Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.07 @ 08:38:31 Player: Demise Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (202) 1010 Value Destroyed (5850) 5850 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (939) 939 TOTAL SCORE: 10919 Bonus ------- High Alert Combat Kills 933 Follower Combat Kills 128 Friendly Fire -122 Cogmind --------- Core Integrity 517/700 Matter 278/300 Energy 315/315 System Corruption 3% Temperature Cool (0) Movement Core (1850) Ox36 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Core Shielding Hacking Suite Hacking Suite System Shield Sensor Drone Bay (17/20) > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Neutrino Core Neutrino Core Improved Cooling System Weight Redist. System Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Seismic Detector Hacking Suite Long-range Tractor Beam Improved Trap Extractor (1/6 EMP Trap) Light EM Pulse Cannon Light EM Pulse Cannon Flak Gun Flak Gun Flak Gun Flak Gun Advanced EMP Blaster Proton Missile Launcher Improved Grenade Launcher Datajack Remote Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Core Shielding Hardened Medium Armor Plating Reactive Plating Hacking Suite Hacking Suite System Shield Sensor Drone Bay > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Weight Redist. System Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Seismic Detector Core Shielding Improved Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Hacking Suite Long-range Tractor Beam Improved Trap Extractor Light EM Pulse Cannon Light EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Flak Gun Flak Gun Flak Gun Advanced EMP Blaster Proton Missile Launcher Improved Grenade Launcher Datajack Heavy Mace [Rating: 47] Favorites ----------- Power Neutrino Core Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Wheel Wheel Wheel Utility Huge Storage Unit Device Sensor Drone Bay Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . 2 . 2 2 . Weapon . | . . . . . . . . Parts Attached 240 | 8 28 2 49 15 92 41 5 Power 10 | 1 2 . 3 . 1 2 1 Engine 8 | 1 2 . 3 . 1 1 . Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 29 | 2 9 2 8 . 6 2 . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 29 | 2 9 2 8 . 6 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 138 | 3 11 . 20 12 62 28 2 Device 63 | 2 6 . 4 7 27 15 2 Storage 7 | 1 2 . 2 . 2 . . Processor 6 | . . . 2 . 4 . . Hackware 3 | . . . . . . 3 . Protection 59 | . 3 . 12 5 29 10 . Artifact . | . . . . . . . . Weapon 63 | 2 6 . 18 3 23 9 2 Energy Gun 3 | . . . 2 . 1 . . Energy Cannon 2 | . . . 1 . . . 1 Ballistic Gun 42 | 2 4 . 12 2 14 7 1 Ballistic Cannon . | . . . . . . . . Launcher 8 | . 2 . 2 1 2 1 . Special Weapon . | . . . . . . . . Impact Weapon 6 | . . . 1 . 4 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . 2 . . Unidentified Prototypes 6 | . . . 3 1 2 . . Parts Lost 37 | . 1 . 7 . 14 8 7 Power 5 | . 1 . 1 . . 2 1 Propulsion 7 | . . . 2 . 2 2 1 Utility 19 | . . . 3 . 11 2 3 Weapon 6 | . . . 1 . 1 2 2 Highest Loss Streak 5 | . 1 . 2 . 5 3 4 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 84 | . 98 100 96 100 98 95 53 Engine 6 | . 13 14 8 11 9 4 . Core 2 | . . . . . . 1 6 Wheel 13 | . 28 28 21 22 17 12 . Device 7 | . 12 14 3 15 10 8 4 Storage 9 | . 14 14 11 11 9 7 7 Processor 4 | . . . 10 11 8 . . Hackware 9 | . . . . . . 20 23 Protection 15 | . 1 . 18 6 25 23 8 Ballistic Gun 13 | . 26 28 20 22 17 14 . Naked Turns . | . . . . . . . . Heaviest Build 136 | 11 28 28 107 107 129 136 115 Greatest Support 30 | 20 26 20 26 30 30 28 12 Greatest Overweight (x) 36 | . 