Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.13 @ 12:22:25 Player: Teratos Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (1620) 1620 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-33) -33 TOTAL SCORE: 4572 Bonus ------- High Alert Combat Kills 22 Friendly Fire -55 Cogmind --------- Core Integrity 532/700 Matter 282/300 Energy 29/100 System Corruption 4% Temperature Cool (-100) Movement Treading (170) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Treads > --- UTILITY (5) ------ Cryofiber Web Improved Heat Sink Enhanced Optical Array Hardened Light Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Armored Treads Medium Treads Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Cryofiber Web Heat Sink Improved Heat Sink Improved Heat Sink Terrain Scanner > --- WEAPON ----------- Heavy EM Pulse Gun Spread Laser Cooled Pulse Rifle Improved EM Pulse Cannon > --- INVENTORY -------- Armored Treads Medium Treads Heavy Assault Rifle [Rating: 36] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Light Cannon Energy Gun Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . . . 2 1 . Weapon 2 | . . 2 . . . Parts Attached 78 | 6 13 25 26 5 3 Power 10 | 1 3 2 3 1 . Engine 6 | 1 2 2 1 . . Core 4 | . 1 . 2 1 . Reactor . | . . . . . . Propulsion 15 | 2 1 7 5 . . Treads 9 | 2 1 4 2 . . Leg . | . . . . . . Wheel 4 | . . 2 2 . . Hover . | . . . . . . Flight 2 | . . 1 1 . . Utility 14 | 1 2 2 5 2 2 Device 10 | . 2 2 4 2 . Storage 1 | 1 . . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 39 | 2 7 14 13 2 1 Energy Gun 17 | 1 4 6 5 1 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 12 | 1 3 4 3 . 1 Ballistic Cannon 9 | . . 4 5 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 2 1 . Parts Lost 30 | . 1 12 7 8 2 Power 3 | . . 2 . 1 . Propulsion 5 | . . 3 1 . 1 Utility 7 | . . 2 2 3 . Weapon 15 | . 1 5 4 4 1 Highest Loss Streak 6 | . 1 6 3 5 2 Average Slot Usage (%) 82 | . 91 83 75 94 45 Engine 5 | . 13 9 . . . Core 5 | . . . 8 14 . Treads 15 | . 27 14 8 15 14 Wheel 1 | . . 4 2 . . Device 24 | . 17 20 29 35 15 Storage 1 | . 5 . . . . Energy Gun 16 | . 21 21 10 18 . Ballistic Gun 3 | . 3 6 1 . 6 Ballistic Cannon 6 | . . 6 13 4 . Naked Turns . | . . . . . . Heaviest Build 38 | 11 15 21 26 38 10 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 7 | 2 . 2 7 . . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | . 1 4 4 3 3 Average Carried 2 | . . 2 2 2 2 Final Capacity 6 | 6 4 4 4 4 4 Final Carried 4 | . 1 2 4 3 2 Class Distribution -------------------- 41% | Mutant 23% | Skirmisher 16% | Gunner 9% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1621 | 195 233 312 681 98 102 Remotely . | . . . . . . Salvage Created 2864 | . 506 1126 672 347 213 Parts 158 | . 26 75 45 11 1 Haulers Intercepted 6 | . 1 3 2 . . Recyclers Shooed 6 | . 1 2 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 44 | . 9 18 11 6 . Melee 1 | . . 1 . . . Guns 26 | . 8 10 4 4 . Cannons 10 | . . 3 7 . . AOE 4 | . . 4 . . . Classes Destroyed 13 | . 6 4 . 3 . Worker 7 | . . 3 4 . . Builder 8 | . . 7 1 . . Tunneler 1 | . 1 . . . . Hauler 6 | . 1 3 2 . . Recycler 7 | . 1 2 3 1 . Operator 1 | . . 1 . . . Watcher 2 | . 1 . 1 . . Swarmer 17 | . 3 10 4 . . Grunt 14 | . 6 3 3 2 . Duelist 1 | . . . . 1 . Sentry 9 | . . 5 4 . . Hunter 2 | . . . . 2 . Programmer 1 | . . . . 1 . Packrat 1 | . . . . . 1 Best Kill Streak 11 | . 3 11 5 4 . Combat Bots Only 4 | . 3 4 3 3 . Max Kills in Single Turn 3 | . 1 3 1 1 1 Gunslinging 1 | . . 1 . . . Exploded 3 | . . 3 . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 4056 | . 540 1344 783 1261 128 Core 633 | . 79 284 102 140 28 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 68 29 81 . . Volleys Fired 214 | . 47 63 53 21 30 Largest 4 | . 2 4 4 4 1 Hottest 223 | . 90 191 210 223 23 Shots Fired 510 | . 93 186 132 69 30 Gun 373 | . 93 138 67 45 30 Cannon 137 | . . 48 65 24 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 202 | . 12 80 77 3 30 Thermal 108 | . 19 18 47 24 . Explosive . | . . . . . . Electromagnetic 200 | . 62 88 8 42 . Robot Hit Streak 32 | . 32 9 14 8 9 Robot Miss Streak 11 | . 8 6 11 6 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 312 | . 