Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.25 @ 13:05:30 // Winter2019/RPGLIKE

Player: Quantum

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (36)      180
Value Destroyed (943)      943
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (65)                 65
              TOTAL SCORE: 3188

 Bonus
-------
High Alert Combat Kills    65

 Cogmind 
---------
Core Integrity             0/1400
Matter                     238/550
Energy                     265/265
System Corruption          0%
Temperature                Cool (36)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
  High-capacity Matter Pod
                Weapon Cycler
>               --- WEAPON (1) -------
                Gatling Laser
>               --- INVENTORY (2) ----
                Assault Cannon
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Matter Pod
                Weapon Cycler
>               --- WEAPON -----------
                Gatling Laser
>               --- INVENTORY --------
                Launcher Guidance Computer
                Assault Cannon
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Matter Pod
  Device                   Sensor Array
  Storage                  High-capacity Matter Pod
  Processor                Signal Interpreter
Weapon                     Grenade Launcher
  Energy Gun               Gatling Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              2    | 2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   .   
  Utility                  1    | 1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             13   | 4   6   .   .   .   3   
  Power                    3    | 1   1   .   .   .   1   
    Engine                 3    | 1   1   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | .   4   .   .   .   1   
    Device                 2    | .   1   .   .   .   1   
    Storage                2    | .   2   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   3    | 1   1   .   .   .   1   
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 2    | .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      1    | .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   95  100 100 100 98  
  Engine                   15   | .   16  16  16  16  15  
  Leg                      33   | .   33  33  33  33  33  
  Device                   10   | .   .   16  16  16  15  
  Storage                  14   | .   12  16  16  16  16  
  Processor                4    | .   13  .   .   .   .   
  Ballistic Gun            3    | .   10  .   .   .   .   
  Launcher                 11   | .   5   16  16  16  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             19   | 7   11  11  11  11  19  
  Greatest Support         20   | 20  20  20  20  20  20  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 2    | .   .   .   .   2   2   
  Average Capacity         .    | .   .   .   .   1   2   
  Most Carried             2    | .   .   .   .   2   2   
  Average Carried          .    | .   .   .   .   .   1   
  Final Capacity           2    | .   .   .   .   2   2   
  Final Carried            2    | .   .   .   .   2   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           742  | 254 306 .   .   100 82  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            719  | .   270 .   .   42  407 
  Parts                    46   | .   12  .   .   8   26  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  22   | .   5   .   .   2   15  
  Guns                     7    | .   5   .   .   .   2   
  AOE                      15   | .   .   .   .   2   13  
Classes Destroyed          12   | .   2   .   .   1   9   
  Worker                   2    | .   .   .   .   .   2   
  Builder                  3    | .   .   .   .   .   3   
  Tunneler                 2    | .   .   .   .   1   1   
  Recycler                 4    | .   .   .   .   .   4   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  2    | .   1   .   .   .   1   
  Swarmer                  3    | .   .   .   .   .   3   
  Grunt                    13   | .   5   .   .   2   6   
  Brawler                  2    | .   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   1   
  Sentry                   2    | .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           25   | .   3   .   .   3   25  
  Combat Bots Only         13   | .   3   .   .   2   13  
Max Kills in Single Turn   3    | .   1   .   .   2   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               1911 | .    494  .    .    67   1350 
  Core                     1589 | .    409  .    .    56   1124 
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Core       1087 | .    283  .    .    39   765  
Core Remaining (%)         83   | 100  .    .    .    66   .    
Volleys Fired              91   | .    48   .    .    3    40   
  Largest                  1    | .    1    .    .    1    1    
  Hottest                  80   | .    20   .    .    30   80   
Shots Fired                91   | .    48   .    .    3    40   
  Gun                      57   | .    48   .    .    .    9    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 34   | .    .    .    .    3    31   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  48   | .    48   .    .    .    .    
  Thermal                  9    | .    .    .    .    .    9    
  Explosive                34   | .    .    .    .    3    31   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | .    8    .    .    3    9    
  Robot Miss Streak        3    | .    3    .    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           60   | .    35   .    .    2    23   
  Core Hits                74   | .    11   .    .    4    59   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2811 | .    447  .    .    227  2137 
  Guns                     657  | .    447  .    .    .    210  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               2154 | .    .    .    .    227  1927 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  447  | .    447  .    .    .    .    
  Thermal                  210  | .    .    .    .    .    210  
  Explosive                2154 | .    .    .    .    227  1927 
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            17   | .    .    .    .    .    17   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               17   | .    .    .    .    .    17   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      92   | .    .    .    .    .    92   
  Shots                    4    | .    .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        67   | .    .    .    .    .    67   
  Average Temperature      36   | .    .    .    .    .    36   
  Received Heat Transfer   702  | .    324  .    .    36   342  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         475  | .    .    .    .    .    475  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             563  | .   91  10  .   70  563 
  Average Influence        62   | .   26  9   .   36  276 
Maximum Alert Level        2    | .   .   .   .   .   2   
  Low Security (%)         91   | 100 100 100 .   100 45  
  Level 1                  2    | .   .   .   .   .   12  
  Level 2                  6    | .   .   .   .   .   42  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   .   .   3   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   .   .   2   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              35   | .   10  .   .   2   23  
  Peak Tracking Total      8    | .   3   .   .   2   8   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          5    | .   3   .   1   .   1   
  Terminals                3    | .   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   13  .   23  .   4   
  Successful               35   | .   8   .   23  .   4   
  Failed                   5    | .   5   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                13   | .   9   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             34   | .   7   .   23  .   4   
  Record                   29   | .   3   .   23  .   3   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   .   1   
  Full Trace Events        3    | .   2   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   1   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               2192 | 116 727 429 402 227 291 
Spaces Moved               1644 | 95  510 358 336 183 162 
  Core                     5    | 5   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1639 | 90  510 358 336 183 162 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 
  Average Speed            119  | 116 120 120 120 120 120 
  Slowest Speed            120  | 120 120 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       32   | 5   31  59  55  23  19  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   1   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          122  | .   .   .   .   16  106 
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      122  | .   .   .   .   16  106 