1 1 5 4 9 10 36 Average Overweight (x) 4 | . . 1 2 3 4 5 30 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 Average Capacity 22 | 7 14 15 21 25 25 25 25 Most Carried 25 | 8 15 15 25 25 25 25 24 Average Carried 21 | 4 14 14 20 24 24 23 22 Final Capacity 25 | 8 15 15 25 25 25 25 25 Final Carried 25 | 8 15 15 25 25 25 22 23 Class Distribution -------------------- 41% | Mutant 39% | Hacker-Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Matter Collected 5993 | 326 586 134 1369 194 2321 734 329 Remotely . | . . . . . . . . Salvage Created 7408 | 223 1020 153 2195 173 2753 639 252 Parts 422 | 22 61 14 125 16 136 38 10 Haulers Intercepted 11 | . 2 . 5 . 4 . . Recyclers Shooed 5 | . 4 . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 11 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 138 | . 20 5 45 5 39 18 6 Guns 112 | . 14 5 31 3 39 15 5 Cannons 1 | . . . . . . . 1 AOE 25 | . 6 . 14 2 . 3 . Classes Destroyed 15 | 3 6 . 5 . . 1 . Worker 12 | 2 . . 3 1 6 . . Builder 3 | . 1 . . 1 1 . . Tunneler 8 | 5 . 2 1 . . . . Hauler 11 | . 2 . 5 . 4 . . Recycler 11 | 1 3 . 3 . 4 . . Mechanic 1 | . . . 1 . . . . Operator 5 | . 2 . 1 . 1 1 . Watcher 13 | . 2 . 4 . 5 2 . Swarmer 24 | . 3 4 9 2 . 6 . Grunt 78 | . 17 1 22 3 22 8 5 Brawler 7 | . . . 1 . 5 . 1 Duelist 3 | . . . 1 . 2 . . Protector 3 | . . . 2 . 1 . . Sentry 21 | . . . 10 . 9 2 . Programmer 2 | . . . . . . 2 . Best Kill Streak 9 | 4 5 3 9 3 5 6 3 Combat Bots Only 8 | . 5 3 8 3 5 6 3 Max Kills in Single Turn 3 | 1 2 1 3 2 1 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . 2 . 3 2 . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Damage Taken 6654 | . 416 76 1255 70 2601 1506 730 Core 650 | . 93 36 142 . 196 156 27 Absorbed by Shields 428 | . . . . . . 428 . Redirected to Shielding 265 | . 5 . 49 . 90 116 5 Regen/Repaired (Parts) 280 | . 31 . 33 . 142 74 . Core Remaining (%) 69 | 100 . 48 . 64 64 . . Volleys Fired 555 | 23 92 11 151 11 190 57 20 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 56 | 40 50 40 46 53 56 56 56 Shots Fired 1038 | 46 169 22 273 22 365 113 28 Gun 1010 | 46 161 22 259 21 364 113 24 Cannon 4 | . . . . . . . 4 Launcher 24 | . 8 . 14 1 1 . . Special . | . . . . . . . . Kinetic 1010 | 46 161 22 259 21 364 113 24 Thermal . | . . . . . . . . Explosive 24 | . 8 . 14 1 1 . . Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 26 | 6 10 8 26 7 17 21 10 Robot Miss Streak 13 | 4 6 1 5 3 5 13 6 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . . 1 . 4 2 . Max Gunslinging Chain 1 | . . . 1 . 1 1 . Shots Hit Robots 716 | 29 100 15 177 14 256 98 27 Core Hits 449 | 16 64 7 95 12 142 84 29 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 5 | . 2 . 1 . 2 . . Critical Strikes 9 | . 2 . 1 . 5 . 1 Destroy 8 | . 2 . 1 . 5 . . Corrupt 1 | . . . . . . . 1 Melee Attacks 16 | . . . 2 . 13 1 . Impact 16 | . . . 2 . 13 1 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . 1 . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12853 | 228 1516 209 3931 339 4123 2036 471 Guns 10151 | 228 957 209 2509 228 4042 1602 376 Cannons 95 | . . . . . . . 95 Explosions 2460 | . 550 . 1378 111 10 411 . Melee 102 | . . . 44 . 58 . . Ramming 45 | . 9 . . . 13 23 . Kinetic 10151 | 228 957 209 2509 228 4042 1602 376 Thermal 114 | . . . . . . 114 . Explosive 2346 | . 550 . 1378 111 10 297 . Electromagnetic 95 | . . . . . . . 95 Impact 102 | . . . 44 . 58 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . 1 1 1 1 13 . 3 Average Corruption 4 | . 1 1 1 1 7 . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 194 | . 3 5 2 6 112 . 66 Message Errors 47 | . 2 2 . 1 24 . 18 Matter Fused 55 | . . 