Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.21 @ 22:16:13 Player: TheGamingJasper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (304) 304 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2879 Bonus ------- None Cogmind --------- Core Integrity 587/700 Matter 249/300 Energy 160/160 System Corruption 0% Temperature Warning (377) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Small Storage Unit Advanced Targeting Computer Gun Armor > --- WEAPON (2+1) ----- Particle Gun (+) Pulse Rifle Pulse Rifle > --- INVENTORY (8) ---- Improved Aluminum Leg Advanced Visual Processing Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Pulse Rifle Plasma Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Particle Charger Light Armor Plating Gun Armor > --- WEAPON ----------- Particle Gun Pulse Rifle Pulse Rifle > --- INVENTORY -------- Improved Aluminum Leg Advanced Visual Processing Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Pulse Rifle Plasma Cannon Missile Launcher [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Small Storage Unit Device Particle Charger Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Launcher Rocket Launcher Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power 1 | . . . . . 1 Propulsion 2 | . . . . 2 . Utility 3 | . . . . 2 1 Weapon . | . . . . . . Parts Attached 24 | 6 2 3 3 8 2 Power 2 | 1 . . . 1 . Engine 1 | 1 . . . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 7 | 2 . 2 . 2 1 Treads . | . . . . . . Leg 7 | 2 . 2 . 2 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 . 1 1 2 1 Device 2 | . . . . 2 . Storage 1 | 1 . . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 9 | 2 2 . 2 3 . Energy Gun 8 | 2 2 . 1 3 . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon . | . . . . . . Highest Loss Streak 4 | . . . . . 4 To Critical Strikes . | . . . . . . Average Backups 6 | 2 3 6 7 6 6 Power . | . 1 1 1 1 . Propulsion 1 | . . 2 3 1 1 Utility 1 | . . . . 3 3 Weapon 2 | 1 1 3 2 1 2 Tool/Special . | . . . . . . Unused Backups 8 | . 1 . . 1 6 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . . . . . 3 Weapon 4 | . 1 . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 84 96 92 98 98 Engine 9 | . 14 14 12 3 7 Core 1 | . . . . 4 7 Leg 27 | . 28 28 24 31 27 Device 2 | . . . . 7 6 Storage 10 | . 14 14 12 7 7 Protection 11 | . . 10 12 15 13 Energy Gun 27 | . 27 28 30 27 21 Peak Build Rating 41 | 6 9 12 22 35 41 Average Rating 21 | 3 6 11 18 32 40 On Entrance 14 | . 6 9 12 22 35 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 34 | 14 16 19 23 32 34 Greatest Support 57 | 20 20 26 26 52 57 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 7 Average Carried 6 | 2 3 6 7 6 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 8 7 7 8 7 Class Distribution -------------------- 54% | Gunner 39% | Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 558 | 260 . 50 126 122 . Remotely . | . . . . . . Salvage Created 325 | . 24 . 52 177 72 Parts 19 | . 2 . 10 6 1 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . 13 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 8 | . . . 4 3 1 Guns 8 | . . . 4 3 1 Classes Destroyed 6 | . 1 . 2 3 . Recycler 2 | . . . . 1 1 Watcher 1 | . 1 . . . . Swarmer 4 | . . . 3 . 1 Grunt 2 | . . . . 2 . Sentry 1 | . . . . 1 . Subdweller 1 | . . . 1 . . Best Kill Streak 3 | . 1 . 3 2 1 Combat Bots Only 3 | . . . 3 1 1 Max Kills in Single Turn 1 | . 1 . 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 63 | . . . 18 9 36 Missed 22 | . . . 7 3 12 Hits 41 | . . . 11 6 24 Projectile 41 | . . . 11 6 24 AOE 5 | . . . 5 . . Damage Taken 1022 | . . . 352 92 578 Core 131 | . . . 18 . 113 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 . . 92 100 . Volleys Fired 32 | . 5 . 14 8 5 Largest 4 | . 2 . 3 4 3 Hottest 260 | . 90 . 195 260 191 Shots Fired 80 | . 10 . 30 26 14 Gun 73 | . 10 . 23 26 14 Cannon . | . . . . . . Launcher 7 | . . . 7 . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 68 | . 5 . 23 26 14 Explosive 7 | . . . 7 . . Electromagnetic 5 | . 5 . . . . Robot Hit Streak 20 | . 5 . 4 16 20 Robot Miss Streak 3 | . 1 . 3 2 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 44 | . 7 . 10 20 7 Core Hits 16 | . 2 . 4 7 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . 3 . Burn 3 | . . . . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 899 | . 100 . 152 366 281 Guns 735 | . 100 . 152 366 117 Cannons . | . . . . . . Explosions 164 | . . . . . 164 Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 861 | . 62 . 152 366 281 Explosive . | . . . . . . Electromagnetic 38 | . 38 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 81 | . . . . . 81 Projectiles . | . . . . . . Explosions 81 | . . . . . 81 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 250 | . . . 32 . 218 Shots 4 | . . . 1 . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 602 | . 102 . 260 602 377 Average Temperature 166 | . 50 . 87 226 151 Received Heat Transfer 51 | . . . 6 45 . Effects 8 | . . . . 8 . Shutdowns 2 | . . . . 2 . Energy Bleed 3 | . . . . 3 . Interference 1 | . . . . 1 . Matter Decay 1 | . . . . 1 . Damage (major) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 3 . Heat Transferred 1963 | . 185 . 370 999 409 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 94 | . 