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1773 | 98  577 357 335 187 219 
  Wait                     10   | .   10  .   .   .   .   
  Move                     1639 | 94  509 357 335 182 162 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  4    | .   .   .   .   2   2   
  Fast Attach              11   | 4   4   .   .   .   3   
  Attach                   .    | .   .   .   .   .   .   
  Detach                   1    | .   1   .   .   .   .   
  Swap                     2    | .   2   .   .   .   .   
  Drop                     6    | .   3   .   .   .   3   
  Fire                     91   | .   48  .   .   3   40  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            9    | .   .   .   .   .   9   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    5 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  691 | -10/Materials | Discovered new exit (range 9)
  703 | -10/Materials | Identified exit to Mines
  844 | -10/Materials | Entered Mines
  852 | -10/Mines     | Met a Derelict bent on vengeance
 1254 | -10/Mines     | Learned location of Mines (-9)
 1264 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1266 | -10/Mines     | Discovered new exit (range 5)
 1273 | -10/Mines     | Entered Exiles
 1318 | -10/Exiles    | Met 8R-AWN
 1361 | -10/Exiles    | Met EX-HEX
 1495 | -10/Exiles    | Met EX-DEC
 1512 | -10/Exiles    | Learned location of Zion (-7)
 1653 | -10/Exiles    | Discovered new exit (range 14)
 1675 | -10/Exiles    | Entered Mines
 1677 | -9/Mines      | Reached level 2
 1730 | -9/Mines      | Assembled infested the area
 1735 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1870 | -9/Mines      | Discovered new exit (range 16)
 1902 | -9/Mines      | Entered Materials
 1904 | -8/Materials  | Reached level 3
 2038 | -8/Materials  | Core integrity fell below 50%
 2052 | -8/Materials  | Reached level 4
 2084 | -8/Materials  | Core integrity fell below 20%
 2125 | -8/Materials  | Destroyed 13 combat bots
 2193 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02163_ U-05 Engineer builds a Wall.
02164_ K-01 Serf collects debris. <x2>
02165_ U-05 Engineer lays Concrete.
02167_ K-01 Serf collects debris. <x4>
02172_ U-05 Engineer lays Concrete. <x2>
02173_ U-05 Engineer builds a Wall.
02174_ U-05 Engineer lays Concrete. <x2>
02177_ U-05 Engineer builds a Wall.
02178_ U-05 Engineer lays Concrete.
02179_ Slug penetrates Wall.
02179_ Dropped Launcher Guidance Computer.
02182_ Acquired Imp. Datajack.
02183_ U-05 Engineer lays Concrete.
02183_ Slug penetrates Wall.
02184_ U-05 Engineer lays Concrete. <x4>
02187_ G-47 Trooper destroyed.
02188_ U-05 Engineer builds a Wall.
02189_ Slug penetrates Wall.
02192_ U-05 Engineer builds a Wall.
02192_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|   ??????????????????##                       ????? |
|   ?????????????#####                         !???? |
|   ?????????????+                  ]      [[   ???? |
|   ?????????????###### #                  [[   ???? |
|   ?????????????????#    #  " "           [[    ??? |
|   ????????#+########       "G"                !??? |
|   ???????                                     ! ?? |
|   ???????                                       ?? |
|   ???????                                       ?? |
|   ?????????##+#####        +#            #   #???? |
|   ??????????????????#  #      #    #     #   #???? |
|   ?????????????????????##   "     #####  ####????? |