2 2 1 36 . 14 Heat Flow Errors 19 | . . . . 1 13 . 5 Energy Discharges 23 | . . . . 2 10 . 11 Data Loss (minor) 26 | . 1 . . 1 14 . 10 Data Loss (major) 7 | . . . . . 4 . 3 Misfires 3 | . . . . . 3 . . Alerts 9 | . . 1 . . 3 . 5 Weapon Failures 5 | . . . . . 5 . . Overload Shots . | . . . . . . . . Overflow Damage 188 | . 4 . 57 . 18 109 . Projectiles . | . . . . . . . . Explosions 151 | . 4 . 38 . . 109 . Melee 37 | . . . 19 . 18 . . Knockbacks 1 | . . . . . 1 . . Impact 1 | . . . . . 1 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 239 | . 4 . 10 . 6 219 . Shots 4 | . . . 1 . . 3 . Rammed 4 | . 2 . . . 1 1 . Targets Rammed 4 | . 2 . . . 1 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 336 | . 22 . 37 123 336 61 257 Average Temperature 50 | . 7 . 7 61 69 17 66 Received Heat Transfer 2626 | . 204 9 423 33 1170 409 378 Effects 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . 1 . 3 . 1 Impact Corruptions 2 | . . . 1 . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 50 | . . . . . . 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Peak Influence 1194 | 40 611 365 1194 627 746 767 . Initial 465 | . 26 181 66 465 178 338 . Average 459 | 21 313 270 711 544 393 470 . Maximum Alert Level 4 | . 2 1 4 2 3 3 . Low Security (%) 13 | 100 44 34 7 . 8 . . Level 1 34 | . 10 65 8 . 57 41 . Level 2 34 | . 45 . 24 100 28 48 . Level 3 15 | . . . 53 . 6 9 . Level 4 1 | . . . 5 . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . 1 . . . . Squads Dispatched 34 | . 8 . 9 . 9 8 . Investigation 16 | . 6 . 5 . 3 2 . Extermination 2 | . . . . . . 2 . Reinforcement 7 | . 2 . 1 . 2 2 . Assault 6 | . . . 3 . 1 2 . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Distress Signals 10 | . 3 . 1 . 6 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 223 | . 34 8 68 9 59 32 13 Peak Tracking Total 8 | . 5 3 6 4 8 6 7 Tactical Retreats 6 | . . . 2 . 2 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Traps Triggered 4 | . 2 . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts 30 | . . . . . 30 . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . . . 6 . . Reused 2 | . . . . . 1 . 1 Traps Extracted 2 | . . . . . 2 . . Installed 1 | . . . . . . . 1 Triggered 2 | . . . . . 1 . 1 Most Traps Carried 2 | . . . . . 2 2 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Disabled 13 | . 1 . 4 . 2 6 . Max in Single Turn 3 | . 1 . 1 . 1 3 . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Accessed 47 | . 8 . 15 2 14 8 . Terminals 30 | . 6 . 11 1 8 4 . Fabricators 2 | . . . . . . 2 . Repair Stations 5 | . 1 . 1 . 2 1 . Recycling Units 5 | . 1 . 2 . 2 . . Scanalyzers 2 | . . . 1 . 1 . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 155 | . 34 . 47 5 44 25 . Successful 85 | . 14 . 29 3 24 15 . Failed 68 | . 19 . 17 2 20 10 . Catastrophic 5 | . 2 . . . 2 1 . Database Lockouts 2 | . 1 . 1 . . . . Manual 104 | . 28 . 30 4 30 12 . Terminals 114 | . 30 . 36 4 29 15 . Fabricators 3 | . . . . . . 3 . Repair Stations 14 | . 2 . 2 . 6 4 . Recycling Units 12 | . 2 . 5 . 5 . . Scanalyzers 6 | . . . 4 . 2 . . Garrison Access 5 | . . . . . 2 3 . Terminal Hacks 29 | . 6 . 9 3 5 6 . Part Schematic 1 | . . . . . 1 . . Robot Schematic 1 | . . . . . . 1 . Robot Analysis 7 | . 3 . 2 2 . . . Prototype ID Bank 3 | . . . 3 . . . . Open Door 1 | . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 3 | . 1 . 1 . . 1 . Terminal Index 4 | . 1 . 1 . 1 1 . Alert Level 1 | . . . . . 1 . . Locate Traps 2 | . . . . . 1 1 . Recall Investigation 1 | . . . 1 . . . . Recall Assault 1 | . . . . . . 1 . Zone Layout 3 | . 1 . . . 