64 103 80 44 21 Core Hits 176 | . 20 58 69 21 8 Critical Hits 5 | . . 3 1 . 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . . 2 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4965 | . 1000 1792 1055 812 306 Guns 3145 | . 930 980 418 511 306 Cannons 1337 | . . 406 633 298 . Explosions 440 | . 70 370 . . . Melee . | . . . . . . Ramming 43 | . . 36 4 3 . Kinetic 1804 | . 107 637 689 65 306 Thermal 1311 | . 152 513 301 345 . Explosive 70 | . 70 . . . . Electromagnetic 1737 | . 671 606 61 399 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 1 2 4 4 Average Corruption 1 | . . 1 2 3 4 Corruption Purged . | . . . . . . Effects 28 | . . 5 13 3 7 Message Errors 9 | . . 1 6 . 2 Matter Fused 2 | . . . . 1 1 Heat Flow Errors 3 | . . . 2 . 1 Energy Discharges 4 | . . 3 1 . . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 4 | . . 1 3 . . Targeting Errors 4 | . . . . 1 3 Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 43 | . . 43 . . . Projectiles 8 | . . 8 . . . Explosions 35 | . . 35 . . . Melee . | . . . . . . Knockbacks 11 | . . . 10 1 . Impact . | . . . . . . Kinetic 10 | . . . 9 1 . Secondary 1 | . . . 1 . . Self-Inflicted Damage 117 | . . 70 . 47 . Shots 3 | . . 2 . 1 . Rammed 24 | . . 17 7 . . Targets Rammed 25 | . . 17 7 1 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 156 | . 54 133 156 . 2 Average Temperature 25 | . 26 26 22 . 2 Received Heat Transfer 1176 | . 234 333 180 348 81 Siege Activations . | . . . . . . Robots Corrupted 3 | . 1 . . 2 . Combat Hostiles 3 | . 1 . . 2 . Parts Fried 11 | . 8 1 . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 . 1 . Heat Transferred 2308 | . 444 920 412 532 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 6 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 457 | . 147 457 299 188 . Average Influence 129 | . 72 180 160 70 . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 77 | 100 100 52 70 100 . Level 1 19 | . . 37 29 . . Level 2 3 | . . 10 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 6 . 3 . Investigation 4 | . . 3 . 1 . Extermination 1 | . . . . 1 . Reinforcement 6 | . 2 3 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 21 29 15 16 3 Peak Tracking Total 5 | . 3 4 3 5 3 Tactical Retreats 5 | . 1 2 . 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 4 | . 1 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 9 | . 1 2 4 2 . Max in Single Turn 1 | . 1 1 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 14 | . 4 5 3 1 1 Terminals 10 | . 4 3 3 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 31 | . 6 16 5 3 1 Successful 25 | . 5 12 4 3 1 Failed 6 | . 1 4 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 6 7 5 . . Fabricators . | . . . . . . Repair Stations 6 | . . 6 . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . 3 . 3 . Garrison Access . | . . . . . . Terminal Hacks 15 | . 5 5 4 . 1 Record 4 | . . 3 . . 1 Level Access Points 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Locate Traps 2 | . 1 1 . . . Reinforcement Status 1 | . . . 1 . . Registered Components 1 | . 1 . . . . Zone Layout 5 | . 3 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . 3 . 3 . Insert Component 4 | . . 2 . 2 . Analyze 2 | . . 1 . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 8 | . 2 4 1 1 . Full Trace Events 3 | . . 2 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 58 | . . 58 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . Part Schematics Acquired 2 | . . 1 . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 4543 | 74 920 1223 1310 712 304 Spaces Moved 2173 | 45 464 632 544 347 141 Core 135 | 7 . 16 112 . . Treads 1665 | 38 464 408 267 347 141 Legs . | . . . . . . Wheels 373 | . . 208 165 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 50 90 170 170 Average Speed 156 | 147 160 135 168 170 170 Slowest Speed 400 | 160 160 180 400 170 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 83 53 33 7 23 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 69 | . 13 17 . 39 . Melee . | . . . . . . Projectile . | . . . . . . AOE 69 | . 13 17 . 39 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 2871 | 50 546 860 821 420 174 Wait 344 | . 