Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.10.30 @ 16:06:11

Player: HexDSL

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (856)      856
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2681

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (9)
Location                   -8/Materials

 Parts 
-------
Power (3)
Propulsion (2)
Utility (4)
  Disposable Heat Sink
  Disposable Heat Sink
  Disposable Heat Sink
Weapon (3)
Inventory (4)
  Advanced Beam Rifle
  Advanced Beam Rifle

 Peak State 
------------
Power
  (None)
Propulsion
  Aerolev Unit
Utility
  Disposable Heat Sink
  Disposable Heat Sink
  Disposable Heat Sink
  Disposable Heat Sink
Weapon
  Beam Rifle
  Advanced Beam Rifle
  Mini Grenade Launcher
Inventory
  Disposable Heat Sink
  Advanced Beam Rifle
  Advanced Beam Rifle
  Grenade Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Aerolev Unit
Utility                    Disposable Heat Sink
  Device                   Disposable Heat Sink
  Protection               Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              5    | .   1   2   2   
  Power                    2    | .   1   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             27   | 7   1   8   11  
  Power                    4    | 1   1   1   1   
    Engine                 4    | 1   1   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   .   3   
    Treads                 4    | 2   .   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  1    | .   .   .   1   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   .   2   3   
    Device                 6    | 1   .   2   3   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | 1   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   .   5   4   
    Energy Gun             3    | 1   .   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   .   3   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 18   | .   .   4   14  
  Power                    4    | .   .   1   3   
  Propulsion               4    | .   .   .   4   
  Utility                  3    | .   .   1   2   
  Weapon                   7    | .   .   2   5   
  Highest Loss Streak      5    | .   .   4   5   
Average Slot Usage (%)     73   | .   93  84  60  
  Engine                   13   | .   18  19  7   
  Treads                   13   | .   25  20  6   
  Device                   22   | .   12  19  29  
  Protection               3    | .   12  5   .   
  Energy Gun               6    | .   12  5   5   
  Ballistic Gun            4    | .   12  8   .   
  Launcher                 7    | .   .   5   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 13  18  20  22  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  7    | .   .   .   7   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 4    | 4   4   4   4   
  Average Capacity         4    | 4   4   4   4   
  Most Carried             4    | 2   2   4   4   
  Average Carried          1    | .   1   1   2   
  Final Capacity           4    | 4   4   4   4   
  Final Carried            3    | .   2   3   2   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Bomber

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           929  | 208 129 97  495 
  Remotely                 .    | .   .   .   .   
Salvage Created            1042 | .   169 440 433 
  Parts                    72   | .   9   28  35  
Haulers Intercepted        2    | .   .   .   2   
Recyclers Shooed           2    | .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  20   | .   4   8   8   
  Guns                     16   | .   4   7   5   
  AOE                      4    | .   .   1   3   
Classes Destroyed          11   | .   1   7   3   
  Worker                   3    | .   .   1   2   
  Builder                  8    | .   .   2   6   
  Hauler                   2    | .   .   .   2   
  Recycler                 2    | .   .   2   .   
  Watcher                  2    | .   .   1   1   
  Swarmer                  4    | .   .   2   2   
  Grunt                    9    | .   4   3   2   
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   1   .   
  Sentry                   4    | .   .   2   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           5    | .   2   5   3   
  Combat Bots Only         4    | .   2   4   2   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2492 | .    243  553  1696 
  Core                     618  | .    18   48   552  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         93   | 100  92   88   .    
Volleys Fired              92   | .    19   32   41   
  Largest                  3    | .    2    2    3    
  Hottest                  147  | .    70   70   147  
Shots Fired                160  | .    38   60   62   
  Gun                      123  | .    38   49   36   
  Cannon                   .    | .    .    .    .    
  Launcher                 37   | .    .    11   26   
  Special                  .    | .    .    .    .    
  Kinetic                  51   | .    19   32   .    
  Thermal                  72   | .    19   17   36   
  Explosive                37   | .    .    11   26   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         46   | .    38   46   32   
  Robot Miss Streak        2    | .    .    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    1    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           135  | .    38   50   47   
  Core Hits                78   | .    12   35   31   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2791 | .    485  1026 1280 
  Guns                     1537 | .    485  552  500  
  Cannons                  .    | .    .    .    .    
  Explosions               1244 | .    .    471  773  
  Melee                    .    | .    .    .    .    
  Ramming                  10   | .    .    3    7    
  Kinetic                  598  | .    246  352  .    
  Thermal                  939  | .    239  200  500  
  Explosive                1244 | .    .    471  773  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            78   | .    .    17   61   
  Projectiles              .    | .    .    .    .    
  Explosions               78   | .    .    17   61   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      290  | .    .    43   247  
  Shots                    14   | .    .    2    12   
  Rammed                   3    | .    .    2    1    
Targets Rammed             3    | .    .    2    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        342  | .    222  342  77   
  Average Temperature      95   | .    90   139  21   
  Received Heat Transfer   1131 | .    225  240  666  
  Effects                  1    | .    .    1    .    
    Damage (minor)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    1    .    1    
  Heat Transferred         2294 | .    703  592  999  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             251  | .   123 251 191 
  Average Influence        90   | .   86  131 87  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         94   | .   .   .   .   
  Level 1                  5    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           6    | .   1   4   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   9   15  19  
  Peak Tracking Total      6    | .   6   5   6   
  Tactical Retreats        5    | .   .   4   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            3    | .   .   1   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          4    | .   .   2   2   
  Max in Single Turn       1    | .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          5    | .   3   1   1   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   5   1   2   
  Successful               7    | .   5   .   2   
  Failed                   1    | .   .   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                5    | .   4   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   4   .   .   
  Record                   2    | .   2   .   .   
  Security Status          1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 2    | .   .   .   2   
  Insert Component         1    | .   .   .   1   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     1    | .   1   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1714 | 144 322 418 830 
Spaces Moved               852  | 101 164 191 396 
  Core                     181  | 28  .   .   153 
  Treads                   636  | 73  164 191 208 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    35   | .   .   .   35  
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 50  
  Average Speed            164  | 129 160 160 177 
  Slowest Speed            400  | 160 160 160 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 6   29  21  35  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        3    | 1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          186  | .   .   51  135 
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      186  | .   .   51  135 