15 . . 37 94 Initial . | . . . . . . Average 5 | . 3 . . 6 13 Influence Increases 322 | . 22 . 70 86 144 Destroy 0b10 Robot/C 140 | . . . 60 60 20 Destroy 0b10 Robot/NC 15 | . 5 . . 5 5 Destroy Leader 22 | . 2 . 10 10 . Successful Hack 9 | . . . . 9 . Disable Machine 60 | . . . . . 60 Destroy Structure 31 | . . . . 2 29 Lose Combat Pursuer 45 | . 15 . . . 30 Influence Decreases 238 | . 22 . 70 86 60 Time Decay 198 | . 22 . 70 86 20 Lost Part 40 | . . . . . 40 Squads Dispatched 3 | . 2 . . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 23 | . 3 . 8 5 7 Peak Tracking Total 4 | . 2 . 3 4 3 Tactical Retreats 3 | . 1 . 1 . 1 Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 5 | . . . 1 . 4 Max in Single Turn 4 | . . . 1 . 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 1 | . . . . 1 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . . . . 1 . Successful 1 | . . . . 1 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . 1 . Level Access Points 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Active Infowar (turns) 67 | . . . . 67 . Seismic 67 | . . . . 67 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 1472 | 49 132 229 533 363 166 Spaces Moved 1035 | 37 86 186 397 224 105 Core 12 | 12 . . . . . Treads . | . . . . . . Legs 1023 | 25 86 186 397 224 105 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 119 | 97 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 17 56 31 26 3 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 4 | . . 1 3 . . Spaces Dug 17 | . . . 17 . . Terrain Destroyed 54 | . . . 26 . 28 Melee . | . . . . . . Projectile . | . . . . . . AOE 54 | . . . 26 . 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 1206 | 50 105 192 424 301 134 Wait 72 | . 3 . 7 46 16 Move 1030 | 36 85 185 396 223 105 Hop . | . . . . . . Pick Up 30 | 8 7 2 1 9 3 Fast Attach 4 | . 2 . . 2 . Attach 15 | 6 . 1 1 5 2 Detach . | . . . . . . Swap 10 | . . 2 5 2 1 Drop 13 | . 3 2 . 6 2 Fire 32 | . 5 . 14 8 5 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 8) 182 | -10/Materials | Entered Mines 306 | -10/Mines | Found a hidden stash of uninstalled traps 312 | -10/Mines | Build established: Mutant 381 | -10/Mines | Excavation squad dispatched 381 | -10/Mines | A large section of the Mines collapsed 401 | -10/Mines | Discovered new exit (range 8) 411 | -10/Mines | Entered Subcaves 555 | -10/Subcaves | Visited 4L-MR0's lab 601 | -10/Subcaves | Found Prototype Protection 602 | -10/Subcaves | Identified Gun Armor 604 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 830 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 879 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 881 | -10/Subcaves | Learned location of Zion (-6) 891 | -10/Subcaves | Build established: Gunner 931 | -10/Subcaves | Discovered new exit (range 12) 944 | -10/Subcaves | Entered Materials 944 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1254 | -8/Materials | Identified exit to Factory 1307 | -8/Materials | Entered Factory 1307 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1473 | -7/Factory | Self-destructed Last Messages --------------- SECURING TERMINAL." Particle Charger destroyed. Power Conduit explodes. Destroyed Com. Wheel. Destroyed Lgt. Ion Engine. Imp. Aluminum Leg destroyed. Destroyed Imp. Aluminum Leg. Lgt. Armor Plating destroyed. Destroyed Lgt. Armor Plating. Destroyed Com. Wheel. R-06 Scavenger destroyed. K-01 Serf collects debris. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Ion Engine destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?###########?????????????????????????????????????? | | ?# = #???###???##??????????????????????????? | | ?# [ #???# ? #??????????????????????????? | | ?# #???# """ #??????????????????????????? | | ?# """ """ #???# """ #? ?????????????????????? | | ?# """ """ #???# """ #? #???????????????????? | | ?+ """ """ #???# "" #? ####????????????????? | | ?# #???# "" ## #????????????? | | # = #???# ## #????????????? | | #########+##### ## #????????????? | | # ## #????????????? | | # ## #????????????? | | + ] ## k #????????????? | | # ! ## ##???????????? | | # ;; ;#????? ???? | | ### # ;; ;##### ???? | | ??# ###+###; ???? | | ??# ??? | | ??# %s ??? | | ??# @ s ?? | | ??# ru = p ?? | | ??# *% ?? | | ??# ##########+###;; = ?? | | ??# #???# ; ; ; #;## ?? | | ??#######???# " " " " " # #??? ???? ??? | | ????????????# " " " " " # #???????????????? | | ????????????# " " " " " # #???????????????? | | ????????????# " " " " " # #???????????????? | | ????????????# " " " " " # #???????????????? | | ????????????# " " " " " # #???????????????? | | ????????????# " " " " " # #???????????????? | | ????????????# " " " " " #? #???????????????? | | ????????????# " " " " " #? [ ????????????????? | | ????????????# #? ???????????????????? | | ????????????# ! #? ?????????????????????? | | ????????????##############???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 210 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantSegregatorShield Manual? 0 Play Time 00:14:45 Cumulative 28.7 hours Start 2025.12.21 @ 22:02:53 End 2025.12.21 @ 22:16:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 52 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6e6f672f-ba1a-4b79-ab79-84f6921d6e36