16 113 172 43 . Move 2168 | 44 463 631 543 346 141 Hop . | . . . . . . Pick Up 7 | . . 2 4 1 . Fast Attach 62 | 6 12 22 18 2 2 Attach 12 | . . 2 6 3 1 Detach 7 | . . . 6 1 . Swap 4 | . 1 1 2 . . Drop 28 | . 7 9 10 2 . Fire 214 | . 47 63 53 21 30 Melee . | . . . . . . Ram 20 | . . 13 7 . . Kick . | . . . . . . Crush 5 | . . 4 . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 12) 753 | -10/Materials | Discovered new exit (range 7) 939 | -10/Materials | Discovered new exit (range 16) 995 | -10/Materials | Entered another Materials area 995 | -9/Materials | Evolved 2 slots: Weapon x2 1139 | -9/Materials | Lost 6 parts (1p2n1u2w) 1473 | -9/Materials | Repaired Hvy. EM Pulse Gun 1501 | -9/Materials | Repaired Heat Sink 1511 | -9/Materials | Core integrity fell below 50% 1637 | -9/Materials | Build established: Scavenger-Gunner 1670 | -9/Materials | Discovered new exit (range 14) 2038 | -9/Materials | Build established: Gunner 2216 | -9/Materials | Discovered new exit (range 3) 2218 | -9/Materials | Entered another Materials area 2218 | -8/Materials | Evolved 2 slots: Utility x2 2446 | -8/Materials | Lost 3 parts (2u1w) 2791 | -8/Materials | Build established: Mutant 3123 | -8/Materials | Lost 3 parts (3w) 3180 | -8/Materials | Identified exit to Factory 3528 | -8/Materials | Entered Factory 3528 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3569 | -7/Factory | Build established: Skirmisher 3811 | -7/Factory | Discovered new exit (range 16) 4173 | -7/Factory | Lost 3 parts (2u1w) 4240 | -7/Factory | Entered Lower Caves 4260 | -7/Lower Caves | Lost 5 parts (1p1u3w) 4316 | -7/Lower Caves | Learned 4 Factory zone layouts 4511 | -7/Lower Caves | Build established: Mutant 4544 | -7/Lower Caves | Self-destructed Last Messages --------------- Data stored: Factory zone layouts (x4). 04326_ F QLE7QU6 RFDK>28,B9ZBELV6 04342_ Acquired Enh. Optical Array. 04350_ DH-RJB(g) destroyed. 04352_ Acquired 16 matter. 04395_ WAR.Sys disabled. 04419_ Connecting with WAR.Sys... 04419_ Current location identified: Lower Caves >>Record "Status Report 601Z" PARSING DATA. SYSTEM ASSIMILATED. 04428_ AQ-IQ9(l) destroyed. 04430_ Acquired 12 matter. 04433_ Acquired Hrd. Light Armor Plating. 04445_ System corrupted: Matter fused (-10). 04517_ System corrupted: Heat flow error (+143). 04518_ Acquired 4 matter. 04528_ Acquired 9 matter. 04533_ Arm. Treads destroyed. 04540_ System corrupted: Hvy. Assault Rifle targeting data glitched. 04543_ Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????## ##?????????????# | | ?????????????????????????????? ##???????????# | | ??????????????????????????????? # #???????????# | | ???????????????????????????????# ???????####?? | | ???????????????????##???#??????# ???????## ##? | | ?????????????????### #### ????## #??????## ## | | ?????????????????? ???## # #?????## | | ????????????????????# #??# #?????# | | ?????????????????????# #?# ####### | | ?????????????????????# #?## | | ?????????????????????# ## # | | ?????????????????????# ########## # | | ?????????????????????## #???????# # | | ??????????????????????### #???????# | | ??????????????????????#?# ## #???????# | | ?????????????????# ## ## #???????# | | ??????????????????# ##??????# # | | ???????????????????#### ## #??##### #### | | ??????????????????????# #??# ##?# ##??? | | ??????????????????????# ????# ### ##???? | | ??????????????????????# ???## %#### ##????# | | ????????????????????### ???## %#?### #?????# | | ????????????????????# ?### ##???### #?????# | | ????????????????????# ## g % #??????###?????# | | ?????????????# ## g% %##??????????????? | | ??????????????# %@b % % #???????????????? | | ??????????????# ## % % #???????????????? | | ??????????????????## ## % ##???????????????? | | ???????????????????######?## %##????????????????? | | ???????????????????????????#####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Cryofiber Web | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroSeismicSplitter Manual? 0 Play Time 00:27:13 Cumulative 34.8 hours Start 2020.06.13 @ 09:03:46 End 2020.06.13 @ 12:22:25 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 300d702c-22fe-4a66-9a36-3b7be759a026