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1010 | 114 186 245 465 
  Wait                     .    | .   .   .   .   
  Move                     849  | 100 163 190 396 
  Hop                      .    | .   .   .   .   
  Pick Up                  29   | 7   3   8   11  
  Fast Attach              .    | .   .   .   .   
  Attach                   26   | 7   1   8   10  
  Detach                   4    | .   .   3   1   
  Swap                     1    | .   .   .   1   
  Drop                     6    | .   .   2   4   
  Fire                     92   | .   19  32  41  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   .   2   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   63 | -11/Scrapyard | Identified exit to Materials
   63 | -11/Scrapyard | Discovered exit to Materials (range 16)
  145 | -11/Scrapyard | Entered Materials
  145 | -10/Materials | Evolved 1 slot: Power x1
  311 | -10/Materials | Build established: Mutant
  442 | -10/Materials | Identified exit to Materials
  442 | -10/Materials | Discovered exit to Materials (range 16)
  467 | -10/Materials | Entered another Materials area
  467 | -9/Materials  | Evolved 2 slots: Utility x2
  759 | -9/Materials  | Lost 4 parts (1p1u2w)
  834 | -9/Materials  | Identified exit to Materials
  834 | -9/Materials  | Discovered exit to Materials (range 15)
  885 | -9/Materials  | Entered another Materials area
  885 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1256 | -8/Materials  | Lost 5 parts (2p1u2w)
 1659 | -8/Materials  | Core integrity fell below 50%
 1708 | -8/Materials  | Core integrity fell below 20%
 1715 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
B-36 Bruiser destroyed.
U-05 Engineer builds a Door.
Acquired 59 matter.
K-01 Serf collects debris. <x2>
R-06 Scavenger collects Flight Unit.
Aluminum Leg melted.
G-47 Trooper destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Wheel.
K-01 Serf collects debris.
R-06 Scavenger collects Rnf. Ion Engine.
R-06 Scavenger collects Hammer.
R-06 Scavenger collects Aluminum Leg.
Adv. Beam Rifle destroyed.
R-06 Scavenger collects Lgt. Treads.
Triggered Explosive Trap.
An explosion rips through the floor.
Mni. Grenade Launcher destroyed.
Arm. Treads destroyed. <x2>
Disposable Heat Sink destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          200
Energy Generation          20
Energy Capacity            425
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Grenade Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WaveIntegrationAccelerator
  Manual?         0
Play Time         00:15:52
  Cumulative      4.8 hours
  Start           2019.10.30 @ 15:50:18
  End             2019.10.30 @ 16:06:11
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        13
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             4
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98e62e5e-a190-48d8-a841-6b858b5b59b1