the area
 1812 | -9/Mines      | Core integrity fell below 50%
 1832 | -9/Mines      | Entered Materials
 1832 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2364 | -8/Materials  | Identified exit to Garrison
 2377 | -8/Materials  | Entered Garrison
 2386 | -8/Garrison   | Triggered checkpoint
 2499 | -8/Garrison   | Triggered checkpoint
 2524 | -8/Garrison   | Triggered checkpoint
 2674 | -8/Garrison   | Garrison Relay disabled
 2750 | -8/Garrison   | Triggered checkpoint
 2758 | -8/Garrison   | Triggered checkpoint
 2793 | -8/Garrison   | Core integrity fell below 50%
 2830 | -8/Garrison   | Build established: Mutant
 2830 | -8/Garrison   | Lost 11 parts (2p3n4u2w)
 2906 | -8/Garrison   | Triggered checkpoint
 2914 | -8/Garrison   | Core integrity fell below 20%
 2944 | -8/Garrison   | Garrison Relay disabled
 2999 | -8/Garrison   | Discovered new exit (range 10)
 3026 | -8/Garrison   | Triggered checkpoint
 3046 | -8/Garrison   | Triggered checkpoint
 3071 | -8/Garrison   | Garrison Relay disabled
 3152 | -8/Garrison   | Triggered checkpoint
 3154 | -8/Garrison   | Triggered checkpoint
 3173 | -8/Garrison   | Build established: Scavenger-Mutant
 3207 | -8/Garrison   | Entered Storage
 3211 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03065_ Acquired 10 matter.
03071_ Garrison Relay disabled.
03071_ Relay Coupler [NC] tumbles out of relay unit.
03071_ Relay Coupler [Grunt] tumbles out of relay unit.
03071_ Relay Coupler [Specialist] tumbles out of relay unit.
03071_ Relay Coupler [Hunter] tumbles out of relay unit.
03073_ XIENM%9NM1FAPLE7VCKNUFB
03091_ System corrupted: Matter fused (-8).
03122_ System corrupted: Heat flow error (+166).
03152_ Beams of light sweep through the air. An alarm sounds.
03178_ H-55 Commando misfires.
03180_ H-55 Commando destroyed.
03180_ X-57 Shotgunner destroyed.
03182_ Penetrated by Slug.
LOCATION=UNKNOWN
GOAL=ESCAPE
03209_ Triggered Ambush Trap.
03209_ L-31 Rogue emerges from a hatch in the floor. <x2>
03209_ G-47 Trooper emerges from a hatch in the floor.
03209_ Maul destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ?????#####????????????????????? |
|                    ?????#   #????????????????????? |
|                    ?????#  l#????????????????????? |
|                    ?????#g  #????????????????????? |
|                    ?????#@l #????????????????????? |
|                    ?????#   #????????????????????? |
|                    ?????#   #????????????????????? |
|                    ?????#   #????????????????????? |
|                    ?????#    ????????????????????? |
|                    ?????#     ???????????????????? |
|                    ?????#      ??????????????????? |
|                    ?????########?????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                55
Targeting Accuracy         14
Recoil Reduction           3

 Item Schematics 
-----------------
 Imp. Targeting Computer | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FireAutogunRedistributor
  Manual?         0
Play Time         01:07:48
  Cumulative      134.1 hours
  Start           2023.08.30 @ 18:16:26
  End             2023.08.30 @ 20:43:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           58
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          43
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1bc43583-1c11-47d4-87fa-dad6de38a215