|   ??????????????????????#  """ * !#         #????? |
|   ??????????????????????#! """  =           #????? |
|   ??????????????????????#                   #????? |
|   ??????????????????????# "T"               #????? |
|   ??????????????????????#                   #????? |
|   ??????????????????????#####               #????? |
|   ?????????????????????????##               #????? |
|   ??????????????????????##### #             #????? |
|   ????????????????????### ####       ########????? |
|   ????????????????????#          !  [ #??????????? |
|   ??????????????????###* """ #      [[#??????????? |
|   ???????????????????!g% "T"  # !% !!!#??????????? |
|   ????????????????????#      ## !   !!#??????????? |
|   ????????????????????# !@    #      !#??????????? |
|   ????????????????????# !/!!  #     !!#??????????? |
|   ????????????????????####+## #   #####??????????? |
|   ???????????????????????# #  # ! ##?????????????? |
|   ???????????????????????# #  #%% ##?????????????? |
|   ???????????????????????# #  # [   ?????????????? |
|   ???????????????????????# #        ?????????????? |
|   ???????????????????????# ####      ????????????? |
|   ???????????????????????###??#   ####???????????? |
|   ????????????????????????????#   #??????????????? |
|   ????????????????????????????#   #??????????????? |
|   ????????????????????????????#   #??????????????? |
|   ????????????????????????????+   +??????????????? |
|   ????????????????????????????#   #??????????????? |
|   ????????????????????????????#   #??????????????? |
|   ????????????????????????????#   ???????????????? |
|   ?????????????????????????????   ???????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          12
Energy Capacity            265
Matter Stores              486
Matter Capacity            550
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Weapon Cycling             15
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  
Levels Raised              3    | .    .    .    .    1    2    
  XP Earned                8510 | 3000 720  500  200  825  3265 
  XP Spent                 4395 | 2780 .    .    .    1615 .    
Upgrades                   28   | 21   .    .    .    7    .    
  Propulsion Slot          1    | 1    .    .    .    .    .    
  Utility Slot             1    | 1    .    .    .    .    .    
  Core Integrity           16   | 14   .    .    .    2    .    
  Heat Dissipation         4    | 4    .    .    .    .    .    
  Matter Storage           1    | 1    .    .    .    .    .    
  Inventory Capacity       2    | .    .    .    .    2    .    
  Sensor Range             2    | .    .    .    .    2    .    
  Ranged Accuracy          1    | .    .    .    .    1    .    
Protomatter Created        238  | .    30   .    .    21   187  
  Integrity Restored       189  | .    .    .    .    .    189  
    Core                   189  | .    .    .    .    .    189  
Protomatter Decayed        142  | .    30   .    .    112  .    

 Game 
------
Seed              AbsorptionAssembledCompactor
  Manual?         0
Play Time         00:20:14
  Cumulative      21.8 hours
  Start           2019.12.25 @ 12:43:09
  End             2019.12.25 @ 13:05:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          25
  Rogue           11
  Adventurer      11
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             14
Gallery%          27
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f71904f-cc29-48e0-a41f-37b38ff3c045