1 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 13 | . 2 . 2 . 5 4 . Scan Component 7 | . 1 . 1 . 3 2 . Repair 6 | . 1 . 1 . 2 2 . Recycling Unit Hacks 4 | . 1 . 2 . 1 . . Retrieve Components 4 | . 1 . 2 . 1 . . Scanalyzer 6 | . . . 4 . 2 . . Insert Component 3 | . . . 2 . 1 . . Analyze 3 | . . . 2 . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 33 | . 5 . 12 . 11 5 . Terminals 26 | . 4 . 10 . 9 3 . Track 1 | . . . . . 1 . . Assimilate 3 | . 1 . 1 . . 1 . Botnet 20 | . 2 . 8 . 8 2 . Operators 2 | . 1 . 1 . . . . Fabricators 2 | . . . . . . 2 . Fabnet 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 5 | . 1 . 2 . 2 . . Recyclers 1 | . . . . . 1 . . Mask 1 | . . . . . 1 . . Tunnel 3 | . 1 . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 38 | . 7 . 11 1 12 7 . Full Trace Events 12 | . 4 . 3 . 3 2 . Feedback Events 2 | . . . 1 . 1 . . Corruption 2 | . . . 1 . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 2 . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 1 . 1 . 2 1 . Time 168 | . 26 . 26 . 58 58 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 19 | . 9 . 5 . 5 . . Parts Scanalyzed 3 | . . . 2 . 1 . . Part Schematics Acquired 3 | . . . 2 . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . Machine Destruction 2 | . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Total Allies 6 | . . 5 1 . . . . Largest Group 4 | . . 4 3 1 1 . . Highest-Rated Group 77 | . . 77 63 10 10 . . Highest-Rated Ally 31 | . . 31 31 10 10 . . Total Orders 24 | . . . 2 2 16 4 . STAY 10 | . . . 1 1 7 1 . FOLLOW 7 | . . . 1 1 4 1 . RETURN 7 | . . . . . 5 2 . Ally Attacks 37 | . . 20 17 . . . . Total Damage 493 | . . 244 249 . . . . Kills 8 | . . 3 5 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Robot Analysis Total 7 | . 3 . 2 2 . . . Derelict Logs Recovered 6 | . . 2 . 3 . . 1 Drone Launches 11 | . . . . . 5 5 1 Drone Recoveries 8 | . . . . . 5 3 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Turns Passed 14556 | 149 1282 583 2183 630 3900 1336 4493 Spaces Moved 5811 | 87 950 555 1194 413 1746 582 284 Core 247 | 1 . . . . . . 246 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 5564 | 86 950 555 1194 413 1746 582 38 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 95 135 130 145 225 Average Speed 199 | 79 93 95 122 135 152 173 1556 Slowest Speed 1850 | 80 95 95 155 150 225 240 1850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 63 | 3 92 82 96 97 85 18 32 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 6 | . 1 . 2 3 . . . Known Exits Taken 4 | . 1 . 1 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . . 1 . . Scrap Searched 3 | . . 1 . 1 . . 1 Spaces Dug 19 | . . . 1 . 18 . . Terrain Destroyed 218 | . 51 . 74 9 18 66 . Melee 11 | . . . 1 . 10 . . Projectile . | . . . . . . . . AOE 207 | . 51 . 73 9 8 66 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Total 7717 | 128 1198 593 1648 459 2574 788 329 Wait 843 | . 84 16 195 14 431 89 14 Move 5804 | 86 949 554 1193 412 1745 581 284 Hop . | . . . . . . . . Pick Up 106 | 9 20 4 26 2 36 6 3 Fast Attach 37 | 7 3 . 7 2 9 8 1 Attach 38 | . 1 . 9 . 15 9 4 Detach 12 | . 1 . 5 . . 4 2 Swap 165 | 1 24 2 33 13 68 24 . Drop 106 | 2 22 6 27 5 36 8 . Fire 555 | 23 92 11 151 11 190 57 20 Melee 16 | . . . 2 . 13 1 . Ram 4 | . 2 . . . 1 1 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 31 | . . . . . 30 . 1 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 150 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 649 | -10/Materials | Discovered new exit (range 10) 700 | -10/Materials | Discovered new exit (range 14) 819 | -10/Materials | Central database locked down 832 | -10/Materials | Discovered new exit (range 15) 1068 | -10/Materials | Discovered new exit (range 15) 1137 | -10/Materials | Repaired Assault Rifle 1214 | -10/Materials | Discovered new exit (range 13) 1411 | -10/Materials | Identified exit to Mines 1432 | -10/Materials | Entered Mines 1442 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1506 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1599 | -10/Mines | Core integrity fell below 50% 1637 | -10/Mines | Learned Materials emergency access door positions 1718 | -10/Mines | Discovered new exit (range 12) 1755 | -10/Mines | Discovered new exit (range 9) 1828 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2015 | -10/Mines | Entered Materials 2015 | -9/Materials | Accompanied by 3 allies 2015 | -9/Materials | Evolved 2 slots: Utility x2 2016 | -9/Materials | Identified exit to Mines 2022 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2049 | -9/Materials | Repaired Lgt. Armor Plating 2257 | -9/Materials | Discovered new exit (range 4) 2815 | -9/Materials | First assault squad dispatched 2969 | -9/Materials | Central database locked down 3027 | -9/Materials | Discovered new exit (range 15) 3492 | -9/Materials | Identified exit to Materials 3571 | -9/Materials | Build established: Scavenger-Mutant 4095 | -9/Materials | Destroyed 8 combat bots 4147 | -9/Materials | Build established: Mutant 4188 | -9/Materials | Sterilization system engaged 4188 | -9/Materials | Non-combat units ordered to evacuate 4198 | -9/Materials | Entered Mines 4198 | -9/Mines | Accompanied by 1 ally 4220 | -9/Mines | Met a Derelict bent on vengeance 4265 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4367 | -9/Mines | Learned location of Recycling (-8) 4464 | -9/Mines | Discovered exit to Materials (range 8) 4688 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4792 | -9/Mines | Discovered exit to Materials (range 7) 4806 | -9/Mines | Found the Drone Emporium 4813 | -9/Mines | Found Prototype Device 4813 | -9/Mines | Identified Sensor Drone Bay 4828 | -9/Mines | Entered Materials 4828 | -8/Materials | Accompanied by 1 ally 4828 | -8/Materials | Evolved 2 slots: Utility x2 5449 | -8/Materials | Lost 3 parts (1n2u) 5766 | -8/Materials | Discovered new exit (range 13) 5998 | -8/Materials | Repaired Hvy. Assault Rifle 6252 | -8/Materials | Discovered new exit (range 3) 6258 | -8/Materials | Identified exit to Storage 6491 | -8/Materials | Build established: Scavenger-Mutant 6637 | -8/Materials | Discovered new exit (range 3) 7371 | -8/Materials | Repaired Core Shielding? 7566 | -8/Materials | Build established: Mutant 7711 | -8/Materials | Garrison activated, responded to threat 7794 | -8/Materials | Discovered exit to Storage (range 14) 7899 | -8/Materials | Discovered new exit (range 3) 8428 | -8/Materials | First assault squad dispatched 8469 | -8/Materials | System corruption reached 10% 8505 | -8/Materials | Lost 5 parts (4u1w) 8728 | -8/Materials | Entered Factory 8728 | -7/Factory | Evolved 2 slots: Utility x2 8749 | -7/Factory | Build established: Scavenger-Mutant 9150 | -7/Factory | Build established: Hacker-Mutant 9229 | -7/Factory | Repaired Arm. Wheel 9843 | -7/Factory | Lost 3 parts (1p1n1w) 9928 | -7/Factory | First assault squad dispatched 9958 | -7/Factory | Identified exit to Lower Caves 10064 | -7/Factory | Entered Lower Caves 10590 | -7/Lower Caves | Lost 4 parts (1p2u1w) 11471 | -7/Lower Caves | Learned Factory security intel 14555 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 14557 | -7/Lower Caves | Self-destructed Last Messages --------------- 13370_ System corrupted: Heat flow error (+283). 13388_ System corrupted: Heat flow error (+267). 13566_ System corrupted: Component data lost. 13600_ System corrupted: Substantial component data lost. 13622_ System corrupted: Component data lost. 13689_ XM& A:EHABYI TVOY9WHLL3AKGA 13845_ RF6S6L%W3V=3 K G:F&:7MMKYQHFVTNZN>O 13912_ E9I/LF&S1QIRV%HINBM>IO9S1&J3TRC>J5F 13996_ System corrupted: Matter fused (-7). 14039_ System corrupted: Matter fused (-5). 14069_ System corrupted: Energy discharge (-72). 14096_ UPOEH OLGNUXQJ> AXI NTRSA 14237_ System corrupted: IFF burst signal emitted. 14375_ System corrupted: Matter fused (-10). 14450_ System corrupted: Energy discharge (-78). 14501_ System corrupted: Heat flow error (+176). 14527_ 1ES3J|NT8X3ZZGI6RRJRTMIOZ6T0SQC=| 14546_ System corrupted: IFF burst signal emitted. 14555_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 14555_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????? #????????????????????????????? | | ?????????????????? #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ????????????????? #????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ?????????????## ##????????????????????????????? | | ???????????## #????????????????????????????? | | ???????????# #????????????????????????????? | | ????????#### #????????????????????????????? | | ???????## %% ##???????????????????????????? | | ??????## % % % ##????##????????????????????? | | ??????# % #???? ###??????????#######?? | | ?????## % #?## ##????###### ##? | | ?????# % ## ## #?# #???## ## | | ?????# % #??? g# ### ????# # | | ?????# ## #?????b# ## ?????# | | ?????#??# %#????### #??????# ## | | ????????# #????? /gs #?????## ##### | | ????????## #??lbsg#Y #????## #???? | | ????????##% #??????# #????# ### #???? | | ????????#%%% ######## #????# ##?#### #???? | | ????????# ###?## #####?# #???? | | ????????# #### ### #?# #???? | | ????????# % ##?## @ n % #?# ???? | | ????????##### #??# #### #?#####??? | | ??????###???# #??##### ##??# #????#?#?? | | ??????# #??# ######?## #???# #????? # | | ???????# ?# # #??## ### #???# ####??? | | ???????# %## % #% #???# #?## #?## ##??? | | ??????????# % # #???# #??## ###?# #???# | | ????????# # ### #???# #???####???# % ##??## | | ?????????# % ##?#% #???# #??????????## ##??# | | ?????????# # %#??# %#???# #???????????# #??? | | ????????# ??# ##???# #??????????## #?## | | ????????### ##?# #???# #?????????## ###### | | ???????##### ##?## ##### #??####???# #???# | | ??????## ####??# #?## ##??## #???# | | ??????# %#????## ######### ###?## #???## | | ??????? %###??# #??????# % #??# ###??## | | ???????? ##?# #?###?## ### #??## ##?## | | ?????????# % ### ### ### #?# #???## ### | | ??????????# # ## ## ##?# #???## % | | ???????????# ## % #??# #??##% %## | | ????# %#### ### ### #?## #### % !####### | | % %% % ## #### ## ! ## #### | | ##### %##### ### ! | | ??????????###????## ##?# ! | | ??????????????????##########??# #### #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 20 Core Shielding 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 8 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed System Shield | -8/Materials | Hacked Robot Schematics ------------------ Y-45 Defender | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionSwordBoregun Manual? 0 Play Time 01:47:46 Cumulative 578.3 hours Start 2022.06.06 @ 22:15:49 End 2022.06.07 @ 08:38:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 465 Rogue 465 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 71 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c357166-b8fc-4223-8a79-8ec3c9ab8106